Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.07 @ 22:37:55 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (122) 610 Value Destroyed (3875) 3875 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2566) 2566 TOTAL SCORE: 12511 Bonus ------- High Alert Combat Kills 388 Follower Combat Kills 2505 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -927 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 251/275 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Signal Interpreter High-powered Tractor Beam Heart of Steel > --- WEAPON (4) ------- Plasma Rifle Heavy Missile Launcher Great Axe Great Axe > --- INVENTORY (25) --- Cooled Ion Engine Light Nuclear Core Enhanced Nuclear Core Armored Wheel Cooling System Superbattery (1500) Structural Scanner Advanced Sensor Array Improved Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Utility Shielding Assault Rifle Improved Assault Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Missile Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Advanced Terrain Scan Processor Heart of Steel > --- WEAPON ----------- Plasma Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Enhanced Nuclear Core Armored Wheel Cooling System Superbattery Structural Scanner Advanced Sensor Array Improved Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Utility Shielding High-powered Tractor Beam Assault Rifle Improved Assault Rifle Missile Launcher Heavy Missile Launcher Katana Great Axe Great Axe [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Superbattery Device Recoil Stabilizer Storage Superbattery Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 Utility 4 | . . . . . . . 1 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 90 | 6 3 3 20 . 1 . 23 22 1 3 . 1 7 Power 9 | 1 . . 4 . . . 1 2 . . . . 1 Engine 7 | 1 . . 4 . . . 1 . . . . . 1 Core 2 | . . . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 23 | 2 . 2 3 . . . 12 2 1 . . . 1 Treads 1 | . . . . . . . . . 1 . . . . Leg 14 | 2 . 2 3 . . . 7 . . . . . . Wheel 8 | . . . . . . . 5 2 . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 1 2 1 2 . 1 . 5 8 . 2 . . 3 Device 7 | . . . . . . . 2 3 . 1 . . 1 Storage 6 | 1 1 . 1 . 1 . 2 . . . . . . Processor 8 | . 1 1 1 . . . . 2 . 1 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . . . 1 3 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 1 . 11 . . . 5 10 . 1 . 1 2 Energy Gun 1 | . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . 3 . . . . . Ballistic Gun 17 | 2 1 . 9 . . . 4 . . . . 1 . Ballistic Cannon 4 | . . . . . . . . 4 . . . . . Launcher 5 | . . . 2 . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . . Parts Lost 15 | . . 3 1 . . . 2 3 1 . . 3 2 Power 2 | . . 1 . . . . . . . . . 1 . Propulsion 5 | . . 1 . . . . 2 1 . . . 1 . Utility 4 | . . 1 . . . . . . 1 . . 1 1 Weapon 4 | . . . 1 . . . . 2 . . . . 1 Highest Loss Streak 3 | . . 3 1 . . . 1 1 1 . . 2 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 18 | 3 7 9 12 15 14 14 19 23 22 21 21 19 19 Power 1 | . . . . 1 1 1 1 1 2 2 1 1 1 Propulsion 3 | 2 3 2 3 3 3 3 3 4 3 3 3 2 1 Utility 7 | . 1 2 4 5 5 6 6 9 10 10 8 9 8 Weapon 6 | . 2 4 4 6 4 4 7 7 6 5 8 6 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 5 . 4 . 2 . 4 6 1 . . 1 4 Power 4 | . 1 . 1 . . . . 1 . . . . 1 Propulsion 8 | . 3 . 1 . . . 2 1 . . . 1 . Utility 8 | . . . 