Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 23:07:41

Player: GlasMayne

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1481)     1481
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7326

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     153/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
           Q-thruster
>          --- UTILITY (8) ------
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
  Improved Fusion Compressor
           Drone Bay (2/2)
           Hardcell Cannon
           Linear Accelerator

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Linear Gravjet
               Nuclear Pulse Array
               Nuclear Pulse Array
>              --- UTILITY ----------
      Enhanced Optical Array
      Advanced Targeting Computer
               Quantum Capacitor
  Experimental System Shield
               Drone Bay
          Mini Drone Bay
>              --- WEAPON -----------
      Advanced KE Penetrator
>              --- INVENTORY --------
               Angular Momentum Engine
               Neutrino Core
      Improved Fusion Compressor
     Precision Energy Filter
               Scythe
[Rating: 88]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Drone Bay
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental System Shield
Weapon                     Gauss Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   .   2   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   1   .   1   1   .   .   .   .   
  Utility                  6    | .   .   1   1   1   .   1   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             102  | 7   4   12  6   16  19  11  15  4   .   8   
  Power                    18   | 1   .   3   .   3   3   3   3   1   .   1   
    Engine                 7    | 1   .   3   .   1   1   1   .   .   .   .   
    Core                   9    | .   .   .   .   2   2   2   2   1   .   .   
    Reactor                2    | .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               31   | 2   .   5   1   6   4   6   3   2   .   2   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   1   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   5   1   2   1   .   .   .   
    Flight                 17   | .   .   3   1   1   3   3   2   2   .   2   
  Utility                  30   | 2   3   1   2   5   5   2   7   1   .   2   
    Device                 18   | 1   1   .   2   2   4   2   5   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   1   .   3   1   .   1   1   .   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   3   3   2   7   .   2   .   .   3   
    Energy Gun             6    | 1   .   .   3   .   2   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   .   .   .   .   .   2   
    Ballistic Gun          7    | 1   1   2   .   .   2   .   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   2   2   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   1   .   .   3   .   .   2   
Parts Lost                 44   | .   .   .   .   2   17  6   5   6   .   8   
  Power                    6    | .   .   .   .   .   2   1   1   2   .   .   
  Propulsion               17   | .   .   .   .   2   4   3   3   2   .   3   
  Utility                  15   | .   .   .   .   .   6   2   1   2   .   4   
  Weapon                   6    | .   .   .   .   .   5   .   .   .   .   1   
  Highest Loss Streak      12   | .   .   .   .   1   12  4   5   5   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Backups            5    | 3   7   9   6   4   4   4   3   4   5   4   
  Power                    1    | .   1   1   1   1   .   .   .   2   2   1   
  Propulsion               .    | 2   3   2   .   .   .   .   1   .   .   .   
  Utility                  1    | .   1   1   2   1   2   2   1   1   2   1   
  Weapon                   1    | .   1   3   2   .   1   .   .   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             25   | 1   2   3   7   .   1   6   1   .   1   3   
  Power                    3    | 1   .   1   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   1   2   .   .   .   3   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   3   1   .   .   1   
  Weapon                   11   | .   1   .   6   .   1   .   .   .   1   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   100 93  94  95  73  17  39  51  36  19  
  Engine                   2    | .   14  11  9   .   .   .   3   .   .   .   
  Core                     4    | .   .   .   .   13  10  .   3   .   .   .   
  Leg                      3    | .   28  17  .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   21  10  .   1   2   .   .   
  Flight                   6    | .   .   7   36  6   7   1   12  11  10  3   
  Device                   11   | .   14  16  18  17  11  8   5   6   .   .   
  Storage                  2    | .   14  11  4   .   .   .   .   .   .   .   
  Processor                11   | .   .   2   9   20  18  5   5   14  15  12  
  Energy Gun               3    | .   14  11  9   1   1   .   .   .   .   .   
  Ballistic Gun            3    | .   14  11  9   .   .   .   2   5   5   .   
  Ballistic Cannon         4    | .   .   .   .   12  10  .   .   .   .   .   
