Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 17:09:50 Player: Leperion Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1539) 1539 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (556) 556 TOTAL SCORE: 5920 Bonus ------- Follower Combat Kills 56 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 290/290 System Corruption 1% Temperature Cool (14) Movement Walking (105) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY (5) ------ Structural Scanner Terrain Scanner Target Analyzer Improved Medium Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (5) ---- Light Nuclear Core Gravmag System Gravmag System Microactuators Force Booster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Potential Leg Potential Leg Minigun Plasma Cutter Chainsword [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flying Fortress v7 Utility Sensor Array Device Sensor Array Storage Small Matter Pod Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 69 | 6 18 4 3 . 3 1 8 26 Power 9 | 1 2 1 . . . 1 . 4 Engine 5 | 1 2 . . . . . . 2 Core 4 | . . 1 . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 23 | 2 7 . 2 . 1 . 3 8 Treads 1 | . . . . . . . 1 . Leg 15 | 2 5 . 2 . . . 2 4 Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 3 | . 2 . . . 1 . . . Utility 19 | 1 6 2 . . 2 . 1 7 Device 10 | 1 2 2 . . 1 . . 4 Storage 2 | . 2 . . . . . . . Processor 4 | . 2 . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 1 2 Artifact . | . . . . . . . . . Weapon 18 | 2 3 1 1 . . . 4 7 Energy Gun 3 | 1 . . . . . . . 2 Energy Cannon 3 | . . . 1 . . . . 2 Ballistic Gun 3 | 1 . . . . . . 2 . Ballistic Cannon 6 | . 3 . . . . . . 3 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 13 | . . . . . 1 . 10 2 Power 4 | . . . . . 1 . 2 1 Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . . . . . 3 1 Weapon 4 | . . . . . . . 4 . Highest Loss Streak 8 | . . . . . 1 . 8 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 99 96 85 85 52 47 38 64 Engine 4 | . 14 3 . . . . . 1 Core 7 | . . 10 14 14 9 9 4 7 Leg 22 | . 27 28 28 28 . . 7 12 Hover 1 | . . . . . . . . 7 Device 16 | . 9 21 28 28 18 15 6 8 Processor 7 | . 16 6 . . 7 7 7 3 Protection 1 | . . . . . . . 1 6 Energy Cannon 3 | . . . 4 14 9 7 2 1 Ballistic Gun 2 | . 7 . . . . . 2 . Ballistic Cannon 10 | . 20 22 . . . . . 11 Slashing Weapon 2 | . . 2 9 . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 42 | 8 12 13 29 29 29 34 37 42 Greatest Support 93 | 20 20 20 60 60 60 50 60 93 Greatest Overweight (x) 12 | . 1 . 2 . . . 12 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 5 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 5 . 5 Class Distribution -------------------- 59% | Mutant 25% | Scavenger-Mutant 7% | Skirmisher 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Scout | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Matter Collected 1478 | 271 455 180 . 30 . . 69 473 Remotely . | . . . . . . . . . Salvage Created 1575 | 34 582 213 . . 36 . 492 218 Parts 82 | 2 38 15 . . . . 8 19 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 41 | 1 15 7 . . . . 10 8 Melee 4 | . . . . . . . 4 . Guns 3 | 1 1 . . . . . 1 . Cannons 29 | . 14 7 . . . . . 8 AOE 1 | . . . . . . . 1 . Classes Destroyed 13 | 1 4 1 . . . . 4 3 Worker 2 | . . 1 . . . . . 1 Builder 1 | . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . Recycler 2 | . 2 . . . . . . . Watcher 5 | . 3 . . . 1 . . 1 Swarmer 9 | . 6 . . . . . 1 2 Grunt 23 | 1 9 7 . . . . 4 2 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . . . . . 2 . Sentry 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 Assembled 3 | . . . . . . . . 3 Best Kill Streak 5 | 1 3 5 . . 1 . 3 3 Combat Bots Only 4 | 1 3 4 . . . . 