1 . 1 . 2 . 1 . . . 3 Weapon 6 | . 1 . 1 . . . . 4 . . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 98 93 98 100 100 100 97 91 91 92 74 92 89 Engine 6 | . 14 8 9 11 11 11 9 4 3 . . 2 5 Core 1 | . . . . . . . . 2 3 7 7 4 . Treads 2 | . . . . . . . . . 5 7 7 7 6 Leg 10 | . 28 28 22 22 22 22 18 . . . . . . Wheel 6 | . . . . . . . 5 15 8 7 7 7 11 Device 5 | . . . . . . . 5 13 4 6 7 3 5 Storage 13 | . 14 14 11 11 11 11 18 15 15 15 15 15 12 Processor 8 | . 12 13 11 11 11 11 1 6 7 7 7 7 10 Protection 3 | . . . . . . . 1 . 10 8 7 10 7 Energy Cannon 1 | . . . . . . . . 4 . . . . . Ballistic Gun 21 | . 28 28 43 43 44 44 35 13 . 3 . 2 1 Ballistic Cannon 8 | . . . . . . . . 6 23 23 5 23 19 Slashing Weapon 2 | . . . . . . . . 3 6 3 7 4 4 Peak Build Rating 73 | 6 8 8 19 19 21 19 39 58 61 62 62 63 73 Average Rating 38 | 4 7 7 15 18 19 19 32 50 58 61 50 59 62 On Entrance 30 | . 6 8 6 19 18 19 19 39 58 58 62 61 53 Avg Prop Armor Cover (%) 13 | . . . . . . . . 10 14 13 16 13 11 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 12 18 18 40 40 59 59 103 119 114 114 113 113 119 Greatest Support 43 | 20 20 20 26 26 23 23 43 40 40 28 28 28 40 Greatest Overweight (x) 9 | 1 . 1 1 1 2 2 8 9 4 4 4 9 9 Average Overweight (x) 1 | . . . . 1 1 2 1 2 2 3 3 4 3 Largest Inventory Capacity 25 | 8 10 10 15 15 20 20 25 25 25 25 25 25 25 Average Capacity 20 | 6 9 10 13 15 15 20 22 25 25 25 25 25 25 Most Carried 25 | 4 10 10 15 15 16 14 25 25 25 25 25 25 24 Average Carried 19 | 3 7 9 12 15 14 14 19 24 24 24 24 22 21 Final Capacity 25 | 8 10 10 15 15 20 20 25 25 25 25 25 25 25 Final Carried 25 | 4 10 8 15 15 14 14 25 25 25 25 25 22 20 Class Distribution -------------------- 28% | Skirmisher 26% | Scavenger-Skirmisher 24% | Gunner 9% | Mutant 5% | Assassin 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 5114 | 195 115 54 936 135 31 . 540 1230 261 284 . 129 1204 Remotely 1608 | . . . . . . . . 747 92 . . 52 717 Salvage Created 4044 | . 49 43 1123 149 . . 650 1078 223 102 . 79 548 Parts 240 | . 3 4 76 5 . . 49 65 5 2 . 5 26 Haulers Intercepted 9 | . . . 4 . . . 3 2 . . . . . Recyclers Shooed 13 | . 2 . 3 1 . . 1 3 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 11 4 . 10 . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 85 | . 1 2 25 4 . . 9 19 4 3 . 5 13 Guns 34 | . 1 2 16 3 . . 9 1 . 1 . . 1 Cannons 16 | . . . . . . . . 6 1 2 . 2 5 AOE 35 | . . . 9 1 . . . 12 3 . . 3 7 Classes Destroyed 16 | . 1 1 8 . . . 2 2 . . . . 2 Worker 7 | . . . 1 . . . . 4 . . . . 2 Builder 5 | . . . 1 . . . 1 1 . . . . 2 Tunneler 3 | . . . 3 . . . . . . . . . . Hauler 9 | . . . 4 . . . 3 2 . . . . . Recycler 10 | . . . 1 . . . 1 6 . . . . 2 Watcher 3 | . . . . . . . 1 2 . . . . . Swarmer 25 | . . 1 5 . . . 1 9 3 . . 2 4 Grunt 34 | . 1 1 12 3 . . 3 7 1 1 . . 5 Brawler 2 | . . . 2 . . . . . . . . . . Duelist 3 | . . . 1 1 . . 1 . . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 10 | . . . 5 . . . 3 1 . 1 . . . Specialist 1 | . . . . . . . . . . . . . 1 Hunter 4 | . . . . . . . 1 . . 1 . 2 . Programmer 3 | . . . . . . . . 1 . . . 1 1 Heavy 2 | . . . . . . . . . . . . . 2 Best Kill Streak 12 | . 1 1 12 2 . . 2 5 3 2 . 2 10 Combat Bots Only 9 | . 1 1 9 2 . . 2 3 3 2 . 2 9 Max Kills in Single Turn 4 | . 1 1 4 1 . . 2 4 3 1 . 1 4 Gunslinging 1 | . . . 1 . . . 1 . . . . . . Exploded 3 | . . . 