Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 11:58:39

Player: Floating Point Exception

Result: Destroyed by M Guard with Advanced Micro-nuke Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (214)     1070
Value Destroyed (6883)     6883
Prototype IDs (100)        2000
Alien Tech Used (9)        1800
Bonus (9081)               9081
              TOTAL SCORE: 31134

 Bonus
-------
High Alert Combat Kills    1189
Follower Combat Kills      692
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met MAIN.C                 5000

 Cogmind 
---------
Core Integrity             0/1850
Matter                     294/300
Energy                     430/430
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -1/Command

 Parts 
-------
>               --- POWER (3) --------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION (9) ---
                    (None)
>               --- UTILITY (11) -----
       Advanced Target Analyzer
   Experimental Target Analyzer
       Advanced Core Analyzer
       Advanced Armor Integrity Analyzer
                Maneuvering Thrusters
       Improved Focal Shield
>               --- WEAPON (2) -------
  Hypervelocity Mass Driver
>               --- INVENTORY (4) ----
                Phase Gun
          Heavy Disruptor Cannon
                Plasma Sword

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
                Impulse Thruster Array
         Cooled Q-thruster
>               --- UTILITY ----------
   Experimental Power Amplifier
   Experimental Cooling System
          Large Storage Unit
   Experimental Energy Well
   Experimental Signal Interpreter
       Advanced Core Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Phase Shifter
       Improved Propulsion Shielding
       Advanced Force Field
                Phase Redirector
>               --- WEAPON -----------
                Sigix Broadsword
>               --- INVENTORY --------
                Quantum Reactor
         Cooled Nuclear Pulse Thruster
         Cooled Nuclear Pulse Thruster
                Diametric Drive
       Improved Diametric Drive
   Experimental Q-thruster
       Advanced Sensor Array
       Advanced Hardlight Generator
                Subatomic Replicator
  Hypervelocity Railgun
[Rating: 218]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Armor Integrity Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   2   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   1   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             334  | 3   16  22  29  16  30  2   .   .   3   1   4   1   .   13  .   .   15  2   8   .   .   4   .   27  7   13  8   2   108 
  Power                    40   | .   2   2   2   2   6   .   .   .   .   .   1   .   .   2   .   .   4   .   1   .   .   .   .   .   .   .   2   .   16  
    Engine                 7    | .   2   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   1   1   5   .   .   .   .   .   1   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   16  
  Propulsion               79   | 2   2   10  11  5   9   .   .   .   .   .   1   .   .   1   .   .   2   .   2   .   .   .   .   3   1   1   .   .   29  
    Treads                 29   | 2   2   10  2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Leg                    7    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 34   | .   .   .   .   .   8   .   .   .   .   .   1   .   .   1   .   .   2   .   2   .   .   .   .   3   1   1   .   .   15  
  Utility                  134  | .   2   2   7   .   7   2   .   .   3   1   1   .   .   8   .   .   8   2   4   .   .   4   .   23  4   9   6   2   39  
    Device                 76   | .   .   .   .   .   1   1   .   .   2   .   1   .   .   3   .   .   6   1   2   .   .   3   .   16  2   3   4   2   29  
    Storage                11   | .   2   2   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   
    Processor              13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   1   .   2   .   .   5   
    Hackware               10   | .   .   .   .   .   4   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Protection             22   | .   .   .   6   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   5   .   1   1   .   4   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   81   | 1   10  8   9   9   8   .   .   .   .   .   1   1   .   2   .   .   1   .   1   .   .   .   .   1   2   3   .   .   24  
    Energy Gun             15   | .   2   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Ballistic Gun          29   | 1   4   6   7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               12   | .   2   1   1   1   .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   6   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  52   | .   .   1   1   3   3   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   3   .   10  1   5   3   .   16  
Parts Lost                 87   | .   3   .   6   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   1   .   2   .   64  
  Power                    13   | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   9   
  Propulsion               23   | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Utility                  36   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   1   .   25  
  Weapon                   15   | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  
  Highest Loss Streak      20   | .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   1   .   20  
Average Slot Usage (%)     89   | .   97  100 93  99  88  89  92  92  93  93  92  93  93  93  100 100 98  99  86  89  89  87  89  86  85  80  81  83  67  
  Engine                   3    | .   13  11  5   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   2   7   15  15  15  13  13  13  13  13  11  11  11  10  11  .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   4   4   4   4   8   8   
  Treads                   12   | .   28  33  12  35  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Leg                      1    | .   .   .   14  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   6   38  38  38  33  33  33  33  33  33  35  35  35  35  42  42  42  42  42  37  30  30  30  28  12  
  Device                   7    | .   .   .   .   .   .   4   7   7   13  13  12  13  13  10  11  11  14  20  15  15  15  13  15  15  25  20  19  19  12  
  Storage                  14   | .   26  33  27  27  20  7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   8   2   
  Processor                5    | .   .   .   .   .   .   4   7   7   6   6   6   6   6   5   5   5   8   11  10  10  10  10  10  9   8   12  13  12  17  
  Hackware                 3    | .   .   .   .   .   3   9   7   7   13  13  13  13  13  16  17  17  7   .   1   5   5   5   5   1   .   .   .   .   .   
  Protection               3    | .   .   .   8   9   4   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   5   4   3   4   4   2   
  Energy Gun               1    | .   5   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            7    | .   21  21  13  16  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   1   7   7   7   6   6   .   6   6   5   5   5   5   5   5   5   5   5   5   6   7   3   4   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 10  57  79  87  81  81  28  28  28  29  29  30  29  29  33  33  33  38  38  53  53  53  53  53  73  91  100 90  94  118 
  Greatest Support         122  | 40  40  60  80  80  80  30  30  30  30  30  30  30  30  35  35  35  43  43  53  53  53  53  53  78  91  94  94  94  122 
  Greatest Overweight (x)  7    | .   1   1   7   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   18  24  24  24  24  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   14  10  10  10  10  10  
  Average Capacity         14   | 6   13  23  24  24  21  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  5   
  Most Carried             24   | 6   15  24  24  24  24  8   8   8   8   8   8   8   7   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  
  Average Carried          13   | 4   8   20  23  23  21  6   7   8   7   8   7   7   7   7   8   8   7   8   7   8   8   7   8   9   9   9   8   7   4   
  Final Capacity           24   | 6   18  24  24  24  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  4   
  Final Carried            24   | 4   15  24  24  24  8   6   8   8   8   8   8   7   7   8   8   8   8   8   8   8   8   8   8   10  10  8   6   10  4   

 Class Distribution 
--------------------
 36% | Hauler-Mutant
 22% | Sprinter
 17% | Hacker-Sprinter
  8% | Mutant
  6% | Scavenger-Mutant
  5% | Generator-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hauler-Mutant | -9/Materials
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Storage
      Hauler-Mutant | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Zion
           Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Data Miner
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
           Sprinter | -5/Warlord
           Sprinter | -4/Proximity Caves
           Sprinter | -4/Factory
           Sprinter | -4/Upper Caves
           Sprinter | -4/Upper Caves
           Sprinter | -4/Zhirov
           Sprinter | -3/Proximity Caves
           Sprinter | -3/Research
           Sprinter | -2/Research
           Sprinter | -2/Quarantine
           Sprinter | -2/Section 7
 Generator-Sprinter | -1/Access
   Scavenger-Mutant | -1/Command

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Matter Collected           6843 | 208  488  771  1109 733  825  .    30   .    30   10   74   .    67   100  .    30   .    132  123  20   .    50   .    267  140  135  .    11   1490 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9244 | .    794  1493 1540 1455 1217 .    .    .    .    .    58   .    .    422  .    .    .    28   120  .    140  199  .    181  26   430  15   11   1115 
  Parts                    525  | .    58   110  95   83   64   .    .    .    .    .    6    .    .    24   .    .    .    4    6    .    3    1    .    8    3    15   3    2    40   
Haulers Intercepted        27   | .    2    4    3    6    4    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    2    .    .    .    
