Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 06:54:44

Player: Zaros426

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (209)     1045
Value Destroyed (6750)     6750
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (1210)               1210
              TOTAL SCORE: 15625

 Bonus
-------
High Alert Combat Kills    587
Follower Combat Kills      263
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -240

 Cogmind 
---------
Core Integrity             0/1000
Matter                     272/300
Energy                     40/100
System Corruption          0%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Battery (200)
           System Restoration Module
           Hacking Drone Bay (1/1)
  Improved Plasma Cutter
           Kinetic Spear

 Peak State 
------------
>              --- POWER ------------
               Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Gyrokinetic Inverter
               Linear Gravjet
               Linear Gravjet
        Cooled Gravmag System
>              --- UTILITY ----------
               Power Amplifier
       Compact Battery
               Gravity Neutralizer
  Experimental Targeting Computer
  Experimental Core Analyzer
     Precision Matter Filter
      Improved Hardlight Generator
>              --- WEAPON -----------
               Disruptor Cannon
     Makeshift Axe
>              --- INVENTORY --------
               Hacking Drone Bay
    Long-range Proton Cannon
     Precision Grenade Launcher
      Improved Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Hacking Suite
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             305  | 7   5   2   27  6   .   2   30  57  28  8   21  5   8   2   35  62  
  Power                    28   | 1   1   .   2   1   .   .   .   7   3   .   2   .   .   1   5   5   
    Engine                 18   | 1   1   .   2   1   .   .   .   7   3   .   2   .   .   .   .   1   
    Core                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               61   | 2   .   .   4   .   .   .   8   15  7   .   2   .   5   .   9   9   
    Treads                 30   | 2   .   .   4   .   .   .   6   14  4   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   8   
    Flight                 13   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   8   1   
  Utility                  121  | 2   3   .   10  4   .   .   8   14  7   5   11  1   3   .   18  35  
    Device                 66   | 1   .   .   .   2   .   .   3   9   1   1   2   1   2   .   14  30  
    Storage                9    | 1   1   .   1   .   .   .   2   1   .   .   .   .   1   .   .   2   
    Processor              11   | .   .   .   .   1   .   .   .   2   .   .   6   .   .   .   1   1   
    Hackware               11   | .   .   .   1   .   .   .   3   1   .   3   2   .   .   .   .   1   
    Protection             24   | .   2   .   8   1   .   .   .   1   6   1   1   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | 2   1   2   11  1   .   2   14  21  11  3   6   4   .   1   3   13  
    Energy Gun             5    | 1   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   3   
    Ballistic Gun          35   | 1   1   1   7   .   .   1   8   10  3   .   1   1   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               12   | .   .   1   2   .   .   1   .   .   2   2   .   .   .   .   1   3   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   3   
    Impact Weapon          18   | .   .   .   1   1   .   .   4   10  2   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   2   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   1   .   .   .   2   4   .   .   6   1   .   .   1   4   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   
    System Corruption      34   | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   14  .   
Parts Lost                 62   | .   .   .   1   2   .   .   .   5   15  2   1   .   .   .   12  24  
  Power                    10   | .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   1   4   
  Propulsion               24   | .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   9   8   
  Utility                  18   | .   .   .   1   1   .   .   .   1   4   1   1   .   .   .   1   8   
  Weapon                   10   | .   .   .   .   1   .   .   .   2   2   .   .   .   .   .   1   4   
  Highest Loss Streak      14   | .   .   .   1   1   .   .   .   1   14  2   1   .   .   .   3   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   100 100 99  99  100 100 99  99  91  20  66  83  88  93  88  82  
  Engine                   8    | .   14  14  11  11  11  11  9   7   5   .   6   7   6   5   .   .   
  Treads                   21   | .   28  28  22  22  22  22  26  29  23  2   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   14  13  6   21  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   13  15  13  26  27  3   
  Device                   5    | .   .   .   .   8   11  11  7   6   2   .   3   6   7   6   8   20  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   1   .   .   2   6   6   3   
  Processor                4    | .   .   .   .   4   11  11  7   .   .   .   9   38  28  26  23  11  
  Hackware                 14   | .   .   .   3   2   .   .   20  29  25  5   22  .   .   .   .   .   
  Protection               8    | .   13  14  28  17  11  11  .   .   8   2   1   .   .   .   .   1   
  Ballistic Gun            13   | .   26  25  21  16  11  11  14  11  10  .   .   7   6   .   1   .   
  Impact Weapon            2    | .   .   .   .   5   11  11  3   2   1   .   .   .   .   .   .   .   
