Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 21:32:20 Player: Rushional Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2259) 2259 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5719 Bonus ------- None Cogmind --------- Core Integrity 501/700 Matter 278/300 Energy 16/100 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON (2) ------- Shock Rifle Precision Assault Rifle > --- INVENTORY (12) --- Improved Deuterium Engine Aluminum Leg Hardened Light Armor Plating Lightning Gun Advanced Beam Rifle Mini Assault Cannon Mini Assault Cannon Precision Grenade Launcher Precision Grenade Launcher Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Chainsword > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Hardened Light Armor Plating Shock Rifle Shock Rifle Lightning Gun Advanced Beam Rifle Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Array [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 99 | 7 1 5 . 10 31 26 19 Power 6 | 1 . . . 2 2 1 . Engine 6 | 1 . . . 2 2 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . . . 2 4 10 2 Treads . | . . . . . . . . Leg 20 | 2 . . . 2 4 10 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 . . . 6 3 5 Device 6 | 1 . . . . . 2 3 Storage 3 | 1 1 . . . . 1 . Processor 4 | . . . . . 3 . 1 Hackware . | . . . . . . . . Protection 4 | . . . . . 3 . 1 Artifact . | . . . . . . . . Weapon 56 | 2 . 5 . 6 19 12 12 Energy Gun 16 | 1 . . . 3 3 5 4 Energy Cannon . | . . . . . . . . Ballistic Gun 18 | 1 . 3 . 1 8 2 3 Ballistic Cannon 4 | . . . . . 1 2 1 Launcher 16 | . . 2 . 2 6 3 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 6 Parts Lost 27 | . . . . 1 8 12 6 Power 1 | . . . . . . . 1 Propulsion 12 | . . . . . 3 6 3 Utility 4 | . . . . . 2 1 1 Weapon 10 | . . . . 1 3 5 1 Highest Loss Streak 5 | . . . . 1 4 5 3 Average Slot Usage (%) 96 | . 100 100 100 99 89 94 96 Engine 10 | . 14 14 14 14 9 7 6 Leg 26 | . 28 28 28 28 24 25 28 Device 10 | . 14 14 14 14 1 9 12 Storage 12 | . 14 14 14 14 9 9 15 Processor 7 | . . . . . 13 15 15 Protection 4 | . . . . . 13 9 . Energy Gun 4 | . 14 2 . 13 2 4 4 Ballistic Gun 14 | . 14 24 28 14 9 3 4 Ballistic Cannon 1 | . . . . . 4 5 . Naked Turns . | . . . . . . . . Heaviest Build 40 | 12 16 17 16 21 31 35 40 Greatest Support 60 | 20 20 20 20 20 35 60 60 Greatest Overweight (x) 2 | 2 . . . 1 1 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 8 8 8 8 8 12 12 Average Capacity 8 | 5 7 8 8 8 8 9 12 Most Carried 12 | 3 8 8 8 8 8 8 12 Average Carried 7 | 1 4 8 7 7 7 6 10 Final Capacity 12 | 6 8 8 8 8 8 12 12 Final Carried 11 | 3 8 8 8 8 8 6 11 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 2442 | 297 . 201 . 215 694 755 280 Remotely . | . . . . . . . . Salvage Created 2789 | 136 . 201 . 171 720 979 582 Parts 156 | 13 . 16 . 10 37 48 32 Haulers Intercepted 3 | . . . . . 1 1 1 Recyclers Shooed 5 | 1 . . . . . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 54 | . . 8 . 3 21 15 7 Melee 1 | . . . . . 1 . . Guns 26 | . . 3 . 2 10 6 5 Cannons 7 | . . . . . 2 5 . AOE 20 | . . 5 . 1 8 4 2 Classes Destroyed 12 | 2 . 2 . 1 4 2 1 Worker 4 | . . . . 2 1 . 1 Builder 3 | . . . . . . 1 2 Tunneler 4 | 3 . 1 . . . . . Hauler 3 | . . . . . 1 1 1 Recycler 11 | 1 . 1 . . 1 6 2 Operator 1 | . . . . . . . 1 Swarmer 14 | . . 6 . . 8 . . Grunt 31 | . . 2 . 3 10 11 5 Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 1 . 2 Hunter 4 | . . . . . 1 3 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 3 . 3 . 2 6 4 5 Combat Bots Only 6 | . . 3 . 2 6 4 3 Max Kills in Single Turn 3 | 1 . 2 . 1 3 1 2 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . 2 . 1 3 1 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 3869 | . . 158 . 199 1359 1391 762 Core 455 | . . 31 . 35 190 117 82 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 . . . 73 65 . . Volleys Fired 216 | 9 2 22 2 22 60 75 24 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 116 | 60 60 70 40 105 74 116 100 Shots Fired 409 | 18 4 44 4 43 108 143 45 Gun 306 | 18 4 38 4 40 71 90 41 Cannon 65 | . . . . . 18 47 . Launcher 38 | . . 6 . 3 19 6 4 Special . | . . . . . . . . Kinetic 264 | 9 2 33 4 26 81 93 16 Thermal 25 | . . . . 7 . 18 . Explosive 38 | . . 6 . 3 19 6 4 Electromagnetic 82 | 9 2 5 . 7 8 26 25 Robot Hit Streak 28 | 6 1 4 . 