Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.07 @ 21:56:38 Player: Ape Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (30) 150 Value Destroyed (451) 451 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (10033) 10033 TOTAL SCORE: 17694 Bonus ------- Win 3000 Win Speed 7033 Cogmind --------- Core Integrity 1600/1600 Matter 232/300 Energy 239/400 System Corruption 0% Temperature Cool (266) Movement Flying (6) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Small Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Nanoactuators Reaction Control System Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Chainsword Chainsword > --- INVENTORY (6) ---- Improved Flight Unit Q-thruster Advanced Sensor Array Experimental Signal Interpreter Improved Stasis Canceller Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Small Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Nanoactuators Reaction Control System Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Improved Flight Unit Q-thruster Advanced Sensor Array Experimental Signal Interpreter Improved Stasis Canceller Micro-nuke Launcher [Rating: 141] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Improved System Shield Weapon Chainsword Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 3 | . . . . 1 1 . . 1 . . Propulsion 6 | . . 2 1 . . . 1 1 . 1 Utility 9 | . . . 1 1 1 2 1 . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 107 | 2 6 15 12 11 6 3 22 8 7 15 Power 25 | . 1 2 2 3 4 . 7 2 . 4 Engine 10 | . 1 2 1 . . . 4 1 . 1 Core 11 | . . . 1 3 4 . 1 1 . 1 Reactor 4 | . . . . . . . 2 . . 2 Propulsion 27 | . 4 6 4 . . 1 3 3 . 6 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 27 | . 4 6 4 . . 1 3 3 . 6 Utility 35 | . . 4 4 3 1 2 8 3 7 3 Device 15 | . . . 3 1 1 . 3 2 3 2 Storage 3 | . . 1 . 1 . . . . 1 . Processor 10 | . . 3 1 1 . 1 3 1 . . Hackware 7 | . . . . . . 1 2 . 3 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 1 3 2 5 1 . 4 . . 2 Energy Gun 3 | 1 . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 1 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . 1 3 1 . 4 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 . . 1 Parts Lost 14 | . 1 8 . . . . 2 3 . . Power 2 | . . 1 . . . . . 1 . . Propulsion 4 | . . 4 . . . . . . . . Utility 4 | . . . . . . . 2 2 . . Weapon 4 | . 1 3 . . . . . . . . Highest Loss Streak 8 | . 1 8 . . . . 1 2 . . Average Slot Usage (%) 94 | . 53 76 97 98 100 92 96 97 99 98 Engine 5 | . 7 9 3 . . . 7 9 8 7 Core 7 | . . . 6 15 20 17 3 4 8 5 Reactor 1 | . . . . . . . 3 3 . 3 Flight 32 | . 18 30 45 38 33 29 30 33 30 30 Device 10 | . . . 7 7 13 11 7 14 14 15 Storage 4 | . . 3 . 5 6 5 5 4 8 6 Processor 12 | . . 12 18 15 13 14 15 10 11 8 Hackware 5 | . . . . . . . 9 5 6 13 Energy Gun 1 | . 3 2 7 . . . . . . . Ballistic Gun 3 | . 23 17 4 2 . . . . . . Slashing Weapon 7 | . . . 4 10 13 11 9 9 8 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 3 6 11 14 25 29 29 41 52 50 63 Greatest Support 102 | 3 8 22 30 30 30 32 42 52 52 102 Greatest Overweight (x) 1 | . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 6 4 6 6 6 6 6 6 6 Average Capacity 5 | 4 4 4 4 5 6 6 6 6 6 6 Most Carried 6 | 4 4 4 4 6 6 6 6 6 6 6 Average Carried 5 | 2 3 3 3 4 5 4 5 5 5 5 Final Capacity 6 | 4 4 4 4 6 6 6 6 6 6 6 Final Carried 6 | 4 4 2 4 6 6 3 6 6 6 6 Class Distribution -------------------- 23% | Hacker-Scout 22% | Scout 15% | Generator-Scout 9% | Sprinter 7% | Scavenger-Mutant 6% | Generator-Sprinter 5% | Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Scout | -4/Factory Generator-Scout | -3/Research Generator-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1268 | 201 105 114 53 196 109 . 