Peak Build Rating          88   | 9   9   21  34  48  61  52  88  78  44  51  
  Average Rating           32   | 6   8   13  27  44  47  16  60  66  44  23  
  On Entrance              30   | .   9   8   21  34  45  4   52  74  44  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 14  20  24  24  32  44  18  37  26  6   21  
  Greatest Support         39   | 20  20  20  20  34  29  39  39  34  17  17  
  Greatest Overweight (x)  5    | 4   .   4   1   2   3   3   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   5   5   5   5   5   5   
  Average Capacity         6    | 7   9   10  7   5   5   5   5   5   5   5   
  Most Carried             10   | 6   10  10  9   5   5   5   5   5   5   5   
  Average Carried          5    | 3   7   9   6   4   4   4   4   4   5   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | 5   9   10  5   5   4   5   5   5   5   5   

 Class Distribution 
--------------------
 90% | Mutant
  5% | Gunner
  3% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory
   Mutant | -6/Factory
   Mutant | -5/Factory
   Mutant | -4/Factory
   Mutant | -4/Upper Caves
   Mutant | -4/Upper Caves
   Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Matter Collected           1480 | 159 .   310 .   435 323 .   102 142 .   9   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1391 | 106 40  139 .   623 357 .   .   126 .   .   
  Parts                    70   | 4   4   10  .   19  23  .   .   10  .   .   
Haulers Intercepted        2    | .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   7   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  30   | .   1   5   .   10  10  .   .   4   .   .   
  Guns                     15   | .   1   5   .   .   5   .   .   4   .   .   
  Cannons                  15   | .   .   .   .   10  5   .   .   .   .   .   
Classes Destroyed          11   | 2   1   2   .   4   2   .   .   .   .   .   
  Worker                   4    | .   .   .   .   1   3   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  11   | .   .   3   .   .   5   .   .   3   .   .   
  Grunt                    6    | .   1   1   .   4   .   .   .   .   .   .   
  Sentry                   5    | .   .   1   .   2   2   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   2   2   .   .   1   .   .   
Best Kill Streak           5    | 1   1   3   .   3   5   .   .   3   .   .   
  Combat Bots Only         5    | .   1   3   .   3   5   .   .   3   .   .   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        752  | .    4    45   4    83   158  130  18   145  11   154  
  Missed                   334  | .    1    13   3    36   62   57   13   74   10   65   
  Hits                     418  | .    3    32   1    47   96   73   5    71   1    89   
    Melee                  1    | .    .    .    .    .    1    .    .    .    .    .    
    Projectile             417  | .    3    32   1    47   95   73   5    71   1    89   
  Critical Strikes         9    | .    .    2    .    .    .    5    .    1    .    1    
Damage Taken               7657 | .    34   313  16   557  2149 1446 326  1141 24   1651 
  Core                     3039 | .    .    48   .    51   707  606  43   241  24   1319 
  Absorbed by Shields      28   | .    .    .    .    .    .    28   .    .    .    .    
Core Remaining (%)         76   | 100  100  88   100  92   16   39   .    .    73   .    
Volleys Fired              134  | 13   3    22   3    36   35   .    2    15   4    1    
  Largest                  3    | 2    2    2    1    2    3    .    1    1    1    1    
  Hottest                  128  | 70   70   73   61   80   128  .    35   35   35   94   
Shots Fired                206  | 26   6    28   3    67   54   .    2    15   4    1    
  Gun                      96   | 26   6    28   3    .    12   .    2    15   4    .    
  Cannon                   109  | .    .    .    .    67   41   .    .    .    .    1    
  Launcher                 1    | .    .    .    .    .    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  172  | 13   3    22   .    67   46   .    2    15   4    .    
  Thermal                  32   | 13   3    6    3    .    7    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    1    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         15   | 3    5    14   8    8    15   .    1    3    .    .    
  Robot Miss Streak        4    | 1    1    4    1    2    4    .    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           137  | 19   5    21   2    45   35   .    1    9    .    .    
  Core Hits                64   | 5    2    7    .    18   24   3    .    5    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         9    | .    .    .    .    6    1    .    .    2    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    2    .    .    
    Blast                  7    | .    .    .    .    6    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3857 | 183  71   293  40   1328 1596 41   30   265  .    10   
  Guns                     1042 | 183  71   293  40   .    160  .    30   265  .    .    
  Cannons                  2164 | .    .    .    .    1328 836  .    .    .    .    .    
  Explosions               583  | .    .    .    .    .    583  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  68   | .    .    .    .    .    17   41   .    .    .    10   
  Kinetic                  2900 | 98   45   217  .    1328 917  .    30   265  .    .    
  Thermal                  642  | 85   26   76   40   .    415  .    .    .    .    .    
