Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.08 @ 16:40:25 Player: Root Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (82) 410 Value Destroyed (2516) 2516 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 8963 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 368 Cogmind --------- Core Integrity 0/1000 Matter 266/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Weight Redist. System Advanced Trap Extractor (0/8) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Armor Integrity Analyzer Improved Transmission Jammer Point Defense System Improved Corruption Screen Improved Corruption Screen > --- WEAPON ----------- Tesla Rifle Magnetic Acceleration Cannon Grenade Launcher > --- INVENTORY -------- Neutrino Core Advanced Weight Redist. System Reactive Plating Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 57] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Corruption Screen Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 . . . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . . . Utility 4 | . . 1 . 1 1 . . . . 1 . . . . Weapon 3 | . . . . 1 1 . . . . 1 . . . . Parts Attached 101 | 6 3 6 17 14 12 12 2 5 1 17 2 1 . 3 Power 11 | 1 . 1 1 1 2 1 . 2 . 2 . . . . Engine 8 | 1 . 1 1 1 2 1 . 1 . . . . . . Core 3 | . . . . . . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 16 | 2 . 1 3 3 2 2 . . 1 . 2 . . . Treads 13 | 2 . 1 3 3 2 2 . . . . . . . . Leg 1 | . . . . . . . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . . . Utility 30 | 1 3 2 1 4 4 3 1 2 . 8 . 1 . . Device 10 | . 2 1 . 1 1 . 1 . . 4 . . . . Storage 3 | 1 1 . . . . . . 1 . . . . . . Processor 4 | . . . . . . . . . . 4 . . . . Hackware 1 | . . . . . . . . . . . . 1 . . Protection 12 | . . 1 1 3 3 3 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 . 2 12 6 4 6 1 1 . 7 . . . 3 Energy Gun 5 | . . 1 1 . . 1 . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 . . 7 3 2 3 . . . . . . . . Ballistic Cannon 8 | . . . . . 1 . . 1 . 3 . . . 3 Launcher 14 | . . 1 4 3 1 2 1 . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . . . . . . . Parts Lost 31 | . . . . 1 . 14 . 3 . 1 3 2 . 7 Power 4 | . . . . . . 1 . 2 . . . 1 . . Propulsion 6 | . . . . . . 3 . 1 . . 1 . . 1 Utility 13 | . . . . 1 . 6 . . . . 1 1 . 4 Weapon 8 | . . . . . . 4 . . . 1 1 . . 2 Highest Loss Streak 8 | . . . . 1 . 8 . 2 . 1 2 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 98 100 99 99 99 77 32 27 . 49 59 33 35 12 Engine 6 | . 14 11 10 9 6 7 7 . . . . . . . Core 1 | . . . . . . . . 4 . 4 5 1 . . Treads 15 | . 28 33 33 27 23 13 7 4 . . . . . . Device 8 | . 12 11 11 7 6 2 2 3 . 14 21 12 11 2 Storage 5 | . 14 11 11 9 7 6 . 4 . . . . . . Processor 2 | . . . . . . . . . . 11 11 11 11 8 Protection 10 | . . 11 11 18 23 18 . . . . . . . . Energy Gun 1 | . . 4 . . . 1 . . . 3 . . . . Ballistic Gun 12 | . 28 16 18 25 22 14 . . . . . . . . Ballistic Cannon 3 | . . . . . 3 7 7 4 . 3 4 . . . Launcher 1 | . . . 2 1 4 1 7 3 . 3 . . . . Naked Turns 239 | . . . . . . . . 14 225 . . . . . Heaviest Build 60 | 14 15 21 26 35 48 60 17 23 . 30 22 8 1 1 Greatest Support 60 | 40 40 60 60 60 60 60 20 20 15 24 24 13 4 4 Greatest Overweight (x) 6 | 3 . . . . . 2 . 6 . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 8 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 7 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 3 8 5 5 5 5 5 5 Average Carried 6 | 1 6 7 7 7 7 6 3 4 5 4 5 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 7 8 4 3 5 5 5 5 5 5 3 Class Distribution -------------------- 55% | Mutant 31% | Tank 8% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Matter Collected 2294 | 183 164 83 297 553 194 472 40 . 45 . 253 10 . . Remotely 1083 | . 