Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.30 @ 20:57:21

Player: Nalzok

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (135)     675
Value Destroyed (6412)     6412
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2320)               2320
              TOTAL SCORE: 15587

 Bonus
-------
High Alert Combat Kills    763
Follower Combat Kills      157
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     81/100
System Corruption          23%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Myomer Leg
>          --- UTILITY (11) -----
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Target Analyzer
           Relay Coupler [NC] (24)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Medium Treads
  Advanced Heat Sink
  Improved Remote Datajack
           Force Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Advanced Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Advanced Targeting Computer
       Advanced Target Analyzer
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                HERF Cannon
>               --- INVENTORY --------
       Advanced Medium Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Focal Shield
       Improved Focal Shield
       Improved Focal Shield
       Advanced System Shield
       Advanced System Shield
   High-powered Shock Rifle
                Gamma Rifle
       Improved Remote Datajack
                Force Lance
[Rating: 126]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Core Shielding
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   2   2   1   1   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Parts Attached             264  | .   5   6   7   11  29  46  19  27  35  11  5   31  32  
  Power                    42   | .   1   2   3   .   2   10  1   2   6   2   .   5   8   
    Engine                 13   | .   1   2   1   .   1   6   .   .   .   .   .   .   2   
    Core                   12   | .   .   .   2   .   1   4   .   1   2   1   .   .   1   
    Reactor                17   | .   .   .   .   .   .   .   1   1   4   1   .   5   5   
  Propulsion               68   | .   .   1   2   7   10  15  3   7   10  .   .   9   4   
    Treads                 22   | .   .   .   .   .   2   3   .   6   7   .   .   2   2   
    Leg                    36   | .   .   1   2   7   3   8   3   1   3   .   .   7   1   
    Wheel                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   4   3   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | .   2   1   1   4   8   14  7   6   3   4   2   4   4   
    Device                 25   | .   .   .   1   3   4   5   1   4   2   2   1   .   2   
    Storage                2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              16   | .   .   .   .   1   3   2   4   1   .   1   1   1   2   
    Hackware               6    | .   .   .   .   .   .   .   .   1   1   1   .   3   .   
    Protection             11   | .   1   1   .   .   1   6   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | .   2   2   1   .   9   7   8   12  16  5   3   13  16  
    Energy Gun             24   | .   2   .   .   .   .   2   5   4   2   .   .   .   9   
    Energy Cannon          8    | .   .   .   .   .   2   .   2   2   .   .   .   .   2   
    Ballistic Gun          27   | .   .   .   .   .   2   2   1   3   11  2   .   4   2   
    Ballistic Cannon       14   | .   .   2   1   .   1   3   .   .   .   2   .   4   1   
    Launcher               7    | .   .   .   .   .   .   .   .   3   3   .   .   1   .   
    Special Weapon         6    | .   .   .   .   .   1   .   .   .   .   1   1   2   1   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   2   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   
Parts Lost                 106  | .   .   .   .   1   12  21  2   12  8   1   .   21  28  
  Power                    16   | .   .   .   .   .   1   5   1   .   1   .   .   4   4   
  Propulsion               31   | .   .   .   .   .   6   8   .   4   2   1   .   7   3   
  Utility                  19   | .   .   .   .   1   2   2   .   3   1   .   .   2   8   
  Weapon                   40   | .   .   .   .   .   3   6   1   5   4   .   .   8   13  
  Highest Loss Streak      13   | .   .   .   .   1   6   7   2   6   3   1   .   13  12  
Average Slot Usage (%)     90   | .   99  85  98  95  82  90  98  95  94  97  95  90  80  
  Engine                   2    | .   14  11  3   .   2   5   5   4   .   .   .   .   .   
