Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 19:01:38

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (8)       40
Value Destroyed (80)       80
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1240

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             292/400
Matter                     206/300
Energy                     25/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Flight Unit
>       --- UTILITY (4) ------
        Seismic Detector
>       --- WEAPON (2) -------
  Heavy Particle Gun
  Heavy Particle Gun
>       --- INVENTORY (5) ----
        EM Pulse Gun
        Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
           Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
           Targeting Computer
           ECM Suite
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
           EM Pulse Gun
           Grenade Launcher
           Rocket Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Targeting Computer
  Hackware                 System Shield
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 7   3   1   9   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   1   .   .   
  Utility                  6    | 2   1   .   3   
    Device                 4    | 2   1   .   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   1   1   6   
    Energy Gun             5    | 1   .   .   4   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 97  
  Engine                   13   | .   14  14  11  
  Treads                   4    | .   11  .   .   
  Wheel                    13   | .   14  14  11  
  Flight                   8    | .   2   14  11  
  Device                   28   | .   28  28  32  
  Processor                1    | .   .   .   7   
  Energy Gun               2    | .   6   .   1   
  Energy Cannon            5    | .   8   6   .   
  Ballistic Gun            13   | .   14  14  11  
  Launcher                 4    | .   .   8   10  
Peak Build Rating          17   | 9   9   10  17  
  Average Rating           8    | 4   9   9   12  
  On Entrance              7    | .   9   9   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 9   11  12  13  
  Greatest Support         20   | 20  20  16  16  
  Greatest Overweight (x)  2    | .   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   4   5   5   
  Average Carried          2    | .   1   4   3   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   4   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           374  | 281 75  18  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            265  | 130 135 .   .   
  Parts                    19   | 16  3   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  2    | .   2   .   .   
  Guns                     1    | .   1   .   .   
  Cannons                  1    | .   1   .   .   
Classes Destroyed          3    | 2   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  2    | .   2   .   .   
Best Kill Streak           2    | 2   2   .   .   
  Combat Bots Only         1    | .   1   .   .   
Max Kills in Single Turn   2    | 1   2   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        71   | .   32  .   39  
  Missed                   19   | .   7   .   12  
Damage Taken               578  | .   217 2   359 
  Core                     155  | .   47  .   108 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         90   | 100 .   81  .   
Volleys Fired              25   | 9   13  .   3   
  Largest                  2    | 2   2   .   2   
  Hottest                  80   | 60  80  .   50  
Shots Fired                50   | 18  26  .   6   
  Gun                      34   | 18  13  .   3   
  Cannon                   13   | .   13  .   .   
  Launcher                 3    | .   .   .   3   
  Special                  .    | .   .   .   .   
  Kinetic                  25   | 9   13  .   3   
  Thermal                  13   | .   13  .   .   
  Explosive                3    | .   .   .   3   
  Electromagnetic          9    | 9   .   .   .   
  Robot Hit Streak         8    | 8   2   .   5   
  Robot Miss Streak        5    | 2   5   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           28   | 12  11  .   5   
  Core Hits                9    | 6   3   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           466  | 158 224 5   79  
  Guns                     284  | 157 103 .   24  
  Cannons                  121  | .   121 .   .   
  Explosions               55   | .   .   .   55  
  Melee                    .    | .   .   .   .   
  Ramming                  6    | 1   .   5   .   
  Kinetic                  206  | 79  103 .   24  
  Thermal                  121  | .   121 .   .   
  Explosive                55   | .   .   .   55  
  Electromagnetic          78   | 78  .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            11   | .   .   .   11  
  Projectiles              .    | .   .   .   .   
  Explosions               11   | .   .   .   11  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      111  | .   .   2   109 
  Shots                    3    | .   .   .   3   
  Rammed                   2    | 1   .   1   .   
Targets Rammed             2    | 1   .   1   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        234  | .   234 .   2   
  Average Temperature      113  | .   117 .   2   
  Received Heat Transfer   27   | .   .   .   27  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         259  | .   259 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             76   | 25  76  29  55  
  Initial                  29   | .   16  29  11  
  Average                  25   | 13  33  29  13  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              10   | .   3   .   7   
  Peak Tracking Total      4    | .   3   .   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               806  | 138 280 278 110 
Spaces Moved               476  | 70  139 182 85  
  Core                     9    | 9   .   .   .   
  Treads                   163  | 51  112 .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   190  | 10  .   95  85  
  Hover                    .    | .   .   .   .   
  Flight                   114  | .   27  87  .   
  Fastest Speed            50   | 50  160 100 100 
  Average Speed            144  | 137 168 150 100 
  Slowest Speed            205  | 160 205 205 100 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   29  43  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   .   .   17  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      540  | 93  158 186 103 
  Wait                     .    | .   .   .   .   
  Move                     473  | 69  138 181 85  
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 7   4   2   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 7   .   .   5   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   3   1   4   
  Drop                     3    | .   .   1   2   
  Fire                     25   | 9   13  .   3   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | 1   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  139 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 13)
  419 | -10/Materials | Entered Mines
  456 | -10/Mines     | Learned Materials trap positions
  534 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  639 | -10/Mines     | Discovered new exit (range 8)
  679 | -10/Mines     | Discovered new exit (range 10)
  683 | -10/Mines     | Learned location of Storage (-7)
  697 | -10/Mines     | Entered Materials
  697 | -9/Materials  | Evolved 2 slots: Utility x2
  698 | -9/Materials  | Loaded intel: 19 trap records
  807 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00730_ K-01 Serf cleans the Processing Tank.
00734_ K-01 Serf collects debris. <x2>
00758_ Acquired Prototype Energy Gun.
00759_ Identified Hvy. Particle Gun.
00762_ Acquired Hvy. Particle Gun.
00763_ Dropped Beam Cannon.
00764_ Dropped Assault Rifle.
00766_ Acquired Assault Rifle.
00775_ Acquired System Shield.
00776_ Discarded Targeting Computer.
00796_ Terminal disabled.
00802_ Grenade Launcher destroyed.
00802_ Destroyed Grenade Launcher.
00802_ Com. Wheel destroyed.
00802_ Destroyed Com. Wheel.
00804_ Lgt. Ion Engine destroyed.
00804_ ECM Suite destroyed.
00805_ System Shield destroyed.
00805_ Assault Rifle destroyed.
00806_ Imp. Terrain Scanner destroyed.

 Map 
-----
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|                             ##        #????? ????? |
|                             ##        ##?????? ??? |
|                          ""###        #??????????? |
|                       #    #?#        #????? ????? |
|                       # [[[#?#        #??#???????? |
|                       # [[[###      ###??????????? |
|                       # [[/#?#      #?????????#??? |
|                       #    #?#! !![[#????????????? |
|                       ######?#!!!!] #????????????? |
|                       #??????########????????????? |
|                       #??????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatProtonBroadsword
  Manual?         0
Play Time         00:13:33
  Cumulative      3.7 hours
  Start           2024.11.03 @ 18:48:51
  End             2024.11.03 @ 19:01:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tallcaps
Map View          25x24
Zoom Use          77%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5da2bc79-cdc2-4ae4-84cd-7dfe474d40f7