Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 05:38:14 Player: slowdive Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (55) 275 Value Destroyed (1095) 1095 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 2391 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 252/280 System Corruption 15% Temperature Cool (53) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (16) --- Reinforced Ion Engine Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Signal Interpreter Terrain Scan Processor Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Terrain Scan Processor Improved Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 49 | . 16 33 Power 4 | . . 4 Engine 4 | . . 4 Core . | . . . Reactor . | . . . Propulsion 13 | . 6 7 Treads 12 | . 6 6 Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 9 | . 4 5 Device 5 | . 1 4 Storage 3 | . 2 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 23 | . 6 17 Energy Gun 3 | . 1 2 Energy Cannon 11 | . 3 8 Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 7 | . 2 5 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 4 | . . 4 Parts Lost 6 | . . 6 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 4 | . . 4 Average Slot Usage (%) 98 | . 97 98 Engine 12 | . 14 11 Treads 24 | . 27 21 Device 13 | . 3 21 Storage 22 | . 22 22 Energy Gun 6 | . 15 . Energy Cannon 12 | . 6 17 Ballistic Gun 1 | . 1 1 Launcher 3 | . 5 1 Naked Turns . | . . . Heaviest Build 52 | 12 31 52 Greatest Support 46 | 20 46 46 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 6 12 16 Average Capacity 12 | 6 9 15 Most Carried 16 | 6 12 16 Average Carried 11 | 6 9 13 Final Capacity 16 | 6 12 16 Final Carried 14 | 6 12 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1099 | 200 182 717 Remotely . | . . . Salvage Created 1555 | . 314 1241 Parts 104 | . 23 81 Haulers Intercepted 6 | . 1 5 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 36 | . 9 27 Guns 6 | . 3 3 Cannons 20 | . 2 18 AOE 10 | . 4 6 Classes Destroyed 9 | . 6 3 Worker 6 | . 1 5 Hauler 6 | . 1 5 Recycler 1 | . . 1 Operator 1 | . 1 . Watcher 5 | . 2 3 Swarmer 15 | . 5 10 Grunt 18 | . 4 14 Brawler 2 | . . 2 Sentry 1 | . . 1 Best Kill Streak 6 | . 4 6 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 3 | . 3 2 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2246 | . 280 1966 Core 457 | . 53 404 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 107 | . 29 78 Largest 2 | . 2 2 Hottest 136 | . 125 136 Shots Fired 189 | . 53 136 Gun 58 | . 34 24 Cannon 109 | . 15 94 Launcher 22 | . 4 18 Special . | . . . Kinetic 18 | . . 18 Thermal 131 | . 31 100 Explosive 22 | . 4 18 Electromagnetic 18 | . 18 . Robot Hit Streak 12 | . 5 12 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 109 | . 31 78 Core Hits 78 | . 17 61 Critical Hits 6 | . . 6 Critical Kills 2 | . . 2 Critical Parts Destroyed 4 | . . 4 Melee Attacks 26 | . . 26 Impact 26 | . . 26 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2989 | . 779 2210 Guns 554 | . 342 212 Cannons 1096 | . 104 992 Explosions 1333 | . 333 1000 Melee . | . . . Ramming 6 | . . 6 Kinetic 109 | . . 109 Thermal 1409 | . 314 1095 Explosive 1295 | . 295 1000 Electromagnetic 170 | . 170 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 13 | . . 13 Average Corruption 5 | . . 5 Corruption Purged . | . . . Effects 35 | . . 35 Message Errors 5 | . . 5 Matter Fused 4 | . . 4 Heat Flow Errors 3 | . . 3 Energy Discharges 4 | . . 4 Parts Rejected 1 | . . 1 Data Loss (minor) 3 | . . 3 Data Loss (major) 1 | . . 1 Misfires 3 | . . 3 Targeting Errors 9 | . . 9 Weapon Failures 2 | . . 2 Overload Shots . | . . . Overflow Damage 24 | . 12 12 Projectiles 12 | . 12 . Explosions 12 | . . 12 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 137 | . 83 54 Shots 3 | . 1 2 Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 286 | . 252 286 Average Temperature 74 | . 79 71 Received Heat Transfer 237 | . 45 192 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 5 | . 1 4 Heat Transferred 2825 | . 679 2146 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 556 | . 138 556 Initial 10 | . . 10 Average 176 | . 79 247 Maximum Alert Level 2 | . . 2 Low Security (%) 69 | 100 100 47 Level 1 11 | . . 20 Level 2 18 | . . 31 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 2 5 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 5 | . 2 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 1 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 73 | . 20 53 Peak Tracking Total 6 | . 3 6 Tactical Retreats 6 | . . 