Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 11:58:39 Player: Floating Point Exception Result: Destroyed by M Guard with Advanced Micro-nuke Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (214) 1070 Value Destroyed (6883) 6883 Prototype IDs (100) 2000 Alien Tech Used (9) 1800 Bonus (9081) 9081 TOTAL SCORE: 31134 Bonus ------- High Alert Combat Kills 1189 Follower Combat Kills 692 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1850 Matter 294/300 Energy 430/430 System Corruption 8% Temperature Cool (9) Movement Core (800) Ox15 Location -1/Command Parts ------- > --- POWER (3) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Maneuvering Thrusters Improved Focal Shield > --- WEAPON (2) ------- Hypervelocity Mass Driver > --- INVENTORY (4) ---- Phase Gun Heavy Disruptor Cannon Plasma Sword Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Large Storage Unit Experimental Energy Well Experimental Signal Interpreter Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter Improved Propulsion Shielding Advanced Force Field Phase Redirector > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Diametric Drive Improved Diametric Drive Experimental Q-thruster Advanced Sensor Array Advanced Hardlight Generator Subatomic Replicator Hypervelocity Railgun [Rating: 218] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Long-range Missile Launcher Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 . 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 7 | . . 1 1 . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Utility 9 | . . 1 1 . . . . . 2 . . . . 1 . . . . . . . . . 1 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 334 | 3 16 22 29 16 30 2 . . 3 1 4 1 . 13 . . 15 2 8 . . 4 . 27 7 13 8 2 108 Power 40 | . 2 2 2 2 6 . . . . . 1 . . 2 . . 4 . 1 . . . . . . . 2 . 16 Engine 7 | . 2 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . 1 1 5 . . . . . 1 . . 2 . . 3 . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . 16 Propulsion 79 | 2 2 10 11 5 9 . . . . . 1 . . 1 . . 2 . 2 . . . . 3 1 1 . . 29 Treads 29 | 2 2 10 2 5 . . . . . . . . . . . . . . . . . . . . . . . . 8 Leg 7 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Flight 34 | . . . . . 8 . . . . . 1 . . 1 . . 2 . 2 . . . . 3 1 1 . . 15 Utility 134 | . 2 2 7 . 7 2 . . 3 1 1 . . 8 . . 8 2 4 . . 4 . 23 4 9 6 2 39 Device 76 | . . . . . 1 1 . . 2 . 1 . . 3 . . 6 1 2 . . 3 . 16 2 3 4 2 29 Storage 11 | . 2 2 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . 2 1 . . Processor 13 | . . . . . . 1 . . . . . . . 2 . . 1 . 1 . . . . 1 . 2 . . 5 Hackware 10 | . . . . . 4 . . . 1 1 . . . 1 . . . . 1 . . . . . 2 . . . . Protection 22 | . . . 6 . 1 . . . . . . . . 1 . . 1 1 . . . 1 . 5 . 1 1 . 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon 81 | 1 10 8 9 9 8 . . . . . 1 1 . 2 . . 1 . 1 . . . . 1 2 3 . . 24 Energy Gun 15 | . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 10 Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 29 | 1 4 6 7 5 4 . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 12 | . 2 1 1 1 . . . . . . 1 . . 1 . . 1 . 1 . . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 3 . . . . . . 1 . 1 . . . . . . . . . 1 . 2 . . 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 1 1 3 3 . . . . . . . . 1 . . 4 . 1 . . 3 . 10 1 5 3 . 16 Parts Lost 87 | . 3 . 6 1 1 . . . . . . . . . . . . 1 . . . . . 8 1 . 2 . 64 Power 13 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 Propulsion 23 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 19 Utility 36 | . . . 1 . . . . . . . . . . . . . . . . . . . . 8 1 . 1 . 25 Weapon 15 | . 1 . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 11 Highest Loss Streak 20 | . 2 . 1 1 1 . . . . . . . . . . . . 1 . . . . . 2 1 . 1 . 20 Average Slot Usage (%) 89 | . 97 100 93 99 88 89 92 92 93 93 92 93 93 93 100 100 98 99 86 89 89 87 89 86 85 80 81 83 67 Engine 3 | . 13 11 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 2 2 7 15 15 15 13 13 13 13 13 11 11 11 10 11 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 4 4 4 8 8 Treads 12 | . 28 33 12 35 23 . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 1 | . . . 14 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 6 38 38 38 33 33 33 33 33 33 35 35 35 35 42 42 42 42 42 37 30 30 30 28 12 Device 7 | . . . . . . 4 7 7 13 13 12 13 13 10 11 11 14 20 15 15 15 13 15 15 25 20 19 19 12 Storage 14 | . 26 33 27 27 20 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 8 2 Processor 5 | . . . . . . 4 7 7 6 6 6 6 6 5 5 5 8 11 10 10 10 10 10 9 8 12 13 12 17 Hackware 3 | . . . . . 3 9 7 7 13 13 13 13 13 16 17 17 7 . 1 5 5 5 5 1 . . . . . Protection 3 | . . . 8 9 4 . . . . . . . . . . . 2 2 . . . . . 5 4 3 4 4 2 Energy Gun 1 | . 5 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 7 | . 21 21 13 16 12 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 7 7 7 6 6 . 6 6 5 5 5 5 5 5 5 5 5 5 6 7 3 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 10 57 79 87 81 81 28 28 28 29 29 30 29 29 33 33 33 38 38 53 53 53 53 53 73 91 100 90 94 118 Greatest Support 122 | 40 40 60 80 80 80 30 30 30 30 30 30 30 30 35 35 35 43 43 53 53 53 53 53 78 91 94 94 94 122 Greatest Overweight (x) 7 | . 1 1 7 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . 4 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 18 24 24 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 10 10 10 10 10 Average Capacity 14 | 6 13 23 24 24 21 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 5 Most Carried 24 | 6 15 24 24 24 24 8 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Carried 13 | 4 8 20 23 23 21 6 7 8 7 8 7 7 7 7 8 8 7 8 7 8 8 7 8 9 9 9 8 7 4 Final Capacity 24 | 6 18 24 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 4 Final Carried 24 | 4 15 24 24 24 8 6 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 8 8 10 10 8 6 10 4 Class Distribution -------------------- 36% | Hauler-Mutant 22% | Sprinter 17% | Hacker-Sprinter 8% | Mutant 6% | Scavenger-Mutant 5% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -2/Section 7 Generator-Sprinter | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Matter Collected 6843 | 208 488 771 1109 733 825 . 