Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 09:49:41 Player: ZK Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3126) 3126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1727) 1727 TOTAL SCORE: 7948 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 156 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 159/160 System Corruption 4% Temperature Cool (61) Movement Walking (130) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Advanced Treads Advanced Treads Carbon-fiber Leg High-capacity Matter Pod (200) Experimental Sensor Array Improved Reaction Control System Relay Coupler [Grunt] (24) Relay Coupler [Hunter] (18) Trap Extractor (2/4 Explosive) Heavy Assault Rifle Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Beam Rifle Particle Gun > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Advanced Treads Armored Wheel Improved Heat Sink High-capacity Matter Pod Experimental Sensor Array Relay Coupler [Grunt] Relay Coupler [Hunter] Trap Extractor Light Assault Rifle Light Assault Rifle Rocket Launcher Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 66 | 6 6 2 6 4 11 6 20 5 Power 7 | 1 1 . 1 . . 1 2 1 Engine 4 | 1 1 . . . . 1 1 . Core 3 | . . . 1 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 1 1 1 4 . 5 . Treads 1 | . . . . 1 . . . . Leg 8 | . . . . . 4 . 4 . Wheel 7 | 2 2 1 1 . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 3 . 2 . 3 1 7 3 Device 4 | . . . . . 1 1 1 1 Storage 4 | 1 2 . . . . . 1 . Processor 2 | . . . 1 . 1 . . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 1 . 1 . 5 2 Artifact . | . . . . . . . . . Weapon 23 | 2 . 1 2 3 4 4 6 1 Energy Gun 7 | . . . 1 . . 3 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 1 1 2 3 1 4 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 30 | . . 2 3 1 1 6 13 4 Power 5 | . . . 1 . . 1 2 1 Propulsion 6 | . . 1 . 1 1 . 3 . Utility 6 | . . . 1 . . 1 2 2 Weapon 13 | . . 1 1 . . 4 6 1 Highest Loss Streak 4 | . . 1 2 1 1 3 4 2 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 96 | . 86 99 92 99 98 96 98 95 Engine 5 | . 14 14 9 . . 7 4 4 Core 4 | . . . 1 11 9 1 3 4 Treads 1 | . . . . 5 5 . . . Leg 15 | . . . . . 16 27 26 27 Wheel 10 | . 28 27 31 26 4 . . . Device 3 | . . . . . 7 3 5 7 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 9 | . . . 8 11 10 18 12 2 Protection 8 | . 1 14 7 11 9 2 9 13 Energy Gun 6 | . . . 7 6 . 10 14 7 Ballistic Gun 18 | . 28 28 14 12 25 15 11 19 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 30 30 36 37 41 37 48 48 Greatest Support 53 | 26 32 32 44 44 53 53 53 51 Greatest Overweight (x) 3 | . . 1 . 1 3 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 Most Carried 15 | 6 10 13 15 15 15 15 15 15 Average Carried 13 | 3 8 10 13 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 13 15 15 15 15 14 15 Class Distribution -------------------- 47% | Mutant 23% | Scavenger-Gunner 14% | Scavenger-Tank 9% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2066 | 189 386 203 139 97 372 270 324 86 Remotely . | . . . . . . . . . Salvage Created 3615 | . 486 183 200 129 505 673 1160 279 Parts 193 | . 24 6 11 11 40 29 62 10 Haulers Intercepted 4 | . 1 . 1 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 77 | . 7 4 5 6 11 16 22 6 Guns 67 | . 7 4 5 4 8 15 18 6 AOE 10 | . . . . 2 3 1 4 . Classes Destroyed 10 | . 3 . 2 . 2 1 2 . Worker 4 | . . . . . 1 . 3 . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . 1 . 1 . 2 . . . Recycler 4 | . 2 . . . . . 2 . Swarmer 18 | . . . 3 4 4 4 3 . Grunt 39 | . 7 4 . 2 3 8 11 4 Brawler 3 | . . . . . . 3 . . Sentry 14 | . . . 2 . 4 1 5 2 Hunter 3 | . . . . . . . 3 . Best Kill Streak 7 | . 6 2 4 3 4 4 7 3 Combat Bots Only 6 | . 4 2 3 3 3 4 6 3 Max Kills in Single Turn 4 | . 1 1 2 2 3 1 4 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . . . 2 2 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Damage Taken 4451 | . 360 149 189 111 594 639 1970 439 Core 687 | . 60 10 47 9 68 69 321 103 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . 72 . 86 . . . . Volleys Fired 223 | . 31 16 12 9 27 36 72 20 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 166 | . 40 40 88 88 66 141 166 105 Shots Fired 540 | . 62 31 24 16 73 106 167 61 Gun 534 | . 62 31 24 14 69 106 167 61 Cannon . | . . . . . . . . . Launcher 6 | . . . . 2 4 . . . Special . | . . . . . . . . . Kinetic 387 | . 62 31 17 10 69 76 76 46 Thermal 111 | . . . 7 4 . 17 68 15 Explosive 6 | . . . . 2 4 . . . Electromagnetic 36 | . . . . . . 13 23 . Robot Hit Streak 21 | . 9 21 10 7 17 15 17 11 Robot Miss Streak 4 | . 4 2 2 1 2 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 1 1 1 1 4 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . Shots Hit Robots 395 | . 43 25 18 13 52 76 121 47 Core Hits 182 | . 