Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 21:54:24 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (98) 98 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1023 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 240/300 Energy 139/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Shield Generator > --- WEAPON (4) ------- Beam Cannon Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Reactive Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Shield Generator > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Reactive Plating Beam Cannon [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 11 | 6 2 3 Power 3 | 1 1 1 Engine 2 | 1 1 . Core 1 | . . 1 Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 . 1 Device 1 | . . 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 1 | 1 . . Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . 1 . Power 1 | . 1 . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Backups 1 | . 1 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . 1 Tool/Special . | . . . Unused Backups 3 | 1 . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | 1 . . Tool/Special . | . . . Average Slot Usage (%) 75 | . 78 66 Engine 10 | . 13 2 Core 2 | . . 8 Treads 25 | . 27 22 Storage 13 | . 14 11 Ballistic Gun 22 | . 23 19 Peak Build Rating 10 | 6 6 10 Average Rating 5 | 3 5 7 On Entrance 3 | . 5 6 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 15 | 9 11 15 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 6 | 3 4 6 Average Carried 1 | 1 1 2 Final Capacity 8 | 8 8 8 Final Carried 3 | 1 1 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 329 | 206 123 . Remotely . | . . . Salvage Created 123 | . 123 . Parts 11 | . 11 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 2 | . 2 . Swarmer 3 | . 3 . Grunt 2 | . 2 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 33 | . 33 . Missed 11 | . 11 . Hits 22 | . 22 . Projectile 22 | . 22 . Damage Taken 226 | . 226 . Core 27 | . 27 . Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 89 . Volleys Fired 19 | . 19 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 24 | . 24 . Gun 24 | . 24 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 24 | . 24 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | . 5 . Robot Miss Streak 2 | . 2 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 15 | . 15 . Core Hits 9 | . 9 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 133 | . 133 . Guns 133 | . 133 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 133 | . 133 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 12 | . 12 . Average Temperature 10 | . 10 . Received Heat Transfer 90 | . 90 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 75 | . 75 31 Initial 31 | . . 31 Average 7 | . 7 12 Influence Increases 141 | . 130 11 Destroy 0b10 Robot/C 100 | . 100 . Destroy Leader 10 | . 10 . Successful Hack 16 | . 5 11 Lose Combat Pursuer 15 | . 15 . Influence Decreases 141 | . 55 86 Entered New Map 44 | . . 44 Time Decay 87 | . 45 42 Lost Part 10 | . 10 . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 6 | . 6 . Peak Tracking Total 3 | . 3 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 7 2 Successful 5 | . 3 2 Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual 9 | . 7 2 Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 3 2 Terminals 5 | . 3 2 Botnet 3 | . 2 1 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 509 | 69 332 108 Spaces Moved 273 | 38 176 59 Core 5 | 5 . . Treads 268 | 33 176 59 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 157 | 145 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 34 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 331 | 53 206 72 Wait 2 | . 2 . Move 271 | 37 175 59 Hop . | . . . Pick Up 20 | 8 5 7 Fast Attach . | . . . Attach 15 | 6 5 4 Detach . | . . . Swap 1 | . . 1 Drop 3 | 2 . 1 Fire 19 | . 19 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 9) 356 | -10/Materials | Discovered new exit (range 14) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Weapon x2 510 | -9/Materials | Self-destructed Last Messages --------------- 00477_ Current location identified: Materials >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 00497_ Triggered Blade Trap. 00497_ Massive razor-sharp blades shoot up from within the floor. 00497_ Shield Generator severed. 00497_ Assault Rifle severed. 00497_ Lgt. Assault Rifle severed. 00499_ Acquired Shield Generator. 00502_ Acquired Lgt. Assault Rifle. 00506_ Acquired Assault Rifle. 00509_ U-05 Engineer lays Concrete. 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