Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.07 @ 16:26:44

Player: alice_fexa

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (269)     1345
Value Destroyed (7761)     7761
Prototype IDs (125)        2500
Alien Tech Used (4)        800
Bonus (6555)               6555
              TOTAL SCORE: 30261

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      180
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -261

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     216/220
System Corruption          0%
Temperature                Cool (6)
Movement                   Hovering (33)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
          Mini Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION (6) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (15) -----
         Large Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Transmission Jammer
  Experimental Utility Shielding
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
               System Mapper
               Ghost Barrier
               Quantum Router
               Mapping Drone Bay (3/3)
>              --- WEAPON (2) -------
               Null Cannon
               Plasma Lance
>              --- INVENTORY (15) ---
          Mini Fusion Reactor
         Light Quantum Reactor
        Cooled Gravmag System
        Combat Linear Gravjet
               Energy Well (350)
      Advanced Reaction Control System
  Experimental Phase Shifter
  Experimental Utility Shielding
      Advanced Powered Armor
               EM Dispersion Field
  Experimental Force Field
               Transdimensional Reconstructor
          Mini Smartbomb Launcher
               Plasma Lance

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Transmission Jammer
  Experimental Phase Shifter
  Experimental Utility Shielding
      Advanced Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
               System Mapper
               Ghost Barrier
               Quantum Router
>              --- WEAPON -----------
               Null Cannon
               Plasma Lance
>              --- INVENTORY --------
          Mini Fusion Reactor
         Light Quantum Reactor
        Combat Linear Gravjet
               Energy Well
      Advanced Reaction Control System
  Experimental Utility Shielding
      Advanced Powered Armor
               EM Dispersion Field
  Experimental Force Field
               Mapping Drone Bay
               Transdimensional Reconstructor
          Mini Smartbomb Launcher
               Plasma Lance
[Rating: 219]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
Utility                    Advanced Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Lance
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Chainsword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  13   | .   .   .   1   .   2   .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             440  | 6   10  8   33  12  29  17  35  5   10  4   2   13  .   22  16  4   8   13  3   11  .   16  1   8   6   7   1   5   32  26  34  28  9   6   
  Power                    24   | 1   2   .   2   1   3   3   5   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   1   .   
    Engine                 9    | 1   2   .   2   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   1   2   1   4   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   
  Propulsion               88   | 2   2   1   13  4   9   5   10  .   .   .   .   3   .   6   3   .   1   .   .   7   .   4   .   4   .   .   .   .   2   4   2   3   1   2   
    Treads                 16   | 1   1   .   8   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  25   | 1   1   1   4   4   6   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  47   | .   .   .   1   .   .   .   4   .   .   .   .   3   .   6   3   .   1   .   .   7   .   4   .   4   .   .   .   .   2   4   2   3   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  205  | 1   4   1   5   4   6   4   11  2   5   2   1   8   .   8   10  3   4   9   2   2   .   5   1   2   .   5   1   4   21  19  21  24  6   4   
    Device                 140  | .   2   .   3   1   3   2   5   1   2   .   1   1   .   6   6   3   4   7   2   2   .   4   1   1   .   3   1   4   16  17  14  19  5   4   
    Storage                13   | 1   2   1   .   1   1   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Hackware               13   | .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Protection             32   | .   .   .   2   2   1   2   2   1   3   2   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   2   .   .   4   1   3   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | 2   2   6   13  3   11  5   9   3   5   2   1   2   .   7   3   1   2   4   1   2   .   6   .   1   6   2   .   1   8   3   10  1   1   .   
    Energy Gun             13   | .   2   1   3   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          34   | .   .   2   2   .   3   .   .   .   .   .   .   .   .   1   1   .   1   1   1   2   .   3   .   .   3   1   .   1   4   2   5   .   1   .   
    Ballistic Gun          17   | 2   .   1   6   1   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   2   2   2   1   1   1   2   2   1   .   .   .   2   .   .   1   2   .   .   .   1   .   1   1   .   .   .   2   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   1   .   4   1   3   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        20   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   1   1   .   1   .   .   .   1   .   .   2   1   .   .   2   1   4   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   1   .   3   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   1   3   1   2   .   .   
Parts Lost                 17   | .   1   .   3   2   5   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   1   .   3   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   1   .   1   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  98  99  98  93  100 100 100 100 98  100 99  99  100 100 98  100 100 100 99  100 99  99  99  100 100 99  99  99  99  99  100 
  Engine                   1    | .   14  14  11  3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   7   7   6   5   7   7   7   7   6   6   5   5   5   5   5   5   5   5   10  10  5   5   5   5   5   2   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   9   7   8   8   8   
  Treads                   3    | .   14  14  10  11  9   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   13  14  21  22  17  17  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   9   30  30  30  30  25  26  26  23  23  23  23  23  23  23  20  21  20  21  21  21  21  23  22  21  20  20  24  
  Device                   10   | .   13  14  13  6   15  18  12  6   6   2   7   5   6   6   4   5   5   4   5   5   5   9   10  10  5   8   10  10  10  13  17  16  14  16  
  Storage                  6    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   5   5   5   4   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                3    | .   .   .   .   .   .   .   2   7   7   7   7   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   8   8   8   
  Hackware                 25   | .   .   .   .   .   9   9   17  23  23  23  23  32  33  33  41  41  41  41  41  41  41  36  36  36  36  36  36  36  35  33  29  30  30  28  
  Protection               2    | .   .   .   8   14  11  9   4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   2   .   2   4   
  Energy Gun               2    | .   8   10  8   .   .   15  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   6   3   11  8   1   .   .   .   .   .   .   .   .   3   3   4   .   1   5   5   4   5   4   .   .   .   3   1   3   2   3   3   4   
  Ballistic Gun            1    | .   19  1   10  7   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   9   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   .   .   .   4   5   5   1   1   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   4   14  14  10  7   5   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   3   7   6   6   5   2   6   5   6   3   .   .   4   5   5   4   4   5   5   5   4   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  54  57  64  69  70  59  62  27  31  32  21  31  31  35  39  41  41  36  42  42  42  48  49  55  61  55  42  48  64  62  67  67  63  65  
  Greatest Support         91   | 16  20  10  22  28  32  28  40  32  32  32  32  32  32  44  40  40  43  43  43  50  50  56  56  63  58  58  58  58  71  87  77  71  71  91  
  Greatest Overweight (x)  6    | .   5   5   6   3   3   4   2   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   2   5   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         15   | 7   15  20  20  20  20  20  16  10  10  10  10  12  15  15  15  15  15  13  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  
  Most Carried             20   | 4   20  20  20  20  20  20  20  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Average Carried          15   | 2   13  19  19  19  19  19  16  10  9   9   10  11  14  14  14  15  14  13  15  14  15  14  15  14  15  14  15  15  14  14  12  14  14  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            20   | 4   20  20  20  20  20  20  10  10  10  10  10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  

 Class Distribution 
--------------------
 61% | Wizard-Mutant
 14% | Scavenger-Mutant
 12% | Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Wizard-Mutant | -6/Factory
    Wizard-Mutant | -6/Waste
    Wizard-Mutant | -6/Factory
    Wizard-Mutant | -5/Factory
    Wizard-Mutant | -5/Waste
    Wizard-Mutant | -5/Factory
    Wizard-Mutant | -5/Upper Caves
    Wizard-Mutant | -5/Upper Caves
    Wizard-Mutant | -5/Warlord
    Wizard-Mutant | -4/Proximity Caves
    Wizard-Mutant | -4/Factory
    Wizard-Mutant | -4/Waste
    Wizard-Mutant | -4/Factory
    Wizard-Mutant | -4/Upper Caves
    Wizard-Mutant | -4/Upper Caves
    Wizard-Mutant | -4/Zhirov
    Wizard-Mutant | -3/Proximity Caves
    Wizard-Mutant | -3/Research
    Wizard-Mutant | -3/Testing
    Wizard-Mutant | -2/Research
    Wizard-Mutant | -2/Quarantine
    Wizard-Mutant | -2/Section 7
  Wizard-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           6859  | 175  334  150  573  319  591  160  424  143  180  .    155  130  .    338  160  23   27   268  153  .    110  239  .    81   215  70   20   116  460  260  322  403  169  91   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12506 | .    613  193  1330 556  1417 1313 859  148  48   24   109  398  .    454  722  .    27   171  121  .    .    504  .    190  24   77   115  49   1095 391  784  530  169  75   
  Parts                    631   | .    31   20   89   27   69   65   44   1    6    3    .    16   .    24   31   .    4    6    6    .    .    33   .    11   2    .    2    2    59   19   25   24   11   1    
Haulers Intercepted        27    | .    2    .    3    .    4    5    2    .    .    .    .    2    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    1    .    
