Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.18 @ 19:43:21 // Winter2019/RPGLIKE Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (72) 360 Value Destroyed (3711) 3711 Prototype IDs (17) 340 Alien Tech Used (5) 1000 Bonus (8269) 8269 TOTAL SCORE: 21580 Bonus ------- High Alert Combat Kills 349 Met Zhirov 300 Hacked Protovariant 500 Scanned by Researcher 500 Win 3000 Win Speed 3620 Cogmind --------- Core Integrity 332/2650 Matter 500/500 Energy 214/220 System Corruption 3% Temperature Cool (6) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Particle Reactor > --- PROPULSION (5) --- Field Propulsion Array Field Propulsion Array Cooled Q-thruster > --- UTILITY (7) ------ Targeting Computer Kinecellerator Advanced Hacking Suite > --- WEAPON (4) ------- Sigix Broadsword Lance Lance > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Cooled Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter Targeting Computer Targeting Computer Kinecellerator Improved Maneuvering Thrusters Advanced Hacking Suite > --- WEAPON ----------- Sigix Terminator Sigix Broadsword > --- INVENTORY -------- Lance Lance [Rating: 121] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Light Particle Reactor Propulsion Field Propulsion Array Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Targeting Computer Device Improved Maneuvering Thrusters Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Lance Energy Gun Heavy EM Pulse Gun Energy Cannon Core Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Sigix Terminator Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 14 | 4 . . 4 1 1 1 3 . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . Propulsion 4 | 2 . . . . 1 . 1 . . . . . . . . . . Utility 6 | 1 . . 3 1 . . 1 . . . . . . . . . . Weapon 3 | . . . 1 . . 1 1 . . . . . . . . . . Parts Attached 60 | 7 2 1 12 5 4 4 5 . . 1 . 5 3 3 6 1 1 Power 7 | 2 . . 1 1 . 2 . . . . . . . . . 1 . Engine 6 | 2 . . 1 1 . 2 . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 17 | 2 2 . 4 1 1 . 3 . . . . 1 . 2 . . 1 Treads . | . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 15 | . 2 . 4 1 1 . 3 . . . . 1 . 2 . . 1 Utility 13 | 2 . . 3 3 . . 1 . . 1 . 2 . 1 . . . Device 5 | . . . 1 . . . 1 . . 1 . 1 . 1 . . . Storage . | . . . . . . . . . . . . . . . . . . Processor 5 | 2 . . 1 2 . . . . . . . . . . . . . Hackware 2 | . . . . 1 . . . . . . . 1 . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 23 | 1 . 1 4 . 3 2 1 . . . . 2 3 . 6 . . Energy Gun 2 | . . . 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . Ballistic Gun 5 | 1 . . 1 . 2 1 . . . . . . . . . . . Ballistic Cannon 8 | . . 1 1 . 1 . . . . . . 2 2 . 1 . . Launcher 1 | . . . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 4 | . . . . . . 1 1 . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . . 1 . . 1 1 4 . . Parts Lost 4 | . . 1 . . . . . . . . . . . . . . 3 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . 3 Weapon 1 | . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . . . . . . . . . . . . . . 2 Average Slot Usage (%) 85 | . 87 87 93 93 85 83 87 88 88 88 88 88 86 83 84 77 74 Engine 12 | . 25 25 16 15 14 12 11 11 11 11 11 11 11 11 11 7 5 Flight 16 | . 9 25 25 17 14 13 15 16 16 16 16 16 16 15 16 16 16 Device 8 | . . . 8 7 7 6 10 11 11 11 11 11 9 6 11 11 10 Processor 22 | . 25 25 25 29 28 26 22 22 22 22 22 22 22 22 21 16 14 Hackware 4 | . . . . 4 7 6 5 5 5 5 5 5 5 5 5 5 5 Ballistic Gun 5 | . 12 2 . 