Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 14:20:51 Player: Tibo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (2527) 2527 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 8104 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 82/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Makeshift Salvage Targeting Computer Advanced Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Phase Gun Hardcell Cannon Improved Datajack Force Lance Fire Trap Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink IFF Parser Advanced Recoil Stabilizer Reaction Control System Makeshift Light Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Heavy Beamcaster Phase Gun Dispersion Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Datajack Improved Plasma Cutter Axe Ripper Fire Trap [Rating: 84] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Makeshift Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 . . 2 . Power 2 | . . 1 . . . . . . 1 . Propulsion 3 | . . . . 1 1 1 . . . . Utility 4 | . . 1 1 1 . 1 . . . . Weapon 3 | . . . 1 . 1 . . . 1 . Parts Attached 99 | 8 11 8 20 9 12 2 18 1 5 5 Power 18 | 2 1 3 5 . 4 . 2 . 1 . Engine 13 | 2 1 3 2 . 3 . 2 . . . Core 4 | . . . 3 . 1 . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 26 | 2 3 . 5 3 5 . 5 . 1 2 Treads 3 | . . . . . . . 3 . . . Leg 16 | 2 3 . 5 3 1 . 2 . . . Wheel 2 | . . . . . . . . . 1 1 Hover . | . . . . . . . . . . . Flight 5 | . . . . . 4 . . . . 1 Utility 24 | 2 2 3 2 2 2 2 5 . 2 2 Device 12 | 1 . . 1 2 1 1 4 . 1 1 Storage 4 | 1 1 . . . . 1 . . 1 . Processor 6 | . 1 3 1 . . . . . . 1 Hackware 1 | . . . . . 1 . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 5 2 8 4 1 . 6 1 1 1 Energy Gun 10 | 2 1 . 3 1 . . 3 . . . Energy Cannon 4 | . 1 . 1 2 . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . Ballistic Cannon 2 | . . 1 . . . . 1 . . . Launcher 4 | . . . 2 1 . . 1 . . . Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . 1 1 . . Piercing Weapon 2 | . . . . . 1 . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 53 | . . . 11 11 10 1 3 4 3 10 Power 10 | . . . 2 3 3 . . 1 . 1 Propulsion 21 | . . . 3 3 6 . 2 2 1 4 Utility 9 | . . . . 2 1 1 . 1 1 3 Weapon 13 | . . . 6 3 . . 1 . 1 2 Highest Loss Streak 11 | . . . 6 11 3 1 1 2 3 3 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Backups 7 | 4 9 14 13 13 6 4 4 4 3 3 Power 1 | 1 2 3 3 2 . . . . . . Propulsion 2 | 1 2 4 4 6 1 2 1 . . . Utility . | . 1 1 2 2 1 . . . . . Weapon 2 | 1 3 4 2 2 2 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . 3 1 . . 6 . 1 . 1 1 Power 3 | . 1 1 . . 1 . . . . . Propulsion 4 | . 2 . . . 1 . 1 . . . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . . . 1 . . . . 1 Tool/Special 2 | . . . . . 1 . . . 1 . Average Slot Usage (%) 62 | . 100 99 96 79 28 29 43 87 66 32 Engine 8 | . 14 21 10 5 5 5 5 5 . . Core 1 | . . . 7 6 . . . . . . Treads 2 | . . . . . . . 5 15 5 . Leg 10 | . 28 22 18 20 9 . 1 11 5 . Flight 2 | . . . . . 1 11 5 . . 1 Device 11 | . 13 11 15 16 2 1 12 23 23 4 Storage 4 | . 14 11 9 7 2 . . . 1 3 Processor 2 | . . 10 9 7 2 . . . . . Energy Gun 4 | . 5 . 6 5 2 . 4 10 4 2 Energy Cannon 3 | . 9 11 7 3 . . . . . . Ballistic Gun 2 | . 11 2 . . . . . . . . Ballistic Cannon 1 | . . 8 4 . . . . 5 5 . Slashing Weapon 1 | . . . 1 . . . 1 6 10 6 Piercing Weapon 1 | . . . . . . 5 3 . . 3 Peak Build Rating 84 | 8 11 18 29 39 29 29 82 84 68 60 Average Rating 27 | 6 9 17 25 29 13 23 36 72 63 30 On Entrance 29 | . 