3 1 . . . 3 3 . . 1 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 459 | . 2 14 92 18 . . 51 99 33 42 . 75 33 Missed 156 | . 2 4 28 7 . . 13 37 11 20 . 22 12 Hits 303 | . . 10 64 11 . . 38 62 22 22 . 53 21 Melee 5 | . . . . 1 . . 4 . . . . . . Projectile 298 | . . 10 64 10 . . 34 62 22 22 . 53 21 AOE 4 | . . 3 . . . . . 1 . . . . . Critical Strikes 9 | . . . 2 . . . 3 1 . . . 2 1 Actively Blocked 1 | . . . . . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . . 1 . . . . . Damage Taken 4916 | . . 467 820 219 . . 657 951 300 217 . 625 660 Core 580 | . . 90 85 21 . . 61 137 6 30 . 17 133 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 289 | . . . . . . . . 3 21 37 . 147 81 Regen/Repaired (Parts) 256 | . . . 168 . . . . 88 . . . . . Core Remaining (%) 60 | 100 . 16 . . . 61 80 . . . . 47 . Volleys Fired 188 | . 7 7 51 10 . . 29 41 5 6 . 6 26 Largest 4 | . 2 2 4 4 . . 4 4 4 4 . 4 4 Hottest 258 | . 40 40 89 89 . . 89 258 159 143 . 156 195 Shots Fired 604 | . 14 14 172 31 1 . 101 127 16 18 . 24 86 Gun 400 | . 14 14 161 28 1 . 96 61 . 4 . 2 19 Cannon 161 | . . . . . . . . 55 13 12 . 18 63 Launcher 43 | . . . 11 3 . . 5 11 3 2 . 4 4 Special . | . . . . . . . . . . . . . . Kinetic 523 | . 14 14 161 28 1 . 96 87 13 16 . 20 73 Thermal 35 | . . . . . . . . 26 . . . . 9 Explosive 43 | . . . 11 3 . . 5 11 3 2 . 4 4 Electromagnetic 3 | . . . . . . . . 3 . . . . . Robot Hit Streak 13 | . 5 6 11 6 3 . 13 10 13 6 . 8 10 Robot Miss Streak 5 | . 2 3 5 3 . . 3 5 2 1 . 1 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 3 . . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . Shots Hit Robots 369 | . 9 8 90 17 1 . 61 89 13 14 . 13 54 Core Hits 223 | . 4 3 62 9 . . 33 55 10 9 . 8 30 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 5 | . . . . . . . 1 2 1 . . . 1 Destroy 1 | . . . . . . . 1 . . . . . . Blast 3 | . . . . . . . . 1 1 . . . 1 Sever 1 | . . . . . . . . 1 . . . . . Melee Attacks 54 | . . . . . . . . 26 4 1 . 2 21 Impact . | . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . 26 4 1 . 2 21 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . 11 . . . . 7 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12564 | . 79 84 2063 413 15 . 1218 3517 1034 417 . 688 3036 Guns 3089 | . 79 84 1128 236 15 . 804 485 . 21 . . 237 Cannons 2619 | . . . . . . . . 904 241 215 . 240 1019 Explosions 5084 | . . . 935 177 . . 414 1241 470 121 . 448 1278 Melee 1772 | . . . . . . . . 887 323 60 . . 502 Ramming . | . . . . . . . . . . . . . . Kinetic 5058 | . 79 84 1128 236 15 . 804 884 241 236 . 240 1111 Thermal 1244 | . . . . . . . . 446 . . . . 798 Explosive 4431 | . . . 935 177 . . 414 1241 470 121 . 448 625 Electromagnetic 59 | . . . . . . . . 59 . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1772 | . . . . . . . . 887 323 60 . . 502 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 6 2 2 2 2 1 2 2 2 2 4 . Average Corruption 2 | . . 6 2 2 2 2 1 1 2 2 2 3 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 95 | . . 2 15 4 7 1 4 20 11 7 . 24 . Message Errors 34 | . . 1 2 . 4 . 2 10 4 2 . 9 . Matter Fused 11 | . . . 3 . 1 . . 1 2 . . 4 . Heat Flow Errors 14 | . . 1 3 2 1 . 1 1 2 1 . 2 . Energy Discharges 13 | . . . 4 1 . . 1 2 1 2 . 2 . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 1 . . . 1 1 . . 2 . Data Loss (major) 7 | . . . 