Recyclers Shooed           9     | .    1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23    | .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  152  | .   8   10  23  19  18  16  12  1   5   .   .   .   .   4   .   .   .   2   4   .   .   5   .   .   3   .   .   .   11  2   7   2   .   .   
  Melee                    18   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   2   5   2   .   .   
  Guns                     58   | .   7   4   15  4   9   13  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  21   | .   .   .   2   9   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      50   | .   .   6   6   6   .   .   4   1   5   .   .   .   .   3   .   .   .   .   4   .   .   5   .   .   3   .   .   .   5   .   2   .   .   .   
Classes Destroyed          18   | .   5   1   4   4   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   23   | .   1   .   1   2   2   3   3   .   .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   2   
  Builder                  4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   27   | .   2   .   3   .   4   5   2   .   .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   
  Recycler                 25   | .   1   .   3   2   2   2   2   .   .   .   .   1   .   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   3   1   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Operator                 8    | .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  35   | .   1   .   5   .   2   2   4   .   .   .   .   1   .   1   3   .   1   .   .   .   .   4   .   2   .   .   .   .   1   3   .   3   1   1   
  Swarmer                  46   | .   .   6   7   .   .   1   6   .   5   .   .   .   .   4   .   .   .   .   4   .   .   5   .   .   3   .   .   .   5   .   .   .   .   .   
  Grunt                    51   | .   8   4   9   4   10  8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   
  Brawler                  5    | .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   24   | .   .   .   7   .   5   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                12   | .   .   .   .   11  .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   3   9   7   4   4   5   1   4   1   .   2   .   3   5   .   1   2   4   .   .   5   .   1   2   .   .   .   6   1   2   4   2   1   
  Combat Bots Only         7    | .   3   3   5   7   4   3   4   1   4   .   .   .   .   2   .   .   .   1   4   .   .   5   .   .   2   .   .   .   5   1   2   1   .   .   
Max Kills in Single Turn   3    | .   1   3   3   2   1   1   3   1   2   1   1   1   .   1   1   .   1   1   2   .   .   3   .   1   1   .   .   1   3   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   2   .   .   3   1   2   .   .   .   .   1   .   .   .   .   2   .   .   3   .   .   1   .   .   .   3   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Damage Taken               7653  | .    335  189  889  597  1668 649  877  175  188  139  .    20   .    231  18   .    .    81   .    .    .    377  .    .    .    .    .    .    499  46   568  33   74   .    
  Core                     1099  | .    24   19   85   85   243  92   151  .    50   48   .    .    .    90   .    .    .    .    .    .    .    94   .    .    .    .    .    .    22   23   68   5    .    .    
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    
Core Remaining (%)         82    | 100  .    82   .    57   .    39   .    .    .    .    64   .    .    89   .    .    .    .    .    .    100  .    .    .    .    .    .    91   .    96   .    .    94   100  
Volleys Fired              682   | .    47   25   83   45   91   98   53   5    7    .    .    .    .    5    14   .    30   5    15   12   7    30   .    9    6    4    .    10   12   12   23   10   15   9    
  Largest                  2     | .    2    2    2    2    2    2    2    1    1    .    .    .    .    1    1    .    1    1    1    1    1    1    .    1    1    1    .    1    1    1    1    1    1    1    
  Hottest                  130   | .    85   85   130  91   91   124  111  36   39   .    .    .    .    80   98   .    98   98   98   90   98   98   .    98   98   98   .    98   113  130  130  130  130  130  
Shots Fired                1093  | .    94   37   160  82   181  195  104  5    7    .    .    .    .    5    14   .    30   5    15   12   7    30   .    9    6    4    .    10   12   12   23   10   15   9    
  Gun                      689   | .    94   33   139  37   105  179  102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   339   | .    .    .    16   37   75   15   .    .    .    .    .    .    .    1    14   .    30   1    12   12   7    25   .    9    1    4    .    10   8    12   16   10   15   9    
  Launcher                 63    | .    .    4    5    8    1    1    2    5    7    .    .    .    .    4    .    .    .    4    3    .    .    3    .    .    5    .    .    .    4    .    7    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  285   | .    60   12   71   37   105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  701   | .    34   21   42   37   75   194  102  .    .    .    .    .    .    1    14   .    30   1    12   12   7    25   .    9    1    4    .    10   8    12   16   10   15   9    
  Explosive                63    | .    .    4    5    8    1    1    2    5    7    .    .    .    .    4    .    .    .    4    3    .    .    3    .    .    5    .    .    .    4    .    7    .    .    .    
  Electromagnetic          42    | .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    18   6    13   5    12   20   18   1    3    .    .    .    .    1    3    .    .    .    .    .    .    6    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Miss Streak        9     | .    3    4    5    4    3    5    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    6    .    9    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    1    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           771   | .    66   17   111  46   129  136  84   5    4    1    2    5    .    14   17   .    1    9    1    .    .    15   .    7    .    2    1    2    31   12   24   17   3    9    
  Core Hits                443   | .    26   12   80   33   46   44   40   4    9    1    1    4    .    10   11   .    1    5    8    .    .    16   .    4    5    1    1    1    31   9    23   11   3    3    
  Critical Kills           3     | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    2    2    2    1    2    9    4    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
    Burn                   16    | .    2    1    .    .    .    9    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Puncture               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
Melee Attacks              591   | .    .    .    .    .    3    .    40   18   4    5    18   24   .    38   42   .    1    20   16   .    .    48   .    23   12   8    1    3    69   44   63   35   24   32   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 126   | .    .    .    .    .    3    .    40   18   4    .    8    6    .    17   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 464   | .    .    .    .    .    .    .    .    .    .    5    10   17   .    21   12   .    1    20   16   .    .    48   .    23   12   8    1    3    69   44   63   35   24   32   
  Sneak Attacks            72    | .    .    .    .    .    1    .    2    .    .    1    1    5    .    6    9    .    1    1    1    .    .    7    .    4    .    .    .    2    7    2    6    8    2    6    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
Damage Inflicted           31139 | .    833  514  2304 1252 2390 2493 2179 423  588  116  218  377  .    1414 1563 .    179  797  647  .    .    1700 .    679  574  284  112  287  2670 837  2807 1602 336  964  
  Guns                     7668  | .    833  225  1510 314  1114 2269 1403 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2077  | .    .    .    238  393  1149 224  .    .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6361  | .    .    289  556  545  38   .    259  102  588  .    .    .    .    479  .    .    .    91   527  .    .    609  .    .    574  .    .    .    613  .    1091 .    .    .    
  Melee                    15033 | .    .    .    .    .    89   .    517  321  .    116  218  377  .    935  1490 .    179  706  120  .    .    1091 .    679  .    284  112  287  2057 837  1716 1602 336  964  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2626  | .    486  60   652  314  1114 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6873  | .    347  165  689  554  1149 2493 1403 .    .    .    .    .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6001  | .    .    289  357  384  38   .    259  102  588  .    .    .    .    479  .    .    .    91   527  .    .    609  .    .    574  .    .    .    613  .    1091 .    .    .    
