Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 22:25:12 Player: jam Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (1359) 1359 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 6919 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 25 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Improved Shield Generator Improved Arc Projector Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Makeshift Targeting Computer Cloaking Device Hardened Heavy Armor Plating Medium Reactive Plating System Shield > --- WEAPON ----------- Flak Gun Powered Hammer > --- INVENTORY -------- Medium Treads Coolant Injector Improved Kinecellerator Improved Shield Generator Improved Arc Projector Heavy Missile Launcher Improved Plasma Cutter [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 1 1 . . . . . Utility 5 | . . 1 . 1 . 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 73 | 7 5 21 5 12 7 1 2 . . . 13 Power 11 | 1 1 2 3 1 . . . . . . 3 Engine 7 | 1 1 2 3 . . . . . . . . Core 4 | . . . . 1 . . . . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 2 7 . 1 5 . 1 . . . 1 Treads 12 | 2 2 7 . . . . 1 . . . . Leg 1 | . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . 5 . . . . . 1 Utility 22 | 2 1 6 . 6 . 1 1 . . . 5 Device 4 | 1 . . . . . 1 . . . . 2 Storage 3 | 1 1 . . 1 . . . . . . . Processor 7 | . . 3 . 2 . . 1 . . . 1 Hackware 2 | . . 1 . 1 . . . . . . . Protection 6 | . . 2 . 2 . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 21 | 2 1 6 2 4 2 . . . . . 4 Energy Gun 10 | . 1 5 1 2 . . . . . . 1 Energy Cannon 3 | . . 1 . 1 1 . . . . . . Ballistic Gun 4 | 2 . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 27 | . 1 1 1 12 . . . . . . 12 Power 3 | . . . . 2 . . . . . . 1 Propulsion 8 | . . . . 4 . . . . . . 4 Utility 9 | . . 1 1 1 . . . . . . 6 Weapon 7 | . 1 . . 5 . . . . . . 1 Highest Loss Streak 12 | . 1 1 1 12 . . . . . . 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 2 6 9 9 8 6 8 8 9 9 9 7 Power 1 | . 1 2 2 . . . . . . . . Propulsion 3 | . 2 3 5 4 2 1 . 1 1 1 1 Utility 1 | . 1 1 . . 3 6 6 5 5 5 3 Weapon 1 | . . 1 2 2 . 1 1 2 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . . 7 1 . 2 1 . 2 . . 2 Power 3 | . . 3 . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 9 | . . 2 1 . 2 . . 2 . . 2 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 99 85 79 81 84 86 86 86 86 47 Engine 8 | . 14 11 11 7 . . . . . . . Core 1 | . . . . . 7 6 6 6 6 6 5 Treads 24 | . 27 33 33 27 . . . . . . 1 Flight 5 | . . . . . 32 33 33 33 33 33 10 Device 3 | . 14 2 . . . 4 6 6 6 6 4 Storage 10 | . 14 11 11 9 7 6 6 6 6 6 3 Processor 6 | . . 8 4 6 15 13 13 13 13 13 5 Hackware 3 | . . 4 . 5 7 6 6 6 6 6 3 Protection 3 | . . 6 4 4 . . . . . . 2 Energy Gun 10 | . 2 17 20 10 . . . . . . . Energy Cannon 3 | . . 4 1 5 7 6 6 6 6 6 . Ballistic Gun 3 | . 20 . . . . . . . . . 1 Peak Build Rating 54 | 7 8 24 27 34 38 43 46 44 44 44 54 Average Rating 22 | 5 6 18 24 25 31 42 42 44 44 44 32 On Entrance 28 | . 7 8 24 23 18 38 42 44 44 44 44 Avg Prop Armor Cover (%) 11 | . . . 9 12 . . . . . . 6 Naked Turns 30 | . . . . . . . . . . . 30 Heaviest Build 66 | 14 19 29 29 33 28 26 26 26 26 26 66 Greatest Support 66 | 40 40 66 66 44 30 30 30 30 30 30 30 Greatest Overweight (x) 5 | . . . . 5 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 6 9 9 8 6 9 9 10 10 10 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 5 10 9 10 10 10 10 5 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Mutant 12% | Scientist-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Scientist-Sprinter | -6/Factory Scientist-Sprinter | -6/Lower Caves Scientist-Sprinter | -6/Lower Caves Scientist-Sprinter | -6/Data Miner Scientist-Sprinter | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1074 | 190 143 324 90 46 77 . . . . 