6 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 7 | . 2 5 Max in Single Turn 2 | . 2 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 9 | . 4 5 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 37 | . 10 27 Successful 26 | . 7 19 Failed 11 | . 3 8 Catastrophic 3 | . . 3 Database Lockouts . | . . . Manual 15 | . 6 9 Terminals 21 | . 6 15 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers 12 | . . 12 Garrison Access . | . . . Terminal Hacks 10 | . 2 8 Level Access Points 3 | . 1 2 Fabricator Index 1 | . . 1 Alert Level 1 | . . 1 Locate Traps 2 | . 1 1 Zone Layout 3 | . . 3 Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer 11 | . . 11 Insert Component 4 | . . 4 Analyze 7 | . . 7 Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 4 5 Full Trace Events 3 | . . 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 4 | . . 4 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 64 | . 64 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 4 | . . 4 Part Schematics Acquired 4 | . . 4 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3017 | 3 1269 1745 Spaces Moved 1270 | 3 629 638 Core . | . . . Treads 1259 | . 621 638 Legs 11 | 3 8 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 167 | 120 159 175 Slowest Speed 200 | 120 180 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 4 | . . 4 Exploration Rate (%) 37 | 3 70 39 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 22 | . . 22 Terrain Destroyed 123 | . 47 76 Melee 11 | . . 11 Projectile 1 | . . 1 AOE 111 | . 47 64 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1940 | 2 846 1092 Wait 394 | . 135 259 Move 1266 | 2 628 636 Hop . | . . . Pick Up 44 | . 19 25 Fast Attach 11 | . 5 6 Attach 14 | . 5 9 Detach 7 | . 3 4 Swap 24 | . 6 18 Drop 43 | . 16 27 Fire 107 | . 29 78 Melee 26 | . . 26 Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis 2 | . . 2 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Mutant 1148 | -10/Materials | Repaired Imp. Treads 1182 | -10/Materials | Repaired Particle Gun 1273 | -10/Materials | Entered another Materials area 1273 | -9/Materials | Evolved 2 slots: Utility x2 1393 | -9/Materials | Identified exit to Materials 2998 | -9/Materials | Crushed by falling debris 2998 | -9/Materials | Core integrity fell below 50% 2998 | -9/Materials | System corruption reached 10% 3006 | -9/Materials | Crushed by falling debris 3013 | -9/Materials | Crushed by falling debris 3019 | -9/Materials | Crushed by falling debris 3019 | -9/Materials | Smashed by cave-in Last Messages --------------- 02986_ System corrupted: Hammer targeting data glitched. 02992_ #H9AJVI:W,BJNY7Y1=LWVTIE%3Z KTU 02998_ The unstable cave ceiling collapses. 02998_ Crushed by falling debris. 02998_ Imp. Sensor Array destroyed. 02998_ System corrupted by crushing effect (+2). 02998_ Hammer destroyed. 02998_ System corrupted by crushing effect (+3). 03006_ The unstable cave ceiling collapses. 03006_ Crushed by falling debris. 03013_ The unstable cave ceiling collapses. 03013_ Crushed by falling debris. 03013_ Grenade Launcher destroyed. 03013_ System corrupted by crushing effect (+3). 03015_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 03015_ System corrupted: Adv. Beam Cannon misfires. 03019_ The unstable cave ceiling collapses. 03019_ Crushed by falling debris. 03019_ Adv. Beam Cannon destroyed. 03019_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????###???????????????????????? | | ???????## ###?????###?????????????? | | ???????## @ #######"###???????????? | | ???????### # ! #???????????? | | ????????# # ##??????????? | | ????????# # "#??????????? | | ????????## ## """ """ ##??????????? | | ?###?????#### """ """ #???????????? | | ## ########## """ """ ##??????????? | | #!* # "#??????????? | | # """ """ # ##??????????? | | # """ """ ####+######???????????? | | #= "" """ # ##????????????? | | # # "#????????????? | | # "" """ # ##????????????? | | # """ """ + T ##????????????? | | # """ """ # ##????????????? | | # # ! ##????????????? | | # """ # ] ##????????????? | | # "T" """ [###[! ####????????????? | | # """ """ ###%*[####????????????? | | # ###%]=##??????????????? | | #############?#[[=#???????????????? | | ??????????????#! ######??????????? | | ??????????????# # #??????????? | | ??????????????# # #??????????? | | ??????????????# # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricLegStorage Manual? 0 Play Time 00:44:29 Cumulative 26.7 hours Start 2020.10.18 @ 04:44:52 End 2020.10.18 @ 05:38:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 442f0fc1-0085-4fc3-b0fe-66e95a11a612