Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.31 @ 22:42:13 Player: Jethus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (140) 700 Value Destroyed (4711) 4711 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 11876 Bonus ------- High Alert Combat Kills 471 Follower Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 88/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Recoil Nullifier > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Advanced Shield Generator Authchip [R/Combat] Authchip [Processor] Tesla Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Layered Light Armor Plating Improved Hacking Suite Mini Drone Bay > --- WEAPON ----------- Arc Projector Tesla Rifle Tesla Rifle > --- INVENTORY -------- Reactive Plating Improved Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Authchip [Weapon] Tesla Rifle Tesla Rifle Tesla Rifle [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Arc Projector Energy Cannon Neutron Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 . . . 1 . 1 . . Utility 4 | . . . 1 . 1 1 . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 185 | 5 9 1 30 1 9 63 8 8 2 16 30 2 1 Power 17 | 1 . . 2 . 1 7 . . . 1 5 . . Engine 5 | 1 . . 1 . . 1 . . . 1 1 . . Core 12 | . . . 1 . 1 6 . . . . 4 . . Reactor . | . . . . . . . . . . . . . . Propulsion 52 | 2 2 . 13 . 1 16 6 2 1 5 3 1 . Treads . | . . . . . . . . . . . . . . Leg 14 | . . . . . . 5 6 2 1 . . . . Wheel 3 | 2 . . . . . . . . . . . 1 . Hover 13 | . . . . . . 5 . . . 5 3 . . Flight 22 | . 2 . 13 . 1 6 . . . . . . . Utility 53 | . 3 . 4 1 4 18 1 3 1 5 11 1 1 Device 19 | . . . 2 1 1 6 . . . 2 5 1 1 Storage 4 | . 1 . . . 1 . . 2 . . . . . Processor 8 | . 2 . 1 . . 3 . . . . 2 . . Hackware 3 | . . . . . . 1 . . . 1 1 . . Protection 19 | . . . 1 . 2 8 1 1 1 2 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 4 1 11 . 3 22 1 3 . 5 11 . . Energy Gun 34 | 1 4 . 6 . 1 8 . 3 . 3 8 . . Energy Cannon 2 | . . . 1 . . . . . . . 1 . . Ballistic Gun 16 | 1 . . 2 . . 11 . . . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher 3 | . . 1 2 . . . . . . . . . . Special Weapon 7 | . . . . . 2 2 1 . . 1 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 3 1 . . . 2 . . Corrupted Parts 2 | . . . 1 . . 1 . . . . . . . System Corruption 2 | . . . 1 . . 1 . . . . . . . Parts Lost 52 | . . . 5 1 5 10 . 2 . 7 20 2 . Power 4 | . . . 1 . . . . . . . 3 . . Propulsion 19 | . . . 2 . . 8 . 1 . 1 6 1 . Utility 15 | . . . 1 1 4 1 . . . 4 3 1 . Weapon 14 | . . . 1 . 1 1 . 1 . 2 8 . . Highest Loss Streak 16 | . . . 3 1 5 3 . 1 . 4 16 1 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 82 90 96 95 89 96 99 100 97 47 16 3 Engine 1 | . 14 14 2 11 1 . . . . . 1 . . Core 5 | . . . 5 . 7 6 7 7 6 5 4 . . Leg 11 | . . . . . . 7 17 29 33 25 . . . Hover 5 | . . . . . . 5 12 . . 7 10 2 . Flight 9 | . 7 28 32 33 36 12 . . . . . . . Device 5 | . . . 16 7 7 3 7 7 6 6 4 2 3 Storage 2 | . 8 . . . 8 . . 6 6 6 2 . . Processor 14 | . 13 14 13 22 16 17 15 15 13 12 3 6 . Hackware 3 | . . . . . . 6 7 . . . 4 3 . Protection 5 | . . . . . . 6 7 7 13 10 2 . . Energy Gun 10 | . 26 20 15 22 13 5 8 14 13 12 7 . . Ballistic Gun 7 | . 1 . 3 . . 13 7 7 6 5 . . . Peak Build Rating 78 | 5 10 7 19 19 24 49 60 58 57 75 78 36 8 Average Rating 38 | 3 7 6 13 16 21 39 52 49 56 62 42 17 6 On Entrance 26 | . 5 6 5 19 15 13 48 60 51 57 49 29 9 Naked Turns 19 | . . . . . . . . . . . . 13 6 Heaviest Build 68 | 7 11 9 12 11 17 38 38 46 49 55 68 12 1 Greatest Support 88 | 20 20 8 13 13 17 40 73 73 88 88 54 9 3 Greatest Overweight (x) 5 | . . 