156 48 Remotely . | . . . . . . . . . . . . Salvage Created 1789 | 14 345 764 221 158 77 . . . . 25 185 Parts 117 | 5 34 47 20 4 1 . . . . 2 4 Haulers Intercepted 2 | . 1 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . Prevented 1 | . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 8 16 6 4 . . . . . 2 5 Melee 1 | . . . . . . . . . . . 1 Guns 31 | . 8 13 5 3 . . . . . . 2 Cannons 4 | . . 2 . 1 . . . . . 1 . AOE 2 | . . 1 1 . . . . . . . . Classes Destroyed 14 | 1 5 3 2 2 . . . . . 1 . Worker 1 | . . . 1 . . . . . . . . Builder 4 | . 1 3 . . . . . . . . . Tunneler 3 | 1 1 . 1 . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . Recycler 2 | . . 1 . . 1 . . . . . . Operator 2 | . 1 1 . . . . . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 2 | . . 2 . . . . . . . . . Swarmer 15 | . 3 6 3 . . . . . . . 3 Grunt 16 | . 5 5 2 2 . . . . . . 2 Protector 1 | . . . 1 . . . . . . . . Sentry 5 | . . 5 . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . Heavy 1 | . . . . 1 . . . . . . . Best Kill Streak 5 | 1 3 5 3 3 1 . . . . 1 5 Combat Bots Only 5 | . 3 4 3 3 . . . . . 1 5 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . . . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 492 | . 56 71 59 59 . 3 . 21 . . 223 Missed 139 | . 20 13 11 17 . 2 . 12 . . 64 Hits 353 | . 36 58 48 42 . 1 . 9 . . 159 Melee 1 | . . . . . . 1 . . . . . Projectile 352 | . 36 58 48 42 . . . 9 . . 159 Critical Strikes 11 | . 1 . . 4 . . . . . . 6 Damage Taken 5582 | . 361 664 551 1165 36 38 . 98 . . 2669 Core 1466 | . 87 115 53 192 . . . 17 . . 1002 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 164 | . . . . . . . . . . . 164 Regen/Repaired (Parts) 31 | . . 31 . . . . . . . . . Core Remaining (%) 81 | 100 65 . 58 65 100 . . . . 98 . Volleys Fired 176 | 1 42 56 28 31 2 . . 1 . 3 12 Largest 2 | 2 2 2 2 2 1 . . 1 . 1 1 Hottest 131 | 40 60 131 118 128 63 . . 69 . 69 65 Shots Fired 293 | 2 68 100 56 49 2 . . 1 . 3 12 Gun 253 | 2 68 85 56 34 . . . . . . 8 Cannon 30 | . . 15 . 9 2 . . 1 . 3 . Launcher 6 | . . . . 6 . . . . . . . Special 4 | . . . . . . . . . . . 4 Kinetic 80 | 2 64 5 3 . . . . . . . 6 Thermal 140 | . 4 72 28 32 . . . . . . 4 Explosive 6 | . . . . 6 . . . . . . . Electromagnetic 67 | . . 23 25 11 2 . . 1 . 3 2 Robot Hit Streak 14 | 1 14 9 4 12 5 . . 6 . 1 5 Robot Miss Streak 6 | . 4 5 6 2 . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 1 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 199 | 1 44 71 28 36 2 . . 1 . 2 14 Core Hits 100 | 1 19 40 10 15 1 . . . . 1 13 Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . . . . . 1 Critical Strikes 12 | . 3 7 . 1 . . . . . . 1 Burn 8 | . . 7 . 1 . . . . . . . Destroy 3 | . 3 . . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 Melee Attacks 16 | . . . . . . . . . . 5 11 Impact 16 | . . . . . . . . . . 5 11 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3585 | 13 469 1274 440 692 98 . . 25 . 131 443 Guns 2444 | 13 469 998 407 398 . . . . . . 159 Cannons 448 | . . 145 . 178 52 . . 25 . 48 . Explosions 312 | . . 117 33 116 46 . . . . . . Melee 278 | . . . . . . . . . . 83 195 Ramming 57 | . . 14 . . . . . . . . 43 Kinetic 648 | 13 437 25 46 . . . . . . . 127 Thermal 1708 | . 32 958 239 387 46 . . . . . 46 Explosive 116 | . . . . 116 . . . . . . . Electromagnetic 778 | . . 277 155 189 52 . . 25 . 48 32 Impact 278 | . . . . . . . . . . 83 195 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 106 | . . . . . . . . . . 53 53 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 106 | . . . . . . . . . . 53 53 Knockbacks 2 | . . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 116 | . . . 43 . 36 . . . . . 37 Shots 2 | . . . 1 . 1 . . . . . . Rammed 5 | . . 2 . . . . . . . . 3 Targets Rammed 6 | . . 3 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 498 | . 20 498 486 304 46 . . 30 . 33 418 Average Temperature 145 | . 