8 11 18 29 16 22 24 82 58 59 Naked Turns 237 | . . . . . 196 . . . . 41 Heaviest Build 60 | 15 29 49 53 60 45 12 52 54 53 52 Greatest Support 82 | 20 26 26 34 51 64 12 82 82 16 26 Greatest Overweight (x) 15 | . 1 1 4 1 2 . 1 2 3 15 Average Overweight (x) . | . . 1 1 . . . . . 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 10 10 Average Capacity 9 | 7 11 15 15 15 8 5 5 5 6 8 Most Carried 15 | 8 13 15 15 15 11 5 5 5 5 5 Average Carried 7 | 4 9 14 13 13 6 4 4 5 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 10 5 Final Carried 15 | 8 13 15 15 12 2 5 5 5 5 5 Class Distribution -------------------- 75% | Mutant 9% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Matter Collected 2209 | 280 238 234 517 . 227 56 321 61 184 91 Remotely . | . . . . . . . . . . . Salvage Created 3153 | 193 717 560 840 102 . 48 217 81 256 139 Parts 178 | 12 48 33 44 5 . 4 8 5 7 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 3 . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 23 8 . 10 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 58 | . 16 12 15 5 . . 1 4 . 5 Melee 6 | . . . 1 . . . . 1 . 4 Guns 12 | . 5 1 1 . . . 1 3 . 1 Cannons 25 | . 9 11 5 . . . . . . . AOE 14 | . 1 . 8 5 . . . . . . Classes Destroyed 13 | 3 4 2 2 . . . 2 . . . Worker 7 | 2 1 . 2 . . 2 . . . . Builder 8 | . . . 6 2 . . . . . . Tunneler 5 | 4 . . . 1 . . . . . . Recycler 5 | 1 1 . 1 . . . . . 2 . Minesweeper 1 | . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 7 | . 2 2 3 . . . . . . . Swarmer 17 | . 6 . . 2 . . . 4 . 5 Grunt 31 | . 10 8 10 2 . . 1 . . . Brawler 2 | . . 1 . 1 . . . . . . Sentry 5 | . . 3 2 . . . . . . . Hunter 3 | . . . 3 . . . . . . . Decomposer 2 | . . . . . . . . . . 2 Packrat 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 2 3 3 7 8 . 1 1 3 2 2 Combat Bots Only 5 | . 3 3 4 5 . . 1 3 . 2 Max Kills in Single Turn 6 | 1 1 1 6 5 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 . 3 4 . . . . . . Melee 1 | . . . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Hostile Shots Fired 1088 | . 43 44 141 273 233 2 50 92 20 190 Missed 422 | . 13 15 40 127 112 1 24 27 4 59 Hits 666 | . 30 29 101 146 121 1 26 65 16 131 Projectile 666 | . 30 29 101 146 121 1 26 65 16 131 Critical Strikes 11 | . 1 1 2 . 4 . 1 1 . 1 Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 8713 | . 313 359 1489 999 1663 19 493 975 362 2041 Core 2910 | . 124 120 185 259 770 19 187 89 20 1137 Absorbed by Shields 92 | . . . . 92 . . . . . . Regen/Repaired (Parts) 32 | . . . . 32 . . . . . . Core Remaining (%) 61 | 100 50 70 66 63 9 . . 70 . . Volleys Fired 188 | 13 62 42 47 7 . . 3 10 . 4 Largest 4 | 2 2 2 3 3 . . 1 4 . 1 Hottest 301 | 90 156 89 159 171 . . 88 301 . 81 Shots Fired 395 | 26 122 84 107 18 . . 3 29 . 6 Gun 176 | 26 81 5 30 6 . . 3 19 . 6 Cannon 190 | . 36 79 59 6 . . . 10 . . Launcher 18 | . . . 13 5 . . . . . . Special 11 | . 5 . 5 1 . . . . . . Kinetic 123 | . 45 42 26 . . . . 10 . . Thermal 80 | 13 17 . 15 7 . . 3 19 . 6 Explosive 18 | . . . 13 5 . . . . . . Electromagnetic 174 | 13 60 42 53 6 . . . . . . Robot Hit Streak 18 | 5 6 8 15 18 . . 1 7 . 1 Robot Miss Streak 4 | 3 3 4 3 . . . 2 4 . 4 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 235 | 15 55 47 64 17 . 2 4 15 4 12 Core Hits 127 | 8 25 17 48 13 . 1 3 4 1 7 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 18 | 1 4 4 6 . . . . 1 . 2 Burn 5 | 1 2 . 2 . . . . . . . Destroy 2 | . . . 1 . . . . 1 . . Blast 2 | . . 