3 3 Max Kills in Single Turn 3 | 1 1 2 . . 1 . 3 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 391 | 9 36 22 . . 10 . 256 58 Missed 103 | 2 11 8 . . 5 . 62 15 Damage Taken 3171 | 57 209 155 . 26 100 . 2004 620 Core 858 | 8 51 38 . 13 42 . 654 52 Absorbed by Shields 286 | . . . . . . . 129 157 Ignored by Resistances 1015 | 17 68 46 . 7 31 . 628 218 Regen/Repaired (Parts) 37 | . 37 . . . . . . . Core Remaining (%) 81 | 96 . . . 56 92 . . . Volleys Fired 98 | 10 33 14 . . 3 . 15 23 Largest 2 | 1 2 2 . . 1 . 1 2 Hottest 250 | 20 70 70 . . 250 . 250 96 Shots Fired 167 | 10 66 28 . . 3 . 15 45 Gun 39 | 10 21 . . . . . 8 . Cannon 126 | . 45 28 . . 3 . 5 45 Launcher . | . . . . . . . . . Special 2 | . . . . . . . 2 . Kinetic 157 | 10 66 28 . . . . 8 45 Thermal 10 | . . . . . 3 . 7 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 8 7 21 . . 22 . 14 7 Robot Miss Streak 8 | 2 3 1 . . 2 . 3 8 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 131 | 8 40 23 . . 3 . 34 23 Core Hits 96 | 2 22 11 . . 4 . 43 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 1 . . . . 4 6 Blast 7 | . . 1 . . . . . 6 Sever 4 | . . . . . . . 4 . Melee Attacks 20 | . . . . . . . 20 . Impact . | . . . . . . . . . Slashing 20 | . . . . . . . 20 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3562 | 99 714 462 . . 148 . 1342 797 Guns 420 | 99 189 . . . . . 132 . Cannons 1937 | . 525 462 . . 48 . 105 797 Explosions 469 | . . . . . 100 . 369 . Melee 669 | . . . . . . . 669 . Ramming 44 | . . . . . . . 44 . Kinetic 2204 | 99 714 462 . . . . 132 797 Thermal 645 | . . . . . 148 . 497 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 669 | . . . . . . . 669 . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 68 | . 16 2 . . 2 . 45 3 Projectiles 23 | . 16 2 . . 2 . . 3 Explosions 7 | . . . . . . . 7 . Melee 38 | . . . . . . . 38 . Knockbacks 18 | . 9 6 . . . . . 3 Impact . | . . . . . . . . . Kinetic 18 | . 9 6 . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . . . . . 34 . 30 . Shots 7 | . . . . . 4 . 3 . Rammed 9 | . . . . . . . 9 . Targets Rammed 36 | . . . . . . . 36 . Kicked 27 | . . . . . . . 27 . Crushed . | . . . . . . . . . Highest Temperature 771 | . 54 144 . . 473 . 771 249 Average Temperature 145 | . 17 68 . . 237 . 344 71 Received Heat Transfer 1633 | 42 66 111 . . 9 . 1251 154 Effects 26 | . . . . . 1 . 25 . Shutdowns 9 | . . . . . 1 . 8 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 7 | . . . . . . . 7 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Melted 11 | . . . . . 3 . 8 . Heat Transferred 3274 | . . . . . 720 . 2554 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Peak Influence 252 | 20 198 252 . . 128 61 227 226 Initial 100 | . 11 . . . . 49 37 100 Average 81 | 10 64 120 . . 54 58 167 109 Maximum Alert Level 1 | . . 1 . . . . 1 1 Low Security (%) 93 | 100 100 76 . 100 100 100 76 94 Level 1 6 | . . 23 . . . . 23 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . . . 3 . . 3 Investigation 5 | . 3 . . . 1 . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Distress Signals 5 | . 1 . . . 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | 1 22 11 . . 5 . 20 24 Peak Tracking Total 8 | 1 4 3 . . 7 . 8 8 Tactical Retreats 6 | . . 1 . . 2 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 9 | . 3 . . . . . 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 5 | . 2 2 . . 1 . . . Max in Single Turn 1 | . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 16 | . 6 . 3 1 1 3 . 2 Terminals 9 | . 5 . . . 1 2 . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 47 | . 18 . 11 1 5 6 . 6 Successful 36 | . 13 . 11 1 3 3 . 5 Failed 11 | . 5 . . . 2 3 . 