Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.23 @ 17:40:57 Player: Alexbot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (197) 985 Value Destroyed (7506) 7506 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1405) 1405 TOTAL SCORE: 15456 Bonus ------- High Alert Combat Kills 1355 Follower Combat Kills 101 Aligned with FarCom 300 Friendly Fire -351 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 75/100 System Corruption 10% Temperature Cool (0) Movement Rolling (100) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (10) ----- Medium Storage Unit Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Magnetic Acceleration Cannon Scatter Rocket Array > --- INVENTORY (20) --- Lightpack 2.0 Improved Sensor Array Experimental Sensor Array Tactical Coordination Suite Improved Propulsion Shielding Mobile Refinery Mk. CCLXVII High-powered Shock Rifle Magnetic Acceleration Cannon Datajack Chainsword Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Plasma Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Lightpack 2.0 Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Tactical Coordination Suite Nanoactuators Improved Propulsion Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Bore Cannon Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Datajack Ripper Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 156 | 6 3 . 10 2 4 . 4 18 18 12 5 3 10 47 14 Power 14 | 1 . . 2 . . . . 1 1 1 . . 1 5 2 Engine 8 | 1 . . 1 . . . . . . 1 . . 1 2 2 Core 3 | . . . 1 . . . . 1 1 . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 . Propulsion 33 | 2 . . 3 . 4 . 1 3 2 4 . . . 10 4 Treads 16 | . . . 3 . 2 . 1 1 2 . . . . 7 . Leg 11 | . . . . . 2 . . 2 . 4 . . . 1 2 Wheel 6 | 2 . . . . . . . . . . . . . 2 2 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 41 | 1 2 . 3 . . . 3 3 8 1 . 3 . 16 1 Device 11 | . . . . . . . . 1 2 . . 1 . 6 1 Storage 7 | 1 2 . 1 . . . . . . . . 2 . 1 . Processor 5 | . . . . . . . . . 3 . . . . 2 . Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 17 | . . . 2 . . . 3 2 2 1 . . . 7 . Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 1 . 2 2 . . . 11 7 6 5 . 9 16 7 Energy Gun 9 | . . . . . . . . 2 . . 3 . 2 1 1 Energy Cannon 21 | . . . . . . . . 4 5 2 1 . 1 7 1 Ballistic Gun 7 | 2 1 . 2 1 . . . 1 . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . 1 . . 1 1 3 Launcher 21 | . . . . 1 . . . 3 1 2 1 . 5 6 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 2 . . . . . 1 . Parts Lost 60 | . 2 . 3 . . . 1 11 3 5 1 . 3 24 7 Power 10 | . . . 2 . . . . 1 1 1 . . 1 3 1 Propulsion 12 | . 1 . . . . . . 3 . 2 . . . 3 3 Utility 21 | . . . 1 . . . 1 4 1 . . . . 14 . Weapon 17 | . 1 . . . . . . 3 1 2 1 . 2 4 3 Highest Loss Streak 7 | . 2 . 2 . . . 1 6 2 5 1 . 2 7 5 Average Slot Usage (%) 92 | . 82 85 96 100 99 100 91 89 99 97 99 100 97 89 46 Engine 3 | . 14 14 8 . . . . . . 3 7 7 6 1 1 Core 3 | . . . 1 11 11 11 9 8 7 3 . . . . . Treads 8 | . . . 18 22 21 22 18 6 14 6 . . . 7 1 Leg 5 | . . . . . . . . 9 . 6 15 15 15 3 2 Wheel 1 | . 22 14 1 . . . . . . . . . . . 6 Device 2 | . . . . . . . . 4 6 . . . . 4 . Storage 26 | . 17 28 32 33 33 33 27 27 23 23 23 28 30 25 20 Processor 12 | . . . . . . . . . 22 23 23 23 23 17 6 Hackware 2 | . . . . . . . . . . 7 7 7 7 1 . Protection 7 | . . . 10 11 11 11 18 16 6 7 7 1 . 6 . Energy Gun 1 | . . . . . . . . 3 . . 3 7 1 . 2 Energy Cannon 6 | . . . . . . . . 6 14 7 4 7 7 7 . Ballistic Gun 5 | . 27 28 22 21 22 22 18 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 104 | 10 39 39 66 66 66 66 80 76 74 76 78 85 90 104 65 Greatest Support 60 | 26 26 10 40 40 40 40 42 60 60 60 60 60 60 56 50 Greatest Overweight (x) 6 | . 