2 . . . . 3 . . . 2 . Misfires 7 | . . . 1 . 1 . . 1 1 . . 3 . Alerts 3 | . . . . . . 1 . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 857 | . . . 13 . . . . 257 256 22 . 6 303 Projectiles 63 | . . . . . . . . 1 . 22 . . 40 Explosions 210 | . . . 13 . . . . 79 27 . . 6 85 Melee 584 | . . . . . . . . 177 229 . . . 178 Knockbacks 12 | . . . . . . . . 2 . 2 . 1 7 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 2 . 2 . 1 6 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 165 | . . . . 40 . . . 9 41 . . . 75 Shots 4 | . . . . 1 . . . 1 1 . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 290 | . . 218 232 267 238 . 150 290 146 148 . 186 209 Average Temperature 53 | . . 112 34 59 130 . 20 74 60 64 . 68 61 Received Heat Transfer 1088 | . . 3 332 78 . . 234 201 87 45 . 72 36 Effects 2 | . . . 1 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . Heat Transferred 1462 | . . . . . . . . 850 . . . . 612 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 4 | . . . 2 1 . . 2 4 . . . . 3 Low Security (%) 45 | 100 100 100 50 . . 100 34 14 . . . . 91 Level 1 24 | . . . 15 100 . . 33 31 . . . . 4 Level 2 16 | . . . 33 . . . 31 12 . . . . 3 Level 3 2 | . . . . . . . . 7 . . . . . Level 4 10 | . . . . . . . . 33 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1595 | . 42 42 680 368 . . 580 1595 . . . . 723 Initial 261 | . . . 4 247 . . . 261 . . . . . Average 354 | . 5 16 302 291 . . 258 698 . . . . 69 Influence Increases 6709 | . 56 159 1302 257 . . 1044 2034 255 130 . 326 1146 Destroy 0b10 Robot/C 3280 | . 20 80 680 140 . . 560 720 180 80 . 220 600 Destroy 0b10 Robot/NC 385 | . . . 90 5 . . 65 145 5 5 . . 70 Destroy Leader 730 | . 10 10 178 30 . . 136 194 20 20 . 30 102 Allied During Kill 1080 | . 7 22 220 55 . . 211 245 50 25 . 61 184 Successful Hack 154 | . 4 . 30 . . . 26 94 . . . . . Disable Machine 510 | . . . 45 . . . . 390 . . . . 75 Destroy Structure 405 | . . 2 59 27 . . 31 186 . . . . 100 Lose Combat Pursuer 165 | . 15 45 . . . . 15 60 . . . 15 15 Influence Decreases 5986 | . 56 147 680 601 290 . 468 1025 923 469 578 326 423 Entered New Map 2340 | . . . 8 387 290 . . 315 587 175 578 . . Time Decay 3247 | . 56 116 559 214 . . 428 680 326 294 . 271 303 Lost Part 276 | . . 31 10 . . . 20 30 10 . . 55 120 Lost Ally 20 | . . . . . . . 20 . . . . . . Purge Threat 103 | . . . 103 . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 . . . 3 10 . . . . 7 Investigation 1 | . . . . . . . . 1 . . . . . Extermination 7 | . . . . . . . . 5 . . . . 2 Reinforcement 15 | . 1 . 3 . . . 3 3 . . . . 5 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 15 | . 3 . 3 . . . 4 2 . . . . 3 Communications Jammed 1 | . . . . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 195 | . 2 24 45 8 . . 28 35 9 5 . 9 30 Peak Tracking Total 15 | . 2 15 8 3 . . 4 5 4 3 . 3 7 Tactical Retreats 11 | . 1 5 . . . . 1 2 . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 7 | . . . . . . . 1 6 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 34 | . . . 3 . . . . 26 . . . . 5 Max in Single Turn 9 | . . . 1 . . . . 9 . . . . 4 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 50 | . 6 . 10 . 2 . 6 20 1 . 2 . 3 Terminals 20 | . 4 . 5 . . . 4 7 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . . . . 2 . . . . . Recycling Units 9 | . 2 . 