Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.06 @ 14:47:19 Player: Barleymor Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (5140) 5140 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 9344 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/850 Matter 62/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Targeting Computer Improved Field Recycling Unit (13) Phase Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Light Armor Plating Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 5 | . . 1 . 1 . 1 2 Weapon . | . . . . . . . . Parts Attached 160 | 6 6 6 9 36 16 45 36 Power 26 | 1 . 1 . 3 5 8 8 Engine 20 | 1 . 1 . 3 2 6 7 Core 6 | . . . . . 3 2 1 Reactor . | . . . . . . . . Propulsion 58 | 2 . 2 3 15 6 20 10 Treads 1 | . . . . . . 1 . Leg 47 | 2 . 2 3 11 6 19 4 Wheel . | . . . . . . . . Hover 6 | . . . . 4 . . 2 Flight 4 | . . . . . . . 4 Utility 44 | 1 3 1 3 11 3 10 12 Device 21 | . 1 . 2 5 1 3 9 Storage 7 | 1 2 . . 3 . . 1 Processor 2 | . . . . 1 . 1 . Hackware . | . . . . . . . . Protection 14 | . . 1 1 2 2 6 2 Artifact . | . . . . . . . . Weapon 32 | 2 3 2 3 7 2 7 6 Energy Gun 15 | 2 3 . 1 3 1 4 1 Energy Cannon 2 | . . . 1 . . . 1 Ballistic Gun 9 | . . 2 1 3 1 2 . Ballistic Cannon 6 | . . . . 1 . 1 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 63 | . 2 1 15 7 7 4 27 Power 10 | . . . 1 1 2 . 6 Propulsion 23 | . . . 5 4 2 4 8 Utility 13 | . . . 4 . 1 . 8 Weapon 17 | . 2 1 5 2 2 . 5 Highest Loss Streak 15 | . 1 1 15 2 3 3 6 Average Slot Usage (%) 87 | . 98 99 50 83 99 96 69 Engine 9 | . 14 11 2 8 5 11 7 Leg 26 | . 28 32 13 29 35 28 16 Device 12 | . 13 11 10 11 9 14 12 Storage 8 | . 14 11 8 11 9 7 6 Processor 5 | . . . . 3 9 7 6 Protection 5 | . . 11 3 3 8 7 3 Energy Gun 6 | . 27 13 1 2 9 7 1 Ballistic Gun 4 | . . 8 7 11 2 4 . Ballistic Cannon 4 | . . . . . 6 2 9 Naked Turns . | . . . . . . . . Heaviest Build 68 | 9 24 27 26 34 35 52 68 Greatest Support 78 | 20 20 30 30 45 47 78 78 Greatest Overweight (x) 5 | 2 1 . 5 2 . 3 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 8 8 10 10 8 Most Carried 10 | 4 8 10 10 10 10 10 10 Average Carried 8 | 2 5 7 5 6 9 9 7 Final Capacity 10 | 6 10 10 4 10 10 10 4 Final Carried 10 | 2 8 10 4 10 10 10 4 Class Distribution -------------------- 61% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Matter Collected 3492 | 235 80 91 166 942 510 934 534 Remotely . | . . . . . . . . Salvage Created 4358 | . 150 170 201 1256 723 1351 507 Parts 230 | . 13 14 7 66 46 61 23 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 1 . 1 1 Parts Field Recycled 25 | . . . . . . . 25 Retrieved Matter 307 | . . . . . . . 307 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 107 | . 5 5 5 29 20 23 20 Melee 1 | . . . 1 . . . . Guns 71 | . 5 5 4 29 13 15 . Cannons 35 | . . . . . 7 8 20 Classes Destroyed 14 | . 2 2 1 1 3 3 2 Worker 4 | . . . . . . 1 3 Recycler 4 | . . . . 1 1 2 . Operator 1 | . . . . . 1 . . Watcher 10 | . . 1 . 2 1 5 1 Swarmer 14 | . 3 3 . 4 . . 4 Grunt 50 | . 2 . 4 17 11 13 3 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . . . 1 . Sentry 23 | . . 2 . 7 6 5 3 Demolisher 1 | . . . . . 1 . . Hunter 3 | . . . . . . . 3 Programmer 10 | . . . . . . 4 6 Behemoth 1 | . . . . . . . 1 Assembled 2 | . . . . . 2 . . Best Kill Streak 7 | . 3 3 3 7 4 3 4 Combat Bots Only 7 | . 3 3 3 7 4 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 2 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Damage Taken 10967 | . 345 245 1300 1449 1445 2018 4165 Core 1959 | . 55 48 287 244 185 270 870 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 78 . 16 . 