Cogmind - Beta 11 X8 --- EXPLORER MODE // 2021.11.24 @ 16:30:41 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (151) 151 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-938) -938 TOTAL SCORE: 558 Bonus ------- Friendly Fire -938 Cogmind --------- Core Integrity 383/400 Matter 309/1800 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit YI-UF0's Bottomless Matter Pit Core Shielding Power Shielding Weapon Shielding > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Terrain Scanner Targeting Computer Small Laser Light Assault Rifle Bore Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit YI-UF0's Bottomless Matter Pit Core Shielding Power Shielding Weapon Shielding > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Terrain Scanner Targeting Computer Small Laser Light Assault Rifle Bore Cannon Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Storage Large Storage Unit Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 3 | . 1 . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 1 . 2 . Weapon . | . . . . . Parts Attached 6 | . 3 . . 3 Power 1 | . . . . 1 Engine 1 | . . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 . . 2 Device . | . . . . . Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 1 | . 1 . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 92 | . 100 100 80 89 Engine 10 | . 12 12 10 10 Leg 22 | . 25 25 20 20 Storage 12 | . 12 12 10 15 Protection 23 | . 25 25 20 24 Energy Gun 10 | . 12 12 10 10 Ballistic Gun 10 | . 12 12 10 10 Naked Turns . | . . . . . Heaviest Build 44 | 16 28 28 28 44 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 1 2 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 12 15 15 15 Most Carried 11 | . 8 9 9 11 Average Carried 8 | . 7 8 9 10 Final Capacity 15 | 10 15 15 15 15 Final Carried 11 | 7 8 9 9 11 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 362 | 200 . . . 162 Remotely . | . . . . . Salvage Created 356 | . 85 . 96 175 Parts 15 | . 5 . 5 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 9 | . 2 . 2 5 Guns 9 | . 2 . 2 5 Classes Destroyed 3 | . 1 . 1 1 Grunt 3 | . 2 . 1 . Brawler 1 | . . . 1 . Assembled 5 | . . . . 5 Best Kill Streak 4 | . 2 . 2 4 Combat Bots Only 4 | . 2 . 2 4 Max Kills in Single Turn 1 | . 1 . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 209 | . 43 . 37 129 Core 17 | . . . 6 11 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 31 | . 8 3 6 14 Largest 2 | . 2 2 2 2 Hottest 60 | . 60 60 60 60 Shots Fired 59 | . 13 6 12 28 Gun 59 | . 13 6 12 28 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 31 | . 8 3 6 14 Thermal 28 | . 5 3 6 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 6 10 10 19 Robot Miss Streak 1 | . 1 1 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 50 | . 10 5 10 25 Core Hits 25 | . 5 2 4 14 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 601 | . 128 57 116 300 Guns 601 | . 128 57 116 300 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 335 | . 83 35 61 156 Thermal 266 | . 45 22 55 144 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 36 | . 36 . 3 17 Average Temperature 14 | . 20 . 3 9 Received Heat Transfer 100 | . 36 . 24 40 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 600 | . 100 50 125 325 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 86 | . 80 22 86 23 Initial 23 | . . 22 6 23 Average 26 | . 26 22 40 23 Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 16 | . 3 . 5 8 Peak Tracking Total 4 | . 3 . 3 4 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 6 . . . Successful 4 | . 4 . . . Failed 2 | . 2 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 6 . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Transport Status 1 | . 1 . . . Assault Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 697 | . 195 92 129 281 Spaces Moved 323 | 1 114 44 59 105 Core . | . . . . . Treads . | . . . . . Legs 323 | 1 114 44 59 105 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 190 190 Average Speed 186 | 120 150 190 190 222 Slowest Speed 260 | 120 190 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 2 28 10 13 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 358 | . 