1 . . . . 4 . . . . 2 Scanalyzers 8 | . . . 2 . . . 1 4 . . . . 1 Garrison Access 4 | . . . . . . . 1 3 . . . . . Total Hacks 132 | . 10 . 26 . 2 . 19 50 1 . 15 . 9 Successful 74 | . 5 . 19 . 2 . 12 18 1 . 15 . 2 Failed 58 | . 5 . 7 . . . 7 32 . . . . 7 Catastrophic 9 | . 1 . . . . . . 8 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . . . 1 . 1 . 2 5 . . . . . Terminals 52 | . 7 . 14 . . . 15 16 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 16 | . . . 6 . . . . 10 . . . . . Recycling Units 20 | . 3 . 2 . . . . 9 . . . . 6 Scanalyzers 21 | . . . 4 . . . 3 11 . . . . 3 Garrison Access 5 | . . . . . . . 1 4 . . . . . Terminal Hacks 40 | . 4 . 7 . 2 . 8 3 1 . 15 . . Record 8 | . . . . . 1 . 1 . . . 6 . . Part Schematic 7 | . . . . . . . . 1 . . 6 . . Prototype ID Bank 4 | . . . 1 . . . . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . Emergency Access Points 3 | . 1 . . . . . 1 1 . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . Patrol Status 2 | . . . 2 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . Zone Layout 4 | . 2 . . . . . 2 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 6 . . . . 5 . . . . . Scan Component 7 | . . . 3 . . . . 4 . . . . . Repair 4 | . . . 3 . . . . 1 . . . . . Recycling Unit Hacks 8 | . 1 . 1 . . . . 5 . . . . 1 Process 2 | . . . . . . . . 1 . . . . 1 Report Inventory 2 | . . . . . . . . 2 . . . . . Retrieve Components 4 | . 1 . 1 . . . . 2 . . . . . Scanalyzer 11 | . . . 4 . . . 2 4 . . . . 1 Insert Component 8 | . . . 2 . . . 1 4 . . . . 1 Analyze 3 | . . . 2 . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 40 | . 4 . 9 . . . 5 19 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . 1 1 . . 6 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . 1 . . . . . Time 115 | . . . 90 . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 72 | . . . . . . . . 71 . . . . 1 Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 1 . 1 . . . . 7 . . . . . Parts Scanalyzed 4 | . . . 2 . . . 1 1 . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 4 | . 1 . . 3 . . . . . . . . . Largest Group 4 | . 1 1 1 4 4 4 4 1 1 1 1 1 1 Highest-Rated Group 119 | . 63 63 75 115 115 115 119 95 95 95 95 95 89 Highest-Rated Ally 95 | . 63 63 75 75 75 75 81 95 95 95 95 95 89 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 287 | . . 24 42 14 . . 76 42 6 5 . 28 50 Total Damage 10302 | . 12 611 1114 309 . . 1711 3040 386 140 . 857 2122 Kills 128 | . . 13 17 4 . . 26 31 5 1 . 6 25 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 6765 | . . . 954 450 475 149 677 1812 346 556 121 616 609 Terrain 1851 | . . . . . . . . . . 505 121 616 609 Structural 2231 | . . . . . . . 429 1404 346 52 . . . T.N.C. 2276 | . . . 954 450 475 149 248 . . . . . . Jamming 408 | . . . . . . . . 408 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 11545 | 54 624 310 2001 450 475 149 1211 2693 736 642 123 1084 993 Spaces Moved 6566 | 40 454 175 961 219 235 58 564 1778 481 410 77 544 570 Core 9 | 9 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 2481 | 31 454 175 961 219 235 58 348 . . . . . . Wheels 4076 | . . . . . . . 216 1778 481 410 77 544 570 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 260 120 125 125 145 145 145 125 Average Speed 150 | 105 120 120 173 190 199 260 179 125 142 145 145 168 140 Slowest Speed 400 | 120 120 190 190 190 260 260 400 225 160 160 160 225 225 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 54 | 3 83 46 80 46 60 24 57 49 82 69 68 75 18 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . 1 1 . . . 2 1 1 . . Known Exits Taken 4 | . 1 1 . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 . . . . 2 2 . 1 . Spaces Dug 38 | . . . . . . . . 9 . . . 2 27 Terrain Destroyed 474 | . . . 58 39 . . 28 157 48 14 . 48 82 Melee 25 | . . . . . . . . 9 . . . 2 14 Projectile 23 | . . . . . . . . 4 . 3 . 7 9 AOE 426 | . . . 58 39 . . 28 144 48 11 . 39 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 7726 | 49 523 262 1186 231 245 57 704 2088 510 436 90 684 661 Wait 509 | . 44 76 111 . . . 43 106 5 . . 114 10 Move 6553 | 39 453 174 960 218 234 57 563 1777 480 409 76 543 570 Hop . | . . . . . . . . . . . . . . Pick Up 72 | 4 10 . 11 . 4 . 17 17 2 1 3 . 3 Fast Attach 35 | 6 1 . 7 . . . 10 9 . 1 . . 1 Attach 29 | . . 2 4 . . . 3 7 1 . 3 3 6 Detach 25 | . . . 5 . . . 7 4 . 1 3 . 5 Swap 172 | . 2 1 23 3 1 . 13 66 10 16 2 16 19 Drop 72 | . 6 1 14 . 6 . 19 19 3 1 3 . . Fire 188 | . 7 7 51 10 . . 29 41 5 6 . 6 26 Melee 54 | . . . . . . . . 26 4 1 . 2 21 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . . Rewire 1 | . . 1 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Met a group of wandering Federalists 223 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 6) 537 | -10/Materials | Discovered new exit (range 15) 553 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Identified exit to Materials 658 | -10/Materials | Identified exit to Mines 679 | -10/Materials | Entered Mines 680 | -10/Mines | Assembled infested the area 685 | -10/Mines | Assisted by a Guerilla fighting off Assembled 861 | -10/Mines | Core integrity fell below 50% 867 | -10/Mines | Crushed by falling debris 898 | -10/Mines | Lost 3 parts (1p1n1u) 909 | -10/Mines | Learned location of Storage (-9) 929 | -10/Mines | Learned Materials security intel 931 | -10/Mines | Core integrity fell below 20% 964 | -10/Mines | Discovered exit to Materials (range 14) 989 | -10/Mines | Entered Materials 989 | -9/Materials | Evolved 2 slots: Weapon x2 1270 | -9/Materials | Discovered new exit (range 15) 1463 | -9/Materials | Discovered new exit (range 11) 1646 | -9/Materials | Build established: Gunner 1765 | -9/Materials | Repaired Imp. Ion Engine 1830 | -9/Materials | Repaired Hvy. Assault Rifle 1858 | -9/Materials | Repaired Assault Rifle 2331 | -9/Materials | Discovered new exit (range 11) 2340 | -9/Materials | Build established: Scavenger-Skirmisher 2345 | -9/Materials | Destroyed 9 combat bots 2693 | -9/Materials | Build established: Skirmisher 2990 | -9/Materials | Entered Mines 3245 | -9/Mines | Learned location of Zion (-6) 3316 | -9/Mines | Build established: Scavenger-Skirmisher 3332 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3334 | -9/Mines | Learned Materials stockpile data 3398 | -9/Mines | Discovered new exit (range 6) 3430 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3430 | -9/Mines | Discovered new exit (range 5) 3440 | -9/Mines | Entered Exiles 3440 | -9/Exiles | Accompanied by 3 allies 3486 | -9/Exiles | Met 8R-AWN 3520 | -9/Exiles | Met EX-HEX 3572 | -9/Exiles | Met EX-BIN 3594 | -9/Exiles | Aligned with FarCom system 3596 | -9/Exiles | Given EX-Vault