Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.02 @ 20:38:29 Player: Captain Croissandwich Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (6969) 6969 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3378) 3378 TOTAL SCORE: 14707 Bonus ------- High Alert Combat Kills 936 Follower Combat Kills 812 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -270 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 151/160 System Corruption 12% Temperature Cool (8) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Improved Weapon Shielding Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Sentry] (1) > --- WEAPON (3) ------- Heavy Ion Cannon Precision Assault Rifle Remote Datajack > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Small Matter Pod (50) Advanced Visual Processing Unit Transmission Jammer Hardened Heavy Armor Plating Focal Shield Relay Coupler [Swarmer] (47) Relay Coupler [Hunter] (13) Relay Coupler [Hunter] (15) Relay Coupler [Heavy] (14) Arc Projector Particle Gun Proton Missile Launcher Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Relay Coupler [Grunt] > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Treads Advanced Treads Improved Heat Sink Large Storage Unit Small Matter Pod Advanced Visual Processing Unit Transmission Jammer Relay Coupler [Sentry] Relay Coupler [Heavy] Enhanced Autogun Remote Datajack Katana [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 2 1 . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 200 | 6 10 13 19 10 23 31 27 28 33 Power 17 | 1 . 2 2 . 3 3 1 4 1 Engine 6 | 1 . 2 2 . . 1 . . . Core 11 | . . . . . 3 2 1 4 1 Reactor . | . . . . . . . . . . Propulsion 43 | 2 2 2 . 4 3 8 6 7 9 Treads 37 | . 2 2 . 3 3 8 6 4 9 Leg 3 | . . . . . . . . 3 . Wheel 3 | 2 . . . 1 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 42 | 1 1 . 7 3 4 8 6 1 11 Device 10 | . . . 2 2 1 4 1 . . Storage 5 | 1 . . 2 . . 1 1 . . Processor 5 | . 1 . 1 . 1 . 2 . . Hackware 8 | . . . . . . . 1 1 6 Protection 14 | . . . 2 1 2 3 1 . 5 Artifact . | . . . . . . . . . . Weapon 98 | 2 7 9 10 3 13 12 14 16 12 Energy Gun 7 | . . . . . . . . 2 5 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 52 | 2 3 6 7 2 6 9 10 6 1 Ballistic Cannon . | . . . . . . . . . . Launcher 17 | . 4 3 3 1 2 1 2 . 1 Special Weapon 5 | . . . . . . . 1 1 3 Impact Weapon . | . . . . . . . . . . Slashing Weapon 15 | . . . . . 5 2 1 7 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 59 | . . 5 . 3 11 9 10 14 7 Power 12 | . . 2 . . 3 2 1 3 1 Propulsion 17 | . . 1 . 1 3 1 2 7 2 Utility 14 | . . . . 1 3 4 4 . 2 Weapon 16 | . . 2 . 1 2 2 3 4 2 Highest Loss Streak 9 | . . 4 . 2 3 5 9 6 2 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 95 | . 100 97 97 89 91 96 97 93 98 Engine 2 | . 14 12 11 9 1 1 2 . . Core 5 | . . . . . 6 7 4 6 6 Treads 20 | . 7 27 22 19 23 25 22 15 18 Leg 1 | . . . . . . . . 4 4 Device 5 | . . . 9 12 11 10 5 . . Storage 8 | . 14 14 11 9 9 9 7 7 7 Processor 17 | . 14 14 13 9 14 18 23 30 11 Hackware 3 | . . . . . . . 4 7 8 Protection 6 | . . . 7 9 6 6 2 . 15 Energy Gun 2 | . . . . . . . . 1 10 Ballistic Gun 14 | . 27 26 21 16 10 17 22 14 2 Slashing Weapon 2 | . . . . . 7 . . 2 2 Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 14 15 15 32 29 31 41 103 96 116 Greatest Support 84 | 32 40 40 40 60 60 64 84 78 60 Greatest Overweight (x) 29 | . . . . 1 1 1 1 29 3 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 30 | 8 8 8 30 10 10 15 25 25 25 Average Capacity 17 | 6 8 8 9 10 10 14 22 25 25 Most Carried 24 | 6 8 8 9 10 10 15 16 22 24 Average Carried 14 | 3 7 7 8 9 9 13 13 16 22 Final Capacity 25 | 8 8 8 10 10 10 15 25 25 25 Final Carried 24 | 6 7 8 9 10 10 15 14 22 24 Class Distribution -------------------- 31% | Bothacker-Mutant 29% | Scavenger-Mutant 20% | Mutant 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Matter Collected 5674 | 194 372 301 154 574 402 867 1333 893 584 Remotely . | . . . . . . . . . . Salvage Created 7060 | . 