5 28 18 19 Robot Miss Streak 5 | 1 2 5 . 4 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 288 | 11 2 17 . 24 83 106 45 Core Hits 151 | 4 . 20 . 9 40 46 32 Critical Hits 2 | . . . . . . 1 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 40 | . . . . . 16 . 24 Impact . | . . . . . . . . Slashing 40 | . . . . . 16 . 24 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7000 | 176 14 353 . 394 2315 1975 1773 Guns 2870 | 176 14 174 . 229 820 813 644 Cannons 1029 | . . . . . 291 738 . Explosions 2287 | . . 179 . 165 680 421 842 Melee 811 | . . . . . 524 . 287 Ramming 3 | . . . . . . 3 . Kinetic 2765 | 60 14 126 . 131 1060 1090 284 Thermal 505 | . . . . 28 . 132 345 Explosive 1942 | . . 179 . 165 680 421 497 Electromagnetic 974 | 116 . 48 . 70 51 329 360 Impact . | . . . . . . . . Slashing 811 | . . . . . 524 . 287 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 2 7 Average Corruption 2 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Effects 12 | . . . . . . 6 6 Message Errors 2 | . . . . . . 2 . Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 . Targeting Errors 3 | . . . . . . 1 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 479 | . . 7 . . 197 25 250 Projectiles 32 | . . . . . 13 19 . Explosions 136 | . . 7 . . 30 6 93 Melee 311 | . . . . . 154 . 157 Knockbacks 14 | . . . . . 5 9 . Impact . | . . . . . . . . Kinetic 13 | . . . . . 5 8 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 240 | . . . . 35 128 . 77 Shots 12 | . . . . 2 7 . 3 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 205 | . . 27 . 96 123 205 69 Average Temperature 29 | . . 12 . 33 27 32 14 Received Heat Transfer 1029 | . . 18 . 93 432 297 189 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 1 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 683 | . . . . 74 . 259 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 362 | 20 73 238 . 130 219 362 226 Initial 105 | . 13 28 . . 3 99 105 Average 114 | 7 41 129 . 51 109 216 68 Maximum Alert Level 1 | . . 1 . . 1 1 1 Low Security (%) 75 | 100 100 60 . 100 88 41 87 Level 1 24 | . . 39 . . 11 58 12 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . . . 4 6 4 Investigation 4 | . 2 . . . 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 10 | . . . . . 3 4 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 6 | . . . . . 2 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 3 6 . 6 28 25 16 Peak Tracking Total 9 | . 2 3 . 2 9 4 9 Tactical Retreats 7 | . . . . 3 1 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 7 | . . 1 . 1 1 1 3 Max in Single Turn 1 | . . 1 . 1 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 14 | . 3 . 1 1 2 3 4 Terminals 8 | . 2 . . 1 2 . 3 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . 1 . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 5 . 1 1 5 6 8 Successful 13 | . 2 . 1 . 3 3 4 Failed 13 | . 3 . . 1 2 3 4 Catastrophic 3 | . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 5 . . 2 3 2 2 Terminals 14 | . 4 . . 1 5 . 4 Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 7 | . 1 . . . . 2 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 1 . 2 . 3 Record 1 | . . . 1 . . . . Open Door 2 | . . . . . . . 2 Unreport Threat 3 | . . . . . 2 . 1 Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 1 . Terminals 2 | . 1 . . . 1 . . Botnet 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . Tunnel 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . . 1 2 1 3 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 190 | . . . . . . 190 . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . . . 6 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches 16 | . . . . . . . 16 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 4487 | 122 130 733 674 712 747 827 542 Spaces Moved 2681 | 69 92 538 556 477 384 346 219 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 2674 | 62 92 538 556 477 384 346 219 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 Average Speed 123 | 117 120 120 120 130 124 128 122 Slowest Speed 180 | 150 120 120 120 150 150 180 123 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 6 30 70 83 99 28 7 48 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . . 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 30 | . . . . . 15 . 15 Terrain Destroyed 371 | . . 