7 8 13 11 11 11 11 11 . . . . . . Ballistic Cannon 4 | . . 9 6 7 5 . . . . . . 10 11 11 5 . . Piercing Weapon 7 | . . . . . . 3 10 11 11 11 11 11 11 11 10 11 11 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 12 14 26 26 29 30 35 35 35 35 35 59 60 49 49 41 41 Greatest Support 70 | 30 30 18 31 40 56 56 63 63 63 63 63 64 64 67 67 67 70 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 4 4 4 Average Capacity 2 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 4 4 Most Carried 4 | . 1 2 2 2 2 2 2 2 2 2 1 2 2 2 4 . . Average Carried 1 | . . 1 1 1 1 1 1 2 2 1 1 1 2 1 2 . . Final Capacity 4 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 4 4 4 Final Carried 2 | . 1 2 2 2 2 2 2 2 2 1 1 2 2 1 . . . Class Distribution -------------------- 63% | Wizard-Mutant 19% | Wizard-Sprinter 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Wizard-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 2079 | 270 59 44 159 108 32 325 107 . . . . 281 146 85 199 254 10 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2497 | . 103 168 147 . 32 355 . . . . . 539 44 391 126 322 270 Parts 167 | . 7 8 10 . 2 19 5 . . . 8 47 7 15 10 16 13 Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 49 | . 2 1 4 . . 3 2 . . . 2 11 3 5 6 3 7 Melee 28 | . . . . . . . 2 . . . 2 8 3 2 1 3 7 Guns 7 | . 2 . 2 . . 3 . . . . . . . . . . . Cannons 9 | . . 1 2 . . . . . . . . 3 . 3 . . . AOE 5 | . . . . . . . . . . . . . . . 5 . . Classes Destroyed 13 | . 3 1 1 . . 2 . . . . . 1 . 3 2 . . Worker 4 | . . . . . . . . . . . . 1 . 2 1 . . Builder 4 | . . . . . . 1 . . . . . 2 . . 1 . . Hauler 3 | . 1 2 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . 2 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . 1 1 . . Watcher 6 | . 1 . . . 1 1 . . . . . 1 . 1 1 . . Swarmer 14 | . 2 . . . . 2 . . . . . 3 . . 2 . 5 Grunt 19 | . . . 4 . . . 2 . . . 2 5 3 . 3 . . Researcher 2 | . . . . . . . . . . . . . . . 2 . . Sentry 7 | . . 1 . . . 1 . . . . . 3 . . . 1 1 Hunter 4 | . . . . . . . . . . . . . . 4 . . . Programmer 3 | . . . . . . . . . . . . . . 1 . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 2 3 2 . 1 3 1 . . . 2 4 2 3 9 2 5 Combat Bots Only 5 | . 2 1 2 . . 2 1 . . . 2 3 2 3 5 2 5 Max Kills in Single Turn 8 | . 1 1 1 . 1 1 1 . . . 1 1 1 1 8 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . 5 . . Melee 1 | . . . . . . . 1 . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Damage Taken 3824 | . 33 . 97 20 . 330 29 . . . 56 272 140 399 918 454 1076 Core 3001 | . 26 . 64 14 . 264 23 . . . 40 209 112 325 723 352 849 Absorbed by Shields 569 | . . . 29 9 . 129 11 . . . 23 182 105 23 . . 58 Redirected to Core 2625 | . 16 . 45 14 . 206 15 . . . 40 166 94 249 692 352 736 Core Remaining (%) 82 | 100 100 100 99 97 98 88 . . . . 100 . 87 . 26 . 12 Volleys Fired 103 | . 13 6 12 . 4 19 . . . . . 13 6 12 18 . . Largest 2 | . 1 1 2 . 2 2 . . . . . 2 2 2 2 . . Hottest 127 | . 20 39 90 . 72 63 . . . . . 122 127 127 127 . . Shots Fired 179 | . 13 6 18 . 8 38 . . . . . 26 12 24 34 . . Gun 67 | . 13 . 12 . 4 38 . . . . . . . . . . . Cannon 111 | . . 6 6 . 4 . . . . . . 26 12 24 33 . . Launcher 1 | . . . . . . . . . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 166 | . 13 6 6 . 8 38 . . . . . 26 12 24 33 . . Thermal 1 | . . . . . . . . . . . . . . . 1 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . 12 . . . . . . . . . . . . . . Robot Hit Streak 32 | . 12 14 9 . 12 29 . . . . . 32 13 16 14 . . Robot Miss Streak 1 | . . 