30 . 30 10 74 . 67 100 . 30 . 132 123 20 . 50 . 267 140 135 . 11 1490 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9244 | . 794 1493 1540 1455 1217 . . . . . 58 . . 422 . . . 28 120 . 140 199 . 181 26 430 15 11 1115 Parts 525 | . 58 110 95 83 64 . . . . . 6 . . 24 . . . 4 6 . 3 1 . 8 3 15 3 2 40 Haulers Intercepted 27 | . 2 4 3 6 4 . . . . . . . . 3 . . . . 1 . . . . 2 . 2 . . . Recyclers Shooed 13 | . . 2 2 2 5 . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 3 . . . . 5 . 4 . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Combat Hostiles Destroyed 129 | . 13 24 32 20 11 . . . . . 13 . . 1 . . . 2 . . . . . . 1 . . . 12 Melee 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Guns 92 | . 10 21 31 18 11 . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 29 | . 3 3 1 2 . . . . . . 13 . . . . . . 2 . . . . . . 1 . . . 4 Classes Destroyed 18 | . 8 1 2 1 1 . . . . . 1 . . 1 . . . . . . . . . . 1 1 . . 1 Worker 15 | . 1 3 3 2 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Builder 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 27 | . 2 4 3 6 4 . . . . . . . . 3 . . . . 1 . . . . 2 . 2 . . . Recycler 12 | . 2 2 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 10 | . 3 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 26 | . 3 5 3 2 3 . . . . . . . . 5 . . . . 1 . . . . . . 2 . . 2 Swarmer 25 | . 3 6 9 2 . . . . . . 3 . . . . . . 2 . . . . . . . . . . . Grunt 50 | . 10 11 15 6 3 . . . . . . . . . . . . . . . . . . . . . . . 5 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 28 | . . 7 6 11 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 6 6 5 4 . . . . . 10 . . 1 . . . 2 1 . . . . 1 2 2 1 1 3 Combat Bots Only 10 | . 3 4 4 3 3 . . . . . 10 . . 1 . . . 2 . . . . . . 1 . . . 3 Max Kills in Single Turn 5 | . 1 3 1 1 1 . . . . . 5 . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 1 1 . . . . . . 5 . . . . . . 1 . . . . . . 1 . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Damage Taken 19325 | . 858 849 1598 1269 1081 . . . 12 . 145 . 86 208 . . . 326 25 . . . . 1566 90 94 627 44 10447 Core 3072 | . 95 110 144 106 105 . . . 12 . 14 . 31 93 . . . 118 . . . . . 365 20 . 103 . 1756 Absorbed by Shields 1561 | . . . . . . . . . . . . . . . . . . . . . . . . . 92 99 178 . 1192 Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Redirected to Core 176 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176 Core Remaining (%) 78 | 100 62 72 . 54 . . . 85 . . . . 93 . . . . 78 . . . . 100 66 . . 77 . . Volleys Fired 546 | 3 77 94 139 101 77 . . . . . 7 . . . . . . 2 . . . . . . 3 1 . . 42 Largest 2 | 2 2 2 2 2 2 . . . . . 1 . . . . . . 1 . . . . . . 1 1 . . 2 Hottest 188 | 40 60 46 80 80 76 . . . . . 36 . . . . . . 43 . . . . . . 60 . . . 188 Shots Fired 1014 | 6 137 186 266 199 153 . . . . . 7 . . . . . . 2 . . . . . . 3 1 . . 54 Gun 960 | 6 132 184 263 196 148 . . . . . . . . . . . . . . . . . . . . . . . 31 Cannon 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 3 Launcher 46 | . 5 2 3 3 . . . . . . 7 . . . . . . 2 . . . . . . 3 1 . . 20 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 861 | 6 115 184 228 168 153 . . . . . . . . . . . . . . . . . . . . . . . 7 Thermal 91 | . . . 35 28 . . . . . . . . . . . . . . . . . . . . . 1 . . 27 Explosive 45 | . 5 2 3 3 . . . . . . 7 . . . . . . 2 . . . . . . 3 . . . 20 Electromagnetic 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 2 8 13 19 19 10 . . . . . 3 . . . . . . 4 . . . . . . . . . . 18 Robot Miss Streak 5 | 1 3 2 5 3 5 . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 750 | 3 88 125 169 148 103 . . . . . 3 . . 15 . . . 1 3 . 2 4 . 11 2 10 1 1 61 Core Hits 392 | 1 44 61 82 54 42 . . . . . 18 . . 9 . . . 4 2 . 2 2 . 3 4 8 1 1 54 Critical Hits 24 | . 1 2 2 2 2 . . . . . . . . . . . . . . . . . . . . 2 . . 13 Critical Kills 3 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 15 | . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 9 Melee Attacks 428 | . 3 1 . 3 18 . 1 . 5 . 2 . 5 68 . . . 1 28 1 2 4 . 131 34 38 15 11 57 Impact 7 | . 3 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 418 | . . . . . 18 . 1 . 5 . 2 . 5 68 . . . 1 28 1 2 4 . 131 32 37 15 11 57 Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Sneak Attacks 27 | . . . . . 4 . . . . . . . . 4 . . . . 2 . . . . 6 . 4 1 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27072 | 16 1361 2012 3055 2979 3025 . . . . . 674 . . 1305 . . . 262 277 . 243 551 . 1226 433 2913 416 271 6053 Guns 10570 | 16 1005 1820 2746 2567 1860 . . . . . . . . . . . . . . . . . . . . . . . 556 Cannons 146 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . . 67 Explosions 5156 | . 356 186 309 377 . . . . . . 674 . . . . . . 262 . . . . . . 277 1092 . . 1623 Melee 11143 | . . . . . 1086 . . . . . . . . 1305 . . . . 277 . 243 551 . 1226 156 1821 416 271 3791 Ramming 57 | . . 6 . 35 . . . . . . . . . . . . . . . . . . . . . . . . 16 Kinetic 9196 | 16 829 1820 2375 2153 1939 . . . . . . . . . . . . . . . . . . . . . . . 64 Thermal 2535 | . 99 . 371 414 . . . . . . . . . . . . . . . . . . . . . 1092 . . 559 Explosive 3907 | . 199 186 309 377 . . . . . . 674 . . . . . . 262 . . . . . . 277 . . . 1623 Electromagnetic 234 | . 234 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11143 | . . . . . 1086 . . . . . . . . 1305 . . . . 277 . 243 551 . 1226 156 1821 416 271 3791 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 2 . . . 3 3 3 . . . . . . . . . . . . . . . . 11 . 2 3 . 8 Average Corruption 4 | . 2 . . . 1 3 3 . . . . . . . . . . . . . . . . 7 . 2 2 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 117 | . 12 . . . 5 . . . . . . . . . . . . . . . . . . 14 . 7 2 . 77 Message Errors 19 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . 14 Matter Fused 20 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 17 Heat Flow Errors 15 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 11 Energy Discharges 12 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 . 6 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 16 | . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 10 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Targeting Errors 15 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . 2 . 2 . . 6 Weapon Failures 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2127 | . . . 11 90 257 . . . . . 11 . . 160 . . . . . . . 218 . 344 31 481 . . 524 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 171 | . . . 11 90 . . . . . . 11 . . . . . . . . . . . . . . . . . 59 Melee 1956 | . . . . . 257 . . . . . . . . 160 . . . . . . . 218 . 344 31 481 . . 465 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . 238 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . 119 Shots 7 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 7 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 7 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 291 | . 291 4 240 219 155 55 110 45 . . . . 1 94 . . 4 18 88 98 88 52 . 260 32 224 4 . 234 Average Temperature 40 | . 59 2 49 44 34 28 39 14 . . . . 1 33 . . 4 13 28 31 34 25 . 78 15 141 2 . 86 Received Heat Transfer 3092 | . 291 309 594 396 258 . . . 20 . 20 . 12 21 . . . 39 9 . . . . 45 12 8 70 . 988 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2322 | . 100 . 740 777 . . . . . . . . . . . . . . . . . . . . . 40 . . 665 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Peak Influence 1860 | . 217 398 819 530 286 . . . 96 . . . . 561 . . . . 307 . . . . 1299 1061 1100 767 499 1860 Initial 724 | . . 46 125 290 142 . . . . . . . . 9 . . . . 128 . . . . . 724 475 506 460 319 Average 472 | . 92 176 531 331 177 . . . 42 . . . . 199 . . . . 201 . . . . 349 799 694 640 462 1288 Maximum Alert Level 5 | . 1 1 3 2 1 . . . . . . . . 2 . . . . 1 . . . . 4 3 4 3 2 5 Low Security (%) 33 | 100 82 53 11 4 64 . . . 100 . . . . 65 . . . . 55 . . . . 51 . . . . . Level 1 24 | . 17 46 20 69 35 . . . . . . . . . . . . . 44 . . . . 22 . . . . 2 Level 2 16 | . . . 41 25 . . . . . . . . . 34 . . . . . . . . . 4 . 56 79 100 2 Level 3 11 | . . . 26 . . . . . . . . . . . . . . . . . . . . 13 100 41 20 . 19 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 . . 50 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 4 6 1 4 . . . 4 . . . . 4 . . . . 1 . . . . 4 3 1 5 1 5 Investigation 15 | . 1 3 1 . . . . . 2 . . . . 2 . . . . . . . . . 1 . 1 2 1 1 Extermination 11 | . . . . . 2 . . . 1 . . . . 1 . . . . 1 . . . . 3 1 . 1 . 1 Reinforcement 14 | . 3 1 4 1 2 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Assault 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Distress Signals 15 | . 2 . 4 2 . . . . 1 . . . . 1 . . . . . . . . . 2 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 495 | . 25 29 63 27 26 . . . 7 . 14 . 1 16 . . . 13 5 . . . . 90 18 12 43 1 105 Peak Tracking Total 27 | . 4 4 6 3 4 . . . 6 . 10 . 1 4 . . . 10 2 . . . . 19 14 5 27 3 13 Tactical Retreats 79 | . . . 3 4 . . . . 3 . 1 . 1 3 . . . 4 1 . . . . 19 2 1 3 1 33 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Traps Triggered 11 | . 2 1 . 1 2 . . . 1 . . . . . . . . . 1 . . . . . . 1 . 2 . Indirectly 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . 2 6 . . . . . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Machines Disabled 30 | . 5 4 2 2 . . . . . . . . . . . . . . . . . . . . . 7 5 . 5 Max in Single Turn 2 | . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Garrison Access 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Machines Accessed 85 | . 4 11 8 10 5 . 1 . 1 . . 4 . 10 . 1 4 . 3 . . 7 . 8 3 2 1 . 2 Terminals 27 | . 4 6 5 8 3 . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 1 . . . . Repair Stations 11 | . . 2 . . 1 . . . . . . . . 1 . . . . 1 . . . . 2 1 1 . . 2 Recycling Units 8 | . . 1 . 1 1 . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . Scanalyzers 8 | . . 2 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . Garrison Access 9 | . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 2 1 1 . . . Total Hacks 277 | . 15 39 36 28 14 . 3 . 1 . . 25 . 30 . 1 10 . 7 . . 44 . 12 5 4 1 . 2 Successful 196 | . 5 25 25 16 8 . 3 . 1 . . 25 . 20 . 1 10 . 4 . . 44 . 6 1 2 . . . Failed 81 | . 10 14 11 12 6 . . . . . . . . 10 . . . . 3 . . . . 6 4 2 1 . 2 Catastrophic 8 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 268 | . 6 9 5 11 6 . . . 17 . . . . 43 . . 1 . 10 . . . . 53 13 27 33 9 25 Terminals 95 | . 15 24 22 25 8 . . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . . . . . . . 11 . . . . . . . . . 4 2 . . . . Repair Stations 20 | . . 5 . . 1 . . . . . . . . 2 . . . . 4 . . . . 3 1 2 . . 2 Recycling Units 18 | . . 4 . 2 5 . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . Scanalyzers 31 | . . 6 12 . . . . . . . . . . 10 . . . . 2 . . . . . . . 1 . . Garrison Access 14 | . . . 2 1 . . . . 1 . . . . 4 . . . . . . . . . 2 2 2 . . . Terminal Hacks 119 | . 3 13 8 10 2 . 3 . . . . 25 . . . 1 10 . . . . 44 . . . . . . . Record 54 | . . . . . . . . . . . . 11 . . . 1 8 . . . . 34 . . . . . . . Part Schematic 10 | . . . . . . . 3 . . . . 5 . . . . . . . . . 2 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . 2 1 . . . . Load Schematic 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . 1 1 . . . . Build 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . 4 . . . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . . . Scan Component 6 | . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . Repair 5 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Recycling Unit Hacks 9 | . . 1 . 1 2 . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . 1 . 1 1 . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . Scanalyzer 29 | . . 6 12 . . . . . . . . . . 