1 . . . 3 1 . . 2 5 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 8 5 5 15 15 15 15 5 5 Average Capacity 7 | 5 5 5 5 5 7 5 5 14 15 15 11 5 5 Most Carried 15 | 1 5 5 5 5 8 5 5 8 7 15 15 5 5 Average Carried 5 | . 3 4 4 4 7 4 4 5 6 10 8 5 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 15 15 15 5 5 5 Final Carried 15 | 1 4 5 5 5 4 5 5 8 6 15 5 5 5 Class Distribution -------------------- 45% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Hacker-Mutant 8% | Hacker-Gunner 7% | Mutant 6% | Scavenger-Scout 4% | Hacker-Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Matter Collected 3118 | 239 64 75 318 5 70 1548 284 233 . 190 92 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 6575 | 46 70 60 878 150 196 3208 818 693 . 288 168 . . Parts 313 | 3 13 9 51 1 9 141 35 31 . 10 10 . . Haulers Intercepted 6 | . . . 3 . 1 2 . . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . 25 22 . . . . . Prevented 21 | . . . . . . . 3 18 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Combat Hostiles Destroyed 105 | 1 5 5 19 . 1 39 11 14 . 7 3 . . Guns 82 | 1 5 3 14 . 1 38 4 9 . 7 . . . AOE 15 | . . 2 5 . . 1 . 4 . . 3 . . Classes Destroyed 17 | 1 2 . 3 1 1 4 3 1 . 1 . . . Worker 5 | . . . 1 . 1 2 . . . . 1 . . Builder 1 | . . . . . . 1 . . . . . . . Hauler 6 | . . . 3 . 1 2 . . . . . . . Recycler 15 | . . . . 2 . 13 . . . . . . . Operator 3 | . . . . . 1 1 . . . . 1 . . Watcher 9 | . 1 . 3 . 1 4 . . . . . . . Swarmer 28 | . 5 5 10 . . . . 4 . 4 . . . Grunt 48 | 1 . . 6 . . 27 2 7 . 2 3 . . Brawler 2 | . . . . . . 2 . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 9 | . . . 3 . 1 3 1 1 . . . . . Specialist 3 | . . . . . . . 3 . . . . . . Hunter 3 | . . . . . . . 3 . . . . . . Programmer 7 | . . . . . . 6 1 . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | 1 5 3 6 1 2 10 3 5 . 6 4 . . Combat Bots Only 9 | 1 5 3 5 . 1 9 3 5 . 6 3 . . Max Kills in Single Turn 4 | 1 1 2 3 1 1 2 2 3 . 2 4 . . Gunslinging 1 | . . . 1 . . . 1 . . 1 . . . Exploded 3 | . . 2 3 . . 1 . 3 . . 3 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Hostile Shots Fired 705 | 2 8 10 95 2 9 212 85 58 . 64 157 2 1 Missed 238 | . 2 6 34 1 5 91 29 18 . 19 33 . . Damage Taken 7477 | 16 37 52 540 77 705 1366 674 579 . 825 2541 54 11 Core 1978 | . 12 12 169 33 221 193 121 93 . 114 945 54 11 Absorbed by Shields 81 | . . . . 5 . . . . . . 76 . . Ignored by Resistances 1991 | 5 12 16 163 23 15 396 211 163 . 262 707 15 3 Regen/Repaired (Parts) 388 | . . . . . . 388 . . . . . . . Core Remaining (%) 70 | 100 . 90 . 49 59 . . 41 . 86 . . . Volleys Fired 313 | 2 6 6 67 3 28 110 30 27 . 15 19 . . Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 3 . . Hottest 195 | 70 130 80 80 90 100 138 128 138 . 158 195 . . Shots Fired 636 | 4 12 10 103 6 35 261 51 77 . 33 44 . . Gun 598 | 4 12 8 102 6 17 259 38 77 . 32 43 . . Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . . . . Special 35 | . . . . . 18 2 13 . . 1 1 . . Kinetic 306 | 2 . . 20 . . 225 10 27 . 14 8 . . Thermal 41 | 2 10 . 9 . 18 2 . . . . . . . Explosive 3 | . . 2 1 . . . . . . . . . . Electromagnetic 271 | . 2 8 73 6 17 34 28 50 . 18 35 . . Robot Hit Streak 32 | 3 8 4 13 14 11 32 19 20 . 13 14 . . Robot Miss Streak 6 | . 6 1 3 1 2 5 2 3 . 1 3 . . Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 14 | . . . 1 . . 8 1 1 . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . 1 . . . Shots Hit Robots 496 | 3 8 5 77 6 17 219 42 58 . 