Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.27 @ 03:52:12 Player: Naughtyusername Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (609) 3045 Value Destroyed (27286) 27286 Prototype IDs (70) 1400 Alien Tech Used (5) 1000 Bonus (17363) 17363 TOTAL SCORE: 60394 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7547 Follower Combat Kills 246 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2670 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 172/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Quantum Reactor Medium Treads Advanced Point Defense System Phase Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Heavy Regenerative Plating Long-range Tractor Beam > --- WEAPON ----------- Enhanced Hardcell Cannon Perforator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Enhanced Armored Heavy Treads Experimental Cooling System High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Graphene Brace Improved Point Defense System Improved Point Defense System Experimental Hacking Suite Advanced Dynamic Insulation System Advanced Corruption Screen HERF Cannon Helical Railgun Helical Railgun Helical Railgun Enhanced Hardcell Cannon Compact Linear Accelerator Neutron Missile Launcher Advanced Remote Datajack [Rating: 212] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Armored Leg Treads Biometal Heavy Treads Leg Armored Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Makeshift Light Armor Plating Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Sigix Broadsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . Utility 8 | . . . 1 . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Parts Attached 323 | 10 10 12 17 4 44 9 7 5 . 13 34 . 2 2 13 . 2 7 2 15 2 5 7 1 23 15 23 20 19 Power 40 | 1 1 2 3 . 7 1 1 . . 1 3 . . . 3 . . . . 2 . . 1 . . 4 4 4 2 Engine 15 | 1 1 2 3 . 4 . . . . . 3 . . . 1 . . . . . . . . . . . . . . Core 10 | . . . . . 3 1 1 . . 1 . . . . 2 . . . . 2 . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 4 4 2 Propulsion 97 | 4 4 6 6 2 15 5 2 1 . 4 12 . . . 3 . . 1 . 2 . . 1 1 4 3 4 4 13 Treads 18 | 2 . . . . 4 . . . . 2 . . . . . . . . . . . . . 1 . . 4 4 1 Leg 60 | 2 1 2 4 2 11 5 2 1 . 2 12 . . . 3 . . 1 . 2 . . . . 4 . . . 6 Wheel 15 | . 2 4 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Flight 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 108 | 2 3 1 6 1 11 1 2 2 . 5 13 . 2 2 3 . . 2 1 8 . 3 4 . 15 3 9 6 3 Device 51 | 1 . . 4 1 3 . 1 2 . 2 6 . 1 1 1 . . 2 1 6 . 2 1 . 4 1 5 4 2 Storage 11 | 1 2 1 . . 1 . . . . . 1 . . . 1 . . . . 1 . . 1 . 1 . 1 . . Processor 19 | . . . . . 1 1 1 . . 1 3 . . 1 . . . . . 1 . . . . 7 1 1 1 . Hackware 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . Protection 22 | . 1 . 2 . 6 . . . . 2 2 . 1 . 1 . . . . . . 1 2 . . . 2 1 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 78 | 3 2 3 2 1 11 2 2 2 . 3 6 . . . 4 . 2 4 1 3 2 2 1 . 4 5 6 6 1 Energy Gun 6 | 1 . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . 1 Energy Cannon 5 | . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . 1 . Ballistic Gun 38 | 2 2 2 1 . 9 1 2 . . . 1 . . . 3 . . 1 1 . . . . . 3 4 5 1 . Ballistic Cannon 12 | . . . . . 1 1 . 1 . 1 2 . . . 1 . . . . . . . . . 1 . 1 3 . Launcher 10 | . . 1 1 1 . . . . . 1 3 . . . . . . . . 1 1 . . . . . . 1 . Special Weapon 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 38 | . 1 . 1 . 2 . . 1 . 1 1 . 1 . 1 . . 3 . 3 . . 6 . 5 3 4 5 . Parts Lost 146 | . 1 6 7 . 26 3 7 6 . . 9 . . . 6 . . . . 6 . 1 . 1 12 14 6 10 25 Power 25 | . . 1 3 . 5 1 1 1 . . 2 . . . 1 . . . . . . . . . 1 2 1 4 2 Propulsion 57 | . . 3 3 . 6 1 5 4 . . 3 . . . 3 . . . . 2 . . . 1 5 3 1 4 13 Utility 32 | . 1 1 1 . 6 1 . 1 . . 2 . . . 1 . . . . 2 . 1 . . 4 4 2 1 4 Weapon 32 | . . 1 . . 9 . 1 . . . 2 . . . 1 . . . . 2 . . . . 2 5 2 1 6 Highest Loss Streak 12 | . 1 3 2 . 11 1 6 5 . . 4 . . . 2 . . . . 2 . 1 . 1 3 6 5 6 12 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Average Backups 16 | 1 8 16 18 20 19 19 16 14 4 4 12 15 15 15 14 15 18 19 17 18 15 18 19 20 18 17 19 22 19 Power . | . 1 . . . . . . . . . . 1 1 1 . . . 1 1 1 1 1 . . . . . 1 2 Propulsion 1 | . 2 7 5 5 2 1 1 . . . 1 4 4 4 1 . 1 1 2 1 . . . . . . 1 1 . Utility 8 | . 2 4 7 8 9 9 7 5 1 1 6 8 8 8 8 8 8 7 9 12 12 14 14 16 13 9 11 10 12 Weapon 4 | . 1 4 4 5 5 7 7 7 3 3 3 2 2 2 4 6 9 9 4 3 2 2 3 3 4 7 4 7 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . . . 6 1 9 4 . 5 . 1 6 . . . 3 . . 6 . 2 . . . . 1 1 1 3 13 Power 8 | . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 5 Propulsion 11 | . . . 1 1 5 . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . Utility 26 | . . . 4 . 3 4 . 2 . . 2 . . . . . . 1 . 1 . . . . . . 1 1 7 Weapon 13 | . . . . . 1 . . 2 . 1 2 . . . . . . 4 . . . . . . 1 1 . 1 . Tool/Special 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 91 | . 98 98 93 98 96 91 96 82 . 58 95 100 86 100 99 100 100 99 99 96 93 94 95 92 88 73 75 76 74 Engine 2 | . 14 14 10 11 3 . . . . . 3 6 6 6 5 . . . . . . . . . . . . . . Core 3 | . . . . . 5 6 4 5 . . 2 . . . 4 11 11 11 11 10 10 10 6 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 3 4 7 7 7 Treads 3 | . . . . . 6 . . . . 6 6 . . . . . . . . . . . . . . . 12 16 8 Leg 24 | . 23 3 26 33 28 38 37 31 . 14 29 40 40 40 34 35 35 35 35 30 26 26 26 24 20 6 . . 2 Wheel 1 | . 4 22 5 . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 Device 10 | . 3 . 6 17 14 7 16 12 . 11 6 6 6 6 12 16 17 15 16 14 15 14 12 14 10 7 9 8 8 Storage 6 | . 17 23 17 11 10 7 7 5 . . 5 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 14 | . . . . . 1 6 13 13 . 3 15 20 20 20 17 17 17 17 17 15 21 21 21 21 19 23 22 21 19 Protection 4 | . 5 4 5 3 7 7 . . . 8 9 6 6 6 3 . . 1 . 4 . . 2 . 2 2 1 3 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . 4 7 12 15 8 . . . . Energy Cannon 1 | . . . . . . . . . . . . 6 . 6 2 2 5 4 1 4 4 1 . . . . . . . Ballistic Gun 7 | . 27 25 19 15 15 13 12 5 . 5 5 . . . 1 2 . . 1 4 5 5 2 . 3 4 8 8 3 Ballistic Cannon 3 | . . . . . 1 . 2 6 . 5 6 6 . 5 5 5 5 5 5 2 . . . . 1 2 1 2 12 Peak Build Rating 212 | 7 9 11 18 18 37 39 37 45 1 48 72 71 71 72 89 87 88 100 99 117 112 114 130 130 162 139 209 212 204 Average Rating 83 | 5 7 8 14 16 30 36 32 30 1 26 58 71 58 71 83 85 87 91 96 109 108 108 119 124 141 125 167 205 188 On Entrance 70 | . 7 9 11 16 16 34 31 34 1 1 47 71 71 70 72 84 87 88 99 99 104 109 110 130 121 125 106 204 168 Avg Prop Armor Cover (%) 1 | . . . . . . . 4 . . 11 3 . . . . . . . . . . . . 1 . 3 1 . 7 Naked Turns 135 | . . . . . . . . 51 44 28 . . . . . . . . . . . . . . . . . . 12 Heaviest Build 185 | 13 50 56 57 53 67 71 58 65 . 39 61 56 56 62 99 105 103 116 114 122 104 104 117 117 124 104 151 166 185 Greatest Support 309 | 40 20 32 42 30 80 58 60 70 3 30 98 98 98 98 108 107 107 107 107 126 110 110 110 110 161 80 309 305 183 Greatest Overweight (x) 11 | 1 4 5 2 1 2 1 1 1 . 1 1 . . . 1 . . 1 1 1 . . 