Recyclers Shooed           13   | .    .    2    2    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    4    .    .    2    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Combat Hostiles Destroyed  129  | .   13  24  32  20  11  .   .   .   .   .   13  .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   12  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     92   | .   10  21  31  18  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      29   | .   3   3   1   2   .   .   .   .   .   .   13  .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   4   
Classes Destroyed          18   | .   8   1   2   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Worker                   15   | .   1   3   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Builder                  3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   27   | .   2   4   3   6   4   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   
  Recycler                 12   | .   2   2   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 10   | .   3   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  26   | .   3   5   3   2   3   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   
  Swarmer                  25   | .   3   6   9   2   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    50   | .   10  11  15  6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   28   | .   .   7   6   11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   6   6   5   4   .   .   .   .   .   10  .   .   1   .   .   .   2   1   .   .   .   .   1   2   2   1   1   3   
  Combat Bots Only         10   | .   3   4   4   3   3   .   .   .   .   .   10  .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   3   
Max Kills in Single Turn   5    | .   1   3   1   1   1   .   .   .   .   .   5   .   .   1   .   .   .   1   1   .   .   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   1   1   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Qua   Sec   Acc   Com   
Damage Taken               19325 | .     858   849   1598  1269  1081  .     .     .     12    .     145   .     86    208   .     .     .     326   25    .     .     .     .     1566  90    94    627   44    10447 
  Core                     3072  | .     95    110   144   106   105   .     .     .     12    .     14    .     31    93    .     .     .     118   .     .     .     .     .     365   20    .     103   .     1756  
  Absorbed by Shields      1561  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     92    99    178   .     1192  
  Reduced by Siege Mode    31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    
  Redirected to Core       176   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     176   
Core Remaining (%)         78    | 100   62    72    .     54    .     .     .     85    .     .     .     .     93    .     .     .     .     78    .     .     .     .     100   66    .     .     77    .     .     
Volleys Fired              546   | 3     77    94    139   101   77    .     .     .     .     .     7     .     .     .     .     .     .     2     .     .     .     .     .     .     3     1     .     .     42    
  Largest                  2     | 2     2     2     2     2     2     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     2     
  Hottest                  188   | 40    60    46    80    80    76    .     .     .     .     .     36    .     .     .     .     .     .     43    .     .     .     .     .     .     60    .     .     .     188   
Shots Fired                1014  | 6     137   186   266   199   153   .     .     .     .     .     7     .     .     .     .     .     .     2     .     .     .     .     .     .     3     1     .     .     54    
  Gun                      960   | 6     132   184   263   196   148   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    
  Cannon                   8     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Launcher                 46    | .     5     2     3     3     .     .     .     .     .     .     7     .     .     .     .     .     .     2     .     .     .     .     .     .     3     1     .     .     20    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  861   | 6     115   184   228   168   153   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Thermal                  91    | .     .     .     35    28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     27    
  Explosive                45    | .     5     2     3     3     .     .     .     .     .     .     7     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     .     .     20    
  Electromagnetic          17    | .     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         19    | 2     8     13    19    19    10    .     .     .     .     .     3     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     18    
  Robot Miss Streak        5     | 1     3     2     5     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        5     | .     1     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           750   | 3     88    125   169   148   103   .     .     .     .     .     3     .     .     15    .     .     .     1     3     .     2     4     .     11    2     10    1     1     61    
  Core Hits                392   | 1     44    61    82    54    42    .     .     .     .     .     18    .     .     9     .     .     .     4     2     .     2     2     .     3     4     8     1     1     54    
  Critical Hits            24    | .     1     2     2     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     13    
  Critical Kills           3     | .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 15    | .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     9     
Melee Attacks              428   | .     3     1     .     3     18    .     1     .     5     .     2     .     5     68    .     .     .     1     28    1     2     4     .     131   34    38    15    11    57    
  Impact                   7     | .     3     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 418   | .     .     .     .     .     18    .     1     .     5     .     2     .     5     68    .     .     .     1     28    1     2     4     .     131   32    37    15    11    57    
  Piercing                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     
  Sneak Attacks            27    | .     .     .     .     .     4     .     .     .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     .     6     .     4     1     1     5     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           27072 | 16    1361  2012  3055  2979  3025  .     .     .     .     .     674   .     .     1305  .     .     .     262   277   .     243   551   .     1226  433   2913  416   271   6053  
  Guns                     10570 | 16    1005  1820  2746  2567  1860  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     556   
  Cannons                  146   | .     .     .     .     .     79    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     67    
  Explosions               5156  | .     356   186   309   377   .     .     .     .     .     .     674   .     .     .     .     .     .     262   .     .     .     .     .     .     277   1092  .     .     1623  
  Melee                    11143 | .     .     .     .     .     1086  .     .     .     .     .     .     .     .     1305  .     .     .     .     277   .     243   551   .     1226  156   1821  416   271   3791  
  Ramming                  57    | .     .     6     .     35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Kinetic                  9196  | 16    829   1820  2375  2153  1939  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    
  Thermal                  2535  | .     99    .     371   414   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1092  .     .     559   
  Explosive                3907  | .     199   186   309   377   .     .     .     .     .     .     674   .     .     .     .     .     .     262   .     .     .     .     .     .     277   .     .     .     1623  