1 1 . . 1 . . . . . 1 . 1 1 . . Penetration Max 2 | . . . . . . 2 . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 224 | . 12 5 16 . 4 36 6 . . . 8 32 17 32 27 11 18 Core Hits 114 | . 4 3 9 . 2 14 4 . . . 4 23 7 16 14 4 10 Critical Hits 33 | . 1 . . . 1 7 . . . . 1 4 2 3 5 2 7 Critical Kills 10 | . . . . . . 2 . . . . . 2 . 1 . 1 4 Critical Parts Destroyed 17 | . 1 . . . 1 5 . . . . 1 1 2 2 1 . 3 Melee Attacks 145 | . . . . . . 8 12 . . . 8 28 12 12 9 21 35 Impact . | . . . . . . . . . . . . . . . . . . Slashing 40 | . . . . . . . . . . . . . . . 1 13 26 Piercing 105 | . . . . . . 8 12 . . . 8 28 12 12 8 8 9 Sneak Attacks 8 | . . . . . . 1 1 . . . . 2 . 2 . 2 . Combat Hostiles 3 | . . . . . . . 1 . . . . . . . . 2 . Follow-up Attacks 13 | . . . . . . . . . . . 1 1 3 . 1 4 3 Damage Inflicted 17301 | . 148 102 333 . 59 864 304 . . . 382 1751 695 1578 8526 1155 1404 Guns 993 | . 148 . 164 . 13 668 . . . . . . . . . . . Cannons 2539 | . . 102 124 . 46 . . . . . . 486 169 874 738 . . Explosions 7145 | . . . 45 . . . . . . . . . . . 7100 . . Melee 6624 | . . . . . . 196 304 . . . 382 1265 526 704 688 1155 1404 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3368 | . 148 102 124 . 59 668 . . . . . 486 169 874 738 . . Thermal 7145 | . . . 45 . . . . . . . . . . . 7100 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 164 | . . . 164 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 2259 | . . . . . . . . . . . . . . . 107 864 1288 Piercing 4365 | . . . . . . 196 304 . . . 382 1265 526 704 581 291 116 Highest Corruption 4 | . . . . . . . . . . . . . 4 . . . 3 Average Corruption 3 | . . . . . . . . . . . . . 3 . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . 4 . . . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1405 | . . . . . . . 39 . . . . 40 . 84 893 186 163 Projectiles 106 | . . . . . . . . . . . . . . 81 25 . . Explosions 796 | . . . . . . . . . . . . . . . 796 . . Melee 503 | . . . . . . . 39 . . . . 40 . 3 72 186 163 Knockbacks 26 | . . . 4 . . . . . . . . 6 2 10 4 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . 3 . . . . . . . . 5 2 10 4 . . Secondary 2 | . . . 1 . . . . . . . . 1 . . . . . Self-Inflicted Damage 490 | . . . . . . . . . . . . . . . 490 . . Shots 2 | . . . . . . . . . . . . . . . 2 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 1 45 401 . 40 99 . . . . . 346 358 455 . . . Average Temperature 138 | . 1 19 203 . 21 33 . . . . . 136 168 188 . . . Received Heat Transfer 567 | . . . 81 8 . 78 8 . . . 22 78 72 . 117 27 76 Effects 13 | . . . 3 . . . . . . . . 5 1 4 . . . Shutdowns 4 | . . . . . . . . . . . . 1 1 2 . . . Energy Bleed 4 | . . . 1 . . . . . . . . 1 . 2 . . . Interference 3 | . . . 1 . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 130 | . . . 50 . . . . . . . . . . . 80 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 1222 | . 79 87 145 113 77 597 260 . . . . 382 319 346 1222 685 863 Initial 555 | . . 23 25 47 40 27 214 . . . . 26 130 134 145 555 335 Average 229 | . 30 37 99 63 56 252 227 . . . . 214 190 258 265 631 625 Maximum Alert Level 4 | . . . . . . 2 1 . . . . 1 1 1 4 2 3 Low Security (%) 53 | 100 100 100 100 100 100 48 . . . . . 46 71 33 29 . . Level 1 31 | . . . . . . 23 100 . . . . 53 28 66 68 . 16 Level 2 11 | . . . . . . 28 . . . . . . . . . 100 40 Level 3 3 | . . . . . . . . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . . . . . 2 . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 . . 