1 8 2 6 3 2 11 Average Overweight (x) . | . . 2 1 1 . 1 . . . . . . . . . . . . . . . . . . . 3 . . 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 5 5 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 18 | 7 11 20 20 20 20 20 20 16 5 5 13 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 23 25 24 Most Carried 25 | 4 18 19 20 20 20 20 19 19 4 5 15 15 15 15 15 18 20 20 20 20 17 20 20 20 20 20 25 25 25 Average Carried 16 | 1 8 16 18 19 19 19 16 14 4 4 12 15 15 14 14 15 18 19 18 19 16 19 19 20 18 17 21 24 19 Final Capacity 25 | 8 20 20 20 20 20 20 20 5 5 5 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Final Carried 24 | 2 18 19 20 20 20 20 17 4 4 5 15 15 15 15 13 18 20 18 20 15 17 20 20 20 20 13 24 20 5 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 9% | Scavenger-Gunner 9% | Gunner 5% | Hacker-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Mutant | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Derelict-Gunner | -4/Zhirov Derelict-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Assassin | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 23793 | 352 250 534 565 270 2088 489 442 63 . 352 2616 62 111 138 1830 290 68 134 275 253 183 412 . 283 1996 1176 652 3121 4788 Remotely 7402 | . . . . . . . . . . 186 511 . . . 1324 290 68 . . . . . . . 459 554 . 779 3231 Salvage Created 26412 | 177 556 246 920 90 2532 623 512 37 . 121 2801 . . 313 1839 72 107 383 357 465 149 244 . 451 2693 915 670 3629 5510 Parts 1205 | 20 46 15 63 6 154 29 25 2 . 10 134 . . 5 92 2 1 10 19 28 8 5 . 4 128 37 23 137 202 Haulers Intercepted 19 | . 2 . 3 . 3 2 . . . . 4 . . . . . . . . . . . . . 2 . . . 3 Recyclers Shooed 18 | . 1 . . . . . . . . . 6 . . . 6 . . . . 1 . . . . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 22 3 . 11 . . . 4 . 1 1 . 17 . 3 1 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 447 | . 14 12 24 2 55 9 8 1 . 7 45 . . 4 40 1 . 21 13 11 4 8 . 2 34 18 8 49 57 Melee 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 164 | . 14 8 18 1 29 9 7 . . . 12 . . . . . . . . 3 . 1 . 2 20 7 7 18 8 Cannons 150 | . . . . . 8 . 1 1 . . 21 . . 2 21 1 . 2 7 7 . . . . 8 2 1 19 49 AOE 130 | . . 4 6 1 17 . . . . 7 12 . . 2 18 . . 19 6 1 4 7 . . 6 8 . 12 . Classes Destroyed 26 | 3 4 2 . . 6 . 2 . . . 1 . . . 2 . . 1 . . . . . . . 1 3 1 . Worker 38 | 2 2 . 1 . 1 . . . . . 1 . . . 6 . . . . 4 . . . . 5 . . 5 11 Builder 39 | . 1 . 1 . 6 . . . . . 4 . . . 5 . . . . . . . . . 5 . . 4 13 Tunneler 9 | 4 . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hauler 19 | . 2 . 3 . 3 2 . . . . 4 . . . . . . . . . . . . . 2 . . . 3 Recycler 32 | 1 1 . . . 3 1 . . . . 5 . . . 4 . . . . 1 . . . . 4 2 . 2 8 Mechanic 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 2 Operator 5 | . . . . . 1 . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . Watcher 18 | . . . . . 1 . . . . . 5 . . . 2 . . . . . . . . . 4 . 1 3 2 Swarmer 90 | . 8 3 11 . 11 . 1 . . 7 6 . . . 9 . . 2 3 4 4 4 . . 4 . . 9 4 Saboteur 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Grunt 185 | . 6 2 8 2 28 8 2 . . . 22 . . 4 11 . . 9 7 1 . 4 . . 7 6 3 26 29 Brawler 11 | . . . . . 2 . 1 . . . 2 . . . 2 . . 1 1 . . . . . . 1 . . 1 Duelist 8 | . . . . . 1 . 2 . . . . . . . 3 . . . . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Sentry 35 | . . 2 5 . 9 1 1 . . . 7 . . . 2 . . . . . . . . . 3 . 1 . 4 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 24 | . . . . . . . . . . . . . . . 4 1 . 2 . . . . . 2 7 2 . 5 1 Programmer 71 | . . . . . . . 1 1 . . 7 . . . 8 . . 4 2 6 . . . . 13 9 . 7 13 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 Decomposer 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | 3 6 3 7 2 13 4 6 1 . 4 7 . . 4 13 1 . 12 4 7 4 4 . 2 17 8 5 14 40 Combat Bots Only 16 | . 4 3 5 2 10 4 6 1 . 4 7 . . 4 12 1 . 12 4 4 4 4 . 2 9 7 5 12 16 Max Kills in Single Turn 7 | 1 2 2 4 1 4 1 1 1 . 4 2 . . 2 7 1 . 5 3 4 3 2 . 1 4 3 1 4 7 Gunslinging 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 2 . Exploded 7 | . . 2 4 1 4 . . . . 4 2 . . 2 7 . . 5 2 1 3 2 . . 2 3 . 3 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 3172 | . 70 55 102 8 370 66 39 119 . 38 383 . . 32 221 9 . 14 44 87 . 24 . 48 278 206 92 409 458 Missed 1018 | . 21 19 33 4 102 14 4 39 . 21 147 . . 11 70 2 . 5 15 31 . 11 . 20 95 54 32 128 140 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hits 2154 | . 49 36 69 4 268 52 35 80 . 17 236 . . 21 151 7 . 9 29 56 . 13 . 28 183 152 60 281 318 Melee 54 | . . 5 . . 9 . 7 . . . 2 . . . 11 . . . . . . . . . . 3 . . 17 Projectile 2100 | . 49 31 69 4 259 52 28 80 . 17 234 . . 21 140 7 . 9 29 56 . 13 . 28 183 149 60 281 301 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 103 | . 1 . 1 . 13 2 . 1 . . 9 . . 1 12 . . 2 1 3 . . . 1 15 12 4 10 15 Actively Blocked 35 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 4 9 9 Part Disruptions 10 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 . 2 2 Damage Taken 39104 | . 465 525 759 59 4139 594 756 946 . 270 3284 . . 266 2974 108 . 191 547 953 . 190 . 188 2362 3453 1775 6563 7737 Core 5396 | . 52 148 119 14 522 24 137 437 . 41 313 . . 40 257 . . 43 . 59 . . . 20 286 572 211 455 1646 Absorbed by Shields 2197 | . . . . . . . . 56 . . . . . 126 132 . . . . 220 . 69 . 200 1394 . . . . Reduced by Siege Mode 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191 15 Redirected to Core 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . 159 . . . Redirected to Shielding 274 | . . . . . 110 . . . . . . . . . . . . . . . . . . . 58 106 . . . Regen/Repaired (Parts) 4968 | . . . 34 . 38 . . . . . 281 . 1405 . . . . 526 . . . . . . . 297 . 1344 1043 Core Remaining (%) 49 | 100 . 20 . 66 5 . . . . 8 . . . 58 . . . . 70 . . . . 93 . 25 . 54 . Volleys Fired 1409 | 29 62 27 73 9 176 41 29 7 . 10 173 . . 35 116 34 15 10 35 82 5 13 . 32 125 46 26 110 89 Largest 5 | 2 2 2 2 2 2 2 2 2 . 1 2 . . 2 2 2 2 1 2 3 1 3 . 3 3 3 3 3 5 Hottest 284 | 40 40 43 43 43 58 50 65 80 . 90 137 . . 137 137 90 137 . 137 172 88 208 . 276 276 124 120 158 284 Shots Fired 2746 | 55 109 46 139 16 320 77 56 12 . 10 326 . . 39 184 41 17 11 47 111 5 21 . 96 312 72 71 208 345 Gun 1665 | 55 109 38 132 14 244 72 52 . . 5 143 . . . 17 5 . . 4 35 3 15 . 96 260 47 66 142 111 Cannon 948 | . . . . . 54 3 4 12 . 2 170 . . 37 150 36 17 1 38 76 . . . . 40 15 5 54 234 Launcher 118 | . . 8 7 2 22 2 . . . 3 13 . . 2 17 . . . . . 2 6 . . 12 10 . 12 . Special 15 | . . . . . . . . . . . . . . . . . . 10 5 . . . . . . . . . . Kinetic 2080 | 52 97 38 132 14 298 75 56 12 . 6 310 . . 4 116 11 2 1 19 43 . 4 . . 133 62 66 191 338 Thermal 480 | . . . . . . . . . . 1 3 . . 33 51 30 15 . 23 40 3 11 . 96 167 . . . 7 Explosive 133 | . . 8 7 2 22 2 . . . 3 13 . . 2 17 . . 10 5 . 2 6 . . 12 10 . 12 . Electromagnetic 20 | 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Entropic 33 | . . . . . . . . . . . . . . . . . . . . 