164 83 297 529 . . 10 . . . . . . . Salvage Created 2098 | . 173 158 475 648 256 208 43 . . 20 76 . . 41 Parts 132 | . 9 11 36 43 14 5 5 . . . 5 . . 4 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 5 3 . 19 . 3 1 . 1 Prevented 4 | . . . . . . . . . . . 1 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 73 | . 3 7 16 19 10 8 3 . . 1 4 . . 2 Melee 1 | . . . 1 . . . . . . . . . . . Guns 29 | . 3 3 5 13 1 3 . . . . 1 . . . Cannons 10 | . . . . . 2 3 . . . . 3 . . 2 AOE 32 | . . 4 10 6 7 1 3 . . 1 . . . . Classes Destroyed 11 | . 2 2 3 2 . 1 . . . 1 . . . . Worker 2 | . . . 2 . . . . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 33 | . . 4 8 6 4 2 3 . . . 4 . . 2 Grunt 28 | . 3 2 7 9 3 4 . . . . . . . . Sentry 10 | . . 1 1 4 3 1 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 2 4 6 6 6 3 3 . . 1 4 . . 2 Combat Bots Only 6 | . 2 4 5 6 5 3 3 . . 1 4 . . 2 Max Kills in Single Turn 4 | . 1 4 2 4 3 1 2 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 4 2 1 2 . . 1 . . . . Melee 1 | . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Damage Taken 7147 | . 152 172 104 1144 460 2061 40 685 390 252 287 224 . 1176 Core 2311 | . 22 30 7 239 49 168 . 401 390 19 58 119 . 809 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 75 | . . . . 75 . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . . 130 . . . . . . . . . . Core Remaining (%) 68 | 100 91 . 90 56 . . 69 . 6 . . . . . Volleys Fired 156 | . 13 18 27 36 18 23 2 . . 8 7 . . 4 Largest 4 | . 2 2 2 3 4 4 1 . . 2 2 . . 1 Hottest 183 | . 40 40 60 68 109 183 30 . . 118 118 . . 53 Shots Fired 343 | . 26 35 51 101 50 51 2 . . 14 9 . . 4 Gun 269 | . 26 34 41 93 35 32 . . . 6 2 . . . Cannon 40 | . . . . . 9 12 . . . 8 7 . . 4 Launcher 34 | . . 1 10 8 6 7 2 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 290 | . 26 34 41 93 44 33 . . . 8 7 . . 4 Thermal 11 | . . . . . . 11 . . . . . . . . Explosive 34 | . . 1 10 8 6 7 2 . . . . . . . Electromagnetic 8 | . . . . . . . . . . 6 2 . . . Robot Hit Streak 15 | . 6 7 11 15 9 6 . . . 8 2 . . 1 Robot Miss Streak 5 | . 2 2 2 3 1 5 . . . 1 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 228 | . 17 26 36 66 40 26 . . . 11 4 . . 2 Core Hits 146 | . 8 11 31 39 23 21 4 . . 3 4 . . 2 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 4 . . . . . . . . Burn 2 | . . . . . . 2 . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . Blast 2 | . . . . . 1 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6860 | 1 228 549 1128 1687 1444 934 188 . . 456 155 . . 90 Guns 3208 | . 217 327 511 1123 581 385 . . . 24 40 . . . Cannons 695 | . . . . . 180 135 . . . 178 115 . . 87 Explosions 2846 | . . 209 589 532 683 414 188 . . 231 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 111 | 1 11 13 28 32 . . . . . 23 . . . 3 Kinetic 3750 | . 217 327 511 1123 761 431 . . . 178 115 . . 87 Thermal 387 | . . . . . 67 89 . . . 231 . . . . Explosive 2548 | . . 209 589 532 616 414 188 . . . . . . . Electromagnetic 64 | . . . . . . . . . . 24 40 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . . . . . . . . . Average Corruption 2 | . 2 . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . 2 . 1 . . Effects 6 | . 6 . . . . . . . . . . . . . Message Errors 3 | . 3 . . . . . . . . . . . . . Matter Fused 1 | . 1 . . . . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 185 | . . 6 2 . 56 79 . . . 39 . . . 3 Projectiles 13 | . . . . . . 2 . . . 8 . . . 3 Explosions 172 | . . 6 2 . 56 77 . . . 31 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . 6 1 . . 1 Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 7 | . . . . . . . . . . 5 1 . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . 43 12 71 . . . . . . . 