10 . . . . 1 . . . . . . . . . . Insert Component 15 | . . 3 5 . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . Analyze 14 | . . 3 7 . . . . . . . . . . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Seal Access 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 1 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 12 | . 2 . 4 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 4 10 7 8 5 . . . . . . . . 7 . . . . 2 . . . . 5 3 1 1 . 2 Full Trace Events 5 | . 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 114 | . . 3 3 . . . 3 . . . . 5 . 49 . . . . . . . 2 . 13 . 12 24 . . Parts Built 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . Matter 749 | . . . . . . . . . . . . . . 603 . . . . . . . . . 146 . . . . . Time 233 | . . . . . . . . . . . . . . 160 . . . . . . . . . 73 . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . Parts Repaired 5 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Time 179 | . . 52 . . . . . . . . . . . . . . . . 19 . . . . 70 . 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . 9 . 9 9 . . . . . . . . 2 . . . . 2 . . . . 5 . . . . . Parts Scanalyzed 11 | . . 3 4 . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Part Schematics Acquired 9 | . . 3 3 . . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Total Allies 46 | . . . . . . . 6 . 1 . . . 1 . . . . . . . . . . 5 5 . . 3 25 Largest Group 14 | . . . . . . . 6 6 6 . . . 1 . . . . . . . . . . 3 3 . . 3 14 Highest-Rated Group 1549 | . . . . . . . 206 206 206 . . . 94 . . . . . . . . . . 140 210 . . 138 1549 Highest-Rated Ally 268 | . . . . . . . 39 39 39 . . . 94 . . . . . . . . . . 70 70 . . 46 268 Zionite Dispatches 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 3 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 DROP 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 184 | . . . . . . . . . 15 . . . 9 . . . . . . . . . . 5 6 . . 24 125 Total Damage 11350 | . . . . . . . . . 341 . . . 258 . . . . . . . . . . 44 102 . . 334 10271 Kills 30 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 26 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 2 1 . 2 2 . 2 . 1 1 . 2 . . 3 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 58 | . . . . . . . . . 4 . . . . 12 . . . . 2 . . . . 12 2 8 10 2 6 Main Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Branch Access 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 1 1 Emergency Access 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . 1 Guard Positions 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Prototype Stockpiles 7 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 1 . 1 Component Schematics 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . Prototype Schematics 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . Unaware Analyses 5 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Active Garrisons 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Turns Passed 19320 | 18 1306 1980 2120 2024 1430 25 419 349 428 294 438 22 392 1218 86 190 174 270 282 73 127 46 155 1374 406 410 399 238 2627 Spaces Moved 28359 | 3 566 867 1086 873 1106 74 715 256 591 588 1100 84 903 2203 250 507 477 455 831 332 617 150 736 4549 1311 1303 1516 706 3604 Core 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 3222 | 3 566 867 322 858 504 . . . . . . . . . . . . . . . . . . . . . . . 102 Legs 567 | . . . 500 15 . . . . . . . . . . . . . . . . . . . . . . . . 52 Wheels 264 | . . . 264 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 607 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607 Flight 23695 | . . . . . 602 74 715 256 591 588 1100 84 903 2203 250 507 477 455 831 332 617 150 736 4549 1311 1303 1516 706 2839 Fastest Speed 14 | 160 160 180 100 130 23 23 23 23 23 23 23 23 23 20 20 20 20 20 14 14 14 14 14 14 14 17 17 17 20 Average Speed 43 | 160 177 180 146 184 90 23 23 23 23 23 23 23 23 22 20 20 20 20 14 14 14 14 14 14 16 17 17 17 52 Slowest Speed 250 | 160 180 180 240 230 190 23 23 23 23 23 23 23 23 23 20 20 20 20 14 14 14 14 14 14 17 90 17 17 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . . 1 . . . 2 . 1 . . 4 . . . 1 1 . 1 . . 18 3 4 10 2 17 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Exploration Rate (%) 59 | 2 86 80 75 92 28 18 88 51 14 77 98 69 85 59 54 64 78 52 22 48 78 62 86 85 18 83 72 13 60 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 17 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . 3 . 5 . 2 2 . 2 Known Exits Taken 26 | . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . . . 3 3 . 3 4 . 4 . 3 4 . 2 . 1 2 . 2 . . . . . . Spaces Dug 294 | . 7 . . 1 5 . 1 . 5 . 2 . 5 46 . . . . 17 1 . . . 96 56 19 7 10 16 Terrain Destroyed 1677 | . 83 16 13 33 11 . 1 . 5 . 50 . 5 46 . . . 43 17 1 . . . 96 78 982 7 10 180 Melee 256 | . . . . 1 5 . 1 . 5 . 2 . 5 46 . . . . 17 1 . . . 96 26 19 7 10 15 Projectile 7 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 1414 | . 83 16 13 32 . . . . . . 48 . . . . . . 43 . . . . . . 52 963 . . 164 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Total 33648 | 10 728 1100 1354 1145 1391 82 966 545 870 745 1273 86 1076 2815 285 594 556 627 955 356 652 169 787 5085 1448 1410 1614 798 4126 Wait 3649 | . 53 80 67 128 116 5 249 290 269 157 154 . 169 501 36 88 51 169 59 24 35 2 52 376 79 39 74 78 249 Move 28203 | 2 565 866 1085 872 1103 73 714 255 586 587 1097 83 902 2194 249 506 476 452 828 331 614 149 735 4512 1304 1294 1497 701 3571 Hop 62 | . . . . . 1 . . . 2 . 1 . . 4 . . . 1 1 . 1 . . 18 3 4 8 2 16 Pick Up 145 | . 12 17 11 5 8 . 2 . 3 . 3 1 . 17 . . 1 . 4 . . 2 . 12 10 6 3 3 25 Fast Attach 170 | . 2 1 15 8 11 . . . . . . . . 3 . . 8 . 3 . . 5 . 21 3 9 7 2 72 Attach 90 | . 3 2 3 1 13 2 . . 2 . 2 1 . 4 . . 4 . 5 . . . . 5 4 2 5 . 32 Detach 21 | . . . . . 4 . . . . . . . . . . . 2 . 5 . . 1 . . 1 . . . 8 Swap 86 | 3 11 19 11 7 6 . . . 1 1 2 . . 6 . . 3 2 . . . . . 4 . 3 1 . 6 Drop 240 | 2 2 19 23 15 34 2 . . 2 . 5 1 . 18 . . 