Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 23:18:56

Player: MooMoo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1118)     1118
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 3661

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      105

 Cogmind 
---------
Core Integrity             0/550
Matter                     245/300
Energy                     55/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Advanced Treads
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
           Shock Bomb Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Advanced Targeting Computer
  Improved Light Armor Plating
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
           EMP Blaster
>          --- INVENTORY --------
           Shock Bomb Launcher
           Rocket Launcher
     Heavy Hammer
           Great Maul
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             43   | 6   2   .   14  1   8   12  
  Power                    4    | 1   1   .   1   .   1   .   
    Engine                 4    | 1   1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   4   .   2   2   
    Treads                 8    | 2   .   .   2   .   2   2   
    Leg                    2    | .   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   5   .   3   2   
    Device                 4    | .   .   .   3   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             3    | .   .   .   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   4   1   2   8   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   3   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   1   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 20   | .   1   .   6   .   .   13  
  Power                    4    | .   1   .   1   .   .   2   
  Propulsion               5    | .   .   .   2   .   .   3   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   6    | .   .   .   3   .   .   3   
  Highest Loss Streak      10   | .   1   .   4   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  85  81  100 96  87  
  Engine                   12   | .   14  14  7   11  17  13  
  Treads                   20   | .   28  28  16  22  18  24  
  Leg                      5    | .   .   .   8   11  8   .   
  Device                   6    | .   .   .   6   11  9   6   
  Storage                  4    | .   14  14  6   .   .   .   
  Processor                7    | .   .   .   9   11  8   9   
  Protection               8    | .   .   .   4   11  15  13  
  Energy Gun               2    | .   14  14  .   .   .   .   
  Ballistic Gun            12   | .   14  14  16  17  12  7   
  Launcher                 5    | .   .   .   5   4   5   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             47   | 12  47  45  47  20  32  32  
  Greatest Support         62   | 40  40  40  40  40  60  62  
  Greatest Overweight (x)  4    | .   1   1   4   .   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  5   5   5   
  Average Capacity         9    | 6   15  20  14  5   5   5   
  Most Carried             16   | 3   11  11  16  5   5   5   
  Average Carried          6    | 2   5   11  10  4   4   4   
  Final Capacity           20   | 8   20  20  5   5   5   5   
  Final Carried            11   | 3   11  11  5   5   5   3   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           852  | 186 108 .   272 .   190 96  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1345 | .   177 .   604 .   386 178 
  Parts                    84   | .   14  .   42  .   18  10  
Haulers Intercepted        3    | .   1   .   2   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  31   | .   5   .   17  .   5   4   
  Guns                     15   | .   5   .   6   .   4   .   
  AOE                      15   | .   .   .   11  .   1   3   
Classes Destroyed          10   | .   3   .   5   .   .   2   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  12   | .   3   .   8   .   .   1   
  Grunt                    9    | .   2   .   5   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   4   .   3   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   4   .   9   .   2   2   
  Combat Bots Only         6    | .   3   .   6   .   2   1   
Max Kills in Single Turn   8    | .   1   .   8   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Hostile Shots Fired        312  | .    47   .    92   .    29   144  
  Missed                   87   | .    11   .    23   .    9    44   
Damage Taken               3197 | .    418  .    930  69   252  1528 
  Core                     845  | .    92   .    198  .    3    552  
  Absorbed by Shields      184  | .    .    .    .    .    80   104  
Core Remaining (%)         71   | 100  .    63   .    50   .    .    
Volleys Fired              85   | .    22   .    36   2    15   10   
  Largest                  2    | .    2    .    2    2    2    2    
  Hottest                  60   | .    60   .    50   53   53   53   
Shots Fired                166  | .    44   .    69   4    30   19   
  Gun                      130  | .    44   .    57   2    18   9    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 36   | .    .    .    12   2    12   10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  108  | .    22   .    57   2    18   9    
  Thermal                  22   | .    22   .    .    .    .    .    
