Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.26 @ 12:30:29

Player: Chad

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (2061)     2061
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 5523

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/850
Matter                     25/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>      --- POWER (2) --------
           (None)
>      --- PROPULSION (2) ---
           (None)
>      --- UTILITY (7) ------
           (None)
>      --- WEAPON (4) -------
           (None)
>      --- INVENTORY (4) ----
       Plasma Cannon
  Mini Assault Cannon
  Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
  Advanced Targeting Computer
  Improved Weapon Shielding
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Treads
  Advanced Treads
   Compact Matter Pod
           Plasma Cannon
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
      Mini Assault Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hardened Medium Armor Plating
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   1   2   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             54   | 6   4   7   17  12  8   
  Power                    9    | 1   .   3   1   4   .   
    Engine                 5    | 1   .   3   .   1   .   
    Core                   4    | .   .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   1   2   
    Treads                 10   | 2   .   .   5   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 1   2   1   10  2   2   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             14   | .   1   1   9   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   3   1   5   4   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   3   1   4   .   
    Ballistic Cannon       5    | .   .   .   .   1   4   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 25   | .   .   .   8   2   15  
  Power                    3    | .   .   .   1   .   2   
  Propulsion               6    | .   .   .   2   1   3   
  Utility                  10   | .   .   .   4   .   6   
  Weapon                   6    | .   .   .   1   1   4   
  Highest Loss Streak      14   | .   .   .   4   1   14  
Average Slot Usage (%)     94   | .   97  99  97  97  79  
  Engine                   6    | .   14  11  5   .   4   
  Core                     3    | .   .   .   1   12  4   
  Treads                   18   | .   28  22  17  14  10  
  Device                   1    | .   .   .   .   .   5   
  Storage                  9    | .   14  11  9   7   5   
  Processor                2    | .   .   .   2   7   4   
  Protection               18   | .   12  11  23  23  17  
  Ballistic Gun            32   | .   26  43  35  29  21  
Naked Turns                6    | .   .   .   .   .   6   
Heaviest Build             59   | 13  28  38  54  56  59  
  Greatest Support         42   | 40  40  40  42  40  42  
  Greatest Overweight (x)  2    | .   .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  9   
  Most Carried             10   | 2   6   10  10  10  10  
  Average Carried          7    | .   3   9   9   7   7   
  Final Capacity           10   | 6   10  10  10  10  4   
  Final Carried            10   | .   6   10  7   9   3   