11 . 4 . . 6 . 20 12 14 4 1 45 Fire 546 | 3 77 94 139 101 77 . . . . . 7 . . . . . . 2 . . . . . . 3 1 . . 42 Melee 409 | . 3 1 . 3 18 . 1 . 5 . 2 . 5 68 . . . 1 28 1 2 4 . 117 29 38 15 11 57 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 20 | . . . . 2 . . . . . . . . . . . . . . 18 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 19 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 9) 516 | -10/Materials | Discovered new exit (range 15) 953 | -10/Materials | Discovered new exit (range 11) 1117 | -10/Materials | Discovered new exit (range 14) 1325 | -10/Materials | Entered another Materials area 1325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -9/Materials | Repaired Lgt. Armor Plating 1621 | -9/Materials | Build established: Hauler-Mutant 1746 | -9/Materials | Repaired Lgt. Treads 2139 | -9/Materials | Identified exit to Materials 2419 | -9/Materials | Discovered new exit (range 12) 3074 | -9/Materials | Discovered new exit (range 8) 3305 | -9/Materials | Entered another Materials area 3305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3410 | -8/Materials | Identified exit to Storage 3854 | -8/Materials | Discovered new exit (range 9) 4697 | -8/Materials | Discovered new exit (range 9) 5233 | -8/Materials | Discovered new exit (range 7) 5305 | -8/Materials | First assault squad dispatched 5425 | -8/Materials | Entered Storage 6081 | -8/Storage | Used back door to open Recycling access 6081 | -8/Storage | Discovered new exit (range 5) 6613 | -8/Storage | Discovered new exit (range 16) 7449 | -8/Storage | Entered Factory 7449 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7606 | -7/Factory | Discovered new exit (range 7) 8727 | -7/Factory | Identified exit to Lower Caves 8879 | -7/Factory | Entered Lower Caves 8902 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8904 | -7/Lower Caves | Identified exit to Zion 8904 | -7/Lower Caves | Entered Zion 8934 | -7/Zion | Gained Derelict followers 8937 | -7/Zion | System corruption cleaned by Quarantine Array 8968 | -7/Zion | Learned 8 Factory zone layouts 9000 | -7/Zion | Imprinted 9002 | -7/Zion | Declared Zion's savior 9040 | -7/Zion | Learned 4 Factory zone layouts 9139 | -7/Zion | Learned Factory terminal intel 9169 | -7/Zion | Build established: Sprinter 9233 | -7/Zion | Discovered new exit (range 16) 9250 | -7/Zion | Identified exit to Proximity Caves 9323 | -7/Zion | Entered Proximity Caves 9323 | -6/Proximity Caves | Accompanied by 6 allies 9570 | -6/Proximity Caves | Learned 4 Factory zone layouts 9653 | -6/Proximity Caves | Discovered new exit (range 5) 9654 | -6/Proximity Caves | Identified exit to Factory 9672 | -6/Proximity Caves | Entered Factory 9672 | -6/Factory | Accompanied by 6 allies 9672 | -6/Factory | Evolved 2 slots: Utility x2 9673 | -6/Factory | Identified exit to Factory 9674 | -6/Factory | Loaded intel: 20 terminal locations 9696 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9969 | -6/Factory | Build established: Hacker-Sprinter 10000 | -6/Factory | Retrieved Zion intel report: Guard Positions 10015 | -6/Factory | Found Prototype Processor 10051 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10076 | -6/Factory | Retrieved Zion intel report: Branch Access 10076 | -6/Factory | Identified exit to Lower Caves 10077 | -6/Factory | Zion Kinetic Resupply teleported in 10100 | -6/Factory | Entered Lower Caves 10101 | -6/Lower Caves | Learned Factory emergency access door positions 10134 | -6/Lower Caves | Encountered a Warlord checkpoint 10334 | -6/Lower Caves | Spotted B-75 Beast 10342 | -6/Lower Caves | Learned Factory non-interactive machine intel 10387 | -6/Lower Caves | Discovered new exit (range 15) 10394 | -6/Lower Caves | Identified exit to Lower Caves 10394 | -6/Lower Caves | Entered another Lower Caves area 10399 | -6/Lower Caves | Discovered exit to Factory (range 15) 10625 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10628 | -6/Lower Caves | Learned Factory trap positions 10676 | -6/Lower Caves | Destroyed 10 combat bots 10713 | -6/Lower Caves | Discovered new exit (range 14) 10720 | -6/Lower Caves | Identified exit to Data Miner 10832 | -6/Lower Caves | Entered Data Miner 10835 | -6/Data Miner | Discovered new exit (range 6) 10839 | -6/Data Miner | Met Data Miner 10844 | -6/Data Miner | Learned location of Section 7 (-2) 10844 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10848 | -6/Data Miner | Received God Mode back door access code from Data Miner 10854 | -6/Data Miner | Identified exit to Proximity Caves 10854 | -6/Data Miner | Entered Proximity Caves 10878 | -5/Proximity Caves | Spotted B-75 Beast 10922 | -5/Proximity Caves | Learned 4 Factory zone layouts 10939 | -5/Proximity Caves | Learned Factory terminal intel 11246 | -5/Proximity Caves | Entered Factory 11246 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11248 | -5/Factory | Loaded intel: 113 trap records 11250 | -5/Factory | Loaded intel: 250 non-interactive machine locations 11251 | -5/Factory | Loaded intel: 22 terminal locations 11260 | -5/Factory | Identified Exp. Targeting Computer 11282 | -5/Factory | Discovered new exit (range 12) 11285 | -5/Factory | Identified exit to Factory 11353 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11382 | -5/Factory | Found Prototype Launcher 11431 | -5/Factory | Retrieved Zion intel report: Component Schematics 11454 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11481 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11507 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11513 | -5/Factory | Retrieved Zion intel report: Branch Access 11513 | -5/Factory | Identified exit to Upper Caves 11513 | -5/Factory | Identified exit to Extension 11515 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11525 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11525 | -5/Factory | Identified Scatter Rocket Array 11536 | -5/Factory | Discovered exit to Factory (range 15) 11708 | -5/Factory | Retrieved Zion intel report: Emergency Access 11721 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11882 | -5/Factory | Fabricated Exp. Signal Interpreter? 