Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.03 @ 10:00:16 // AFD2021/Volatile Player: heavymetalmidis Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (205) 1025 Value Destroyed (7291) 7291 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 14976 Bonus ------- High Alert Combat Kills 907 Follower Combat Kills 229 Met Data Miner 300 Friendly Fire -936 Cogmind --------- Core Integrity 0/1300 Matter 107/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (600) Ox11 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Coolant Network High-capacity Storage Unit Advanced Visual Processing Unit Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Impulse Thruster High-capacity Storage Unit High-capacity Storage Unit Maneuvering Thrusters Maneuvering Thrusters System Backup Module Heavy Neutron Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Target Analyzer Core Analyzer Improved Powered Armor Advanced Shield Generator > --- WEAPON ----------- Heavy Tesla Rifle Matter Neutralizer Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Myomer Leg Myomer Leg Antigrav System Antigrav System Antigrav System Cooled Gravmag System Improved Linear Gravjet Impulse Thruster High-capacity Storage Unit High-capacity Storage Unit Maneuvering Thrusters Maneuvering Thrusters Maneuvering Thrusters Maneuvering Thrusters Wave Gun Matter Neutralizer Matter Neutralizer KE Penetrator [Rating: 111] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 5 | . . 2 1 . . . . . . 1 1 Utility 8 | . 1 . 1 2 2 . . . 1 . 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 166 | 7 6 22 21 22 8 6 2 11 14 32 15 Power 16 | 1 . 2 1 2 1 . . 1 2 5 1 Engine 11 | 1 . 2 1 2 1 . . . 1 3 . Core 2 | . . . . . . . . 1 1 . . Reactor 3 | . . . . . . . . . . 2 1 Propulsion 58 | 2 1 6 10 6 2 3 . 3 5 9 11 Treads 4 | . . . 3 . . 1 . . . . . Leg 39 | 2 1 6 4 5 2 2 . 2 5 5 5 Wheel 1 | . . . 1 . . . . . . . . Hover 12 | . . . 2 . . . . . . 4 6 Flight 2 | . . . . 1 . . . 1 . . . Utility 54 | 2 4 6 4 9 5 3 1 6 2 10 2 Device 30 | . 1 1 1 4 4 3 1 5 2 6 2 Storage 7 | 1 1 1 1 . . . . 1 . 2 . Processor 9 | 1 . . 2 4 1 . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . 2 4 . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 1 8 6 5 . . 1 1 5 8 1 Energy Gun 14 | 1 . 4 2 3 . . . . 1 3 . Energy Cannon 6 | . . . . . . . . . 2 3 1 Ballistic Gun 14 | 1 . 4 3 . . . 1 1 2 2 . Ballistic Cannon 4 | . 1 . 1 2 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 4 . 1 . . . . . 1 3 Parts Lost 90 | . 1 10 15 2 . 6 . 17 6 9 24 Power 8 | . . 1 . . . . . 1 1 2 3 Propulsion 33 | . . 1 9 1 . 1 . 6 1 1 13 Utility 28 | . 1 5 2 1 . 4 . 7 1 1 6 Weapon 21 | . . 3 4 . . 1 . 3 3 5 2 Highest Loss Streak 20 | . 1 5 8 2 . 2 . 9 2 5 20 Average Slot Usage (%) 86 | . 99 97 71 96 98 89 87 85 55 92 63 Engine 6 | . 12 9 6 7 6 6 6 3 3 4 5 Treads 1 | . . . 5 12 . . . . . . . Leg 24 | . 25 39 14 16 30 30 31 25 19 28 2 Hover 1 | . . . 4 . . . . . . 1 17 Device 10 | . 5 2 3 6 17 15 18 20 3 14 14 Storage 8 | . 12 14 12 7 6 6 6 6 . 7 6 Processor 14 | . 12 1 8 26 17 18 18 18 16 15 12 Protection 3 | . 5 10 . . 6 4 . . . 4 . Energy Gun 2 | . 1 8 4 7 . . . . 1 3 . Ballistic Gun 4 | . 12 9 4 1 . . . 7 . 4 . Ballistic Cannon 3 | . 10 1 3 5 12 7 6 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 127 | 16 45 85 86 41 42 40 37 37 29 127 102 Greatest Support 127 | 20 20 43 60 77 88 88 86 94 86 127 91 Greatest Overweight (x) 21 | . 2 1 21 1 . 1 . 5 4 1 14 Average Overweight (x) . | . 1 . 1 . . . . . . . 1 Largest Inventory Capacity 20 | 8 12 20 20 8 8 8 8 8 4 20 20 Average Capacity 10 | 6 11 15 16 8 8 8 8 7 4 15 15 Most Carried 20 | 7 12 20 20 8 8 8 7 8 4 20 16 Average Carried 9 | 4 11 14 14 7 7 7 6 6 2 14 11 Final Capacity 20 | 8 12 20 8 8 8 8 8 4 4 20 12 Final Carried 20 | 7 12 20 8 8 8 7 5 4 3 14 8 Class Distribution -------------------- 70% | Hacker-Mutant 13% | Hacker-Skirmisher 10% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Matter Collected 2666 | 261 257 423 308 186 111 183 . 