3 3 6 1 3 1 1 3 1 1 1 1 2 6 3 Average Overweight (x) 1 | . . 3 2 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 6 16 16 22 22 22 22 22 22 22 22 22 28 28 28 20 Average Capacity 23 | 5 8 16 21 22 22 22 22 22 22 22 22 26 28 27 20 Most Carried 28 | 4 10 13 22 22 22 21 22 22 22 22 22 24 25 28 20 Average Carried 21 | 2 5 11 19 21 21 21 21 20 21 20 21 23 23 25 11 Final Capacity 28 | 6 16 16 22 22 22 22 22 22 22 22 22 28 28 20 20 Final Carried 25 | 4 10 13 21 22 21 21 21 21 22 21 22 24 25 20 12 Class Distribution -------------------- 92% | Hauler-Mutant 3% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Matter Collected 3628 | 260 50 . 542 38 . . 67 719 190 152 179 30 252 875 274 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6052 | . 82 . 692 100 . . 168 1047 402 327 300 . 492 2149 293 Parts 320 | . 6 . 44 9 . . 14 55 27 10 11 . 31 99 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 10 12 . 11 . 7 Prevented 13 | . . . . . . . . . . . 3 . 7 . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 159 | . 2 . 17 3 . . 3 25 8 12 10 . 21 44 14 Guns 32 | . 2 . 17 1 . . 3 9 . . . . . . . Cannons 43 | . . . . . . . . 2 5 2 6 . 5 19 4 AOE 80 | . . . . 2 . . . 13 3 10 4 . 16 22 10 Classes Destroyed 20 | . 1 . 4 . . . 2 5 2 1 1 . 1 3 . Worker 14 | . . . 2 . . . . 3 1 . . . . 8 . Builder 8 | . . . . . . . . . . . . . . 8 . Tunneler 2 | . . . . . . . . . 1 . . . . 1 . Recycler 4 | . . . . . . . . 1 . . . . . 3 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . 1 . Watcher 4 | . . . . . . . . 1 2 . . . . 1 . Swarmer 36 | . . . 4 . . . . . 3 3 4 . 10 6 6 Saboteur 1 | . . . . . . . . . . . . . . 1 . Grunt 73 | . 2 . 10 3 . . . 13 3 5 5 . 3 23 6 Brawler 8 | . . . 1 . . . . 2 . 2 . . 1 2 . Duelist 4 | . . . . . . . . 1 . 1 . . . 2 . Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 19 | . . . 2 . . . 2 7 1 1 . . 1 3 2 Hunter 12 | . . . . . . . 1 1 . . . . 4 6 . Programmer 2 | . . . . . . . . . 1 . . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . Master Thief 2 | . . . . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 19 | . 2 . 6 3 . . 2 17 4 11 5 . 6 19 7 Combat Bots Only 15 | . 2 . 6 3 . . 2 15 3 11 5 . 6 7 7 Max Kills in Single Turn 6 | . 1 . 1 2 . . 1 3 3 5 3 . 4 6 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 . . . 3 2 5 3 . 4 3 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Damage Taken 10915 | . 254 . 631 70 . . 546 1491 540 635 218 . 964 4470 1096 Core 1385 | . 22 . 76 6 . . 79 116 86 32 29 . 86 576 277 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 91 . . . 79 . 64 . . . . 66 . . Volleys Fired 391 | . 17 1 43 3 . . 17 61 33 12 15 . 34 123 32 Largest 2 | . 2 2 2 2 . . 2 2 2 2 2 . 1 2 2 Hottest 180 | . 40 40 46 46 . . 46 136 130 130 109 . 69 180 147 Shots Fired 591 | . 33 2 85 5 . . 34 117 51 23 26 . 34 150 31 Gun 247 | . 33 2 85 4 . . 34 69 . . . . . 20 . Cannon 276 | . . . . . . . . 28 49 17 24 . 20 110 28 Launcher 68 | . . . . 1 . . . 20 2 6 2 . 14 20 3 Special . | . . . . . . . . . . . . . . . . Kinetic 258 | . 33 2 85 4 . . 34 41 . 5 11 . 8 10 25 Thermal 224 | . . . . . . . . 45 49 12 13 . 3 99 3 Explosive 68 | . . . . 1 . . . 20 2 6 2 . 14 20 3 Electromagnetic 41 | . . . . . . . . 11 . . . . 9 21 . Robot Hit Streak 24 | . 10 1 18 2 . . 18 24 22 23 9 . 10 17 4 Robot Miss Streak 7 | . 2 1 3 1 . . 1 1 1 3 6 . 2 3 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 402 | . 25 1 59 3 . . 32 84 27 17 21 . 19 102 12 Core Hits 432 | . 5 . 31 5 . . 9 93 15 27 28 . 45 135 39 Critical Hits 19 | . . . . . . . . 5 2 . . . 6 1 5 Critical Kills 12 | . . . . . . . . 