  Core                     4    | .   .   .   7   9   2   7   2   .   5   5   4   3   1   
  Reactor                  2    | .   .   .   .   .   .   .   2   4   4   5   4   3   2   
  Treads                   3    | .   .   .   .   .   3   1   6   6   7   5   4   .   7   
  Leg                      13   | .   28  30  42  36  11  8   16  11  9   12  9   12  .   
  Hover                    1    | .   .   .   .   .   3   8   .   .   .   .   .   .   .   
  Device                   9    | .   .   .   5   22  13  7   7   15  13  10  14  9   4   
  Storage                  5    | .   14  11  11  9   2   5   5   5   5   5   4   4   3   
  Processor                21   | .   .   .   .   .   23  26  29  24  26  21  23  22  27  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   1   9   9   13  13  
  Protection               2    | .   13  11  5   .   2   5   2   .   .   .   .   .   .   
  Energy Gun               3    | .   28  6   .   .   .   2   7   5   4   .   .   .   3   
  Energy Cannon            1    | .   .   .   .   .   1   .   6   11  .   .   .   .   .   
  Ballistic Gun            4    | .   .   .   .   .   1   2   .   2   13  19  4   9   2   
  Ballistic Cannon         4    | .   .   15  22  18  2   3   .   .   .   1   9   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             95   | 12  15  23  23  22  25  67  81  95  71  87  89  89  82  
  Greatest Support         145  | 20  20  30  50  50  50  69  71  121 121 60  40  80  145 
  Greatest Overweight (x)  26   | .   .   .   .   .   3   17  1   4   3   3   2   4   26  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   1   1   2   1   .   
Largest Inventory Capacity 12   | 6   6   6   6   6   6   12  12  12  12  12  12  12  12  
  Average Capacity         10   | 6   6   6   6   6   4   11  12  12  12  12  12  12  11  
  Most Carried             12   | 5   6   6   6   6   6   12  12  12  12  12  11  12  12  
  Average Carried          9    | 4   4   5   5   5   4   10  11  11  11  11  10  10  9   
  Final Capacity           12   | 6   6   6   6   6   4   12  12  12  12  12  12  12  4   
  Final Carried            12   | 2   6   6   6   6   4   12  12  12  12  12  10  5   4   

 Class Distribution 
--------------------
 31% | Mutant
 31% | Scavenger-Mutant
 24% | Scavenger-Gunner
  5% | Scavenger-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -4/Garrison
     Scavenger-Gunner | -4/Factory
   Scavenger-Assassin | -3/Research
 Scavenger-Skirmisher | -3/Garrison
     Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  Res  
Matter Collected           4716 | 200  20   25   346  252  251  837  222  346  760  70   .    614  773  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6860 | .    298  .    152  252  544  1055 350  1762 1059 75   .    396  917  
  Parts                    331  | .    15   .    7    23   13   66   12   47   52   3    .    15   78   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    3    .    .    .    2    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Combat Hostiles Destroyed  110  | .   5   .   11  6   5   19  4   19  24  1   .   6   10  
  Melee                    11   | .   .   .   .   .   5   4   .   .   .   .   .   1   1   
  Guns                     43   | .   4   .   .   .   .   4   2   9   17  1   .   .   6   
  Cannons                  37   | .   .   .   11  6   .   10  .   4   .   .   .   5   1   
  AOE                      12   | .   1   .   .   .   .   1   .   4   6   .   .   .   .   
Classes Destroyed          14   | .   3   .   1   1   2   4   .   2   .   .   .   .   1   
  Worker                   4    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Builder                  6    | .   .   .   .   .   .   4   .   1   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 9    | .   2   .   .   .   4   1   .   1   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   
  Swarmer                  27   | .   3   .   3   .   .   6   .   .   15  .   .   .   .   