2 . . . . . 2 8 . 2 . 3 Investigation 3 | . . . . . . 1 . . . . . 1 1 . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . . Reinforcement 10 | . . . 1 . . . . . . . . 1 4 . 2 . 2 Assault 2 | . . . . . . . . . . . . . 1 . . . 1 Garrison 2 | . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 4 | . . 1 . . . 1 . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 163 | . 3 1 7 5 3 25 2 . . . 2 26 19 9 11 7 43 Peak Tracking Total 29 | . 2 1 3 5 2 12 1 . . . 2 10 9 3 5 4 29 Tactical Retreats 21 | . . . . 1 1 8 . . . . . 6 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 14 | . . . . . . 3 . . . . . . . 5 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 22 | . . . . . . 1 . . . . . . 1 . 19 1 . Max in Single Turn 15 | . . . . . . 1 . . . . . . 1 . 15 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 33 | . . . . 2 1 3 . . . 4 . 5 4 1 5 3 5 Terminals 23 | . . . . . . 2 . . . . . 3 4 1 5 3 5 Fabricators 5 | . . . . 2 1 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Total Hacks 104 | . . . . 2 1 13 . . . 17 . 16 16 5 13 3 18 Successful 90 | . . . . 2 . 8 . . . 17 . 14 14 5 11 3 16 Failed 14 | . . . . . 1 5 . . . . . 2 2 . 2 . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 9 | . . . . . . . . . . . . 2 3 1 1 . 2 Terminals 77 | . . . . . . 12 . . . . . 10 16 5 13 3 18 Fabricators 9 | . . . . 2 1 1 . . . . . 5 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Terminal Hacks 81 | . . . . . . 7 . . . 17 . 8 14 5 11 3 16 Record 40 | . . . . . . 1 . . . 5 . 3 9 4 6 . 12 Part Schematic 9 | . . . . . . 3 . . . 4 . 1 . . 1 . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . 4 . . 1 . . . . Prototype ID Bank 5 | . . . . . . 1 . . . 4 . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . 1 3 . Level Access Points 4 | . . . . . . . . . . . . . 1 1 1 . 1 Branch Access Points 3 | . . . . . . . . . . . . 1 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . Transport Status 1 | . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Protovariant Controls 1 | . . . . . . . . . . . . . 1 . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 6 | . . . . 2 . 1 . . . . . 3 . . . . . Network Status 2 | . . . . 1 . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . 1 . 1 . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . . 2 . . . . . 2 4 1 3 . 3 Full Trace Events 2 | . . . . . . . . . . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . . Time 67 | . . . . . . . . . . . . 67 . . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . 8 . . . . . Part Schematics Acquired 9 | . . . . . . 3 . . . 4 . 1 . . 1 . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . Matter 512 | . . . . 234 . 278 . . . . . . . . . . . Time 127 | . . . . 58 . 69 . . . . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 2 | . . . . . . . . . . . . 2 . . . . . Largest Group 2 | . . . . . . . . . . . . 2 . . . . . Highest-Rated Group 76 | . . . . . . . . . . . . 76 . . . . . Highest-Rated Ally 38 | . . . . . . . . . . . . 38 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . 6 . . . . . Total Damage 166 | . . . . . . . . . . . . 166 . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 5 | . . . . . . . . . . 4 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 3479 | 55 162 103 206 207 249 356 242 81 70 54 173 527 155 216 216 132 275 Spaces Moved 6217 | 41 179 231 172 369 513 651 465 238 197 144 305 798 283 382 394 297 558 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 98 | 33 65 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6111 | . 