5 2 . . . 2 1 2 Critical Parts Destroyed 6 | . . . . . . . . . . . . . 4 . 2 Melee Attacks 11 | . . . . . . . . . 4 5 . . . 2 . Impact . | . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . 4 5 . . . 2 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20849 | . 263 13 757 120 . . 440 3293 924 1349 922 . 2085 8973 1710 Guns 2642 | . 263 13 754 30 . . 440 791 . . . . . 351 . Cannons 5328 | . . . . . . . . 407 677 284 555 . 422 2652 331 Explosions 12601 | . . . . 90 . . . 2095 209 909 367 . 1663 5889 1379 Melee 267 | . . . . . . . . . 30 156 . . . 81 . Ramming 11 | . . . 3 . . . . . 8 . . . . . . Kinetic 2940 | . 263 13 754 30 . . 440 477 . 125 277 . 120 209 232 Thermal 6106 | . . . . . . . . 537 677 159 278 . 54 4302 99 Explosive 10297 | . . . . 90 . . . 2095 209 909 367 . 1663 3840 1124 Electromagnetic 1228 | . . . . . . . . 184 . . . . 248 541 255 Impact . | . . . . . . . . . . . . . . . . Slashing 267 | . . . . . . . . . 30 156 . . . 81 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 2 2 . 1 1 1 1 1 . 10 10 Average Corruption 2 | . . . 2 2 2 2 . 1 1 1 1 1 . 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 64 | . . . 5 4 6 1 . 2 1 2 2 1 . 17 23 Message Errors 19 | . . . 1 . 3 . . 1 1 1 2 1 . 6 3 Matter Fused 7 | . . . . . . . . . . . . . . 3 4 Heat Flow Errors 9 | . . . . 2 1 1 . . . . . . . 3 2 Energy Discharges 6 | . . . 1 1 1 . . 1 . . . . . . 2 Data Loss (minor) 10 | . . . . 1 1 . . . . 1 . . . 3 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Targeting Errors 5 | . . . 2 . . . . . . . . . . 2 1 Weapon Failures 4 | . . . 1 . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 501 | . . . . . . . . 10 9 11 1 . 13 431 26 Projectiles 43 | . . . . . . . . 2 9 . . . . 32 . Explosions 458 | . . . . . . . . 8 . 11 1 . 13 399 26 Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 2 . . 1 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 2 . . 1 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 389 | . . . . 12 . . . 21 . . 29 . 15 312 . Shots 14 | . . . . 1 . . . 2 . . 1 . 1 9 . Rammed 2 | . . . 1 . . . . . 1 . . . . . . Targets Rammed 2 | . . . 1 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 314 | . 9 . 10 257 262 185 45 256 138 282 211 . 314 240 99 Average Temperature 79 | . 9 . 3 108 135 100 22 86 40 96 90 . 99 75 49 Received Heat Transfer 2682 | . 111 . 267 33 . . 171 513 147 126 48 . 63 1005 198 Effects 2 | . . . . . . . . . . 1 . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . . . . . 3 . Combat Hostiles 4 | . . . . . . . . 1 . . . . . 3 . Parts Fried 6 | . . . . . . . . 1 . . . . 2 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . . 2 . . . . 12 . Heat Transferred 8236 | . . . . . . . . 1332 888 222 370 . 74 5200 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . 1 . . . . 5 Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Peak Influence 1386 | . 68 26 280 179 . 9 149 545 294 . . . . 1386 . Average Influence 336 | . 34 26 127 178 . 8 70 378 128 . . . . 680 . Maximum Alert Level 4 | . . . 1 . . . . 2 1 . . . . 4 . Low Security (%) 47 | 100 100 100 72 100 . 100 100 14 67 . . . . 17 . Level 1 18 | . . . 27 . . . . 27 32 . . . . 11 . Level 2 16 | . . . . . . . . 58 . . . . . 15 . Level 3 11 | . . . . . . . . . . . . . . 36 . Level 4 5 | . . . . . . . . . . . . . . 18 . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 2 . . . 2 7 2 . . . . 15 . Investigation 5 | . . . . . . . 1 2 . . . . . 2 . Extermination 2 | . . . . . . . . . 1 . . . . 1 . Reinforcement 8 | . . . 2 . . . 1 . 1 . . . . 4 . Assault 7 | . . . . . . . . 2 . . . . . 5 . Garrison 6 | . . . . . . . . 3 . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Distress Signals 13 | . 1 . 3 . . . 1 3 1 . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 258 | . 6 . 32 3 . . 11 40 16 15 10 . 21 78 26 Peak Tracking Total 15 | . 4 . 8 3 . . 4 15 4 11 4 . 5 10 8 Tactical Retreats 17 | . 1 . 2 . . . 1 6 1 . . . . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Traps Triggered 7 | . 2 . 1 . . . 1 . . . . . . 2 1 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts 13 | . . . . . . . . 13 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . Reused 5 | . . . . . . . . . . . . . 1 3 1 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . 1 3 2 Triggered 8 | . . . . . . . . . . 1 3 . . 3 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Disabled 22 | . . . . . . . . . 1 . . . . 19 2 Max in Single Turn 4 | . . . . . . . . . 1 . . . . 4 2 Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Accessed 30 | . 1 . 1 . 1 1 1 9 4 . 1 . . 9 2 Terminals 20 | . 1 . 1 . . 1 1 8 2 . . . . 5 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 1 . . . . 2 . Garrison Access 2 | . . . . . . . . 1 1 . . . . . . Total Hacks 56 | . 2 . 1 . 1 1 1 17 6 . 1 . . 19 7 Successful 33 | . 1 . 1 . 1 1 1 10 4 . 1 . . 6 7 Failed 23 | . 1 . . . . . . 7 2 . . . . 13 . Catastrophic 8 | . . . . . . . . 2 1 . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 2 . 1 . 1 1 1 8 2 . . . . 4 . Terminals 38 | . 2 . 1 . . 1 1 14 2 . . . . 11 6 Fabricators 3 | . . . . . . . . . . . . . . 3 . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 2 . . . . 3 . Garrison Access 5 | . . . . . . . . 3 2 . . . . . . Terminal Hacks 23 | . 1 . 1 . 1 1 1 7 1 . 1 . . 2 7 Record 6 | . . . . . . . . . . . . . . . 6 Open Door 5 | . . . . . . . . 3 . . 1 . . . 1 Level Access Points 2 | . . . . . . 1 . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . . . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . . . 1 . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . 2 . . . . 3 . Insert Component 3 | . . . . . . . . . 1 . . . . 2 . Analyze 2 | . . . . . . . . . 1 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . . . . . . 3 . . . . . . . Terminals 3 | . . . . . . . . 3 . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . . . . . 6 2 . . . . 7 1 Full Trace Events 3 | . . . . . . . . 1 . . . . . 2 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Total Allies 5 | . . 1 . . . . . 2 . 2 . . . . . Largest Group 2 | . . 1 1 . . . . 2 . 2 2 . . . . Highest-Rated Group 62 | . . 31 31 . . . . 62 . 40 40 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . 31 . 20 20 . . . . Total Orders 3 | . . . . . . . . 2 . . . . . 1 . EXPLORE 3 | . . . . . . . . 2 . . . . . 1 . Ally Attacks 24 | . . . 2 . . . . 11 . 9 2 . . . . Total Damage 332 | . . . . . . . . 148 . 155 29 . . . . Kills 3 | . . . . . . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . . . 2 3 . 1 Drone Launches 6 | . . . . . . . . 4 . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Turns Passed 9330 | 55 154 148 679 232 420 150 310 1192 1231 461 494 1113 422 1820 449 Spaces Moved 4867 | 41 87 126 285 121 226 84 131 472 598 242 332 847 228 742 305 Core 2 | 2 . . . . . . . . . . . . . . . Treads 2142 | . . . 216 121 226 84 131 232 587 101 . . . 423 21 Legs 2115 | . . . . . . . . 240 11 141 332 847 228 255 61 Wheels 608 | 39 87 126 69 . . . . . . . . . . 64 223 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 110 180 180 180 172 130 130 130 130 130 130 120 85 Average Speed 153 | 88 95 110 168 180 180 180 172 162 179 150 130 130 143 179 105 Slowest Speed 220 | 100 110 110 180 180 220 180 180 220 180 180 130 130 170 220 210 Overloaded Moves 79 | . . . . . . . . . . . . . . 