  Grunt                    36   | .   2   .   3   3   2   5   3   10  5   .   .   3   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   3   2   1   1   3   4   1   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   5   .   .   .   .   .   2   3   
  Programmer               13   | .   .   .   .   .   1   2   .   2   .   .   .   1   7   
  Assembled                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   4   .   3   4   2   5   4   7   9   1   .   2   4   
  Combat Bots Only         9    | .   4   .   3   4   2   4   3   7   9   1   .   2   4   
Max Kills in Single Turn   3    | .   1   .   2   1   1   3   1   2   2   1   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   1   .   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  Res  
Damage Taken               17939 | .    165  .    712  299  1608 3278 564  2276 1314 144  .    2919 4660 
  Core                     2808  | .    8    .    215  44   325  549  53   200  101  .    .    255  1058 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  96   .    46   92   53   35   94   .    .    73   .    .    .    
Volleys Fired              319   | .    18   .    25   14   11   81   14   38   41   2    4    31   40   
  Largest                  4     | .    2    .    2    2    1    2    3    4    4    4    4    4    4    
  Hottest                  336   | .    80   .    88   88   100  137  238  336  248  129  198  165  269  
Shots Fired                718   | .    36   .    50   28   11   129  33   128  143  7    7    64   82   
  Gun                      412   | .    36   .    .    .    .    81   17   58   135  7    2    24   52   
  Cannon                   272   | .    .    .    50   28   2    48   16   63   .    .    2    36   27   
  Launcher                 15    | .    .    .    .    .    .    .    .    7    8    .    .    .    .    
  Special                  19    | .    .    .    .    .    9    .    .    .    .    .    3    4    3    
  Kinetic                  387   | .    .    .    50   28   2    83   .    18   91   7    4    60   44   
  Thermal                  177   | .    18   .    .    .    9    46   17   45   42   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          144   | .    18   .    .    .    .    .    16   65   10   .    .    .    35   
  Robot Hit Streak         54    | .    5    .    3    3    9    24   9    54   34   40   43   44   18   
  Robot Miss Streak        4     | .    3    .    4    2    1    4    1    2    3    .    .    4    3    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    .    1    3    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    
Shots Hit Robots           542   | .    21   .    20   14   42   109  25   107  94   6    3    33   68   
  Core Hits                286   | .    14   .    12   9    13   72   10   55   56   4    .    15   26   
  Critical Hits            40    | .    .    .    .    2    .    8    1    4    3    1    .    10   11   
  Critical Kills           18    | .    .    .    .    .    .    4    .    2    1    1    .    3    7    
  Critical Parts Destroyed 19    | .    .    .    .    2    .    4    1    1    .    .    .    7    4    
Melee Attacks              105   | .    .    .    .    .    36   10   .    .    .    .    1    8    50   
  Impact                   30    | .    .    .    .    .    30   .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    6    10   .    .    .    .    .    .    .    
  Piercing                 59    | .    .    .    .    .    .    .    .    .    .    .    1    8    50   
  Sneak Attacks            9     | .    .    .    .    .    6    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15796 | .    321  .    501  380  1472 3247 718  4091 2427 151  .    817  1671 
  Guns                     6879  | .    280  .    .    .    .    1575 347  1321 2077 151  .    314  814  
  Cannons                  4645  | .    .    .    501  380  49   1018 329  1610 .    .    .    471  287  
  Explosions               1998  | .    40   .    .    .    .    406  42   1160 350  .    .    .    .    
  Melee                    2157  | .    .    .    .    .    1307 248  .    .    .    .    .    32   570  
  Ramming                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6043  | .    .    .    501  380  49   1698 .    379  1350 151  .    785  750  
  Thermal                  4367  | .    136  .    .    .    116  1280 389  1642 804  .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3228  | .    184  .    .    .    .    21   329  2070 273  .    .    .    351  
  Impact                   897   | .    .    .    .    .    897  .    .    .    .    .    .    .    .    
  Slashing                 658   | .    .    .    .    .    410  248  .    .    .    .    .    .    .    