115 205 30 140 Remotely . | . . . . . . . . . . . Salvage Created 1673 | . 92 188 53 327 273 . 210 303 49 178 Parts 80 | . 14 15 4 14 8 . 4 12 3 6 Haulers Intercepted 8 | . . 2 1 . 1 . 2 . . 2 Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 13 | . 6 4 . 2 1 . . . . . Melee 1 | . . . . . 1 . . . . . Guns 10 | . 6 4 . . . . . . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 7 | . 1 1 . 3 1 . . . 1 . Builder 2 | . . . . 1 . . . . . 1 Hauler 8 | . . 2 1 . 1 . 2 . . 2 Recycler 6 | . . . . 3 1 . . 2 . . Watcher 1 | . . . . . . . . . 1 . Swarmer 10 | . 6 4 . . . . . . . . Grunt 2 | . . . . 2 . . . . . . Sentry 1 | . . . . . 1 . . . . . Best Kill Streak 5 | . 3 5 1 3 2 . 1 2 1 1 Combat Bots Only 4 | . 3 4 . 2 1 . . . . . Max Kills in Single Turn 2 | . 2 2 1 1 1 . 1 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1549 | . 235 520 30 . 124 . 474 30 45 91 Core 334 | . 44 122 . . 27 . 120 . 21 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 82 69 100 100 96 100 89 100 98 100 Volleys Fired 27 | . 11 11 . 4 . . . . . 1 Largest 2 | . 2 2 . 1 . . . . . 1 Hottest 65 | . 60 65 . 33 . . . . . 49 Shots Fired 46 | . 21 20 . 4 . . . . . 1 Gun 41 | . 21 20 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 5 | . . . . 4 . . . . . 1 Special . | . . . . . . . . . . . Kinetic 27 | . 17 10 . . . . . . . . Thermal 4 | . 4 . . . . . . . . . Explosive 5 | . . . . 4 . . . . . 1 Electromagnetic 10 | . . 10 . . . . . . . . Robot Hit Streak 7 | . 5 7 . . . . . . . . Robot Miss Streak 2 | . 2 1 . 1 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 3 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 77 | . 12 17 3 8 13 . 11 2 3 8 Core Hits 44 | . 7 8 1 7 5 . 3 2 2 9 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 213 | . . . 8 14 24 5 58 25 27 52 Impact . | . . . . . . . . . . . Slashing 213 | . . . 8 14 24 5 58 25 27 52 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . 1 5 2 . 3 2 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . . 3 1 . 4 . . 1 Damage Inflicted 3560 | . 102 235 193 850 619 . 615 219 139 588 Guns 337 | . 102 235 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 297 | . . . . 202 . . . . . 95 Melee 2926 | . . . 193 648 619 . 615 219 139 493 Ramming . | . . . . . . . . . . . Kinetic 152 | . 92 60 . . . . . . . . Thermal 72 | . 10 . . . . . . . . 62 Explosive 235 | . . . . 202 . . . . . 33 Electromagnetic 175 | . . 175 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2926 | . . . 193 648 619 . 615 219 139 493 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . 1 . . . Average Corruption 1 | . . 1 . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . Targeting Errors 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 188 | . . . 14 10 54 . 79 . . 31 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 188 | . . . 14 10 54 . 79 . . 31 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 398 | . 8 58 7 111 313 121 238 303 297 398 Average Temperature 85 | . 3 24 4 47 117 28 87 103 101 70 Received Heat Transfer 327 | . 24 186 18 . 36 . 36 9 . 18 Effects 8 | . . . . . 1 . 1 . 4 2 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 3 | . . . . . 1 . 1 . 1 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 125 | . 25 . . . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 525 | . 167 195 129 218 157 99 441 265 424 525 Average Influence 189 | . 85 107 100 99 100 81 250 179 287 326 Maximum Alert Level 2 | . . . . 1 . . 2 1 2 2 Low Security (%) 62 | 100 100 100 100 95 100 100 41 71 23 . Level 1 28 | . . . . 4 . . 41 28 54 76 Level 2 8 | . . . . . . . 16 . 21 23 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 1 2 1 1 1 4 1 2 3 Investigation 5 | . 1 . 2 . 1 . . 1 . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 9 | . . 1 . 1 . 1 3 . 1 2 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . 1 . 2 1 1 3 . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 11 14 4 8 7 2 30 5 12 15 Peak Tracking Total 13 | . 5 13 4 3 5 2 13 5 7 8 Tactical Retreats 16 | . . 1 . 1 1 . 5 1 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 1 . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Access 8 | . . . . 1 2 1 1 1 . 2 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 74 | . 2 6 4 7 11 3 11 10 8 12 Terminals 46 | . 2 5 1 4 8 . 5 7 6 8 Fabricators 7 | . . . . 2 . 1 2 1 . 1 Repair Stations 2 | . . 1 . . . . 1 . . . Recycling Units 4 | . . . . . . . 1 1 1 1 Scanalyzers 7 | . . . 2 . 1 1 2 . 1 . Garrison Access 8 | . . . 1 1 2 1 . 1 . 2 Total Hacks 214 | . 8 21 17 17 22 8 40 20 21 40 Successful 120 | . 4 14 14 13 12 6 20 8 9 20 Failed 94 | . 4 7 3 4 10 2 20 12 12 20 Catastrophic 15 | . 1 . . 1 1 . 2 3 1 6 Database Lockouts . | . . . . . . . . . . . Manual 90 | . 6 16 1 9 6 3 15 6 5 23 Terminals 147 | . 8 19 3 11 16 . 21 17 18 34 Fabricators 15 | . . . . 4 . 3 6 1 . 1 Repair Stations 5 | . . 2 . . . . 3 . . . Recycling Units 4 | . . . . . . . 1 1 1 1 Scanalyzers 28 | . . . 12 . 2 3 9 . 2 . Garrison Access 15 | . . . 2 2 4 2 . 1 . 4 Terminal Hacks 44 | . 4 6 1 4 6 . 5 2 7 9 Robot Analysis 2 | . . . 1 . . . . . . 1 Prototype ID Bank 12 | . 3 3 . . 2 . 2 . 2 . Open Door 1 | . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . 1 . 1 1 Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 5 | . . . . 1 1 . . 1 1 1 Fabricator Index 1 | . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 . Unreport Threat 3 | . . . . 2 . . . . . 1 Locate Traps 7 | . . . . . 2 . 1 1 2 1 Hauler Manifests 2 | . 1 1 . . . . . . . . Zone Layout 5 | . . 1 . 1 1 . . . . 2 Fabricator Hacks 5 | . . . . . . . 4 1 . . Load Schematic 2 | . . . . . . . 2 . . . Build 3 | . . . . . . . 2 1 . . Repair Station Hacks 3 | . . 2 . . . . 1 . . . Scan Component 2 | . . 1 . . . . 1 . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 22 | . . . 12 . 2 3 5 . . . Insert Component 9 | . . . 4 . 1 2 2 . . . Analyze 13 | . . . 8 . 1 1 3 . . . Garrison Access Hacks 7 | . . . . 1 2 1 . 1 . 2 Seal Access 7 | . . . . 1 2 1 . 1 . 2 Unauthorized Hacks 95 | . . 15 2 17 6 5 14 10 5 21 Terminals 31 | . . 6 1 5 2 . 5 3 1 8 Track 16 | . . 5 . 1 . . 4 2 1 3 Assimilate 10 | . . . 1 4 1 . 1 1 . 2 Botnet 2 | . . . . . . . . . . 2 Operators 3 | . . 1 . . 1 . . . . 1 Fabricators 5 | . . . . 3 . 2 . . . . Report 2 | . . . . 1 . 1 . . . . Prioritize 2 | . . . . 1 . 1 . . . . Siphon 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 1 1 Reject 3 | . . . . . . . . 1 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 64 | . 2 5 4 6 9 2 9 7 8 12 Full Trace Events 4 | . . . 2 . 1 . . 1 . . Feedback Events 2 | . . . . . . . . 2 . . Hackware Fried 2 | . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter 153 | . . . . . . . . 153 . . Time 81 | . . . . . . . . 81 . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 3 . . 1 2 . . . Parts Built 2 | . . . . . . . 2 . . . Matter 248 | . . . . . . . 248 . . . Time 82 | . . . . . . . 82 . . . Total Part Build Rating 4 | . . . . . . . 4 . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 7 | . . . 3 . 1 1 2 . . . Part Schematics Acquired 6 | . . . 3 . . 1 2 . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Robots Rewired 3 | . . . . 2 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 9 | . . . 1 4 2 . 1 . . 1 Largest Group 4 | . . . 1 3 4 1 1 . . 1 Highest-Rated Group 82 | . . . 10 50 82 10 10 . . 44 Highest-Rated Ally 44 | . . . 10 26 26 10 10 . . 44 Total Orders 17 | . . . . . 8 2 4 . . 3 STAY 3 | . . . . . 