220 97 541 79 Remotely . | . . . . . . . . . . . . Salvage Created 6552 | . 376 1011 1026 655 54 147 . 198 758 1837 490 Parts 366 | . 26 71 57 40 5 3 . 8 49 84 23 Haulers Intercepted 9 | . 1 3 3 . . . . . . 1 1 Recyclers Shooed 7 | . . 1 . 1 . . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 143 | . 13 25 20 12 4 6 . 14 8 30 11 Melee 1 | . . . . . . . . . . 1 . Guns 67 | . 5 14 13 8 . . . 4 5 18 . Cannons 22 | . 6 1 2 . 2 4 . . . 5 2 AOE 53 | . 2 10 5 4 2 2 . 10 3 6 9 Classes Destroyed 13 | . 5 2 3 1 . . . 1 . 1 . Worker 21 | . 1 4 3 2 . . . . 7 2 2 Builder 17 | . 1 2 1 4 . . . . 4 3 2 Hauler 9 | . 1 3 3 . . . . . . 1 1 Recycler 8 | . . . 3 2 . . . . 1 2 . Watcher 6 | . . 1 . 1 . . . . 4 . . Swarmer 40 | . 6 9 7 . 2 3 . 2 2 3 6 Saboteur 1 | . . . . . . . . . . 1 . Grunt 48 | . 7 13 6 6 1 1 . 3 . 8 3 Brawler 7 | . . . 1 1 . 1 . 4 . . . Duelist 3 | . . . . . . . . 2 . 1 . Sentry 17 | . . 3 4 2 . 1 . 2 2 3 . Hunter 10 | . . . 2 1 . . . 1 2 4 . Programmer 17 | . . . . 2 1 . . . 2 10 2 Enhanced Grunt 1 | . . . . . . . . 1 . . . Best Kill Streak 19 | . 4 9 7 9 3 3 . 11 19 13 10 Combat Bots Only 11 | . 4 7 4 6 3 3 . 11 4 9 6 Max Kills in Single Turn 19 | . 2 7 6 5 3 3 . 12 19 4 10 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 10 | . 1 3 3 2 2 2 . 10 3 2 5 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Damage Taken 13871 | . 302 1451 1796 700 364 664 . 1637 1254 2314 3389 Core 2954 | . 51 169 479 107 18 32 . 443 142 199 1314 Absorbed by Shields 421 | . . . . . . . . . . 421 . Core Remaining (%) 67 | 100 79 57 12 84 . . . 42 85 82 . Volleys Fired 325 | . 30 65 49 29 9 13 . 20 28 67 15 Largest 3 | . 2 2 2 2 2 1 . 2 2 3 1 Hottest 219 | . 55 101 112 124 92 48 . 81 162 219 110 Shots Fired 574 | . 60 129 77 58 18 13 . 27 41 136 15 Gun 422 | . 30 119 66 57 . . . 22 31 97 . Cannon 152 | . 30 10 11 1 18 13 . 5 10 39 15 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 333 | . 60 89 44 1 18 13 . 27 20 61 . Thermal 179 | . . 5 27 46 . . . . 11 75 15 Explosive . | . . . . . . . . . . . . Electromagnetic 62 | . . 35 6 11 . . . . 10 . . Robot Hit Streak 37 | . 12 26 26 37 17 15 . 13 25 23 28 Robot Miss Streak 4 | . 2 2 4 2 2 . . 1 2 2 1 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 11 | . . 4 1 3 . . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . 1 . Shots Hit Robots 487 | . 47 114 64 50 16 13 . 23 37 109 14 Core Hits 390 | . 28 64 56 32 14 12 . 25 50 85 24 Critical Hits 31 | . . 1 . . 2 2 . 4 1 21 . Critical Kills 13 | . . 1 . . . 1 . 2 . 9 . Critical Parts Destroyed 14 | . . . . . 1 1 . 2 1 9 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25233 | . 1153 2504 2519 2150 775 611 . 6492 2553 4609 1867 Guns 5855 | . 322 1387 891 897 . . . 212 644 1502 . Cannons 3225 | . 330 179 175 . 398 344 . 55 27 1184 533 Explosions 16150 | . 501 935 1453 1253 377 267 . 6225 1882 1923 1334 Melee . | . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . Kinetic 4396 | . 652 1044 627 . 398 344 . 267 399 665 . Thermal 14840 | . 358 481 1207 1252 19 114 . 6205 597 2873 1734 Explosive 3577 | . 110 427 510 672 358 124 . . 280 1050 46 Electromagnetic 2417 | . 33 549 175 226 . 29 . 20 1277 21 87 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 2 5 1 . . . . 2 12 5 Average Corruption 3 | . 1 1 4 1 . . . . 1 9 4 Corruption Purged . | . . . . . . . . . . . . Effects 71 | . . 6 14 2 . . . . 1 43 5 Message Errors 10 | . . 1 . . . . . . 1 8 . Matter Fused 8 | . . . 2 . . . . . . 5 1 Heat Flow Errors 8 | . . . 2 . . . . . . 5 1 Energy Discharges 3 | . . . . . . . . . . 2 1 Parts Rejected 2 | . . . 2 . . . . . . . . Data Loss (minor) 14 | . . 4 4 2 . . . . . 3 1 Data Loss (major) 3 | . . . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 . Targeting Errors 19 | . . 1 4 . . . . . . 14 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1560 | . 120 75 206 131 1 3 . 815 21 82 106 Projectiles 61 | . 4 . . . 1 3 . . . 