Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 22:04:59 Player: Cog on my mind Result: Destroyed by M Guard with Ragnarok Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (544) 2720 Value Destroyed (23161) 23161 Prototype IDs (115) 2300 Alien Tech Used (6) 1200 Bonus (21578) 21578 TOTAL SCORE: 62259 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3501 Follower Combat Kills 7071 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5524 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -1718 Cogmind --------- Core Integrity 0/1600 Matter 28/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Centrium Leg Experimental Matter Compressor (217) Advanced Transmission Jammer Advanced Force Field Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer SHELL Armor SHELL Armor Beam Splitter Advanced Force Field > --- WEAPON ----------- Hypervelocity Railgun Multirail Multirail Multirail > --- INVENTORY -------- Vortex Chain Reactor Advanced Myomer Leg Centrium Leg Centrium Leg Experimental Coolant Injector Zionite Biocell Experimental Matter Compressor Long-range Terrain Scanner Long-range Tractor Beam Improved Trap Extractor Railgun Hypervelocity Railgun Linear Accelerator Point Singularity Launcher [Rating: 248] Favorites ----------- Power Heavy Antimatter Reactor Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Zionite Phaser-M Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Vortex Catalyst Activator Special Weapon Molecular Deconstructor Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Utility 12 | . . . 1 . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 600 | 8 5 3 23 8 28 25 27 12 7 3 7 17 8 21 24 29 2 4 52 6 2 9 3 61 2 10 15 14 39 31 34 21 13 27 Power 35 | 1 1 1 2 . 1 2 . . 1 . . . . 2 1 4 . . 6 1 . . . 5 . . . . . . 4 2 . 1 Engine 15 | 1 1 . 2 . 1 2 . . . . . . . 1 1 2 . . 4 . . . . . . . . . . . . . . . Core 9 | . . 1 . . . . . . 1 . . . . 1 . 2 . . 1 1 . . . 2 . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 4 2 . 1 Propulsion 94 | 3 . 1 6 2 5 4 6 2 1 1 1 2 . 2 2 7 . . 18 . . . 2 8 . . 2 3 3 2 7 . 1 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 86 | . . 1 6 2 5 4 6 2 1 1 1 2 . 2 2 7 . . 13 . . . 2 8 . . 2 3 3 2 7 . 1 3 Wheel 6 | 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 268 | 2 . 1 7 3 11 10 14 4 4 . . 7 2 4 14 8 . 2 20 2 2 4 . 34 . 10 8 9 22 24 10 10 7 13 Device 188 | 1 . . 2 3 6 4 11 1 3 . . 4 1 3 12 7 . 1 14 2 1 3 . 24 . 8 4 9 14 23 5 9 5 8 Storage 11 | 1 . 1 1 . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 1 . 2 . . 1 Processor 23 | . . . 1 . 1 . . 1 . . . 3 . . . . . 1 2 . 1 . . 2 . . 2 . 2 1 2 . . 4 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Protection 44 | . . . 3 . 4 6 3 2 1 . . . 1 1 2 1 . . 3 . . 1 . 5 . 2 . . 5 . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 203 | 2 4 . 8 3 11 9 7 6 1 2 6 8 6 13 7 10 2 2 8 3 . 5 1 14 2 . 5 2 14 5 13 9 5 10 Energy Gun 12 | . . . 4 2 . . . . . . . . . . . . . . 1 . . 1 . 1 . . 2 1 . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 90 | 2 3 . 3 . 7 6 6 4 . 1 3 2 . . . 2 . 1 2 1 . 2 1 5 2 . 2 . 8 2 9 5 4 7 Ballistic Cannon 53 | . 1 . . . 3 . . . 1 . . 3 2 8 4 5 2 . 2 . . 1 . 7 . . . 1 5 2 1 3 . 2 Launcher 22 | . . . . 1 1 2 . 1 . . 3 1 . . 2 . . 1 . . . . . 1 . . 1 . 1 1 3 1 1 1 Special Weapon 8 | . . . . . . . . . . 1 . . 4 . . . . . 2 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . 1 1 1 . . . 2 . 5 1 3 . . 1 1 . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 4 . . 1 1 1 . 1 . . 1 1 1 . . . 4 1 . 3 . 11 . . 6 . 3 3 10 6 2 1 Parts Lost 76 | . 4 1 4 1 1 . 1 5 4 . . . . 3 3 7 . 7 13 . . . . 3 . . . 1 . . 1 . 1 16 Power 9 | . 1 . . . . . . . 1 . . . . 1 . 1 . . 3 . . . . . . . . . . . . . . 2 Propulsion 22 | . . 1 1 1 . . . 1 2 . . . . . 1 3 . 3 4 . . . . . . . . . . . . . . 5 Utility 20 | . . . 1 . 1 . 1 2 . . . . . 2 1 . . 2 3 . . . . 2 . . . . . . 1 . 1 3 Weapon 25 | . 3 . 2 . . . . 2 1 . . . . . 1 3 . 2 3 . . . . 1 . . . 1 . . . . . 6 Highest Loss Streak 15 | . 3 1 1 1 1 . 1 3 4 . . . . 1 1 1 . 2 7 . . . . 2 . . . 1 . . 1 . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 93 100 99 98 99 98 93 99 100 93 100 96 95 97 87 79 78 87 88 75 91 95 95 94 93 94 94 94 93 93 83 81 Engine 2 | . 13 6 6 11 9 8 7 7 1 . . . . . 4 4 . . 4 . . . . . . . . . . . . . . . Core 2 | . . 7 4 . . . . . 5 7 7 6 6 4 1 1 6 6 2 5 5 5 5 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 10 10 10 10 9 9 8 8 7 6 Leg 28 | . . 8 32 33 36 35 29 29 24 30 30 28 33 33 32 30 33 23 23 27 27 27 27 30 30 30 30 30 27 27 25 25 23 22 Device 11 | . 14 14 8 11 8 1 14 6 7 7 7 6 6 5 8 13 13 11 8 16 16 15 16 16 15 14 12 10 13 17 19 15 11 12 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 2 Processor 11 | . . . 4 . 5 9 7 15 15 15 15 18 20 17 13 13 13 17 12 5 5 5 5 9 10 10 12 15 13 13 15 18 14 12 Protection 5 | . . . 2 11 4 7 6 7 7 7 7 6 5 6 5 5 6 . 2 5 5 5 5 4 5 5 5 5 8 4 4 4 7 6 Energy Gun 1 | . . . 7 22 2 . . . . . . . . . . . . . . . . . . . 5 5 3 4 . . . . . . Ballistic Gun 13 | . 26 14 13 . 16 26 22 22 16 14 13 12 13 13 7 5 . . 2 7 11 . 13 5 14 15 13 15 15 14 14 15 14 14 Ballistic Cannon 4 | . . 14 1 . 7 . . . 5 7 7 5 1 4 11 12 1 10 5 5 5 . 5 13 . . . . 1 2 . . . . Peak Build Rating 248 | 7 8 10 24 23 35 41 56 56 56 54 58 66 73 67 75 78 77 77 119 104 101 107 112 137 137 137 142 140 154 166 199 209 242 248 Average Rating 88 | 5 6 9 18 22 28 38 53 54 51 53 55 62 66 65 69 74 68 58 80 97 100 88 107 127 136 135 138 138 151 160 184 199 223 233 On Entrance 86 | . 7 8 10 23 22 35 41 52 55 51 54 58 66 64 67 75 77 77 49 86 100 101 102 112 137 137 137 139 138 154 160 199 199 242 Naked Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Heaviest Build 164 | 13 15 20 38 38 44 51 59 54 57 55 58 55 52 64 70 67 64 69 84 103 100 103 105 123 122 127 118 114 133 125 131 136 164 164 Greatest Support 176 | 40 40 40 39 39 55 60 77 77 72 65 71 86 86 88 89 89 69 84 102 102 102 102 112 144 144 144 151 151 154 157 176 176 176 176 Greatest Overweight (x) 7 | . . . . . . . 1 . 1 . . . . . . . . 1 7 1 . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 8 15 15 15 15 15 15 14 15 15 15 15 14 15 15 15 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 6 7 11 14 14 14 14 13 11 14 15 14 13 12 13 14 15 14 13 11 14 14 14 14 14 14 14 14 14 14 14 14 13 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 7 15 15 14 15 15 12 14 15 15 15 12 13 13 15 15 14 13 13 15 14 15 15 15 15 13 15 15 15 15 14 15 5 Class Distribution -------------------- 20% | Scavenger-Skirmisher 13% | Gunner 12% | Skirmisher 12% | Mutant 10% | Scavenger-Tank 7% | Scavenger-Gunner 7% | Commander-Tank 5% | Scavenger-Mutant 4% | Tank 3% | Trapper-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Storage Commander-Tank | -7/Factory Skirmisher | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Skirmisher | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 25296 | 306 474 105 603 114 915 1300 1048 493 372 30 354 559 282 1088 723 1237 . 356 3168 250 224 90 344 1792 50 178 731 437 1877 910 1534 668 1201 1483 Remotely 1939 | . . . . . . . . . . . . . . . . . . . 1482 . . . . . . 10 . . . . . . 447 . Salvage Created 25883 | 121 743 199 1155 327 860 1510 1625 618 397 . 393 810 515 1435 811 929 . 226 2174 56 290 195 177 1282 . 297 966 545 1869 901 1003 838 484 2132 Parts 1175 | 7 54 6 71 20 53 76 109 22 19 . 16 33 . 62 31 43 . 23 69 2 9 3 5 28 . 7 42 19 102 50 42 44 25 83 Haulers Intercepted 30 | . 