  Electromagnetic          234   | .     234   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 11143 | .     .     .     .     .     1086  .     .     .     .     .     .     .     .     1305  .     .     .     .     277   .     243   551   .     1226  156   1821  416   271   3791  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     2     .     .     .     3     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     2     3     .     8     
  Average Corruption       4     | .     2     .     .     .     1     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     2     2     .     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  117   | .     12    .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     7     2     .     77    
    Message Errors         19    | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     14    
    Matter Fused           20    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     17    
    Heat Flow Errors       15    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     11    
    Energy Discharges      12    | .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     6     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Data Loss (minor)      16    | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     10    
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     
    Targeting Errors       15    | .     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     6     
    Weapon Failures        2     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2127  | .     .     .     11    90    257   .     .     .     .     .     11    .     .     160   .     .     .     .     .     .     .     218   .     344   31    481   .     .     524   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               171   | .     .     .     11    90    .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    
  Melee                    1956  | .     .     .     .     .     257   .     .     .     .     .     .     .     .     160   .     .     .     .     .     .     .     218   .     344   31    481   .     .     465   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      371   | .     238   .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     119   
  Shots                    7     | .     5     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   7     | .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Targets Rammed             7     | .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        291   | .     291   4     240   219   155   55    110   45    .     .     .     .     1     94    .     .     4     18    88    98    88    52    .     260   32    224   4     .     234   
  Average Temperature      40    | .     59    2     49    44    34    28    39    14    .     .     .     .     1     33    .     .     4     13    28    31    34    25    .     78    15    141   2     .     86    
  Received Heat Transfer   3092  | .     291   309   594   396   258   .     .     .     20    .     20    .     12    21    .     .     .     39    9     .     .     .     .     45    12    8     70    .     988   
  Effects                  1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Total Turns              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    
  Longest Duration         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         2322  | .     100   .     740   777   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     665   
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Peak Influence             1860 | .    217  398  819  530  286  .    .    .    96   .    .    .    .    561  .    .    .    .    307  .    .    .    .    1299 1061 1100 767  499  1860 
  Initial                  724  | .    .    46   125  290  142  .    .    .    .    .    .    .    .    9    .    .    .    .    128  .    .    .    .    .    724  475  506  460  319  
  Average                  472  | .    92   176  531  331  177  .    .    .    42   .    .    .    .    199  .    .    .    .    201  .    .    .    .    349  799  694  640  462  1288 
Maximum Alert Level        5    | .    1    1    3    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    4    3    4    3    2    5    
  Low Security (%)         33   | 100  82   53   11   4    64   .    .    .    100  .    .    .    .    65   .    .    .    .    55   .    .    .    .    51   .    .    .    .    .    
  Level 1                  24   | .    17   46   20   69   35   .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    22   .    .    .    .    2    
  Level 2                  16   | .    .    .    41   25   .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    4    .    56   79   100  2    
  Level 3                  11   | .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   100  41   20   .    19   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    50   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    4    4    6    1    4    .    .    .    4    .    .    .    .    4    .    .    .    .    1    .    .    .    .    4    3    1    5    1    5    
  Investigation            15   | .    1    3    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    1    2    1    1    
  Extermination            11   | .    .    .    .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    1    .    1    .    1    
  Reinforcement            14   | .    3    1    4    1    2    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Assault                  7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Distress Signals           15   | .   2   .   4   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              495  | .   25  29  63  27  26  .   .   .   7   .   14  .   1   16  .   .   .   13  5   .   .   .   .   90  18  12  43  1   105 
  Peak Tracking Total      27   | .   4   4   6   3   4   .   .   .   6   .   10  .   1   4   .   .   .   10  2   .   .   .   .   19  14  5   27  3   13  
  Tactical Retreats        79   | .   .   .   3   4   .   .   .   .   3   .   1   .   1   3   .   .   .   4   1   .   .   .   .   19  2   1   3   1   33  

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Traps Triggered            11   | .   2   1   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Machines Disabled          30   | .   5   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   5   .   5   
  Max in Single Turn       2    | .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Garrison Access          4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Machines Accessed          85   | .   4   11  8   10  5   .   1   .   1   .   .   4   .   10  .   1   4   .   3   .   .   7   .   8   3   2   1   .   2   
  Terminals                27   | .   4   6   5   8   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Repair Stations          11   | .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   .   2   
  Recycling Units          8    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              8    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          9    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
Total Hacks                277  | .   15  39  36  28  14  .   3   .   1   .   .   25  .   30  .   1   10  .   7   .   .   44  .   12  5   4   1   .   2   
  Successful               196  | .   5   25  25  16  8   .   3   .   1   .   .   25  .   20  .   1   10  .   4   .   .   44  .   6   1   2   .   .   .   
  Failed                   81   | .   10  14  11  12  6   .   .   .   .   .   .   .   .   10  .   .   .   .   3   .   .   .   .   6   4   2   1   .   2   
    Catastrophic           8    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   268  | .   6   9   5   11  6   .   .   .   17  .   .   .   .   43  .   .   1   .   10  .   .   .   .   53  13  27  33  9   25  
  Terminals                95   | .   15  24  22  25  8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   
  Repair Stations          20   | .   .   5   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   1   2   .   .   2   
  Recycling Units          18   | .   .   4   .   2   5   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              31   | .   .   6   12  .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          14   | .   .   .   2   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   
Terminal Hacks             119  | .   3   13  8   10  2   .   3   .   .   .   .   25  .   .   .   1   10  .   .   .   .   44  .   .   .   .   .   .   .   