27 34 . . Core Hits 319 | 2 12 5 39 4 7 173 16 37 . 12 12 . . Critical Kills 4 | . . . . . . 4 . . . . . . . Critical Parts Destroyed 6 | . . . . . . 3 . 2 . . 1 . . Critical Strikes 18 | . . 1 2 . . 7 . 2 . 4 2 . . Destroy 10 | . . . . . . 7 . 2 . . 1 . . Corrupt 8 | . . 1 2 . . . . . . 4 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10346 | 35 97 140 1156 204 396 5189 700 1130 . 620 679 . . Guns 8205 | 35 97 42 946 126 336 4441 509 865 . 501 307 . . Cannons . | . . . . . . . . . . . . . . Explosions 2016 | . . 98 210 78 60 748 191 265 . . 366 . . Melee . | . . . . . . . . . . . . . . Ramming 125 | . . . . . . . . . . 119 6 . . Kinetic 4960 | 10 . . 126 . . 4066 125 398 . 179 56 . . Thermal 1732 | 25 73 . 153 78 60 748 191 217 . . 187 . . Explosive 424 | . . 98 147 . . . . . . . 179 . . Electromagnetic 3105 | . 24 42 730 126 336 375 384 515 . 322 251 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 8 3 4 4 . 4 11 16 16 Average Corruption 3 | . . . 1 1 5 1 3 4 . 4 7 15 16 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 102 | . . . 5 1 1 27 27 19 . . 9 11 2 Message Errors 25 | . . . 1 1 . 10 5 5 . . 2 . 1 Matter Fused 27 | . . . 1 . 1 6 9 7 . . 1 1 1 Heat Flow Errors 9 | . . . 1 . . 1 4 2 . . 1 . . Energy Discharges 10 | . . . . . . 5 3 1 . . . 1 . Parts Rejected 5 | . . . 1 . . 1 1 . . . 2 . . Data Loss (minor) 13 | . . . . . . 2 4 3 . . 2 2 . Data Loss (major) 5 | . . . 1 . . 2 . 1 . . . 1 . Misdirections 7 | . . . . . . . . . . . 1 6 . Weapon Failures 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 107 | . . . . 6 4 20 23 36 . . 18 . . Projectiles . | . . . . . . . . . . . . . . Explosions 107 | . . . . 6 4 20 23 36 . . 18 . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 430 | . . 29 12 15 . 30 43 31 . 59 211 . . Shots 11 | . . 1 1 1 . 2 2 1 . . 3 . . Rammed 9 | . . . . . . . . . . 7 2 . . Targets Rammed 9 | . . . . . . . . . . 7 2 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 660 | 30 225 72 293 63 301 253 288 392 . 72 660 . . Average Temperature 102 | 19 115 32 79 31 98 48 81 140 . 25 194 . . Received Heat Transfer 1515 | 12 . . 228 . 27 648 150 342 . 90 18 . . Effects 19 | . 1 . . . . 1 3 1 . . 13 . . Shutdowns 5 | . . . . . . . . 1 . . 4 . . Energy Bleed 2 | . 1 . . . . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . 2 . . Damage (major) 6 | . . . . . . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 25 | . . . 5 . 4 . 4 6 . 3 3 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . Heat Transferred 1769 | 74 90 . 200 100 100 700 150 205 . . 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 2 2 1 3 2 3 . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Peak Influence 729 | 20 279 245 701 207 223 729 . . 25 165 461 38 11 Initial 172 | . 11 91 80 172 63 67 . . 11 15 56 38 11 Average 328 | 2 176 201 402 174 152 440 . . 19 79 295 30 11 Maximum Alert Level 3 | . 1 1 3 1 1 3 . . . . 2 . . Low Security (%) 31 | 100 34 45 19 97 79 7 . . 100 100 28 100 100 Level 1 22 | . 65 54 21 2 20 20 . . . . 37 . . Level 2 45 | . . . 56 . . 70 . . . . 34 . . Level 3 . | . . . 2 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 1 13 . 1 . 1 2 . . Investigation 5 | . . . . . 1 4 . . . . . . . Extermination 4 | . . . . . . 4 . . . . . . . Reinforcement 6 | . . . . . . 4 . . . 1 1 . . Assault 3 | . . . . . . 1 . 1 . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Distress Signals 7 | . 1 . 5 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 173 | 1 7 6 28 1 5 56 15 20 . 12 12 7 3 Peak Tracking Total 9 | 1 8 3 6 2 2 9 4 6 . 