1 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 28 | . 15 . . . 5 4 . 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . 3 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 31 | . 10 . 11 1 3 2 . 4 Record 26 | . 8 . 10 . 3 1 . 4 Open Door 1 | . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 . . . 1 3 . 2 Full Trace Events 3 | . 1 . . . 1 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total Allies 4 | . . 4 . . . . . . Largest Group 3 | . . 3 1 . . . . . Highest-Rated Group 40 | . . 40 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . 26 . . . . . . Total Damage 218 | . . 218 . . . . . . Kills 4 | . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Turns Passed 4967 | 183 1389 522 1068 362 217 87 342 797 Spaces Moved 4124 | 88 1031 357 977 393 337 171 167 603 Core 31 | 21 . . 2 . . . 8 . Treads 20 | . . . . . . . 20 . Legs 3186 | 67 1019 357 975 393 2 . 86 287 Wheels . | . . . . . . . . . Hover 327 | . 11 . . . . . . 316 Flight 560 | . 1 . . . 335 171 53 . Fastest Speed 50 | 50 117 120 90 90 50 50 50 56 Average Speed 101 | 103 120 120 107 90 50 50 101 101 Slowest Speed 650 | 120 170 120 150 90 90 50 650 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 1 . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 8 98 40 92 74 34 4 33 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 29 | . . . . . 16 . . 13 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . . 13 AOE 16 | . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Total 4686 | 170 1112 422 994 402 381 171 287 747 Wait 223 | 60 . 43 . 6 30 . 24 60 Move 4112 | 87 1030 356 976 392 334 170 166 601 Hop 2 | . . . . . 1 . . 1 Pick Up 65 | 7 16 2 4 2 6 . 2 26 Fast Attach 8 | . 2 . 3 . 1 1 1 . Attach 41 | 6 3 . . . 3 . 7 22 Detach 4 | . . . . . . . . 4 Swap 21 | . 13 4 . . . . . 4 Drop 41 | . 15 3 10 2 3 . 2 6 Fire 98 | 10 33 14 . . 3 . 15 23 Melee 20 | . . . . . . . 20 . Ram . | . . . . . . . . . Kick 27 | . . . . . . . 27 . Crush 9 | . . . . . . . 9 . Escape Stasis 14 | . . . . . . . 14 . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 184 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 11) 558 | -10/Materials | Discovered new exit (range 16) 862 | -10/Materials | Identified exit to Materials 971 | -10/Materials | Identified exit to Mines 1014 | -10/Materials | Discovered exit to Materials (range 8) 1180 | -10/Materials | Discovered exit to Mines (range 14) 1295 | -10/Materials | Discovered exit to Materials (range 16) 1335 | -10/Materials | Repaired Aluminum Leg 1418 | -10/Materials | Discovered new exit (range 8) 1573 | -10/Materials | Entered Mines 1584 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1713 | -10/Mines | Lost 3 allies 1881 | -10/Mines | Found a hidden stash of uninstalled traps 1908 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1968 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1968 | -10/Mines | Discovered new exit (range 5) 2035 | -10/Mines | Received a Mining Laser from a helpful Derelict 2095 | -10/Mines | Entered Exiles 2095 | -10/Exiles | Accompanied by 1 ally 2103 | -10/Exiles | Build established: Scavenger-Mutant 2121 | -10/Exiles | Discovered new exit (range 14) 2133 | -10/Exiles | Met 8R-AWN 2159 | -10/Exiles | Met EX-HEX 2234 | -10/Exiles | Met EX-DEC 2275 | -10/Exiles | Visited The Gauntlet 2526 | -10/Exiles | Learned location of Zion (-7) 2598 | -10/Exiles | Discovered new exit (range 14) 2681 | -10/Exiles | Met EX-BIN 2698 | -10/Exiles | Aligned with FarCom system 2699 | -10/Exiles | Given EX-Vault access code 2788 | -10/Exiles | Opened EX-Vault 2794 | -10/Exiles | Found Prototype Leg 2794 | -10/Exiles | Identified Potential Leg 2797 | -10/Exiles | Found Potential