  Explosive                247  | .    .    .    .    .    247  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    3    12   1    1    1    7    
  Average Corruption       2    | .    .    .    .    .    2    6    1    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    12   5    2    4    1    1    
    Message Errors         8    | .    .    .    .    .    3    2    1    1    1    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      6    | .    .    .    .    .    3    1    .    1    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    1    2    1    1    .    .    
    Alerts                 3    | .    .    .    .    .    2    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            187  | .    .    .    .    20   167  .    .    .    .    .    
  Projectiles              39   | .    .    .    .    14   25   .    .    .    .    .    
  Explosions               148  | .    .    .    .    6    142  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    3    5    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    3    4    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      251  | .    .    .    .    46   190  10   .    .    .    5    
  Shots                    4    | .    .    .    .    1    3    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    1    12   .    .    .    1    
Targets Rammed             20   | .    .    .    .    .    1    18   .    .    .    1    
  Kicked                   6    | .    .    .    .    .    .    6    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | 70   39   45   4    252  264  10   .    .    .    2    
  Average Temperature      58   | 32   22   22   4    79   34   10   .    .    .    1    
  Received Heat Transfer   531  | .    18   69   9    144  87   81   45   .    .    78   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    3    .    .    .    .    .    
  Heat Transferred         1004 | 259  74   222  74   .    375  .    .    .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    4    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   .   
  Low Security (%)         86   | 100 100 100 100 44  87  100 100 .   .   100 
  Level 1                  13   | .   .   .   .   55  12  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             278  | 5   30  60  24  278 265 117 77  .   .   177 
  Initial                  123  | .   .   .   .   1   123 110 56  .   .   67  
  Average                  66   | .   2   14  2   159 120 18  42  .   .   57  
Influence Increases        2233 | 10  30  130 24  554 584 135 121 315 .   330 
  Destroy 0b10 Robot/C     600  | .   20  100 .   200 200 .   .   80  .   .   
  Destroy 0b10 Robot/NC    55   | 10  .   .   .   25  20  .   .   .   .   .   
  Destroy Leader           182  | .   10  30  .   62  70  .   .   10  .   .   
  Successful Hack          35   | .   .   .   24  5   5   .   1   .   .   .   
  Disable Machine          255  | .   .   .   .   150 105 .   .   .   .   .   
  Destroy Structure        161  | .   .   .   .   67  94  .   .   .   .   .   
  Partial Spotted          90   | .   .   .   .   45  .   30  .   .   .   15  
  Lose Combat Pursuer      855  | .   .   .   .   .   90  105 120 225 .   315 
Influence Decreases        2056 | 10  30  130 20  304 611 245 201 177 74  254 
  Entered New Map          395  | .   .   .   .   3   131 117 61  15  34  34  
  Time Decay               1281 | 10  30  130 20  281 310 128 90  102 40  140 
  Lost Part                380  | .   .   .   .   20  170 .   50  60  .   80  
Squads Dispatched          20   | .   1   1   1   5   5   2   2   .   .   3   
  Investigation            2    | .   .   .   .   1   .   .   1   .   .   .   
  Extermination            7    | .   .   .   .   2   2   1   1   .   .   1   
  Reinforcement            10   | .   1   1   1   2   2   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Distress Signals           6    | .   .   1   1   .   1   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   2   11  5   14  37  18  11  23  3   26  
  Peak Tracking Total      19   | .   1   4   5   2   19  17  6   12  3   12  
  Tactical Retreats        19   | .   .   .   .   .   1   3   2   5   .   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            5    | .   .   .   .   1   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          18   | .   .   .   .   10  7   .   .   .   1   .   
  Max in Single Turn       5    | .   .   .   .   5   4   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          10   | .   .   .   2   2   2   .   2   1   .   1   
  Terminals                5    | .   .   .   2   1   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   .   7   4   6   .   9   1   .   1   
  Successful               18   | .   .   .   4   2   5   .   5   1   .   1   
  Failed                   10   | .   .   .   3   2   1   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   7   2   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   5   .   9   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   4   1   1   .   .   1   .   1   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   1   1   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   4   .   5   .   .   .   
  Recycle Component        2    | .   .   .   .   .   1   .   1   .   .   .   
  Process                  3    | .   .   .   .   .   1   .   2   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   2   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   1   1   .   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   1   .   1   .   .   .   