114 231 172 369 513 651 465 238 197 144 305 798 283 382 394 297 558 Fastest Speed 30 | 50 37 37 34 34 37 37 34 34 34 34 34 34 34 30 30 30 30 Average Speed 35 | 106 67 37 34 36 37 37 34 34 34 34 34 34 34 32 30 30 30 Slowest Speed 120 | 120 120 37 37 37 37 37 37 34 34 34 34 34 34 34 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . 1 . . 3 2 10 . . . . . 1 2 1 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 1 Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 28 | 3 36 26 17 12 12 18 14 44 37 60 47 22 65 13 47 11 24 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . 3 . . . . . . . Known Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 2 3 . 1 . . . . . . Spaces Dug 54 | . . . . . . 4 4 . . . . 22 3 . 11 2 8 Terrain Destroyed 525 | . . . 5 . . 7 4 . . . . 22 4 3 470 2 8 Melee 22 | . . . . . . 4 4 . . . . 4 . . . 2 8 Projectile 41 | . . . . . . 3 . . . . . 18 4 3 13 . . AOE 462 | . . . 5 . . . . . . . . . . . 457 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 7078 | 49 205 242 300 437 562 704 531 237 199 148 362 988 314 431 448 311 610 Wait 471 | 2 7 . 86 62 40 21 38 . . . 48 131 14 5 6 . 11 Move 6157 | 40 176 230 171 362 508 630 464 237 196 143 304 795 278 379 392 296 556 Hop 20 | . 1 . . 3 2 10 . . . . . 1 2 1 . . . Pick Up 17 | . 1 2 3 1 1 3 1 . . 1 . 1 . . 3 . . Fast Attach 40 | 7 2 2 6 2 1 3 3 . . 2 . 4 2 2 2 1 1 Attach 14 | . . . 2 2 1 1 2 . . . . . . 1 5 . . Detach 3 | . . . 1 . . . . . . . . . . . 2 . . Swap 9 | . . . 4 1 2 . . . . . . 1 1 . . . . Drop 42 | . 2 2 7 4 3 2 2 . . 2 . 5 3 2 6 1 1 Fire 103 | . 13 6 12 . 4 19 . . . . . 13 6 12 18 . . Melee 116 | . . . . . . 8 10 . . . 7 25 8 11 8 13 26 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . 18 6 . 6 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 56 | . 3 . 8 . . 7 11 . 3 . 3 12 . . . . 9 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Upgraded with Power slot (x1) 3 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 3 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 56 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Materials 194 | -10/Materials | Discovered exit to Materials (range 11) 218 | -10/Materials | Entered another Materials area 220 | -9/Materials | Reached level 2 220 | -9/Materials | Reached level 3 314 | -9/Materials | Identified exit to Materials 314 | -9/Materials | Discovered exit to Materials (range 12) 320 | -9/Materials | Build established: Hacker-Mutant 321 | -9/Materials | Entered another Materials area 323 | -8/Materials | Reached level 4 323 | -8/Materials | Reached level 5 323 | -8/Materials | Reached level 6 324 | -8/Materials | Upgraded with Utility slot (x3) 324 | -8/Materials | Upgraded with Weapon slot (x1) 526 | -8/Materials | Identified exit to Factory 526 | -8/Materials | Discovered exit to Factory (range 4) 527 | -8/Materials | Entered Factory 529 | -7/Factory | Reached level 7 529 | -7/Factory | Reached level 8 529 | -7/Factory | Reached level 9 529 | -7/Factory | Upgraded with Utility slot (x1) 598 | -7/Factory | Fabricated Field Propulsion Array (x2) 729 | -7/Factory | Identified exit to Factory 729 | -7/Factory | Discovered exit to Factory (range 14) 734 | -7/Factory | Entered another Factory area 736 | -6/Factory | Reached level 10 736 | -6/Factory | Reached level 11 736 | -6/Factory | Reached level 12 736 | -6/Factory | Upgraded with Propulsion slot (x1) 901 | -6/Factory | Build established: Wizard-Mutant 975 | -6/Factory | Identified exit to Factory 975 | -6/Factory | Discovered exit to Factory (range 9) 983 | -6/Factory | Entered another Factory area 985 | -5/Factory | Reached level 13 985 | -5/Factory | Reached level 14 985 | -5/Factory | Reached level 15 993 | -5/Factory | Upgraded with Weapon slot (x1) 1184 | -5/Factory | Reached level 16 1333 | -5/Factory | Identified exit to Factory 1333 | -5/Factory | Discovered exit to Factory (range 15) 1339 | -5/Factory | Entered another Factory area 1341 | -4/Factory | Reached level 17 1341 | -4/Factory | Reached level 18 1341 | -4/Factory | Reached level 19 1347 | -4/Factory | Upgraded with Propulsion slot (x1) 1347 | -4/Factory | Upgraded with Utility slot (x1) 1347 | -4/Factory | Upgraded with Weapon slot (x1) 1577 | -4/Factory | Identified exit to Upper Caves 1577 | -4/Factory | Discovered exit to Upper Caves (range 11) 1581 | -4/Factory | Entered Upper Caves 1648 | -4/Upper Caves | Encountered a Warlord checkpoint 1656 | -4/Upper Caves | Identified exit to Upper Caves 1656 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 1662 | -4/Upper Caves | Entered another Upper Caves area 1729 | -4/Upper Caves | Identified exit to Zhirov 1729 | -4/Upper Caves | Discovered exit to Zhirov (range 10) 1732 | -4/Upper Caves | Entered Zhirov 1732 | -4/Zhirov | Identified exit to Proximity Caves 1732 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 1734 | -4/Zhirov | Reached level 20 1739 | -4/Zhirov | Met Zhirov 1745 | -4/Zhirov | Learned location of Command (-1) 1745 | -4/Zhirov | Learned location of Testing (-3) 1745 | -4/Zhirov | Learned location of Quarantine (-2) 1748 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1755 | -4/Zhirov | Found Alien Artifact 1755 | -4/Zhirov | Identified Integrated Reactor 1755 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1765 | -4/Zhirov | Found Alien Artifact 1786 | -4/Zhirov | Entered Proximity Caves 1788 | -3/Proximity Caves | Reached level 21 1957 | -3/Proximity Caves | Identified exit to Research 1957 | -3/Proximity Caves | Discovered exit to Research (range 6) 1959 | -3/Proximity Caves | Entered Research 1961 | -3/Research | Reached level 22 1961 | -3/Research | Reached level 23 2009 | -3/Research | Spotted B-86 Titan 2037 | -3/Research | Identified exit to Armory 2037 | -3/Research | Identified exit to Testing 2212 | -3/Research | Reached level 24 2324 | -3/Research | Fabricated X-62 Marksman (x2) 2486 | -3/Research | Entered Testing 2488 | -3/Testing | Reached level 25 2493 | -3/Testing | Found Prototype Slashing Weapon 2493 | -3/Testing | Identified Vibroblade 2500 | -3/Testing | Protovariant out of control (PP-RW9J8QO2RE) 2500 | -3/Testing | Unleashed a protovariant (PP-RW9J8QO2RE) 2502 | -3/Testing | Reached level 26 2515 | -3/Testing | Garrison activated, responded to threat 2608 | -3/Testing | Identified exit to Research 2641 | -3/Testing | Entered Research 2643 | -2/Research | Reached level 27 2732 | -2/Research | Reached level 28 2746 | -2/Research | Identified exit to Access 2854 | -2/Research | Identified exit to Quarantine 2854 | -2/Research | Discovered exit to Quarantine (range 10) 2857 | -2/Research | Entered Quarantine 2859 | -2/Quarantine | Reached level 29 2883 | -2/Quarantine | Spotted Alpha 7 2914 | -2/Quarantine | Core integrity fell below 50% 2920 | -2/Quarantine | Destroyed