  Electromagnetic          606   | .    .    .    606  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2434  | .    .    .    .    .    89   .    517  321  .    .    218  .    .    382  907  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 12599 | .    .    .    .    .    .    .    .    .    .    116  .    377  .    553  583  .    179  706  120  .    .    1091 .    679  .    284  112  287  2057 837  1716 1602 336  964  
Highest Corruption         8     | .    .    .    .    2    .    .    8    8    8    8    8    .    .    5    .    6    6    1    .    .    .    .    7    4    .    .    .    .    .    1    3    1    1    .    
  Average Corruption       3     | .    .    .    .    2    .    .    2    8    8    8    8    .    .    3    .    6    3    1    .    .    .    .    4    3    .    .    .    .    .    1    2    1    1    .    
  Corruption Purged        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    6    1    .    .    .    .    3    4    .    .    .    .    .    .    3    .    .    .    
  Effects                  75    | .    .    .    .    4    .    .    15   14   12   3    5    .    .    4    .    3    1    .    .    .    .    .    3    2    .    .    .    .    .    5    .    2    2    .    
    Message Errors         17    | .    .    .    .    1    .    .    7    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    
    Matter Fused           23    | .    .    .    .    .    .    .    3    6    5    1    2    .    .    2    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    2    .    .    3    2    3    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    1    .    .    .    1    1    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    2    4    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3013  | .    .    .    37   36   15   .    112  209  44   .    82   .    .    79   155  .    .    218  72   .    .    105  .    40   46   110  .    119  133  7    414  447  .    533  
  Projectiles              52    | .    .    .    37   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               350   | .    .    .    .    36   .    .    .    16   44   .    .    .    .    19   .    .    .    .    72   .    .    39   .    .    46   .    .    .    .    .    78   .    .    .    
  Melee                    2611  | .    .    .    .    .    .    .    112  193  .    .    82   .    .    60   155  .    .    218  .    .    .    66   .    40   .    110  .    119  133  7    336  447  .    533  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138   | .    .    .    19   69   .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | .    196  198  187  236  385  14   190  159  142  100  .    .    .    84   114  246  189  40   190  150  126  162  .    255  72   272  .    334  188  320  270  268  176  138  
  Average Temperature      79    | .    59   78   40   78   150  7    59   75   70   47   .    .    .    36   38   126  52   22   74   68   57   56   .    92   31   133  .    130  67   69   94   88   58   53   
  Received Heat Transfer   2235  | .    189  99   279  126  828  252  252  6    9    18   .    6    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    117  .    27   .    .    .    
  Effects                  6     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             31    | .    1    1    2    1    3    13   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         14479 | .    999  481  1105 953  2072 5735 3034 .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Peak Influence             622  | .   133 238 391 243 228 264 449 .   .   .   .   459 35  529 402 21  400 .   .   .   .   622 36  413 .   .   .   .   434 158 332 165 172 127 
  Initial                  158  | .   .   33  19  28  1   45  74  .   .   .   .   2   .   24  112 16  7   .   .   .   .   .   21  14  .   .   .   .   .   158 54  123 35  37  
  Average                  104  | .   48  76  122 66  119 117 145 .   .   .   .   69  22  95  59  11  36  .   .   .   .   186 22  52  .   .   .   .   164 66  124 73  56  47  
Maximum Alert Level        2    | .   .   1   1   1   1   1   2   .   .   .   .   2   .   2   2   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   1   .   .   .   
  Low Security (%)         83   | 100 100 73  79  94  88  86  71  .   .   .   .   89  100 81  98  100 98  .   .   .   .   68  100 92  .   .   .   .   48  100 75  100 100 100 
  Level 1                  12   | .   .   26  20  5   11  13  23  .   .   .   .   .   .   11  .   .   .   .   .   .   .   10  .   .   .   .   .   .   50  .   24  .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   5   .   .   .   .   9   .   7   1   .   1   .   .   .   .   21  .   7   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          46   | .   2   .   3   .   1   4   6   .   .   .   .   1   .   1   2   .   4   .   .   .   .   4   .   2   .   .   .   .   4   2   4   3   2   1   
  Investigation            7    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Extermination            23   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   2   .   .   .   .   4   .   1   .   .   .   .   3   1   3   3   2   .   
  Reinforcement            12   | .   .   .   2   .   1   3   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           15   | .   1   .   4   .   1   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   16  .   .   .   .   .   .   15  .   .   .   .   .   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   15  .   .   .   .   .   .   15  .   .   .   .   .   
Times Spotted              342  | .   14  9   33  29  28  25  38  5   13  4   .   2   6   8   13  6   1   3   4   .   .   26  6   3   5   .   .   1   26  10  10  7   5   2   
  Peak Tracking Total      10   | .   4   3   6   10  6   4   4   3   5   4   .   2   6   4   3   6   2   2   3   .   .   5   5   2   3   .   .   3   10  2   4   2   1   1   
  Tactical Retreats        53   | .   3   .   .   2   1   1   7   2   6   .   .   .   .   3   3   .   .   .   3   .   .   3   1   .   3   .   .   1   8   2   2   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            12   | .   1   .   1   .   .   1   3   .   .   .   .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             38   | .   6   .   .   .   .   12  .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   8   
  Reused                   12   | .   2   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   2   .   .   .   .   3   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          25   | .   .   1   2   2   .   3   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   3   1   4   .   
  Max in Single Turn       2    | .   .   1   1   2   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   
  Garrison Access          14   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   2   .   .   .   .   3   .   1   .   .   .   .   .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Machines Accessed          207  | .    4    .    11   .    7    8    20   2    .    3    .    18   .    13   13   .    16   1    1    6    .    21   .    7    1    1    4    .    7    11   8    10   8    6    
  Terminals                114  | .    4    .    8    .    5    7    13   .    .    .    .    9    .    4    6    .    8    .    1    .    .    11   .    3    .    .    .    .    4    8    5    6    7    5    
  Fabricators              20   | .    .    .    .    .    .    .    2    .    .    .    .    2    .    5    2    .    2    .    .    .    .    3    .    1    .    .    .    .    2    .    1    .    .    .    
  Repair Stations          21   | .    .    .    2    .    .    .    3    .    .    .    .    3    .    1    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    2    2    2    1    .    
  Recycling Units          13   | .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    2    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Scanalyzers              6    | .    .    .    1    .    1    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison Access          15   | .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    2    .    2    .    .    .    .    3    .    1    .    .    .    .    .    1    .    1    .    1    
Total Hacks                830  | .    18   .    26   .    22   19   58   5    .    19   .    65   .    60   62   .    66   1    1    15   .    87   .    42   1    1    16   .    45   46   50   53   33   19   
  Successful               720  | .    8    .    19   .    16   15   39   5    .    19   .    55   .    56   54   .    61   1    1    15   .    79   .    41   1    1    16   .    37   43   39   51   30   18   
  Failed                   107  | .    10   .    7    .    6    4    19   .    .    .    .    10   .    4    7    .    4    .    .    .    .    7    .    1    .    .    .    .    8    3    11   2    3    1    
    Catastrophic           7    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Database Lockouts        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   442  | .    15   .    12   .    15   10   30   .    .    .    .    36   .    28   40   .    38   .    .    1    .    50   .    25   .    .    .    .    33   32   18   25   23   11   
  Terminals                517  | .    18   .    19   .    18   18   38   .    .    .    .    44   .    24   45   .    44   .    1    .    .    56   .    23   .    .    .    .    29   37   22   34   29   18   
  Fabricators              121  | .    .    .    .    .    .    .    8    .    .    .    .    7    .    24   12   .    16   .    .    .    .    13   .    12   .    .    .    .    15   .    14   .    .    .    