Peak Build Rating          102  | 7   9   9   22  23  23  23  39  56  54  41  57  71  75  82  85  102 
  Average Rating           36   | 6   8   9   19  21  23  22  33  49  46  8   40  61  70  80  66  80  
  On Entrance              34   | .   7   9   9   22  23  23  23  37  52  37  14  57  62  72  82  53  
Naked Turns                152  | .   .   .   .   .   .   .   .   .   .   143 .   .   .   .   .   9   
Heaviest Build             78   | 13  26  27  55  51  39  39  60  64  78  76  18  14  21  24  39  46  
  Greatest Support         104  | 40  40  40  40  40  40  40  60  104 84  20  16  16  28  24  36  74  
  Greatest Overweight (x)  25   | 1   .   .   1   1   .   .   1   .   25  3   2   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  20  20  20  20  5   5   10  10  10  10  
  Average Capacity         14   | 7   8   10  12  15  15  15  18  20  20  7   5   5   7   10  10  7   
  Most Carried             20   | 4   10  10  13  15  15  15  20  20  20  20  5   5   9   10  10  10  
  Average Carried          13   | 2   8   10  10  13  15  15  18  19  17  6   4   4   6   9   9   6   
  Final Capacity           20   | 8   10  10  15  15  15  15  20  20  20  5   5   5   10  10  10  5   
  Final Carried            20   | 4   10  10  13  15  15  15  20  18  19  5   5   5   9   10  10  5   

 Class Distribution 
--------------------
 47% | Hacker-Mutant
 44% | Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
      Hacker-Mutant | -8/Materials
      Hacker-Mutant | -7/Factory
      Hacker-Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Zion
    Derelict-Mutant | -6/Proximity Caves
    Derelict-Mutant | -6/Factory
             Mutant | -6/Waste
 Scavenger-Sprinter | -6/Factory
             Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Matter Collected           6524 | 321  279  137  1033 457  56   45   613  1227 522  99   228  .    210  140  286  871  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8692 | 179  498  110  1206 601  .    .    958  1646 380  234  .    .    117  1237 228  1298 
  Parts                    424  | 17   29   12   104  34   .    .    33   66   19   6    .    .    12   .    22   70   
Haulers Intercepted        4    | .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    
Recyclers Shooed           4    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    25   5    6    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Combat Hostiles Destroyed  146  | .   7   3   23  18  .   .   15  29  9   8   .   .   3   6   8   17  
  Melee                    9    | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   1   4   
  Guns                     97   | .   7   3   23  16  .   .   13  22  4   .   .   .   3   .   6   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   13  
Classes Destroyed          17   | 3   2   2   5   1   .   .   1   2   .   .   .   .   .   1   .   .   
  Worker                   18   | 1   1   2   4   2   .   .   .   1   .   .   .   .   .   .   .   7   
  Builder                  9    | .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   1   3   
  Tunneler                 10   | 5   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
  Hauler                   4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Recycler                 7    | 1   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   4   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Swarmer                  39   | .   .   2   6   6   .   .   .   9   3   1   .   .   2   .   6   4   
  Grunt                    58   | .   7   .   10  10  .   .   8   9   4   6   .   .   .   .   .   4   
  Brawler                  4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   6   .   .   .   6   7   1   .   .   .   .   .   1   1   
  Hunter                   6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   4   
  Programmer               9    | .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   1   4   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   2   2   8   5   .   .   3   4   4   8   .   .   3   2   5   9   
  Combat Bots Only         8    | .   2   2   4   5   .   .   3   3   4   8   .   .   2   2   4   3   
Max Kills in Single Turn   9    | 1   1   1   2   1   .   .   1   2   1   2   .   .   2   1   1   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   .   .   1   1   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Hostile Shots Fired        1547  | .    32   19   94   81   .    .    70   496  189  60   .    12   36   .    236  222  
  Missed                   571   | .    8    5    27   25   .    .    20   188  46   24   .    7    25   .    115  81   
Damage Taken               12460 | .    309  118  885  683  .    .    731  2275 2526 711  .    22   131  .    1263 2806 
  Core                     2336  | .    39   15   78   54   .    .    133  255  202  150  .    1    39   .    356  1014 
  Absorbed by Shields      1442  | .    .    .    .    .    .    .    32   1044 112  .    .    20   .    .    156  78   
  Ignored by Resistances   110   | .    .    .    .    .    .    .    .    .    73   37   .    .    .    .    .    .    
  Regen/Repaired (Parts)   654   | .    .    .    .    .    .    .    .    654  .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    78   .    .    .    67   75   .    .    .    .    13   .    .    53   .    
Volleys Fired              486   | 19   39   18   101  47   .    2    41   96   38   9    .    .    5    19   22   30   
  Largest                  2     | 2    2    2    2    2    .    1    2    2    2    2    .    .    1    1    1    1    
  Hottest                  120   | 70   70   40   46   46   .    23   79   56   58   120  .    .    24   .    24   81   
Shots Fired                849   | 38   78   35   197  88   .    3    77   188  56   13   .    .    5    19   21   31   
  Gun                      754   | 38   78   34   196  88   .    3    77   188  32   .    .    .    5    .    15   .    
  Cannon                   36    | .    .    .    .    .    .    .    .    .    23   4    .    .    .    .    .    9    
  Launcher                 30    | .    .    1    1    .    .    .    .    .    1    9    .    .    .    .    .    18   
  Special                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   6    4    
  Kinetic                  726   | 19   76   34   196  88   .    3    70   188  32   .    .    .    5    .    15   .    
  Thermal                  55    | 19   2    .    .    .    .    .    7    .    23   4    .    .    .    .    .    .    
  Explosive                13    | .    .    1    1    .    .    .    .    .    1    9    .    .    .    .    .    1    
  Electromagnetic          26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Robot Hit Streak         36    | 5    10   4    11   7    .    1    29   36   7    4    .    .    6    11   12   9    
  Robot Miss Streak        3     | 2    2    1    3    3    .    3    2    2    3    3    .    .    1    2    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    1    1    2    4    .    .    1    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           650   | 23   49   21   130  58   .    1    74   171  38   7    1    .    6    16   20   35   
  Core Hits                310   | 8    24   9    58   27   .    .    27   55   15   21   .    .    8    .    21   37   
  Critical Kills           7     | .    .    .    1    1    .    .    .    2    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    2    .    .    3    .    .    4    5    1    .    .    .    .    .    .    .    