9 114 255 118 8 . . 16 . 14 253 Received Heat Transfer 1533 | . 150 195 162 189 . . . 42 . . 795 Effects 24 | . . 5 11 1 . . . . . . 7 Shutdowns 11 | . . 3 4 . . . . . . . 4 Energy Bleed 4 | . . . 3 1 . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 7 | . . 2 4 . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . 1 2 Parts Fried . | . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . 2 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 12 | . . 10 2 . . . . . . . . Heat Transferred 4267 | . 75 2599 470 962 50 . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 1 . . . . . . . . 2 Low Security (%) 90 | 100 100 91 100 100 100 100 . . . . . Level 1 8 | . . 8 . . . . . . . . 84 Level 2 1 | . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 427 | 5 60 236 82 50 20 . . . . . 427 Initial 302 | . . 8 82 20 9 . . . . . 302 Average 63 | . 25 72 29 9 6 . . . . . 363 Influence Increases 1714 | 5 213 521 178 171 32 . . . . 10 584 Destroy 0b10 Robot/C 780 | . 160 320 120 80 . . . . . . 100 Destroy 0b10 Robot/NC 95 | 5 20 40 15 . 5 . . . . 10 . Destroy Leader 198 | . 32 106 20 30 . . . . . . 10 Allied During Kill 3 | . . . 3 . . . . . . . . Successful Hack 36 | . . 12 . . 12 . . . . . 12 Disable Machine 60 | . . . . 45 15 . . . . . . Destroy Structure 47 | . 1 13 5 16 . . . . . . 12 Advance Influence 300 | . . . . . . . . . . . 300 Lose Combat Pursuer 195 | . . 30 15 . . . . . . . 150 Influence Decreases 1348 | 5 192 330 337 202 52 2 . . . 5 223 Entered New Map 194 | . . 13 130 33 13 2 . . . . 3 Time Decay 908 | 5 182 307 177 93 39 . . . . 5 100 Lost Part 226 | . 10 10 10 76 . . . . . . 120 Lost Ally 20 | . . . 20 . . . . . . . . Squads Dispatched 9 | . 3 2 1 2 . . . . . . 1 Investigation 1 | . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 3 1 . 2 . . . . . . 1 Assault 1 | . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 5 | . . 5 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 10 25 8 7 . 3 . 3 . 2 31 Peak Tracking Total 14 | . 3 5 4 2 . 3 . 3 . 1 14 Tactical Retreats 6 | . . 1 1 . . . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . 2 . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . . 3 1 . . . . . . Max in Single Turn 2 | . . . . 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 20 | . 1 5 1 1 4 1 . 1 4 1 1 Terminals 8 | . 1 3 . 1 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 4 | . . 1 . . 1 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 70 | . 1 11 1 4 12 5 . 1 33 1 1 Successful 53 | . . 5 1 2 4 5 . 1 33 1 1 Failed 16 | . 1 5 . 2 8 . . . . . . Catastrophic 2 | . . 1 . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 14 | . 1 6 . 4 3 . . . . . . Terminals 18 | . 1 6 . 4 6 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Scanalyzers 12 | . . 2 . . 4 5 . . . . 1 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 40 | . . 2 1 1 1 . . 1 33 1 . Record 12 | . . . . . . . . . 11 1 . Part Schematic 12 | . . . . . . . . . 12 . . Robot Schematic 7 | . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . 1 . . . . 1 . . . Terminal Index 2 | . . 1 . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 8 | . . 1 . . 1 5 . . . . 1 Retrieve Study 8 | . . 1 . . 1 5 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Track 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 1 5 . . 4 1 . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . . 1 5 . . . . 1 Parts Repaired 1 | . . 1 . . . . . . . . . Time 53 | . . 53 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . . . . Total Damage 151 | . . . 151 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 1502 | 21 477 200 . 250 84 34 79 105 20 139 93 Seismic 698 | 21 477 200 . . . . . . . . . Machine Analysis 744 | . . . . 250 84 34 79 105 20 139 33 Cloaking 443 | . . . . . . 