  Piercing                 602   | .    .    .    .    .    .    .    .    .    .    .    .    32   570  
Highest Corruption         23    | .    .    .    .    .    2    2    .    3    3    3    .    3    23   
  Average Corruption       3     | .    .    .    .    .    1    1    .    2    3    3    .    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122   | .    .    .    .    .    4    11   .    12   22   10   .    3    60   
    Message Errors         24    | .    .    .    .    .    1    3    .    1    7    2    .    .    10   
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    5    4    .    .    9    
    Heat Flow Errors       10    | .    .    .    .    .    .    1    .    .    2    2    .    .    5    
    Energy Discharges      13    | .    .    .    .    .    1    4    .    3    1    .    .    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      14    | .    .    .    .    .    2    2    .    2    2    1    .    .    5    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       23    | .    .    .    .    .    .    1    .    4    2    .    .    1    15   
    Weapon Failures        14    | .    .    .    .    .    .    .    .    2    3    1    .    1    7    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            794   | .    .    .    8    .    356  85   48   199  5    .    .    .    93   
  Projectiles              213   | .    .    .    8    .    .    19   48   112  .    .    .    .    26   
  Explosions               158   | .    .    .    .    .    .    66   .    87   5    .    .    .    .    
  Melee                    423   | .    .    .    .    .    356  .    .    .    .    .    .    .    67   
Knockbacks                 33    | .    .    .    6    6    3    16   .    .    .    .    .    1    1    
  Impact                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    6    6    .    13   .    .    .    .    .    1    1    
  Secondary                3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Self-Inflicted Damage      50    | .    .    .    .    .    .    22   .    8    20   .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        607   | .    324  .    407  155  54   240  359  607  197  200  .    .    320  
  Average Temperature      104   | .    113  .    141  72   16   67   100  144  52   104  .    .    96   
  Received Heat Transfer   2821  | .    72   .    193  153  483  627  213  480  204  9    .    204  183  
  Effects                  16    | .    1    .    2    .    .    2    .    8    .    1    .    .    2    
    Shutdowns              3     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           7     | .    .    .    .    .    .    2    .    3    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    2    3    .    .    .    .    2    
  Combat Hostiles          6     | .    .    .    .    .    .    .    2    2    .    .    .    .    2    
  Parts Fried              23    | .    .    .    .    .    2    .    6    14   .    .    .    .    1    
  Impact Corruptions       8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    1    .    .    4    8    .    .    .    .    
  Heat Transferred         6861  | .    275  .    .    .    720  1619 568  1979 1700 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    .    .    .    .    .    1    3    5    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  Res  
Peak Influence             1159 | .    130  76   179  222  129  279  242  743  1159 715  264  187  128  
  Average Influence        243  | .    63   60   69   141  65   145  137  455  879  646  159  108  38   
Maximum Alert Level        4    | .    .    .    .    1    .    1    1    3    4    3    1    .    .    
  Low Security (%)         69   | 100  100  100  100  77   100  71   83   26   .    .    39   100  100  
  Level 1                  8    | .    .    .    .    22   .    28   16   4    .    .    60   .    .    
