Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 07:41:51 Player: lepire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1920) 1920 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4955 Bonus ------- None Cogmind --------- Core Integrity 576/700 Matter 209/300 Energy 5/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Visual Processing Unit Hacking Suite Trap Extractor (0/4) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Aerolev Unit Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Advanced ECM Suite Reaction Control System Light Armor Plating Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Reaction Control System Light Armor Plating Hacking Suite Trap Extractor Improved Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 40 | 7 2 10 . 18 3 Power 4 | 1 . 1 . 2 . Engine 3 | 1 . 1 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 3 . 5 . Treads . | . . . . . . Leg 9 | 2 . 3 . 4 . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 14 | 2 1 3 . 6 2 Device 5 | 1 . 1 . 2 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware 2 | . . . . 2 . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 12 | 2 1 3 . 5 1 Energy Gun 4 | 2 . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . 2 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . Parts Lost 24 | . . 6 . 11 7 Power 2 | . . . . 1 1 Propulsion 7 | . . 1 . 3 3 Utility 5 | . . 2 . 2 1 Weapon 10 | . . 3 . 5 2 Highest Loss Streak 7 | . . 3 . 7 7 To Critical Strikes . | . . . . . . Average Backups 7 | . 4 6 9 8 9 Power . | . 1 1 1 . 1 Propulsion . | . . . 1 . 1 Utility 4 | . 1 3 5 5 6 Weapon 1 | . 1 2 2 1 . Tool/Special . | . . . . . . Unused Backups 9 | . . 1 . 3 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 7 | . . 1 . 2 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 100 84 77 90 89 Engine 8 | . 14 11 11 5 . Core 1 | . . . . 3 6 Leg 22 | . 28 21 22 20 22 Device 5 | . 14 9 . . 6 Storage 10 | . 14 11 11 8 7 Processor 11 | . . 11 11 15 15 Hackware 8 | . . . . 17 14 Protection 1 | . . 1 11 2 . Energy Gun 8 | . 26 2 . 5 6 Ballistic Gun 3 | . . . . 6 5 Ballistic Cannon 3 | . . 8 . 2 . Launcher 1 | . . 4 . . . Slashing Weapon 2 | . . 2 11 2 . Peak Build Rating 35 | 7 7 12 11 35 34 Average Rating 16 | 5 7 10 11 23 32 On Entrance 11 | . 7 7 12 11 32 Naked Turns . | . . . . . . Heaviest Build 26 | 15 20 25 20 23 26 Greatest Support 37 | 20 20 20 20 37 37 Greatest Overweight (x) 3 | 2 . 2 . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 9 10 Most Carried 10 | 2 7 9 9 10 10 Average Carried 7 | 1 4 6 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 7 8 9 10 10 Class Distribution -------------------- 64% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1777 | 270 110 419 71 907 . Remotely . | . . . . . . Salvage Created 2515 | 170 340 818 . 1131 56 Parts 160 | 9 29 54 . 65 3 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 4 | . . 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 45 | . 2 21 . 20 2 Melee 2 | . . . . 2 . Guns 16 | . 2 2 . 10 2 Cannons 20 | . . 13 . 7 . AOE 6 | . . 6 . . . Classes Destroyed 13 | 2 5 4 . 2 . Worker 1 | . . 1 . . . Builder 8 | . 1 2 . 5 . Tunneler 5 | 4 1 . . . . Hauler 2 | . 1 . . 1 . Recycler 9 | 1 1 2 . 5 . Mechanic 1 | . . . . 1 . Operator 5 | . 2 1 . 2 . Watcher 3 | . 2 . . 1 . Swarmer 12 | . . 4 . 6 2 Grunt 24 | . 2 13 . 9 . Duelist 1 | . . 1 . . . Sentry 6 | . . 3 . 3 . Hunter 2 | . . . . 2 . Best Kill Streak 10 | 3 4 10 . 7 2 Combat Bots Only 8 | . 1 8 . 6 2 Max Kills in Single Turn 4 | 1 1 4 . 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 281 | . 6 89 . 141 45 Missed 73 | . 2 23 . 37 11 Hits 208 | . 4 66 . 