3 . . . . . GOTO 2 | . . . . . . 1 1 . . . FOLLOW 2 | . . . . . 1 . . . . 1 EXPLORE 10 | . . . . . 4 1 3 . . 2 Ally Attacks 17 | . . . . 17 . . . . . . Total Damage 175 | . . . . 175 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . 1 . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 16 | . . . . . 8 3 3 . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2492 | 25 90 230 237 223 242 89 414 262 273 407 Spaces Moved 5782 | 36 109 374 450 546 565 276 1000 536 681 1209 Core 64 | 36 28 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 5718 | . 81 374 450 546 565 276 1000 536 681 1209 Fastest Speed 6 | 50 37 27 23 23 23 23 20 18 18 6 Average Speed 22 | 50 40 34 28 24 23 23 21 18 18 17 Slowest Speed 120 | 50 50 120 29 26 23 24 24 20 18 19 Overloaded Moves 84 | . . . . . . . . . . 84 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 55 | . 4 6 3 5 3 4 9 1 13 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 26 31 35 20 35 7 44 24 23 44 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 117 | . . . 4 4 8 4 30 18 19 30 Terrain Destroyed 188 | . . . 4 49 8 4 30 18 19 56 Melee 117 | . . . 4 4 8 4 30 18 19 30 Projectile . | . . . . . . . . . . . AOE 71 | . . . . 45 . . . . . 26 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6629 | 41 132 447 543 608 643 288 1119 664 782 1362 Wait 458 | . 4 47 60 15 36 6 31 92 77 90 Move 5665 | 35 101 361 443 536 558 267 982 533 655 1194 Hop 51 | . 3 6 3 4 3 4 8 1 12 7 Pick Up 49 | 4 3 4 5 4 7 . 11 4 2 5 Fast Attach 59 | 2 3 9 6 7 . 2 14 4 4 8 Attach 25 | . 1 6 3 2 3 . 3 3 1 3 Detach 19 | . . 1 5 4 1 . 6 . 2 . Swap 23 | . 2 . 3 2 3 1 5 1 2 4 Drop 54 | . 4 2 7 6 5 3 12 5 4 6 Fire 27 | . 11 11 . 4 . . . . . 1 Melee 177 | . . . 8 11 21 4 46 21 23 43 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 15 | . . . . 13 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . 4 1 1 . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 26 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 10) 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Repaired Lgt. Ion Engine 284 | -9/Materials | Discovered new exit (range 10) 346 | -9/Materials | Identified exit to Materials 346 | -9/Materials | Entered another Materials area 346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 372 | -8/Materials | Lost 8 parts (1p4n3w) 574 | -8/Materials | Discovered new exit (range 14) 578 | -8/Materials | Identified exit to Factory 583 | -8/Materials | Entered Factory 583 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 627 | -7/Factory | Rewired Cogmind 688 | -7/Factory | Rewired Cogmind 722 | -7/Factory | Discovered new exit (range 12) 801 | -7/Factory | Identified exit to Factory 806 | -7/Factory | Entered another Factory area 806 | -6/Factory | Accompanied by 2 allies 806 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 906 | -6/Factory | Rewired Cogmind 1045 | -6/Factory | Discovered new exit (range 5) 1046 | -6/Factory | Identified exit to Factory 1048 | -6/Factory | Entered another Factory area 1048 | -5/Factory | Accompanied by 1 ally 1048 | -5/Factory | Evolved 2 slots: Utility x2 1130 | -5/Factory | Discovered new exit (range 12) 1137 | -5/Factory | Identified exit to Factory 1137 | -5/Factory | Entered another Factory area 1137 | -4/Factory | Accompanied by 2 allies 1137 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1202 | -4/Factory | Spotted B-86 Titan 1221 | -4/Factory | Spotted B-86 Titan 1313 | -4/Factory | Found Prototype Processor 1313 | -4/Factory | Identified Exp. Signal Interpreter 1315 | -4/Factory | Found Exp. Signal Interpreter 1319 | -4/Factory | Found Exp. Signal Interpreter 1464 | -4/Factory | Fabricated Imp. Sensor Array? 