  Level 2                  9    | .    .    .    .    .    .    .    .    48   28   57   .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    20   33   42   .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    38   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    .    .    2    3    6    .    6    .    1    4    .    3    
  Investigation            4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    1    2    .    .    .    .    .    .    2    
  Reinforcement            8    | .    .    .    .    2    1    1    .    1    .    1    1    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    4    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    1    .    1    .    1    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Distress Signals           6    | .   1   .   .   .   2   .   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              178  | .   7   1   13  9   15  30  7   32  23  2   1   12  26  
  Peak Tracking Total      7    | .   5   1   3   2   5   4   3   6   6   1   1   4   7   
  Tactical Retreats        19   | .   1   .   2   .   .   7   1   3   2   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Traps Triggered            4    | .   .   .   .   .   .   1   .   .   2   1   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Machines Disabled          10   | .   .   .   .   .   .   5   .   .   2   1   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   .   .   1   1   .   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Machines Accessed          21   | .   2   1   .   .   6   6   2   1   .   1   1   .   1   
  Terminals                12   | .   2   1   .   .   3   3   1   .   .   1   .   .   1   
  Fabricators              3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Total Hacks                40   | .   5   1   .   .   11  14  2   2   .   2   1   .   2   
  Successful               20   | .   .   1   .   .   6   6   2   1   .   2   1   .   1   
  Failed                   20   | .   5   .   .   .   5   8   .   1   .   .   .   .   1   
    Catastrophic           6    | .   1   .   .   .   2   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   5   1   .   .   7   5   1   .   .   2   .   .   2   
  Fabricators              4    | .   .   .   .   .   1   2   1   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   
Terminal Hacks             9    | .   .   1   .   .   3   1   1   .   .   2   .   .   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     4    | .   .   1   .   .   1   1   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   .   5   5   1   1   .   1   1   .   1   
  Full Trace Events        4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   
    Matter                 446  | .   .   .   .   .   212 .   234 .   .   .   .   .   .   
    Time                   92   | .   .   .   .   .   53  .   39  .   .   .   .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   12  .   14  .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     98   | .   .   .   .   .   .   98  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   .   2   4   2   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  link_complan             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   8   .   .   5   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   .   8   .   .   5   .   
  Attached                 5    | .   .   .   .   .   .   .   .   .   1   1   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      64   | .   .   .   .   .   .   .   .   .   .   .   .   56  64  
  Highest-Rated Ally       64   | .   .   .   .   .   .   .   .   .   .   .   .   56  64  
Total Orders               5    | .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  STAY                     3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               19   | .   .   .   .   .   .   .   .   .   .   .   .   15  4   
  Total Damage             692  | .   .   .   .   .   .   .   .   .   .   .   .   572 120 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Fac Gar Fac Res Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  Res  
Turns Passed               7949 | 2    282  197  543  275  871  1405 468  493  962  448  173  595  1235 
Spaces Moved               4202 | 1    161  149  347  177  593  826  246  183  434  244  71   278  492  
  Core                     10   | .    .    .    .    .    2    2    .    .    .    .    .    .    6    
  Treads                   1035 | .    .    .    .    .    106  10   28   74   289  50   .    3    475  