104 34 Melee 4 | . . 4 . . . Projectile 204 | . 4 62 . 104 34 Critical Strikes 8 | . . 1 . 6 1 Damage Taken 2776 | . 45 952 . 1261 518 Core 597 | . . 170 . 303 124 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 100 . 57 44 . Volleys Fired 208 | 6 26 63 . 107 6 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 80 100 100 . 97 97 Shots Fired 340 | 12 44 93 . 181 10 Gun 207 | 12 41 27 . 117 10 Cannon 118 | . . 55 . 63 . Launcher 7 | . . 6 . 1 . Special 8 | . 3 5 . . . Kinetic 216 | . . 55 . 155 6 Thermal 34 | . 3 5 . 22 4 Explosive 7 | . . 6 . 1 . Electromagnetic 83 | 12 41 27 . 3 . Robot Hit Streak 10 | 2 6 8 . 10 2 Robot Miss Streak 6 | 2 6 3 . 6 3 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 193 | 6 19 60 . 103 5 Core Hits 107 | 5 12 35 . 53 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . 2 . 4 . Burn 1 | . . . . 1 . Destroy 1 | . . . . 1 . Blast 2 | . . 1 . 1 . Sever 2 | . . 1 . 1 . Melee Attacks 17 | . . 7 . 10 . Impact . | . . . . . . Slashing 17 | . . 7 . 10 . Piercing . | . . . . . . Sneak Attacks 5 | . . 4 . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4802 | 115 340 1801 . 2288 258 Guns 2115 | 81 308 223 . 1245 258 Cannons 1405 | . . 751 . 654 . Explosions 655 | 34 32 507 . 82 . Melee 592 | . . 320 . 272 . Ramming 35 | . . . . 35 . Kinetic 2623 | . . 751 . 1693 179 Thermal 392 | 34 32 53 . 194 79 Explosive 536 | . . 454 . 82 . Electromagnetic 624 | 81 308 223 . 12 . Impact . | . . . . . . Slashing 592 | . . 320 . 272 . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 161 | . . 135 . 26 . Projectiles 13 | . . 13 . . . Explosions . | . . . . . . Melee 148 | . . 122 . 26 . Knockbacks 20 | . . 6 . 14 . Impact . | . . . . . . Kinetic 14 | . . 6 . 8 . Secondary 6 | . . . . 6 . Self-Inflicted Damage 68 | . . 68 . . . Shots 3 | . . 3 . . . Rammed . | . . . . . . Targets Rammed 8 | . . . . 8 . Kicked 8 | . . . . 8 . Crushed . | . . . . . . Highest Temperature 147 | 36 66 105 . 147 36 Average Temperature 26 | 18 23 28 . 27 22 Received Heat Transfer 915 | . 24 351 . 396 144 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 5 | . 1 . . 4 . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 2 | . . . . 2 . Heat Transferred 792 | 50 50 100 . 444 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | 1 1 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . 2 . 1 . Low Security (%) 80 | 100 100 76 100 68 100 Level 1 18 | . . 21 . 31 . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 402 | 10 82 402 148 268 114 Initial 148 | . 3 31 148 35 114 Average 78 | 2 9 98 117 103 41 Influence Increases 1674 | 25 186 700 15 698 50 Destroy 0b10 Robot/C 900 | . 40 420 . 400 40 Destroy 0b10 Robot/NC 170 | 25 40 30 . 75 . Destroy Leader 230 | . 26 90 . 104 10 Successful Hack 45 | . 24 5 . 16 . Disable Machine 120 | . 15 60 . 45 . Destroy Structure 119 | . 11 80 . 28 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 75 | . 30 15 15 15 . Influence Decreases 1674 | 20 117 393 303 539 302 Entered New Map 474 | . 2 43 233 58 138 Time Decay 1000 | 20 115 290 70 381 124 Lost Part 200 | . . 60 . 100 40 Squads Dispatched 7 | . 2 2 . 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 2 . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . . 4 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 7 31 10 40 6 Peak Tracking Total 12 | . 2 8 12 9 6 Tactical Retreats 6 | . 2 1 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts 13 | . . . . . 13 Triggered 1 | . . . . . 1 Disarmed . | . . . . . . Reprogrammed 5 | . . . . . 5 Reused . | . . . . . . Traps Extracted 4 | . . . . . 4 Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . 1 4 . 