  Critical Strikes         30    | 1    2    .    1    4    .    .    6    8    4    .    .    .    .    .    .    4    
    Burn                   2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                7     | .    2    .    1    1    .    .    .    1    2    .    .    .    .    .    .    .    
    Smash                  17    | .    .    .    .    3    .    .    5    7    2    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              196   | .    .    .    1    10   .    .    38   47   7    .    2    1    5    .    32   53   
  Impact                   103   | .    .    .    1    10   .    .    38   47   7    .    .    .    .    .    .    .    
  Slashing                 90    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    32   52   
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Sneak Attacks            21    | .    .    .    .    1    .    .    4    6    .    .    1    .    1    .    2    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17660 | 276  623  255  2420 1186 .    14   1805 4263 998  929  .    .    205  .    602  4084 
  Guns                     9084  | 276  623  255  2156 781  .    14   1113 3033 347  .    .    .    124  .    362  .    
  Cannons                  638   | .    .    .    .    .    .    .    .    .    465  54   .    .    .    .    .    119  
  Explosions               4111  | .    .    .    264  .    .    .    .    42   41   875  .    .    .    .    .    2889 
  Melee                    3812  | .    .    .    .    405  .    .    692  1188 145  .    .    .    81   .    240  1061 
  Ramming                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  8861  | 139  610  255  2156 781  .    14   1040 3033 347  .    .    .    124  .    362  .    
  Thermal                  2462  | 137  13   .    264  .    .    .    73   .    465  54   .    .    .    .    .    1456 
  Explosive                1537  | .    .    .    .    .    .    .    .    .    41   875  .    .    .    .    .    621  
  Electromagnetic          973   | .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    931  
  Impact                   2430  | .    .    .    .    405  .    .    692  1188 145  .    .    .    .    .    .    .    
  Slashing                 1382  | .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    240  1061 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         35    | .    .    .    .    5    5    5    4    2    22   22   22   .    .    19   35   10   
  Average Corruption       5     | .    .    .    .    5    5    5    3    1    3    22   22   .    .    12   19   5    
  Corruption Purged        15    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    14   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  208   | .    .    .    .    40   17   18   6    7    45   9    2    .    .    13   39   12   
    Message Errors         44    | .    .    .    .    10   5    3    1    2    6    1    1    .    .    4    10   1    
    Matter Fused           52    | .    .    .    .    7    5    6    .    1    12   2    1    .    .    3    9    6    
    Heat Flow Errors       18    | .    .    .    .    6    .    1    1    .    4    1    .    .    .    1    3    1    
    Energy Discharges      30    | .    .    .    .    8    4    2    2    2    6    2    .    .    .    1    3    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Parts Fused            5     | .    .    .    .    1    1    1    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      25    | .    .    .    .    6    1    1    .    1    5    2    .    .    .    1    5    3    
    Data Loss (major)      9     | .    .    .    .    2    .    3    .    .    2    .    .    .    .    2    .    .    
    Misfires               10    | .    .    .    .    .    .    1    2    1    4    .    .    .    .    .    1    1    
    Alerts                 5     | .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Overflow Damage            1808  | .    .    .    97   224  .    .    345  527  58   36   .    .    .    .    98   423  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               389   | .    .    .    97   .    .    .    .    .    .    36   .    .    .    .    .    256  
  Melee                    1419  | .    .    .    .    224  .    .    345  527  58   .    .    .    .    .    98   167  
Knockbacks                 3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      466   | .    .    .    .    .    .    .    .    92   27   113  .    .    .    .    .    234  
  Shots                    17    | .    .    .    .    .    .    .    .    4    1    4    .    .    .    .    .    8    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        446   | 63   36   20   243  211  .    189  95   20   370  360  .    .    1    242  265  446  
  Average Temperature      76    | 20   7    10   46   55   .    100  12   5    72   226  .    .    1    121  60   130  
  Received Heat Transfer   3849  | .    195  60   399  318  .    .    315  677  848  255  .    3    36   .    191  552  
  Effects                  19    | .    .    .    2    .    .    .    .    .    1    2    .    .    .    .    3    11   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    
    Interference           8     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    3    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    1    .    .    3    6    .    .    .    .    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    1    .    .    1    5    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    .    .    4    .    .    5    8    .    .    .    .    .    .    .    3    
  Impact Corruptions       40    | .    .    .    .    7    .    .    15   16   2    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2656  | 481  37   .    250  .    .    .    259  .    629  50   .    .    .    .    .    950  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Peak Influence             1589 | 35   124  115  553  264  .    .    256  745  .    .    .    .    266  108  782  1589 
  Initial                  322  | .    22   8    .    79   .    .    .    .    .    .    .    .    .    93   72   322  
  Average                  166  | 13   39   24   264  102  .    .    58   194  .    .    .    .    62   98   385  617  
Maximum Alert Level        4    | .    .    .    2    1    .    .    1    3    .    .    .    .    1    .    3    4    
  Low Security (%)         71   | 100  100  100  36   90   .    100  93   66   .    .    .    .    89   100  27   .    