28 . . . . . . 5 . . Robot Hit Streak 35 | 7 9 13 15 6 22 18 13 11 . 1 17 . . 20 26 7 2 12 12 13 6 9 . 12 35 15 21 28 28 Robot Miss Streak 14 | 2 4 3 3 1 6 2 2 2 . 2 5 . . 2 2 1 1 . 2 2 . 1 . 2 3 3 1 6 14 Penetration Max 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 2 3 Secondary Targets 29 | . 1 1 1 . 3 . 1 . . . 1 . . . . . . . . . . . . 1 4 3 5 8 . Max Gunslinging Chain 2 | . 1 1 1 . 1 . 1 . . . 1 . . . . . . . . . . . . 1 1 1 1 2 . Shots Hit Robots 1679 | 38 69 28 95 10 229 60 42 3 . 3 193 . . 10 111 7 2 10 20 40 3 9 . 20 208 44 62 155 208 Core Hits 1224 | 13 32 21 43 4 131 25 19 2 . 10 117 . . 12 99 4 2 37 20 18 6 18 . 11 112 51 25 191 201 Critical Kills 90 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . 4 4 4 29 45 Critical Parts Destroyed 130 | . . . . . 3 1 . . . . 1 . . . . . . . . . . . . . 10 3 2 63 47 Critical Strikes 278 | . . . 2 . 5 1 1 . . . 6 . . . 6 . . 1 2 3 . . . . 21 9 7 103 111 Burn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Destroy 237 | . . . 2 . 3 1 1 . . . 2 . . . . . . . . . . . . . 15 7 7 101 98 Blast 32 | . . . . . 2 . . . . . 4 . . . 6 . . . 1 . . . . . 4 1 . 1 13 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . Sunder 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Melee Attacks 18 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 12 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 12 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68205 | 360 693 631 1656 211 5578 1006 756 102 . 545 6929 . . 811 6904 175 83 4568 2225 2265 420 1377 . 576 9214 3864 1785 7398 8073 Guns 25039 | 360 693 332 1313 139 3282 1003 655 . . 38 2009 . . . 134 58 . . 67 512 79 96 . 576 5682 1014 1439 3002 2556 Cannons 17900 | . . . . . 691 . 101 102 . . 2672 . . 333 3609 117 83 . 535 1485 . . . . 1035 351 346 945 5495 Explosions 24239 | . . 299 343 72 1506 . . . . 507 2217 . . 478 3155 . . 4081 1483 268 341 1281 . . 2446 2352 . 3410 . Melee 240 | . . . . . 93 . . . . . . . . . . . . . . . . . . . . 147 . . . Ramming 160 | . . . . . 6 3 . . . . 31 . . . 6 . . . . . . . . . 51 . . 41 22 Kinetic 35177 | 321 616 332 1313 139 3973 1003 756 102 . 38 4642 . . 70 2688 175 43 . 492 699 . . . . 3230 1365 1439 3769 7972 Thermal 7624 | . . . . . . . . . . . 764 . . 263 1558 . 40 . 110 369 79 96 . 576 3643 . . 47 79 Explosive 22808 | . . 299 343 72 1506 . . . . 507 1492 . . 478 2652 . . 4081 1483 268 341 1281 . . 2290 2352 . 3363 . Electromagnetic 294 | 39 77 . . . . . . . . . . . . . . . . . . . . . . . . . . 178 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 867 | . . . . . 93 . . . . . . . . . . . . 487 140 . . . . . . 147 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1275 | . . . . . . . . . . . . . . . . . . . . 929 . . . . . . 346 . . Highest Corruption 43 | . . . . . 4 1 2 4 4 4 3 3 3 . 5 5 5 5 1 2 . . . . 20 43 . 16 6 Average Corruption 6 | . . . . . 4 1 1 2 4 4 2 3 3 . 2 5 5 2 1 1 . . . . 14 28 . 6 4 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . 1 1 6 . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 329 | . . . . . 4 . 23 10 . 11 48 1 4 . 11 32 15 2 . 1 . . . . 59 45 . 39 24 Message Errors 82 | . . . . . 2 . 8 3 . 2 15 . 1 . 1 5 7 1 . . . . . . 16 6 . 11 4 Matter Fused 65 | . . . . . 1 . 4 2 . 1 7 1 1 . 6 12 3 . . 1 . . . . 9 7 . 8 2 Heat Flow Errors 41 | . . . . . . . 3 2 . 2 7 . 1 . . 3 1 . . . . . . . 6 7 . 6 3 Energy Discharges 37 | . . . . . . . 4 . . 4 5 . . . 1 2 . . . . . . . . 7 5 . 5 4 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 36 | . . . . . . . 1 3 . 2 4 . . . 1 4 2 . . . . . . . 5 7 . 2 5 Data Loss (major) 15 | . . . . . . . 1 . . . 3 . 1 . . 2 1 . . . . . . . 1 3 . 1 2 Misfires 16 | . . . . . 1 . . . . . 2 . . . 1 3 1 1 . . . . . . 3 3 . . 1 Alerts 5 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Weapon Failures 22 | . . . . . . . 1 . . . 4 . . . 1 . . . . . . . . . 6 5 . 3 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1715 | . . 28 5 . 34 . . . . . 262 . . 11 162 . . 123 63 257 20 33 . . 350 67 . 95 205 Projectiles 550 | . . . . . . . . . . . 6 . . 11 84 . . 6 18 161 . . . . 55 . . 6 203 Explosions 1155 | . . 28 5 . 34 . . . . . 256 . . . 78 . . 117 45 96 20 33 . . 287 67 . 89 . Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 2 Knockbacks 121 | . . . . . 6 . 1 1 . . 21 . . 1 10 1 . . 4 2 . . . . 5 1 . 23 45 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic 110 | . . . . . 5 . 1 1 . . 19 . . 1 9 1 . . 4 2 . . . . 5 1 . 21 40 Secondary 9 | . . . . . 1 . . . . . 2 . . . 1 . . . . . . . . . . . . 1 4 Self-Inflicted Damage 726 | . . 20 30 . 44 . . . . 24 51 . . . 92 . . . . 266 . . . . . 121 . 78 . Shots 17 | . . 2 2 . 2 . . . . 1 1 . . . 2 . . . . 3 . . . . . 3 . 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Targets Rammed 14 | . . . . . 1 1 . . . . 1 . . . 3 . . . . . . . . . 5 . . 2 1 Kicked 11 | . . . . . 1 1 . . . . 1 . . . 3 . . . . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 16 12 272 1 114 187 274 253 . 250 309 . 228 218 378 218 300 . 232 390 68 378 . 96 265 139 24 303 478 Average Temperature 65 | . 8 5 53 1 37 63 68 124 . 111 70 . 111 67 61 90 76 . 84 72 32 117 . 19 73 71 10 61 81 Received Heat Transfer 6831 | . 156 57 204 33 1980 288 117 31 . 6 1261 . . 112 511 . . . 72 32 . 18 . . 173 318 225 621 616 Effects 12 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 3 3 Shutdowns 4 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Total Turns 162 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 68 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 68 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 7 | 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 4 Impact Corruptions 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 14 . . . 1 Heat Transferred 6539 | . . . . . . . . . . . 400 . . . 500 . . . . . 111 161 . 777 4429 . . 50 111 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Maximum Alert Level 5 | . . . 1 . 3 2 . . . . 4 . . . 4 . . . . 2 . . . . 3 3 2 5 5 Low Security (%) 47 | 100 100 100 57 100 37 . . . . . 42 . . . 31 . . . . 57 . . . . 49 . 54 50 . Level 1 12 | . . . 42 . 18 39 . . . . 6 . . . 2 . . . . 25 . . . . 4 5 31 13 . Level 2 19 | . . . . . 29 60 . . . . 25 . . . 22 . . . . 17 . . . . 23 56 13 20 . Level 3 14 | . . . . . 14 . . . . . 20 . . . 27 . . . . . . . . . 22 37 . 11 44 Level 4 3 | . . . . . . . . . . . 4 . . . 16 . . . . . . . . . . . . 3 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2400 | 10 127 88 395 130 936 604 . . . . 1444 . . . 1269 . . . . 545 . . . . 829 854 455 1630 2400 Initial 961 | . . 28 . 130 28 422 . . . . 52 . . . . . . . . 25 . . . . . 441 455 61 961 Average 386 | 1 45 21 200 26 402 438 . . . . 414 . . . 564 . . . . 189 . . . . 327 610 227 334 1415 Influence Increases 16820 | 35 482 265 813 97 1693 508 180 35 . 322 1931 . . 100 1738 35 5 449 315 905 95 280 . 55 1288 871 213 2144 1966 Destroy 0b10 Robot/C 9000 | . 