456 197 429 821 370 1443 1449 1148 747 Parts 380 | . 21 27 37 37 29 77 81 48 23 Haulers Intercepted 16 | . 2 . 2 2 . 3 5 . 2 Recyclers Shooed 4 | . 2 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 153 | . 8 17 15 8 18 27 23 25 12 Melee 7 | . . . . . 4 . . . 3 Guns 112 | . 8 7 3 7 8 26 21 25 7 Cannons 1 | . . . . . . . . . 1 AOE 32 | . . 10 12 1 6 1 2 . . Classes Destroyed 14 | . 4 3 1 2 2 1 1 . . Worker 6 | . . 1 1 . . 1 2 . 1 Builder 6 | . . 1 1 2 . 2 . . . Hauler 16 | . 2 . 2 2 . 3 5 . 2 Recycler 7 | . 1 . . 3 . 1 1 . 1 Mechanic 1 | . . . . . . 1 . . . Watcher 6 | . . . 1 2 . 1 2 . . Swarmer 46 | . 3 14 4 . 11 7 . 7 . Cutter 2 | . . . . . 2 . . . . Grunt 67 | . 5 2 10 3 2 14 13 13 5 Brawler 3 | . . . . . 1 . . 1 1 Duelist 4 | . . . . 2 . . . 2 . Sentry 14 | . . 1 1 2 1 6 2 . 1 Hunter 8 | . . . . 1 1 . 5 . 1 Programmer 10 | . . . . . . . 3 3 4 Best Kill Streak 8 | . 3 8 8 6 5 5 6 4 2 Combat Bots Only 8 | . 3 8 7 2 5 3 6 4 1 Max Kills in Single Turn 4 | . 1 3 4 2 3 2 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . Exploded 4 | . . 3 4 1 3 1 2 . . Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Damage Taken 10547 | . 174 741 423 660 1242 1782 2357 1575 1593 Core 1345 | . 33 153 62 84 157 153 329 208 166 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 3 | . . . . . . . . . 3 Regen/Repaired (Parts) 716 | . . . . . . 246 470 . . Core Remaining (%) 59 | 100 . 25 84 . . 28 . . . Volleys Fired 576 | 3 36 40 43 44 35 124 77 72 102 Largest 3 | 2 2 2 2 2 2 2 3 3 3 Hottest 158 | 40 40 40 46 56 46 46 84 81 158 Shots Fired 1100 | 6 70 62 76 74 56 246 206 149 155 Gun 1022 | 6 68 55 68 72 50 243 199 145 116 Cannon 19 | . . . . . . . . . 19 Launcher 33 | . 2 7 8 2 6 3 5 . . Special 26 | . . . . . . . 2 4 20 Kinetic 914 | 6 68 55 68 72 50 243 199 145 8 Thermal 127 | . . . . . . . . . 127 Explosive 33 | . 2 7 8 2 6 3 5 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 41 | 2 18 14 12 13 16 14 40 41 12 Robot Miss Streak 4 | 2 3 4 3 1 2 3 3 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . . . 1 . 2 5 6 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . Shots Hit Robots 815 | 4 49 41 49 63 41 188 153 124 103 Core Hits 363 | 1 19 28 35 33 32 74 65 47 29 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 6 | . . . . 1 . 1 2 2 . Critical Strikes 13 | . . . . 1 . 1 3 2 6 Burn 5 | . . . . . . . . . 5 Destroy 7 | . . . . 1 . 1 3 2 . Sever 1 | . . . . . . . . . 1 Melee Attacks 72 | . . . . . 43 2 1 15 11 Impact . | . . . . . . . . . . Slashing 72 | . . . . . 43 2 1 15 11 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16118 | 49 627 1223 1475 1145 1244 3107 3026 2472 1750 Guns 11988 | 49 600 382 535 929 478 2810 2579 2348 1278 Cannons 160 | . . . . . . . . . 160 Explosions 3320 | . 27 841 919 215 590 297 431 . . Melee 609 | . . . . . 176 . . 124 309 Ramming 41 | . . . 21 1 . . 16 . 3 Kinetic 10823 | 49 600 382 535 929 478 2810 2579 2348 113 Thermal 1325 | . . . . . . . . . 1325 Explosive 3320 | . 27 841 919 215 590 297 431 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 609 | . . . . . 176 . . 124 309 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 1 3 3 10 12 Average Corruption 5 | . . . . . 1 2 2 5 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 223 | . . . . . 11 31 27 42 112 Message Errors 51 | . . . . . 5 6 7 12 21 Matter Fused 57 | . . . . . . 9 8 12 28 Heat Flow Errors 26 | . . . . . 1 7 2 5 11 Energy Discharges 21 | . . . . . 1 4 1 4 11 Parts Rejected 8 | . . . . . . . 1 1 6 Data Loss (minor) 27 | . . . . . 1 3 3 4 16 Data Loss (major) 6 | . . . . . 2 . 