3 . Max in Single Turn 2 | . 1 2 . 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 16 | . 5 2 . 7 2 Terminals 12 | . 4 2 . 5 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 36 | . 13 4 . 16 3 Successful 17 | . 6 1 . 9 1 Failed 19 | . 7 3 . 7 2 Catastrophic 4 | . 1 1 . 2 . Database Lockouts . | . . . . . . Manual 8 | . 5 1 . 2 . Terminals 29 | . 11 4 . 13 1 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 2 . Terminal Hacks 14 | . 5 1 . 8 . Prototype ID Bank 4 | . 2 . . 2 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 2 | . 1 . . 1 . Assault Status 1 | . . . . 1 . Zone Layout 4 | . 2 1 . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 14 | . 4 2 . 6 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4149 | 46 748 1202 140 1672 341 Optics 3355 | . . 1202 140 1672 341 Structural 456 | . . 90 . 80 286 Seismic 1679 | 46 748 885 . . . Machine Analysis 1596 | . . . . 1255 341 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4199 | 96 748 1202 140 1672 341 Spaces Moved 2317 | 59 414 465 117 989 273 Core 37 | 15 . . . 22 . Treads . | . . . . . . Legs 2280 | 44 414 465 117 967 273 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 110 Average Speed 125 | 111 120 152 120 121 110 Slowest Speed 260 | 150 120 260 120 260 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 39 50 48 57 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . 3 6 . 7 . Terrain Destroyed 119 | . 11 85 . 23 . Melee 2 | . . . . 2 . Projectile 30 | . 3 8 . 19 . AOE 87 | . 8 77 . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3202 | 73 612 847 117 1253 300 Wait 520 | . 161 272 . 87 . Move 2312 | 58 413 464 116 988 273 Hop . | . . . . . . Pick Up 29 | 2 4 6 . 16 1 Fast Attach 20 | 7 . 3 . 10 . Attach 20 | . 1 12 . 6 1 Detach 11 | . 1 8 1 1 . Swap 33 | . 6 8 . 13 6 Drop 11 | . . 4 . 7 . Fire 208 | 6 26 63 . 107 6 Melee 17 | . . 7 . 10 . Ram . | . . . . . . Kick 8 | . . . . 8 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 13 | . . . . . 13 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Utility x2 1646 | -9/Materials | Lost 3 parts (1n1u1w) 1818 | -9/Materials | Destroyed 8 combat bots 1852 | -9/Materials | Build established: Scavenger-Mutant 2001 | -9/Materials | Discovered new exit (range 14) 2047 | -9/Materials | Entered Mines 2096 | -9/Mines | Discovered new exit (range 8) 2150 | -9/Mines | Assembled infested the area 2155 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2178 | -9/Mines | Discovered new exit (range 8) 2187 | -9/Mines | Entered Materials 2187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2430 | -8/Materials | Identified exit to Storage 3300 | -8/Materials | Lost 7 parts (1p2n1u3w) 3668 | -8/Materials | Core integrity fell below 50% 3837 | -8/Materials | Discovered new exit (range 18) 3859 | -8/Materials | Entered Factory 3859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4200 | -7/Factory | Self-destructed Last Messages --------------- lockdown mode. 04176_ Critical hit (Burn: +37). 04176_ C-30 ARC bursts open, deploying its payload. 04176_ S-27 Virus unfolds itself. 04178_ Trap Extractor dropped Shock Trap. 04179_ Lgt. Nuclear Core destroyed. 04180_ Trap Extractor dropped Shock Trap. 04182_ BSQ62=G=NP#=Y7KHWUGU= 04184_ Slug penetrates S-27 Virus. 04185_ Hacking Suite destroyed. 04186_ Aluminum Leg destroyed. 04190_ S-27 Virus destroyed. 04193_ Slug penetrates S-27 Virus. 04193_ Hvy. Laser destroyed. 04194_ VSS Leg destroyed. 04196_ Slug penetrates S-27 Virus. 04198_ Slug penetrates G-47 Trooper. 04198_ Carbon-fiber Leg destroyed. 04199_ Gauss Rifle destroyed. 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