23 9 9 7 26 30 57 21 Critical Kills 3 | . 1 . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 1 . . . . 1 3 3 Burn 4 | . . . . . . 1 1 2 Destroy 3 | . 1 . . . . . 1 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6727 | . 560 313 250 345 938 1168 2636 517 Guns 5243 | . 560 313 250 177 732 1105 1589 517 Cannons . | . . . . . . . . . Explosions 1484 | . . . . 168 206 63 1047 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3420 | . 560 313 159 124 732 806 425 301 Thermal 2493 | . . . 91 53 . 232 1901 216 Explosive 374 | . . . . 168 206 . . . Electromagnetic 440 | . . . . . . 130 310 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 . . 1 2 4 4 Average Corruption 2 | . 2 2 . . 1 1 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . 9 . . 3 7 14 6 Message Errors 7 | . . 1 . . . 3 2 1 Matter Fused 7 | . . 2 . . 2 1 2 . Heat Flow Errors 3 | . . 1 . . . 1 1 . Energy Discharges 6 | . . . . . . . 3 3 Data Loss (minor) 8 | . . 4 . . 1 1 2 . Data Loss (major) 3 | . . 1 . . . . 1 1 Misfires 2 | . . . . . . 1 . 1 Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 276 | . . . . 20 . . 256 . Projectiles . | . . . . . . . . . Explosions 276 | . . . . 20 . . 256 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 192 | . . . . . 39 . 153 . Shots 5 | . . . . . 1 . 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 538 | . 20 228 126 141 80 470 538 225 Average Temperature 108 | . 4 57 51 59 19 86 178 57 Received Heat Transfer 1788 | . 231 84 36 33 189 252 756 207 Effects 23 | . . . . . . 4 19 . Shutdowns 3 | . . . . . . 1 2 . Energy Bleed 3 | . . . . . . . 3 . Interference 8 | . . . . . . 3 5 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . 2 3 . Heat Transferred 4254 | . . . 222 111 . 531 2724 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Peak Influence 714 | . 282 111 169 290 440 714 658 332 Initial 347 | . . 31 42 28 35 249 347 207 Average 274 | . 153 76 69 122 282 532 318 282 Maximum Alert Level 3 | . 1 . . 1 2 3 2 1 Low Security (%) 35 | 100 53 100 100 94 14 . 12 . Level 1 44 | . 46 . . 5 74 27 69 100 Level 2 18 | . . . . . 11 66 18 . Level 3 1 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 . 4 . 4 . Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . . 1 . 3 . Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Distress Signals 7 | . 1 . . . 4 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 12 6 7 10 24 15 31 10 Peak Tracking Total 9 | . 4 2 3 4 9 4 5 4 Tactical Retreats 2 | . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 6 | . 1 . 1 . . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 6 | . . . . . . 1 5 . Max in Single Turn 3 | . . . . . . 1 3 . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 15 | . 4 . 2 . 5 . 4 . Terminals 11 | . 3 . 2 . 3 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 32 | . 6 . 6 . 11 . 9 . Successful 17 | . 4 . 4 . 3 . 6 . Failed 15 | . 2 . 2 . 8 . 3 . Catastrophic 4 | . 1 . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 . 1 . 5 . 6 . Terminals 25 | . 4 . 6 . 7 . 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 . Terminal Hacks 13 | . 3 . 4 . 1 . 5 . Robot Analysis 3 | . 2 . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 4 | . . . 1 . . . 3 . Locate Traps 2 | . 1 . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 4 . 2 . 5 . 3 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Alert ID Control 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 50 | . . . . 50 50 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . 4 22 . . . Total Damage 484 | . . . . 63 421 . . . Kills 7 | . . . . 2 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total 3 | . 2 . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Turns Passed 4260 | 57 445 386 230 430 725 821 864 302 Spaces Moved 2677 | 49 295 310 165 337 416 519 418 168 Core 4 | 4 . . . . . . . . Treads 32 | . . . . 32 . . . . Legs 1372 | . . . . . 267 519 418 168 Wheels 1269 | 45 295 310 165 305 149 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 100 96 96 110 123 123 130 Average Speed 116 | 86 96 100 96 114 133 123 127 130 Slowest Speed 240 | 100 100 115 100 240 195 123 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 55 79 27 66 50 64 47 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 149 | . . . . 19 30 5 95 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 149 | . . . . 19 30 5 95 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Total 3369 | 60 393 354 209 363 532 622 622 214 Wait 346 | . 55 22 24 10 64 53 101 17 Move 2668 | 48 294 309 164 336 415 517 417 168 Hop . | . . . . . . . . . Pick Up 42 | 6 2 5 3 2 7 6 8 3 Fast Attach 17 | 6 3 . 3 1 . . 3 1 Attach 26 | . . 2 2 . 3 6 10 3 Detach 3 | . 2 . . . . . . 1 Swap 23 | . 