4 5 6 . Tactical Retreats 15 | . 1 1 2 1 . 4 1 2 . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Traps Triggered 5 | . . . . . . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Machines Disabled 25 | . . . 3 . . 4 2 . . . 16 . . Max in Single Turn 8 | . . . 1 . . 4 1 . . . 8 . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Machines Accessed 34 | . 2 . 8 . 6 13 1 . 2 . 2 . . Terminals 19 | . 2 . 5 . 4 6 . . 1 . 1 . . Fabricators 3 | . . . . . . 3 . . . . . . . Repair Stations 4 | . . . 1 . . 3 . . . . . . . Recycling Units 4 | . . . 1 . 1 1 . . . . 1 . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 87 | . 4 . 19 . 19 36 1 . 4 . 4 . . Successful 48 | . 2 . 12 . 9 19 1 . 3 . 2 . . Failed 39 | . 2 . 7 . 10 17 . . 1 . 2 . . Catastrophic 5 | . . . . . 3 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . 1 . . . 2 . . . . . . Terminals 49 | . 4 . 13 . 15 13 . . 1 . 3 . . Fabricators 5 | . . . . . . 5 . . . . . . . Repair Stations 19 | . . . 3 . . 16 . . . . . . . Recycling Units 6 | . . . 1 . 2 2 . . . . 1 . . Scanalyzers 5 | . . . 2 . . . . . 3 . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 25 | . 2 . 9 . 6 5 1 . 1 . 1 . . Record 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . 2 . . . 2 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . Alert Level 3 | . . . 2 . . 1 . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . Surveillance Status 2 | . . . 2 . . . . . . . . . . Hauler Manifests 3 | . . . 2 . 1 . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . Build 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 10 | . . . . . . 10 . . . . . . . Scan Component 5 | . . . . . . 5 . . . . . . . Repair 4 | . . . . . . 4 . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 2 . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Components 3 | . . . 1 . 1 . . . . . 1 . . Scanalyzer 4 | . . . 2 . . . . . 2 . . . . Insert Component 3 | . . . 1 . . . . . 2 . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 23 | . 1 . 5 . 5 11 . . 1 . . . . Full Trace Events 3 | . . . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . Parts Repaired 4 | . . . . . . 4 . . . . . . . Time 194 | . . . . . . 194 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 8 | . . . 2 . 3 . . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Total Allies 2 | . . . . 1 . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . 16 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 16 . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . ROAM 2 | . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . 1 . . Ally Attacks 28 | . . . . 8 . . . 20 . . . . . Total Damage 316 | . . . . 128 . . . 188 . . . . . Kills 2 | . . . . 1 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 2 2 . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Turns Passed 6846 | 100 156 212 481 146 276 2374 1173 966 103 244 488 98 29 Spaces Moved 6244 | 115 190 378 595 317 430 1715 784 712 85 128 548 199 48 Core 443 | 22 . . . . . . . . . . 269 104 48 Treads . | . . . . . . . . . . . . . . Legs 2198 | . . . . . . 523 784 712 85 94 . . . Wheels 173 | 93 80 . . . . . . . . . . . . Hover 409 | . . . . . . 1 . . . 34 279 95 . Flight 3021 | . 110 378 595 317 430 1191 . . . . . . . Fastest Speed 24 | 50 37 37 34 34 31 31 120 120 120 24 28 40 50 Average Speed 82 | 74 55 49 34 34 31 101 133 120 120 108 62 48 50 Slowest Speed 300 | 80 80 117 37 34 31 260 190 120 120 212 300 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . 1 6 . . 10 . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . . . . . . Exploration Rate (%) 43 | 6 31 72 40 60 24 44 67 72 2 76 22 87 2 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . . . Scrap Searched 8 | . . 2 . 1 . . 1 4 . . . . . Spaces Dug 18 | . . . . . 18 . . . . . . . . Terrain Destroyed 140 | . . 21 13 7 20 22 13 4 . . 40 . . Melee . | . . . . . . . . . . . . . . Projectile 18 | . . . . . 18 . . . . . . . . AOE 121 | . . 21 13 7 2 22 13 4 . . 39 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac DSF Fac Was Fac Total 7277 | 122 227 391 771 349 500 2108 852 764 86 202 650 201 54 Wait 359 | . 11 3 60 25 24 164 17 7 . 11 37 . . Move 6200 | 114 189 375 582 316 429 1695 783 711 84 128 548 198 48 Hop 16 | . . 1 6 . . 9 . . . . . . . Pick Up 65 | 1 6 2 7 2 6 19 2 3 . 13 2 . 2 Fast Attach 73 | 5 3 . 10 . 2 31 4 1 . 4 10 2 1 Attach 62 | . . . 7 1 3 21 . 5 2 5 18 . . Detach 37 | . 1 1 4 . 1 16 . 3 . 4 7 . . Swap 50 | . 6 1 13 . 4 11 4 2 . 7 2 . . Drop 84 | . 5 2 15 2 3 32 9 . . 8 4 1 3 Fire 313 | 2 6 6 67 3 28 110 30 27 . 15 19 . . Melee . | . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . 6 2 . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 10 | . . . . . . . 3 5 . 1 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory (discovered 4 exits: Fac x4) -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 11) 215 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Discovered new exit (range 12) 253 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Entered Mines 314 | -10/Mines | Discovered exit to Materials (range 13) 318 | -10/Mines | Build established: Mutant 324 | -10/Mines | Learned Materials emergency access door positions 335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 436 | -10/Mines | Learned Materials stockpile data 469 | -10/Mines | Entered Materials 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -9/Materials | Discovered new exit (range 10) 785 | -9/Materials | Identified exit to Mines 847 | -9/Materials | Lost 3 parts (1p1n1w) 950 | -9/Materials | Entered Mines 975 | -9/Mines | Learned Materials security intel 981 | -9/Mines | Assembled infested the area 994 | -9/Mines | Discovered new exit (range 8) 996 | -9/Mines | Identified exit to Materials 998 | -9/Mines | Received a Mining Laser from a helpful Derelict 1058 | -9/Mines | Build established: Scavenger-Mutant 1058 | -9/Mines | Core integrity fell below 50% 1096 | -9/Mines | Entered Materials 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -8/Materials | Crushed by falling debris 1361 | -8/Materials | Crushed by falling debris 1367 | -8/Materials | Discovered new exit (range 3) 1372 | -8/Materials | Entered Factory 1372 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1392 | -7/Factory | Lost 5 parts (4u1w) 1562 | -7/Factory | Fabricated Flight Unit? 1723 | -7/Factory | Lost 3 parts (1n1u1w) 1902 | -7/Factory | Build established: Hacker-Gunner 1965 | -7/Factory | Fabricated Flight Unit? 2144 | -7/Factory | Repaired Imp. Light Armor Plating 2190 | -7/Factory | Destroyed 9 combat bots 2255 | -7/Factory | Repaired Prc. Assault Rifle 2346 | -7/Factory | Repaired Imp. Flight Unit 2572 | -7/Factory | First assault squad dispatched 2764 | -7/Factory | Lost 3 parts (3n) 2890 | -7/Factory | Discovered new exit (range 16) 2909 | -7/Factory | Identified exit to Factory 3018 | -7/Factory | Identified exit to Lower Caves 3041 | -7/Factory | Build established: Scavenger-Skirmisher 3377 | -7/Factory | Repaired Prc. Assault Rifle 3746 | -7/Factory | Entered