Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.26 @ 12:30:29 Player: Chad Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2061) 2061 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5523 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Plasma Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun > --- INVENTORY -------- Light Treads Advanced Treads Compact Matter Pod Plasma Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Hardened Medium Armor Plating Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . . 2 1 2 Weapon 2 | . . 2 . . . Parts Attached 54 | 6 4 7 17 12 8 Power 9 | 1 . 3 1 4 . Engine 5 | 1 . 3 . 1 . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 10 | 2 . . 5 1 2 Treads 10 | 2 . . 5 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 1 10 2 2 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 14 | . 1 1 9 2 1 Artifact . | . . . . . . Weapon 17 | 2 2 3 1 5 4 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 2 3 1 4 . Ballistic Cannon 5 | . . . . 1 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . . . 8 2 15 Power 3 | . . . 1 . 2 Propulsion 6 | . . . 2 1 3 Utility 10 | . . . 4 . 6 Weapon 6 | . . . 1 1 4 Highest Loss Streak 14 | . . . 4 1 14 Average Slot Usage (%) 94 | . 97 99 97 97 79 Engine 6 | . 14 11 5 . 4 Core 3 | . . . 1 12 4 Treads 18 | . 28 22 17 14 10 Device 1 | . . . . . 5 Storage 9 | . 14 11 9 7 5 Processor 2 | . . . 2 7 4 Protection 18 | . 12 11 23 23 17 Ballistic Gun 32 | . 26 43 35 29 21 Naked Turns 6 | . . . . . 6 Heaviest Build 59 | 13 28 38 54 56 59 Greatest Support 42 | 40 40 40 42 40 42 Greatest Overweight (x) 2 | . . . 2 1 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 9 Most Carried 10 | 2 6 10 10 10 10 Average Carried 7 | . 3 9 9 7 7 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | . 6 10 7 9 3 Class Distribution -------------------- 42% | Tank 35% | Scavenger-Tank 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2004 | 97 200 457 909 211 130 Remotely . | . . . . . . Salvage Created 2546 | 59 200 702 1189 211 185 Parts 156 | 1 20 48 60 15 12 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 6 15 21 5 2 Guns 49 | . 6 15 21 5 2 Classes Destroyed 14 | 1 4 5 1 1 2 Worker 6 | . 1 1 3 . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 . 1 . Recycler 2 | 1 . . 1 . . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 5 | . . 2 2 . 1 Swarmer 11 | . 3 4 . 4 . Grunt 28 | . 3 8 17 . . Brawler 2 | . . . 2 . . Sentry 6 | . . 3 2 . 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 8 | 1 7 7 8 3 2 Combat Bots Only 6 | . 5 6 4 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5455 | . 144 462 1666 287 2896 Core 1119 | . 40 68 118 38 855 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 84 83 78 94 . Volleys Fired 134 | 2 17 34 56 11 14 Largest 4 | 2 2 4 4 4 4 Hottest 192 | 60 46 92 92 92 192 Shots Fired 493 | 4 34 136 222 42 55 Gun 479 | 4 34 136 222 42 41 Cannon 14 | . . . . . 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 491 | 2 34 136 222 42 55 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 2 | 2 . . . . . Robot Hit Streak 19 | 2 8 7 19 11 9 Robot Miss Streak 5 | 1 3 3 5 2 4 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 3 6 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 303 | 2 20 68 147 26 40 Core Hits 133 | 1 9 30 65 11 17 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4674 | 29 284 953 2488 317 603 Guns 4121 | 29 284 953 2148 317 390 Cannons 213 | . . . . . 213 Explosions 340 | . . . 340 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4319 | 14 284 953 2148 317 603 Thermal 340 | . . . 340 . . Explosive . | . . . . . . Electromagnetic 15 | 15 . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . 1 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Effects 5 | . . . 5 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 86 | . . . 82 . 4 Projectiles 4 | . . . . . 4 Explosions 82 | . . . 82 . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 395 | . 1 144 395 191 194 Average Temperature 89 | . 1 41 114 72 101 Received Heat Transfer 1167 | . 36 183 936 . 12 Effects 5 | . . . 5 . . Interference 5 | . . . 5 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . 250 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 445 | 5 197 402 445 256 212 Average Influence 202 | 2 97 241 267 218 127 Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 54 | 100 100 38 39 9 99 Level 1 41 | . . 53 54 90 . Level 2 3 | . . 8 5 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 3 5 1 1 Investigation 2 | . . 1 1 . . Extermination 2 | . . . . 1 1 Reinforcement 8 | . 2 2 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 10 23 36 6 8 Peak Tracking Total 6 | . 6 5 6 4 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . 1 2 1 . 1 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 1 4 2 1 1 Terminals 8 | . 1 4 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 3 11 3 1 3 Successful 10 | . 3 5 1 1 . Failed 11 | . . 6 2 . 3 Catastrophic 3 | . . 2 1 . . Database Lockouts . | . . . . . . Manual 3 | . . 1 2 . . Terminals 20 | . 3 11 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 3 5 1 . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 2 . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2603 | 60 358 503 874 364 444 Spaces Moved 1248 | 29 180 225 360 161 293 Core 116 | 3 . . . . 113 Treads 1132 | 26 180 225 360 161 180 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 50 Average Speed 160 | 148 160 160 176 180 129 Slowest Speed 200 | 160 160 160 200 180 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 35 35 36 6 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 4 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 4 | . . . 4 . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1547 | 42 217 287 460 211 330 Wait 32 | . 4 2 11 9 6 Move 1243 | 28 179 224 359 160 293 Hop . | . . . . . . Pick Up 51 | 6 10 11 9 13 2 Fast Attach 4 | . . . 4 . . Attach 31 | 6 3 2 7 6 7 Detach 1 | . . . . . 1 Swap 19 | . 1 5 6 6 1 Drop 32 | . 3 9 8 6 6 Fire 134 | 2 17 34 56 11 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Weapon x2 714 | -9/Materials | Build established: Tank 896 | -9/Materials | Identified exit to Materials 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Utility x2 1337 | -8/Materials | Identified exit to Storage 1650 | -8/Materials | Discovered new exit (range 16) 1695 | -8/Materials | Lost 4 parts (1p1n2u) 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2091 | -7/Factory | Build established: Scavenger-Tank 2122 | -7/Factory | Discovered new exit (range 7) 2160 | -7/Factory | Entered another Factory area 2160 | -6/Factory | Evolved 2 slots: Utility x2 2548 | -6/Factory | Core integrity fell below 50% 2561 | -6/Factory | Lost 14 parts (2p3n5u4w) 2599 | -6/Factory | Core integrity fell below 20% 2604 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02540_ Penetrated by Slug. 02541_ Dropped Lrg. Storage Unit. 02541_ K-01 Serf collects debris. 02542_ Penetrated by Slug. 02542_ Dropped Com. Matter Pod. 02543_ Dropped Mni. Assault Cannon. 02543_ K-01 Serf collects debris. 02543_ Penetrated by Slug. 02543_ Dropped Mni. Assault Cannon. 02543_ K-01 Serf collects debris. 02544_ Dropped Mni. Assault Cannon. 02546_ Penetrated by Slug. 02547_ U-05 Engineer builds a Wall. 02547_ Penetrated by Slug. 02561_ Matter Pump disabled. 02563_ Slug penetrates Wall. 02564_ K-01 Serf collects debris. 02598_ Coolant Injector destroyed. 02598_ Slug penetrates Door. 02599_ Penetrated by Slug. 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