25 54 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 24 30 36 36 60 30 23 80 19 40 51 81 46 25 44 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . . . . . 4 1 . . Known Exits Taken 6 | . 1 . 1 . . 1 1 . 1 . . . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 . . 1 . 1 1 1 1 . . Scrap Searched 5 | . . . . . . . . . . . . 2 1 . 2 Spaces Dug 59 | . . . . . . . . . 5 15 . . 12 6 21 Terrain Destroyed 693 | . . . . 6 . . . 75 15 34 16 . 138 343 66 Melee 2 | . . . . . . . . . 2 . . . . . . Projectile 44 | . . . . . . . . . 5 4 2 . 1 22 10 AOE 647 | . . . . 6 . . . 75 8 30 14 . 137 321 56 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Total 6106 | 56 126 133 396 130 242 83 181 779 700 308 367 860 284 1069 392 Wait 487 | 6 12 4 39 4 . . 28 193 24 19 14 1 2 113 28 Move 4852 | 40 86 125 284 120 225 83 130 471 597 241 331 846 227 741 305 Hop . | . . . . . . . . . . . . . . . . Pick Up 103 | 4 7 3 14 1 4 . 2 14 10 9 1 6 5 17 6 Fast Attach 49 | 6 1 . 3 . 3 . . 3 7 . 1 1 1 18 5 Attach 50 | . 1 . 5 . 1 . 3 7 3 7 . 1 3 11 8 Detach 14 | . . . 1 . . . . . 2 2 . 1 2 6 . Swap 57 | . 1 . 2 2 . . 1 8 8 5 4 1 6 18 1 Drop 64 | . 1 . 4 . 9 . . 7 11 4 1 3 3 16 5 Fire 391 | . 17 1 43 3 . . 17 61 33 12 15 . 34 123 32 Melee 11 | . . . . . . . . . 4 5 . . . 2 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 1 . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 . . . . . Trap 19 | . . . . . . . . 13 . . . . 1 3 2 Miscellaneous 3 | . . . . . . . . 2 . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Entered Mines 215 | -10/Mines | Met a Derelict bent on vengeance 221 | -10/Mines | Received a Mining Laser from a helpful Derelict 318 | -10/Mines | Build established: Mutant 318 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 324 | -10/Mines | Found Prototype Device 338 | -10/Mines | Discovered new exit (range 12) 345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 358 | -10/Mines | Entered Materials 358 | -9/Materials | Accompanied by 1 ally 358 | -9/Materials | Evolved 2 slots: Utility x2 670 | -9/Materials | Build established: Hauler-Mutant 739 | -9/Materials | Discovered new exit (range 9) 743 | -9/Materials | Identified exit to Mines 1037 | -9/Materials | Entered Mines 1191 | -9/Mines | Assembled infested the area 1230 | -9/Mines | Learned Materials stockpile data 1230 | -9/Mines | Discovered new exit (range 15) 1231 | -9/Mines | Met 8R-AWN 1262 | -9/Mines | Discovered new exit (range 5) 1269 | -9/Mines | Entered Exiles 1313 | -9/Exiles | Welcomed by 8R-AWN 1343 | -9/Exiles | Met EX-HEX 1394 | -9/Exiles | Met EX-BIN 1421 | -9/Exiles | Aligned with FarCom system 1422 | -9/Exiles | Given EX-Vault access code 1467 | -9/Exiles | Opened EX-Vault 1483 | -9/Exiles | Found Lightpack 2.0 1490 | -9/Exiles | Found Potential Leg 1494 | -9/Exiles | Found Potential Leg 1510 | -9/Exiles | Found Skeleton Box 1551 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1610 | -9/Exiles | Met EX-DEC 1673 | -9/Exiles | Discovered new exit (range 11) 1689 | -9/Exiles | Stole three prototypes: Potential Leg, Lightpack 2.0, Skeleton Box 1689 | -9/Exiles | Entered Mines 1691 | -8/Mines | Identified exit to Materials 1839 | -8/Mines | Entered Materials 1839 | -8/Materials | Evolved 2 slots: Utility x2 1876 | -8/Materials | Identified exit to Storage 2149 | -8/Materials | Entered Storage 2264 | -8/Storage | Met a pair of Derelict thieves 2320 | -8/Storage | Garrison activated, responded to threat 2389 | -8/Storage | Lost 6 parts (1p1n3u1w) 2394 | -8/Storage | Destroyed 15 combat bots 2650 | -8/Storage | Discovered new