Leg 2804 | -10/Exiles | Found Prototype Flight Unit 2815 | -10/Exiles | Found Prototype Energy Cannon 2815 | -10/Exiles | Identified Firepult 2874 | -10/Exiles | Identified Flying Fortress v7 2897 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3087 | -10/Exiles | Build established: Mutant 3163 | -10/Exiles | Stole three prototypes: Firepult, Potential Leg, Flying Fortress v7 3163 | -10/Exiles | Entered Mines 3170 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3376 | -9/Mines | Learned Materials garrison access intel 3451 | -9/Mines | Discovered new exit (range 6) 3476 | -9/Mines | Build established: Skirmisher 3481 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3525 | -9/Mines | Entered Materials 3525 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3526 | -8/Materials | Loaded intel: 1 garrison access location 3726 | -8/Materials | Discovered new exit (range 11) 3739 | -8/Materials | Identified exit to Factory 3742 | -8/Materials | Entered Factory 3742 | -7/Factory | Evolved 2 slots: Utility x2 3744 | -7/Factory | FarCom data flow suspended 3787 | -7/Factory | Identified exit to Garrison 3829 | -7/Factory | Entered Garrison 3843 | -7/Garrison | Build established: Scout 3880 | -7/Garrison | Triggered checkpoint 3880 | -7/Garrison | Triggered checkpoint 3930 | -7/Garrison | Triggered checkpoint 4005 | -7/Garrison | Core integrity fell below 50% 4021 | -7/Garrison | Lost 8 parts (2p3u3w) 4119 | -7/Garrison | Triggered checkpoint 4122 | -7/Garrison | Core integrity fell below 20% 4161 | -7/Garrison | Discovered new exit (range 12) 4171 | -7/Garrison | Entered Factory 4264 | -7/Factory | Build established: Mutant 4381 | -7/Factory | Fabricated Proton Cannon? 4968 | -7/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Matter Pump disabled. U-05 Engineer lays Concrete. Imp. Shield Generator destroyed. K-01 Serf destroyed. K-01 Serf collects debris. U-05 Engineer destroyed. U-05 Engineer lays Concrete. R-06 Scavenger destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. D-53 Grenadier Mni. Grenade Launcher blasted off. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ##??? ???????? # * ##??????????????? | | ##? # %= ##??????#???????? | | ##?############# ##?????##???????? | | ##?## ! #### ##??????????????? | | ##?## #### #############???? | | ##?## """"" + + #############???? | | ##### """"" #### # ##???? | | ########## """ ##########+###### """ """ ##???? | | # # % + """ """ ###### | | = # """"" # #### """ """ ## | | %% # """"" # % #### ## ! | | ! + """ # % #### """ """ ## | | = # # % #### """ """ ## | | +### # #* ####+###### """ """ ## | | %# #########% # =## ## | | # ! = # [ ## """ """ ## | | #|% #! % ## """ """ ##! | | # """ """ g "" # ## """ """ ## | | "" # """ " ## ## | | "" # """ " %%=# ## ## | | "" # b d ## ## | | # """ " g ] d # +######+############## | | #+## """ g """ | | # """ " G" | | # =[u/ %""" k | | # ! %%% %%/! @ % | | # =% % !! ! % %%% ! | | #% ################ #######+#############+ | | # ################ # # ### | | + ##???????????########### ?? ????# ? 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""" | | ???????????????????????????????? + ????""" | | ?????????????????????????????????? ##???? | | ????? ???????????????????????????? ? ##???? | | ????????????????????????????? ????? ????????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Part-time Mechanic Serviceable Loadout Storm Trooper Tourist Challenges ------------ None Game ------ Seed CorruptionReactiveLink Manual? 0 Play Time 01:24:28 Cumulative 3.0 hours Start 2024.04.02 @ 15:41:56 End 2024.04.02 @ 17:09:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3dea395b-f1df-4269-9eb5-daae57c79008