1 1 . . . . . . . Corrupt 6 | . 2 3 1 . . . . . . . Sever 1 | . . . 1 . . . . . . . Impale 2 | . . . . . . . . . . 2 Melee Attacks 63 | . . . 9 . . 2 4 7 4 37 Impact . | . . . . . . . . . . . Slashing 24 | . . . 9 . . . . 7 4 4 Piercing 37 | . . . . . . 2 4 . . 31 Sneak Attacks 11 | . . . 1 . . 2 3 . 4 1 Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 1 2 Damage Inflicted 7486 | 197 967 1077 2560 1353 8 117 214 255 290 448 Guns 1297 | 197 363 23 464 103 . . 26 99 . 22 Cannons 2596 | . 571 1007 868 150 . . . . . . Explosions 2131 | . 33 47 994 1057 . . . . . . Melee 1380 | . . . 226 . . 117 188 133 290 426 Ramming 82 | . . . 8 43 8 . . 23 . . Kinetic 868 | . 139 368 361 . . . . . . . Thermal 1553 | 87 98 47 393 781 . . 26 99 . 22 Explosive 1099 | . . . 720 379 . . . . . . Electromagnetic 2504 | 110 730 662 852 150 . . . . . . Impact . | . . . . . . . . . . . Slashing 728 | . . . 226 . . . . 133 290 79 Piercing 652 | . . . . . . 117 188 . . 347 Highest Corruption 4 | . 4 . . . 1 . . . 1 1 Average Corruption 2 | . 3 . . . 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . 24 . . . 2 . . . 1 9 Message Errors 9 | . 7 . . . 1 . . . . 1 Matter Fused 13 | . 8 . . . 1 . . . 1 3 Heat Flow Errors 3 | . 2 . . . . . . . . 1 Energy Discharges 5 | . 3 . . . . . . . . 2 Data Loss (minor) 4 | . 4 . . . . . . . . . Misfires 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 535 | . 19 30 81 187 . 14 64 21 90 29 Projectiles 87 | . 19 30 18 20 . . . . . . Explosions 201 | . . . 34 167 . . . . . . Melee 247 | . . . 29 . . 14 64 21 90 29 Knockbacks 9 | . . 5 4 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 8 | . . 4 4 . . . . . . . Secondary 1 | . . 1 . . . . . . . . Self-Inflicted Damage 131 | . . . 127 . 4 . . . . . Shots 5 | . . . 5 . . . . . . . Rammed 8 | . . . . . 2 . . 6 . . Targets Rammed 21 | . . . 2 11 2 . . 6 . . Kicked 13 | . . . 2 11 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 790 | 120 267 384 533 148 . . 78 790 . 64 Average Temperature 130 | 36 61 129 170 52 . . 45 411 . 25 Received Heat Transfer 1641 | . 126 177 567 291 174 . 216 . 81 9 Effects 44 | . . 6 23 . . . . 15 . . Shutdowns 13 | . . 2 9 . . . . 2 . . Energy Bleed 5 | . . 2 1 . . . . 2 . . Interference 10 | . . . 7 . . . . 3 . . Matter Decay 7 | . . . 3 . . . . 4 . . Short Circuit 4 | . . 1 1 . . . . 2 . . Damage (minor) 4 | . . 1 1 . . . . 2 . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 5 | . 3 . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 2 2 . . Heat Transferred 2467 | 333 383 . 857 672 . . 37 148 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Maximum Alert Level 1 | . . 1 . 1 . . . . . . Low Security (%) 97 | 100 100 98 100 73 100 100 . . 100 . Level 1 2 | . . 1 . 26 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 313 | 10 133 208 190 313 159 107 . . 5 . Initial 85 | . . 38 85 72 64 77 . . . . Average 64 | 2 80 52 86 115 42 75 . . . . Influence Increases 3044 | 35 530 448 574 327 412 55 348 90 10 215 Destroy 0b10 Robot/C 1180 | . 320 240 300 100 . . 40 80 . 100 Destroy 0b10 Robot/NC 170 | 35 25 10 60 15 . 10 5 . 10 . Destroy Leader 274 | . 74 74 96 10 . . . 10 . 10 Allied During Kill 3 | . . . . . . . 3 . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . Successful Hack 142 | . 57 28 . 5 22 30 . . . . Disable Machine 255 | . 30 45 15 165 . . . . . . Destroy Structure 155 | . 9 11 103 32 . . . . . . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 840 | . 15 30 . . 375 15 300 . . 