exit (range 56) 3220 | -8/Storage | Found Prototype Launcher 3221 | -8/Storage | Identified Scatter Rocket Array 3225 | -8/Storage | Found Scatter Rocket Array 3228 | -8/Storage | Found Scatter Rocket Array 3230 | -8/Storage | Found Scatter Rocket Array 3341 | -8/Storage | Entered Factory 3341 | -7/Factory | Evolved 2 slots: Utility x2 3343 | -7/Factory | FarCom data flow suspended 3826 | -7/Factory | Identified Exp. Sensor Array 4431 | -7/Factory | Identified exit to Lower Caves 4572 | -7/Factory | Entered Lower Caves 4574 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4586 | -7/Lower Caves | Encountered a Warlord checkpoint 4768 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4818 | -7/Lower Caves | Destroyed 11 combat bots 4822 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4885 | -7/Lower Caves | Spotted R9-YXH(f) 4886 | -7/Lower Caves | Encountered a Master Thief 4894 | -7/Lower Caves | Skeleton Box stolen by Master Thief 5006 | -7/Lower Caves | Discovered new exit (range 9) 5033 | -7/Lower Caves | Entered another Lower Caves area 5033 | -7/Lower Caves | Accompanied by 2 allies 5168 | -7/Lower Caves | Spotted B-75 Beast 5190 | -7/Lower Caves | Destroyed B-75 Beast 5519 | -7/Lower Caves | Discovered new exit (range 6) 5527 | -7/Lower Caves | Entered Zion 5581 | -7/Zion | Discovered new exit (range 15) 5678 | -7/Zion | Given A8's code to call for help 5817 | -7/Zion | System corruption cleaned by Quarantine Array 5833 | -7/Zion | Learned location of Data Miner (-6) 6029 | -7/Zion | Learned location of Quarantine (-2) 6107 | -7/Zion | Found Prototype Device 6249 | -7/Zion | Learned location of Armory (-4) 6408 | -7/Zion | Learned Factory terminal intel 6455 | -7/Zion | Received a hallucinogenic algorithm 6640 | -7/Zion | Entered Proximity Caves 6780 | -6/Proximity Caves | Learned Factory stockpile data 6788 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6839 | -6/Proximity Caves | Learned Factory security intel 6842 | -6/Proximity Caves | Spotted LQ-QI8(f) 6843 | -6/Proximity Caves | Encountered a Master Thief 6847 | -6/Proximity Caves | Destroyed LQ-QI8(f) 6899 | -6/Proximity Caves | Spotted 1H-7EO(f) 6900 | -6/Proximity Caves | Encountered a Master Thief 6915 | -6/Proximity Caves | Destroyed 1H-7EO(f) 7043 | -6/Proximity Caves | Discovered new exit (range 10) 7062 | -6/Proximity Caves | Entered Factory 7062 | -6/Factory | Evolved 2 slots: Utility x2 7065 | -6/Factory | Loaded intel: 20 terminal locations 7230 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 7627 | -6/Factory | Destroyed 7 combat bots 7978 | -6/Factory | Discovered new exit (range 11) 8022 | -6/Factory | Identified exit to Factory 8112 | -6/Factory | First assault squad dispatched 8266 | -6/Factory | Garrison activated, responded to threat 8332 | -6/Factory | Lost 7 parts (1n5u1w) 8451 | -6/Factory | Lost 3 parts (1p1n1u) 8460 | -6/Factory | Identified exit to Lower Caves 8568 | -6/Factory | Core integrity fell below 50% 8602 | -6/Factory | Lost 3 parts (1n1u1w) 8869 | -6/Factory | System corruption reached 10% 8882 | -6/Factory | Entered Lower Caves 8910 | -6/Lower Caves | Lost 6 parts (1p3u2w) 8920 | -6/Lower Caves | Attracted the attention of an 0b10 base 8951 | -6/Lower Caves | Destroyed 7 combat bots 8952 | -6/Lower Caves | Core integrity fell below 20% 8978 | -6/Lower Caves | Lost 5 parts (1p2n2w) 9044 | -6/Lower Caves | Spotted KU-AGO(f) 9046 | -6/Lower Caves | Encountered a Master Thief 9046 | -6/Lower Caves | Potential Leg stolen by Master Thief 9046 | -6/Lower Caves | Spotted 6H-AHN(f) 9047 | -6/Lower Caves | Encountered a Master Thief 