1 . 6 . 3 2 4 . . . . . . 4 1 . . . 3 . . . . 1 . . . . 3 1 . . 1 . Recyclers Shooed 26 | . 1 . . . . 4 . . . . . 2 . . . . . . 9 . . . . 3 . . . . 3 . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 225 | . . . . . . . . 26 18 . 19 . . . 25 50 . 19 . 8 16 2 17 . 2 7 . 16 . . . . . . Prevented 38 | . . . . . . . . . . . 11 . . . 22 1 . 4 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 402 | . 18 3 19 11 14 31 26 12 8 . 11 13 3 21 17 20 . 11 13 1 5 . 3 5 . 5 45 11 15 10 8 9 6 28 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 244 | . 17 2 18 8 5 31 26 12 3 . 7 4 . 11 6 6 . . 3 . 3 . 1 . . 5 4 10 13 9 5 9 5 21 Cannons 79 | . 1 1 1 . 6 . . . 5 . 3 7 1 6 8 14 . 9 5 1 2 . 2 4 . . . . 2 1 . . . . AOE 74 | . . . . 3 3 . . . . . 1 2 2 4 2 . . 2 1 . . . . 1 . . 41 1 . . 3 . 1 7 Classes Destroyed 26 | 2 5 . 1 . . 3 3 1 1 . 1 . 1 1 . 2 . . 1 . . . . . . . 1 . . 1 . 1 . 1 Worker 22 | . 1 . 1 . . . 6 . . . . 1 . 2 . . . . 4 . . . . 1 . . . . 1 1 2 . 1 1 Builder 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 1 . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . 1 . 6 . 3 2 4 . . . . . . 4 1 . . . 3 . . . . 1 . . . . 3 1 . . 1 . Recycler 36 | 1 . 1 . . 4 2 2 . . . . 1 . . . . . . 11 . . . . 7 . . . . 2 . 4 1 . . Minesweeper 3 | . . . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Mechanic 5 | . . . . . . 2 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Operator 5 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . Drone 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 28 | . 1 . 3 . 3 2 4 . . . . 2 . 3 . . . . 1 . . . . . . . . . 3 2 1 1 . 2 Swarmer 80 | . 3 . 3 4 3 . 11 3 . . 5 3 . 2 7 . . 12 . . . . . . . 4 9 3 1 . . 4 2 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Grunt 178 | . 15 3 11 7 8 18 7 5 8 . 4 6 . 9 7 5 . . 9 1 4 . 3 3 . 1 17 2 3 4 1 . 3 14 Brawler 15 | . . . . . . 1 . . . . . 1 . 1 1 2 . . . . . . . . . . 4 . . 2 . . . 3 Duelist 10 | . . . . . . . . 3 . . . . . 1 . 3 . . . . . . . . . . 2 . 1 . . . . . Protector 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 40 | . . . 5 . 3 11 3 1 . . 1 2 . 3 1 2 . . . . . . . 1 . . . . 2 . 2 . . 3 Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . Hunter 30 | . . . . . . 1 2 . . . . . . . 1 4 . . 5 . 1 . . 1 . . 2 4 2 . 2 2 1 2 Programmer 25 | . . . . . . . 2 . . . . 1 . 4 . 1 . . . . . . . . . . 3 . 6 3 3 1 . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Compactor 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 3 3 6 4 6 11 8 6 4 . 4 3 2 5 5 4 . 4 5 1 3 . 1 4 . 4 16 4 6 4 4 6 4 9 Combat Bots Only 16 | . 3 2 6 4 3 9 7 6 4 . 4 3 2 4 5 4 . 4 3 1 3 . 1 2 . 4 16 4 4 3 3 4 2 9 Max Kills in Single Turn 9 | 1 1 1 1 2 2 1 2 2 1 . 2 3 1 4 2 1 . 2 3 1 1 . 1 1 . 2 9 2 2 2 2 2 1 5 Gunslinging 1 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . . . Exploded 9 | . . . . 2 2 . . . . . 1 2 1 4 2 . . 2 1 . . . . 1 . . 9 1 . . 2 . 1 5 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Hostile Shots Fired 2400 | . 96 26 100 23 46 82 161 54 48 . 35 59 . 109 96 115 . 91 172 14 31 . 45 58 3 21 45 88 151 115 59 113 35 309 Missed 788 | . 26 7 32 4 14 23 52 13 18 . 16 24 . 45 43 35 . 39 56 6 11 . 15 13 2 7 22 21 52 53 17 40 13 69 Damage Taken 29000 | . 749 243 806 217 498 1078 999 869 751 . 277 658 . 1025 974 1432 . 788 2338 74 228 . 315 1182 . 114 174 827 1219 854 939 1090 212 8070 Core 3617 | . 146 46 116 . 55 92 104 25 62 . 12 75 . 43 73 80 . 64 449 19 26 . 26 70 . 26 9 69 70 45 69 93 7 1646 Absorbed by Shields 5783 | . . . . . . . 373 . . . . . . . . . . . 107 80 237 . 329 324 . 101 180 462 629 698 650 623 221 769 Ignored by Resistances 458 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458 Regen/Repaired (Parts) 2968 | . . . . . . 485 . . . 827 . 147 . . . . . . . . . . . 126 . . 16 . . . . 211 184 972 Core Remaining (%) 70 | 100 . 23 . 71 . 73 . . . . 71 . . . . . . 60 . . . . 48 . . . . 84 . 91 . 80 . . Volleys Fired 1197 | 13 77 18 85 17 56 69 69 27 23 . 18 30 12 49 35 53 . 25 92 13 13 . 17 48 1 13 18 34 77 41 29 31 28 66 Largest 4 | 2 2 2 2 2 3 3 3 3 3 . 3 3 2 3 3 3 . 2 3 2 3 . 4 4 1 4 2 4 4 4 4 4 4 4 Hottest 226 | 40 55 55 126 126 149 84 84 84 109 . 120 124 56 109 134 136 . 106 142 85 118 . 148 226 73 174 68 189 189 169 169 140 158 175 Shots Fired 3181 | 26 150 36 167 32 164 205 207 69 66 . 49 88 14 137 86 154 . 38 134 26 40 . 52 139 1 30 27 100 264 124 106 109 100 241 Gun 2467 | 26 148 18 162 30 93 205 207 69 49 . 29 56 4 97 35 48 . . 50 13 27 . 35 51 1 30 18 100 238 93 101 104 96 234 Cannon 619 | . 2 18 5 . 69 . . . 17 . 16 30 . 40 43 106 . 25 48 13 13 . 17 88 . . . . 26 31 3 5 . 4 Launcher 49 | . . . . 2 2 . . . . . 4 2 . . 8 . . 13 . . . . . . . . 9 . . . 2 . 4 3 Special 46 | . . . . . . . . . . . . . 10 . . . . . 36 . . . . . . . . . . . . . . . Kinetic 2965 | 26 150 36 136 . 154 205 207 69 66 . 45 86 4 137 78 154 . 25 85 26 40 . 52 139 . 18 18 76 262 124 104 109 96 238 Thermal 95 | . . . 27 30 8 . . . . . . . . . . . . . 13 . . . . . . . . 15 2 . . . . . Explosive 27 | . . . . 2 2 . . . . . 4 . 10 . . . . . . . . . . . . . . . . . 2 . 4 3 Electromagnetic 27 | . . . 4 . . . . . . . . 2 . . 8 . . 13 . . . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Phasic 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 12 . 9 . . . . . . Robot Hit Streak 29 | 6 14 9 16 18 15 13 25 19 7 . 4 13 16 20 14 16 . 6 10 6 8 . 7 8 . 7 7 7 16 13 14 15 17 29 Robot Miss Streak 13 | 3 7 5 7 1 8 10 4 3 4 . 12 9 . 5 6 9 . 13 8 3 5 . 3 5 . 4 3 2 5 3 6 2 3 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . 1 1 2 2 1 2 1 2 Secondary Targets 39 | . 2 . 2 3 . 6 5 3 . . . . . . . . . . . . . . . . . 1 . 3 4 . 1 5 . 4 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 2 1 . . . . . . . . . . . . . . . . . 1 . 1 2 . 1 1 . 1 Shots Hit Robots 2121 | 19 86 21 114 26 100 164 135 56 48 . 21 65 14 102 59 118 . 19 89 16 19 4 32 75 . 12 14 54 176 68 70 80 67 178 Core Hits 1455 | 7 40 10 41 16 45 196 72 25 33 . 21 51 7 88 52 122 . 32 40 3 10 . 16 34 . 7 75 25 70 35 35 48 33 166 Critical Kills 36 | . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . 3 . . . 2 6 5 4 . . 13 Critical Parts Destroyed 63 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 7 . . . 1 18 13 3 . 2 15 Critical Strikes 119 | . . 1 1 1 3 . 1 1 . . . . . 2 1 . . . 4 . . . 1 12 . 1 . 3 25 21 7 . 2 32 Burn 3 | . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Destroy 106 | . . . . . . . 1 1 . . . . . 2 1 . . . 2 . . . . 11 . . . 3 25 19 7 . 2 32 Blast 9 | . . 1 1 . 2 . . . . . . . . . . . . . 1 . . . 1 1 . . . . . 2 . . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 32 | . . . . . . 1 1 2 . . . 3 . 10 . 3 . . 7 1 . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . 1 1 2 . . . 3 . 10 . 3 . . 7 1 . 4 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68830 | 148 823 319 1790 623 2153 2748 3001 1070 1123 . 703 1540 2786 2784 1983 2306 . 573 2626 209 434 310 883 2134 . 439 12189 1385 4317 1902 2701 2336 2314 8178 Guns 37162 | 148 803 91 1732 403 916 2711 2917 1070 700 . 303 861 77 1579 554 663 . . 649 116 306 . 502 692 . 439 393 1284 3966 1528 1721 2336 2042 5660 Cannons 9479 | . 20 228 58 . 1031 . . . 423 . 198 548 . 725 681 1643 . 312 963 93 128 . 381 1174 . . . . 351 374 47 . . 101 Explosions 21196 | . . . . 220 206 37 84 . . . 202 131 2518 480 748 . . 261 522 . . . . 268 . . 11796 101 . . 933 . 272 2417 Melee 802 | . . . . . . . . . . . . . . . . . . . 492 . . 310 . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 44806 | 148 823 319 1402 . 1845 2711 2917 1070 1123 . 501 1409 77 2304 1235 2306 . 312 1482 209 434 . 883 1866 . 97 393 872 4259 1902 1768 2336 2042 5761 Thermal 2054 | . . . 344 403 102 . . . . . . . . . 77 . . . 652 . . . . 209 . . . 209 58 . . . . . Explosive 7344 | . . . . 220 206 37 . . . . 202 . 2518 480 . . . . . . . . . 59 . . . . . . 933 . 272 2417 Electromagnetic 1191 | . . . 44 . . . 84 . . . . 131 . . 671 . . 261 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 993 | . . . . . . . . . . . . . 191 . . . . . 492 . . 310 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 11796 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11796 . . . . . . . Phasic 646 | . . . . . . . . . . . . . . . . . . . . . . . . . . 342 . 304 . . . . . . Highest Corruption 17 | . . . . . . 1 2 1 1 1 . . . 4 4 4 4 4 1 1 1 1 1 5 5 5 1 1 6 11 13 13 . 17 Average Corruption 2 | . . . . . . 1 1 1 1 1 . . . 2 3 2 4 4 1 1 1 1 1 3 5 3 1 1 3 7 11 10 . 3 Corruption Purged 16 | . . . . . . . 2 . . . . . . . 4 . . . . . . . . . . 5 . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 340 | . . . . . . 3 22 14 9 2 . . . 17 1 27 3 28 14 7 7 2 11 34 17 2 . 10 20 26 32 23 . 9 Message Errors 89 | . . . . . . 1 6 7 2 1 . . . 6 1 6 . 8 . 1 3 . 4 9 5 . . 3 2 6 8 9 . 1 Matter Fused 77 | . . . . . . 1 3 3 1 . . . . 3 . 8 2 6 4 4 2 1 3 11 4 . . 3 3 4 4 3 . 4 Heat Flow Errors 45 | . . . . . . 1 4 1 1 . . . . 1 . 4 . 1 6 . . . . 4 1 . . 1 5 7 3 3 . 2 Energy Discharges 38 | . . . . . . . 4 . 1 . . . . . . 4 1 5 2 . 1 . 2 2 5 . . . 1 2 7 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 44 | . . . . . . . 3 1 3 . . . . 4 . 2 . 3 1 2 . . 2 4 2 1 . 2 2 3 5 4 . . Data Loss (major) 15 | . . . . . . . 1 2 . . . . . 2 . 1 . 2 . . . 1 . 1 . 1 . . 2 1 1 . . . Misfires 11 | . . . . . . . . . 1 . . . . . . 1 . 2 1 . 1 . . 1 . . . 1 . . 2 . . 1 Alerts 6 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . 2 . . Weapon Failures 12 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 2 . . . . 4 1 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1487 | . . 6 . . 78 . . . . . 3 . 85 31 1 13 . . 235 . . 241 . 51 . . 484 . . . 112 . 33 114 Projectiles 78 | . . 6 . . 22 . . . . . . . . 7 1 13 . . 17 . . . . 12 . . . . . . . . . . Explosions 1048 | . . . . . 56 . . . . . 3 . 85 24 . . . . 98 . . . . 39 . . 484 . . . 112 . 33 114 Melee 361 | . . . . . . . . . . . . . . . . . . . 120 . . 241 . . . . . . . . . . . . Knockbacks 141 | . . 7 . . 24 . . . 4 . 3 14 . 11 14 37 . 6 6 . . . 4 6 . . . . 1 3 . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 136 | . . 7 . . 19 . . . 4 . 3 14 . 11 14 37 . 6 6 . . . 4 6 . . . . 1 3 . . . 1 Secondary 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 724 | . . . . . . 49 . . . . . . . 82 28 . . . 54 . . . . 439 . . . 72 . . . . . . Shots 12 | . . . . . . 1 . . . . . . . 1 2 . . . 2 . . . . 5 . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 25 138 304 207 355 181 270 159 335 . 146 216 . 218 322 486 . 230 305 16 180 . 8 393 159 293 . 296 236 285 255 205 120 364 Average Temperature 72 | . 8 56 75 98 111 35 41 27 103 . 54 56 . 55 70 86 . 92 89 6 68 . 5 92 69 101 . 109 65 113 76 62 51 115 Received Heat Transfer 4259 | . 339 159 378 78 198 423 220 171 231 . 60 132 . 198 234 232 . 60 201 29 48 . 99 132 . . . 51 70 52 4 137 20 303 Effects 12 | . . . 1 . . . . . 3 . . . . . . 2 . . 1 . . . . 1 . 3 . . . . . . . 1 Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 3 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 3086 | . . . 740 962 296 . . . . . . . . . 100 . . . 586 . . . . 100 . . . 228 74 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 2288 | 15 396 140 391 247 400 499 483 . . . . 660 154 594 . . . . 951 . . . . 548 . . . . 701 878 1159 1266 1316 2288 Initial 836 | . 9 75 54 57 54 27 170 . . . . 524 118 107 . . . . . . . . . 37 . . . . 13 393 409 632 710 836 Average 386 | 7 185 118 207 143 181 333 202 . . . . 424 136 358 . . . . 318 . . . . 277 . . . . 272 579 707 972 1014 1369 Maximum Alert Level 5 | . 1 . 1 1 2 2 2 . . . . 2 . 2 . . . . 3 . . . . 2 . . . . 3 3 4 4 4 5 Low Security (%) 34 | 100 61 100 38 67 54 16 63 . . . . . 100 34 . . . . 48 . . . . 20 . . . . 44 . . . . . Level 1 29 | . 38 . 61 32 40 43 30 . . . . 63 . 7 . . . . 16 . . . . 66 . . . . 15 13 1 . . . Level 2 21 | . . . . . 5 40 6 . . . . 36 . 58 . . . . 16 . . . . 13 . . . . 38 59 48 12 . . Level 3 8 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . 27 45 61 43 29 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 25 56 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 94 | . 6 . 3 1 2 7 9 . . . . 2 . 10 . 1 . . 10 . . . . 5 . . . . 7 8 2 8 1 12 Investigation 17 | . 4 . 3 1 2 3 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . Extermination 17 | . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . . . 2 . . . . 2 2 1 1 . 1 Reinforcement 25 | . 2 . . . . 2 3 . . . . . . 1 . . . . 4 . . . . 2 . . . . 4 2 1 4 . . Assault 25 | . . . . . . . 1 . . . . . . 2 . 1 . . 2 . . . . 1 . . . . . 3 . 3 1 11 Garrison 10 | . . . . . . 2 3 . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Construction Impeded 5 | . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Haulers Reinforced 7 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 21 | . 2 . 3 . . 2 2 . . . . . . 5 . . . . 3 . . . . . . . 1 1 1 1 . . . . Communications Jammed 103 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 10 35 8 31 5 Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 10 31 8 30 1 Times Spotted 722 | . 22 4 26 10 20 37 43 15 12 . 16 17 6 40 38 27 . 16 46 5 8 . 9 22 1 7 30 11 34 35 26 45 21 73 Peak Tracking Total 22 | . 3 2 10 4 3 5 5 9 6 . 4 4 3 5 9 8 . 5 6 2 4 . 4 4 1 4 16 4 9 8 11 13 5 22 Tactical Retreats 45 | . 2 . 2 . . 3 . 3 . . 1 . . 8 4 3 . 5 . . . . . 2 . . . . 2 7 . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 22 | . 3 . 1 . 1 4 2 . . . . 3 . 3 . . . . 1 . . . . 1 . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . 4 . . . . Traps Extracted 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . 1 2 1 . . 2 . . . . 1 . . . . . 4 . . . . Triggered 19 | . . . . . . . . . . . 1 . . 1 6 1 . . . . . . . . . 1 5 . . 4 . . . . Most Traps Carried 8 | . . . . . . . . 3 8 8 6 6 6 6 7 7 6 6 7 7 7 7 7 7 6 6 6 6 6 6 2 2 2 2 Objects Rigged 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 54 | . . . 1 . 2 2 4 1 . . 1 . . 4 . . . . 8 . . . . 13 . . . 4 3 3 1 3 2 2 Max in Single Turn 5 | . . . 1 . 1 1 1 1 . . 1 . . 2 . . . . 4 . . . . 5 . . . 3 1 1 1 1 1 2 Garrison Access 8 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 103 | . 2 . 10 1 11 16 10 2 1 . 1 3 . 1 2 1 4 . 2 3 1 7 . 8 . . 5 . 3 2 3 2 1 1 Terminals 42 | . 1 . 8 . 9 12 6 . . . 1 . . . . . . . . 1 . . . . . . . . 1 1 . 1 . 1 Fabricators 10 | . . . . . . . 3 . . . . 2 . 1 . . . . . . . . . 2 . . . . 1 . 1 . . . Repair Stations 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Garrison Access 12 | . . . . . . 1 1 . . . . . . . . . . . 2 . . . . 3 . . . . 1 1 1 1 1 . Total Hacks 290 | . 5 . 28 1 23 53 23 2 1 . 5 5 . 5 2 1 25 . 6 7 1 45 . 21 . . 13 . 5 3 6 2 1 1 Successful 206 | . 3 . 13 1 12 40 10 2 1 . 5 3 . 4 2 1 25 . 1 7 1 45 . 12 . . 13 . 2 1 1 1 . . Failed 84 | . 2 . 15 . 11 13 13 . . . . 2 . 1 . . . . 5 . . . . 9 . . . . 3 2 5 1 1 1 Catastrophic 24 | . . . 3 . 4 2 4 . . . . 1 . . . . . . 1 . . . . 4 . . . . . 