105 Influence Decreases 3033 | 35 439 337 616 355 385 182 380 90 10 204 Entered New Map 421 | . . 53 117 88 68 82 13 . . . Time Decay 2205 | 35 439 284 409 157 280 90 277 60 10 164 Lost Part 347 | . . . 90 110 37 10 30 30 . 40 Lost Ally 60 | . . . . . . . 60 . . . Squads Dispatched 32 | . 6 4 5 4 11 1 . . 1 . Investigation 17 | . 5 3 1 . 6 1 . . 1 . Extermination 3 | . . . . . 3 . . . . . Reinforcement 9 | . 1 1 4 1 2 . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Distress Signals 5 | . . 1 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 22 20 24 7 35 1 27 7 4 16 Peak Tracking Total 9 | . 3 3 4 3 9 1 4 5 4 5 Tactical Retreats 34 | . 1 2 . . 14 1 11 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Traps Triggered 6 | . 4 . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused 4 | . . 1 . . . . 3 . . . Traps Extracted . | . . . . . . . . . . . Installed 7 | . . . . . . . 7 . . . Triggered 4 | . . 1 . . . . 3 . . . Most Traps Carried 2 | . . . . . . . 2 1 1 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Machines Disabled 17 | . 2 3 1 11 . . . . . . Max in Single Turn 11 | . 1 1 1 11 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Machines Accessed 27 | . 5 4 1 1 9 3 3 . 1 . Terminals 20 | . 4 4 1 . 9 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 83 | . 17 16 4 2 23 11 6 . 4 . Successful 35 | . 7 6 . 2 5 6 6 . 3 . Failed 48 | . 10 10 4 . 18 5 . . 1 . Catastrophic 10 | . 2 2 1 . 5 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 5 10 4 . 9 4 . . . . Terminals 66 | . 14 16 4 . 23 5 . . 4 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 8 | . 3 . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 29 | . 5 6 . . 5 4 6 . 3 . Record 12 | . 1 . . . 1 3 4 . 3 . Robot Analysis 3 | . 2 . . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open Door 2 | . . . . . . . 2 . . . Open DSF 2 | . . . . . 2 . . . . . Level Access Points 3 | . . 1 . . 1 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 5 4 1 1 7 2 . . 1 . Full Trace Events 14 | . 3 2 1 . 6 1 . . 1 . Feedback Events 2 | . . . . . . 1 . . 1 . Corruption 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 32 | . . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . . . Total Damage 315 | . . . . . . . 315 . . . Kills 1 | . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Active Infowar (turns) 6691 | 158 1187 951 954 245 . 34 3041 35 81 5 IFF 3191 | . . . . . . 34 3041 35 81 . Seismic 3495 | 158 1187 951 954 245 . . . . . . Jamming 5 | . . . . . . . . . . 5 Robot Analysis Total 3 | . 2 . . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Turns Passed 9416 | 227 1266 951 983 369 949 185 3041 179 238 1028 Spaces Moved 7781 | 143 727 378 328 189 1249 468 3314 66 109 810 Core 889 | 4 . . . . 524 . 194 . . 167 Treads 851 | . . . . . . . 797 54 . . Legs 2173 | 139 727 378 328 189 344 . . 12 56 . Wheels 75 | . . . . . . . . . 53 22 Hover . | . . . . . . . . . . . Flight 3793 | . . . . . 381 468 2323 . . 621 Fastest Speed 35 | 50 120 190 190 125 37 37 37 165 130 35 Average Speed 96 | 118 144 190 203 137 72 37 69 178 201 111 Slowest Speed 800 | 120 190 190 400 200 270 37 250 260 330 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . 3 . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 5 75 28 29 7 42 9 86 10 3 60 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 4 | . . 1 . . 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . . . Scrap Searched 3 | . . . . . . . 1 . . 