  Repair Stations          87   | .    .    .    5    .    .    .    9    .    .    .    .    10   .    9    .    .    .    .    .    .    .    14   .    6    .    .    .    .    .    8    14   8    4    .    
  Recycling Units          14   | .    .    .    .    .    2    .    .    .    .    .    .    2    .    2    2    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Scanalyzers              17   | .    .    .    2    .    2    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Garrison Access          16   | .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    2    .    2    .    .    .    .    3    .    1    .    .    .    .    .    1    .    1    .    1    
Terminal Hacks             383  | .    5    .    7    .    9    13   18   5    .    19   .    27   .    15   31   .    32   1    1    15   .    40   .    18   1    1    16   .    17   23   10   26   19   14   
  Record                   25   | .    .    .    .    .    .    .    .    4    .    11   .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Part Schematic           41   | .    .    .    .    .    1    1    4    .    .    5    .    4    .    .    4    .    3    .    .    .    .    3    .    1    .    .    4    .    4    1    .    6    .    .    
  Robot Analysis           16   | .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    2    .    1    .    .    3    .    .    1    1    2    1    1    
  Prototype ID Bank        43   | .    1    .    1    .    .    1    .    .    .    3    .    4    .    2    1    .    6    .    .    10   .    3    .    1    .    .    4    .    .    2    .    1    2    1    
  Open Door                10   | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    1    
  Level Access Points      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Branch Access Points     8    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
  Machine Index            13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    1    2    1    1    
  Terminal Index           2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fabricator Index         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Alert Level              14   | .    .    .    1    .    1    .    1    .    .    .    .    1    .    .    2    .    1    .    .    .    .    2    .    1    .    .    .    .    1    .    1    1    .    1    
  Unreport Threat          46   | .    .    .    3    .    1    2    2    .    .    .    .    6    .    2    6    .    4    .    .    .    .    6    .    3    .    .    .    .    5    1    1    1    2    1    
  Locate Traps             52   | .    3    .    1    .    3    2    1    .    .    .    .    1    .    4    4    .    5    .    .    .    .    7    .    3    .    .    .    .    .    6    2    5    4    1    
  Disarm Traps             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reprogram Traps          7    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Recall Investigation     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Extermination     15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    3    .    1    .    .    .    .    1    1    1    2    2    .    
  Recall Reinforcements    8    | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    1    
  Recall Assault           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hauler Manifests         14   | .    .    .    .    .    .    1    1    .    .    .    .    1    .    1    2    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    .    1    1    1    
  Registered Components    3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Registered Prototypes    11   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    1    .    .    .    .    1    .    1    .    .    .    .    1    1    .    1    .    1    
  Zone Layout              45   | .    .    .    .    .    2    1    .    .    .    .    .    4    .    2    4    .    4    .    .    .    .    8    .    2    .    .    .    .    2    5    1    4    5    1    
Fabricator Hacks           74   | .    .    .    .    .    .    .    5    .    .    .    .    4    .    14   6    .    11   .    .    .    .    7    .    7    .    .    .    .    9    .    11   .    .    .    
  Network Status           8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    
  Load Schematic           32   | .    .    .    .    .    .    .    3    .    .    .    .    1    .    6    3    .    5    .    .    .    .    3    .    3    .    .    .    .    4    .    4    .    .    .    
  Build                    34   | .    .    .    .    .    .    .    2    .    .    .    .    3    .    6    3    .    5    .    .    .    .    4    .    3    .    .    .    .    4    .    4    .    .    .    
Repair Station Hacks       84   | .    .    .    4    .    .    .    8    .    .    .    .    10   .    8    .    .    .    .    .    .    .    14   .    6    .    .    .    .    .    8    14   8    4    .    
  Scan Component           44   | .    .    .    3    .    .    .    5    .    .    .    .    5    .    4    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    4    7    4    2    .    
  Repair                   40   | .    .    .    1    .    .    .    3    .    .    .    .    5    .    4    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    4    7    4    2    .    
Recycling Unit Hacks       13   | .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    2    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Retrieve Components      13   | .    .    .    .    .    1    .    .    .    .    .    .    2    .    2    2    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Scanalyzer                 17   | .    .    .    2    .    2    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Insert Component         10   | .    .    .    1    .    1    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Analyze                  7    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Garrison Access Hacks      14   | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    2    .    2    .    .    .    .    3    .    1    .    .    .    .    .    1    .    1    .    1    
  Seal Access              14   | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    2    .    2    .    .    .    .    3    .    1    .    .    .    .    .    1    .    1    .    1    
Unauthorized Hacks         135  | .    3    .    6    .    4    1    7    .    .    .    .    10   .    16   12   .    12   .    .    .    .    14   .    9    .    .    .    .    10   11   4    6    7    3    
  Terminals                92   | .    3    .    6    .    4    1    6    .    .    .    .    7    .    6    6    .    7    .    .    .    .    8    .    5    .    .    .    .    4    11   2    6    7    3    
    Track                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Assimilate             17   | .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    3    .    2    .    .    .    .    1    .    1    .    .    .    .    .    1    .    2    2    1    
    Botnet                 65   | .    3    .    3    .    3    1    5    .    .    .    .    6    .    4    3    .    5    .    .    .    .    6    .    3    .    .    .    .    3    7    2    4    5    2    
    Operators              7    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    
  Fabricators              43   | .    .    .    .    .    .    .    1    .    .    .    .    3    .    10   6    .    5    .    .    .    .    6    .    4    .    .    .    .    6    .    2    .    .    .    
    Report                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
    Prioritize             15   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    2    .    2    .    .    .    .    2    .    1    .    .    .    .    2    .    1    .    .    .    
    Siphon                 16   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    4    2    .    2    .    .    .    .    2    .    1    .    .    .    .    2    .    1    .    .    .    
    Haulers                5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Used                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Hacking Detections         127  | .    4    .    10   .    5    4    19   .    .    .    .    10   .    9    7    .    8    .    1    .    .    10   .    5    .    .    .    .    5    8    7    8    4    3    
  Full Trace Events        6    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Feedback Events          2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Hackware Fried         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   48   | .    .    .    1    .    2    1    4    .    .    5    .    4    .    .    4    .    3    .    .    .    .    3    .    1    .    .    4    .    4    1    .    11   .    .    
  Parts Built              37   | .    .    .    .    .    .    .    3    .    .    .    .    3    .    7    3    .    5    .    .    .    .    4    .    4    .    .    .    .    4    .    4    .    .    .    
    Matter                 7836 | .    .    .    .    .    .    .    358  .    .    .    .    530  .    1113 965  .    843  .    .    .    .    880  .    733  .    .    .    .    1233 .    1181 .    .    .    
    Time                   1674 | .    .    .    .    .    .    .    73   .    .    .    .    105  .    376  280  .    190  .    .    .    .    176  .    98   .    .    .    .    212  .    164  .    .    .    
  Total Part Build Rating  260  | .    .    .    .    .    .    .    13   .    .    .    .    18   .    42   21   .    35   .    .    .    .    34   .    33   .    .    .    .    35   .    29   .    .    .    
Parts Repaired             40   | .    .    .    1    .    .    .    3    .    .    .    .    5    .    4    .    .    .    .    .    .    .    7    .    3    .    .    .    .    .    4    7    4    2    .    