  Level 1                  16   | .    .    .    48   9    .    .    6    14   .    .    .    .    10   .    13   51   
  Level 2                  10   | .    .    .    14   .    .    .    .    17   .    .    .    .    .    .    53   23   
  Level 3                  1    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    4    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    .    .    2    .    .    .    9    15   .    1    .    .    4    .    5    8    
  Investigation            17   | .    .    .    2    .    .    .    4    2    .    .    .    .    3    .    3    3    
  Extermination            9    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    2    
  Reinforcement            9    | .    .    .    .    .    .    .    2    3    .    .    .    .    1    .    .    3    
  Assault                  3    | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Distress Signals           13   | .   .   .   4   .   .   .   2   1   .   .   .   .   1   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              318  | .   18  11  37  17  .   .   18  54  12  16  .   3   14  6   55  57  
  Peak Tracking Total      15   | .   3   3   4   5   .   .   3   7   7   15  .   3   11  2   15  13  
  Tactical Retreats        39   | .   .   .   .   1   .   .   2   6   1   4   .   .   3   .   12  10  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Traps Triggered            15   | .   .   .   1   .   .   .   4   .   1   .   .   .   1   .   4   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   4   .   2   1   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   1   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   .   2   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Disabled          47   | .   .   3   4   .   .   .   .   4   1   .   .   1   .   .   .   34  
  Max in Single Turn       19   | .   .   1   3   .   .   .   .   4   1   .   .   1   .   .   .   19  
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Machines Accessed          81   | .   8   1   14  .   4   .   15  25  1   .   1   .   3   .   5   4   
  Terminals                49   | .   8   1   12  .   .   .   11  15  1   .   .   .   .   .   1   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   2   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Scanalyzers              8    | .   .   .   2   .   .   .   2   1   .   .   .   .   1   .   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   1   
Total Hacks                339  | .   34  4   58  .   4   .   82  106 5   .   5   .   9   .   22  10  
  Successful               222  | .   17  1   37  .   4   .   58  73  5   .   5   .   5   .   13  4   
  Failed                   114  | .   17  2   21  .   .   .   23  32  .   .   .   .   4   .   9   6   
    Catastrophic           16   | .   2   .   4   .   .   .   1   3   .   .   .   .   2   .   3   1   
  Database Lockouts        3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Manual                   174  | .   22  4   25  .   2   .   23  36  .   .   1   1   12  .   30  18  
  Terminals                219  | .   34  4   39  .   .   .   57  78  5   .   .   .   .   .   2   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   5   7   
  Repair Stations          16   | .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   3   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Scanalyzers              60   | .   .   .   19  .   .   .   20  3   .   .   .   .   5   .   12  1   
  Garrison Access          15   | .   .   .   .   .   .   .   4   9   .   .   .   .   .   .   .   2   
Terminal Hacks             113  | .   8   1   13  .   4   .   31  46  5   .   5   .   .   .   .   .   
  Record                   21   | .   .   .   .   .   4   .   7   5   5   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   4   .   .   5   .   .   .   .   .   
  Robot Analysis           7    | .   .   1   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   3   .   .   .   1   6   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         5    | .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Maintenance Status       3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     4    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   4   
  Network Status           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Repair Station Hacks       12   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   1   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   
  Repair                   5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 54   | .   .   .   19  .   .   .   18  2   .   .   .   .   5   .   10  .   
  Insert Component         24   | .   .   .   9   .   .   .   7   1   .   .   .   .   2   .   5   .   
  Analyze                  30   | .   .   .   10  .   .   .   11  1   .   .   .   .   3   .   5   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   9   .   5   .   .   .   8   9   .   .   .   .   .   .   .   .   
  Terminals                30   | .   9   .   5   .   .   .   8   8   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
    Skim                   22   | .   6   .   5   .   .   .   6   5   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   8   1   14  .   .   .   13  17  1   .   .   .   3   .   5   4   
  Full Trace Events        11   | .   1   .   .   .   .   .   1   1   .   .   .   .   3   .   2   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   68   | .   .   .   9   .   .   .   7   5   .   .   20  .   2   .   25  .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   185  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   134 51  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
Parts Repaired             5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Time                     167  | .   .   .   .   .   .   .   .   167 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           24   | .   .   .   9   .   .   .   7   1   .   .   .   .   2   .   5   .   
  Part Schematics Acquired 23   | .   .   .   9   .   .   .   7   1   .   .   .   .   2   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Total Allies               12   | .   .   5   .   .   .   .   .   1   .   .   4   .   .   1   .   1   
  Largest Group            5    | .   .   5   3   .   .   .   .   1   .   .   4   4   .   1   .   1   
  Highest-Rated Group      156  | .   .   98  55  .   .   .   .   26  .   .   156 156 .   31  .   28  
  Highest-Rated Ally       41   | .   .   31  31  .   .   .   .   26  .   .   41  41  .   31  .   28  
Zionite Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               95   | .   .   30  57  .   .   .   .   .   .   .   .   2   .   6   .   .   
  Total Damage             1002 | .   .   302 539 .   .   .   .   .   .   .   .   56  .   105 .   .   
  Kills                    17   | .   .   7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac 
Robot Analysis Total       6    | .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   3   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   3   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Turns Passed               25148 | 228  1728 1377 2737 1916 745  734  2870 5362 3038 205  1699 199  248  295  726  1041 
Spaces Moved               16477 | 106  956  824  1173 801  439  428  1460 2575 1591 326  1626 360  402  437  1420 1553 
  Core                     1432  | 11   .    .    .    .    .    .    .    .    24   319  1067 .    .    .    .    11   
  Treads                   10095 | 95   956  824  1173 801  439  428  1460 2575 1344 .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   230   | .    .    .    .    .    .    .    .    .    223  7    .    .    .    .    .    .    