2 Spaces Dug 13 | . 5 . 4 . . . 1 . . 3 Terrain Destroyed 167 | . 10 7 103 33 . . 1 10 . 3 Melee 4 | . . . . . . . 1 . . 3 Projectile 23 | . 5 2 6 . . . . 10 . . AOE 140 | . 5 5 97 33 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Upp Total 9185 | 171 816 532 518 267 1293 475 4032 93 121 867 Wait 880 | . 3 87 95 42 1 . 645 1 . 6 Move 7763 | 142 726 377 327 188 1242 467 3313 65 108 808 Hop 4 | . . . . . 3 . . . . 1 Pick Up 66 | 8 6 8 8 1 11 3 17 . 1 3 Fast Attach 43 | 7 . 1 1 4 5 2 15 . 5 3 Attach 40 | . . 1 12 4 12 . 6 . . 5 Detach 8 | . . . . . . . 4 . 1 3 Swap 48 | 1 13 7 16 7 . . 1 3 . . Drop 46 | . 6 9 1 3 4 1 17 1 3 1 Fire 188 | 13 62 42 47 7 . . 3 10 . 4 Melee 58 | . . . 9 . . 2 4 7 3 33 Ram 2 | . . . . . 2 . . . . . Kick 13 | . . . 2 11 . . . . . . Crush 6 | . . . . . . . . 6 . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire 9 | . . . . . 9 . . . . . Trap 7 | . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: Res / *Upp / Ext x2) -4/Upper Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 228 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 725 | -10/Materials | Discovered new exit (range 7) 906 | -10/Materials | Discovered new exit (range 10) 1494 | -10/Materials | Entered another Materials area 1494 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1951 | -9/Materials | Discovered new exit (range 6) 2065 | -9/Materials | Identified exit to Materials 2445 | -9/Materials | Entered another Materials area 2445 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2939 | -8/Materials | Lost 6 parts (2p2n2w) 3281 | -8/Materials | Build established: Gunner 3377 | -8/Materials | Discovered new exit (range 16) 3428 | -8/Materials | Entered Factory 3428 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3517 | -7/Factory | Repaired Rocket Launcher 3774 | -7/Factory | Lost 11 parts (3p3n2u3w) 3789 | -7/Factory | Discovered new exit (range 6) 3797 | -7/Factory | Entered another Factory area 3797 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3955 | -6/Factory | Build established: Mutant 4077 | -6/Factory | Spotted B-75 Beast 4146 | -6/Factory | Lost 3 parts (3n) 4147 | -6/Factory | Released all parts (6) 4370 | -6/Factory | Core integrity fell below 50% 4647 | -6/Factory | Core integrity fell below 20% 4724 | -6/Factory | Identified exit to Factory 4746 | -6/Factory | Entered another Factory area 4746 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4752 | -5/Factory | Identified exit to Factory 4900 | -5/Factory | Imp. System Shield fried by hacking feedback 4928 | -5/Factory | Discovered new exit (range 6) 4931 | -5/Factory | Entered Upper Caves 4992 | -5/Upper Caves | Encountered a Warlord checkpoint 5114 | -5/Upper Caves | Learned location of 1 exit from Factory 6557 | -5/Upper Caves | Discovered new exit (range 13) 6561 | -5/Upper Caves | Entered an active Warlord outpost 6563 | -5/Upper Caves | A Commander dispatched an escort 6566 | -5/Upper Caves | Learned location of 1 exit from Factory 6566 | -5/Upper Caves | Learned Armory garrison access intel 6750 | -5/Upper Caves | Lost 3 allies 7698 | -5/Upper Caves | Build established: Scavenger-Tank 7831 | -5/Upper Caves | Learned 4 Factory zone layouts 7972 | -5/Upper Caves | Entered another Upper Caves area 8064 | -5/Upper Caves | Discovered exit to Factory (range 10) 8151 | -5/Upper Caves | Entered Factory 8151 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8152 | -4/Factory | Identified exit