280 160 480 40 1100 180 160 20 . 260 880 . . 80 800 20 . 400 260 220 80 160 . 40 680 380 160 1020 1140 Destroy 0b10 Robot/NC 880 | 35 30 . 30 5 85 15 10 . . . 105 . . 10 90 5 5 10 . 35 5 10 . 5 105 10 5 70 200 Destroy Leader 1632 | . 44 30 106 10 238 34 10 . . 30 228 . . 10 134 10 . . 40 50 10 20 . 10 152 60 42 146 218 Allied During Kill 73 | . . 2 . . . . . . . 32 . . . . . . . 39 . . . . . . . . . . . Successful Hack 428 | . 38 . 19 . 43 23 . . . . 89 . . . 60 . . . . 51 . . . . 76 . . 29 . Select Force Hacks 60 | . 30 . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1260 | . . . 30 15 75 . . . . . 285 . . . 105 . . . . 240 . . . . 30 150 . 300 30 Anti-Garrison Action 500 | . . . . . . 200 . . . . 150 . . . 150 . . . . . . . . . . . . . . Destroy Structure 2192 | . . 43 58 12 77 11 . . . . 119 . . . 354 . . . . 234 . . . . 230 256 6 444 348 Partial Spotted 90 | . . . . . 30 . . . . . 15 . . . . . . . . . . . . . 15 15 . 15 . Lose Combat Pursuer 705 | . 60 30 90 15 45 15 . 15 . . 60 . . . 45 . . . 15 75 . 90 . . . . . 120 30 Influence Decreases 14517 | 35 407 340 478 358 839 886 730 28 7 238 571 565 879 100 473 909 354 84 682 400 441 429 50 55 503 846 913 651 1266 Entered New Map 5151 | . . 47 . 205 46 506 204 . 7 . 32 535 879 . . 469 76 42 407 15 203 38 50 . . 344 355 49 642 Time Decay 7970 | 35 397 201 424 153 573 350 456 18 . 218 449 30 . 100 413 440 278 42 275 325 238 381 . 55 383 362 498 502 374 Lost Part 1316 | . 10 32 54 . 220 30 70 10 . . 90 . . . 60 . . . . 60 . 10 . . 120 140 60 100 250 Lost Ally 80 | . . 60 . . . . . . . 20 . . . . . . . . . . . . . . . . . . . Squads Dispatched 118 | . 3 . 3 . 10 5 . . . . 21 . . . 13 . . . . 7 . . . . 8 7 . 14 27 Investigation 21 | . 3 . 1 . 2 2 . . . . 5 . . . 3 . . . . 2 . . . . 1 . . 2 . Extermination 26 | . . . . . . 1 . . . . 6 . . . 3 . . . . 3 . . . . 3 3 . 5 2 Reinforcement 35 | . . . 2 . 7 2 . . . . 4 . . . 3 . . . . 1 . . . . 3 3 . 6 4 Assault 27 | . . . . . 1 . . . . . 4 . . . 3 . . . . 1 . . . . 1 1 . 1 15 Garrison 9 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . 4 . . . 2 . . . . 1 . . . . 2 . . . . Construction Impeded 10 | . . . . . 2 1 . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 2 Haulers Reinforced 9 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . 2 . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 39 | . 6 . 2 . 6 . . . . . 1 . . . 2 . . 2 . 3 . . . . 4 1 5 6 1 Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 11 . Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 11 . Times Spotted 622 | . 28 18 38 2 77 12 8 8 . 12 61 . . 4 49 1 . 15 13 22 1 10 . 2 54 28 19 66 74 Peak Tracking Total 18 | . 7 18 5 2 7 4 7 7 . 4 7 . . 4 10 1 . 12 4 6 1 4 . 2 5 8 7 9 12 Tactical Retreats 34 | . 4 2 3 1 3 1 . 1 . . 3 . . . 2 . . . 1 2 . 2 . . . . . 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 12 | . 2 . . . 1 . . . . . 4 . . . . . . . . 1 . . . . 2 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 87 | . . . 2 1 5 . . . . . 20 . . . 8 . . . . 16 . . . . 2 10 . 21 2 Max in Single Turn 5 | . . . 1 1 1 . . . . . 4 . . . 3 . . . . 5 . . . . 1 2 . 4 1 Garrison Access 7 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 109 | . 10 . 4 . 10 6 . . 4 . 22 . . . 8 1 1 4 . 9 2 1 4 . 9 2 . 11 1 Terminals 55 | . 8 . 3 . 6 2 . . . . 10 . . . 5 1 . . . 4 . . . . 6 1 . 8 1 Fabricators 4 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 . Repair Stations 7 | . . . 1 . 1 . . . . . 4 . . . . . . . . . . . . . . . . 1 . Recycling Units 10 | . 2 . . . 1 2 . . . . 3 . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 11 | . . . . . 1 1 . . . . 3 . . . 1 . . . . 1 . . . . 2 1 . 1 . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . Total Hacks 315 | . 35 . 8 . 37 21 . . 26 . 56 . . . 25 1 1 11 . 28 6 1 17 . 21 3 . 17 1 Successful 196 | . 24 . 3 . 24 10 . . 26 . 31 . . . 7 1 1 11 . 14 6 1 17 . 11 2 . 7 . Failed 116 | . 11 . 5 . 12 10 . . . . 24 . . . 18 . . . . 14 . . . . 10 1 . 10 1 Catastrophic 26 | . . . 1 . 1 2 . . . . 6 . . . 4 . . . . 1 . . . . 4 . . 6 1 Database Lockouts 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Manual 129 | . 23 . 5 . 23 12 . 1 . . 19 . 1 . 17 . . 1 . 16 . . . . 5 1 . 5 . Terminals 157 | . 32 . 7 . 25 9 . . . . 24 . . . 17 1 . . . 14 . . . . 13 2 . 12 1 Fabricators 13 | . . . . . . . . . . . 3 . . . . . . . . 9 . . . . . . . 1 . Repair Stations 13 | . . . 1 . 4 . . . . . 7 . . . . . . . . . . . . . . . . 1 . Recycling Units 23 | . 3 . . . 4 6 . . . . 7 . . . 1 . . . . 2 . . . . . . . . . Scanalyzers 35 | . . . . . 2 4 . . . . 13 . . . 4 . . . . 2 . . . . 6 1 . 3 . Garrison Access 12 | . . . . . 2 2 . . . . 2 . . . 3 . . . . 1 . . . . 2 . . . . Terminal Hacks 93 | . 9 . 1 . 5 . . . 26 . 3 . . . 2 1 1 11 . 1 6 1 17 . 5 1 . 3 . Record 34 | . 1 . . . . . . . 11 . . . . . . 1 . 10 . . 5 . 5 . . 1 . . . Part Schematic 13 | . . . . . . . . . 8 . . . . . . . . . . . . . 4 . . . . 1 . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . 3 . . . 1 . . . 3 . . . . . . . . . . . . . 4 . 1 . . . . Open Door 5 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . . 1 . Level Access Points 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . . . 1 1 . . . . 5 . . . 1 . . . . 1 . . . . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 2 . . . 1 1 . . . . 2 . . . 1 . . . . 1 . . . . . . . . . Scanalyzer 25 | . . . . . 1 3 . . . . 11 . . . 2 . . . . 2 . . . . 4 . . 2 . Insert Component 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . Analyze 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . Retrieve Study 18 | . . . . . 1 3 . . . . 8 . . . 2 . . . . 2 . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 56 | . 13 . 2 . 14 6 . . . . 9 . . . 2 . . . . 6 . . . . 1 1 . 2 . Terminals 44 | . 12 . 1 . 13 4 . . . . 5 . . . 2 . . . . 4 . . . . 1 1 . 1 . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 25 | . 6 . . . 3 2 . . . . 5 . . . 2 . . . . 4 . . . . 1 1 . 1 . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 . 1 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Haulers 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 6 | . . . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . 1 . Patch 6 | . . . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 9 . 3 . 9 5 . . . . 18 . . . 7 . . . . 7 . . . . 8 2 . 9 1 Full Trace Events 10 | . 1 . . . 1 . . . . . 2 . . . 3 . . . . 1 . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . 2 . . . . . . . . . . . . 1 . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . . 8 . 1 . 15 . . . . . . . . . 4 . 1 3 . 7 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 17 | . . . . . 1 3 . . . . 7 . . . 2 . . . . 2 . . . . 2 . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Time 76 | . . . . . 44 . . . . . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieved Matter 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieved Components 50 | . 