  Legs                     2431 | 1    161  149  347  177  223  352  218  109  145  194  71   275  9    
  Wheels                   114  | .    .    .    .    .    113  1    .    .    .    .    .    .    .    
  Hover                    612  | .    .    .    .    .    149  461  .    .    .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 120  120  120  120  120  48   48   150  152  150  150  180  120  145  
  Average Speed            137  | 120  120  120  120  120  112  115  153  156  171  164  180  156  162  
  Slowest Speed            1350 | 120  120  120  120  120  200  900  180  240  210  220  180  240  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    31   17   56   19   14   19   6    3    63   6    1    46   11   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 40   | .    .    .    .    .    .    .    .    .    .    .    1    6    33   
Terrain Destroyed          150  | .    6    .    15   6    .    18   4    35   17   .    1    14   34   
  Melee                    40   | .    .    .    .    .    .    .    .    .    .    .    1    6    33   
  Projectile               49   | .    .    .    15   6    .    11   .    8    .    .    .    8    1    
  AOE                      61   | .    6    .    .    .    .    7    4    27   17   .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Gar  Fac  Res  Gar  Res  
Total                      5572 | 4    214  169  424  212  730  1131 310  299  565  289  110  362  753  
  Wait                     405  | .    22   .    39   .    29   110  .    28   17   14   30   4    112  
  Move                     4190 | .    160  148  346  176  592  825  245  183  433  243  70   277  492  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113  | .    4    6    1    3    11   30   15   10   7    7    .    4    15   
  Fast Attach              121  | .    1    3    3    4    25   27   5    11   12   3    .    10   17   
  Attach                   49   | .    .    1    .    1    2    12   6    8    2    .    2    8    7    
  Detach                   8    | .    .    .    .    .    1    3    .    3    .    .    .    .    1    
  Swap                     94   | .    4    2    4    6    2    7    8    8    21   8    3    13   8    
  Drop                     161  | 4    4    9    6    8    22   26   16   10   26   12   .    7    11   
  Fire                     319  | .    18   .    25   14   11   81   14   38   41   2    4    31   40   
  Melee                    104  | .    .    .    .    .    35   10   .    .    .    .    1    8    50   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research
-3/Garrison
-3/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 15)
  285 | -10/Materials | Entered another Materials area
  285 | -9/Materials  | Evolved 2 slots: Propulsion x2
  302 | -9/Materials  | Build established: Mutant
  375 | -9/Materials  | Identified exit to Mines
  482 | -9/Materials  | Entered Mines
  498 | -9/Mines      | Assembled infested the area
  503 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  573 | -9/Mines      | Crushed by falling debris
  721 | -9/Mines      | Core integrity fell below 50%
  771 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  882 | -9/Mines      | Discovered new exit (range 8)
  892 | -9/Mines      | Build established: Scavenger-Mutant
  956 | -9/Mines      | Discovered new exit (range 8)
 1025 | -9/Mines      | Entered Materials
 1025 | -8/Materials  | Evolved 2 slots: Utility x2
 1235 | -8/Materials  | Discovered new exit (range 9)
 1300 | -8/Materials  | Entered Factory
 1300 | -7/Factory    | Evolved 2 slots: Utility x2
 1531 | -7/Factory    | Lost 6 parts (1p4n1w)
 1757 | -7/Factory    | Identified exit to Lower Caves
 1791 | -7/Factory    | Build established: Mutant
 2128 | -7/Factory    | Fabricated Enh. Gauss Cannon (x2)
 2165 | -7/Factory    | Discovered new exit (range 5)
 2171 | -7/Factory    | Entered another Factory area
 2171 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2572 | -6/Factory    | Lost 5 parts (4n1u)
 2623 | -6/Factory    | Lost 3 parts (2p1w)
 2944 | -6/Factory    | Lost 7 parts (2p2n1u2w)
 3135 | -6/Factory    | Repaired Enh. Gauss Cannon
 3171 | -6/Factory    | Core integrity fell below 50%
 3260 | -6/Factory    | Identified exit to Lower Caves
 3264 | -6/Factory    | Build established: Scavenger-Mutant
 3406 | -6/Factory    | Repaired Flexi-carbon Leg
 3472 | -6/Factory    | Discovered new exit (range 19)
 3576 | -6/Factory    | Entered another Factory area
 3576 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3662 | -5/Factory    | Fabricated Phase Gun (x2)