1477 | -4/Factory | Identified exit to Research 1487 | -4/Factory | Found Prototype Slashing Weapon 1504 | -4/Factory | Fabricated Imp. Sensor Array (x1) 1551 | -4/Factory | Entered Research 1551 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 1555 | -3/Research | Found Prototype Device 1591 | -3/Research | System Shield fried by hacking feedback 1591 | -3/Research | Hacking Suite fried by hacking feedback 1734 | -3/Research | Spotted B-86 Titan 1753 | -3/Research | Discovered new exit (range 10) 1768 | -3/Research | Identified exit to Testing 1803 | -3/Research | Discovered new exit (range 5) 1803 | -3/Research | Identified exit to Research 1813 | -3/Research | Entered another Research area 1813 | -2/Research | Evolved 2 slots: Utility x2 1861 | -2/Research | Spotted B-90 Cyclops 1941 | -2/Research | Identified exit to Access 2086 | -2/Research | Entered Access 2086 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2353 | -1/Access | Energy Cycler disabled 2431 | -1/Access | Discovered new exit (range 12) 2439 | -1/Access | Identified exit to Surface 2493 | *** | Escaped! Last Messages --------------- >>Layout(Zone) Retrieving Zone 9M layout... Downloaded map data. 02479_ Advanced Drone knocked back. 02479_ Slug penetrates Wall. 02479_ Slug penetrates Advanced Drone. 02481_ C-30 ARC bursts open, deploying its payload. 02481_ H-88 Terminator unfolds itself. 02482_ Slug penetrates K-01 Serf. 02482_ K-01 Serf destroyed. 02483_ Slug penetrates R-10 Processor. 02483_ Slug penetrates Wall. 02483_ Slug penetrates Advanced Drone. 02483_ Advanced Drone destroyed. 02486_ ALERT: Rogue bot located, Programmers report to Access Zone 8J. 02490_ U-05 Engineer lays Concrete. 02492_ Connecting with Terminal... 02492_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | #??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????####+###? | | ?????????????????????????????????????????# #? | | ?????? ???????????? ?????????????????????# #? | | ??????????#??????????????????????????????# !| #? | | ????????? ?????????????#?????????????????# ! 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BB ###nR | | ??????????# """" BB ??# | | ???????#??# "?"" ### | | ??????????# ####### ##########?########???# | | ??#????#??# #?????###??###???????#?#?###?## | | ??????#???# ############################### | | ?????????## # = " " # | | ?????###### # ### ## ### | | + " #?# " " ## # | | A # """ #?# """ """ ## + | | # """### """ """ ## # | | # " #?# " " ## # | | # ### ## # | | # ### ## # | | # = #?###+#######+#######?# # | | ########### ##########?#?# #?#???# # | | ??????#???# ???????????######## #????## ### | | ??#????#??# ?#?????##?????????# #??#??# #?? | | ??????????# ??????#?#???????? # ##?#?## #?? | | ????#????? ?#??#?#?????? ????# #?????# #?? | | ?????????? ????? ? ?? ???????# #?????# #?? | | ?????????? ?? ??????""??? ??# ####### ### | | ?????????? ????????????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 71 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Melee Speed Boost 30 Evasion (%) 79 Targeting Accuracy 8 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Mic. Nuclear Core | -5/Factory | Scanalyzed Energy Well | -4/Factory | Scanalyzed Exp. Signal Interpreter | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -4/Factory Imp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Straight Shot True Flier Whoosh! Challenges ------------ None Game ------ Seed IntegrityStormChip Manual? 0 Play Time 02:21:51 Cumulative 207.1 hours Start 2020.04.07 @ 19:11:08 End 2020.04.07 @ 21:56:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 7/0/4/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3a8d436-ffee-498c-b9a1-260e874ccc25