  Hover                    1672  | .    .    .    .    .    .    .    .    .    .    .    .    .    205  .    .    1467 
  Flight                   3048  | .    .    .    .    .    .    .    .    .    .    .    559  360  197  437  1420 75   
  Fastest Speed            20    | 50   160  160  160  170  170  170  166  160  125  50   50   52   36   36   20   33   
  Average Speed            129   | 149  160  160  201  218  170  170  166  161  178  51   96   52   51   36   30   40   
  Slowest Speed            1300  | 160  160  160  250  250  170  170  250  167  1300 125  150  52   56   36   186  106  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       72    | 5    99   98   98   99   91   99   98   73   98   57   91   50   15   88   43   37   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     23    | .    .    2    5    .    .    .    1    2    .    .    2    1    .    .    10   .    
  Known Exits Taken        7     | .    .    1    1    .    .    1    1    1    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    1    1    .    .    .    .    1    1    .    .    .    1    .    
Scrap Searched             11    | .    .    1    .    1    .    1    .    .    3    2    3    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    1    .    .    .    22   22   1    .    .    .    4    .    24   29   
Terrain Destroyed          356   | .    .    7    24   .    .    .    22   22   5    43   .    .    4    .    24   205  
  Melee                    103   | .    .    .    1    .    .    .    22   22   1    .    .    .    4    .    24   29   
  Projectile               5     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  AOE                      248   | .    .    7    23   .    .    .    .    .    1    41   .    .    .    .    .    176  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  
Total                      19157 | 135  1080 848  1396 881  438  433  1769 3511 1722 349  1754 370  429  537  1640 1865 
  Wait                     1326  | .    60   3    53   5    .    .    140  689  31   .    79   .    3    74   76   113  
  Move                     16454 | 105  955  823  1172 800  438  427  1459 2574 1590 325  1623 359  398  436  1417 1553 
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    
  Pick Up                  145   | 4    12   1    18   8    .    .    25   18   15   3    8    1    5    3    8    16   
  Fast Attach              126   | 7    1    .    5    .    .    2    10   18   10   3    16   2    5    .    13   34   
  Attach                   63    | .    1    .    4    4    .    .    3    8    12   5    4    2    .    1    3    16   
  Detach                   18    | .    .    .    .    .    .    .    2    .    2    1    2    1    .    1    2    7    
  Swap                     117   | .    3    2    18   2    .    .    17   31   6    .    2    1    3    1    19   12   
  Drop                     181   | .    9    1    24   5    .    2    30   30   9    2    17   3    3    2    15   29   
  Fire                     486   | 19   39   18   101  47   .    2    41   96   38   9    .    .    5    19   22   30   
  Melee                    196   | .    .    .    1    10   .    .    38   47   7    .    2    1    5    .    32   53   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    4    .    2    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 16)
   229 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   893 | -10/Materials      | Discovered new exit (range 12)
  1006 | -10/Materials      | Discovered new exit (range 9)
  1365 | -10/Materials      | Discovered new exit (range 5)
  1543 | -10/Materials      | Learned Storage terminal intel
  1572 | -10/Materials      | Discovered new exit (range 8)
  1589 | -10/Materials      | Identified exit to Materials
  1626 | -10/Materials      | Identified exit to Subcaves
  1674 | -10/Materials      | Learned Storage emergency access door positions
  1749 | -10/Materials      | Learned 4 Recycling zone layouts
  1957 | -10/Materials      | Entered Mines
  1958 | -10/Mines          | Assembled infested the area
  1959 | -10/Mines          | Learned 2 Materials zone layouts
  1963 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  1972 | -10/Mines          | Learned location of Recycling (-9)
  1977 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2738 | -10/Mines          | Central database locked down
  3334 | -10/Mines          | Entered Materials
  3334 | -9/Materials       | Accompanied by 3 allies
  3334 | -9/Materials       | Evolved 2 slots: Utility x2
  3335 | -9/Materials       | Identified exit to Storage
  3339 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3719 | -9/Materials       | Discovered exit to Storage (range 10)
  3880 | -9/Materials       | Discovered new exit (range 12)
  4462 | -9/Materials       | Discovered new exit (range 16)
  4929 | -9/Materials       | Discovered new exit (range 10)
  4976 | -9/Materials       | Learned location of Storage (-9)
  5016 | -9/Materials       | Learned location of Zion (-7)
  5064 | -9/Materials       | Learned location of 1 exit from Storage
  5097 | -9/Materials       | Learned Storage stockpile data
  5400 | -9/Materials       | Identified exit to Mines
  6071 | -9/Materials       | Entered Mines
  6312 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6315 | -9/Mines           | Discovered new exit (range 5)
  6681 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6763 | -9/Mines           | Learned Materials stockpile data
  6796 | -9/Mines           | Identified exit to Materials
  6999 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  7120 | -9/Mines           | Discovered exit to Materials (range 8)
  7433 | -9/Mines           | Found a hidden stash of uninstalled traps
  7987 | -9/Mines           | Entered Exiles
  7987 | -9/Exiles          | Found Exiles lab abandoned
  8713 | -9/Exiles          | Discovered new exit (range 14)
  8732 | -9/Exiles          | Entered Mines
  8748 | -8/Mines           | Discovered exit to Materials (range 9)
  9122 | -8/Mines           | Discovered exit to Materials (range 13)
  9466 | -8/Mines           | Entered Materials
  9466 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 10468 | -8/Materials       | Build established: Hacker-Mutant
 10534 | -8/Materials       | Met 7R-MNS
 10572 | -8/Materials       | Learned Factory stockpile data
 10633 | -8/Materials       | Central database locked down
 10636 | -8/Materials       | Learned location of 1 exit from Lower Caves
 10692 | -8/Materials       | Learned Recycling recycling unit intel
 10737 | -8/Materials       | Discovered new exit (range 10)
 10739 | -8/Materials       | Learned Factory stockpile data
 10777 | -8/Materials       | Learned location of 1 exit from Recycling