 3898 | -5/Factory    | Discovered new exit (range 4)
 4044 | -5/Factory    | Entered another Factory area
 4044 | -4/Factory    | Accompanied by 3 allies
 4044 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4095 | -4/Factory    | Garrison activated, responded to threat
 4294 | -4/Factory    | First assault squad dispatched
 4363 | -4/Factory    | Destroyed 7 combat bots
 4366 | -4/Factory    | Lost 6 parts (3n2u1w)
 4496 | -4/Factory    | Garrison activated, responded to threat
 4537 | -4/Factory    | Identified exit to Garrison
 4537 | -4/Factory    | Entered Garrison
 4545 | -4/Garrison   | Lost 6 parts (1n1u4w)
 4568 | -4/Garrison   | Triggered checkpoint
 4604 | -4/Garrison   | Build established: Scavenger-Gunner
 4605 | -4/Garrison   | Garrison Relay disabled
 4665 | -4/Garrison   | Lost 3 parts (1n1u1w)
 4767 | -4/Garrison   | Triggered checkpoint
 4793 | -4/Garrison   | Triggered checkpoint
 4833 | -4/Garrison   | Destroyed 9 combat bots
 4995 | -4/Garrison   | Discovered new exit (range 12)
 5024 | -4/Garrison   | Installed Relay Interface Framework
 5076 | -4/Garrison   | Triggered checkpoint
 5132 | -4/Garrison   | Garrison Relay disabled
 5375 | -4/Garrison   | Discovered new exit (range 19)
 5499 | -4/Garrison   | Entered Factory
 5609 | -4/Factory    | Identified exit to Upper Caves
 5609 | -4/Factory    | Identified exit to Extension
 5609 | -4/Factory    | Identified exit to Armory
 5858 | -4/Factory    | Discovered new exit (range 5)
 5945 | -4/Factory    | Identified exit to Research
 5947 | -4/Factory    | Entered Research
 5947 | -3/Research   | Evolved 2 slots: Utility x2
 6091 | -3/Research   | Identified exit to Garrison
 6120 | -3/Research   | Entered Garrison
 6172 | -3/Garrison   | Triggered checkpoint
 6235 | -3/Garrison   | Lost 3 parts (2n1w)
 6284 | -3/Garrison   | Garrison Relay disabled
 6384 | -3/Garrison   | Triggered checkpoint
 6401 | -3/Garrison   | Spotted B-86 Titan
 6654 | -3/Garrison   | Discovered new exit (range 12)
 6675 | -3/Garrison   | Identified exit to Research
 6680 | -3/Garrison   | Lost 13 parts (3p4n1u5w)
 6688 | -3/Garrison   | Expanded RIF knowledge: Patrol Navigation
 6715 | -3/Garrison   | Entered Research
 6741 | -3/Research   | Lost 4 parts (1p1n1u1w)
 6989 | -3/Research   | Build established: Mutant
 7378 | -3/Research   | System corruption reached 10%
 7454 | -3/Research   | Lost 4 parts (4w)
 7544 | -3/Research   | Spotted B-86 Titan
 7818 | -3/Research   | Build established: Scavenger-Mutant
 7859 | -3/Research   | Core integrity fell below 50%
 7915 | -3/Research   | Lost 9 parts (2p3n2u2w)
 7943 | -3/Research   | Core integrity fell below 20%
 7950 | -3/Research   | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
07927_ Acquired 10 matter.
07927_ Penetrated by Slug. <x2>
07927_ Antimatter Reactor destroyed.
07927_ Slug penetrates Wall.
07928_ Acquired 5 matter.
07931_ Hpw. Shock Rifle destroyed.
07934_ Penetrated by Slug. <x2>
07937_ Gamma Rifle destroyed.
07937_ Slug penetrates Wall.
07937_ Penetrated by Slug.
07937_ Slug penetrates Wall.
07937_ Adv. Heat Sink destroyed.
07939_ System corrupted: Component data lost.
07940_ Penetrated by Slug.
07940_ Slug penetrates Wall. <x2>
07947_ Adv. Signal Interpreter destroyed.
07949_ Adv. Heat Sink destroyed.
07949_ Hcp. Storage Unit destroyed.
07949_ Acquired Myomer Leg.
07950_ Adv. Salvage Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          39
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Core Shielding             30
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             12
Target Analysis            8
Core Analysis              8
Recoil Reduction           4
Particle Charging          20
Force Boost                3
Salvage Targeting          3
Defensive Hacking          14

 Item Schematics 
-----------------
 Powered Hammer | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Gauss Cannon | x2 | -7/Factory | Preloaded
         Phase Gun | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              PhaseDecoderDatajack
  Manual?         0
Play Time         01:28:43
  Cumulative      191.1 hours
  Start           2019.11.28 @ 17:29:01
  End             2019.11.30 @ 20:57:21
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          308
  Rogue           308
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             58
Gallery%          74
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 08bb0d77-75b1-4fb2-9828-850747d4c64f