  Record                   54   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   8   .   .   .   .   34  .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   2   3   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       11   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   
  Scan Component           6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Repair                   5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       9    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 29   | .   .   6   12  .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         15   | .   .   3   5   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  14   | .   .   3   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   1   4   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                12   | .   2   .   4   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   4   10  7   8   5   .   .   .   .   .   .   .   .   7   .   .   .   .   2   .   .   .   .   5   3   1   1   .   2   
  Full Trace Events        5    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   114  | .   .   3   3   .   .   .   3   .   .   .   .   5   .   49  .   .   .   .   .   .   .   2   .   13  .   12  24  .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 749  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   603 .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   
    Time                   233  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
  Time                     179  | .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   70  .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   .   9   .   9   9   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   3   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -8    -8    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   Qua   Sec   Acc   Com   
Total Allies               46    | .     .     .     .     .     .     .     6     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     5     .     .     3     25    
  Largest Group            14    | .     .     .     .     .     .     .     6     6     6     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     3     .     .     3     14    
  Highest-Rated Group      1549  | .     .     .     .     .     .     .     206   206   206   .     .     .     94    .     .     .     .     .     .     .     .     .     .     140   210   .     .     138   1549  
  Highest-Rated Ally       268   | .     .     .     .     .     .     .     39    39    39    .     .     .     94    .     .     .     .     .     .     .     .     .     .     70    70    .     .     46    268   
Zionite Dispatches         6     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Hacker                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
  Kinetic Resupply         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Offense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Total Orders               3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  DROP                     2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  EXPLORE                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Ally Attacks               184   | .     .     .     .     .     .     .     .     .     15    .     .     .     9     .     .     .     .     .     .     .     .     .     .     5     6     .     .     24    125   
  Total Damage             11350 | .     .     .     .     .     .     .     .     .     341   .     .     .     258   .     .     .     .     .     .     .     .     .     .     44    102   .     .     334   10271 
  Kills                    30    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     26    
Allies Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   .   .   .   .   .   2   1   .   2   2   .   2   .   1   1   .   2   .   .   3   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Zionite Intel Received     58   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   12  .   .   .   .   2   .   .   .   .   12  2   8   10  2   6   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   
  Guard Positions          5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Prototype Stockpiles     7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   .   1   
  Component Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Prototype Schematics     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Turns Passed               19320 | 18   1306 1980 2120 2024 1430 25   419  349  428  294  438  22   392  1218 86   190  174  270  282  73   127  46   155  1374 406  410  399  238  2627 
Spaces Moved               28359 | 3    566  867  1086 873  1106 74   715  256  591  588  1100 84   903  2203 250  507  477  455  831  332  617  150  736  4549 1311 1303 1516 706  3604 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   3222  | 3    566  867  322  858  504  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  
  Legs                     567   | .    .    .    500  15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Wheels                   264   | .    .    .    264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    607   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    607  
  Flight                   23695 | .    .    .    .    .    602  74   715  256  591  588  1100 84   903  2203 250  507  477  455  831  332  617  150  736  4549 1311 1303 1516 706  2839 
  Fastest Speed            14    | 160  160  180  100  130  23   23   23   23   23   23   23   23   23   20   20   20   20   20   14   14   14   14   14   14   14   17   17   17   20   
  Average Speed            43    | 160  177  180  146  184  90   23   23   23   23   23   23   23   23   22   20   20   20   20   14   14   14   14   14   14   16   17   17   17   52   
  Slowest Speed            250   | 160  180  180  240  230  190  23   23   23   23   23   23   23   23   23   20   20   20   20   14   14   14   14   14   14   17   90   17   17   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65    | .    .    .    .    .    1    .    .    .    2    .    1    .    .    4    .    .    .    1    1    .    1    .    .    18   3    4    10   2    17   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Exploration Rate (%)       59    | 2    86   80   75   92   28   18   88   51   14   77   98   69   85   59   54   64   78   52   22   48   78   62   86   85   18   83   72   13   60   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     17    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    .    5    .    2    2    .    2    
  Known Exits Taken        26    | .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             31    | .    .    .    .    .    .    .    3    3    .    3    4    .    4    .    3    4    .    2    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 294   | .    7    .    .    1    5    .    1    .    5    .    2    .    5    46   .    .    .    .    17   1    .    .    .    96   56   19   7    10   16   
Terrain Destroyed          1677  | .    83   16   13   33   11   .    1    .    5    .    50   .    5    46   .    .    .    43   17   1    .    .    .    96   78   982  7    10   180  
  Melee                    256   | .    .    .    .    1    5    .    1    .    5    .    2    .    5    46   .    .    .    .    17   1    .    .    .    96   26   19   7    10   15   
  Projectile               7     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      1414  | .    83   16   13   32   .    .    .    .    .    .    48   .    .    .    .    .    .    43   .    .    .    .    .    .    52   963  .    .    164  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  
Total                      33648 | 10   728  1100 1354 1145 1391 82   966  545  870  745  1273 86   1076 2815 285  594  556  627  955  356  652  169  787  5085 1448 1410 1614 798  4126 