1 Shots 4 | . . . . 1 1 2 . . . . . . . . Rammed 14 | 1 3 2 3 4 . . . . . . . . . 1 Targets Rammed 19 | 1 3 2 5 5 . . . . . 2 . . . 1 Kicked 2 | . . . . . . . . . . 2 . . . . Crushed 3 | . . . 2 1 . . . . . . . . . . Highest Temperature 583 | . . 20 33 216 285 583 . . . 126 42 . . . Average Temperature 107 | . . 7 8 52 118 188 . . . 70 22 . . . Received Heat Transfer 1521 | . 84 72 36 387 129 546 . 192 36 . . 18 . 21 Effects 6 | . . . . . . 6 . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 650 | . . . . . 50 400 . . . 200 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Peak Influence 715 | . 103 323 630 715 635 . . 85 . 353 . . . . Initial 341 | . . 42 135 196 293 . . 50 . 341 . . . . Average 311 | . 64 142 378 511 409 . . 61 . 292 . . . . Maximum Alert Level 3 | . . 1 2 3 2 . . . . 1 . . . . Low Security (%) 36 | 100 100 94 16 4 . . . 100 . 22 . . . . Level 1 27 | . . 5 25 11 43 . . . . 77 . . . . Level 2 35 | . . . 57 79 56 . . . . . . . . . Level 3 1 | . . . . 5 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 4 5 1 . . 2 . 1 . . . . Investigation 5 | . . . . 3 1 . . 1 . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 5 | . 1 . 1 2 . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Distress Signals 11 | . . 2 6 3 . . . . . . . . . . Communications Jammed 7 | . . . . . . . . . . . 7 . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 5 14 19 31 10 19 3 5 21 2 10 10 . 19 Peak Tracking Total 10 | . 2 8 3 8 5 9 3 5 10 1 6 9 . 10 Tactical Retreats 24 | . . . 1 3 . 2 . . 6 1 1 6 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Traps Triggered 5 | . 2 . . 1 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 . 1 . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Machines Disabled 9 | . . 2 1 2 2 . . . . 2 . . . . Max in Single Turn 2 | . . 2 1 1 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Machines Accessed 30 | . 4 2 7 4 4 1 . 3 . 4 1 . . . Terminals 20 | . 4 2 6 3 1 . . 2 . 1 1 . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 67 | . 11 5 15 13 5 1 . 7 . 8 2 . . . Successful 28 | . 4 3 8 5 . 1 . 2 . 3 2 . . . Failed 39 | . 7 2 7 8 5 . . 5 . 5 . . . . Catastrophic 10 | . . . 1 3 1 . . 4 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 44 | . 11 5 11 7 1 . . 5 . 2 2 . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations 8 | . . . . 6 . . . 2 . . . . . . Recycling Units 6 | . . . 4 . 2 . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 20 | . 4 3 6 1 . 1 . 2 . 1 2 . . . Record 4 | . . . 1 . . . . 1 . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . . 2 . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Security Status 2 | . . 1 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . Zone Layout 5 | . 3 2 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 2 6 4 3 . . 2 . 2 1 . . . Full Trace Events 4 | . 1 . . 2 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . . . . . . 7 . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 128 | . . . 128 . . . . . . . . . . . Retrieved Matter 128 | . . . 128 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . Highest-Rated Group 167 | . . . . . . . . . 167 . . . . . Highest-Rated Ally 167 | . . . . . . . . . 167 . . . . . Total Orders 9 | . . . . . . . . . . 3 6 . . . ROAM 1 | . . . . . . . . . . 1 . . . . EXPLORE 7 | . . . . . . . . . . 2 5 . . . RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 15 | . . . . . . . . . 15 . . . . . Total Damage 985 | . . . . . . . . . 985 . . . . . Kills 11 | . . . . . . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 2 1 . 1 . 3 2 . . Drone Launches 7 | . . . . . . . . . . 2 5 . . . Drone Recoveries 5 | . . . . . . . . . . 