 10805 | -8/Materials       | Learned location of 1 exit from Storage
 10825 | -8/Materials       | Learned Factory trap positions
 10855 | -8/Materials       | Learned 4 Recycling zone layouts
 10896 | -8/Materials       | Identified exit to Factory
 10945 | -8/Materials       | Learned location of Extension (-6)
 11159 | -8/Materials       | Discovered exit to Factory (range 16)
 11789 | -8/Materials       | Garrison activated, responded to threat
 12336 | -8/Materials       | Entered Factory
 12336 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12337 | -7/Factory         | Caught up to 7R-MNS
 12337 | -7/Factory         | Loaded intel: 76 trap records
 12419 | -7/Factory         | Garrison activated, responded to threat
 12551 | -7/Factory         | Identified exit to Lower Caves
 14207 | -7/Factory         | Discovered new exit (range 13)
 14890 | -7/Factory         | Discovered new exit (range 12)
 15121 | -7/Factory         | Discovered new exit (range 15)
 15334 | -7/Factory         | Learned location of 2 exits from Proximity Caves
 15383 | -7/Factory         | Learned Hub_04(d) emergency access door positions
 15422 | -7/Factory         | Learned 2 Lower Caves zone layouts
 15453 | -7/Factory         | Learned location of 2 exits from Upper Caves
 15470 | -7/Factory         | Central database locked down
 15483 | -7/Factory         | Learned Hub_04(d) garrison access intel
 15484 | -7/Factory         | Learned location of 1 exit from Cetus
 15509 | -7/Factory         | Learned 2 Extension zone layouts
 15535 | -7/Factory         | Learned Extension terminal intel
 15929 | -7/Factory         | Repaired Hardlight Generator
 15952 | -7/Factory         | Repaired Med. Treads
 17206 | -7/Factory         | Repaired Med. Treads
 17250 | -7/Factory         | Repaired Med. Treads
 17290 | -7/Factory         | Repaired Arm. Treads
 17536 | -7/Factory         | First assault squad dispatched
 17698 | -7/Factory         | Entered Lower Caves
 17699 | -7/Lower Caves     | Identified exit to Lower Caves
 18189 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19770 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 19827 | -7/Lower Caves     | Core integrity fell below 50%
 19874 | -7/Lower Caves     | Lost 14 parts (3p5n4u2w)
 20211 | -7/Lower Caves     | System corruption reached 10%
 20285 | -7/Lower Caves     | Learned Research terminal intel
 20736 | -7/Lower Caves     | Entered another Lower Caves area
 20737 | -7/Lower Caves     | Identified exit to Factory
 20738 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 20773 | -7/Lower Caves     | Released all parts (12)
 20783 | -7/Lower Caves     | Core integrity fell below 20%
 20792 | -7/Lower Caves     | Destroyed 8 combat bots
 20847 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20911 | -7/Lower Caves     | Discovered new exit (range 10)
 20941 | -7/Lower Caves     | Entered Zion
 20958 | -7/Zion            | Given A8's code to call for help
 20961 | -7/Zion            | System corruption cleaned by Quarantine Array
 20995 | -7/Zion            | Discovered new exit (range 7)
 21050 | -7/Zion            | Learned location of Armory (-3)
 21071 | -7/Zion            | Learned location of Data Miner (-6)
 21329 | -7/Zion            | Given the Hacking Drone Bay
 21329 | -7/Zion            | Found Prototype Device
 21329 | -7/Zion            | Identified Hacking Drone Bay
 21420 | -7/Zion            | Received a hallucinogenic algorithm
 21906 | -7/Zion            | Met Imprinter
 22112 | -7/Zion            | Found Prototype Processor
 22112 | -7/Zion            | Identified Spectral Analyzer
 22117 | -7/Zion            | Found Prototype Processor
 22117 | -7/Zion            | Identified Exp. Core Analyzer
 22131 | -7/Zion            | Found Prototype Processor
 22131 | -7/Zion            | Identified Exp. Targeting Computer
 22140 | -7/Zion            | Found Prototype Processor
 22140 | -7/Zion            | Identified Exp. Melee Analysis Suite
 22142 | -7/Zion            | Found Prototype Hackware
 22142 | -7/Zion            | Identified Exp. System Shield
 22149 | -7/Zion            | Found Exp. Targeting Computer
 22201 | -7/Zion            | Imprinted
 22203 | -7/Zion            | Declared Zion's savior
 22551 | -7/Zion            | Build established: Derelict-Mutant
 22640 | -7/Zion            | Entered Proximity Caves
 22640 | -6/Proximity Caves | Accompanied by 4 allies
 22655 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 22660 | -6/Proximity Caves | Found Prototype Special Weapon
 22660 | -6/Proximity Caves | Identified Molecular Deconstructor
 22829 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22839 | -6/Proximity Caves | Entered Factory
 22839 | -6/Factory         | Evolved 2 slots: Propulsion x2
 22840 | -6/Factory         | Identified exit to Extension
 23004 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 23013 | -6/Factory         | Retrieved Zion intel report: Branch Access
 23013 | -6/Factory         | Identified exit to Lower Caves
 23087 | -6/Factory         | Manually triggered Chute Trap
 23087 | -6/Factory         | Sucked down chute
 23087 | -6/Factory         | Entered Waste
 23088 | -6/Waste           | Met a frightened Derelict
 23091 | -6/Waste           | Spotted C-40 Crusher
 23100 | -6/Waste           | Spotted C-40 Crusher
 23102 | -6/Waste           | EMP discharged
 23121 | -6/Waste           | Destroyed C-40 Crusher
 23152 | -6/Waste           | Destroyed C-40 Crusher
 23159 | -6/Waste           | Spotted C-40 Crusher
 23197 | -6/Waste           | Destroyed C-40 Crusher
 23200 | -6/Waste           | Spotted C-40 Crusher
 23202 | -6/Waste           | EMP discharged
 23202 | -6/Waste           | System corruption reached 10%
 23229 | -6/Waste           | Destroyed C-40 Crusher
 23234 | -6/Waste           | Spotted C-40 Crusher
 23253 | -6/Waste           | Spotted C-40 Crusher
 23274 | -6/Waste           | Destroyed C-40 Crusher
 23294 | -6/Waste           | Destroyed C-40 Crusher
 23302 | -6/Waste           | EMP discharged
 23360 | -6/Waste           | Discovered new exit (range 16)
 23382 | -6/Waste           | Entered Factory
 23412 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 23454 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 23464 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-6
 23475 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 23687 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 23732 | -6/Factory         | Search patrols dispatched
 23764 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 23822 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 23866 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 23893 | -6/Factory         | Discovered new exit (range 6)
 23903 | -6/Factory         | Fabricated Cld. VTOL Module?