  Wait                     3649  | .    53   80   67   128  116  5    249  290  269  157  154  .    169  501  36   88   51   169  59   24   35   2    52   376  79   39   74   78   249  
  Move                     28203 | 2    565  866  1085 872  1103 73   714  255  586  587  1097 83   902  2194 249  506  476  452  828  331  614  149  735  4512 1304 1294 1497 701  3571 
  Hop                      62    | .    .    .    .    .    1    .    .    .    2    .    1    .    .    4    .    .    .    1    1    .    1    .    .    18   3    4    8    2    16   
  Pick Up                  145   | .    12   17   11   5    8    .    2    .    3    .    3    1    .    17   .    .    1    .    4    .    .    2    .    12   10   6    3    3    25   
  Fast Attach              170   | .    2    1    15   8    11   .    .    .    .    .    .    .    .    3    .    .    8    .    3    .    .    5    .    21   3    9    7    2    72   
  Attach                   90    | .    3    2    3    1    13   2    .    .    2    .    2    1    .    4    .    .    4    .    5    .    .    .    .    5    4    2    5    .    32   
  Detach                   21    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    .    5    .    .    1    .    .    1    .    .    .    8    
  Swap                     86    | 3    11   19   11   7    6    .    .    .    1    1    2    .    .    6    .    .    3    2    .    .    .    .    .    4    .    3    1    .    6    
  Drop                     240   | 2    2    19   23   15   34   2    .    .    2    .    5    1    .    18   .    .    11   .    4    .    .    6    .    20   12   14   4    1    45   
  Fire                     546   | 3    77   94   139  101  77   .    .    .    .    .    7    .    .    .    .    .    .    2    .    .    .    .    .    .    3    1    .    .    42   
  Melee                    409   | .    3    1    .    3    18   .    1    .    5    .    2    .    5    68   .    .    .    1    28   1    2    4    .    117  29   38   15   11   57   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            20    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 1)
    19 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   463 | -10/Materials      | Discovered new exit (range 9)
   516 | -10/Materials      | Discovered new exit (range 15)
   953 | -10/Materials      | Discovered new exit (range 11)
  1117 | -10/Materials      | Discovered new exit (range 14)
  1325 | -10/Materials      | Entered another Materials area
  1325 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1485 | -9/Materials       | Repaired Lgt. Armor Plating
  1621 | -9/Materials       | Build established: Hauler-Mutant
  1746 | -9/Materials       | Repaired Lgt. Treads
  2139 | -9/Materials       | Identified exit to Materials
  2419 | -9/Materials       | Discovered new exit (range 12)
  3074 | -9/Materials       | Discovered new exit (range 8)
  3305 | -9/Materials       | Entered another Materials area
  3305 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3410 | -8/Materials       | Identified exit to Storage
  3854 | -8/Materials       | Discovered new exit (range 9)
  4697 | -8/Materials       | Discovered new exit (range 9)
  5233 | -8/Materials       | Discovered new exit (range 7)
  5305 | -8/Materials       | First assault squad dispatched
  5425 | -8/Materials       | Entered Storage
  6081 | -8/Storage         | Used back door to open Recycling access
  6081 | -8/Storage         | Discovered new exit (range 5)
  6613 | -8/Storage         | Discovered new exit (range 16)
  7449 | -8/Storage         | Entered Factory
  7449 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  7606 | -7/Factory         | Discovered new exit (range 7)
  8727 | -7/Factory         | Identified exit to Lower Caves
  8879 | -7/Factory         | Entered Lower Caves
  8902 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8904 | -7/Lower Caves     | Identified exit to Zion
  8904 | -7/Lower Caves     | Entered Zion
  8934 | -7/Zion            | Gained Derelict followers
  8937 | -7/Zion            | System corruption cleaned by Quarantine Array
  8968 | -7/Zion            | Learned 8 Factory zone layouts
  9000 | -7/Zion            | Imprinted
  9002 | -7/Zion            | Declared Zion's savior
  9040 | -7/Zion            | Learned 4 Factory zone layouts
  9139 | -7/Zion            | Learned Factory terminal intel
  9169 | -7/Zion            | Build established: Sprinter
  9233 | -7/Zion            | Discovered new exit (range 16)
  9250 | -7/Zion            | Identified exit to Proximity Caves
  9323 | -7/Zion            | Entered Proximity Caves
  9323 | -6/Proximity Caves | Accompanied by 6 allies
  9570 | -6/Proximity Caves | Learned 4 Factory zone layouts
  9653 | -6/Proximity Caves | Discovered new exit (range 5)
  9654 | -6/Proximity Caves | Identified exit to Factory
  9672 | -6/Proximity Caves | Entered Factory
  9672 | -6/Factory         | Accompanied by 6 allies
  9672 | -6/Factory         | Evolved 2 slots: Utility x2
  9673 | -6/Factory         | Identified exit to Factory
  9674 | -6/Factory         | Loaded intel: 20 terminal locations
  9696 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  9969 | -6/Factory         | Build established: Hacker-Sprinter
 10000 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 10015 | -6/Factory         | Found Prototype Processor
 10051 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 10076 | -6/Factory         | Retrieved Zion intel report: Branch Access
 10076 | -6/Factory         | Identified exit to Lower Caves
 10077 | -6/Factory         | Zion Kinetic Resupply teleported in
 10100 | -6/Factory         | Entered Lower Caves
 10101 | -6/Lower Caves     | Learned Factory emergency access door positions
 10134 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10334 | -6/Lower Caves     | Spotted B-75 Beast
 10342 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 10387 | -6/Lower Caves     | Discovered new exit (range 15)
 10394 | -6/Lower Caves     | Identified exit to Lower Caves
 10394 | -6/Lower Caves     | Entered another Lower Caves area
 10399 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 10625 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 10628 | -6/Lower Caves     | Learned Factory trap positions
 10676 | -6/Lower Caves     | Destroyed 10 combat bots
 10713 | -6/Lower Caves     | Discovered new exit (range 14)
 10720 | -6/Lower Caves     | Identified exit to Data Miner
 10832 | -6/Lower Caves     | Entered Data Miner
 10835 | -6/Data Miner      | Discovered new exit (range 6)
 10839 | -6/Data Miner      | Met Data Miner
 10844 | -6/Data Miner      | Learned location of Section 7 (-2)
 10844 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10848 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10854 | -6/Data Miner      | Identified exit to Proximity Caves
 10854 | -6/Data Miner      | Entered Proximity Caves
 10878 | -5/Proximity Caves | Spotted B-75 Beast
 10922 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10939 | -5/Proximity Caves | Learned Factory terminal intel
 11246 | -5/Proximity Caves | Entered Factory
 11246 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11248 | -5/Factory         | Loaded intel: 113 trap records
 11250 | -5/Factory         | Loaded intel: 250 non-interactive machine locations
 11251 | -5/Factory         | Loaded intel: 22 terminal locations
 11260 | -5/Factory         | Identified Exp. Targeting Computer
 11282 | -5/Factory         | Discovered new exit (range 12)
 11285 | -5/Factory         | Identified exit to Factory
 11353 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11382 | -5/Factory         | Found Prototype Launcher
 11431 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 11454 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 11481 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 11507 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11513 | -5/Factory         | Retrieved Zion intel report: Branch Access