7 79 105 20 139 93 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 3240 | 84 477 1081 535 400 84 34 79 105 20 139 202 Spaces Moved 3258 | 43 225 520 293 187 243 129 327 391 87 516 297 Core 76 | 1 . . . 1 . . . . . . 74 Treads 1254 | 42 225 520 293 168 . . . . . . 6 Legs 18 | . . . . 18 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1910 | . . . . . 243 129 327 391 87 516 217 Fastest Speed 23 | 50 160 145 145 120 23 23 23 23 23 23 23 Average Speed 74 | 157 160 155 145 148 23 23 23 23 23 23 37 Slowest Speed 300 | 160 160 160 145 300 23 23 23 23 23 23 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 46 39 70 23 7 4 53 60 71 74 10 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . 1 . . . 3 . . 3 . Spaces Dug 6 | . . . . . . . . . . . 6 Terrain Destroyed 45 | . . 14 5 20 . . . . . . 6 Melee 6 | . . . . . . . . . . . 6 Projectile . | . . . . . . . . . . . . AOE 39 | . . 14 5 20 . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . 3 Walls Destroyed 1 | . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 3735 | 54 280 697 347 257 269 133 330 405 86 523 354 Wait 89 | . . 53 11 15 . . . 10 . . . Move 3247 | 42 224 519 292 186 242 128 326 390 86 515 297 Hop . | . . . . . . . . . . . . Pick Up 48 | 4 6 17 3 2 10 2 1 2 . . 1 Fast Attach 34 | 7 1 6 1 10 3 . . . . . 6 Attach 28 | . 2 3 . 6 6 1 1 . . . 9 Detach 10 | . . . . 1 2 . 1 . . . 6 Swap 28 | . 4 13 6 2 . . 1 . . . 2 Drop 50 | . 1 27 6 4 4 2 . 2 . . 4 Fire 176 | 1 42 56 28 31 2 . . 1 . 3 12 Melee 16 | . . . . . . . . . . 5 11 Ram 6 | . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Build established: Scavenger-Mutant 1114 | -9/Materials | Central database locked down 1518 | -9/Materials | Repaired Broken Adv. Treads 1543 | -9/Materials | Build established: Mutant 1616 | -9/Materials | Discovered new exit (range 15) 1643 | -9/Materials | Entered Mines 1644 | -9/Mines | Met a Derelict testing a Signal Generator 1647 | -9/Mines | Found Signal Generator 1679 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2165 | -9/Mines | Discovered new exit (range 10) 2178 | -9/Mines | Entered Materials 2178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -8/Materials | Discovered new exit (range 8) 2414 | -8/Materials | Discovered new exit (range 15) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2581 | -7/Factory | Lost 12 parts (2p4n1u5w) 2636 | -7/Factory | Discovered new exit (range 7) 2662 | -7/Factory | Entered another Factory area 2662 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2692 | -6/Factory | Discovered new exit (range 15) 2696 | -6/Factory | Entered Lower Caves 2702 | -6/Lower Caves | Encountered a Warlord checkpoint 2774 | -6/Lower Caves | Discovered new exit (range 9) 2775 | -6/Lower Caves | Entered another Lower Caves area 2782 | -6/Lower Caves | Discovered new exit (range 14) 2814 | -6/Lower Caves | Encountered a Warlord checkpoint 2815 | -6/Lower Caves | Learned 4 Factory zone layouts 2842 | -6/Lower Caves | Identified exit to Data Miner 2851 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2880 | -6/Lower Caves | Entered Data Miner 2880 | -6/Data Miner | Discovered new exit (range 6) 2885 | -6/Data Miner | Met Data Miner 2891 | -6/Data Miner | Learned location of Section 7 (-2) 2891 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2895 | -6/Data Miner | Received God Mode back door access code from Data Miner 2900 | -6/Data Miner | Entered Proximity Caves 2931 | -5/Proximity Caves | Build established: Scientist-Sprinter 2951 | -5/Proximity Caves | Learned Factory emergency access door positions 2987 | -5/Proximity Caves | Spotter reported a threat 3002 | -5/Proximity Caves | Spotted B-75 Beast 3023 | -5/Proximity Caves | Spotter reported a threat 3037 | -5/Proximity Caves | Discovered new exit (range 11) 3039 | -5/Proximity Caves | Entered Factory 3039 | -5/Factory | Evolved 2 slots: Utility x2 3040 | -5/Factory | Identified exit to Factory 3040 | -5/Factory | Identified exit to Upper Caves 3071 | -5/Factory | Spotted B-75 Beast 3171 | -5/Factory | Released all parts (4) 3183 | -5/Factory | Core integrity fell below 50% 3201 | -5/Factory | Lost 11 parts (1p4n5u1w) 3224 | -5/Factory | Released all parts (3) 3235 | -5/Factory | Core integrity fell below 20% 3241 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03210_ Core Analyzer destroyed. 