12014 | -5/Factory | Fabricated Adv. Power Amplifier (x1) 12047 | -5/Factory | Local fabrication network quarantined 12383 | -5/Factory | Incoming investigation squad redirected 12398 | -5/Factory | Discovered exit to Factory (range 6) 12412 | -5/Factory | Retrieved Zion intel report: Main Access 12430 | -5/Factory | Spotted B-75 Beast 12435 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12464 | -5/Factory | Entered Upper Caves 12465 | -5/Upper Caves | Learned Factory stockpile data 12537 | -5/Upper Caves | Discovered new exit (range 12) 12539 | -5/Upper Caves | Identified exit to Upper Caves 12550 | -5/Upper Caves | Entered another Upper Caves area 12602 | -5/Upper Caves | Learned Factory terminal intel 12666 | -5/Upper Caves | Discovered new exit (range 13) 12668 | -5/Upper Caves | Identified exit to Warlord 12740 | -5/Upper Caves | Entered Warlord 12791 | -5/Warlord | Found Prototype Device 12791 | -5/Warlord | Identified Minesniffer Drone Bay 12796 | -5/Warlord | Rebuked by Warlord 12802 | -5/Warlord | Opened Warlord's prototype stash 12804 | -5/Warlord | Found Prototype Device 12804 | -5/Warlord | Identified Exp. Cloaking Device 12809 | -5/Warlord | Found Prototype Device 12809 | -5/Warlord | Identified Thermal Barrier 12814 | -5/Warlord | Found Prototype Reactor 12814 | -5/Warlord | Identified Vortex Chain Reactor 12820 | -5/Warlord | Warlord's base attacked by MAIN.C 12894 | -5/Warlord | Opened side exit 12912 | -5/Warlord | Discovered new exit (range 11) 12914 | -5/Warlord | Identified exit to Proximity Caves 12914 | -5/Warlord | Entered Proximity Caves 12915 | -4/Proximity Caves | Learned Research emergency access door positions 13094 | -4/Proximity Caves | Build established: Sprinter 13099 | -4/Proximity Caves | Learned location of Armory (-4) 13157 | -4/Proximity Caves | Spotted B-86 Titan 13183 | -4/Proximity Caves | Discovered exit to Factory (range 6) 13184 | -4/Proximity Caves | Entered Factory 13184 | -4/Factory | Evolved 2 slots: Propulsion x2 13186 | -4/Factory | Loaded intel: 20 terminal locations 13370 | -4/Factory | Retrieved Zion intel report: Branch Access 13370 | -4/Factory | Identified exit to Upper Caves 13370 | -4/Factory | Identified exit to Armory 13391 | -4/Factory | Discovered new exit (range 15) 13402 | -4/Factory | Found Prototype Launcher 13402 | -4/Factory | Identified Com. Tesla Bomb Launcher 13428 | -4/Factory | Retrieved Zion intel report: Guard Positions 13449 | -4/Factory | Repaired Imp. Propulsion Shielding 13466 | -4/Factory | Entered Upper Caves 13481 | -4/Upper Caves | Spotted B-86 Titan 13538 | -4/Upper Caves | Discovered new exit (range 9) 13539 | -4/Upper Caves | Identified exit to Upper Caves 13539 | -4/Upper Caves | Entered another Upper Caves area 13546 | -4/Upper Caves | Discovered new exit (range 5) 13547 | -4/Upper Caves | Identified exit to Research 13586 | -4/Upper Caves | Learned Research interactive machine intel 13643 | -4/Upper Caves | Discovered new exit (range 8) 13659 | -4/Upper Caves | Identified exit to Zhirov 13666 | -4/Upper Caves | Entered Zhirov 13666 | -4/Zhirov | Discovered new exit (range 3) 13669 | -4/Zhirov | Met Zhirov 13673 | -4/Zhirov | Learned location of Quarantine (-2) 13673 | -4/Zhirov | Learned location of Testing (-3) 13673 | -4/Zhirov | Learned location of Command (-1) 13675 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13679 | -4/Zhirov | Found Alien Artifact 13679 | -4/Zhirov | Identified Integrated Dissipator 13679 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13706 | -4/Zhirov | Found Alien Artifact 13712 | -4/Zhirov | Identified exit to Proximity Caves 13712 | -4/Zhirov | Entered Proximity Caves 13832 | -3/Proximity Caves | Discovered exit to Research (range 14) 13867 | -3/Proximity Caves | Entered Research 13867 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13869 | -3/Research | Loaded intel: 41 interactive machine locations 13977 | -3/Research | Repaired Imp. Cesium-ion Thruster 14035 | -3/Research | Retrieved Zion intel report: Trap Installations 14283 | -3/Research | Retrieved Zion intel report: Guard Positions 14381 | -3/Research | Retrieved Zion intel report: Active Garrisons 14396 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14562 | -3/Research | Spotted B-86 Titan 14565 | -3/Research | Zion Fire squad teleported in 14580 | -3/Research | Retrieved Zion intel report: Emergency Access 14587 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14602 | -3/Research | Found Prototype Device 14602 | -3/Research | Identified EM Dispersion Field 14628 | -3/Research | Found Prototype Slashing Weapon 14628 | -3/Research | Identified Vibroblade 14658 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14658 | -3/Research | Discovered new exit (range 13) 14659 | -3/Research | Identified exit to Research 14687 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14691 | -3/Research | Retrieved Zion intel report: Main Access 14703 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14875 | -3/Research | Crushed by falling debris 14899 | -3/Research | Identified Transdimensional Reconstructor 14899 | -3/Research | Warped through subspace 14913 | -3/Research | Found Prototype Processor 14983 | -3/Research | Spotted B-86 Titan 14989 | -3/Research | Found Exp. Signal Interpreter 14996 | -3/Research | Spotted B-86 Titan 14996 | -3/Research | Retrieved Zion intel report: Component Schematics 14997 | -3/Research | Zion Hacker squad teleported in 15104 | -3/Research | Fabricated Adv. Sensor Array? 