19 . . . 10 2 . . . . 17 . . . 2 . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Machine Destruction 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . 2 . . . . . . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 11 | . . 3 . . . . 2 . . 1 . . . . . . . 5 . . . . . . . . . . . Largest Group 5 | . . 3 . . . . 2 2 . 1 . . . . . . . 5 . . . . . . . . . . . Highest-Rated Group 258 | . . 40 . . . . 52 52 . 96 . . . . . . . 258 . . . . . . . . . . . Highest-Rated Ally 96 | . . 16 . . . . 32 32 . 96 . . . . . . . 64 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . GUARD 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 30 | . . 20 . . . . . 2 . 8 . . . . . . . . . . . . . . . . . . . Total Damage 637 | . . 124 . . . . . 58 . 455 . . . . . . . . . . . . . . . . . . . Kills 8 | . . 2 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Active Infowar (turns) 23731 | 62 305 . 598 753 1456 308 1573 372 . . 2214 65 1301 780 957 942 605 690 718 1052 499 1145 150 704 1568 834 1332 1652 1096 Optics 7802 | . . . . . . . 1344 372 . . 1103 . . . . . . . . . . . . . 69 834 1332 1652 1096 Sensors 14522 | . . . . . 32 . . 48 . . 394 65 1301 780 957 942 605 690 707 1042 499 1145 111 701 1326 712 806 1192 467 Terrain 722 | . . . . . . . . . . . 721 . . . . . . . . . . . . . . . . . 1 Structural 4413 | . . . 598 753 1319 53 1396 294 . . . . . . . . . . . . . . . . . . . . . Seismic 3464 | 62 305 . . 618 625 255 1394 205 . . . . . . . . . . . . . . . . . . . . . T.N.C. 73 | . . . . . . . . . . . . . . . . . . . . . . . . . 73 . . . . Cloaking 1205 | . . . . . . . . . . . . . . . . . . . . . . 110 128 651 315 . 1 . . Jamming 1302 | . . . . . . . . . . . . . . . . . . . 180 104 . . 25 . 575 . . 418 . Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 19 | . . 2 . 1 . . . 1 . . . 1 3 3 . 3 1 . 2 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 31388 | 235 1216 764 1074 875 2208 796 1573 423 44 833 3404 65 1307 822 1392 1088 605 966 790 1272 508 1176 248 733 1852 834 1332 1652 1301 Spaces Moved 19306 | 118 807 538 441 430 961 368 954 361 88 758 2135 62 1126 625 816 909 525 724 605 816 450 861 177 435 859 399 836 737 385 Core 406 | 5 1 . . . . . . 91 88 208 . . . . . . . . . . . . . . . . . . 13 Treads 1739 | 11 . . . . 134 . . . . 2 . . . . . . . . . . . . . . . . 609 737 246 Legs 15773 | 102 656 36 351 430 827 368 954 270 . 548 2135 62 1126 625 816 909 525 724 605 816 450 861 177 434 859 68 . . 39 Wheels 1387 | . 150 502 90 . . . . . . . . . . . . . . . . . . . . . . 331 227 . 87 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 101 190 105 176 111 50 50 50 105 105 105 105 105 107 107 107 107 106 107 107 107 107 103 103 115 145 50 Average Speed 128 | 122 123 123 173 190 154 182 154 105 50 103 127 105 105 105 106 107 107 120 107 117 107 107 126 120 140 154 141 145 218 Slowest Speed 500 | 160 260 260 260 190 260 188 190 196 50 190 190 105 105 105 178 107 107 177 177 180 107 107 177 500 252 240 145 305 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . 2 . . . . . . 3 1 . . 4 . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 58 | 7 99 76 48 94 77 10 84 49 71 83 57 10 84 74 25 84 63 79 76 22 87 86 60 72 23 44 31 71 11 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 14 | . 1 1 . . . 1 . 1 1 . . 1 2 . . 1 1 . 1 . . . 3 . . . . . . Known Exits Taken 23 | . 1 1 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 2 . 2 . . 4 1 . 5 . 1 4 2 . 3 1 . 2 . 2 1 . 1 . . . . . Spaces Dug 287 | . . . 6 . 2 13 . 4 . 18 10 . . 12 21 12 6 . 8 39 15 1 . 23 12 79 . 5 1 Terrain Destroyed 1949 | . . 44 55 12 76 13 . 7 . 48 125 . . 76 211 33 15 92 124 136 55 176 . 50 166 167 7 150 111 Melee 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 6 . . . Projectile 474 | . . . . . 2 3 . 7 . 2 34 . . 29 68 33 15 1 28 61 . 2 . 50 31 8 7 21 72 AOE 1397 | . . 44 55 12 72 10 . . . 46 91 . . 47 143 . . 91 96 75 55 174 . . 134 153 . 99 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 23399 | 162 935 586 614 472 1410 452 1021 390 87 795 2508 61 1251 742 1142 977 548 816 683 1010 468 1093 201 569 1247 522 930 1092 615 Wait 1397 | . 30 3 36 23 107 12 11 6 . 3 86 . 116 77 121 21 . 4 22 62 6 204 . 90 130 18 . 146 63 Move 19277 | 117 806 537 440 429 960 367 953 360 87 757 2134 61 1125 624 815 908 524 723 604 815 449 860 176 434 858 398 835 736 385 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 225 | 1 14 2 16 1 41 6 3 2 . 4 24 . . 1 9 5 2 12 3 5 2 4 4 . 18 3 19 12 12 Fast Attach 186 | 10 4 2 5 1 23 2 3 1 . 12 21 . 4 . 6 . 1 5 1 8 1 1 7 3 9 11 14 15 16 Attach 135 | . 1 6 12 1 23 4 6 5 . 1 7 . . . 9 . 1 2 1 7 . 1 1 . 12 8 5 9 13 Detach 59 | 3 4 2 2 . 6 2 . 3 . . 5 . . . 2 . 1 1 . 1 . . . . 7 2 3 6 9 Swap 398 | . 8 7 13 5 27 10 9 3 . 5 34 . 1 5 50 9 2 5 16 16 5 8 4 6 70 17 11 32 20 Drop 229 | 2 6 . 17 3 40 7 . 3 . 3 23 . 5 . 11 . 1 19 1 14 . 2 9 3 8 7 17 21 7 Fire 1409 | 29 62 27 73 9 176 41 29 7 . 10 173 . . 35 116 34 15 10 35 82 5 13 . 32 125 46 26 110 89 Melee 18 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 12 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . 1 1 . . . . 1 . . . 3 . . . . . . . . . 5 . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 3 . Rewire 44 | . . . . . . . 7 . . . . . . . . . 1 35 . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / Exi / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 4) 400 | -10/Materials | Discovered new exit (range 6) 647 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Discovered new exit (range 16) 804 | -10/Materials | Identified exit to Mines 885 | -10/Materials | Learned location of 1 exit from Storage 1021 | -10/Materials | Identified exit to Materials 1105 | -10/Materials | Discovered new exit (range 10) 1120 | -10/Materials | Learned 4 Subcaves zone layouts 1175 | -10/Materials | Learned location of 1 exit from Recycling 1238 | -10/Materials | Learned location of 2 exits from Subcaves 1452 | -10/Materials | Entered Mines 1724 | -10/Mines | Lost 3 parts (1p1n1u) 1758 | -10/Mines | Assembled infested the area 1773 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1791 | -10/Mines | Identified exit to Exiles 1824 | -10/Mines | Lost 3 allies 1863 | -10/Mines | Discovered new exit (range 6) 1931 | -10/Mines | Core integrity fell below 50% 2216 | -10/Mines | Entered Materials 2216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -9/Materials | Identified exit to Mines 2426 | -9/Materials | Build established: Scavenger-Mutant 2846 | -9/Materials | Build established: Mutant 3290 | -9/Materials | Entered Mines 3346 | -9/Mines | Learned Materials emergency access door positions 3392 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3444 | -9/Mines | Discovered new exit (range 8) 3701 | -9/Mines | Build established: Scavenger-Mutant 4135 | -9/Mines | Discovered new exit (range 8) 4165 | -9/Mines | Entered Materials 