  Recycled Matter          270  | .   .   .   .   .   95  .   175 .   .   .   
  Retrieved Matter         246  | .   .   .   .   .   95  .   151 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   1   .   4   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   1   .   2   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Active Infowar (turns)     2220 | 61  284 460 143 218 493 .   33  246 87  195 
  Optics                   561  | .   .   .   .   .   .   .   33  246 87  195 
  Sensors                  493  | .   .   .   .   .   493 .   .   .   .   .   
  Terrain                  590  | 61  143 238 77  71  .   .   .   .   .   .   
  Structural               962  | .   141 460 143 218 .   .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   2   .   
Drone Launches             4    | .   .   .   .   .   .   2   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   2   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Turns Passed               4187 | 160 284 460 143 784 694 846 196 246 87  287 
Spaces Moved               4403 | 81  217 248 199 844 632 596 389 502 228 467 
  Core                     650  | 14  .   .   .   .   29  386 .   .   .   221 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     473  | 67  217 165 .   .   .   24  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1212 | .   .   .   .   673 512 27  .   .   .   .   
  Flight                   2068 | .   .   83  199 171 91  159 389 502 228 246 
  Fastest Speed            26   | 50  120 109 26  26  26  34  34  28  34  34  
  Average Speed            77   | 130 120 141 42  73  86  132 36  38  34  53  
  Slowest Speed            375  | 250 120 375 106 180 240 200 117 114 34  300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   .   .   .   3   8   3   6   .   4   
  Potential Cave-ins       1    | .   .   .   .   .   1   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 7   37  20  23  23  20  21  15  77  22  17  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   .   .   1   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   1   1   1   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   2   1   .   
Spaces Dug                 4    | .   .   .   .   .   3   .   .   .   1   .   
Terrain Destroyed          177  | .   .   .   .   70  98  .   1   6   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               49   | .   .   .   .   23  17  .   1   6   2   .   
  AOE                      128  | .   .   .   .   47  81  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Total                      4923 | 108 234 326 256 938 725 637 436 530 233 500 
  Wait                     146  | 1   2   31  26  20  17  2   17  14  .   16  
  Move                     4350 | 80  216 247 198 843 627 581 382 489 227 460 
  Hop                      20   | .   .   .   .   .   2   6   3   6   .   3   
  Pick Up                  63   | 6   5   7   10  7   9   9   6   1   1   2   
  Fast Attach              54   | 7   .   .   1   6   8   9   12  3   .   8   
  Attach                   24   | .   .   2   4   5   7   2   3   .   .   1   
  Detach                   15   | .   .   .   1   4   4   .   5   .   .   1   
  Swap                     32   | .   4   11  3   7   6   .   .   1   .   .   
  Drop                     64   | 1   4   6   10  10  10  8   6   1   1   7   
  Fire                     134  | 13  3   22  3   36  35  .   2   15  4   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      13   | .   .   .   .   .   .   12  .   .   .   1   
  Kick                     6    | .   .   .   .   .   .   6   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   2   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: Arm)

 History 
---------
 Turn | Location       | Event
   75 | -11/Scrapyard  | Discovered new exit (range 13)
  161 | -11/Scrapyard  | Entered Materials
  337 | -10/Materials  | Build established: Mutant
  350 | -10/Materials  | Discovered new exit (range 7)
  445 | -10/Materials  | Entered another Materials area
  445 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  892 | -9/Materials   | Discovered new exit (range 10)
  905 | -9/Materials   | Entered another Materials area
  905 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1040 | -8/Materials   | Discovered new exit (range 10)
 1048 | -8/Materials   | Entered Factory
 1048 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1294 | -7/Factory     | Discovered new exit (range 12)
 1832 | -7/Factory     | Entered another Factory area
 1832 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2431 | -6/Factory     | Garrison activated, responded to threat
 2455 | -6/Factory     | Core integrity fell below 50%
 2494 | -6/Factory     | Lost 12 parts (2p2n4u4w)
 2519 | -6/Factory     | Discovered new exit (range 13)
 2522 | -6/Factory     | Cargo convoy interrupted
 2525 | -6/Factory     | Core integrity fell below 20%