15105 | -3/Research | Identified Exp. Melee Analysis Suite 15106 | -3/Research | System corruption reached 10% 15229 | -3/Research | Retrieved Zion intel report: Active Terminals 15241 | -3/Research | Entered another Research area 15241 | -2/Research | Evolved 2 slots: Utility x2 15242 | -2/Research | Identified exit to Quarantine 15247 | -2/Research | Zion Hacking Resupply teleported in 15385 | -2/Research | Retrieved Zion intel report: Emergency Access 15539 | -2/Research | First assault squad dispatched 15589 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15590 | -2/Research | Zion Hacker squad teleported in 15593 | -2/Research | Found Prototype Launcher 15615 | -2/Research | Spotted B-90 Cyclops 15618 | -2/Research | Found Enh. Force Lance 15633 | -2/Research | Identified Hellfire Missile Launcher 15647 | -2/Research | Zion Offense Resupply teleported in 15647 | -2/Research | Entered Quarantine 15674 | -2/Quarantine | Found Alien Slashing Weapon 15674 | -2/Quarantine | Identified Sigix Broadsword 15685 | -2/Quarantine | Incoming investigation squad redirected 15692 | -2/Quarantine | Repaired Imp. Propulsion Shielding? 15736 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 15745 | -2/Quarantine | Retrieved Zion intel report: Branch Access 15746 | -2/Quarantine | Found Transdimensional Reconstructor 15753 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15756 | -2/Quarantine | Spotted Alpha 7 15757 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 15766 | -2/Quarantine | Found Alien Launcher 15787 | -2/Quarantine | Found Alien Artifact 15787 | -2/Quarantine | Identified Phase Redirector 15859 | -2/Quarantine | Found Alien Artifact 15859 | -2/Quarantine | Identified Subatomic Replicator 15894 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 15942 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15944 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15986 | -2/Quarantine | Discovered new exit (range 15) 15987 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 15989 | -2/Quarantine | Identified exit to Access 16036 | -2/Quarantine | Identified Sigix Terminator 16038 | -2/Quarantine | Fired Sigix Terminator 16042 | -2/Quarantine | Spotted Fortress 16056 | -2/Quarantine | Discovered new exit (range 7) 16057 | -2/Quarantine | Identified exit to Section 7 16057 | -2/Quarantine | Entered Section 7 16076 | -2/Section 7 | Incoming investigation squad redirected 16096 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16119 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 16140 | -2/Section 7 | Spotted B-90 Cyclops 16148 | -2/Section 7 | Incoming investigation squad redirected 16189 | -2/Section 7 | Found Integrated Dissipator 16189 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16197 | -2/Section 7 | Spotted B-90 Cyclops 16199 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 16208 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 16210 | -2/Section 7 | Spotted Executioner 16210 | -2/Section 7 | Spotted Executioner 16216 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 16217 | -2/Section 7 | Spotted B-99 Colossus 16229 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 16235 | -2/Section 7 | Found Alien Artifact 16235 | -2/Section 7 | Identified LRC Insulator 16235 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 16240 | -2/Section 7 | Found Alien Artifact 16240 | -2/Section 7 | Identified LRC Armor 16240 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16309 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 16336 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 16340 | -2/Section 7 | Retrieved Zion intel report: Branch Access 16340 | -2/Section 7 | Found Alien Artifact 16343 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 16357 | -2/Section 7 | First assault squad dispatched 16376 | -2/Section 7 | Spotted Alpha 7 16376 | -2/Section 7 | Spotted Alpha 7 16378 | -2/Section 7 | Warped through subspace 16380 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 16380 | -2/Section 7 | Warped through subspace 16385 | -2/Section 7 | Incoming assault squad redirected 16386 | -2/Section 7 | Found Transdimensional Reconstructor 16454 | -2/Section 7 | Discovered exit to Access (range 15) 16456 | -2/Section 7 | Entered Access 16456 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16466 | -1/Access | Allied Derelicts emerged from ambush trap array 16622 | -1/Access | Incoming investigation squad redirected 16675 | -1/Access | Retrieved Zion intel report: Branch Access 16675 | -1/Access | Identified exit to Command 16683 | -1/Access | Retrieved Zion intel report: Active Terminals 16694 | -1/Access | Entered Command 16722 | -1/Command | Build established: Generator-Sprinter 16735 | -1/Command | Retrieved Zion intel report: Trap Installations 16746 | -1/Command | Incoming investigation squad redirected 16750 | -1/Command | Disengaged cave seal 16944 | -1/Command | First assault squad dispatched 16991 | -1/Command | Retrieved Zion intel report: Component Stockpiles 17033 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 17076 | -1/Command | Spotted B-99 Colossus 17077 | -1/Command | Spotted Alpha 7 17077 | -1/Command | Spotted Striker 17081 | -1/Command | Spotted Executioner 17081 | -1/Command | Spotted Executioner 17085 | -1/Command | Spotted Alpha 7 17085 | -1/Command | Spotted Executioner 17085 | -1/Command | Spotted Executioner 17085 | -1/Command | Spotted Striker 17197 | -1/Command | Spotted M Guard 17197 | -1/Command | Spotted M Guard 17197 | -1/Command | Spotted Combat Programmer 17197 | -1/Command | Spotted Combat Programmer 17201 | -1/Command | Failed to warp due to unstable space 17215 | -1/Command | Spotted B-99 Colossus 17217 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 17239 | -1/Command | Incoming assault squad redirected 17240 | -1/Command | Retrieved Zion intel report: Branch Access 17337 | -1/Command | Retrieved Zion intel report: Emergency Access 17352 | -1/Command | Destroyed Combat Programmer 17366 | -1/Command | Destroyed Combat Programmer 17375 | -1/Command | Found Prototype Processor 17375 | -1/Command | Identified Exp. Target Analyzer 