  Time                     1528 | .    .    .    38   .    .    .    83   .    .    .    .    280  .    131  .    .    .    .    .    .    .    306  .    104  .    .    .    .    .    146  178  164  98   .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     27   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    9    5    .    9    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Scanalyzed           7    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Part Schematics Acquired 7    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Total Allies               45   | .   .   3   2   1   .   .   3   .   .   .   .   19  .   .   3   .   1   .   .   5   .   1   1   1   .   .   .   .   .   1   .   2   1   1   
  Largest Group            17   | .   .   3   2   2   1   .   3   .   .   .   .   17  1   .   2   2   1   1   .   5   5   1   2   1   .   .   .   .   .   1   .   2   1   2   
  Highest-Rated Group      703  | .   .   40  20  31  31  .   93  .   .   .   .   703 26  .   52  52  26  26  .   247 247 26  72  26  .   .   .   .   .   45  .   71  45  90  
  Highest-Rated Ally       74   | .   .   16  10  31  31  .   31  .   .   .   .   74  26  .   26  26  26  26  .   65  65  26  46  26  .   .   .   .   .   45  .   45  45  45  
Total Orders               111  | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   18  .   10  3   .   3   1   16  .   5   .   5   .   8   3   8   4   9   3   5   
  STAY                     46   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   10  .   5   1   .   1   1   8   .   3   .   1   .   1   1   3   .   4   1   1   
  FOLLOW                   36   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   8   .   5   1   .   1   .   8   .   2   .   .   .   .   .   .   .   4   1   1   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   .   
  RETURN                   22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   2   5   4   1   1   3   
Ally Attacks               80   | .   .   12  .   .   7   .   31  .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1514 | .   .   173 .   .   64  .   532 .   .   .   .   531 .   .   .   .   .   .   .   .   .   .   214 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   1   .   .   1   .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       16   | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   .   1   .   .   3   .   .   1   1   2   1   1   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   6   .   9   6   15  12  3   3   9   
  Drone Recoveries         63   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   6   .   7   6   15  12  3   3   9   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               30826 | 57   1045 1043 1554 1057 1626 1277 2627 389  436  79   153  1079 39   1003 1519 105  942  592  668  431  409  2696 77   981  810  814  63   922  1589 1114 1264 1027 724  615  
Spaces Moved               32612 | 38   642  610  931  644  971  653  2252 685  870  141  298  1650 96   1276 1923 179  1186 798  960  489  448  2572 140  1041 1180 834  130  581  2147 1414 1408 1413 1103 909  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   30    | .    2    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5808  | 35   640  610  931  644  971  625  1352 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    26771 | .    .    .    .    .    .    .    900  685  870  141  298  1650 96   1276 1923 179  1186 798  960  489  448  2572 140  1041 1180 834  130  581  2147 1414 1408 1413 1103 909  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            33    | 50   100  155  110  115  110  110  38   38   38   38   38   38   38   38   38   45   45   45   45   45   53   53   53   43   43   43   43   43   38   38   38   38   38   33   
  Average Speed            56    | 96   123  155  118  121  114  120  79   38   38   38   38   38   38   39   43   46   45   45   45   50   53   53   53   43   44   43   43   43   38   38   38   38   38   33   
  Slowest Speed            260   | 100  260  155  170  130  130  260  130  38   38   38   38   42   38   98   45   102  45   45   45   108  53   53   53   55   118  43   43   43   38   40   40   118  38   35   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    66   96   65   98   58   68   48   69   88   77   43   36   76   22   34   88   34   89   90   86   66   38   83   16   89   97   60   73   32   78   24   95   34   23   
  Regions Visited          34
    Branch Regions         18
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    1    .    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    1    .    1    .    .    .    2    5    .    3    .    .    .    .    .    .    4    3    .    2    .    .    .    2    2    .    3    .    .    .    .    .    .    
Spaces Dug                 449   | .    .    .    .    .    2    19   27   11   3    .    7    15   .    17   31   .    25   8    24   3    4    38   .    21   12   9    .    10   29   30   40   19   23   22   
Terrain Destroyed          1064  | .    .    20   37   70   11   19   31   65   58   .    7    15   .    35   37   .    30   58   61   3    7    75   .    24   50   10   .    11   106  31   114  20   32   27   
  Melee                    308   | .    .    .    .    .    2    .    25   11   3    .    7    15   .    16   25   .    .    8    14   .    .    27   .    16   11   6    .    1    21   21   32   10   19   18   
  Projectile               175   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    12   .    30   1    12   3    7    23   .    8    1    4    .    10   8    10   12   10   13   9    
  AOE                      581   | .    .    20   37   69   9    19   6    54   55   .    .    .    .    18   .    .    .    49   35   .    .    25   .    .    38   .    .    .    77   .    70   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      43422 | 55   807  673  1242 839  1318 961  2926 781  957  159  315  2066 98   1719 2537 198  1566 995  1155 658  612  3801 143  1524 1434 1271 135  1236 2812 1899 2086 1863 1383 1198 
  Wait                     8638  | 8    69   21   142  127  165  162  505  72   65   .    3    362  .    344  524  16   326  142  160  126  156  1119 1    436  228  415  .    637  543  394  537  366  224  243  
  Move                     32580 | 37   641  609  930  643  970  652  2251 684  869  140  297  1650 95   1275 1923 178  1185 797  959  488  447  2572 139  1040 1179 833  129  580  2146 1413 1407 1412 1102 908  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  212   | 4    26   4    19   4    26   10   13   .    1    5    .    12   2    14   6    .    7    11   .    2    .    9    1    3    .    1    1    .    7    2    19   1    2    .    
  Fast Attach              129   | 6    3    .    11   .    6    6    8    .    1    .    .    4    .    3    7    .    .    7    2    7    .    6    .    3    3    2    2    1    3    10   7    15   6    .    
  Attach                   54    | .    1    .    3    3    6    1    11   .    .    1    .    3    .    2    2    .    .    1    .    2    .    4    .    .    .    1    .    .    3    1    6    .    1    2    
  Detach                   4     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     262   | .    6    8    19   9    17   10   16   5    9    3    2    6    .    17   7    4    8    5    1    2    .    6    1    5    3    4    .    4    26   15   21   14   5    4    
  Drop                     280   | .    14   6    34   8    34   21   30   .    2    5    .    8    1    16   13   .    9    8    2    9    .    7    1    5    3    3    2    1    8    8    7    11   4    .    
  Fire                     682   | .    47   25   83   45   91   98   53   5    7    .    .    .    .    5    14   .    30   5    15   12   7    30   .    9    6    4    .    10   12   12   23   10   15   9    
  Melee                    555   | .    .    .    .    .    3    .    38   15   3    5    13   21   .    30   41   .    1    18   16   .    .    48   .    23   12   8    1    3    64   44   58   34   24   32   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: *Sur / [Com])
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 16)
    58 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Discovered new exit (range 3)
   311 | -10/Materials      | Build established: Mutant
  1067 | -10/Materials      | Discovered new exit (range 6)
  1103 | -10/Materials      | Entered Mines
  1316 | -10/Mines          | Discovered new exit (range 10)
  1412 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1441 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1443 | -10/Mines          | Discovered new exit (range 5)
  1562 | -10/Mines          | Allies destroyed YI-UF0
  2105 | -10/Mines          | Discovered new exit (range 6)
  2146 | -10/Mines          | Entered Materials
  2146 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2630 | -9/Materials       | Build established: Scavenger-Mutant
  2681 | -9/Materials       | Discovered new exit (range 13)
  3299 | -9/Materials       | Repaired Hrd. Medium Armor Plating
  3390 | -9/Materials       | Discovered new exit (range 6)
  3405 | -9/Materials       | Build established: Mutant
  3602 | -9/Materials       | Discovered new exit (range 7)
  3700 | -9/Materials       | Entered Mines
  3700 | -9/Mines           | Accompanied by 2 allies
  3800 | -9/Mines           | Discovered new exit (range 13)
  4085 | -9/Mines           | Discovered new exit (range 3)
  4249 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4263 | -9/Mines           | Assembled infested the area
  4268 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4431 | -9/Mines           | Destroyed 7 combat bots
  4582 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4757 | -9/Mines           | Entered Materials
  4757 | -8/Materials       | Accompanied by 1 ally
  4757 | -8/Materials       | Evolved 2 slots: Utility x2
  4758 | -8/Materials       | Identified exit to Storage
  5224 | -8/Materials       | Discovered new exit (range 16)
  5499 | -8/Materials       | Lost 4 parts (1p1n1u1w)
  5771 | -8/Materials       | Build established: Scavenger-Mutant
  6383 | -8/Materials       | Entered Storage
  6988 | -8/Storage         | Core integrity fell below 50%
  7037 | -8/Storage         | Discovered new exit (range 15)
  7105 | -8/Storage         | Garrison activated, responded to threat
  7660 | -8/Storage         | Entered Factory
  7660 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8317 | -7/Factory         | Build established: Hacker-Mutant
  8327 | -7/Factory         | Assembled infested ambush trap array
  8363 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  8927 | -7/Factory         | Identified exit to Lower Caves
  9180 | -7/Factory         | Discovered new exit (range 10)
  9263 | -7/Factory         | Repaired Broken Lgt. Nuclear Core
  9693 | -7/Factory         | Fabricated Spear?