Alpha 7 2930 | -2/Quarantine | Found Alien Launcher 2968 | -2/Quarantine | Found Alien Energy Cannon 2968 | -2/Quarantine | Identified Core Cannon 2984 | -2/Quarantine | Scanned by Researcher 3053 | -2/Quarantine | Found Alien Slashing Weapon 3053 | -2/Quarantine | Identified Sigix Broadsword 3056 | -2/Quarantine | Identified Transdimensional Reconstructor 3056 | -2/Quarantine | Warped through subspace 3067 | -2/Quarantine | Identified Sigix Terminator 3068 | -2/Quarantine | Fired Sigix Terminator 3073 | -2/Quarantine | Entered Access 3074 | -1/Access | Core integrity fell below 50% 3075 | -1/Access | Reached level 30 3075 | -1/Access | Reached level 31 3092 | -1/Access | Build established: Wizard-Sprinter 3171 | -1/Access | Crushed by falling debris 3192 | -1/Access | Identified exit to Command 3192 | -1/Access | Discovered exit to Command (range 7) 3205 | -1/Access | Entered Command 3207 | -1/Command | Reached level 32 3207 | -1/Command | Reached level 33 3219 | -1/Command | Spotted B-99 Colossus 3288 | -1/Command | Disengaged cave seal 3288 | -1/Command | Wild derelicts emerged from the dark tunnel 3310 | -1/Command | Disengaged cave seal 3318 | -1/Command | Identified exit to Surface 3431 | -1/Command | Crushed by falling debris 3431 | -1/Command | Core integrity fell below 20% 3455 | -1/Command | First assault squad dispatched 3472 | -1/Command | Spotted Executioner 3472 | -1/Command | Spotted Executioner 3472 | -1/Command | Spotted Striker 3472 | -1/Command | Spotted Alpha 7 3472 | -1/Command | Spotted Executioner 3472 | -1/Command | Spotted Executioner 3472 | -1/Command | Spotted Striker 3472 | -1/Command | Spotted Alpha 7 3473 | -1/Command | Spotted B-99 Colossus 3474 | -1/Command | Spotted B-99 Colossus 3480 | *** | Escaped! Last Messages --------------- 03476_ A bubble of rippling energy engulfs the area. 03476_ Field strength at 69. 03476_ Field strength at 38. 03476_ Penetrated by Slug. 03476_ Slug penetrates Wall. 03476_ Slug penetrates Executioner. 03476_ Slug penetrates Wall. 03477_ Stasis field depleted. 03477_ The Access Shell folds into the floor. 03477_ Slug penetrates B-99 Colossus. 03477_ Penetrated by Slug. 03477_ Slug penetrates B-99 Colossus. 03478_ Triggered Stasis Trap. 03478_ A bubble of rippling energy engulfs the area. 03478_ Field strength at 69. 03478_ Field strength at 33. 03479_ Stasis field depleted. 03479_ Penetrated by Slug. 03479_ Slug penetrates Wall. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #???????????????????????????????? | | #+##????# "#???????????????????????????????? | | ###### ""#?##?##?????????????????????????? | | + ""#?#;##;#########????????????????? | | ###### ""#?# #????????????????? | | #????# ""#?# #????????????????? | | ###### T"#?# #????????????????? | | # ""#?# #????????????????? | | + ""#?# k #????????????????? | | +######## ""### @" #????????????????? | | ## ""##; "" #????????????????? | | ## *** "### #????????????????? | | ##[*** ### #????????????????? | | ##%** ### #????????????????? | | ##*! #?# BB BB #????????????????? | | ] ## #?# BB BB #????????????????? | | ##"###### #?###; ####????????????????? | | #????# ########??#; #??????????????????? | | #????###?????????###EE E##??????????????????? | | ## #?????????????????# ^ #??????????????????? | | ?# #????????????????### K7 E##??????????????????? | | ?# #????????????????#" ^ #??????????????????? | | ?# #?????#########??### K###?????????????????? | | ?# #?????