17402 | -1/Command | Met MAIN.C 17409 | -1/Command | 0b10 Conduit disabled 17433 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 17468 | -1/Command | Incoming assault squad redirected 17476 | -1/Command | Core integrity fell below 50% 17494 | -1/Command | Found Prototype Energy Cannon 17494 | -1/Command | Identified EMDS 17512 | -1/Command | Lost 20 parts (3p7n7u3w) 17531 | -1/Command | Found Centrium Greatsword 17624 | -1/Command | Destroyed Striker 17644 | -1/Command | Found Gamma Bomb Array 17733 | -1/Command | Build established: Scavenger-Mutant 18024 | -1/Command | Terminal network hard line cut 18448 | -1/Command | Found Antimissile System 18506 | -1/Command | Lost 9 parts (1p3n2u3w) 18598 | -1/Command | Phase Generator disabled 18629 | -1/Command | Lost 4 parts (2n2u) 18773 | -1/Command | Incoming assault squad redirected 18796 | -1/Command | Core integrity fell below 20% 18875 | -1/Command | Lost 13 parts (2p3n4u4w) 19001 | -1/Command | Found Prototype Device 19001 | -1/Command | Identified Exp. Shield Generator 19300 | -1/Command | Build established: Generator-Mutant 19321 | -1/Command | Destroyed by M Guard with Advanced Micro-nuke Launcher Last Messages --------------- 19270_ Slug penetrates Door. 19270_ Slug penetrates Wall. 19270_ K-01 Serf cleans the Quantum Router. 19275_ Slug penetrates H-88 Terminator. 19276_ Slug penetrates Wall. 19293_ System corrupted: Component data lost. 19306_ Phase Shifter destroyed. 19310_ System corrupted: Heat flow error (+139). 19311_ The unstable cave ceiling collapses. 19315_ Antigrav Array destroyed. 19315_ Phase Shifter destroyed. 19316_ Lgt. Quantum Reactor destroyed. 19317_ M Guard suffers critical hit. 19317_ Destroyed Prototype Device. 19318_ Penetrated by Slug. 19320_ HV Slug penetrates M Guard. 19320_ M Guard suffers critical hit. 19320_ Destroyed Prototype Launcher. 19320_ Imp. Power Shielding destroyed. 19321_ Phase Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ####????????????????????????# #????????????????? | | #????????????????????????# #????????????????? | | #????????????????????????? #????????????????? | | #######################??# #????????????????? | | /" #??# #????????????????? | | /%" ! #??# #????????????????? | | /" #??# #????????????????? | | ################## #??# ##############???? | | #???????????????# # #?## # # # # ##??? | | #???????????????## ### # # #### | | "#????????????????## T# # # | | """#?????????????????# ## W W # | | """#?????????????????# @ | | """#?????????????????# Y | | " #?????????????????# | | " #?????????????????# Y | | " #?????????????????# | | "" ??????????????????# # W # | | ??????????????????###### ## | | ??????????????????????????### # ## ####### | | ????????????????????????????# ## #### ####?????? | | ????????????????????????????# #?##????#????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????# | | ????????????????????????????# #????????????????# | | ????????????????????????????# #????????????????# | | ????????????????????????????? ?????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 91 Energy Capacity 1530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 70 Corruption Prevention 20 Armor Coverage 400 Resistance: KI 25 Resistance: TH 50 Resistance: EM 75 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 93 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Phasing Sabre | -5/Factory | Scanalyzed Cld. VTOL Module | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Cld. Gravmag System | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Exp. Terrain Scan Processor | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Terrain Scan Processor | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Nuclear Core | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Exp. Weapon Shielding | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Neutron Cannon | -3/Research | Z-intel Corruption Screen | -3/Research | Z-intel Imp. Medium Armor Plating | -3/Research | Z-intel Recalibrator | -3/Research | Z-intel Lrn. Tractor Beam | -3/Research | Z-intel Recoil Nullifier | -3/Research | Z-intel Gyrokinetic Inverter | -3/Research | Z-intel Maneuvering Thrusters | -3/Research | Z-intel Adv. Trap Extractor | -3/Research | Z-intel Biometal Leg | -3/Research | Z-intel Imp. Gyrokinetic Inverter | -3/Research | Z-intel Imp. Antigrav System | -3/Research | Z-intel Adv. Terrain Scan Processor | -3/Research | Z-intel Imp. Force Booster | -2/Quarantine | Z-intel Drone Bay | -2/Quarantine | Z-intel Imp. Shock Absorption System | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Antimissile System | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Adv. Actuator Array | -2/Quarantine | Z-intel Imp. Core Shielding | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Adv. Weight Redist. System | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Hvy. Antimatter Reactor | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Centrium Greatsword | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Neutron Missile Launcher | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Coolant Network | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Imp. Remote Shield | -2/Section 7 | Z-intel Adv. Phase Shifter | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Imp. Target Analyzer | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Gravmag Array | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Exp. Signal Interpreter | x1 | -5/Factory Adv. Power Amplifier | x1 | -5/Factory Adv. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Phase Redirector Subatomic Replicator Sigix Terminator LRC Insulator LRC Armor High-powered Transdimensional Reconstructor Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed EnergyWeightRail Manual? 0 Play Time 05:54:20 Cumulative 137.9 hours Start 2022.01.12 @ 00:00:20 End 2022.01.13 @ 11:58:39 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17fc0687-bd41-4029-b68a-72702fd43023