26 27 Explosions 1499 | . 116 75 206 131 . . . 815 21 56 79 Melee . | . . . . . . . . . . . . Knockbacks 18 | . 2 3 2 . 8 1 . 2 . . . Impact . | . . . . . . . . . . . . Kinetic 18 | . 2 3 2 . 8 1 . 2 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1743 | . 49 246 187 100 112 103 . 771 61 114 . Shots 53 | . 3 12 10 6 4 4 . 8 1 5 . Rammed 1 | . . 1 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 471 | . 54 403 128 471 68 75 . . 443 229 214 Average Temperature 90 | . 17 106 35 208 27 40 . . 159 68 39 Received Heat Transfer 3585 | . 174 897 732 285 87 126 . 276 183 222 603 Effects 10 | . . 5 . 4 . . . . 1 . . Shutdowns 2 | . . 1 . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 5 | . . 2 . 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 14 | . . 4 . 2 . . . . 8 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | . . 2 1 2 . . . . . 5 10 Heat Transferred 11211 | . 480 1238 1527 1869 160 50 . 300 813 3380 1394 Parts Sabotaged 2 | . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 13 | . . 3 . . . 1 . . 2 2 5 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Peak Influence . | . . . . . . . . . . . . Initial 444 | . . 19 40 146 53 . . . 36 292 444 Average . | . . . . . . . . . . . . Maximum Alert Level 4 | . 1 1 2 2 . . . . 3 4 2 Low Security (%) 55 | 100 88 64 17 71 100 . . . 89 . . Level 1 23 | . 11 35 42 13 . . . . . 51 22 Level 2 17 | . . . 39 15 . . . . . 32 77 Level 3 2 | . . . . . . . . . 9 11 . Level 4 . | . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 1 4 2 . . 1 2 9 1 Investigation 3 | . 1 . . 1 . . . . . 1 . Extermination 6 | . . . . 1 1 . . . 1 2 1 Reinforcement 9 | . . 1 1 1 1 . . . 1 4 . Assault 3 | . . . . . . . . 1 . 2 . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Distress Signals 10 | . . 2 3 . . . . . 1 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 248 | . 21 44 32 15 8 10 . 24 24 46 24 Peak Tracking Total 10 | . 6 9 8 7 3 3 . 10 9 6 9 Tactical Retreats 21 | . 1 4 7 . . 3 . 4 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Traps Triggered 7 | . 2 2 . . 1 . . . 1 . 1 Indirectly 2 | . . 1 . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Machines Disabled 40 | . 2 6 1 . 3 . . 2 10 15 1 Max in Single Turn 7 | . 1 2 1 . 2 . . 2 7 5 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Machines Accessed 14 | . 4 . . 2 2 . 4 . 1 1 . Terminals 10 | . 4 . . 2 2 . . . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 56 | . 11 . . 6 4 . 29 . 3 3 . Successful 50 | . 8 . . 5 3 . 29 . 2 3 . Failed 6 | . 3 . . 1 1 . . . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . Terminals 27 | . 11 . . 6 4 . . . 3 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 50 | . 8 . . 5 3 . 29 . 2 3 . Record 13 | . 1 . . . . . 11 . 1 . . Part Schematic 9 | . . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . Emergency Access Points 3 | . 1 . . 1 . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . . Locate Traps 3 | . 1 . . 1 . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . 1 . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . 3 . . 2 2 . . . 1 1 . Full Trace Events 3 | . 1 . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Total Allies 4 | . . . . . . . . 1 3 . . Largest Group 3 | . . . . . . . . 1 3 . . Highest-Rated Group 94 | . . . . . . . . 94 93 . . Highest-Rated Ally 94 | . . . . . . . . 94 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . 18 17 . . Total Damage 1085 | . . . . . . . . 716 369 . . Kills 7 | . . . . . . . . 4 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Turns Passed 7995 | 66 828 980 496 863 646 375 135 1367 678 1048 513 Spaces Moved 4856 | 43 411 486 183 540 453 271 108 1086 398 590 287 Core 184 | 6 . . 1 . . . . 85 80 . 12 Treads 194 | . . . 65 126 . 3 . . . . . Legs 4151 | 37 411 486 91 372 453 268 108 954 318 559 94 Wheels 60 | . . . 18 42 . . . . . . . Hover 220 | . . . 8 . . . . . . 31 181 Flight 47 | . . . . . . . . 