3 . 1 3 8 . 7 1 Drop 17 | . 3 . . 2 8 . 4 . Fire 223 | . 31 16 12 9 27 36 72 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Discovered new exit (range 10) 503 | -10/Materials | Entered Mines 572 | -10/Mines | Discovered new exit (range 3) 680 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 683 | -10/Mines | Found Prototype Device 691 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 786 | -10/Mines | Found a hidden stash of uninstalled traps 840 | -10/Mines | Discovered new exit (range 15) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Entered Mines 1243 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1256 | -9/Mines | Assembled infested the area 1308 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1405 | -9/Mines | Discovered new exit (range 15) 1437 | -9/Mines | Learned location of Storage (-8) 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Accompanied by 2 allies 1549 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1555 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1819 | -8/Materials | Garrison activated, responded to threat 1953 | -8/Materials | Build established: Scavenger-Gunner 2179 | -8/Materials | Discovered new exit (range 3) 2190 | -8/Materials | Identified exit to Factory 2272 | -8/Materials | Identified exit to Garrison 2274 | -8/Materials | Entered Garrison 2318 | -8/Garrison | Triggered checkpoint 2424 | -8/Garrison | Triggered checkpoint 2646 | -8/Garrison | Triggered checkpoint 2683 | -8/Garrison | Discovered new exit (range 12) 2748 | -8/Garrison | Lost 3 parts (3w) 2768 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Triggered checkpoint 2970 | -8/Garrison | Discovered new exit (range 14) 2990 | -8/Garrison | Identified exit to Materials 2999 | -8/Garrison | Installed Relay Interface Framework 3045 | -8/Garrison | Garrison Relay disabled 3084 | -8/Garrison | Build established: Mutant 3095 | -8/Garrison | Entered Materials 3330 | -8/Materials | Lost 4 parts (2n2w) 3404 | -8/Materials | Core integrity fell below 50% 3572 | -8/Materials | Discovered exit to Factory (range 12) 3608 | -8/Materials | Lost 3 parts (1p1u1w) 3905 | -8/Materials | Garrison activated, responded to threat 3921 | -8/Materials | Core integrity fell below 20% 3958 | -8/Materials | Identified exit to Garrison 3959 | -8/Materials | Entered Garrison 3966 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 4030 | -8/Garrison | Triggered checkpoint 4068 | -8/Garrison | Triggered checkpoint 4237 | -8/Garrison | Spotted B-75 Beast 4261 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04039_ Acquired 6 matter. 04049_ FWV0JI| T6=SZZV3EMSQ 6XYSC 04077_ Y-45 Defender destroyed. 04088_ G-47 Trooper suffers critical hit (Burn). 04110_ G-47 Trooper destroyed. 04112_ System corrupted: Energy discharge (-92). 04112_ Imp. Ion Engine destroyed. 04119_ G-47 Trooper destroyed. 04129_ G-47 Trooper suffers critical hit (Burn). 04129_ G-47 Trooper destroyed. 04133_ Acquired 37 matter. 04136_ Acquired Lgt. Nuclear Core. 04160_ Acquired Hvy. Assault Rifle. 04223_ Acquired Imp. Reaction Control System. 04230_ System corrupted: Substantial component data lost. 04236_ Triggered Alarm Trap. 04236_ An alarm sounds. 04237_ Lgt. Armor Plating destroyed. 04261_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 04261_ System corrupted: Lgt. Assault Rifle misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????????### #??????????????????????? | | ?????????????????????? # #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????#Y #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #????????????###???????? | | ????????????############ #############!!#???????? | | ????????????# #???????? | | ????????????+ #???????? | | ????????????# ######### ##########//#!!#???????? | | ????????????# ????????# #?????# "^ ####???????? | | ????????????# ????????# #?????# # %#??????????? | | ????????????# ????????# #?????#### #??????????? | | ????????????# ????????# #????????# #??????????? | | ????????????# #???????# #?????#### ####???????? | | ?######""""## ##??????# #?????#!! !!#???????? | | ? ######## #?????#! !#???????? | | ? #?????#! !#???????? | | ? ^ #?????# #???????? | | ?# ??## ## ###########?????#!! !!!#???????? | | ?# ## ## ###?????????????##########???????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?# ## ## ###??????????????????????????????? | | ?? ???# ##!% #############????????????????????? | | ? = #????????????????????? | | ? =!!#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterSurveybotBarrier Manual? 0 Play Time 00:38:47 Cumulative 58.7 hours Start 2022.12.30 @ 09:12:59 End 2022.12.30 @ 09:49:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 529723af-2dde-444a-8636-661e2d6d1e51