  Explosive                15   | .    .    .    12   2    .    1    
  Electromagnetic          21   | .    .    .    .    .    12   9    
  Robot Hit Streak         16   | .    10   .    16   .    9    5    
  Robot Miss Streak        3    | .    3    .    2    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           105  | .    28   .    52   .    16   9    
  Core Hits                72   | .    11   .    43   .    11   7    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2171 | .    274  .    1238 .    256  403  
  Guns                     747  | .    274  .    366  .    88   19   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1319 | .    .    .    864  .    168  287  
  Melee                    97   | .    .    .    .    .    .    97   
  Ramming                  8    | .    .    .    8    .    .    .    
  Kinetic                  596  | .    123  .    366  .    88   19   
  Thermal                  195  | .    151  .    .    .    .    44   
  Explosive                956  | .    .    .    864  .    .    92   
  Electromagnetic          319  | .    .    .    .    .    168  151  
  Impact                   97   | .    .    .    .    .    .    97   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            58   | .    .    .    27   .    .    31   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               37   | .    .    .    27   .    .    10   
  Melee                    21   | .    .    .    .    .    .    21   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    .    .    .    69   27   44   
  Shots                    10   | .    .    .    .    2    5    3    
  Rammed                   2    | .    1    .    1    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        206  | .    206  .    24   14   93   59   
  Average Temperature      39   | .    77   .    5    10   30   23   
  Received Heat Transfer   1345 | .    177  .    393  .    94   681  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    1    1    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         350  | .    350  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    3    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             517  | .   117 45  517 206 208 287 
  Initial                  184  | .   .   45  17  184 79  49  
  Average                  174  | .   63  45  334 190 90  130 
Maximum Alert Level        2    | .   .   .   2   1   1   1   
  Low Security (%)         64   | 100 100 100 16  72  94  73  
  Level 1                  22   | .   .   .   45  27  5   26  
  Level 2                  12   | .   .   .   37  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   2   .   1   4   
  Investigation            2    | .   .   .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   1   .   .   2   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           4    | .   .   .   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   9   .   25  .   8   32  
  Peak Tracking Total      19   | .   5   .   5   .   2   19  
  Tactical Retreats        3    | .   .   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          9    | .   .   .   4   .   1   4   
  Max in Single Turn       1    | .   .   .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          9    | .   1   1   1   .   4   2   
  Terminals                8    | .   1   1   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   3   1   8   .   11  2   
  Successful               15   | .   .   .   8   .   5   2   
  Failed                   10   | .   3   1   .   .   6   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                17   | .   3   1   .   .   11  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   .   5   2   
  Record                   2    | .   .   .   .   .   2   .   
  Open Door                2    | .   .   .   .   .   .   2   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   1   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   26  
  Total Damage             338  | .   .   .   .   .   .   338 
  Kills                    3    | .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto 
Turns Passed               2208 | 67  301 56  719 81  519 465 
Spaces Moved               1094 | 36  114 24  315 46  290 269 
  Core                     41   | 1   .   .   .   .   .   40  
  Treads                   966  | 35  114 24  228 46  290 229 
  Legs                     87   | .   .   .   87  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 240 120 160 160 50  
  Average Speed            168  | 156 200 240 187 160 160 139 
  Slowest Speed            400  | 160 240 240 400 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   30  11  31  15  32  48  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 31   | .   .   .   .   23  .   8   
Terrain Destroyed          124  | .   .   .   79  23  12  10  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      124  | .   .   .   79  23  12  10  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Total                      1298 | 44  148 23  383 50  318 332 
  Wait                     32   | .   .   .   1   .   .   31  
  Move                     1088 | 35  113 23  314 45  289 269 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | 3   9   .   13  1   1   3   
  Fast Attach              18   | 6   1   .   4   .   5   2   
  Attach                   13   | .   1   .   8   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   .   .   2   1   3   6   
  Drop                     14   | .   1   .   4   1   5   3   
  Fire                     85   | .   22  .   36  2   15  10  
  Melee                    4    | .   .   .   .   .   .   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   1   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 16)
  369 | -10/Materials | Entered Mines
  401 | -10/Mines     | Discovered new exit (range 13)
  425 | -10/Mines     | Entered Materials
  425 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  830 | -9/Materials  | Lost 4 parts (2n2w)
 1127 | -9/Materials  | Discovered new exit (range 11)
 1144 | -9/Materials  | Entered Mines
 1151 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1172 | -9/Mines      | Build established: Scavenger-Mutant
 1206 | -9/Mines      | Discovered new exit (range 7)
 1225 | -9/Mines      | Entered Materials
 1225 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1713 | -8/Materials  | Discovered new exit (range 15)
 1744 | -8/Materials  | Entered Storage
 2013 | -8/Storage    | Met a pair of Derelict thieves
 2176 | -8/Storage    | Core integrity fell below 50%
 2195 | -8/Storage    | Lost 10 parts (1p3n3u3w)
 2196 | -8/Storage    | Core integrity fell below 20%
 2209 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02164_ Critical hit (Burn: +37).