22 61 . Volleys Fired 431 | . 26 16 33 111 74 84 87 Largest 2 | . 2 2 2 2 2 2 2 Hottest 143 | . 105 105 133 88 126 128 143 Shots Fired 768 | . 52 32 44 181 143 167 149 Gun 534 | . 52 32 39 181 86 124 20 Cannon 234 | . . . 5 . 57 43 129 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 475 | . . 16 34 150 65 84 126 Thermal 281 | . 44 16 10 31 78 83 19 Explosive . | . . . . . . . . Electromagnetic 12 | . 8 . . . . . 4 Robot Hit Streak 22 | . 5 4 13 16 17 22 9 Robot Miss Streak 8 | . 4 5 2 8 5 5 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 590 | . 23 17 33 139 125 141 112 Core Hits 354 | . 9 9 16 87 72 93 68 Critical Hits 4 | . . . . 1 . . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11752 | . 228 190 391 2366 2154 3031 3392 Guns 6862 | . 228 190 326 2366 1333 2139 280 Cannons 4266 | . . . 62 . 821 779 2604 Explosions 592 | . . . . . . 113 479 Melee . | . . . . . . . . Ramming 32 | . . . 3 . . . 29 Kinetic 7484 | . . 60 273 2060 922 1641 2528 Thermal 4015 | . 193 130 115 306 1232 1277 762 Explosive 163 | . . . . . . 113 50 Electromagnetic 58 | . 35 . . . . . 23 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 11 1 1 3 7 Average Corruption 2 | . . . 10 1 1 2 2 Corruption Purged . | . . . . . . . . Effects 67 | . . . 7 2 5 37 16 Message Errors 11 | . . . 1 1 2 5 2 Matter Fused 15 | . . . . . . 8 7 Heat Flow Errors 7 | . . . 1 . . 4 2 Energy Discharges 9 | . . . . . 1 5 3 Data Loss (minor) 9 | . . . 2 . 1 6 . Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 12 | . . . 1 1 1 8 1 Weapon Failures 3 | . . . 2 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 274 | . . . . . 3 9 262 Projectiles 51 | . . . . . 3 9 39 Explosions 223 | . . . . . . . 223 Melee . | . . . . . . . . Knockbacks 69 | . . . . . 29 4 36 Impact . | . . . . . . . . Kinetic 62 | . . . . . 24 4 34 Secondary 7 | . . . . . 5 . 2 Self-Inflicted Damage 335 | . . . 1 . . . 334 Shots 4 | . . . . . . . 4 Rammed 17 | . . . 2 . . . 15 Targets Rammed 17 | . . . 2 . . . 15 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 338 | . 289 135 78 11 94 187 338 Average Temperature 71 | . 105 47 23 6 24 30 114 Received Heat Transfer 3167 | . 129 45 627 612 539 621 594 Effects 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 . . 1 4 . Heat Transferred 7676 | . 448 299 181 703 2701 2576 768 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Peak Influence 487 | . 130 165 30 487 453 356 255 Average Influence 173 | . 59 70 13 190 294 214 122 Maximum Alert Level 2 | . . . . 2 2 1 1 Low Security (%) 62 | 100 100 100 100 60 7 46 91 Level 1 32 | . . . . 21 78 53 8 Level 2 4 | . . . . 18 13 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 1 . 3 2 6 8 Investigation 1 | . . . . . . . 1 Extermination 7 | . . . . . . 3 4 Reinforcement 8 | . 1 1 . 3 1 2 . Assault . | . . . . . . . . Garrison 5 | . . . . . 1 1 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Distress Signals 9 | . 2 . . 1 5 1 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 174 | . 11 9 5 45 41 35 28 Peak Tracking Total 10 | . 7 3 5 6 10 4 4 Tactical Retreats 9 | . 1 . . 1 4 3 . Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Traps Triggered 10 | . . 2 . . 2 4 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Disabled 15 | . 1 . . 2 . 2 10 Max in Single Turn 4 | . 1 . . 1 . 2 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Accessed 15 | . 1 2 . 5 2 3 2 Terminals 6 | . 1 . . 3 1 1 . Fabricators 2 | . . . . . . 1 1 Repair Stations 4 | . . 1 . . 1 1 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 1 4 . 6 3 6 5 Successful 22 | . . 4 . 6 3 5 4 Failed 3 | . 