 11513 | -5/Factory         | Identified exit to Upper Caves
 11513 | -5/Factory         | Identified exit to Extension
 11515 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 11525 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11525 | -5/Factory         | Identified Scatter Rocket Array
 11536 | -5/Factory         | Discovered exit to Factory (range 15)
 11708 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 11721 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 11882 | -5/Factory         | Fabricated Exp. Signal Interpreter?
 12014 | -5/Factory         | Fabricated Adv. Power Amplifier (x1)
 12047 | -5/Factory         | Local fabrication network quarantined
 12383 | -5/Factory         | Incoming investigation squad redirected
 12398 | -5/Factory         | Discovered exit to Factory (range 6)
 12412 | -5/Factory         | Retrieved Zion intel report: Main Access
 12430 | -5/Factory         | Spotted B-75 Beast
 12435 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 12464 | -5/Factory         | Entered Upper Caves
 12465 | -5/Upper Caves     | Learned Factory stockpile data
 12537 | -5/Upper Caves     | Discovered new exit (range 12)
 12539 | -5/Upper Caves     | Identified exit to Upper Caves
 12550 | -5/Upper Caves     | Entered another Upper Caves area
 12602 | -5/Upper Caves     | Learned Factory terminal intel
 12666 | -5/Upper Caves     | Discovered new exit (range 13)
 12668 | -5/Upper Caves     | Identified exit to Warlord
 12740 | -5/Upper Caves     | Entered Warlord
 12791 | -5/Warlord         | Found Prototype Device
 12791 | -5/Warlord         | Identified Minesniffer Drone Bay
 12796 | -5/Warlord         | Rebuked by Warlord
 12802 | -5/Warlord         | Opened Warlord's prototype stash
 12804 | -5/Warlord         | Found Prototype Device
 12804 | -5/Warlord         | Identified Exp. Cloaking Device
 12809 | -5/Warlord         | Found Prototype Device
 12809 | -5/Warlord         | Identified Thermal Barrier
 12814 | -5/Warlord         | Found Prototype Reactor
 12814 | -5/Warlord         | Identified Vortex Chain Reactor
 12820 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12894 | -5/Warlord         | Opened side exit
 12912 | -5/Warlord         | Discovered new exit (range 11)
 12914 | -5/Warlord         | Identified exit to Proximity Caves
 12914 | -5/Warlord         | Entered Proximity Caves
 12915 | -4/Proximity Caves | Learned Research emergency access door positions
 13094 | -4/Proximity Caves | Build established: Sprinter
 13099 | -4/Proximity Caves | Learned location of Armory (-4)
 13157 | -4/Proximity Caves | Spotted B-86 Titan
 13183 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 13184 | -4/Proximity Caves | Entered Factory
 13184 | -4/Factory         | Evolved 2 slots: Propulsion x2
 13186 | -4/Factory         | Loaded intel: 20 terminal locations
 13370 | -4/Factory         | Retrieved Zion intel report: Branch Access
 13370 | -4/Factory         | Identified exit to Upper Caves
 13370 | -4/Factory         | Identified exit to Armory
 13391 | -4/Factory         | Discovered new exit (range 15)
 13402 | -4/Factory         | Found Prototype Launcher
 13402 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 13428 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 13449 | -4/Factory         | Repaired Imp. Propulsion Shielding
 13466 | -4/Factory         | Entered Upper Caves
 13481 | -4/Upper Caves     | Spotted B-86 Titan
 13538 | -4/Upper Caves     | Discovered new exit (range 9)
 13539 | -4/Upper Caves     | Identified exit to Upper Caves
 13539 | -4/Upper Caves     | Entered another Upper Caves area
 13546 | -4/Upper Caves     | Discovered new exit (range 5)
 13547 | -4/Upper Caves     | Identified exit to Research
 13586 | -4/Upper Caves     | Learned Research interactive machine intel
 13643 | -4/Upper Caves     | Discovered new exit (range 8)
 13659 | -4/Upper Caves     | Identified exit to Zhirov
 13666 | -4/Upper Caves     | Entered Zhirov
 13666 | -4/Zhirov          | Discovered new exit (range 3)
 13669 | -4/Zhirov          | Met Zhirov
 13673 | -4/Zhirov          | Learned location of Quarantine (-2)
 13673 | -4/Zhirov          | Learned location of Testing (-3)
 13673 | -4/Zhirov          | Learned location of Command (-1)
 13675 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13679 | -4/Zhirov          | Found Alien Artifact
 13679 | -4/Zhirov          | Identified Integrated Dissipator
 13679 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13706 | -4/Zhirov          | Found Alien Artifact
 13712 | -4/Zhirov          | Identified exit to Proximity Caves
 13712 | -4/Zhirov          | Entered Proximity Caves
 13832 | -3/Proximity Caves | Discovered exit to Research (range 14)
 13867 | -3/Proximity Caves | Entered Research
 13867 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13869 | -3/Research        | Loaded intel: 41 interactive machine locations
 13977 | -3/Research        | Repaired Imp. Cesium-ion Thruster
 14035 | -3/Research        | Retrieved Zion intel report: Trap Installations
 14283 | -3/Research        | Retrieved Zion intel report: Guard Positions
 14381 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 14396 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 14562 | -3/Research        | Spotted B-86 Titan
 14565 | -3/Research        | Zion Fire squad teleported in
 14580 | -3/Research        | Retrieved Zion intel report: Emergency Access
 14587 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 14602 | -3/Research        | Found Prototype Device
 14602 | -3/Research        | Identified EM Dispersion Field
 14628 | -3/Research        | Found Prototype Slashing Weapon
 14628 | -3/Research        | Identified Vibroblade
 14658 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 14658 | -3/Research        | Discovered new exit (range 13)
 14659 | -3/Research        | Identified exit to Research
 14687 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 14691 | -3/Research        | Retrieved Zion intel report: Main Access
 14703 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 14875 | -3/Research        | Crushed by falling debris
 14899 | -3/Research        | Identified Transdimensional Reconstructor
 14899 | -3/Research        | Warped through subspace
 14913 | -3/Research        | Found Prototype Processor
 14983 | -3/Research        | Spotted B-86 Titan
 14989 | -3/Research        | Found Exp. Signal Interpreter
 14996 | -3/Research        | Spotted B-86 Titan
 14996 | -3/Research        | Retrieved Zion intel report: Component Schematics
 14997 | -3/Research        | Zion Hacker squad teleported in
 15104 | -3/Research        | Fabricated Adv. Sensor Array?
 15105 | -3/Research        | Identified Exp. Melee Analysis Suite
 15106 | -3/Research        | System corruption reached 10%
 15229 | -3/Research        | Retrieved Zion intel report: Active Terminals
 15241 | -3/Research        | Entered another Research area
 15241 | -2/Research        | Evolved 2 slots: Utility x2
 15242 | -2/Research        | Identified exit to Quarantine
 15247 | -2/Research        | Zion Hacking Resupply teleported in
 15385 | -2/Research        | Retrieved Zion intel report: Emergency Access
 15539 | -2/Research        | First assault squad dispatched
 15589 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 15590 | -2/Research        | Zion Hacker squad teleported in
 15593 | -2/Research        | Found Prototype Launcher
 15615 | -2/Research        | Spotted B-90 Cyclops
 15618 | -2/Research        | Found Enh. Force Lance
 15633 | -2/Research        | Identified Hellfire Missile Launcher
 15647 | -2/Research        | Zion Offense Resupply teleported in
 15647 | -2/Research        | Entered Quarantine
 15674 | -2/Quarantine      | Found Alien Slashing Weapon