56 . 28 140 24 123 Melee 17 | . . . . . 2 . 15 Projectile 4 | . . . . . 3 1 . AOE 350 | . . 56 . 28 135 23 108 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 3384 | 88 108 583 559 524 526 588 408 Wait 255 | 1 6 14 . 5 12 124 93 Move 2674 | 68 91 537 555 476 383 345 219 Hop . | . . . . . . . . Pick Up 40 | 3 6 2 1 4 12 8 4 Fast Attach 41 | 7 . 1 . 2 8 11 12 Attach 18 | . . . . 2 6 8 2 Detach 12 | . . . . . 1 1 10 Swap 40 | . 1 4 . 6 17 7 5 Drop 40 | . 2 3 1 7 11 8 8 Fire 216 | 9 2 22 2 22 60 75 24 Melee 40 | . . . . . 16 . 24 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 6) 253 | -10/Materials | Entered Mines 339 | -10/Mines | Build established: Mutant 538 | -10/Mines | Assembled infested the area 733 | -10/Mines | Discovered new exit (range 13) 796 | -10/Mines | Discovered new exit (range 5) 886 | -10/Mines | Learned location of 1 exit from Materials 986 | -10/Mines | Entered Exiles 1006 | -10/Exiles | Discovered new exit (range 14) 1040 | -10/Exiles | Met 8R-AWN 1085 | -10/Exiles | Met EX-HEX 1178 | -10/Exiles | Met EX-DEC 1202 | -10/Exiles | Visited The Gauntlet 1446 | -10/Exiles | Discovered new exit (range 10) 1520 | -10/Exiles | Learned location of Zion (-6) 1541 | -10/Exiles | Met EX-BIN 1660 | -10/Exiles | Entered Mines 1713 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1754 | -9/Mines | Discovered new exit (range 12) 2026 | -9/Mines | Discovered new exit (range 6) 2163 | -9/Mines | Build established: Scavenger-Mutant 2231 | -9/Mines | Learned Materials garrison access intel 2372 | -9/Mines | Entered Materials 2372 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2373 | -8/Materials | Identified exit to Factory 2374 | -8/Materials | Loaded intel: 1 garrison access location 2815 | -8/Materials | Lost 4 parts (2n2w) 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -7/Factory | Identified exit to Storage 3549 | -7/Factory | Lost 4 parts (3n1w) 3691 | -7/Factory | Fabricated EM Shield? 3872 | -7/Factory | Lost 5 parts (2n3w) 3946 | -7/Factory | Entered Storage 4294 | -7/Storage | Found Prototype Launcher 4294 | -7/Storage | Identified Rocket Array 4359 | -7/Storage | Found Prototype Processor 4359 | -7/Storage | Identified Exp. Targeting Computer 4441 | -7/Storage | Lost 3 parts (1n1u1w) 4488 | -7/Storage | Self-destructed Last Messages --------------- 04479_ Imp. Titanium Leg destroyed. 04479_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04479_ Destroyed Remote Datajack. 04479_ Destroyed Shock Rifle. 04479_ Destroyed Gravmag System. 04479_ Destroyed Lgt. Deuterium Engine. 04480_ W-25 Informer sends out distress signal. 04480_ K-01 Serf collects debris. 04480_ U-05 Engineer builds a Wall. 04482_ Destroyed Gravmag System. 04483_ M-13 Machinist fits Backup Laser I on P-60 Hacker. 04484_ K-01 Serf collects debris. 04484_ U-05 Engineer lays Concrete. 04485_ M-13 Machinist fits Backup Power I on P-60 Hacker. 04485_ Destroyed Backup Power I. 04486_ U-05 Engineer lays Concrete. 04487_ K-01 Serf collects debris. 04487_ U-05 Engineer builds a Wall. 04487_ M-13 Machinist fits Backup Power I on P-60 Hacker. 04488_ U-05 Engineer lays Concrete. 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"""??##?? #????????????? | | # %# ??# ????????? ?????????????? | | """ # #########??# ????????? ?????????????? | | = " # #??????????# ?????????????????????????? | | =[" + #############???????????????????????????? | | """ # # #?????????????????????????????? | | #%% # """ #??????????????????????????????? | | # + """ #??????????????????????????????? | | # # """ #??????????????????????????????? | | ###### # #??????????????????????????????? | | ?????# # """ #??????????????????????????????? | | ?????#% # """ #??????????????????????????????? | | ######% # """ #??????????????????????????????? | | # #??????????????????????????????? | | =% ##########??????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 28 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ EM Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Release The Drones! Challenges ------------ None Game ------ Seed FocalAssaultWell Manual? 0 Play Time 01:15:33 Cumulative 32.1 hours Start 2021.01.10 @ 18:17:42 End 2021.01.10 @ 21:32:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34fcdae9-6cee-433c-a0b9-3ad1f54f91dd