1 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 239 | . 4 . 12 . 17 21 19 . . . . 30 . 23 . 1 . . 14 . . . . 21 . . 1 . 15 12 9 18 7 15 Terminals 112 | . 3 . 26 . 20 35 16 . . . 5 . . . . . . . . 2 . . . . . . . . 2 1 . 1 . 1 Fabricators 23 | . . . . . . . 6 . . . . 3 . 5 . . . . . . . . . 4 . . . . 2 . 3 . . . Repair Stations 16 | . . . . . . 12 . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 7 | . 2 . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . 7 . . . . . . 1 . . . Garrison Access 26 | . . . . . . 4 1 . . . . . . . . . . . 6 . . . . 8 . . . . 1 2 2 1 1 . Terminal Hacks 139 | . 1 . 7 1 5 19 1 2 1 . 5 . . . 2 1 25 . . 7 1 45 . . . . 13 . 1 1 . 1 . . Record 65 | . . . . . . . . 1 . . 5 . . . . . 11 . . 6 . 34 . . . . 7 . . 1 . . . . Part Schematic 13 | . . . . . . . . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 9 | . . . 2 . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 18 | . . . 2 . 2 2 . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . . . Open Door 15 | . . . . 1 . 4 . 1 1 . . . . . 2 1 . . . 1 1 . . . . . 1 . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 1 . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . Network Status 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 16 | . . . . . . 12 . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 8 | . . . . . . 6 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Repair 8 | . . . . . . 6 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Insert Component 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 . . . Seal Access 8 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 . . . Unauthorized Hacks 32 | . 2 . 6 . 5 8 7 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Terminals 19 | . 1 . 4 . 4 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . . . 2 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 1 . 2 . 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . 3 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Report 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 1 . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 2 . 8 . 9 11 8 . . . 1 2 . 1 . . . . 1 1 . . . 6 . . . . 2 2 2 1 1 . Full Trace Events 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . . 5 . 5 . . 1 . . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 104 | . . . . . . . . . . . . 24 . 9 . . 10 . 16 . . 3 . 14 . . . . . . . 28 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Parts Repaired 8 | . . . . . . 6 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Time 337 | . . . . . . 253 . . . . . 35 . . . . . . . . . . . 49 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . . . 1 . 2 1 . . 1 4 . 1 . 1 . 1 1 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 14 | . . . . . . . . . . . . 1 . 2 1 . . 1 4 . 1 . 1 . 1 1 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 8 2 2 2 2 2 . . . . . . . Autooverrided 14 | . . . . . . . . . . . . 1 . 2 1 . . 1 4 . 1 . 1 . 1 1 1 . . . . . . . Robots Rewired 13 | . . . . . . . . 2 . . . . . . 2 6 . . . . . . . . . . 3 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 80 | . . . . 1 . 10 . 2 . 4 . 1 . 7 3 6 . 1 11 . 1 . 1 8 1 1 4 . 10 . 2 . 4 2 Largest Group 10 | . . . . 1 1 10 9 2 1 4 4 1 . 4 2 4 1 1 6 1 2 1 2 7 2 1 4 . 5 . 2 1 4 3 Highest-Rated Group 648 | . . . . 31 31 173 157 48 32 159 159 40 . 234 61 124 30 30 372 98 145 98 154 313 51 28 224 . 350 . 538 269 648 452 Highest-Rated Ally 269 | . . . . 31 31 29 29 32 32 41 41 40 . 70 32 31 30 30 106 98 98 98 98 103 39 28 65 . 96 . 269 269 269 269 Zionite Dispatches 15 | . . . . . . . . . . . . . . 1 . . . . 4 . . . . 4 . . . . 3 . 2 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Total Orders 15 | . . . . . . . 2 . 2 . . . . . . . . . 4 . . . . 4 . . 3 . . . . . . . STAY 7 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . 2 . . . . . . . FOLLOW 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 722 | . . . . . 1 . 64 8 12 . 37 5 . 43 9 30 . 2 137 3 15 . 17 45 8 2 17 . 52 . 38 35 66 76 Total Damage 30813 | . . . . . 20 . 752 139 510 . 944 79 . 872 210 441 . 35 4165 145 645 . 904 1264 66 31 587 . 1840 . 3696 3276 4384 5808 Kills 179 | . . . . . 1 . 9 1 3 . 6 1 . 5 2 4 . . 31 3 3 . 7 12 2 . 8 . 13 . 20 10 17 21 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 9 | . . . 2 . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 25 | . . 3 . 1 . . . 2 2 1 1 . . . 1 2 . 2 . 2 1 . 2 . 3 2 . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Guards 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . 6 . 4 . . . . 1 . . . . 2 . . . . 1 3 . 5 1 3 Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 39832 | 127 739 388 1215 795 1016 1776 2520 1787 1316 1282 897 1265 304 1506 1841 2360 104 1333 2169 1004 1202 234 1031 2242 701 1106 1074 1093 1540 802 991 551 477 1044 Spaces Moved 27316 | 54 308 203 663 599 600 879 1717 1240 881 984 649 838 203 980 1343 1495 84 879 1345 848 1031 182 869 1533 602 887 748 850 984 550 748 408 359 773 Core 52 | 5 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 45 Treads 554 | 43 308 203 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 26586 | . . . 663 599 600 879 1717 1240 881 984 649 838 203 980 1343 1495 84 879 1225 848 1031 182 869 1533 602 887 748 850 984 550 748 408 359 728 Wheels 124 | 6 . . . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 122 122 127 126 125 125 124 124 120 122 120 120 120 85 108 108 108 108 108 115 115 110 110 108 106 103 103 103 50 Average Speed 118 | 140 160 160 120 120 120 122 126 129 126 125 125 124 124 122 122 120 120 141 120 108 108 109 108 113 115 115 113 110 109 106 105 103 103 102 Slowest Speed 400 | 160 160 160 120 120 122 122 193 130 196 125 125 125 124 124 122 122 120 190 400 182 108 182 108 115 115 115 115 110 110 108 111 103 103 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 65 | 4 45 43 75 98 61 94 45 99 98 91 76 35 83 31 99 99 69 98 28 94 96 62 87 39 78 85 88 92 30 70 19 53 8 36 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 22 | . 1 2 2 . 1 3 . 1 1 2 1 . . . . 1 1 . . 2 . 3 . . 1 . . . . . . . . . Known Exits Taken 28 | . . . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 41 | . . . . 1 . . . 5 3 3 1 . . . 5 2 . 3 . 3 2 . 5 . 2 5 . 1 . . . . . . Spaces Dug 59 | . . . . . . . 1 . . . . 3 . 10 . 3 . . . 1 . . . 8 1 . . 2 13 9 . 3 5 . Terrain Destroyed 829 | . . . . 21 26 10 1 . . . 50 3 67 63 5 4 . . 27 12 9 . 9 127 1 8 160 40 21 28 27 3 26 81 Melee 18 | . . . . . . . 1 . . . . 3 . 10 . 3 . . . 1 . . . . . . . . . . . . . . Projectile 196 | . . . . . 13 . . . . . 1 . . 1 . 1 . . 12 11 9 . 9 40 1 8 . 25 19 28 9 3 5 1 AOE 609 | . . . . 21 13 10 . . . . 49 . 67 52 5 . . . 15 . . . . 87 . . 160 14 . . 17 . 20 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 32235 | 83 425 234 920 642 771 1420 1904 1361 1031 1037 693 986 240 1156 1471 1918 87 936 1721 907 1090 212 924 1935 609 950 946 935 1267 684 904 490 426 920 Wait 2398 | 1 28 7 107 8 53 428 54 61 114 42 19 84 14 87 40 249 . 28 178 34 41 3 32 217 3 32 108 34 138 39 60 12 13 30 Move 27283 | 53 307 202 662 598 599 878 1716 1239 880 983 648 838 202 979 1342 1494 83 878 1344 847 1030 181 868 1532 601 886 747 849 983 549 747 407 358 773 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 194 | 7 8 2 24 6 13 9 12 4 6 4 . 5 1 3 5 5 . . 15 2 2 2 2 21 1 2 3 1 7 6 4 3 3 6 Fast Attach 234 | 3 . . 6 . 8 7 10 4 . 2 1 4 2 6 7 9 2 2 27 3 2 9 . 31 . 5 9 1 14 8 23 12 6 11 Attach 100 | 5 4 1 6 1 3 . 