2 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Turns Passed 6148 | 75 377 266 598 730 450 1521 210 235 244 589 499 173 3 178 Spaces Moved 4293 | 42 191 120 290 334 220 717 128 148 465 385 414 488 9 342 Core 813 | 9 . . . . . . . 49 449 . . . . 306 Treads 2132 | 33 191 120 290 334 220 717 128 99 . . . . . . Legs 712 | . . . . . . . . . 16 385 311 . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 636 | . . . . . . . . . . . 103 488 9 36 Fastest Speed 35 | 50 160 160 160 160 160 160 160 50 50 120 35 35 35 35 Average Speed 124 | 150 160 160 160 160 160 200 160 150 52 132 112 35 35 48 Slowest Speed 350 | 200 160 160 160 160 160 320 160 350 120 190 190 35 35 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 1 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 40 17 53 33 8 80 28 4 62 12 90 77 7 46 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . 1 . 1 1 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 11 | . . . . . . 3 1 . 2 . 1 2 . 2 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 254 | . . 7 72 46 24 70 24 . . 10 . . . 1 Melee . | . . . . . . . . . . . . . . . Projectile 14 | . . . . 3 2 6 . . . 2 . . . 1 AOE 240 | . . 7 72 43 22 64 24 . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Fac Low Fac Upp Upp Zhi Pro Total 4809 | 50 237 161 368 456 287 761 131 163 465 445 439 488 8 350 Wait 149 | . 12 . 15 59 21 5 . . . 24 12 1 . . Move 4275 | 41 190 119 289 333 219 716 127 147 464 384 413 485 8 340 Hop 2 | . . . . . . . . . . . . 1 . 1 Pick Up 43 | 2 10 9 5 5 6 . . 2 . 4 . . . . Fast Attach 42 | 6 2 . 5 2 5 1 1 2 1 14 2 1 . . Attach 30 | . 1 4 . 5 3 7 1 3 . 3 . . . 3 Detach 14 | . 1 . . . 1 3 . 5 . 1 2 . . 1 Swap 29 | . . 2 12 7 4 4 . . . . . . . . Drop 49 | . 5 7 10 4 10 2 . 4 . 5 2 . . . Fire 156 | . 13 18 27 36 18 23 2 . . 8 7 . . 4 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . 2 . . . . Crush 16 | 1 3 2 5 5 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 76 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 623 | -9/Materials | Discovered new exit (range 15) 623 | -9/Materials | Discovered new exit (range 18) 719 | -9/Materials | Entered Storage 866 | -9/Storage | Garrison activated, responded to threat 1309 | -9/Storage | Discovered new exit (range 5) 1317 | -9/Storage | Entered Materials 1317 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1718 | -8/Materials | Repaired Lgt. Treads 1754 | -8/Materials | Repaired Hpw. Tractor Beam 1775 | -8/Materials | Build established: Tank 2034 | -8/Materials | Discovered new exit (range 9) 2047 | -8/Materials | Entered Factory 2047 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2388 | -7/Factory | Discovered new exit (range 15) 2497 | -7/Factory | Entered Lower Caves 2507 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2815 | -7/Lower Caves | Build established: Scavenger-Tank 3184 | -7/Lower Caves | Lost 8 parts (3n3u2w) 3449 | -7/Lower Caves | Build established: Tank 3774 | -7/Lower Caves | Discovered new exit (range 5) 3868 | -7/Lower Caves | Learned Factory security intel 3880 | -7/Lower Caves | Learned Factory terminal intel 3975 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4018 | -7/Lower Caves | Entered another Lower Caves area 4047 | -7/Lower Caves | Lost 6 parts (1p3u2w) 4103 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4214 | -7/Lower Caves | Discovered new exit (range 10) 4228 | -7/Lower Caves | Entered Factory 4228 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4230 | -6/Factory | Loaded intel: 28 terminal locations 4299 | -6/Factory | Build established: Mutant 4457 | -6/Factory | Discovered new exit (range 11) 4463 | -6/Factory | Entered Lower Caves 4535 | -6/Lower Caves | Core integrity fell below 50% 4662 | -6/Lower Caves | Core