1 . . . . 1 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 1 . . 3 1 2 . Fabricators 4 | . . . . . . 2 2 Repair Stations 9 | . . 2 . . 2 2 3 Recycling Units 1 | . . . . 1 . . . Scanalyzers 4 | . . 2 . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . . 3 1 1 . Record 3 | . . . . 3 . . . Open Door 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 2 2 Load Schematic 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 8 | . . 2 . . 2 2 2 Scan Component 4 | . . 1 . . 1 1 1 Repair 4 | . . 1 . . 1 1 1 Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 4 | . . 2 . 2 . . . Insert Component 2 | . . 1 . 1 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 4 | . . 1 . . 1 1 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built 4 | . . . . . . 2 2 Matter 292 | . . . . . . 146 146 Time 146 | . . . . . . 73 73 Total Part Build Rating 12 | . . . . . . 6 6 Parts Repaired 4 | . . 1 . . 1 1 1 Time 140 | . . 26 . . 26 44 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 4 Programmers 8 | . . . . . . 4 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 99 | . . . . . 99 99 . Highest-Rated Ally 99 | . . . . . 99 99 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Turns Passed 8305 | 46 566 458 149 1416 1066 2485 2119 Spaces Moved 4515 | 31 321 280 35 739 541 1470 1098 Core 27 | 13 . . 4 . . . 10 Treads . | . . . . . . . . Legs 4114 | 18 321 280 31 700 541 1470 753 Wheels . | . . . . . . . . Hover 299 | . . . . 39 . . 260 Flight 75 | . . . . . . . 75 Fastest Speed 31 | 50 120 120 120 48 120 120 31 Average Speed 119 | 106 126 120 141 116 120 124 111 Slowest Speed 300 | 150 150 120 300 210 122 210 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 51 36 10 64 78 41 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . . . . 27 37 Melee . | . . . . . . . . Projectile 11 | . . . . . . 7 4 AOE 53 | . . . . . . 20 33 Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total 6672 | 44 429 372 89 1116 814 1961 1847 Wait 1309 | . 64 57 9 169 159 300 551 Move 4508 | 30 320 279 34 738 540 1469 1098 Hop . | . . . . . . . . Pick Up 132 | 8 11 10 1 36 14 27 25 Fast Attach 29 | . . . 1 8 . 10 10 Attach 73 | 6 3 5 8 14 8 7 22 Detach 8 | . . . 1 . . 1 6 Swap 58 | . 3 1 . 14 8 28 4 Drop 101 | . 2 4 . 26 10 35 24 Fire 431 | . 26 16 33 111 74 84 87 Melee . | . . . . . . . . Ram 17 | . . . 2 . . . 15 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 9) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -9/Materials | Repaired Aluminum Leg 834 | -9/Materials | Discovered new exit (range 10) 1034 | -9/Materials | Discovered new exit (range 7) 1071 | -9/Materials | Entered Mines 1111 | -9/Mines | System corruption reached 10% 1139 | -9/Mines | Core integrity fell below 50% 1180 | -9/Mines | Core integrity fell below 20% 1201 | -9/Mines | Lost 15 parts (1p5n4u5w) 1211 | -9/Mines | Discovered new exit (range 7) 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1729 | -8/Materials | Build established: Scavenger-Mutant 1846 | -8/Materials | Discovered new exit (range 8) 2402 | -8/Materials | Destroyed 7 combat bots 2441 | -8/Materials | Discovered new exit (range 15) 2636 | -8/Materials | Entered Storage 2729 | -8/Storage | Repaired Aluminum Leg 3104 | -8/Storage | Core integrity fell below 50% 3323 | -8/Storage | Assembled infested ambush trap array 3349 | -8/Storage | Garrison activated, responded to threat 3406 | -8/Storage | Lost 3 parts (1p2w) 3599 | -8/Storage | Discovered new exit (range 14) 3616 | -8/Storage | Met 01-MTF 3702 | -8/Storage | Entered Factory 3702 | -7/Factory | Accompanied by 1 ally 3702 