to Upper Caves 8153 | -4/Factory | Identified exit to Research 8153 | -4/Factory | Identified exit to Extension 8333 | -4/Factory | Build established: Scavenger-Mutant 8389 | -4/Factory | Entered Upper Caves 8415 | -4/Upper Caves | Lost 3 parts (1n1u1w) 8457 | -4/Upper Caves | Lost 3 parts (2n1w) 8527 | -4/Upper Caves | Lost 3 parts (1n2u) 8726 | -4/Upper Caves | Build established: Mutant 9063 | -4/Upper Caves | Released all parts (5) 9079 | -4/Upper Caves | Core integrity fell below 50% 9092 | -4/Upper Caves | Lost 3 parts (1p1u1w) 9102 | -4/Upper Caves | Core integrity fell below 20% 9204 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9269 | -4/Upper Caves | Learned 4 Research zone layouts 9417 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09194_ G-67 Veteran system offline. 09204_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 09216_ System corrupted: Matter fused (-7). 09226_ Acquired 17 matter. 09231_ &2KU4Y8E 8INX:4JOXZKXA %BT13AAZ 09231_ Searching scrap... 09231_ Found Mak. Salvage Targeting Computer. 09231_ Found 45 Matter. 09231_ Acquired Mak. Salvage Targeting Computer. 09234_ Acquired 10 matter. 09269_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 09293_ Acquired Hardcell Cannon. 09294_ Acquired 10 matter. 09347_ System corrupted: Energy discharge (-33). 09370_ The unstable cave ceiling collapses. 09372_ System corrupted: Heat flow error (+104). 09399_ The unstable cave ceiling collapses. 09415_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ???????#" #### ##????????# | | ???????## #????????# #### | | ????????###### ## % #????????# #??#% | | ?????????????# ### ### #???????# #??# | | ?????????????# ##??## ### ##????#### #?## | | ????????????## #???# #??##???### ### | | ????????????# #???# ### #???????# # | | ????????????# #???##??# #??????# ## # "" | | ????????????#### #???????# ###????# ### """ | | ???????????????# #??????? ????###??## "" | | ????????######## #?????? ???????????## "" | | ????????# ###???? ??????????### """ | | ????????# # ???? Y ??????????## """ | | ????????# ######## #???? ??????????# # """ | | ????????# #??????# ##??? ??????????###### | | ????????# ####??## #??? ???????????????# | | ????????# ##?# ##?? ##???????????????###### | | ????##??## ### ### #??####???????????????? | | ????# ## ## ## ### # "????????????? | | ????# ## # "" ????????????? | | ?# ##### ###????????????? | | # #??## ?????????? | | # ##???## ## ?????????? | | ### ##?????# ##???? ???????????? | | ??# #?????## ##????????????????????? | | ?# ## #?????# @##?????????????????????? | | ?# #?????# #??????????????????????? | | ?## ##?????# ##??????????????????????? | | ???# ##??????####???????????????????????? | | ???# ###??????????????????????????????????? | | ##????# #????????????????????????????????????? | | ###??????# #????????????????????????????????????? | | ????????? #????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 100 Resistance: TH 30 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 9 Salvage Targeting 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 54% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst It Was An Accident, I Swear Part-time Excavator Party Time True Hacker Challenges ------------ None Game ------ Seed ConcussiveTripodInitializer Manual? 1 Play Time 02:04:52 Cumulative 17.2 hours Start 2025.09.10 @ 13:34:10 End 2025.09.11 @ 14:20:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37a02faa-cf3c-4e32-b263-785384706bdb