3 5 4 1 . . 3 3 4 4 . 1 12 3 . 1 1 12 . 1 2 1 3 . 3 3 3 7 Detach 30 | 1 . . . . . . . . . 1 . . . 1 2 . . . 4 1 . 1 . 3 . . 4 1 1 1 4 . 4 1 Swap 272 | . 1 2 11 7 17 18 14 4 3 . 6 13 3 12 13 16 . 1 13 1 . . 2 18 2 4 4 12 22 23 8 8 5 9 Drop 348 | . . 2 19 5 22 10 25 3 1 4 1 9 3 5 8 9 2 1 27 2 2 11 2 52 1 7 15 2 22 13 26 14 6 17 Fire 1197 | 13 77 18 85 17 56 69 69 27 23 . 18 30 12 49 35 53 . 25 92 13 13 . 17 48 1 13 18 34 77 41 29 31 28 66 Melee 32 | . . . . . . 1 1 2 . . . 3 . 10 . 3 . . 7 1 . 4 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 136 | . . . . . . . . 12 . . . . . . 13 75 . . . . . . . . . . 36 . . . . . . . Trap 11 | . . . . . . . . . . . . . . 1 2 1 . . 2 . . . . 1 . . . . . 4 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 3) 803 | -10/Materials | Core integrity fell below 50% 844 | -10/Materials | Lost 3 parts (1p2w) 867 | -10/Materials | Entered Mines 1052 | -10/Mines | Learned location of Zion (-7) 1064 | -10/Mines | Learned Materials stockpile data 1225 | -10/Mines | Discovered new exit (range 7) 1255 | -10/Mines | Entered Materials 1255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -9/Materials | Build established: Scavenger-Mutant 1692 | -9/Materials | Build established: Mutant 1733 | -9/Materials | Discovered new exit (range 14) 1932 | -9/Materials | Discovered new exit (range 14) 2073 | -9/Materials | Identified exit to Mines 2276 | -9/Materials | Discovered new exit (range 15) 2470 | -9/Materials | Entered Mines 2559 | -9/Mines | Discovered new exit (range 6) 2591 | -9/Mines | Discovered new exit (range 10) 2650 | -9/Mines | Learned location of 1 exit from Materials 2934 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3006 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3087 | -9/Mines | Met a Derelict shopkeep closing up shop 3205 | -9/Mines | Received a Mining Laser from a helpful Derelict 3265 | -9/Mines | Entered Materials 3265 | -8/Materials | Accompanied by 1 ally 3265 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3266 | -8/Materials | Identified exit to Factory 3566 | -8/Materials | Build established: Tank 3591 | -8/Materials | Discovered new exit (range 16) 3740 | -8/Materials | Identified exit to Storage 4243 | -8/Materials | Build established: Scavenger-Skirmisher 4281 | -8/Materials | Entered Storage 4796 | -8/Storage | Garrison activated, responded to threat 4886 | -8/Storage | Destroyed 9 combat bots 4894 | -8/Storage | Discovered exit to Factory (range 16) 4930 | -8/Storage | Build established: Tank 5004 | -8/Storage | Learned location of Armory (-3) 5205 | -8/Storage | Repaired Carbon-fiber Leg 5250 | -8/Storage | Repaired Flak Gun 5296 | -8/Storage | Repaired Flak Gun 5335 | -8/Storage | Repaired Imp. Sensor Array 5374 | -8/Storage | Repaired Carbon-fiber Leg 5427 | -8/Storage | Repaired Cld. Ion Engine 5502 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5792 | -8/Storage | Build established: Commander-Tank 6057 | -8/Storage | Entered Factory 6057 | -7/Factory | Accompanied by 9 allies 6057 | -7/Factory | Evolved 2 slots: Utility x2 6692 | -7/Factory | Destroyed 7 combat bots 6833 | -7/Factory | Garrison activated, responded to threat 7171 | -7/Factory | Discovered new exit (range 7) 7178 | -7/Factory | Identified exit to Factory 7550 | -7/Factory | Discovered new exit (range 16) 7599 | -7/Factory | Identified exit to Lower Caves 8434 | -7/Factory | Garrison activated, responded to threat 8457 | -7/Factory | First assault squad dispatched 8480 | -7/Factory | Lost 8 allies 8577 | -7/Factory | Entered Lower Caves 8617 | -7/Lower Caves | Encountered a Warlord checkpoint 8844 | -7/Lower Caves | Build established: Skirmisher 9256 | -7/Lower Caves | Found Alien Artifact 9256 | -7/Lower Caves | Identified Dimensional Node Initializer 9256 | -7/Lower Caves | Initialized slip node 9796 | -7/Lower Caves | Learned Factory stockpile data 9806 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9892 | -7/Lower Caves | Lost 3 parts (1n2u) 9920 | -7/Lower Caves | Discovered new exit (range 11) 9939 | -7/Lower Caves | Identified exit to Lower Caves 10138 | -7/Lower Caves | Build established: Gunner 10364 | -7/Lower Caves | Entered another Lower Caves area 10364 | -7/Lower Caves | Accompanied by 1 ally 10412 | -7/Lower Caves | Discovered exit to Factory (range 31) 10466 | -7/Lower Caves | Encountered a Warlord checkpoint 10615 | -7/Lower Caves | Spotted B-75 Beast 10650 | -7/Lower Caves | Allies destroyed B-75 Beast 10658 | -7/Lower Caves | Lost 4 parts (1p2n1w) 11017 | -7/Lower Caves | Learned Factory security intel 11403 | -7/Lower Caves | Discovered new exit (range 15) 11419 | -7/Lower Caves | Identified exit to Zion 11496 | -7/Lower Caves | Build established: Trapper-Gunner 11680 | -7/Lower Caves | Entered Zion 11744 | -7/Zion | Given A8's code to call for help 11809 | -7/Zion | Discovered new exit (range 15) 11828 | -7/Zion | Identified exit to Proximity Caves 11865 | -7/Zion | System corruption cleaned by Quarantine Array 11895 | -7/Zion | Learned Factory emergency access door positions 12116 | -7/Zion | Found Prototype Special Weapon 12116 | -7/Zion | Identified RU-N14's Throwing Claymores 12120 | -7/Zion | Found RU-N14's Throwing Claymores 12126 | -7/Zion | Found RU-N14's Throwing Claymores 12128 | -7/Zion | Found RU-N14's Throwing Claymores 12244 | -7/Zion | Learned Factory recycling unit intel 12333 | -7/Zion | Given the Hacking Drone Bay 12409 | -7/Zion | Build established: Gunner 12501 | -7/Zion | Visited the Megawrench Repair Shop 12501 | -7/Zion | Megawrench repaired 11 parts 12557 | -7/Zion | Met Imprinter 12578 | -7/Zion | Imprinted 12581 | -7/Zion | Declared Zion's savior 12962 | -7/Zion | Entered Proximity Caves 12962 | -6/Proximity Caves | Accompanied by 4 allies 13109 | -6/Proximity Caves | Spotter reported a threat 13226 | -6/Proximity Caves | Spotter reported a threat 13365 | -6/Proximity Caves | Spotter reported a threat 13523 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13641 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts 13641 | -6/Proximity Caves | Learned Extension emergency access door positions 13641 | -6/Proximity Caves | Learned Armory terminal intel 13641 | -6/Proximity Caves | Learned Extension garrison access intel 13672 | -6/Proximity Caves | Lost 3 allies 13859 | -6/Proximity Caves | Entered Factory 13859 | -6/Factory | Accompanied by 1 ally 13859 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13863 | -6/Factory | Loaded intel: 6 recycling unit locations 14002 | -6/Factory | Repaired Prc. Assault Rifle 14025 | -6/Factory | Discovered new exit (range 15) 14042 | -6/Factory | Identified exit to Lower Caves 14209 | -6/Factory | Search patrols dispatched 14373 | -6/Factory | Retrieved Zion intel report: Active Terminals 14648 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14683 | -6/Factory | Retrieved Zion intel report: Guard Positions 14761 | -6/Factory | Retrieved Zion intel report: Component Schematics 14822 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14838 | -6/Factory | Discovered new exit (range 8) 14844 | -6/Factory | Identified exit to Factory 14993 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15101 | -6/Factory | Garrison activated, responded to threat 15124 | -6/Factory | Sucked down chute 15124 | -6/Factory | Entered Waste 15159 | -6/Waste | Found Prototype Device 15159 | -6/Waste | Identified Exp. Terrain Scanner 15246 | -6/Waste | Spotted C-40 Crusher 15253 | -6/Waste | Spotted C-40 Crusher 15258 | -6/Waste | Spotted C-40 Crusher 15259 | -6/Waste | Destroyed C-40 Crusher 15263 | -6/Waste | Destroyed C-40 Crusher 15294 | -6/Waste | Spotted C-40 Crusher 15306 | -6/Waste | Destroyed C-40 Crusher 15316 | -6/Waste | Spotted C-40 Crusher 15325 | -6/Waste | Spotted C-40 Crusher 15415 | -6/Waste | Discovered new exit (range 10) 15425 | -6/Waste | Identified exit to Factory 15428 | -6/Waste | Entered Factory 15549 | -6/Factory | Retrieved Zion intel report: Branch Access 15906 | -6/Factory | Zion Light squad teleported in 15917 | -6/Factory | Garrison activated, responded to threat 15983 | -6/Factory | Lost 3 allies 16037 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 16099 | -6/Factory | Retrieved Zion intel report: Guard Positions 16301 | -6/Factory | Spotted B-75 Beast 16312 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 16478 | -6/Factory | First assault squad dispatched 16478 | -6/Factory | Discovered exit to Factory (range 4) 16745 | -6/Factory | Discovered exit to Factory (range 14) 16934 | -6/Factory | Entered Lower Caves 16962 | -6/Lower Caves | Build established: Mutant 17225 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17604 | -6/Lower Caves | Build established: Skirmisher 18014 | -6/Lower Caves | Found Imp. Powered Armor 18630 | -6/Lower Caves | Discovered new exit (range 5) 18636 | -6/Lower Caves | Identified exit to Lower Caves 18775 | -6/Lower Caves | Entered another Lower Caves area 18824 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18864 | -6/Lower Caves | Discovered exit to Factory (range 5) 18906 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 18915 | -6/Lower Caves | Found Prototype Special Weapon 19270 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 19383 | -6/Lower Caves | Encountered a Warlord checkpoint 19753 | -6/Lower Caves | Build established: Scavenger-Skirmisher 20191 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 20202 | -6/Lower Caves | Learned Factory security intel 20455 | -6/Lower Caves | Discovered new exit (range 15) 20470 | -6/Lower Caves | Identified exit to Data Miner 20598 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 20658 | -6/Lower Caves | Lost 4 allies 20690 | -6/Lower Caves | Found DCF Scrap (12 items) 21037 | -6/Lower Caves | Found Prototype Device 21135 | -6/Lower Caves | Entered Data Miner 21135 | -6/Data Miner | Accompanied by 1 ally 21135 | -6/Data Miner | Discovered new exit (range 6) 21144 | -6/Data Miner | Identified exit to Proximity Caves 21159 | -6/Data Miner | Met Data Miner 21183 | -6/Data Miner | Learned location of Section 7 (-2) 21183 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21201 | -6/Data Miner | Received God Mode back door access code from Data Miner 21239 | -6/Data Miner | Entered Proximity Caves 21239 | -5/Proximity Caves | Accompanied by 1 ally 21276 | -5/Proximity Caves | Learned Factory interactive machine intel 21325 | -5/Proximity Caves | Spotted B-75 Beast 21787 | -5/Proximity Caves | Build established: Scavenger-Mutant 22129 | -5/Proximity Caves | Build established: Mutant 22572 | -5/Proximity Caves | Entered Factory 22572 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22573 | -5/Factory | Identified exit to Upper Caves 22575 | -5/Factory | Loaded intel: 51 interactive machine locations 22794 | -5/Factory | Identified Molecular Deconstructor 22820 | -5/Factory | Lost 7 parts (1p2n2u2w) 23047 | -5/Factory | Lost 3 parts (1p2n) 23141 | -5/Factory | Zion hero teleported in (12-ASH) 23195 | -5/Factory | Zion Trap Resupply teleported in 23200 | -5/Factory | Identified Heart of Steel 23467 | -5/Factory | Discovered exit to Upper Caves (range 15) 23574 | -5/Factory | Zion Light squad teleported in 23583 | -5/Factory | Garrison activated, responded to threat 23607 | -5/Factory | Build established: Trapper-Gunner 23656 | -5/Factory | Discovered new exit (range 6) 23662 | -5/Factory | Identified exit to Factory 23695 | -5/Factory | Retrieved Zion intel report: Component Schematics 23696 | -5/Factory | Zion Defense Resupply teleported in 23700 | -5/Factory | Found Imp. Powered Armor 23885 | -5/Factory | Terminal network hard line cut 23977 | -5/Factory | Local machine network offline 24105 | -5/Factory | Lost 3 allies 24316 | -5/Factory | Heart of Steel transformed into Warbot 24372 | -5/Factory | First assault squad dispatched 24660 | -5/Factory | Build established: Scavenger-Mutant 24741 | -5/Factory | Entered Upper Caves 24741 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 24749 | -5/Upper Caves | Learned Factory terminal intel 25031 | -5/Upper Caves | Found Alien Artifact 25033 | -5/Upper Caves | Identified Core Expander 25033 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 25286 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25563 | -5/Upper Caves | Discovered new exit (range 5) 25567 | -5/Upper Caves | Identified exit to Upper Caves 25610 | -5/Upper Caves | Build established: Scavenger-Tank 25620 | -5/Upper Caves | Learned 8 Factory zone layouts 25620 | -5/Upper Caves | Learned Factory stockpile data 25620 | -5/Upper Caves | Learned Factory security intel 25745 | -5/Upper Caves | Entered another Upper Caves area 25745 | -5/Upper Caves | Accompanied by 1 ally (Warbot) 25751 | -5/Upper Caves | Learned Factory terminal intel 25835 | -5/Upper Caves | Discovered exit to Factory (range 6) 26347 | -5/Upper Caves | Encountered a Warlord checkpoint 26525 | -5/Upper Caves | Discovered new exit (range 9) 26533 | -5/Upper Caves | Identified exit to Zhirov 26947 | -5/Upper Caves | Entered Zhirov 26947 | -5/Zhirov | Accompanied by 1 ally (Warbot) 26949 | -5/Zhirov | Discovered new exit (range 3) 26952 | -5/Zhirov | Identified exit to Proximity Caves 26968 | -5/Zhirov | Met Zhirov 26989 | -5/Zhirov | Learned location of Quarantine (-3) 26989 | -5/Zhirov | Learned location of Command (-1) 27009 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27028 | -5/Zhirov | Found Alien Artifact 27028 | -5/Zhirov | Identified Integrated Dissipator 27028 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27044 | -5/Zhirov | Found Alien Artifact 27181 | -5/Zhirov | Entered Proximity Caves 27181 | -4/Proximity Caves | Accompanied by 1 ally (Warbot) 27578 | -4/Proximity Caves | Learned Research emergency access door positions 27621 | -4/Proximity Caves | Core integrity fell below 50% 27661 | -4/Proximity Caves | Learned Research emergency access door positions 27926 | -4/Proximity Caves | Discovered exit to Factory (range 14) 28212 | -4/Proximity Caves | Entered Factory 28212 | -4/Factory | Accompanied by 1 ally (Warbot) 28212 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28216 | -4/Factory | Loaded intel: 26 terminal locations 28614 | -4/Factory | Build established: Scavenger-Skirmisher 28873 | -4/Factory | Zion Resource Resupply teleported in 28887 | -4/Factory | Zion Heavy squad teleported in 28913 | -4/Factory | Found Prototype Protection 28929 | -4/Factory | Discovered new exit (range 24) 29095 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 29096 | -4/Factory | Zion Defense Resupply teleported in 29110 | -4/Factory | Identified Zio. Heavy Carapace 29453 | -4/Factory | Retrieved Zion intel report: Component Schematics 29454 | -4/Factory | Zion Fire squad teleported in 29459 | -4/Factory | Terminal network hard line cut 29472 | -4/Factory | Discovered new exit (range 14) 29533 | -4/Factory | Identified exit to Upper Caves 29672 | -4/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 29764 | -4/Factory | Repaired Exp. Flexi-carbon Leg 29823 | -4/Factory | Discovered new exit (range 19) 29876 | -4/Factory | Identified exit to Research 29957 | -4/Factory | Found Prototype Device 29957 | -4/Factory | Identified Adv. EM Disruption Field 29982 | -4/Factory | Build established: Skirmisher 30212 | -4/Factory | First assault squad dispatched 30412 | -4/Factory | Lost 3 allies 30454 | -4/Factory | Entered Upper Caves 30454 | -4/Upper Caves | Accompanied by 1 ally 30697 | -4/Upper Caves | Identified exit to Upper Caves 30758 | -4/Upper Caves | Build established: Scavenger-Skirmisher 31004 | -4/Upper Caves | Learned Research machine intel 31135 | -4/Upper Caves | Spotted B-86 Titan 31155 | -4/Upper Caves | Entered another Upper Caves area 31155 | -4/Upper Caves | Accompanied by 1 ally 31300 | -4/Upper Caves | Learned Research emergency access door positions 31301 | -4/Upper Caves | Discovered exit to Research (range 16) 31950 | -4/Upper Caves | Discovered new exit (range 16) 32004 | -4/Upper Caves | Identified exit to Warlord 32158 | -4/Upper Caves | Learned Research garrison access intel 32261 | -4/Upper Caves | Entered Warlord 32874 | -4/Warlord | Rebuked by Warlord 32884 | -4/Warlord | Opened Warlord's prototype stash 32889 | -4/Warlord | Found Prototype Device 32889 | -4/Warlord | Identified Thermal Barrier 32893 | -4/Warlord | Found Prototype Processor 32893 | -4/Warlord | Identified Spectral Analyzer 32899 | -4/Warlord | Warlord's base attacked by MAIN.C 32900 | -4/Warlord | Found Prototype Hackware 32900 | -4/Warlord | Identified Ghost Barrier 32906 | -4/Warlord | Found Exp. Targeting Computer 32911 | -4/Warlord | Found Prototype Reactor 32996 | -4/Warlord | Found Prototype Energy Gun 32996 | -4/Warlord | Identified Vortex Rail 33010 | -4/Warlord | Found Prototype Launcher 33010 | -4/Warlord | Identified Vortex Catalyst Activator 33154 | -4/Warlord | Destroyed 16 combat bots 33233 | -4/Warlord | Destroyed Striker 33249 | -4/Warlord | Warlord forces counterattacked 33256 | -4/Warlord | Destroyed 11 combat bots 33299 | -4/Warlord | Spotted Striker 33301 | -4/Warlord | Destroyed Striker 33322 | -4/Warlord | Destroyed 15 combat bots 33328 | -4/Warlord | Discovered new exit (range 8) 33334 | -4/Warlord | Identified exit to Proximity Caves 33335 | -4/Warlord | Entered Proximity Caves 33414 | -3/Proximity Caves | Found DCF Scrap (12 items) 34107 | -3/Proximity Caves | Attracted the attention of an 0b10 base 34283 | -3/Proximity Caves | Discovered exit to Research (range 11) 34428 | -3/Proximity Caves | Entered Research 34428 | -3/Research | Evolved 2 slots: Utility x2 34430 | -3/Research | Loaded intel: 132 machine locations 34431 | -3/Research | Loaded intel: 4 garrison access locations 34507 | -3/Research | Found Unknown Launcher 34507 | -3/Research | Identified Gamma Bomb Array 34594 | -3/Research | Spotted B-86 Titan 34999 | -3/Research | Incoming investigation squad redirected 35096 | -3/Research | Retrieved Zion intel report: Branch Access 35096 | -3/Research | Identified exit to Armory 35096 | -3/Research | Identified exit to Quarantine 35097 | -3/Research | Zion Hacker squad teleported in 35279 | -3/Research | Zion Light squad teleported in 35309 | -3/Research | Found Prototype Protection 35309 | -3/Research | Identified Zio. Weapon Casing 35353 | -3/Research | Build established: Scavenger-Tank 35425 | -3/Research | Zion Fire squad teleported in 35641 | -3/Research | Lost 5 allies 35673 | -3/Research | Terminal network hard line cut 35968 | -3/Research | Entered Quarantine 35988 | -3/Quarantine | Found Prototype Processor 35988 | -3/Quarantine | Identified Exp. Terrain Scan Processor 36024 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 36078 | -3/Quarantine | Found Alien Artifact 36083 | -3/Quarantine | Discovered new exit (range 19) 36112 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 36146 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 36251 | -3/Quarantine | First assault squad dispatched 36267 | -3/Quarantine | Build established: Skirmisher 36330 | -3/Quarantine | Incoming assault squad redirected 36404 | -3/Quarantine | Found Prototype Launcher 36404 | -3/Quarantine | Identified Hellfire Missile Launcher 36634 | -3/Quarantine | Found Alien Artifact 36764 | -3/Quarantine | System corruption reached 10% 36769 | -3/Quarantine | Identified exit to Research 36770 | -3/Quarantine | Entered Research 36770 | -2/Research | Evolved 2 slots: Utility x2 37002 | -2/Research | System corruption reached 10% 37009 | -2/Research | Found Prototype Launcher 37009 | -2/Research | Identified Point Singularity Launcher 37110 | -2/Research | Discovered new exit (range 20) 37121 | -2/Research | Zion Experimental squad teleported in 37171 | -2/Research | Identified exit to Testing 37247 | -2/Research | Zion Experimental squad teleported in 37258 | -2/Research | Cargo convoy interrupted 37258 | -2/Research | Spotted Striker 37258 | -2/Research | Spotted Executioner 37261 | -2/Research | Spotted Executioner 37265 | -2/Research | Allies destroyed Executioner 37265 | -2/Research | Allies destroyed Striker 37267 | -2/Research | Allies destroyed Executioner 37270 | -2/Research | Found Prototype Launcher 37270 | -2/Research | Identified Enh. Gamma Bomb Array 37275 | -2/Research | Found Prototype Protection 37275 | -2/Research | Identified Centrium Heavy Armor Plating 37277 | -2/Research | Found Prototype Device 37277 | -2/Research | Identified Beam Splitter 37291 | -2/Research | Found Exp. Targeting Computer 37302 | -2/Research | Found Prototype Processor 37302 | -2/Research | Identified Exp. Core Analyzer 37499 | -2/Research | Discovered new exit (range 16) 37575 | -2/Research | Build established: Scavenger-Gunner 37761 | -2/Research | Entered Testing 37761 | -2/Testing | Accompanied by 1 ally 37798 | -2/Testing | Retrieved Zion intel report: Trap Installations 37835 | -2/Testing | Spotted PD-QFC5D092KR 37856 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 37952 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 37957 | -2/Testing | Spotted Striker 37958 | -2/Testing | Spotted Striker 37970 | -2/Testing | Spotted Alpha 7 37974 | -2/Testing | Destroyed Striker 37978 | -2/Testing | Allies destroyed Striker 37979 | -2/Testing | Scanned by Researcher 37986 | -2/Testing | Allies destroyed Alpha 7 38009 | -2/Testing | Stole the SGEMP Prototype 38052 | -2/Testing | First assault squad dispatched 38089 | -2/Testing | Found Prototype Protection 38089 | -2/Testing | Identified SHELL Armor 38122 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 38138 | -2/Testing | Identified Terrabomb 38138 | -2/Testing | Used Terrabomb 38139 | -2/Testing | Identified Transdimensional Reconstructor 38139 | -2/Testing | Warped through subspace 38165 | -2/Testing | Retrieved Zion intel report: Component Schematics 38200 | -2/Testing | Found Prototype Launcher 38200 | -2/Testing | Identified Z-bomb Delivery System 38298 | -2/Testing | Discovered new exit (range 10) 38311 | -2/Testing | Identified exit to Access 38312 | -2/Testing | Entered Access 38312 | -1/Access | Evolved 2 slots: Utility x2 38314 | -1/Access | Loaded intel: 107 machine