# #??#" ^ "#?????????????????? | | ?# #?????# #??##" ###?????????????????? | | ?# #?????# ""#???#" #???????????????????? | | ?# ####### ""#???##"+"++##???????????????????? | | ?# # ""#????## #????????????????????? | | ## + T#?????" #????????????????????? | | # ""#????## #????????????????????? | | # ""#?????# #???????###??????????? | | # ""#?????# #?????? +??????????? | | "" "" # #?????# #????? #??????????? | | """ """# #?????# ###### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 42 Energy Capacity 400 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 45 Resistance: TH 50 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 74 Targeting Accuracy 16 Kinecelleration 30 Offensive Hacking 64 Defensive Hacking 25 Item Schematics ----------------- Biometal Leg | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Centrium Wheel | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Particle Reactor | -3/Research | Hacked Centrium Leg | -2/Quarantine | Hacked Robot Schematics ------------------ X-62 Marksman | -5/Factory | Hacked Fabricated ------------ Field Propulsion Array | x2 | -7/Factory | Preloaded X-62 Marksman | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Core Cannon Sigix Broadsword Transdimensional Reconstructor Sigix Terminator Achievements -------------- Epsilon Run Rampage Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Levels Raised 32 | . . 2 3 3 3 4 3 . . 1 1 3 2 2 1 2 2 XP Earned 55304 | 6000 320 3576 4925 4511 4421 6026 3492 500 500 650 2011 4779 2266 2790 2343 2479 3715 XP Spent 53760 | 5775 . 3100 4600 4500 4500 5900 4500 . . . . 6100 3700 2090 3130 3100 2765 Upgrades 128 | 20 . 5 15 11 16 12 3 . . . . 7 3 11 8 10 7 Power Slot 1 | 1 . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 2 . . . . 1 . 1 . . . . . . . . . . Utility Slot 6 | 1 . . 3 1 . . 1 . . . . . . . . . . Weapon Slot 3 | . . . 1 . . 1 1 . . . . . . . . . . Core Integrity 41 | . . . 8 . 10 . . . . . . . . . 6 10 7 Heat Dissipation 13 | . . . 2 . . . . . . . . . . 11 . . . Matter Storage 4 | . . . 1 3 . . . . . . . . . . . . . Mass Support 2 | 2 . . . . . . . . . . . . . . . . . Inventory Capacity 4 | 2 . . . . . . . . . . . . . . 2 . . Sensor Range 10 | 10 . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . . 2 2 . . . . . . . . . . . . Melee Accuracy 10 | . . . . . . 4 . . . . . 6 . . . . . Hack Attack % 6 | 1 . 3 . . . . . . . . . 1 1 . . . . Hack Defense % 5 | 1 . 2 . . . . . . . . . . 2 . . . . KI Resistance % 2 | . . . . 1 . 1 . . . . . . . . . . . TH Resistance % 3 | . . . . 1 . 2 . . . . . . . . . . . EX Resistance % 4 | . . . . 1 1 2 . . . . . . . . . . . KI Damage % 4 | . . . . 2 . 2 . . . . . . . . . . . TH Damage % 1 | . . . . . 1 . . . . . . . . . . . . EX Damage % 1 | . . . . . 1 . . . . . . . . . . . . Protomatter Created 1264 | . 10 . 99 . . 97 159 . . . 153 391 160 58 . . 137 Integrity Restored 1005 | . 29 . 125 . . 136 241 . 42 . 56 175 . . . . 201 Core 768 | . 26 . 57 . . 112 183 . 13 . 40 136 . . . . 201 Parts 237 | . 3 . 68 . . 24 58 . 29 . 16 39 . . . . . Protomatter Decayed 909 | . . 60 26 . . 49 . . . . . 242 166 58 . . 308 Game ------ Seed ActuatorSystemSegregator Manual? 0 Play Time 01:07:14 Cumulative 76.4 hours Start 2021.03.18 @ 18:23:18 End 2021.03.18 @ 19:43:21 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 208 Rogue 55 Adventurer 148 Explorer 5 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f971cde2-3c23-46d1-bfd0-2a9918301615