 Class Distribution 
--------------------
 42% | Tank
 35% | Scavenger-Tank
 19% | Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2004 | 97   200  457  909  211  130  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2546 | 59   200  702  1189 211  185  
  Parts                    156  | 1    20   48   60   15   12   
Haulers Intercepted        2    | .    .    1    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  49   | .   6   15  21  5   2   
  Guns                     49   | .   6   15  21  5   2   
Classes Destroyed          14   | 1   4   5   1   1   2   
  Worker                   6    | .   1   1   3   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  5    | .   .   2   2   .   1   
  Swarmer                  11   | .   3   4   .   4   .   
  Grunt                    28   | .   3   8   17  .   .   
  Brawler                  2    | .   .   .   2   .   .   
  Sentry                   6    | .   .   3   2   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           8    | 1   7   7   8   3   2   
  Combat Bots Only         6    | .   5   6   4   3   1   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5455 | .    144  462  1666 287  2896 
  Core                     1119 | .    40   68   118  38   855  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  84   83   78   94   .    
Volleys Fired              134  | 2    17   34   56   11   14   
  Largest                  4    | 2    2    4    4    4    4    
  Hottest                  192  | 60   46   92   92   92   192  
Shots Fired                493  | 4    34   136  222  42   55   
  Gun                      479  | 4    34   136  222  42   41   
  Cannon                   14   | .    .    .    .    .    14   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  491  | 2    34   136  222  42   55   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2    | 2    .    .    .    .    .    
  Robot Hit Streak         19   | 2    8    7    19   11   9    
  Robot Miss Streak        5    | 1    3    3    5    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    1    3    6    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           303  | 2    20   68   147  26   40   
  Core Hits                133  | 1    9    30   65   11   17   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4674 | 29   284  953  2488 317  603  
  Guns                     4121 | 29   284  953  2148 317  390  
  Cannons                  213  | .    .    .    .    .    213  
  Explosions               340  | .    .    .    340  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4319 | 14   284  953  2148 317  603  
  Thermal                  340  | .    .    .    340  .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          15   | 15   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    1    
  Average Corruption       1    | .    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    5    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
    Targeting Errors       3    | .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            86   | .    .    .    82   .    4    
  Projectiles              4    | .    .    .    .    .    4    
  Explosions               82   | .    .    .    82   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        395  | .    1    144  395  191  194  
  Average Temperature      89   | .    1    41   114  72   101  
  Received Heat Transfer   1167 | .    36   183  936  .    12   
  Effects                  5    | .    .    .    5    .    .    
    Interference           5    | .    .    .    5    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         250  | .    .    .    250  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             445  | 5   197 402 445 256 212 
  Average Influence        202  | 2   97  241 267 218 127 
Maximum Alert Level        2    | .   .   2   2   1   1   
  Low Security (%)         54   | 100 100 38  39  9   99  
  Level 1                  41   | .   .   53  54  90  .   
  Level 2                  3    | .   .   8   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   2   3   5   1   1   
  Investigation            2    | .   .   1   1   .   .   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            8    | .   2   2   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | .   10  23  36  6   8   
  Peak Tracking Total      6    | .   6   5   6   4   5   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   1   2   1   .   1   
  Max in Single Turn       1    | .   1   1   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          9    | .   1   4   2   1   1   
  Terminals                8    | .   1   4   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                21   | .   3   11  3   1   3   
  Successful               10   | .   3   5   1   1   .   
  Failed                   11   | .   .   6   2   .   3   
    Catastrophic           3    | .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   1   2   .   .   
  Terminals                20   | .   3   11  3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             9    | .   3   5   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   1   2   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2603 | 60  358 503 874 364 444 
Spaces Moved               1248 | 29  180 225 360 161 293 
  Core                     116  | 3   .   .   .   .   113 
  Treads                   1132 | 26  180 225 360 161 180 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 180 50  
  Average Speed            160  | 148 160 160 176 180 129 
  Slowest Speed            200  | 160 160 160 200 180 185 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   35  35  36  6   9   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   4   .   1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      4    | .   .   .   4   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1547 | 42  217 287 460 211 330 
  Wait                     32   | .   4   2   11  9   6   
  Move                     1243 | 28  179 224 359 160 293 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | 6   10  11  9   13  2   
  Fast Attach              4    | .   .   .   4   .   .   
  Attach                   31   | 6   3   2   7   6   7   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     19   | .   1   5   6   6   1   
  Drop                     32   | .   3   9   8   6   6   
  Fire                     134  | 2   17  34  56  11  14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 16)
  419 | -10/Materials | Entered another Materials area
  419 | -9/Materials  | Evolved 2 slots: Weapon x2
  714 | -9/Materials  | Build established: Tank
  896 | -9/Materials  | Identified exit to Materials
  922 | -9/Materials  | Entered another Materials area
  922 | -8/Materials  | Evolved 2 slots: Utility x2
 1337 | -8/Materials  | Identified exit to Storage
 1650 | -8/Materials  | Discovered new exit (range 16)
 1695 | -8/Materials  | Lost 4 parts (1p1n2u)
 1796 | -8/Materials  | Entered Factory
 1796 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2091 | -7/Factory    | Build established: Scavenger-Tank
 2122 | -7/Factory    | Discovered new exit (range 7)
 2160 | -7/Factory    | Entered another Factory area
 2160 | -6/Factory    | Evolved 2 slots: Utility x2
 2548 | -6/Factory    | Core integrity fell below 50%
 2561 | -6/Factory    | Lost 14 parts (2p3n5u4w)
 2599 | -6/Factory    | Core integrity fell below 20%
 2604 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
02540_ Penetrated by Slug. <x3>
02541_ Dropped Lrg. Storage Unit.
02541_ K-01 Serf collects debris.
02542_ Penetrated by Slug.
02542_ Dropped Com. Matter Pod.
02543_ Dropped Mni. Assault Cannon.
02543_ K-01 Serf collects debris.
02543_ Penetrated by Slug.
02543_ Dropped Mni. Assault Cannon.
02543_ K-01 Serf collects debris.
02544_ Dropped Mni. Assault Cannon.
02546_ Penetrated by Slug. <x3>
02547_ U-05 Engineer builds a Wall.
02547_ Penetrated by Slug. <x5>
02561_ Matter Pump disabled.
02563_ Slug penetrates Wall.
02564_ K-01 Serf collects debris. <x2>
02598_ Coolant Injector destroyed.
02598_ Slug penetrates Door.
02599_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Coolant Potential          65
Energy Generation          27
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyActuatorReplicator
  Manual?         0
Play Time         00:20:18
  Cumulative      42.7 hours
  Start           2020.04.26 @ 12:11:32
  End             2020.04.26 @ 12:30:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           34
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             33
Gallery%          50
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6728e8c5-c386-455b-b126-8e0da2b8bc3a