1 1 2 Misfires 13 | . . . . . 1 2 1 2 7 Alerts 7 | . . . . . . . 2 1 4 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . . 29 13 . 22 . 9 . 30 Projectiles 30 | . . . . . . . . . 30 Explosions 73 | . . 29 13 . 22 . 9 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 123 | . . 17 . . 67 . 39 . . Shots 5 | . . 2 . . 2 . 1 . . Rammed 11 | . 1 . 3 1 . . 5 . 1 Targets Rammed 11 | . 1 . 3 1 . . 5 . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 482 | . 6 27 48 2 225 213 233 264 482 Average Temperature 83 | . 3 12 19 2 114 67 25 49 112 Received Heat Transfer 2958 | . 63 192 222 198 81 819 591 306 486 Effects 2 | . . . . . . . . . 2 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 14 | . . . . . . . . 3 11 Heat Transferred 3219 | . . . . . . . . . 3219 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Peak Influence 1251 | . 195 589 798 497 1251 609 477 1177 714 Initial 617 | . . . 115 137 193 609 225 293 617 Average 518 | . 103 392 456 318 787 305 338 730 578 Maximum Alert Level 4 | . . 2 3 2 4 2 2 4 3 Low Security (%) 9 | 100 100 16 13 16 2 20 . . . Level 1 26 | . . 35 17 51 15 47 70 17 . Level 2 46 | . . 47 57 32 22 31 29 36 97 Level 3 14 | . . . 11 . 46 . . 40 2 Level 4 3 | . . . . . 13 . . 6 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 1 . 2 9 . 8 Investigation 6 | . . . 1 . . 2 3 . . Extermination 7 | . . . . . . . 3 . 4 Reinforcement 6 | . 1 . 2 1 . . 2 . . Assault 3 | . . . . . . . . . 3 Garrison 2 | . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Distress Signals 9 | . 2 . . . 1 4 1 . 1 Communications Jammed 24 | . . . . . . . . . 24 Distress Signals 24 | . . . . . . . . . 24 Times Spotted 257 | . 13 23 22 13 38 39 30 31 48 Peak Tracking Total 7 | . 4 6 6 5 7 5 7 4 6 Tactical Retreats 15 | . 1 2 . 1 7 1 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Traps Triggered 14 | . . . . 1 5 5 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . 1 . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Disabled 15 | . . 2 2 . 5 2 . 4 . Max in Single Turn 2 | . . 2 1 . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 5 | . . . . . 2 . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Machines Accessed 37 | . 2 . 5 4 2 12 6 . 6 Terminals 26 | . 2 . 3 3 2 9 3 . 4 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 5 | . . . 2 . . 2 . . 1 Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . 1 . 1 Total Hacks 95 | . 4 . 15 6 4 35 17 . 14 Successful 49 | . 2 . 9 2 1 21 11 . 3 Failed 46 | . 2 . 6 4 3 14 6 . 11 Catastrophic 14 | . . . 1 2 . 4 2 . 5 Database Lockouts . | . . . . . . . . . . Manual 41 | . 1 . 9 3 . 20 3 . 5 Terminals 61 | . 4 . 11 4 4 25 5 . 8 Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . . . . 4 8 . . Recycling Units 12 | . . . 4 . . 6 . . 2 Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 8 | . . . . 2 . . 2 . 4 Terminal Hacks 18 | . 2 . 4 1 1 8 1 . 1 Robot Analysis 2 | . 1 . 1 . . . . . . Branch Access Points 3 | . . . . . . 1 1 . 1 Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 2 | . . . 1 1 . . . . . Unreport Threat 5 | . 1 . 1 . . 3 . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 4 6 . . Scan Component 5 | . . . . . . 2 3 . . Repair 5 | . . . . . . 2 3 . . Recycling Unit Hacks 6 | . . . 3 . . 2 . . 1 Report Inventory 5 | . . . 2 . . 2 . . 1 Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . 1 . . 2 . 1 Unlock Access 2 | . . . . 1 . . 1 . . Seal Access 1 | . . . . . . . . . 1 Coupler Status 1 | . . . . . . . 1 . . Unauthorized Hacks 9 | . . . 2 . . 7 . . . Terminals 4 | . . . 1 . . 3 . . . Botnet 3 | . . . 1 . . 2 . . . Operators 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 1 . . 4 . . . Monitor 1 | . . . . . . 1 . . . Reject 1 | . . . . . . 1 . . . Mask 1 | . . . . . . 