locations 38314 | -1/Access | Loaded intel: 80 trap records 38314 | -1/Access | Identified exit to Surface 38314 | -1/Access | Discovered exit to Surface (range 86) 38314 | -1/Access | Identified exit to Command 38314 | -1/Access | Discovered exit to Command (range 67) 38314 | -1/Access | Delivered the SGEMP Prototype to Zhirov 38314 | -1/Access | Zhirov transferred Access data 38314 | -1/Access | Identified Subatomic Replicator 38314 | -1/Access | Used Subatomic Replicator to replicate SHELL Armor 38562 | -1/Access | First assault squad dispatched 38619 | -1/Access | Retrieved Zion intel report: Unaware Analyses 38620 | -1/Access | Zion Experimental squad teleported in 38696 | -1/Access | Spotted B-99 Colossus 38709 | -1/Access | Spotted B-99 Colossus 38731 | -1/Access | Allies destroyed B-99 Colossus 38740 | -1/Access | Found Prototype Ballistic Gun 38740 | -1/Access | Identified Multirail 38743 | -1/Access | Found Multirail 38750 | -1/Access | Zhirov warped through subspace 38767 | -1/Access | Found Multirail 38789 | -1/Access | Entered Command 38789 | -1/Command | Accompanied by 1 ally 38947 | -1/Command | Spotted B-99 Colossus 38977 | -1/Command | Destroyed B-99 Colossus 39058 | -1/Command | Spotted B-99 Colossus 39078 | -1/Command | Destroyed B-99 Colossus 39094 | -1/Command | Retrieved Zion intel report: Active Terminals 39103 | -1/Command | Enhanced Grunt warped into view, answering call for help 39103 | -1/Command | Enhanced Grunt warped into view, answering call for help 39179 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 39317 | -1/Command | First assault squad dispatched 39571 | -1/Command | Phase Generator disabled 39574 | -1/Command | Retrieved Zion intel report: Active Garrisons 39613 | -1/Command | High security lockdown imminent 39647 | -1/Command | Destroyed 7 combat bots 39693 | -1/Command | High security lockdown engaged 39719 | -1/Command | Identified Vortex Chain Reactor 39752 | -1/Command | Spotted M Guard 39752 | -1/Command | Spotted M Guard 39753 | -1/Command | Spotted Combat Programmer 39754 | -1/Command | Spotted Combat Programmer 39777 | -1/Command | System corruption reached 10% 39786 | -1/Command | Destroyed Combat Programmer 39808 | -1/Command | Released all parts (4) 39822 | -1/Command | Core integrity fell below 50% 39827 | -1/Command | Destroyed 9 combat bots 39829 | -1/Command | Core integrity fell below 20% 39833 | -1/Command | Destroyed by M Guard with Ragnarok Missile Launcher Last Messages --------------- 39810_ M-36 Artificer repairs Force Booster. 39811_ The unstable cave ceiling collapses. 39811_ Penetrated by EMDS Slug. 39812_ The unstable cave ceiling collapses. 39813_ ALERT: Assault forces dispatched. 39813_ EMDS Slug penetrates Wall. 39813_ Knocked back. 39814_ M-36 Artificer repairs Phase Gun. 39816_ Warlord KY-Z71 knocked back. 39818_ The unstable cave ceiling collapses. 39818_ Penetrated by EMDS Slug. 39818_ Door malfunctions. 39820_ System corrupted: Matter fused (-9). 39821_ Penetrated by EMDS Slug. 39821_ Door Terminal disabled. 39824_ Penetrated by EMDS Slug. 39827_ Knocked back. 39828_ The unstable cave ceiling collapses. 39829_ Penetrated by EMDS Slug. 39832_ EMDS Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ##???????????????????? | | ??????????????????????## ##??????????????????? | | ?????????????????????## ####???????????????? | | ?????????????????????# ####????????????? | | ?????????????????#"""## # #####?######## | | ?????????????????# # ### | | ?????????????????# ### # # % # | | ?????????????????# Y ! | | ?????????????????# != | | ?????????????????# p Y %!=%% = | | ?????????????????# % g !!=]% | | ?????????????????# b =%!/ | | ?????????????????# # l ## #= | | ?????????????????###### ### #### | | ????????????????????# ### # # #####??? | | ?????????????????????# #############??????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ##??????????????????? | | ?????????????????????#### ##???????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# % #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????## #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 120 Energy Generation 55 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 16 Armor Coverage 1800 Resistance: TH 75 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 30 Kinecelleration 30 Salvage Targeting 3 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Biomechanical Wings | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Lgt. Deuterium Engine | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Seismic Detector | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Med. Matter Pod | -6/Factory | Z-intel Wheel | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Machine Analyzer | -5/Factory | Z-intel Recoil Stabilizer | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Melee Analysis Suite | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Flexi-carbon Leg | -4/Factory | Scanalyzed Imp. Datajack | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Lyr. Medium Armor Plating | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Spear | -4/Factory | Z-intel Imp. Trap Scanner | -4/Factory | Z-intel Triangulator | -4/Factory | Z-intel Hvy. Machine Gun | -4/Factory | Z-intel Adv. Cooling System | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Hyp. Gauss Cannon | -4/Factory | Scanalyzed Quantum Shading Machine | -2/Testing | Archive Exp. Force Field | -2/Testing | Archive Imp. Quantum Reactor | -2/Testing | Archive Centrium Greatsword | -2/Testing | Archive Exp. Hacking Suite | -2/Testing | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Vibroblade | -2/Testing | Z-intel Gui. Micro-nuke Launcher | -2/Testing | Z-intel Mni. Smartbomb Launcher | -2/Testing | Z-intel Cld. Proton Cannon | -2/Testing | Z-intel Neutron Missile Launcher | -2/Testing | Archive Ionic Axe | -2/Testing | Archive Exp. Q-thruster | -2/Testing | Archive Adv. Heavy Siege Treads | -2/Testing | Z-intel Com. HERF Cannon | -2/Testing | Z-intel Quantum Capacitor | -2/Testing | Z-intel Hyp. Mass Driver | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Adv. Coolant Injector | -2/Testing | Z-intel Adv. ECM Suite | -2/Testing | Z-intel Adv. Target Analyzer | -2/Testing | Z-intel Imp. Cloaking Device | -2/Testing | Z-intel Arm. Medium Treads | -2/Testing | Z-intel Point Defense Array | -2/Testing | Z-intel Adv. System Restoration Module | -2/Testing | Z-intel Med. Insulated Plating | -2/Testing | Z-intel Robot Schematics ------------------ H-66 Slayer | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel B-60 Warrior | -6/Data Miner | Free A-02 Transporter | -2/Testing | Archive C-65 Expert | -2/Testing | Archive R-06 Scavenger | -2/Testing | Archive R-10 Processor | -2/Testing | Z-intel K-01 Serf | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel A-27 Freighter | -2/Testing | Z-intel Fabricated ------------ Exp. Flexi-carbon Leg | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Dissipator Terrabomb Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Help From High Places Tank Challenges ------------ None Game ------ Seed ComponentCoordinationField Manual? 0 Play Time 07:42:17 Cumulative 124.0 hours Start 2025.01.11 @ 17:06:32 End 2025.01.12 @ 22:04:59 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 45 Gallery% 58 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d1c941d-4179-4479-a344-6d7b3cd67909