9064 | -6/Lower Caves | Broken Potential Leg stolen by Master Thief 9072 | -6/Lower Caves | Spotted CN-DWU(f) 9074 | -6/Lower Caves | Encountered a Master Thief 9074 | -6/Lower Caves | Spotted 47-JZ3(f) 9074 | -6/Lower Caves | Adv. Heat Sink stolen by Master Thief 9075 | -6/Lower Caves | Encountered a Master Thief 9076 | -6/Lower Caves | Bore Cannon stolen by Master Thief 9087 | -6/Lower Caves | Spotted R1-81J(f) 9089 | -6/Lower Caves | Encountered a Master Thief 9103 | -6/Lower Caves | Angular Momentum Engine stolen by Master Thief 9114 | -6/Lower Caves | Learned Armory trap positions 9114 | -6/Lower Caves | Learned Factory garrison access intel 9114 | -6/Lower Caves | Learned Research garrison access intel 9161 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9234 | -6/Lower Caves | Learned location of 1 exit from Factory 9331 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09145_ Acquired 22 matter. 09146_ Acquired Hpw. Shock Rifle. 09161_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09177_ System corrupted: Substantial component data lost. 09201_ System corrupted: Heat flow error (+108). 09216_ System corrupted: Heat flow error (+136). 09232_ System corrupted: Energy discharge (-33). 09234_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 09243_ 4F-H34(g): "Have you seen a Researcher around here? I tracked it to these parts before it suddenly disappeared. I wonder what it's up to, and all by itself too..." 09270_ System corrupted: Component data lost. 09300_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 09304_ Acquired Chainsword. 09307_ JY6H2GSM4VIDBAG2OPQ=PAOJHASEVGE 09310_ Acquired Magnetic Acceleration Cannon. 09324_ MFW74MDYZCXG8JXAQ UCBGX:ID MG7VQA#W/,V H Map ----- +----------------------------------------------------+ | ????????????????????????# ###### ##???# ##? | | ????????????????????????## #???# #?? | | ?????????????????????????## #???## ?? | | ??????????????????????????# #???# ? | | ?????????????????????????## ### #?? # | | ?????????????????????????# ##??? ##?? ## | | ????????????????????????## ##????## ##??? #? | | ???????????????????????## #???????##??# ##? | | ???????????????????????# #?????????? ##?? | | ???????????????????????# ##???????? ##??? | | ???????????????????????# #####??? #???? | | ???????????????????????# ### ##??? | | ???????????????????????# #??? | | ???????????????????????# ## #??? | | ???????????????????????## ## ### ???? | | ??????????????????#####?# #???#?? ???? | | ??????????????????#[[ #?# #??????# #???? | | ??????????????????#[[ ### # ####???????#????? | | ??????????????????# #X # ####???????????????? | | ??????????????????# / ## ##??????????????????? | | ??????????????????# / #### ##???????????????????? | | ??????????????????#####??# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????##??????# #????????????????????? | | ????????????????## s ### #????????????????????? | | ????????????????# s s @ #????????????????????? | | ???????????????# s #### ???????????????? | | ???????????# ?????????# #????????????? | | ?????????????????????????############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 66 Melee Speed Boost 30 Evasion (%) 43 Targeting Accuracy 24 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Imp. Weapon Shielding | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonFlightShield Manual? 0 Play Time 01:15:03 Cumulative 802.9 hours Start 2020.07.23 @ 16:08:08 End 2020.07.23 @ 17:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 42 Types 32/0/3/3/2/1/1 Lore% 96 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20a7e97c-28e2-4027-83c1-1e20d7b08142