 15674 | -2/Quarantine      | Identified Sigix Broadsword
 15685 | -2/Quarantine      | Incoming investigation squad redirected
 15692 | -2/Quarantine      | Repaired Imp. Propulsion Shielding?
 15736 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 15745 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 15746 | -2/Quarantine      | Found Transdimensional Reconstructor
 15753 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 15756 | -2/Quarantine      | Spotted Alpha 7
 15757 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 15766 | -2/Quarantine      | Found Alien Launcher
 15787 | -2/Quarantine      | Found Alien Artifact
 15787 | -2/Quarantine      | Identified Phase Redirector
 15859 | -2/Quarantine      | Found Alien Artifact
 15859 | -2/Quarantine      | Identified Subatomic Replicator
 15894 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 15942 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 15944 | -2/Quarantine      | Retrieved Zion intel report: Guard Positions
 15986 | -2/Quarantine      | Discovered new exit (range 15)
 15987 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 15989 | -2/Quarantine      | Identified exit to Access
 16036 | -2/Quarantine      | Identified Sigix Terminator
 16038 | -2/Quarantine      | Fired Sigix Terminator
 16042 | -2/Quarantine      | Spotted Fortress
 16056 | -2/Quarantine      | Discovered new exit (range 7)
 16057 | -2/Quarantine      | Identified exit to Section 7
 16057 | -2/Quarantine      | Entered Section 7
 16076 | -2/Section 7       | Incoming investigation squad redirected
 16096 | -2/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 16119 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 16140 | -2/Section 7       | Spotted B-90 Cyclops
 16148 | -2/Section 7       | Incoming investigation squad redirected
 16189 | -2/Section 7       | Found Integrated Dissipator
 16189 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16197 | -2/Section 7       | Spotted B-90 Cyclops
 16199 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 16208 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 16210 | -2/Section 7       | Spotted Executioner
 16210 | -2/Section 7       | Spotted Executioner
 16216 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 16217 | -2/Section 7       | Spotted B-99 Colossus
 16229 | -2/Section 7       | Retrieved Zion intel report: Active Terminals
 16235 | -2/Section 7       | Found Alien Artifact
 16235 | -2/Section 7       | Identified LRC Insulator
 16235 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 16240 | -2/Section 7       | Found Alien Artifact
 16240 | -2/Section 7       | Identified LRC Armor
 16240 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 16309 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 16336 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 16340 | -2/Section 7       | Retrieved Zion intel report: Branch Access
 16340 | -2/Section 7       | Found Alien Artifact
 16343 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 16357 | -2/Section 7       | First assault squad dispatched
 16376 | -2/Section 7       | Spotted Alpha 7
 16376 | -2/Section 7       | Spotted Alpha 7
 16378 | -2/Section 7       | Warped through subspace
 16380 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 16380 | -2/Section 7       | Warped through subspace
 16385 | -2/Section 7       | Incoming assault squad redirected
 16386 | -2/Section 7       | Found Transdimensional Reconstructor
 16454 | -2/Section 7       | Discovered exit to Access (range 15)
 16456 | -2/Section 7       | Entered Access
 16456 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 16466 | -1/Access          | Allied Derelicts emerged from ambush trap array
 16622 | -1/Access          | Incoming investigation squad redirected
 16675 | -1/Access          | Retrieved Zion intel report: Branch Access
 16675 | -1/Access          | Identified exit to Command
 16683 | -1/Access          | Retrieved Zion intel report: Active Terminals
 16694 | -1/Access          | Entered Command
 16722 | -1/Command         | Build established: Generator-Sprinter
 16735 | -1/Command         | Retrieved Zion intel report: Trap Installations
 16746 | -1/Command         | Incoming investigation squad redirected
 16750 | -1/Command         | Disengaged cave seal
 16944 | -1/Command         | First assault squad dispatched
 16991 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 17033 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/0
 17076 | -1/Command         | Spotted B-99 Colossus
 17077 | -1/Command         | Spotted Alpha 7
 17077 | -1/Command         | Spotted Striker
 17081 | -1/Command         | Spotted Executioner
 17081 | -1/Command         | Spotted Executioner
 17085 | -1/Command         | Spotted Alpha 7
 17085 | -1/Command         | Spotted Executioner
 17085 | -1/Command         | Spotted Executioner
 17085 | -1/Command         | Spotted Striker
 17197 | -1/Command         | Spotted M Guard
 17197 | -1/Command         | Spotted M Guard
 17197 | -1/Command         | Spotted Combat Programmer
 17197 | -1/Command         | Spotted Combat Programmer
 17201 | -1/Command         | Failed to warp due to unstable space
 17215 | -1/Command         | Spotted B-99 Colossus
 17217 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 17239 | -1/Command         | Incoming assault squad redirected
 17240 | -1/Command         | Retrieved Zion intel report: Branch Access
 17337 | -1/Command         | Retrieved Zion intel report: Emergency Access
 17352 | -1/Command         | Destroyed Combat Programmer
 17366 | -1/Command         | Destroyed Combat Programmer
 17375 | -1/Command         | Found Prototype Processor
 17375 | -1/Command         | Identified Exp. Target Analyzer
 17402 | -1/Command         | Met MAIN.C
 17409 | -1/Command         | 0b10 Conduit disabled
 17433 | -1/Command         | Used Subatomic Replicator to replicate Sigix Broadsword
 17468 | -1/Command         | Incoming assault squad redirected
 17476 | -1/Command         | Core integrity fell below 50%
 17494 | -1/Command         | Found Prototype Energy Cannon
 17494 | -1/Command         | Identified EMDS
 17512 | -1/Command         | Lost 20 parts (3p7n7u3w)
 17531 | -1/Command         | Found Centrium Greatsword
 17624 | -1/Command         | Destroyed Striker
 17644 | -1/Command         | Found Gamma Bomb Array
 17733 | -1/Command         | Build established: Scavenger-Mutant
 18024 | -1/Command         | Terminal network hard line cut
 18448 | -1/Command         | Found Antimissile System
 18506 | -1/Command         | Lost 9 parts (1p3n2u3w)
 18598 | -1/Command         | Phase Generator disabled
 18629 | -1/Command         | Lost 4 parts (2n2u)
 18773 | -1/Command         | Incoming assault squad redirected
 18796 | -1/Command         | Core integrity fell below 20%
 18875 | -1/Command         | Lost 13 parts (2p3n4u4w)
 19001 | -1/Command         | Found Prototype Device
 19001 | -1/Command         | Identified Exp. Shield Generator
 19300 | -1/Command         | Build established: Generator-Mutant
 19321 | -1/Command         | Destroyed by M Guard with Advanced Micro-nuke Launcher

 Last Messages 
---------------
19270_ Slug penetrates Door.
19270_ Slug penetrates Wall.
19270_ K-01 Serf cleans the Quantum Router.
19275_ Slug penetrates H-88 Terminator.
19276_ Slug penetrates Wall. <x2>
19293_ System corrupted: Component data lost.
19306_ Phase Shifter destroyed.
19310_ System corrupted: Heat flow error (+139).
19311_ The unstable cave ceiling collapses. <x2>
19315_ Antigrav Array destroyed. <x2>
19315_ Phase Shifter destroyed. <x2>
19316_ Lgt. Quantum Reactor destroyed.
19317_ M Guard suffers critical hit.
19317_ Destroyed Prototype Device.
19318_ Penetrated by Slug.
19320_ HV Slug penetrates M Guard.
19320_ M Guard suffers critical hit.
19320_ Destroyed Prototype Launcher.
19320_ Imp. Power Shielding destroyed.