 2526 | -6/Factory     | Identified exit to Factory
 2526 | -6/Factory     | Entered another Factory area
 2526 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2557 | -5/Factory     | Lost 3 parts (1n2u)
 3267 | -5/Factory     | Lost 4 parts (2n2u)
 3301 | -5/Factory     | Core integrity fell below 50%
 3312 | -5/Factory     | System corruption reached 10%
 3364 | -5/Factory     | Discovered new exit (range 8)
 3372 | -5/Factory     | Entered another Factory area
 3372 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 3463 | -4/Factory     | Found Prototype Hackware
 3463 | -4/Factory     | Identified Exp. System Shield
 3497 | -4/Factory     | Lost 5 parts (1p3n1u)
 3528 | -4/Factory     | Found Quantum Capacitor
 3552 | -4/Factory     | Discovered new exit (range 9)
 3568 | -4/Factory     | Entered Upper Caves
 3648 | -4/Upper Caves | Spotted B-86 Titan
 3654 | -4/Upper Caves | Attracted the attention of an 0b10 base
 3713 | -4/Upper Caves | Ambushed by research squad
 3727 | -4/Upper Caves | Learned Research garrison access intel
 3769 | -4/Upper Caves | Lost 5 parts (1p2n2u)
 3800 | -4/Upper Caves | Discovered new exit (range 5)
 3814 | -4/Upper Caves | Entered another Upper Caves area
 3815 | -4/Upper Caves | Encountered a Warlord checkpoint
 3826 | -4/Upper Caves | Identified exit to Research
 3850 | -4/Upper Caves | Learned location of Armory (-3)
 3873 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts
 3879 | -4/Upper Caves | Spotted B-86 Titan
 3901 | -4/Upper Caves | Entered Research
 3901 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 3902 | -3/Research    | Identified exit to Armory
 3903 | -3/Research    | Loaded intel: 3 garrison access locations
 3969 | -3/Research    | Spotted B-86 Titan
 4032 | -3/Research    | Lost 3 parts (2n1u)
 4101 | -3/Research    | Core integrity fell below 50%
 4140 | -3/Research    | Core integrity fell below 20%
 4188 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04104_ R-10 Processor collects Lgt. Ion Engine.
04111_ K-01 Serf cleans the Terminal.
04112_ Acquired 4 matter.
04113_ K-01 Serf cleans the Reaction Chamber.
04119_ K-01 Serf cleans the Terminal.
04120_ K-01 Serf cleans the Reaction Chamber.
04120_ Acquired Prototype Reactor.
04120_ Identified Cld. Antimatter Reactor.
04125_ Dropped Cld. Antimatter Reactor.
04125_ K-01 Serf cleans the Reaction Chamber.
04144_ Acquired Q-thruster.
04152_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
04159_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R012.
04164_ ALERT: Potential suspicious activity
  detected, Programmers report to Research Zone
  3K.
04182_ Slammed into K-01 Serf.
04184_ System corrupted: Energy discharge (-88).

 Map 
-----
+----------------------------------------------------+
|   !    ??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????  u?????????????????????? |
| ?????????????????????????     ???????????????????? |
| ?????????????????????????        ????????????????? |
| ?????????????????????????       "????????????????? |
| ?????????????????????????       """??????????????? |
| ????????????????#########       """""????????????? |
| ????????????????#       #             ???????????? |
| ????????#########       #             ???????????? |
| ????????#      ##   !   +           k ???????????? |
| ????????#      ##       #           #????????????? |
| ????????#      #?     ??#           #????????????? |
| ????????#      ####+#???#           #????????????? |
| ????????#      +    #???#k          #????????????? |
| ???##+###      #    #???#           #????????????? |
| ???#   ######+##  p #####           #????????????? |
| ???#                p    @   #???????????????????? |
| ???#          ############+###???????????????????? |
| ???#          #??????????????????????????????????? |
| ####          #??????????????????????????????????? |
|               #??????????????????????????????????? |
| ##### ####### #??????????????????????????????????? |
| ????# #?????# #??????????????????????????????????? |
| ????# #?????#+#??????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ????  #??????????????????????????????????????????? |
| ????  #??????????????????????????????????????????? |
| ????  #??????????????????????????????????????????? |
| ????  ???????????????????????????????????????????? |
| ????# ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          32
Energy Capacity            515
Matter Stores              283
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Point Defense Rating       160
Evasion (%)                64
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldFireBay
  Manual?         0
Play Time         01:10:45
  Cumulative      19.3 hours
  Start           2025.05.27 @ 21:52:55
  End             2025.05.27 @ 23:07:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2279049b-a4de-466f-a361-aa6c059effe9