access code 3641 | -9/Exiles | Opened EX-Vault 3647 | -9/Exiles | Found Prototype Special Weapon 3654 | -9/Exiles | Found Prototype Device 3664 | -9/Exiles | Found Prototype Storage 3667 | -9/Exiles | Identified Superbattery 3667 | -9/Exiles | Identified PSU Rigger 3667 | -9/Exiles | Identified Field Lobotomy Kit 3705 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3760 | -9/Exiles | Met EX-DEC 3880 | -9/Exiles | Discovered new exit (range 14) 3915 | -9/Exiles | Left Exiles lab with Superbattery 3915 | -9/Exiles | Entered Mines 3915 | -8/Mines | Accompanied by 3 allies 4027 | -8/Mines | Discovered new exit (range 12) 4064 | -8/Mines | Entered Materials 4064 | -8/Materials | Accompanied by 3 allies 4064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4307 | -8/Materials | Identified exit to Factory 5275 | -8/Materials | Entered Factory 5275 | -7/Factory | Evolved 2 slots: Utility x2 5331 | -7/Factory | Discovered new exit (range 5) 5657 | -7/Factory | Discovered new exit (range 16) 6076 | -7/Factory | Build established: Skirmisher 6175 | -7/Factory | Identified exit to Lower Caves 6875 | -7/Factory | First assault squad dispatched 6890 | -7/Factory | Discovered new exit (range 13) 6961 | -7/Factory | Build established: Gunner 7710 | -7/Factory | Repaired Cld. Ion Engine 7968 | -7/Factory | Entered Lower Caves 8013 | -7/Lower Caves | Encountered a Warlord checkpoint 8073 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8346 | -7/Lower Caves | Found Prototype Device 8484 | -7/Lower Caves | Discovered new exit (range 12) 8704 | -7/Lower Caves | Entered another Lower Caves area 8899 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9133 | -7/Lower Caves | Discovered new exit (range 15) 9243 | -7/Lower Caves | Build established: Skirmisher 9346 | -7/Lower Caves | Entered Data Miner 9346 | -7/Data Miner | Discovered new exit (range 6) 9377 | -7/Data Miner | Met Data Miner 9402 | -7/Data Miner | Learned location of Section 7 (-2) 9402 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9422 | -7/Data Miner | Received God Mode back door access code from Data Miner 9469 | -7/Data Miner | Entered Proximity Caves 9471 | -6/Proximity Caves | Ambushed by research squad 9579 | -6/Proximity Caves | Spotted B-75 Beast 10176 | -6/Proximity Caves | Core integrity fell below 50% 10178 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10397 | -6/Proximity Caves | Discovered new exit (range 13) 10476 | -6/Proximity Caves | Build established: Tank 10553 | -6/Proximity Caves | Entered Factory 10553 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10887 | -6/Factory | Identified Heart of Steel 11056 | -6/Factory | Build established: Assassin 11213 | -6/Factory | Discovered new exit (range 13) 11226 | -6/Factory | Identified exit to Factory 11471 | -6/Factory | Core integrity fell below 50% 11516 | -6/Factory | Core integrity fell below 20% 11546 | -6/Factory | Core destroyed Last Messages --------------- 11542_ Acquired 6 matter. 11542_ The unstable cave ceiling collapses. 11542_ G-50 Soldier destroyed. 11542_ U-05 Engineer lays Concrete. 11543_ Acquired 24 matter. 11543_ The unstable cave ceiling collapses. 11543_ U-05 Engineer lays Concrete. 11543_ K-01 Serf collects debris. 11544_ Acquired 10 matter. 11544_ U-05 Engineer lays Concrete. 11545_ Acquired 10 matter. 