  9998 | -7/Factory         | Fabricated Adv. Sensor Array?
 10139 | -7/Factory         | Local fabrication network quarantined
 10179 | -7/Factory         | Repaired Scythe
 10182 | -7/Factory         | Discovered new exit (range 14)
 10224 | -7/Factory         | Repaired Lgt. Nuclear Core
 10239 | -7/Factory         | Identified exit to Factory
 10287 | -7/Factory         | Entered Lower Caves
 10336 | -7/Lower Caves     | Learned location of Extension (-4)
 10336 | -7/Lower Caves     | Learned Armory stockpile data
 10336 | -7/Lower Caves     | Learned Factory security intel
 10336 | -7/Lower Caves     | Learned Research security intel
 10473 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10631 | -7/Lower Caves     | Discovered new exit (range 8)
 10633 | -7/Lower Caves     | Identified exit to Lower Caves
 10676 | -7/Lower Caves     | Entered another Lower Caves area
 10692 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 11008 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11052 | -7/Lower Caves     | Learned Factory garrison access intel
 11110 | -7/Lower Caves     | Discovered new exit (range 6)
 11111 | -7/Lower Caves     | Identified exit to Data Miner
 11112 | -7/Lower Caves     | Entered Data Miner
 11112 | -7/Data Miner      | Discovered new exit (range 6)
 11120 | -7/Data Miner      | Met Data Miner
 11126 | -7/Data Miner      | Learned location of Section 7 (-2)
 11126 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11132 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11141 | -7/Data Miner      | Identified exit to Proximity Caves
 11157 | -7/Data Miner      | Destroyed Data Miner
 11160 | -7/Data Miner      | Found Prototype Hackware
 11161 | -7/Data Miner      | Found Prototype Hackware
 11163 | -7/Data Miner      | Found Prototype Hackware
 11166 | -7/Data Miner      | Data Conduit disabled
 11191 | -7/Data Miner      | Entered Proximity Caves
 11195 | -6/Proximity Caves | Learned Factory terminal intel
 11341 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 11344 | -6/Proximity Caves | Entered Factory
 11344 | -6/Factory         | Evolved 2 slots: Utility x2
 11346 | -6/Factory         | Loaded intel: 20 terminal locations
 11347 | -6/Factory         | Loaded intel: 4 garrison access locations
 11349 | -6/Factory         | Identified Quantum Router
 11350 | -6/Factory         | Identified System Mapper
 11395 | -6/Factory         | Identified Ghost Barrier
 11490 | -6/Factory         | Repaired Aerolev Unit
 11538 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 11564 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 11590 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 11614 | -6/Factory         | Repaired Aerolev Unit
 11648 | -6/Factory         | Local fabrication network quarantined
 11655 | -6/Factory         | Build established: Wizard-Mutant
 11666 | -6/Factory         | Repaired Adv. Sensor Array
 11928 | -6/Factory         | Repaired Aerolev Unit
 11998 | -6/Factory         | Repaired Cmb. Airjet
 12028 | -6/Factory         | Cargo convoy interrupted
 12028 | -6/Factory         | Discovered new exit (range 11)
 12239 | -6/Factory         | Discovered new exit (range 16)
 12252 | -6/Factory         | Identified exit to Factory
 12423 | -6/Factory         | Sucked down chute
 12423 | -6/Factory         | Entered Waste
 12427 | -6/Waste           | Spotted C-40 Crusher
 12428 | -6/Waste           | Spotted C-40 Crusher
 12435 | -6/Waste           | 1 allies followed down the chute
 12437 | -6/Waste           | Spotted C-40 Crusher
 12442 | -6/Waste           | Spotted C-40 Crusher
 12443 | -6/Waste           | Spotted C-40 Crusher
 12450 | -6/Waste           | Spotted C-40 Crusher
 12458 | -6/Waste           | Discovered new exit (range 10)
 12461 | -6/Waste           | Identified exit to Factory
 12462 | -6/Waste           | Entered Factory
 12554 | -6/Factory         | Identified exit to Lower Caves
 12595 | -6/Factory         | Fabricated Cmb. Gravmag System?
 12642 | -6/Factory         | Fabricated Mni. Smartbomb Launcher?
 12660 | -6/Factory         | Fabricated Cld. Gravmag System (x1)
 12729 | -6/Factory         | Repaired Imp. System Restoration Module
 12755 | -6/Factory         | Repaired Adv. Sensor Array
 13020 | -6/Factory         | Fabricated Adv. Signal Interpreter (x2)
 13052 | -6/Factory         | Fabricated Exp. Transmission Jammer (x1)
 13231 | -6/Factory         | Repaired Mni. Smartbomb Launcher
 13263 | -6/Factory         | Repaired Imp. System Restoration Module
 13377 | -6/Factory         | Local fabrication network quarantined
 13418 | -6/Factory         | Discovered exit to Factory (range 12)
 13465 | -6/Factory         | Entered another Factory area
 13465 | -5/Factory         | Evolved 2 slots: Utility x2
 13805 | -5/Factory         | Central database locked down
 13805 | -5/Factory         | Identified exit to Upper Caves
 13817 | -5/Factory         | Discovered new exit (range 7)
 13819 | -5/Factory         | Identified exit to Factory
 14491 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 14614 | -5/Factory         | Fabricated Plasma Lance (x1)
 14646 | -5/Factory         | Fabricated Plasma Lance (x1)
 14841 | -5/Factory         | Spotted B-75 Beast
 14862 | -5/Factory         | Local fabrication network quarantined
 14984 | -5/Factory         | Manually triggered Chute Trap
 14984 | -5/Factory         | Sucked down chute
 14984 | -5/Factory         | Entered Waste
 14999 | -5/Waste           | EMP discharged
 15001 | -5/Waste           | Spotted C-40 Crusher
 15010 | -5/Waste           | 3 allies followed down the chute
 15019 | -5/Waste           | Spotted C-40 Crusher
 15021 | -5/Waste           | Spotted C-40 Crusher
 15021 | -5/Waste           | Spotted C-40 Crusher
 15021 | -5/Waste           | Spotted C-40 Crusher
 15023 | -5/Waste           | Spotted C-40 Crusher
 15081 | -5/Waste           | Discovered new exit (range 13)
 15088 | -5/Waste           | Identified exit to Factory
 15089 | -5/Waste           | Entered Factory
 15550 | -5/Factory         | Fabricated Lrn. Sensor Array (x1)
 15583 | -5/Factory         | Fabricated Mni. Fusion Reactor (x1)
 15638 | -5/Factory         | Fabricated Exp. Utility Shielding (x1)
 15680 | -5/Factory         | Discovered exit to Factory (range 14)
 15719 | -5/Factory         | Fabricated Cmb. Antigrav System (x2)
 15815 | -5/Factory         | Central database locked down
 15986 | -5/Factory         | Local fabrication network quarantined
 15989 | -5/Factory         | First assault squad dispatched
 16031 | -5/Factory         | Entered Upper Caves
 16031 | -5/Upper Caves     | Accompanied by 1 ally
 16032 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16036 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16119 | -5/Upper Caves     | P-70 Sage assimilated allied Administrator 6f
 16582 | -5/Upper Caves     | Discovered new exit (range 3)
 16582 | -5/Upper Caves     | Identified exit to Upper Caves
 16623 | -5/Upper Caves     | Entered another Upper Caves area
 16703 | -5/Upper Caves     | Discovered exit to Factory (range 4)
