Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.22 @ 17:39:45 Player: crsstev Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1915) 1915 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4936 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 19/100 System Corruption 0% Temperature Critical (567) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Signal Interpreter Layered Light Armor Plating System Shield Authchip [Storage] > --- WEAPON (2) ------- Particle Gun Enhanced Flamer > --- INVENTORY (10) --- Beam Rifle Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Sensor Array Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink EM Shotgun Beam Rifle Particle Gun EMP Blaster Hammer [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [Storage] Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 43 | 6 3 1 11 6 6 10 Power 5 | 1 . . 1 . 1 2 Engine 1 | 1 . . . . . . Core 4 | . . . 1 . 1 2 Reactor . | . . . . . . . Propulsion 11 | 2 . 1 2 2 3 1 Treads . | . . . . . . . Leg 11 | 2 . 1 2 2 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 . 5 3 1 3 Device 6 | . 1 . 1 3 1 . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . . . 2 Protection 4 | . . . 3 . . 1 Artifact . | . . . . . . . Weapon 12 | 2 1 . 3 1 1 4 Energy Gun 7 | . . . 2 1 1 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 20 | . . . 5 2 . 13 Power 3 | . . . . . . 3 Propulsion 5 | . . . 1 1 . 3 Utility 7 | . . . 3 . . 4 Weapon 5 | . . . 1 1 . 3 Highest Loss Streak 10 | . . . 2 1 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 100 92 91 96 83 Engine 4 | . 14 14 2 . . . Core 8 | . . . 8 9 15 12 Leg 22 | . 28 28 18 22 23 16 Device 16 | . 10 14 12 20 26 16 Storage 10 | . 14 14 11 9 7 7 Processor 5 | . . . 7 9 7 7 Hackware 1 | . . . . . . 5 Protection 3 | . . . 10 2 . 2 Energy Gun 5 | . . . 6 8 7 9 Energy Cannon 5 | . . . 8 9 7 4 Ballistic Gun 4 | . 15 14 2 . . . Ballistic Cannon 4 | . 12 14 3 . . . Peak Build Rating 32 | 6 7 8 15 21 32 32 Average Rating 17 | 4 6 7 13 17 28 26 On Entrance 12 | . 6 7 7 15 21 32 Naked Turns . | . . . . . . . Heaviest Build 32 | 14 21 21 27 27 32 32 Greatest Support 35 | 20 20 20 20 30 35 35 Greatest Overweight (x) 4 | 4 1 1 2 1 1 2 Average Overweight (x) . | 1 . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 7 8 10 10 10 10 Average Carried 7 | 1 4 7 8 8 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 7 7 9 9 10 2 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 897 | 219 187 108 149 55 60 119 Remotely . | . . . . . . . Salvage Created 2392 | . 191 235 802 547 390 227 Parts 115 | . 10 8 49 26 17 5 Haulers Intercepted 5 | . 1 . 3 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 46 | . 4 4 14 9 9 6 Guns 18 | . 1 . 4 3 4 6 Cannons 26 | . 3 4 9 6 4 . Classes Destroyed 10 | . 3 2 3 2 . . Worker 1 | . . 1 . . . . Hauler 5 | . 1 . 3 1 . . Recycler 1 | . . 1 . . . . Operator 2 | . . . . 1 1 . Watcher 3 | . 1 . 1 1 . . Swarmer 9 | . . . 3 . 3 3 Grunt 29 | . 4 4 5 7 6 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 2 . . Sentry 5 | . . . 5 . . . Best Kill Streak 5 | . 2 3 4 5 3 3 Combat Bots Only 4 | . 2 2 4 4 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 323 | . 26 21 77 39 35 125 Missed 110 | . 12 7 23 17 11 40 Damage Taken 2915 | . 128 130 572 321 292 1472 Core 958 | . 8 13 70 70 75 722 Absorbed by Shields . | . . . . . . . Ignored by Resistances 704 | . 38 39 167 91 87 282 Core Remaining (%) 90 | 100 . 91 82 87 . . Volleys Fired 140 | . 17 14 31 32 18 28 Largest 2 | . 2 2 2 2 2 2 Hottest 148 | . 55 55 113 133 148 148 Shots Fired 254 | . 34 28 61 58 36 37 Gun 132 | . 17 14 24 26 18 33 Cannon 119 | . 17 14 37 32 18 1 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 78 | . 34 28 16 . . . Thermal 143 | . . . 26 49 36 32 Explosive . | . . . . . . . Electromagnetic 33 | . . . 19 9 . 5 Robot Hit Streak 25 | . 15 14 20 19 25 12 Robot Miss Streak 7 | . 1 1 3 1 2 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 201 | . 26 23 44 47 30 31 Core Hits 109 | . 11 11 25 24 21 17 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 1 . 1 4 Burn 4 | . . . . . . 4 Meltdown 2 | . . . 1 . 1 . Blast 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3535 | . 390 364 767 870 688 456 Guns 1773 | . 145 154 289 338 444 403 Cannons 1728 | . 243 210 478 532 244 21 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . 2 . . . . . Kinetic 905 | . 388 364 153 . . . Thermal 2188 | . . . 368 729 688 403 Explosive . | . . . . . . . Electromagnetic 440 | . . . 246 141 . 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . 3 24 . . Projectiles 24 | . . . . 24 . . Explosions 3 | . . . 3 . . . Melee . | . . . . . . . Knockbacks 7 | . 2 4 1 . . . Impact . | . . . . . . . Kinetic 7 | . 2 4 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . 68 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 2 | . 1 . 1 . . . Crushed . | . . . . . . . Highest Temperature 613 | . 9 26 206 153 162 613 Average Temperature 92 | . 3 13 80 48 32 302 Received Heat Transfer 996 | . 111 96 192 198 162 237 Effects 12 | . . . . . . 12 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 7 | . . . 1 2 1 3 Heat Transferred 5039 | . . . 