47 . . . Fastest Speed 50 | 50 120 120 110 110 124 124 124 50 50 120 98 Average Speed 134 | 110 174 148 183 133 124 125 124 119 118 132 139 Slowest Speed 1100 | 120 180 150 1100 160 126 180 124 300 250 150 750 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . . Exploration Rate (%) 37 | 4 77 54 21 14 10 52 79 96 15 20 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . . . Scrap Searched 6 | . . . . . . 2 . 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 1773 | . 88 172 167 143 62 43 . 581 218 249 50 Melee . | . . . . . . . . . . . . Projectile 12 | . . . . . 2 1 . 2 . 6 1 AOE 1761 | . 88 172 167 143 60 42 . 579 218 243 49 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Res Total 5758 | 59 466 614 267 622 515 292 109 1126 566 737 385 Wait 210 | . . . . 2 36 . . . 114 3 55 Move 4844 | 42 410 485 181 539 452 270 107 1085 397 589 287 Hop . | . . . . . . . . . . . . Pick Up 140 | 10 13 29 9 13 6 1 . 5 12 35 7 Fast Attach 31 | 4 . 2 3 8 1 3 . 2 1 7 . Attach 92 | 3 2 11 17 5 2 2 2 6 12 16 14 Detach 6 | . . . . 1 . . . 3 . . 2 Swap 44 | . 4 9 1 9 5 1 . 3 1 9 2 Drop 63 | . 7 11 6 16 4 2 . 2 1 11 3 Fire 325 | . 30 65 49 29 9 13 . 20 28 67 15 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Discovered exit to Mines (range 14) 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 13) 315 | -10/Materials | Build established: Hacker-Mutant 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x2 1202 | -9/Materials | Identified exit to Mines 1202 | -9/Materials | Discovered exit to Mines (range 15) 1338 | -9/Materials | Destroyed 7 combat bots 1368 | -9/Materials | Lost 5 parts (1n2u2w) 1422 | -9/Materials | Identified exit to Materials 1422 | -9/Materials | Discovered exit to Materials (range 15) 1875 | -9/Materials | Entered another Materials area 1875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2075 | -8/Materials | Lost 8 parts (5n3w) 2086 | -8/Materials | Crushed by falling debris 2086 | -8/Materials | Core integrity fell below 50% 2100 | -8/Materials | Crushed by falling debris 2167 | -8/Materials | Lost 5 parts (3n1u1w) 2201 | -8/Materials | Core integrity fell below 20% 2331 | -8/Materials | Identified exit to Factory 2331 | -8/Materials | Discovered exit to Factory (range 10) 2371 | -8/Materials | Entered Factory 2371 | -7/Factory | Evolved 2 slots: Utility x2 2702 | -7/Factory | Identified exit to Lower Caves 2898 | -7/Factory | Garrison activated, responded to threat 3219 | -7/Factory | Identified exit to Factory 3219 | -7/Factory | Discovered exit to Factory (range 5) 3234 | -7/Factory | Entered another Factory area 3234 | -6/Factory | Evolved 2 slots: Utility x2 3296 | -6/Factory | Build established: Hacker-Skirmisher 3402 | -6/Factory | Identified exit to Lower Caves 3402 | -6/Factory | Identified exit to Extension 3880 | -6/Factory | Entered Lower Caves 3917 | -6/Lower Caves | Identified exit to Lower Caves 4136 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4164 | -6/Lower Caves | Learned 12 Factory zone layouts 4240 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4255 | -6/Lower Caves | Entered Data Miner 4255 | -6/Data Miner | Identified exit to Proximity Caves 4255 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 4263 | -6/Data Miner | Build established: Hacker-Mutant 4274 | -6/Data Miner | Met Data Miner 4327 | -6/Data Miner | Received God Mode back door access code from Data Miner 4336 | -6/Data Miner | Learned location of Section 7 (-2) 4336 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4390 | -6/Data Miner | Entered Proximity Caves 4408 | -5/Proximity Caves | Escorted by Enhanced Grunt 4992 | -5/Proximity Caves | Identified exit to Factory 4992 | -5/Proximity Caves | Discovered exit to Factory (range 16) 5271 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5482 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5511 | -5/Proximity Caves | Destroyed 11 combat bots 5521 | -5/Proximity Caves | Lost 9 parts (1p4n3u1w) 5680 | -5/Proximity Caves | Core integrity fell below 50% 5757 | -5/Proximity Caves | Entered Factory 5757 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6364 | -5/Factory | Allied Derelicts emerged from ambush trap array 6391 | -5/Factory | Identified exit to Factory 6391 | -5/Factory | Discovered exit to Factory (range 16) 6435 | -5/Factory | Entered another Factory area 6435 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6478 | -4/Factory | Found Imp. Powered Armor 6761 | -4/Factory | Spotted B-86 Titan 6791 | -4/Factory | Incoming investigation squad redirected 7097 | -4/Factory | System corruption reached 10% 7345 | -4/Factory | Destroyed 9 combat bots 7435 | -4/Factory | First assault squad dispatched 7456 | -4/Factory | Incoming assault squad redirected 7464 | -4/Factory | Identified exit to Research 7464 | -4/Factory | Discovered exit to Research (range 18) 7476 | -4/Factory | Lost 5 parts (1p1n3w) 7483 | -4/Factory | Entered Research 7483 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7690 | -3/Research | Build established: Scavenger-Mutant 7833 | -3/Research | Core integrity fell below 50% 7936 | -3/Research | Lost 20 parts (3p10n5u2w) 7951 | -3/Research | Core integrity fell below 20% 7993 | -3/Research | Build established: Hacker-Mutant 7996 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07969_ Slug penetrates Wall. 07978_ System corrupted: Matter fused (-10). 07980_ Penetrated by Slug. 07980_ Slug penetrates Wall. 07983_ ALERT: Rogue bot located, Programmers report to Research Zone 9F. 07983_ Penetrated by Slug. 07984_ Slug penetrates Wall. 07986_ Penetrated by Slug. 07986_ Slug penetrates Wall. 07986_ Penetrated by Slug. 07986_ Core Analyzer destroyed. 07987_ Slug penetrates Wall. 07987_ Slug penetrates H-77 Assassin. 07989_ Penetrated by Slug. 07989_ Slug penetrates Wall. 07989_ Penetrated by Slug. 07992_ Slug penetrates Wall. 07992_ Penetrated by Slug. 07996_ Slug penetrates Wall. 07996_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????+ #???#### | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# #???# | | ?????????????????????????????????????# ######"# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????########????????#! "" | | ?????????????????????# @h #????????#!! "" | | ?????????????????????# h########## "" | | ?????????????????????# hh | | ?????????????????????# u########## | | ?????????????????????# # # [ | | ?????????????????????# # # ####/### | | ?????????????????????######## # # | | ????????????????????????????# # # | | ????????????????????????????# !! !!# # | | ????????????????????????????# !! # # | | ????????????????????????????# !! # # | | ????????????????????????????# + + """" | | ????????????????????????????# # # """" | | ???????????????????????????########### # """" | | ???????????????????????????# # # """" | | ???????????????????????????# ] # ######## | | ???????????????????????????# # # #### | | ???????????????????????????# # ## | | ???????????????????????????# # """ | | ???????????????????????????# = """ | | ???????????????????????????# """ " | | ???????????????????????????# """ # | | ???????????????????????????##########" | | ????????????????????????????????? # " | | ??????????????????????????????? # = " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 41 Energy Capacity 480 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 35 Resistance: TH 65 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 21 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter It's Just You Omniscient Cartographer Power Corrupts Quick And Dirty The Oracle Universal Adapter Challenges ------------ None Game ------ Seed ModifiedCouplerGreatsword Manual? 0 Play Time 02:12:26 Cumulative 9.9 hours Start 2021.04.02 @ 07:25:43 End 2021.04.03 @ 10:00:16 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode AFD2021/Volatile Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15ad490a-d456-4260-bf25-047e6017dbdd