02164_ Adv. Treads destroyed.
02169_ Great Maul severed.
02169_ K-01 Serf collects debris.
02170_ Acquired Great Maul.
02170_ U-05 Engineer lays Concrete. <x2>
02171_ U-05 Engineer builds a Wall.
02171_ U-05 Engineer lays Concrete.
02184_ Critical hit (Burn: +37).
02189_ Acquired Adv. Treads.
02200_ Transfer Shaft disabled.
02205_ Adv. Targeting Computer destroyed.
02206_ System corrupted: Substantial component
  data lost.
02206_ Critical hit (Burn: +37).
02208_ Destroyed Imp. Ion Engine.
02208_ L-31 Rogue system corrupted by crushing
  effect.
02209_ L-31 Rogue system terminally corrupted.
02209_ Melee Analysis Suite fried.

 Map 
-----
+----------------------------------------------------+
| ????  #????# #?????????????????#   R"#?#           |
| """"" #????# #?????????????????#  """#?#   #     # |
| "=! " #????# #?????????????????#     #?#   ##      |
| """!  #????# #?????????????????#     ###   ##      |
| """   #????# #?????????????????# """ ##    !#   "" |
| =/!   #????# #?????????????????# """ ##     #   "" |
| """"  #????# #?????????????????# "????#  T  +   "" |
|       #????# #?????????????????# ?????#     #   "" |
|       #????# #???????????#+#???##?????#     #      |
| ##/#########+##?????????#   ??????????##   ##      |
| #   /         #?????????    ???????????#   ##      |
| #   #         #?????????#   #??????????#   ####"Y" |
| #   #         #?????????#   #??????????#   #???""" |
| #   #      "" #?????????#   +??????????#   #???### |
| #   +  "!= !" #?????????#   #??????????#   #?????? |
| #   #  "!!= " #?????????#   #??????????#   #?????? |
| #   #  """""" #?????????#   #??????????#   #?????? |
| #   #         #?????????#   #??????????#   #?????? |
| #   ###########????????##   ##????????##   ##????? |
| #   ###############+####     ##########     #????? |
|                                Y            #????? |
|                           Tgg               #????? |
|                            gY               #????? |
| ##########+#####?????###  =Yl##########     #????? |
| ????????????????????######g#######????#######????? |
| ????????????????????#    @%g     #???????????????? |
| ????????????????????#            #???????????????? |
| ????????????????????#  "" g"""   #???????????????? |
| ????????????????????#  """ """   #???????????????? |
| ????????????????????#  """ """   #???????????????? |
| ????????????????????##############???????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
    Hvy. Hammer | -9/Materials | Scanalyzed
    EMP Blaster | -9/Materials | Scanalyzed
 Imp. Heat Sink | -9/Materials | Scanalyzed
  Welding Torch | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ChromaticGrapheneMembrane
  Manual?         0
Play Time         00:36:29
  Cumulative      5.0 hours
  Start           2024.06.25 @ 22:37:47
  End             2024.06.25 @ 23:18:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e1a4198-ee45-4ab0-a334-8845ef000ece