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3707 | -7/Factory | 01-MTF left 3834 | -7/Factory | Lost 3 parts (3n) 4139 | -7/Factory | Discovered new exit (range 12) 4465 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4789 | -7/Factory | Build established: Mutant 5550 | -7/Factory | Garrison activated, responded to threat 6097 | -7/Factory | Discovered new exit (range 12) 6166 | -7/Factory | Repaired Imp. Titanium Leg 6187 | -7/Factory | Entered another Factory area 6187 | -6/Factory | Evolved 2 slots: Utility x2 6195 | -6/Factory | Spotted B-75 Beast 6380 | -6/Factory | Destroyed B-75 Beast 6409 | -6/Factory | Lost 6 parts (1p1n2u2w) 6502 | -6/Factory | Lost 4 parts (1p1n2u) 6887 | -6/Factory | Repaired Imp. Carbon-fiber Leg 7072 | -6/Factory | Fabricated Carbon-fiber Leg (x2) 7759 | -6/Factory | Garrison activated, responded to threat 7778 | -6/Factory | Lost 4 parts (2n1u1w) 8061 | -6/Factory | Lost 4 parts (1p1n2u) 8289 | -6/Factory | Core integrity fell below 50% 8299 | -6/Factory | Core integrity fell below 20% 8306 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08157_ U-05 Engineer builds a Wall. 08158_ System corrupted: Substantial component data lost. 08164_ U-05 Engineer lays Concrete. 08170_ U-05 Engineer builds a Wall. 08184_ R-10 Processor collects VTOL Module. 08194_ Slammed into R-10 Processor. 08194_ Angular Momentum Engine permanently disabled. 08194_ Destabilizing: Short circuit. 08201_ System corrupted: Energy discharge (-34). 08234_ U-05 Engineer builds a Door. 08275_ XBMF5NPXCSK8,F1E> SWLKN/VEQTLRDFN6W0QP 08287_ Slammed into L-41 Fighter. 08294_ Broken Angular Momentum Engine destroyed. 08296_ System corrupted: Heat flow error (+143). 08296_ Mni. Assault Cannon destroyed. 08296_ Slammed into L-41 Fighter. 08297_ Slammed into G-50 Soldier. 08300_ Destabilizing: Core damaged (-17). 08301_ Slammed into G-50 Soldier. 08305_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ??????????????????????????? ?????????????# # | | ????????????????????????? ????????????# # | | ????????????????????????? ????????????+ + | | ?????????????????????????? ???????#+##+# ## " | | ?????????????????????????? ???????# ## " | | ??????????????????????????# #???????# ## " | | ??????????????????????????# #???????# ## | | ??????????????????????????# #???????# ## | | ??????????????????????????# #???????# #### | | ?????????????????????????## ##?????## #??? | | ?????????????????????????# #?### ## #### | | ??????????????????? ###### #?# ## | | ???????????????????? ####+## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ^*""" """ """ ! | | ?????????????????????????# =!^^""" """ """ !! | | ??????????????????+ ?????# =!* """ """ """ | | ??????????????????? #### =** | | ???????????????????????+ | | ???????????????????????#### | | ????????????????????????####+#### ##### | | ??????????????????####### # #???# | | ?????????????+ + g # #???# # | | ????????????????#+#######lg # #???# # | | ????????????????????????#@"" "" # ##### #???# # | | ????????????????????????#g""G"" # #???? #???# # | | ????????????????????????###########+##?????#???# # | | ???????????????????????????????????????????????# ? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 360 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Particle Charging 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Challenges ------------ None Game ------ Seed RestorationTeslaSuite Manual? 0 Play Time 02:15:13 Cumulative 10.3 hours Start 2020.04.06 @ 11:26:24 End 2020.04.06 @ 14:47:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de23ffc6-66b7-4ab9-80ac-245de03e90dd