4165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4281 | -8/Materials | Lost 3 parts (1p2w) 4339 | -8/Materials | Identified exit to Factory 4642 | -8/Materials | Build established: Mutant 5415 | -8/Materials | Core integrity fell below 50% 5466 | -8/Materials | Destroyed 10 combat bots 5472 | -8/Materials | Lost 5 parts (1n2u2w) 5600 | -8/Materials | Lost 11 parts (2p4n2u3w) 5838 | -8/Materials | Repaired Weapon Cycler 5916 | -8/Materials | Build established: Scavenger-Mutant 5980 | -8/Materials | Central database locked down 6104 | -8/Materials | Core integrity fell below 20% 6165 | -8/Materials | First assault squad dispatched 6244 | -8/Materials | Sterilization system engaged 6244 | -8/Materials | Non-combat units ordered to evacuate 6276 | -8/Materials | Learned Factory scanalyzer intel 6296 | -8/Materials | Destroyed 7 combat bots 6305 | -8/Materials | Lost 4 parts (1p1n2u) 6344 | -8/Materials | Combat units ordered to evacuate 6373 | -8/Materials | Entered Factory 6373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6374 | -7/Factory | Identified exit to Lower Caves 6375 | -7/Factory | Loaded intel: 4 scanalyzer locations 7160 | -7/Factory | Central database locked down 7162 | -7/Factory | Discovered exit to Lower Caves (range 5) 7169 | -7/Factory | Entered Lower Caves 7399 | -7/Lower Caves | P-60 Hacker assimilated allied 4R-T7Z(S) 7661 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7759 | -7/Lower Caves | Lost 6 parts (1p5n) 8294 | -7/Lower Caves | Encountered a Warlord checkpoint 8682 | -7/Lower Caves | Discovered new exit (range 9) 8742 | -7/Lower Caves | Entered another Lower Caves area 8742 | -7/Lower Caves | Accompanied by 2 allies 8891 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8900 | -7/Lower Caves | Found Prototype Special Weapon 8900 | -7/Lower Caves | Identified Molecular Deconstructor 8947 | -7/Lower Caves | Spotted B-75 Beast 9023 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9039 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9114 | -7/Lower Caves | Released all parts (8) 9119 | -7/Lower Caves | Lost 5 parts (1p4n) 9129 | -7/Lower Caves | Core integrity fell below 50% 9136 | -7/Lower Caves | Core integrity fell below 20% 9162 | -7/Lower Caves | Discovered new exit (range 7) 9165 | -7/Lower Caves | Entered Data Miner 9165 | -7/Data Miner | Discovered new exit (range 6) 9175 | -7/Data Miner | Met Data Miner 9189 | -7/Data Miner | Learned location of Section 7 (-2) 9189 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9196 | -7/Data Miner | Received God Mode back door access code from Data Miner 9209 | -7/Data Miner | Entered Proximity Caves 9236 | -6/Proximity Caves | Escorted by Enhanced Grunt 9341 | -6/Proximity Caves | Build established: Mutant 9822 | -6/Proximity Caves | Build established: Scavenger-Mutant 10002 | -6/Proximity Caves | Discovered new exit (range 15) 10042 | -6/Proximity Caves | Entered Factory 10042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10078 | -6/Factory | Identified exit to Factory 10306 | -6/Factory | Discovered new exit (range 8) 10943 | -6/Factory | Found Launcher Loader 11335 | -6/Factory | Repaired Imp. Ion Engine 11529 | -6/Factory | Destroyed 7 combat bots 11744 | -6/Factory | Lost 4 parts (2n1u1w) 12142 | -6/Factory | First assault squad dispatched 12586 | -6/Factory | Build established: Mutant 12678 | -6/Factory | Central database locked down 12755 | -6/Factory | Garrison activated, responded to threat 12767 | -6/Factory | Incoming assault squad redirected 12967 | -6/Factory | Identified exit to Lower Caves 13188 | -6/Factory | Incoming investigation squad redirected 13208 | -6/Factory | Incoming assault squad redirected 13292 | -6/Factory | Garrison activated, responded to threat 13353 | -6/Factory | Incoming assault squad redirected 13446 | -6/Factory | Entered Lower Caves 13447 | -6/Lower Caves | Encountered a Warlord checkpoint 13452 | -6/Lower Caves | Learned location of Zion (-6) 13505 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13509 | -6/Lower Caves | Identified exit to Zion 13511 | -6/Lower Caves | Entered Zion 13575 | -6/Zion | Discovered new exit (range 16) 13584 | -6/Zion | Learned Factory emergency access door positions 13659 | -6/Zion | System corruption cleaned by Quarantine Array 13684 | -6/Zion | Learned Factory stockpile data 13796 | -6/Zion | Learned location of Warlord (-5) 13991 | -6/Zion | Given the Hacking Drone Bay 14000 | -6/Zion | Found Prototype Device 14000 | -6/Zion | Identified Hacking Drone Bay 14161 | -6/Zion | Received a visual enhancement algorithm 14174 | -6/Zion | Ran a visual enhancement algorithm 14568 | -6/Zion | Met Imprinter 14774 | -6/Zion | Learned 4 Factory zone layouts 14775 | -6/Zion | Visited the Megawrench Repair Shop 14777 | -6/Zion | Megawrench repaired 13 parts 14812 | -6/Zion | Identified exit to Proximity Caves 14818 | -6/Zion | Entered Proximity Caves 15322 | -5/Proximity Caves | Learned Factory trap positions 15496 | -5/Proximity Caves | Learned 8 Factory zone layouts 15640 | -5/Proximity Caves | Entered Factory 15640 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15642 | -5/Factory | Loaded intel: 101 trap records 15944 | -5/Factory | Garrison activated, responded to threat 15945 | -5/Factory | Build established: Scavenger-Mutant 16149 | -5/Factory | Destroyed 12 combat bots 16305 | -5/Factory | Discovered new exit (range 3) 16307 | -5/Factory | Identified exit to Factory 16401 | -5/Factory | Incoming investigation squad redirected 16433 | -5/Factory | Identified exit to Upper Caves 16840 | -5/Factory | First assault squad dispatched 16859 | -5/Factory | Incoming assault squad redirected 17032 | -5/Factory | Entered Upper Caves 17377 | -5/Upper Caves | Encountered a Warlord checkpoint 17577 | -5/Upper Caves | Learned location of 1 exit from Factory 17604 | -5/Upper Caves | Identified exit to Upper Caves 17957 | -5/Upper Caves | Build established: Scientist-Mutant 18120 | -5/Upper Caves | Entered another Upper Caves area 18136 | -5/Upper Caves | Discovered exit to Factory (range 5) 18287 | -5/Upper Caves | Build established: Scavenger-Mutant 18661 | -5/Upper Caves | Learned location of Armory (-4) 18717 | -5/Upper Caves | Discovered new exit (range 8) 18724 | -5/Upper Caves | Identified exit to Warlord 18725 | -5/Upper Caves | Entered Warlord 18762 | -5/Warlord | System corruption cleaned by Quarantine Array 18872 | -5/Warlord | Found Prototype Special Weapon 18872 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 18887 | -5/Warlord | Found RU-N14's Throwing Claymores v3 18889 | -5/Warlord | Found RU-N14's Throwing Claymores v3 18892 | -5/Warlord | Found RU-N14's Throwing Claymores v3 19158 | -5/Warlord | Learned Research emergency access door positions 19158 | -5/Warlord | Learned Testing stockpile data 19158 | -5/Warlord | Learned 4 Armory zone layouts 19158 | -5/Warlord | Learned 4 Research zone layouts 19158 | -5/Warlord | Learned 4 Access zone layouts 19158 | -5/Warlord | Learned Research security intel 19158 | -5/Warlord | Learned Factory fabricator intel 19158 | -5/Warlord | Learned Factory repair station intel 19158 | -5/Warlord | Learned Armory scanalyzer intel 19315 | -5/Warlord | Visited the Vortex Lab 19318 | -5/Warlord | Warlord's base attacked by MAIN.C 19324 | -5/Warlord | Found Prototype Energy Cannon 19331 | -5/Warlord | Found Prototype Energy Cannon 19401 | -5/Warlord | Opened Warlord's prototype stash 19403 | -5/Warlord | Found Prototype Reactor 19407 | -5/Warlord | Found Prototype Processor 19417 | -5/Warlord | Found Prototype Hackware 19426 | -5/Warlord | Found Prototype Device 19426 | -5/Warlord | Identified System Purifier 19433 | -5/Warlord | Found Prototype Processor 19464 | -5/Warlord | Met Warlord 19577 | -5/Warlord | Warlord forces counterattacked 19611 | -5/Warlord | Destroyed 9 combat bots 19636 | -5/Warlord | Destroyed Executioner 19636 | -5/Warlord | Destroyed Executioner 19659 | -5/Warlord | Destroyed 12 combat bots 19667 | -5/Warlord | Lost 5 allies 19673 | -5/Warlord | Discovered new exit (range 12) 19689 | -5/Warlord | Identified exit to Proximity Caves 19691 | -5/Warlord | Entered Proximity Caves 20130 | -4/Proximity Caves | Discovered exit to Factory (range 13) 20322 | -4/Proximity Caves | Build established: Mutant 20481 | -4/Proximity Caves | Entered Factory 20481 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20482 | -4/Factory | Identified exit to Research 20483 | -4/Factory | Loaded intel: 6 fabricator locations 20484 | -4/Factory | Loaded intel: 5 repair station locations 20818 | -4/Factory | Build established: Gunner 20855 | -4/Factory | Discovered new exit (range 8) 20861 | -4/Factory | Identified exit to Upper Caves 21481 | -4/Factory | First assault squad dispatched 21509 | -4/Factory | Incoming assault squad redirected 21512 | -4/Factory | Build established: Mutant 21556 | -4/Factory | Identified Vortex Cannon (x2) 21590 | -4/Factory | Spotted B-86 Titan 21753 | -4/Factory | Entered Upper Caves 22028 | -4/Upper Caves | Entered an active Warlord outpost 22045 | -4/Upper Caves | Build established: Gunner 22048 | -4/Upper Caves | Learned 8 Factory zone layouts 22048 | -4/Upper Caves | Learned Factory emergency access door positions 22048 | -4/Upper Caves | Learned Research stockpile data 22048 | -4/Upper Caves | Learned Research terminal intel 22168 | -4/Upper Caves | Identified exit to Upper Caves 22261 | -4/Upper Caves | Entered another Upper Caves area 22266 | -4/Upper Caves | Discovered exit to Research (range 11) 22295 | -4/Upper Caves | Encountered a Warlord checkpoint 22763 | -4/Upper Caves | Learned 4 Research zone layouts 22776 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23377 | -4/Upper Caves | Discovered new exit (range 11) 23386 | -4/Upper Caves | Identified exit to Zhirov 23437 | -4/Upper Caves | Entered Zhirov 23437 | -4/Zhirov | Discovered new exit (range 3) 23457 | -4/Zhirov | Met Zhirov 23480 | -4/Zhirov | Learned location of Quarantine (-3) 23480 | -4/Zhirov | Learned location of Testing (-2) 23480 | -4/Zhirov | Learned location of Command (-1) 23487 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23505 | -4/Zhirov | Found Alien Artifact 23505 | -4/Zhirov | Identified Integrated Dissipator 23505 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23522 | -4/Zhirov | Found Alien Artifact 23597 | -4/Zhirov | Identified Vortex Chain Reactor 23618 | -4/Zhirov | Build established: Derelict-Gunner 23684 | -4/Zhirov | Identified exit to Proximity Caves 23685 | -4/Zhirov | Entered Proximity Caves 24356 | -3/Proximity Caves | Discovered exit to Research (range 13) 24418 | -3/Proximity Caves | Entered Research 24418 | -3/Research | Evolved 2 slots: Utility x2 24419 | -3/Research | Identified System Mapper 24423 | -3/Research | Loaded intel: 25 terminal locations 24450 | -3/Research | Identified Exp. Core Analyzer 24657 | -3/Research | Identified exit to Quarantine 24676 | -3/Research | Incoming investigation squad redirected 24724 | -3/Research | Build established: Hacker-Gunner 25282 | -3/Research | Identified Exp. Targeting Computer 25328 | -3/Research | Found Spectral Analyzer 25402 | -3/Research | System corruption reached 10% 25467 | -3/Research | Destroyed 9 combat bots 25512 | -3/Research | Identified Transdimensional Reconstructor 25512 | -3/Research | Warped through subspace 25876 | -3/Research | Lost 3 parts (1n2u) 26075 | -3/Research | Build established: Scavenger-Gunner 26168 | -3/Research | First assault squad dispatched 26268 | -3/Research | Incoming assault squad redirected 26270 | -3/Research | Entered Quarantine 26306 | -3/Quarantine | Found Alien Slashing Weapon 26306 | -3/Quarantine | Identified Sigix Broadsword 26346 | -3/Quarantine | Found Alien Artifact 26569 | -3/Quarantine | Build established: Hacker-Assassin 26709 | -3/Quarantine | Discovered new exit (range 12) 26747 | -3/Quarantine | System corruption reached 30% 26770 | -3/Quarantine | First assault squad dispatched 26799 | -3/Quarantine | Scanned by Researcher 26838 | -3/Quarantine | Destroyed 7 combat bots 26841 | -3/Quarantine | Lost 6 parts (1p1n2u2w) 26895 | -3/Quarantine | Found Alien Artifact 26895 | -3/Quarantine | Identified Phase Redirector 26946 | -3/Quarantine | Found Alien Reactor 26946 | -3/Quarantine | Identified Matter Drive 26989 | -3/Quarantine | Core integrity fell below 50% 27055 | -3/Quarantine | Lost 6 parts (1p2u3w) 27103 | -3/Quarantine | Identified exit to Research 27104 | -3/Quarantine | Entered Research 27104 | -2/Research | Warlord forces began assault on 0b10 27104 | -2/Research | Evolved 2 slots: Propulsion x2 27105 | -2/Research | Identified exit to Testing 27153 | -2/Research | Spotted B-90 Cyclops 27200 | -2/Research | Destroyed B-90 Cyclops 27214 | -2/Research | Research machine network offline 27217 | -2/Research | Lost 3 allies 27418 | -2/Research | Lost 5 parts (1p1n2u1w) 27608 | -2/Research | Borebot progress halted 27636 | -2/Research | Met up with Warlord 27773 | -2/Research | Borebot progress halted 27830 | -2/Research | Borebot progress halted 27892 | -2/Research | Spotted Striker 27893 | -2/Research | Spotted Executioner 27922 | -2/Research | Spotted Executioner 27922 | -2/Research | Spotted Executioner 27927 | -2/Research | Destroyed Striker 27946 | -2/Research | Destroyed Executioner 27976 | -2/Research | Lost 8 allies 28020 | -2/Research | Found Exp. Core Analyzer 28125 | -2/Research | Met DD-05H 28146 | -2/Research | Warlord invited to help at Command 28146 | -2/Research | Given Cave Seal Controls access code 28185 | -2/Research | Spotted Striker 28195 | -2/Research | Spotted Striker 28279 | -2/Research | Spotted Striker 28309 | -2/Research | Build established: Scavenger-Gunner 28436 | -2/Research | Entered Testing 28589 | -2/Testing | Found Prototype Ballistic Cannon 28620 | -2/Testing | Found Prototype Processor 28620 | -2/Testing | Identified Exp. Signal Interpreter 28647 | -2/Testing | Identified Core Reset Matrix 28647 | -2/Testing | Identified Perforator 28703 | -2/Testing | Spotted Striker 28718 | -2/Testing | Found Prototype Device 28718 | -2/Testing | Identified Thermal Barrier 28728 | -2/Testing | Found Prototype Hackware 28774 | -2/Testing | Found Hvy. Regenerative Plating 29524 | -2/Testing | System corruption reached 10% 29549 | -2/Testing | Lost 3 parts (2p1n) 29686 | -2/Testing | First assault squad dispatched 29741 | -2/Testing | Destroyed 7 combat bots 29779 | -2/Testing | Found Prototype Launcher 29779 | -2/Testing | Identified Adv. Micro-nuke Launcher 29897 | -2/Testing | Discovered new exit (range 13) 30036 | -2/Testing | Identified exit to Access 30042 | -2/Testing | Destroyed 12 combat bots 30088 | -2/Testing | Entered Access 30088 | -1/Access | Evolved 2 slots: Weapon x2 30089 | -1/Access | Identified exit to Command 30093 | -1/Access | Destroyed 7 combat bots 30119 | -1/Access | Lost 6 parts (2p3n1w) 30413 | -1/Access | Build established: Gunner 30424 | -1/Access | Lost 3 allies 30713 | -1/Access | Destroyed 16 combat bots 30723 | -1/Access | Lost 3 parts (2n1u) 30838 | -1/Access | First assault squad dispatched 30839 | -1/Access | Build established: Scavenger-Gunner 30963 | -1/Access | High security lockdown imminent 30993 | -1/Access | Destroyed 7 combat bots 31043 | -1/Access | High security lockdown engaged 31074 | -1/Access | Spotted Striker 31074 | -1/Access | Spotted Executioner 31082 | -1/Access | Destroyed Striker 31099 | -1/Access | Destroyed Executioner 31121 | -1/Access | Lost 3 parts (1n2w) 31147 | -1/Access | Garrison activated, responded to threat 31163 | -1/Access | Destroyed 8 combat bots 31268 | -1/Access | Lost 3 parts (1n1u1w) 31336 | -1/Access | Spotted Striker 31337 | -1/Access | Spotted Striker 31361 | -1/Access | Spotted Executioner 31365 | -1/Access | Spotted B-99 Colossus 31367 | -1/Access | Spotted B-99 Colossus 31377 | -1/Access | Released all parts (8) 31380 | -1/Access | Core integrity fell below 50% 31387 | -1/Access | Core integrity fell below 20% 31389 | -1/Access | Destroyed by Striker with Plasma Lance Last Messages --------------- 31381_ K-01 Serf collects debris. 31382_ Acquired 3 matter. 31382_ R-10 Processor collects Lgt. Quantum Reactor. 31383_ Penetrated by Slug. 31383_ Slug penetrates Sealed Heavy Doors. 31384_ U-05 Engineer builds a Wall. 31385_ Knocked back. 31385_ Striker destroyed. 31385_ Penetrated by Slug. 31385_ Slug penetrates Reinforced Barrier. 31385_ K-01 Serf collects debris. 31385_ R-10 Processor collects Adv. Phase Shifter. 31386_ Slug penetrates B-99 Colossus. 31386_ Penetrated by Slug. 31386_ Slug penetrates Sealed Heavy Doors. 31388_ K-01 Serf collects debris. 31388_ Slug penetrates Sealed Heavy Doors. 31388_ Slug penetrates Striker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ???????? ? ??????????????????????????????????? | | ?????? ??????????????????????????????????? | | ???? ?????????????????????????????????? | | ???? ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ???? ?????????????????????????????????? | | ???? !! ??????????????????????????????????? | | ????? !! ?#########????????????????????????? | | ??????? ?# "????????????????????????? | | ????????? ?# "????????????????????????? | | ?????????####/### %% """??????????????????????? | | ?????????# %[=! % "@"??????????????????????? | | ?????????#% * %=!*= !K""??????????????????????? | | ?????????# ]%%!!]! /%""???????????????????????? | | ????????## %!!!**! p !"????????????????????????? | | ????????#" % =###h!! BB "????????????????????????? | | ????????## % ###!! B "????????????????????????? | | ?###????#" #?#% "????????????""""T""" #?? | | ## #????## %#?#########????????????"####### #?? | | ########## =#??????????????????????##?????# #?? | | + # #??????????????????????######## #?? | | # # #?????????????????????? # #?? | | # " #?????????????????????? # #?? | | # %" #?????????????????????? + #?? | | # %% # #?????????????????????? # #?? | | " # +?????????????????????? # ### | | " # # ????????????????????? # # | | "= % # # ???????????????????? # # | | "%%! # #? ???????????????????######## # | | #! # #??##??????????????????#??????# # | | # # #??????????????????????#??????# + | | # # #??????????????????????######## # | | # # #??????????????????????# # # | | # # #??????????????????????# # # | | + % # #??????????????????????# # # | | # # #??????????????????????# # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 55 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 1200 Utility Shielding 90 Point Defense Rating 320 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 22 Target Analysis 8 Core Analysis 12 Recoil Reduction 8 Particle Charging 30 Kinecelleration 30 Offensive Hacking 31 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Hpw. Tractor Beam | -6/Factory | Scanalyzed Matter Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Phase Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Core Analyzer | -3/Research | Scanalyzed Adv. Dynamic Insulation System | -3/Quarantine | Archive Enh. Coil Gun | -3/Quarantine | Archive Cld. Antigrav System | -3/Quarantine | Archive Exp. Reaction Control System | -2/Testing | Archive Com. Particle Reactor | -2/Testing | Archive Vibroblade | -2/Testing | Archive Hvy. Regenerative Plating | -2/Testing | Hacked Lgt. Antimatter Cannon | -2/Testing | Archive Thermal Barrier | -2/Testing | Archive Prc. Matter Filter | -2/Testing | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive A-27 Freighter | -3/Quarantine | Archive Y-72 Warden | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Weapon Cycler | 17% | -8/Materials Imp. Ion Engine | 78% | -6/Factory Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. Ion Engine | -6/Factory | Hacked Mass Driver | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Railgun | -4/Factory | Hacked Myomer Leg | -3/Research | Hacked Linear Accelerator | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Phase Redirector Matter Drive Achievements -------------- Bending The Rules Bumper Bots Construction Begets Destruction Deadly Precision Doshington Fancy Inventory Freedom! Heavy Suspicion I Laugh At Your Crits Immobile And Lovin' It Insider Info Like A Rock Live, Flee, And Rebuild Spot Them First Tailor-made Tune-up Welcome To The Revolution Challenges ------------ None Game ------ Seed SuperchargedChargeTearclaws Manual? 0 Play Time 04:39:19 Cumulative 170.3 hours Start 2025.08.26 @ 22:17:19 End 2025.08.27 @ 03:52:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/2/0/0/0/0/0/0/0 Lore% 78 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb3d2a72-b56b-47f4-a270-f4671bb6aec8