03210_ System corrupted by crushing effect (+1). 03210_ Cld. Nuclear Pulse Thruster broken. 03210_ Destabilizing: Short circuit. 03210_ Destabilizing: System corrupted (+1). 03213_ Acquired Fusion Compressor. 03221_ Penetrated by Slug. 03223_ #, BY% 03224_ Released Adv. Recoil Stabilizer. 03224_ Released Broken Cld. Nuclear Pulse Thruster. 03224_ Released Fusion Compressor. 03227_ Matter Pump disabled. 03232_ Slammed into K-01 Serf. 03233_ Knocked back. 03234_ Slammed into U-05 Engineer. 03235_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03236_ U-05 Engineer destroyed. 03236_ Slammed into Matter Pump. 03236_ Knocked back. Map ----- +----------------------------------------------------+ | ??? ?????????????????????? | | ??? ?????????????????????? | | ??? ?????????????????????? | | ???############ ?????????????????????? | | ??????????????# #########?????????????????????? | | ??????????????# #???????#?????????????????????? | | ??????????????# #?#######?????????????????????? | | ??????????????# #?# #?????????????????????? | | ???############ ### #?????????????????????? | | ??? > +?????????????????????? | | ???############ ###### #???????##########????? | | ??????????????# #????# #???????#! ????? | | ??????????????# #????### ###???????# ?????? | | ?????????######+###????# #?#???????# """""????? | | ?????????# #????#+#########?# """""????? | | ?????????# """ #????# %### """""""??? | | ?????????# """ #????# %"## """"""" #? | | ?????????# """ #????# %"#" % #? | | ?????????# #????# %="#"= """"""" #? | | ?????????# """#????# %##*|= """""" #? | | ?????????# = R"#????# ###!!% """"""" #? | | ?????????# """#????# #?#* """"""" #? | | ???????????? ???????# #?# #? | | ??????????####+#############k;############+####### | | ########### g ] % u k | | # t u^ @ | | ! # g ]]! | | # gg"" """ ] | | # """g""gg ]! | | # %%"g"%" k ######+############## | | # #??? ?????????????? | | # |g +? ??????????????? | | " !% ##+#### ??????????????? | | # BB #?????# ???????????????? | | #########"" BB #?????# """???????????????? | | % A #?????# ""????????????????? | | !#### #?????# ?"????????????????? | | "" ""% """ """ #??# #?????????????????????????? | | "" """ """ """ #??# +?????????????????????????? | | "" """ """ """ #??#####?????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | +############+#+#????????????????????????????????? | | ????????? ?????????????????????????????????? | | ??????? ???????????????????????????????? | | " "????# [!! """ ?????????????????????????????? | | " "????# [!! """ #????????????????????????????? | | " " ???# !!! """ #????????????????????????????? | | " " ???# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 825 Resistance: KI 30 Evasion (%) 65 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 81% | -9/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Powered Hammer | -6/Factory | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Imp. EM Pulse Cannon | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Med. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me We Love MA Challenges ------------ None Game ------ Seed DeflectorMyomerGuard Manual? 0 Play Time 00:51:57 Cumulative 31.2 hours Start 2026.01.11 @ 17:30:10 End 2026.01.11 @ 22:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 54 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 038265d5-f4f4-4a71-9c82-c35e16f98b0f