19321_ Phase Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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|    /"                    #??#   #????????????????? |
|    /%"           !       #??#   #????????????????? |
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|    ##################    #??#   ##############???? |
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|    #???????????????##    ###  # #             #### |
|   "#????????????????##   T#           #       #    |
| """#?????????????????#   ##   W     W #            |
| """#?????????????????#   @                         |
| """#?????????????????# Y                           |
|  " #?????????????????#                             |
|  " #?????????????????#    Y                        |
|  " #?????????????????#                             |
| "" ??????????????????#    #         W         #    |
|    ??????????????????######                  ##    |
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| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Energy Generation          91
Energy Capacity            1530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             4
Power Amplification        70
Corruption Prevention      20
Armor Coverage             400
Resistance: KI             25
Resistance: TH             50
Resistance: EM             75
Core Shielding             30
Power Shielding            66
Propulsion Shielding       90
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                93
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            12
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials  | Scanalyzed
               Imp. Flight Unit | -9/Materials  | Scanalyzed
                  System Shield | -9/Materials  | Scanalyzed
              Adv. Sensor Array | -8/Materials  | Scanalyzed
               Imp. VTOL Module | -8/Materials  | Scanalyzed
          Lgt. Deuterium Engine | -8/Materials  | Scanalyzed
                       Riot Gun | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
                    Enh. Flamer | -7/Zion       | Free
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Exp. Flexi-carbon Leg | -6/Data Miner | Free
    Tactical Coordination Suite | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
                  Phasing Sabre | -5/Factory    | Scanalyzed
               Cld. VTOL Module | -5/Factory    | Scanalyzed
            Nuclear Pulse Array | -5/Factory    | Scanalyzed
            Cld. Gravmag System | -5/Factory    | Z-intel
        Exp. Signal Interpreter | -5/Factory    | Z-intel
        Mni. Smartbomb Launcher | -5/Factory    | Z-intel
             Prc. Energy Filter | -5/Factory    | Z-intel
           Adv. Power Amplifier | -5/Factory    | Z-intel
               Imp. Energy Well | -5/Factory    | Z-intel
    Exp. Terrain Scan Processor | -5/Factory    | Z-intel
           Exp. Power Shielding | -5/Factory    | Z-intel
                  Enh. Coil Gun | -5/Factory    | Z-intel
             Imp. Lightning Gun | -5/Factory    | Z-intel
         Imp. Heavy Machine Gun | -5/Factory    | Z-intel
              Cld. Aerolev Unit | -5/Factory    | Z-intel
      Imp. Field Recycling Unit | -5/Factory    | Z-intel
                   Focal Shield | -5/Factory    | Z-intel
             Imp. Arc Projector | -5/Factory    | Z-intel
             Adv. System Shield | -5/Factory    | Z-intel
              Hcp. Storage Unit | -5/Factory    | Z-intel
        Angular Momentum Engine | -5/Factory    | Z-intel
         Terrain Scan Processor | -5/Factory    | Z-intel
                       Wave Gun | -5/Factory    | Z-intel
          Adv. Shield Generator | -5/Factory    | Z-intel
  Imp. Component Analysis Suite | -5/Factory    | Z-intel
            Imp. Heat Shielding | -5/Factory    | Z-intel
                   System Guard | -5/Factory    | Z-intel
             Hvy. Proton Cannon | -5/Factory    | Z-intel
            Cold Fusion Reactor | -5/Factory    | Z-intel
             Cld. Plasma Cannon | -5/Factory    | Z-intel
               Enh. Armored Leg | -5/Factory    | Z-intel
              Enh. Nuclear Core | -5/Factory    | Z-intel
                 Fusion Reactor | -5/Factory    | Z-intel
       Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
          Exp. Weapon Shielding | -5/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -5/Factory    | Z-intel
    Cld. Nuclear Pulse Thruster | -5/Factory    | Z-intel
                    Impact Mace | -5/Factory    | Z-intel
                 Exp. Heat Sink | -5/Factory    | Z-intel
     Imp. Thermal Defense Suite | -5/Factory    | Z-intel
             Exp. Optical Array | -5/Factory    | Z-intel
       Imp. Cesium-ion Thruster | -5/Factory    | Z-intel
                Com. Ion Cannon | -5/Factory    | Z-intel
         Imp. Matter Compressor | -5/Factory    | Z-intel
           Scatter Rocket Array | -5/Factory    | Z-intel
           Cld. Particle Cannon | -5/Factory    | Z-intel
               Enh. Force Rifle | -5/Factory    | Z-intel
             Lgt. Neutrino Core | -5/Factory    | Z-intel
              Cld. Plasma Rifle | -5/Factory    | Z-intel
              Assault Drone Bay | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
            Hvy. Neutron Cannon | -3/Research   | Z-intel
              Corruption Screen | -3/Research   | Z-intel
      Imp. Medium Armor Plating | -3/Research   | Z-intel
                   Recalibrator | -3/Research   | Z-intel
              Lrn. Tractor Beam | -3/Research   | Z-intel
               Recoil Nullifier | -3/Research   | Z-intel
           Gyrokinetic Inverter | -3/Research   | Z-intel
          Maneuvering Thrusters | -3/Research   | Z-intel
            Adv. Trap Extractor | -3/Research   | Z-intel
                   Biometal Leg | -3/Research   | Z-intel
      Imp. Gyrokinetic Inverter | -3/Research   | Z-intel
           Imp. Antigrav System | -3/Research   | Z-intel
    Adv. Terrain Scan Processor | -3/Research   | Z-intel
             Imp. Force Booster | -2/Quarantine | Z-intel
                      Drone Bay | -2/Quarantine | Z-intel
   Imp. Shock Absorption System | -2/Quarantine | Z-intel
              Lrg. Storage Unit | -2/Quarantine | Z-intel
               Adv. Force Field | -2/Quarantine | Z-intel
             Antimissile System | -2/Quarantine | Z-intel
                      Phase Gun | -2/Quarantine | Z-intel
              Imp. Recalibrator | -2/Quarantine | Z-intel
            Adv. Actuator Array | -2/Quarantine | Z-intel
            Imp. Core Shielding | -2/Quarantine | Z-intel
            Adv. Thermal Shield | -2/Quarantine | Z-intel
     Adv. Weight Redist. System | -2/Quarantine | Z-intel
               Hvy. Tesla Rifle | -2/Section 7  | Z-intel
        Hvy. Antimatter Reactor | -2/Section 7  | Z-intel
     Enh. Armored Medium Treads | -2/Section 7  | Z-intel
          Exp. Coolant Injector | -2/Section 7  | Z-intel
             Imp. KE Penetrator | -2/Section 7  | Z-intel
            Centrium Greatsword | -2/Section 7  | Z-intel
        Quantum Shading Machine | -2/Section 7  | Z-intel
       Neutron Missile Launcher | -2/Section 7  | Z-intel
          Centrium Heavy Treads | -2/Section 7  | Z-intel
         Exp. Matter Compressor | -2/Section 7  | Z-intel
                Coolant Network | -2/Section 7  | Z-intel
             Imp. System Shield | -2/Section 7  | Z-intel
             Imp. Remote Shield | -2/Section 7  | Z-intel
             Adv. Phase Shifter | -2/Section 7  | Z-intel
         Biometal Medium Treads | -2/Section 7  | Z-intel
                  Matter Filter | -2/Section 7  | Z-intel
          Hvy. Disruptor Cannon | -2/Section 7  | Z-intel
                 Antigrav Array | -2/Section 7  | Z-intel
          Biometal Heavy Treads | -2/Section 7  | Z-intel
              Adv. Recalibrator | -2/Section 7  | Z-intel
           Imp. Target Analyzer | -2/Section 7  | Z-intel
       Imp. Hardlight Generator | -2/Section 7  | Z-intel
                  Gravmag Array | -2/Section 7  | Z-intel
                 Centrium Wheel | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Exp. Signal Interpreter | x1 | -5/Factory  
    Adv. Power Amplifier | x1 | -5/Factory  
       Adv. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Phase Redirector
Subatomic Replicator
Sigix Terminator
LRC Insulator
LRC Armor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Meet Your Maker

 Challenges 
------------
None

 Game 
------
Seed              EnergyWeightRail
  Manual?         0
Play Time         05:54:20
  Cumulative      137.9 hours
  Start           2022.01.12 @ 00:00:20
  End             2022.01.13 @ 11:58:39
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             68
Gallery%          66
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17fc0687-bd41-4029-b68a-72702fd43023