124 47 64 123 Wait . | . . . . . Move 319 | . 113 43 58 105 Hop . | . . . . . Pick Up 2 | . . 1 . 1 Fast Attach 2 | . . . . 2 Attach 1 | . 1 . . . Detach . | . . . . . Swap 3 | . 2 . . 1 Drop . | . . . . . Fire 31 | . 8 3 6 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 94 | -10/Materials | Identified exit to Materials 94 | -10/Materials | Discovered exit to Materials (range 10) 118 | -10/Materials | Identified exit to Mines 118 | -10/Materials | Discovered exit to Mines (range 16) 196 | -10/Materials | Entered Mines 262 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 264 | -10/Mines | Discovered exit to Materials (range 12) 280 | -10/Mines | Learned location of Storage (-8) 288 | -10/Mines | Entered Materials 288 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Hacker-Mutant 398 | -9/Materials | Identified exit to Mines 398 | -9/Materials | Discovered exit to Mines (range 11) 417 | -9/Materials | Entered Mines 455 | -9/Mines | Learned Materials security intel 479 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 489 | -9/Mines | Assembled infested the area 494 | -9/Mines | Assisted by a Guerilla fighting off Assembled 539 | -9/Mines | Destroyed YI-UF0 544 | -9/Mines | Found Prototype Storage 544 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 698 | -9/Mines | Self-destructed Last Messages --------------- 00557_ U-05 Engineer lays Concrete. 00560_ as-17081 destroyed. 00561_ U-05 Engineer lays Concrete. 00563_ Acquired 112 matter. 00564_ U-05 Engineer lays Concrete. 00570_ U-05 Engineer builds a Wall. 00571_ Acquired Weapon Shielding. 00574_ U-05 Engineer lays Concrete. 00580_ as-49146 sneak attacks. 00580_ U-05 Engineer system corrupted by crushing effect. 00580_ U-05 Engineer knocked back. 00581_ U-05 Engineer system terminally corrupted. 00581_ as-49146 destroyed. 00583_ The unstable cave ceiling collapses. 00585_ R-06 Scavenger collects Prototype Launcher. 00591_ R-06 Scavenger collects Carbon-fiber Leg. 00594_ Acquired 10 matter. 00597_ Acquired 3 matter. 00602_ Acquired 8 matter. 00695_ Acquired 12 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????####?????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????# #???#########???? | | ??????????????????????# ??## ## ##??? | | ??????????????????????# ??# ##?? | | ?????????????????????## #??# #?? | | ????????????????????## #### #?? | | ????????????????????# ## #??? | | ?????????????####???# """ %######??? | | ?????????????# #?## """ #???????? | | ????????????## ## """ #???????? | | ????????????# #???????? | | ????????????# !@### #???????? | | ????????????# ##?## #???????? | | ????????????# #???# #???????? | | ????????????## ## #???# ##???????? | | ?????????????# ## ### #???# #????????? | | ????????????????# ##?# #???## ##????????? | | ????????????????# #??# ####?####?????????? | | ????????????????# #??# ##?????????????? | | ????????????????# #?## ###??#########? | | ????????????????# #?# ##?# #? | | ??????????###???# #?# #?# """#? | | ??????????# ##?## #??# ### """#? | | #????????## ### % ##??# """#? | | ????????# ##% #??# #? | | #????????# #### ## # #? | | ########## % # ## ########?? | | % % ### ????????? | | ! ##?### ???????? | | ########! ### # ###????? #??????? | | ???????# ####### ###??????#??????? | | ???????# #???????????? | | ???????# ??????? | | ???????######### ??????? | | ???????????????# ### ??????? | | ??????????????# ##?## ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 297 Matter Capacity 1800 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberCoreFemtoactuators Manual? 0 Play Time 00:04:50 Cumulative 68.5 hours Start 2021.11.23 @ 21:53:19 End 2021.11.24 @ 16:30:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 80 Rogue 59 Adventurer 17 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: e59812a1-bec7-4b9b-8430-121058b3c2d8