integrity fell below 20% 4677 | -6/Lower Caves | P1-3CE showed up to help 4679 | -6/Lower Caves | P1-3CE revealed a hidden path 4707 | -6/Lower Caves | Entered Factory 4707 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5034 | -5/Factory | Fabricated Imp. Armor Integrity Analyzer (x1) 5193 | -5/Factory | Discovered new exit (range 34) 5296 | -5/Factory | Entered Upper Caves 5340 | -5/Upper Caves | Encountered a Warlord checkpoint 5472 | -5/Upper Caves | Learned Factory garrison access intel 5547 | -5/Upper Caves | Identified exit to Upper Caves 5795 | -5/Upper Caves | Entered another Upper Caves area 5818 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5848 | -5/Upper Caves | Learned Factory emergency access door positions 5935 | -5/Upper Caves | Spotted B-75 Beast 5961 | -5/Upper Caves | Discovered new exit (range 6) 5968 | -5/Upper Caves | Entered Zhirov 5968 | -5/Zhirov | Discovered new exit (range 3) 5971 | -5/Zhirov | Entered Proximity Caves 5972 | -4/Proximity Caves | Identified exit to Factory 6044 | -4/Proximity Caves | Lost 4 parts (1n3u) 6115 | -4/Proximity Caves | Core integrity fell below 50% 6142 | -4/Proximity Caves | Core integrity fell below 20% 6149 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06062_ Searching scrap... 06062_ Found Imp. Core Shielding. 06062_ Found 22 Matter. 06064_ Searching scrap... 06064_ Found Hcp. Matter Pod. 06064_ Found Imp. Actuator Array. 06064_ Found Tesla Rifle. 06064_ Found 23 Matter. 06066_ Slug penetrates Wall. 06066_ Imp. Armor Integrity Analyzer destroyed. 06106_ S-27 Virus destroyed. 06140_ Magnetic Acceleration Cannon destroyed. 06144_ Destroyed VTOL Module. 06144_ S-27 Virus knocked back. 06146_ S-27 Virus destroyed. 06146_ Slug penetrates Wall. 06146_ Penetrated by Slug. 06148_ S-27 Virus destroyed. 06148_ Magnetic Acceleration Cannon destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# % #????????????????????? | | ????????????????????????# %#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????#@*#???###???????????????? | | ???????????????????????#s[%#??# #???????????????? | | ???????????????????????##ss###% #??? ??????????? | | ???????????????????????##%s ### #??????????? | | ???????????????????????# %% % % #??????????? | | ???????????????????????# % ! #??????????? | | ???????????????????????# %% %%###% ##?????????? | | ????????????####???????# % #?????????? | | ???????###### ????????## *% #????????? | | ??????## ## #?????????#% %% ### ????????? | | ?????## # ####??????# s#### h##??##??????????? | | ###### ##?????#% #### #??????????????? | | ##????#!! #??????????????? | | ###### ## #????#%!### ##??????????????? | | ?????# ## ### ## #????#!*#????##???????????????? | | ###### ## #?# #????????# ##????????????????????? | | ## #?# ########## #### #???????????????? | | ######### ### #???????????????? | | ????????# ############ #???????????????? | | ????????# #???###??# #??????????????? | | ????????## #??# ##?#### #??????????????? | | ???????### #?# ##???? #??????????????? | | #?????## ## #???? ##??????????????? | | ###??## #?????? ##???????????????? | | #### #??????? #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Corruption Block 45 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 63 Armor Integrity Analysis 40 Recoil Reduction 3 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Armor Integrity Analyzer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Leap Before You Look Party Time Challenges ------------ None Game ------ Seed LaserWardroneDrive Manual? 0 Play Time 02:14:57 Cumulative 34.5 hours Start 2023.08.08 @ 14:11:39 End 2023.08.08 @ 16:40:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ebbc107-5862-48a0-9c68-66f410e7d777