11545_ U-05 Engineer lays Concrete. 11545_ U-05 Engineer builds a Door. 11546_ Acquired 7 matter. 11546_ Acquired 3 matter. 11546_ U-05 Engineer lays Concrete. 11546_ K-01 Serf collects debris. 11546_ U-05 Engineer lays Concrete. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # # ### ######### ######"####### | | # """ + < #######?# ######## | | # ! Y" # ## ####?#?## ##?# | | # """ # ## ######### #### """ | | # # ### ##??###?## #### """ | | + # #?# ###?###??# ########## """ | | # # ### ###?###### #?##?#??## | | # """"""" # ### ###?####?# ##? ##### | | # """"""" # ### ###????### #?# ? ## | | # """"""" # ### ####"" """### #? | | # """"""" # #?# # " "?## | | # ? ? # ### # " " ## | | ###?#?#####+## #?# %= " " " ##? | | ???? #??? ? ##; =! " " " ## | | ??????###? ? #?# %= " " " ## | | ???? ?#?#? ? """" #?# g g "! " " ## | | ????## ?????? #?# " " ## | | ???#??#?#????"?"? ??# # " " "?## | | ???????????????"?? ?## # ; "?? ?" | | ??????? ???????"???#?# # ; ? ???#%=% | | ???????????????"" ???# ;###+####|*% | | ??????????? """" ### @[ # ###+ | | ??????????? % !** ;#+ #t ! | | ???????????? uw*u* [ [!!u k" [ | | ??????????????k"" =!= * [ [![ = | | ??????????????F"" @ u | | ??????????????""" ##+## # # ###### | | ???????????????????# ##???## * ###+ | | ???????????????????# * ####?#??#### ### | | ???????????????????#* ####???????#?## ### | | ???????????????????# =" " #?????????????# ^ ### "" | | ???????????????????# " " #?????? ? ??? # ### "" | | ???????????????????# " " #????????? ? ?# #?# "" | | ???????????????????# " " #????????? ? # #?# "" | | ???????????????????# " " ??????????????# |#?# ? | | ???????????????????# ?" " ????????????? + #?#??? | | ??????????????????????"?? ??????????? ?# #????? | | ????????????????????????? ??????????? ??# ????? | | ????????????????????????? ??????????????# ? ??? | | ????????????????????????? ??????????????# "???? | | ????????????????????????? ??????????????# ????" | | ?????????????????????????????????????????"# ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 55% | -9/Materials Hvy. Assault Rifle | 40% | -9/Materials Assault Rifle | 31% | -9/Materials Cld. Ion Engine | 20% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Bumper Bots Dynamic Key I Survived The Infestation Safety First Slippery One Unlikely Earthworm Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . . . Utility 3 | . . . . . . 1 . . . . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 74 | . 12 4 15 . . . 5 15 . . . 6 17 Parts Lost 20 | . . 3 1 . . . . . . . . 6 10 Damage Taken 5019 | . . 799 153 . 15 . 571 874 71 19 . 748 1769 Core 1114 | . . 118 49 . . . 46 117 . 5 . 56 723 Player 2/Cogmind (%) 65 | . . 56 36 . . . 42 46 . 14 . 76 84 Absorbed by Shields 116 | . . . . . . . . . . . . . 116 Damage Inflicted 9701 | . 12 611 1114 164 . . 1255 3040 386 140 . 857 2122 Player 2/Cogmind (%) 43 | . 13 87 35 28 . . 50 46 27 25 . 55 41 Combat Hostiles Destroyed 82 | . . 13 9 1 . . 12 18 5 1 . 6 17 Player 2/Cogmind (%) 49 | . . 86 26 20 . . 57 48 55 25 . 54 56 Game ------ Seed WardroneLightpackEngine Manual? 0 Play Time 03:01:54 Cumulative 3.9 hours Start 2026.03.31 @ 18:48:03 End 2026.05.07 @ 22:37:55 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 33% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 555f6d96-5249-4c9f-86f4-ff867a28756b