 17179 | -5/Upper Caves     | Learned Factory terminal intel
 17228 | -5/Upper Caves     | Discovered new exit (range 15)
 17250 | -5/Upper Caves     | Learned 4 Factory zone layouts
 17271 | -5/Upper Caves     | Identified exit to Warlord
 17291 | -5/Upper Caves     | Entered Warlord
 17405 | -5/Warlord         | Opened Warlord's prototype stash
 17494 | -5/Warlord         | Learned location of Armory (-4)
 17494 | -5/Warlord         | Learned Research trap positions
 17495 | -5/Warlord         | Learned 4 Quarantine zone layouts
 17495 | -5/Warlord         | Learned Factory scanalyzer intel
 17508 | -5/Warlord         | Found Prototype Device
 17508 | -5/Warlord         | Identified Minesniffer Drone Bay
 17659 | -5/Warlord         | Opened side exit
 17689 | -5/Warlord         | Discovered new exit (range 10)
 17693 | -5/Warlord         | Identified exit to Proximity Caves
 17722 | -5/Warlord         | Entered Proximity Caves
 17722 | -4/Proximity Caves | Accompanied by 5 allies
 18063 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 18131 | -4/Proximity Caves | Entered Factory
 18131 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 18132 | -4/Factory         | Identified exit to Upper Caves
 18134 | -4/Factory         | Loaded intel: 22 terminal locations
 18135 | -4/Factory         | Loaded intel: 4 scanalyzer locations
 18218 | -4/Factory         | Identified exit to Extension
 18218 | -4/Factory         | Identified exit to Armory
 18261 | -4/Factory         | Repaired Imp. System Restoration Module
 18289 | -4/Factory         | Repaired Adv. Sensor Array
 18502 | -4/Factory         | Found Exp. Hacking Suite
 18728 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 18779 | -4/Factory         | Fabricated EM Dispersion Field (x1)
 18885 | -4/Factory         | Fabricated Cmb. Linear Gravjet?
 19048 | -4/Factory         | Local fabrication network quarantined
 19909 | -4/Factory         | Central database locked down
 20496 | -4/Factory         | Repaired Exp. Sensor Array
 20533 | -4/Factory         | Repaired Cmb. Antigrav System
 20578 | -4/Factory         | Repaired Cld. Gravmag System
 20670 | -4/Factory         | Repaired Lrn. Sensor Array
 20728 | -4/Factory         | Repaired Adv. Plasma Cannon?
 20827 | -4/Factory         | Manually triggered Chute Trap
 20827 | -4/Factory         | Sucked down chute
 20827 | -4/Factory         | Entered Waste
 20828 | -4/Waste           | Met a frightened Derelict
 20835 | -4/Waste           | Spotted C-40 Crusher
 20837 | -4/Waste           | Spotted C-40 Crusher
 20842 | -4/Waste           | EMP discharged
 20844 | -4/Waste           | Spotted C-40 Crusher
 20844 | -4/Waste           | Spotted C-40 Crusher
 20850 | -4/Waste           | 4 allies followed down the chute
 20858 | -4/Waste           | Spotted C-40 Crusher
 20868 | -4/Waste           | Discovered new exit (range 14)
 20876 | -4/Waste           | Identified exit to Factory
 20904 | -4/Waste           | Entered Factory
 20932 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 20970 | -4/Factory         | Fabricated Mni. Fusion Reactor?
 21121 | -4/Factory         | Fabricated Adv. Powered Armor (x1)
 21148 | -4/Factory         | Repaired Adv. Reaction Control System
 21183 | -4/Factory         | Repaired Imp. System Restoration Module
 21396 | -4/Factory         | Local fabrication network quarantined
 21745 | -4/Factory         | Repaired Cld. Antigrav System
 21885 | -4/Factory         | Entered Upper Caves
 22274 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22369 | -4/Upper Caves     | Learned Research trap positions
 22419 | -4/Upper Caves     | Encountered a Warlord checkpoint
 22667 | -4/Upper Caves     | Discovered new exit (range 7)
 22669 | -4/Upper Caves     | Identified exit to Upper Caves
 22695 | -4/Upper Caves     | Entered another Upper Caves area
 22708 | -4/Upper Caves     | Discovered new exit (range 15)
 23058 | -4/Upper Caves     | Discovered new exit (range 87)
 23364 | -4/Upper Caves     | Learned 4 Research zone layouts
 23507 | -4/Upper Caves     | Identified exit to Zhirov
 23509 | -4/Upper Caves     | Entered Zhirov
 23509 | -4/Zhirov          | Discovered new exit (range 3)
 23517 | -4/Zhirov          | Met Zhirov
 23527 | -4/Zhirov          | Learned location of Quarantine (-2)
 23527 | -4/Zhirov          | Learned location of Testing (-3)
 23527 | -4/Zhirov          | Learned location of Command (-1)
 23529 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23537 | -4/Zhirov          | Found Alien Artifact
 23537 | -4/Zhirov          | Identified Integrated Reactor
 23537 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 23545 | -4/Zhirov          | Found Alien Artifact
 23572 | -4/Zhirov          | Identified exit to Proximity Caves
 23572 | -4/Zhirov          | Entered Proximity Caves
 24303 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 24467 | -3/Proximity Caves | Discovered new exit (range 5)
 24469 | -3/Proximity Caves | Identified exit to Research
 24494 | -3/Proximity Caves | Entered Research
 24494 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 24496 | -3/Research        | Loaded intel: 92 trap records
 24554 | -3/Research        | Discovered new exit (range 3)
 24554 | -3/Research        | Identified exit to Research
 24611 | -3/Research        | Found Prototype Launcher
 24611 | -3/Research        | Identified Tactical Quantum Warhead
 24883 | -3/Research        | Identified exit to Testing
 24970 | -3/Research        | Fabricated Exp. Phase Shifter (x1)
 25007 | -3/Research        | Fabricated Exp. Armor Integrity Analyzer (x1)
 25044 | -3/Research        | Fabricated Femtoactuators?
 25138 | -3/Research        | Fabricated Adv. Powered Armor?
 25197 | -3/Research        | Local fabrication network quarantined
 26083 | -3/Research        | Entered Testing
 26089 | -3/Testing         | Protovariant out of control (PG-RXD8L56SKI)
 26109 | -3/Testing         | Found Prototype Energy Cannon
 26109 | -3/Testing         | Identified Null Cannon
 26364 | -3/Testing         | Repaired Cld. Antigrav System
 26401 | -3/Testing         | Repaired Exp. Sensor Array
 26471 | -3/Testing         | Found Prototype Processor
 26471 | -3/Testing         | Identified Spectral Analyzer
 26593 | -3/Testing         | Repaired Broken Cld. Antigrav System
 26846 | -3/Testing         | Repaired Cld. Gravmag System
 27197 | -3/Testing         | Entered Research
 27197 | -2/Research        | Evolved 2 slots: Utility x2
 27198 | -2/Research        | Loaded intel: 57 trap records
 27349 | -2/Research        | Repaired Lrg. Storage Unit
 27890 | -2/Research        | Repaired Exp. Sensor Array
 27925 | -2/Research        | Repaired Mni. Fusion Reactor
 27948 | -2/Research        | Repaired Adv. Powered Armor
 27973 | -2/Research        | Repaired Adv. Reaction Control System
 28107 | -2/Research        | Identified exit to Quarantine
 28208 | -2/Research        | Exp. Hacking Suite fried by hacking feedback
 28250 | -2/Research        | Fabricated Exp. Force Field (x1)
 28287 | -2/Research        | Fabricated Exp. Hacking Suite?