666 1406 1444 1523 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 400 | . 122 159 400 385 180 . Initial 102 | . . 40 52 102 19 . Average 130 | . 36 92 254 205 57 . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 68 | 100 100 100 19 41 100 . Level 1 29 | . . . 74 58 . . Level 2 1 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . 4 1 . Investigation 3 | . . . . 3 . . Extermination . | . . . . . . . Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 5 | . . . 2 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 12 4 20 21 10 11 Peak Tracking Total 8 | . 3 2 5 8 3 5 Tactical Retreats 5 | . . . 1 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . 3 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 7 | . 2 . 2 3 . . Terminals 7 | . 2 . 2 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 2 . 2 8 . . Successful 6 | . 2 . 2 2 . . Failed 6 | . . . . 6 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 12 | . 2 . 2 8 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 2 2 . . Record 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 3 . . Full Trace Events 3 | . . . . 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 2991 | 68 619 178 637 411 496 582 Spaces Moved 1431 | 37 364 68 218 146 255 343 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 1415 | 21 364 68 218 146 255 343 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 120 Average Speed 155 | 149 152 190 205 127 138 145 Slowest Speed 260 | 250 190 190 260 190 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 56 18 23 15 7 63 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . 11 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 1948 | 50 392 89 350 316 362 389 Wait 260 | . 2 5 61 122 67 3 Move 1425 | 36 363 67 217 145 254 343 Hop . | . . . . . . . Pick Up 55 | 8 6 1 19 8 10 3 Fast Attach . | . . . . . . . Attach 33 | 6 1 . 8 6 3 9 Detach . | . . . . . . . Swap 10 | . 2 1 3 . 3 1 Drop 23 | . . 1 10 3 7 2 Fire 140 | . 17 14 31 32 18 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 688 | -10/Materials | Entered Mines 788 | -10/Mines | Discovered new exit (range 10) 866 | -10/Mines | Entered Materials 866 | -9/Materials | Evolved 2 slots: Utility x2 1299 | -9/Materials | Build established: Scavenger-Mutant 1399 | -9/Materials | Discovered new exit (range 15) 1501 | -9/Materials | Identified exit to Materials 1503 | -9/Materials | Entered another Materials area 1503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -8/Materials | Discovered new exit (range 16) 1912 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2393 | -7/Factory | Discovered new exit (range 14) 2409 | -7/Factory | Identified exit to Lower Caves 2410 | -7/Factory | Entered Lower Caves 2547 | -7/Lower Caves | Spotted B-75 Beast 2569 | -7/Lower Caves | Encountered a Warlord checkpoint 2657 | -7/Lower Caves | Learned Factory emergency access door positions 2804 | -7/Lower Caves | Lost 10 parts (1p3n3u3w) 2985 | -7/Lower Caves | Core integrity fell below 50% 2990 | -7/Lower Caves | Core integrity fell below 20% 2993 | -7/Lower Caves | Core destroyed Last Messages --------------- Imp. Heat Sink melted. G-47 Trooper destroyed. Particle Gun broken. Overheating: Short circuit. Overheating: Matter decay (-33). Acquired 33 matter. Overheating: System interference. Beam Rifle temporarily disabled. Critical hit (Burn: +37). Lgt. Nuclear Core fries itself beyond repair. Overheating: Core damaged (-126). Acquired 10 matter. Overheating: Core damaged (-133). Overheating: Energy bleed (-8). Overheating: Core damaged (-133). Overheating: Matter decay (-45). Acquired 11 matter. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ?? | | ????????????????????????????????????????????## ? | | ???????????????????????????????????????????? ? | | ??????????????????????????? ??????????????? ?? | | ??????????????????????????# ?????????????? ??? | | ?????????????????????????? #???????????### ???? | | ????????????????? ???????? #???????????# ????? | | ?????????????????? ??????? ???????????# ?????? | | ??????????????????? ?????# ??????????### ##?????? | | ???????????????????? ??### ??????????# ##????? | | ????????????????????? ## ?????????## ##???? | | ?????????????????????? ????????## % ##??? | | ???????????????????????# #???###### ##?? | | ????????????????????????# #???# ## ##? | | ????????????????????????# ##??# #### ####### #? | | ????????????????????????# #### #??####?????## #? | | ???????????????????????## #?????######## ## | | ???????????????????????# % ######????## ## | | ???????????????????????##@%##?????????# | | ???????????????????????##g #?????????# | | ????????????# ## ### #?????????# | | ????????????# ##?????????# | | ????????????# ##?????????# | | ????????????## ### ##??????????# #### | | ?????????????????### ###???????????###????## ## | | ???????????????????###??????????????????????#####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperGlidesysShifter Manual? 0 Play Time 00:39:16 Cumulative 11.7 hours Start 2025.03.22 @ 16:44:39 End 2025.03.22 @ 17:39:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af603a0a-2e1d-48d7-9bc1-5d915a61893a