 23959 | -6/Factory         | Lost 3 parts (3n)
 24063 | -6/Factory         | Lost 3 parts (1p1n1u)
 24082 | -6/Factory         | Search patrols dispatched
 24104 | -6/Factory         | System corruption reached 30%
 24108 | -6/Factory         | Entered another Factory area
 24108 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 24109 | -5/Factory         | Identified exit to Upper Caves
 24148 | -5/Factory         | Zion Infowar Resupply teleported in
 24374 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 24376 | -5/Factory         | Build established: Mutant
 24388 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 24408 | -5/Factory         | Search patrols dispatched
 24453 | -5/Factory         | Fabricated Structural Scanner?
 24501 | -5/Factory         | System corruption reached 10%
 24603 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 24748 | -5/Factory         | Lost 3 parts (1p1n1w)
 24889 | -5/Factory         | Lost 3 parts (2n1w)
 25119 | -5/Factory         | Core integrity fell below 50%
 25140 | -5/Factory         | Released all parts (5)
 25144 | -5/Factory         | Core integrity fell below 20%
 25149 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
25118_ Acquired Prototype Piercing Weapon.
25118_ Identified Kinetic Spear.
25123_ Acquired Unknown Device.
25123_ Identified Remote Force Field.
25132_ Dropped Remote Force Field.
25133_ The unstable cave ceiling collapses.
25134_ Slammed into G-50 Soldier.
25137_ Gravity Neutralizer destroyed.
25139_ Slug penetrates Neutrino Reactor. <x2>
25140_ Gyrokinetic Inverter destroyed.
25140_ Released Adv. Heat Sink.
25140_ Released Exp. Core Analyzer.
25140_ Released Exp. Targeting Computer.
25140_ Released Med. Storage Unit.
25140_ Released Kinetic Spear.
25140_ Dropped Imp. Ion Engine.
25142_ Penetrated by Slug.
25144_ Acquired Kinetic Spear.
25146_ Slug penetrates Neutrino Reactor.
25148_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|   """" """  """" """?   # ????#   ?#^       ["%"   |
|   """" """  """" """"   # ????#   ?#     ^    "    |
|                         # ????#   ?#    ^          |
|                         # ????#   ##               |
|   #####+#+########      #?????#   ##     "         |
|   #             ##?     #?????#   ##   """"        |
|   #[        """ #???    ??????#   ## ^ """"        |
|   #    !    """ #??     ??????+   ##               |
|   #         """ ##      #######   ## ^ ^   !!      |
|   #   !!     "" ?#            #   ##               |
|   #   !!     "" ##                                 |
|   #   !!        #                                  |
|   #             #T                                 |
| ??#             ##                 ###/####        |
| ??################                 #     ##        |
| ?  ???????????                     #     ##        |
|   #????????????#                   # " " ##        |
|   #????????????#                   # " " ##        |
|   #????????????#                  ## " " ######### |
|   ?????????????#                     " " #???????? |
|   #????????????#                   # " " #???????? |
|   #????????????#          #   ##     " " #???????? |
| ##########?????#                     " " #???????? |
|         ]#?????#          #          " " #???????? |
| """"     #?????#                     " " #???????# |
| """"     #?????+         @#       [      #???????# |
| ""       #?????#            %       ######???????# |
|          #?????#            |       #????????????# |
| """"     #?????#          ; g      ##????????????# |
| """"^    #?????#          #;!   gg #?????????????# |
| ""       #######          ##!gh    #?????????????# |
|    [     /                ## !hgg  #?????????????# |
|          ###"###+##+##    ##       #?????????????# |
|     ^    #?#    = |  #    ##########?????????????? |
|          #?# ! =![! !#    #??????????????????????? |
| #######+##?# |]      #    #??????????????????????? |
| ??????# #??# !]  """ #    #??????????????????????? |
| ??????# #??# !   """ +    #??????????????????????? |
| ??????# #??#     """ ######??????????????????????? |
| ??????#   ?#         #???????????????????????????? |
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| ???????????###########???????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          37
Energy Capacity            1110
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        70
Additional Mass Support    12
EM Shielding               3
Armor Coverage             600
Resistance: KI             30
Evasion (%)                75
Targeting Accuracy         24
Melee Accuracy             5
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          37

 Item Schematics 
-----------------
              Signal Interpreter | -9/Materials | Scanalyzed