 28345 | -2/Research        | Fabricated Exp. Utility Shielding (x1)
 28403 | -2/Research        | Fabricated EM Dispersion Field?
 28405 | -2/Research        | Repaired Exp. Utility Shielding
 28436 | -2/Research        | Repaired Cld. Gravmag System
 28461 | -2/Research        | Entered Quarantine
 28659 | -2/Quarantine      | Found Alien Artifact
 28659 | -2/Quarantine      | Identified Core Reset Matrix
 28659 | -2/Quarantine      | Identified Transdimensional Reconstructor
 28659 | -2/Quarantine      | Used Core Reset Matrix
 28663 | -2/Quarantine      | Detected hypermatrix surge
 28663 | -2/Quarantine      | Sensed 4 artifacts in vicinity
 28758 | -2/Quarantine      | Discovered new exit (range 10)
 28762 | -2/Quarantine      | Identified exit to Access
 28861 | -2/Quarantine      | Cryocooling Duct disabled
 28876 | -2/Quarantine      | Ambient heat levels rising (+20)
 28876 | -2/Quarantine      | Non-combat units ordered to evacuate
 29035 | -2/Quarantine      | Found Exp. Hacking Suite
 29084 | -2/Quarantine      | Found Prototype Device
 29084 | -2/Quarantine      | Identified EM Disruption Field
 29141 | -2/Quarantine      | Repaired Mni. Smartbomb Launcher
 29197 | -2/Quarantine      | Repaired Cld. Antigrav System
 29235 | -2/Quarantine      | Repaired Cmb. Linear Gravjet
 29270 | -2/Quarantine      | Found Exp. Signal Interpreter
 29411 | -2/Quarantine      | Repaired Cld. Gravmag System
 29436 | -2/Quarantine      | Spotted Fortress
 29462 | -2/Quarantine      | Discovered new exit (range 5)
 29463 | -2/Quarantine      | Identified exit to Section 7
 29488 | -2/Quarantine      | Entered Section 7
 29489 | -2/Section 7       | Sensed 20 artifacts in vicinity
 29560 | -2/Section 7       | Repaired Cld. Gravmag System
 29673 | -2/Section 7       | Found Integrated Dissipator
 29673 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29721 | -2/Section 7       | Found Integrated Reactor
 29721 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29864 | -2/Section 7       | Spotted S7 Guard
 29866 | -2/Section 7       | Found Core Membrane
 29869 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 30139 | -2/Section 7       | Repaired Exp. Sensor Array
 30212 | -2/Section 7       | Entered Access
 30212 | -1/Access          | Accompanied by 1 ally
 30212 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 30253 | -1/Access          | Identified exit to Surface
 30429 | -1/Access          | Spotted B-99 Colossus
 30651 | -1/Access          | Discovered new exit (range 12)
 30690 | -1/Access          | Build established: Wizard-Sprinter
 30827 | ***                | Heading to fleet!

 Last Messages 
---------------
30651_ EXIT=FOUND
30662_ Mapping Drone retrieved by Mapping Drone Bay. <x3>
30718_ U-05 Engineer builds a Wall.
30752_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A013.
30760_ Director 9b reveals location of hidden door. <x2>
30781_ Director 9b reveals location of Hellfire Trap.
30782_ Connecting with Terminal...
>>Recall(Reinforcements)
Establishing remote squad link...
  Recalled reinforcement squad C0HD3Z49R9.
>>Alert(Check)
Current Alert Level: Low Security
>>Alert(Purge)
Purged threat record, alert level lowered.
30815_ Director 9b reveals location of Hellfire Trap. <x4>
30821_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
30822_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????####+############################????????????? |
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| ?????#            #?#        ""#?????????????????? |
| ?????#     !      #?#        ""#?????????????????? |
| ?????#            ###        ""##????????????????? |
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| ######   !!!      #?#     o    #?????????????????? |
|      +            #?#    @"    #?????????????????? |
| ############+######?#    ""    #?????????????????? |
| ???????????# #??????#          #?????????????????? |
| ???????????# #??????#          #??????????w??????? |
| ???????????# #??????#          #?????????????????? |
| ?????????###/####???#""""""""""#??????u??????????? |
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| ???#     #      #????????????????????????????????? |
| #### "T ^# =    #????????????????????????????????? |
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| ####     #      #?????BB????BB???????????????????? |
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| #            #???????????????????????????????????? |
| ##############???????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          100
Energy Generation          67
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              22
Armor Coverage             450
Resistance: EM             75
Utility Shielding          90
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                91
Armor Integrity Analysis   50
Recoil Reduction           1
Offensive Hacking          92
Defensive Hacking          45

 Item Schematics 
-----------------
 Exp. Melee Analysis Suite | -2/Quarantine | Hacked
    Imp. Fusion Compressor | -2/Quarantine | Hacked
       Cld. Linear Gravjet | -2/Quarantine | Hacked
        Exp. Phase Shifter | -2/Quarantine | Hacked
       Exp. Actuator Array | -2/Quarantine | Hacked
       EM Dispersion Field | -2/Quarantine | Scanalyzed
          Exp. Force Field | -2/Quarantine | Scanalyzed
              Plasma Lance | -2/Quarantine | Scanalyzed
    Exp. Utility Shielding | -2/Quarantine | Scanalyzed
       Cmb. Linear Gravjet | -2/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                         Spear | x2 | -7/Factory  
             Adv. Sensor Array | x1 | -7/Factory  
            Adv. Hacking Suite | x1 | -6/Factory  
            Adv. Hacking Suite | x1 | -6/Factory  
            Adv. Hacking Suite | x1 | -6/Factory  
           Cmb. Gravmag System | x2 | -6/Factory  
       Mni. Smartbomb Launcher | x1 | -6/Factory  
           Cld. Gravmag System | x1 | -6/Factory  
       Adv. Signal Interpreter | x2 | -6/Factory  
      Exp. Transmission Jammer | x1 | -6/Factory  
       Exp. Signal Interpreter | x1 | -5/Factory  
                  Plasma Lance | x1 | -5/Factory  
                  Plasma Lance | x1 | -5/Factory  
             Lrn. Sensor Array | x1 | -5/Factory  
           Mni. Fusion Reactor | x1 | -5/Factory  
        Exp. Utility Shielding | x1 | -5/Factory  
          Cmb. Antigrav System | x2 | -5/Factory  
             Exp. Sensor Array | x1 | -4/Factory  
           EM Dispersion Field | x1 | -4/Factory  
           Cmb. Linear Gravjet | x2 | -4/Factory  
           Cmb. Linear Gravjet | x2 | -4/Factory  
           Mni. Fusion Reactor | x1 | -4/Factory  
            Adv. Powered Armor | x1 | -4/Factory  
            Exp. Phase Shifter | x1 | -3/Research 
 Exp. Armor Integrity Analyzer | x1 | -3/Research 
                Femtoactuators | x1 | -3/Research 
            Adv. Powered Armor | x1 | -3/Research 
              Exp. Force Field | x1 | -2/Research 
            Exp. Hacking Suite | x1 | -2/Research 
        Exp. Utility Shielding | x1 | -2/Research 
           EM Dispersion Field | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Integrated Dissipator
Core Membrane

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainAerolevBiocell
  Manual?         0
Play Time         05:15:48
  Cumulative      1104.5 hours
  Start           2021.07.04 @ 14:43:33
  End             2021.07.07 @ 16:26:44
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          826
  Rogue           786
  Adventurer      40
  Explorer        0
Win Type          2
  Total           125
  Types           61/4/38/2/1/4/13/1/1
Lore%             93
Gallery%          97
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46cf4428-2af4-435e-aa90-fa7edf38eaaf