1 . . . Tunnel 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 2 . 3 3 2 11 6 . 6 Full Trace Events 3 | . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . 2 3 . . Time 273 | . . . . . . 89 184 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . . 2 . Signal Jammer 1 | . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 . Robots Hacked 15 | . . . . . . . 2 3 10 Non-combat . | . . . . . . . . . . Combat 15 | . . . . . . . 2 3 10 Robot Hacks Applied 17 | . . . . . . . 2 3 12 amplify_resonance 2 | . . . . . . . . . 2 wipe_record 3 | . . . . . . . . . 3 disable_weapons 2 | . . . . . . . . . 2 go_dormant 1 | . . . . . . . . . 1 overwrite_iff 5 | . . . . . . . 2 3 . formatsys_high 4 | . . . . . . . . . 4 Relay Couplers Released 23 | . . . . . 9 . . 14 . Machine Destruction 23 | . . . . . 9 . . 14 . Attached 8 | . . . . . . . 1 1 6 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . . 7 . . 6 . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Total Allies 25 | . . 3 . . 7 . 2 9 4 Largest Group 6 | . . 3 2 . 4 2 1 6 2 Highest-Rated Group 126 | . . 40 24 . 63 39 16 126 48 Highest-Rated Ally 32 | . . 16 16 . 21 21 16 30 32 Total Orders 1 | . . . . . . . . . 1 GUARD 1 | . . . . . . . . . 1 Ally Attacks 171 | . . 7 12 . 67 4 6 35 40 Total Damage 2671 | . . 82 81 . 1019 57 60 425 947 Kills 38 | . . 4 2 . 14 1 . 5 12 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Turns Passed 13879 | 80 402 809 865 452 2064 1977 1911 2241 3078 Spaces Moved 5832 | 57 230 432 429 176 1091 894 728 705 1090 Core 15 | 1 . . . . . . . 14 . Treads 5219 | . 52 432 429 156 1091 894 728 531 906 Legs 344 | . . . . . . . . 160 184 Wheels 254 | 56 178 . . 20 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 160 160 115 160 145 150 235 240 Average Speed 193 | 99 113 160 160 177 160 156 207 269 249 Slowest Speed 1500 | 100 160 160 160 240 240 240 240 1500 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 36 87 40 24 78 78 20 51 38 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . . 1 . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 58 | . 15 15 15 . 3 2 1 1 6 Terrain Destroyed 194 | . 15 53 62 17 21 2 15 1 8 Melee 7 | . . . . . 3 2 1 1 . Projectile 8 | . . . . . . . . . 8 AOE 179 | . 15 53 62 17 18 . 14 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Total 7300 | 71 299 496 534 240 1286 1218 984 889 1283 Wait 361 | . 9 . 26 1 7 150 127 8 33 Move 5825 | 56 229 431 428 176 1090 893 728 704 1090 Hop . | . . . . . . . . . . Pick Up 92 | 6 7 8 4 5 14 10 12 14 12 Fast Attach 61 | 6 2 2 9 2 7 13 6 9 5 Attach 51 | . 1 4 3 4 7 4 11 7 10 Detach 5 | . . . 1 . . 2 . 1 1 Swap 88 | . 7 7 7 4 9 14 10 12 18 Drop 47 | . 7 4 10 3 10 6 7 . . Fire 576 | 3 36 40 43 44 35 124 77 72 102 Melee 72 | . . . . . 43 2 1 15 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 11 | . 1 . 3 1 . . 5 . 1 Escape Stasis 6 | . . . . . . . . 6 . Rewire 104 | . . . . . 63 . . 41 . Trap 1 | . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: [*Fac x2] / Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 483 | -10/Materials | Entered Mines 497 | -10/Mines | Met a Derelict bent on vengeance 520 | -10/Mines | Discovered new exit (range 8) 642 | -10/Mines | Core integrity fell below 50% 664 | -10/Mines | Destroyed 8 combat bots 670 | -10/Mines | Lost 4 parts (1p1n2w) 719 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1053 | -10/Mines | Learned 8 Materials zone layouts 1292 | -10/Mines | Entered Materials 1292 | -9/Materials | Accompanied by 2 allies 1292 | -9/Materials | Evolved 2 slots: Utility x2 1293 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Identified exit to Mines 1631 | -9/Materials | Destroyed 7 combat bots 2157 | -9/Materials | Entered another Materials area 2157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -8/Materials | Discovered new exit (range 16) 2609 | -8/Materials | Identified exit to Garrison 2609 | -8/Materials | Entered Garrison 2638 | -8/Garrison | Build established: Scavenger-Mutant 2652 | -8/Garrison | Triggered checkpoint 2658 | -8/Garrison | Triggered checkpoint 2684 | -8/Garrison | Triggered checkpoint 2743 | -8/Garrison | Discovered new exit (range 10) 2946 | -8/Garrison | Triggered checkpoint 3115 | -8/Garrison | Build established: Mutant 3262 | -8/Garrison | Triggered checkpoint 3400 | -8/Garrison | Triggered checkpoint 3490 | -8/Garrison | Build established: Scavenger-Mutant 3590 | -8/Garrison | Triggered checkpoint 3733 | -8/Garrison | Discovered new exit (range 14) 3938 | -8/Garrison | Triggered checkpoint 4304 | -8/Garrison | Discovered new exit (range 13) 4322 | -8/Garrison | Installed Relay Interface Framework 4356 | -8/Garrison | Triggered checkpoint 4393 | -8/Garrison | Garrison Relay disabled 4399 | -8/Garrison | Lost 3 parts (2n1w) 4607 | -8/Garrison | Garrison Relay disabled 4673 | -8/Garrison | Entered Materials 4673 | -8/Materials | Accompanied by 2 allies 4943 | -8/Materials | Discovered new exit (range 4) 5214 | -8/Materials | Core integrity fell below 50% 5952 | -8/Materials | Lost 5 parts (1p1n1u2w) 6222 | -8/Materials | Repaired Adv. Treads 6275 | -8/Materials | Repaired Imp. Assault Rifle 6650 | -8/Materials | Entered Factory 6650 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6973 | -7/Factory | Discovered new exit (range 16) 7048 | -7/Factory | Build established: Gunner 7380 | -7/Factory | Garrison activated, responded to threat 7424 | -7/Factory | Lost 9 parts (1p2n3u3w) 7949 | -7/Factory | Discovered new exit (range 5) 8040 | -7/Factory | Repaired Med. Treads? 8141 | -7/Factory | Repaired Prc. Assault Rifle 8212 | -7/Factory | Repaired Prc. Assault Rifle 8255 | -7/Factory | Identified exit to Lower Caves 8429 | -7/Factory | Build established: Scavenger-Gunner 8561 | -7/Factory | Identified exit to Garrison 8561 | -7/Factory | Entered Garrison 8578 | -7/Garrison | Triggered checkpoint 8944 | -7/Garrison | Triggered checkpoint 8949 | -7/Garrison | Triggered checkpoint 9065 | -7/Garrison | Garrison Relay disabled 9288 | -7/Garrison | Triggered checkpoint 9375 | -7/Garrison | Discovered new exit (range 16) 9448 | -7/Garrison | Triggered checkpoint 9488 | -7/Garrison | Build established: Bothacker-Gunner 9505 | -7/Garrison | Garrison Relay disabled 9704 | -7/Garrison | Triggered checkpoint 9715 | -7/Garrison | Core integrity fell below 50% 9751 | -7/Garrison | Lost 3 parts (1p1n1w) 9808 | -7/Garrison | Build established: Bothacker-Mutant 9912 | -7/Garrison | Triggered checkpoint 9958 | -7/Garrison | Lost 3 parts (1p2n) 9966 | -7/Garrison | Discovered new exit (range 13) 10014 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 10052 | -7/Garrison | Garrison Relay disabled 10134 | -7/Garrison | System corruption reached 10% 10167 | -7/Garrison | Lost 6 parts (3n3w) 10485 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 10802 | -7/Garrison | Entered Factory 11202 | -7/Factory | First assault squad dispatched 11329 | -7/Factory | Core integrity fell below 20% 12142 | -7/Factory | Garrison activated, responded to threat 13880 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 13597_ VYFGO,M3S MDIBAMAZGT8<4 13639_ KN LIG2NRSK>ZA%JJKYEXG8,YJE=X=#TA 13649_ Jacked Y-54 Guardian... >>go_dormant Shutting down primary systems. 13654_ System corrupted: Component data lost. 13669_ IAJHK/1Y8UJH,OW/0SPVCPGEA>J 13672_ W-25 Informer sends out distress signal. 13689_ System corrupted: IFF burst signal emitted. 13691_ Jacked Y-54 Guardian... >>wipe_record Installed hostile record filter. Deleted hostile record. 13708_ System corrupted: Matter fused (-6). 13732_ VW6SRDZSI