                     Arm. Treads | -9/Materials | Scanalyzed
               Lrg. Storage Unit | -9/Materials | Scanalyzed
              Structural Scanner | -9/Materials | Scanalyzed
           Mni. Grenade Launcher | -9/Materials | Scanalyzed
                     Hvy. Hammer | -9/Materials | Scanalyzed
                 Imp. Ion Engine | -9/Materials | Scanalyzed
            Field Recycling Unit | -9/Materials | Scanalyzed
               Sml. Storage Unit | -9/Materials | Scanalyzed
                   Imp. Datajack | -8/Materials | Scanalyzed
     Adv. Visual Processing Unit | -8/Materials | Scanalyzed
 Mak. Salvage Targeting Computer | -8/Materials | Scanalyzed
          Terrain Scan Processor | -8/Materials | Scanalyzed
                      Beam Rifle | -8/Materials | Scanalyzed
               Hcp. Storage Unit | -8/Materials | Scanalyzed
              Prc. Assault Rifle | -8/Materials | Scanalyzed
                     Hvy. Treads | -7/Factory   | Hacked
                    Recalibrator | -7/Factory   | Hacked
                 Cloaking Device | -7/Factory   | Hacked
                   System Shield | -7/Factory   | Scanalyzed
  Imp. System Restoration Module | -7/Factory   | Hacked
       Imp. Field Recycling Unit | -7/Zion      | Archive
                Hyp. Gauss Rifle | -7/Zion      | Archive
                      Hvy. Laser | -7/Zion      | Archive
               Lgt. Fission Core | -7/Zion      | Archive
                Coolant Injector | -7/Zion      | Archive
                    Phase Cannon | -7/Zion      | Archive
       System Restoration Module | -7/Zion      | Archive
            Point Defense System | -7/Zion      | Archive
           Imp. Coolant Injector | -7/Zion      | Archive
                     Med. Treads | -7/Zion      | Archive
            Adv. Terrain Scanner | -7/Zion      | Archive
        Component Analysis Suite | -7/Zion      | Archive
             Imp. Core Shielding | -7/Zion      | Archive
    Magnetic Acceleration Cannon | -7/Zion      | Archive
                   Plasma Cannon | -7/Zion      | Archive
                        Riot Gun | -7/Zion      | Free
                   Battle Cannon | -7/Zion      | Free
                      Beamcaster | -7/Zion      | Free
                     Slug Cannon | -7/Zion      | Free
     Tactical Coordination Suite | -7/Zion      | Free
                 Remote Datajack | -6/Factory   | Scanalyzed
     0b10 Decoder Chip [Generic] | -6/Factory   | Scanalyzed
               Mak. Shrapnel Gun | -6/Factory   | Scanalyzed
               Hyb. Fission Core | -6/Factory   | Scanalyzed
            Adv. Power Amplifier | -6/Factory   | Scanalyzed
             Imp. Gravmag System | -6/Factory   | Scanalyzed
           Hvy. Deuterium Engine | -6/Factory   | Z-intel
                Imp. Heavy Laser | -6/Factory   | Z-intel
            Scatter Rocket Array | -6/Factory   | Z-intel
               Antimatter Cannon | -6/Factory   | Z-intel
              Imp. Lightning Gun | -6/Factory   | Z-intel
           Prc. Grenade Launcher | -6/Factory   | Z-intel
                Cld. VTOL Module | -6/Factory   | Z-intel
                     Force Rifle | -6/Factory   | Z-intel
              Cld. Plasma Cannon | -6/Factory   | Z-intel
                        Flak Gun | -6/Factory   | Z-intel
                  Kinecellerator | -6/Factory   | Z-intel
                 Sml. Matter Pod | -6/Factory   | Z-intel
                             Axe | -6/Factory   | Z-intel
                      Arm. Wheel | -6/Factory   | Z-intel
                     Energy Well | -6/Factory   | Z-intel
                           Spear | -6/Factory   | Z-intel
            Imp. EM Pulse Cannon | -6/Factory   | Z-intel
         Imp. Targeting Computer | -6/Factory   | Z-intel
                    Gauss Cannon | -6/Factory   | Z-intel
                    Focal Shield | -6/Factory   | Z-intel
             Cesium-ion Thruster | -6/Factory   | Z-intel

 Robot Schematics 
------------------
     I-36 Angel | -7/Zion    | Archive
  H-55 Commando | -7/Zion    | Archive
     S-27 Virus | -7/Zion    | Archive
 C-57 Dissector | -7/Zion    | Archive
 M-22 Extractor | -6/Factory | Z-intel
 R-10 Processor | -6/Factory | Z-intel
      K-01 Serf | -6/Factory | Z-intel

 Fabricated
------------
   Cld. VTOL Module | x1 | -6/Factory 
 Structural Scanner | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Freeware
It Was An Accident, I Swear
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              LightpackMicroMonowheel
  Manual?         0
Play Time         04:22:10
  Cumulative      46.5 hours
  Start           2024.09.01 @ 11:55:24
  End             2024.09.02 @ 06:54:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e8fc3012-358a-479b-95a8-8ee08b5e73d9