Lower Caves 3750 | -7/Lower Caves | Learned location of Extension (-4) 3809 | -7/Lower Caves | Learned Factory terminal intel 3851 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4048 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4395 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4408 | -7/Lower Caves | Found Prototype Special Weapon 4408 | -7/Lower Caves | Identified Molecular Deconstructor 4617 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4651 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4900 | -7/Lower Caves | Discovered new exit (range 14) 4915 | -7/Lower Caves | Identified exit to Lower Caves 4919 | -7/Lower Caves | Entered another Lower Caves area 4985 | -7/Lower Caves | Discovered exit to Factory (range 6) 5176 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5189 | -7/Lower Caves | Core integrity fell below 50% 5515 | -7/Lower Caves | Learned location of 1 exit from Factory 5885 | -7/Lower Caves | Entered Factory 5885 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5886 | -6/Factory | Identified exit to Lower Caves 5887 | -6/Factory | Loaded intel: 26 terminal locations 5987 | -6/Factory | Identified exit to DSF 5988 | -6/Factory | Entered DSF 6054 | -6/DSF | Additional patrols routed to DSF 6213 | -6/DSF | Discovered new exit (range 15) 6232 | -6/DSF | Entered Factory 6232 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6262 | -5/Factory | Lost 4 parts (1n2u1w) 6526 | -5/Factory | System corruption reached 10% 6544 | -5/Factory | Core integrity fell below 50% 6556 | -5/Factory | Lost 16 parts (3p4n2u7w) 6588 | -5/Factory | Core integrity fell below 20% 6637 | -5/Factory | Identified exit to Factory 6720 | -5/Factory | Sucked down chute 6720 | -5/Factory | Entered Waste 6734 | -5/Waste | Spotted C-40 Crusher 6735 | -5/Waste | EMP discharged 6736 | -5/Waste | Spotted C-40 Crusher 6736 | -5/Waste | Spotted C-40 Crusher 6739 | -5/Waste | Spotted C-40 Crusher 6740 | -5/Waste | Spotted C-40 Crusher 6760 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6767 | -5/Waste | Spotted C-40 Crusher 6798 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6804 | -5/Waste | Discovered new exit (range 13) 6818 | -5/Waste | Entered Factory 6847 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06804_ EXIT=FOUND 06807_ System corrupted: Component data lost. 06811_ Acquired Broken Imp. Force Field. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 06818_ Dropped Broken Imp. Force Field. 06824_ Acquired Recoil Nullifier. 06825_ System corrupted: Matter fused (-6). 06839_ Dropped Authchip [R/Combat]. 06841_ SOL CVBAVRGDEIPOE= PCC:F:GSHT2M0JDWVA 06841_ Acquired Adv. Shield Generator. 06844_ Dropped Authchip [Weapon]. 06846_ Acquired Tesla Rifle. 06847_ Triggered Ambush Trap. 06847_ B-60 Warrior emerges from a hatch in the floor. 06847_ S-27 Virus emerges from a hatch in the floor. 06847_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ?????????????????????#!!s@ # #??????????????? | | ?????????????????????#!b s # #########??????? | | ?????????????????????#![ !+ ????? | | ?????????????????????# # ####???????????? | | ?????????????????????# !# #??????????????? | | ?????????????????????# ! ### ###??????????????? | | ?????????????????????########?# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ????????????????????????#######+######???????????? | | ????????????????????????# #???????????? | | ????????????????????????# """" #???????????? | | ????????????????????????# ""S"" #???????????? | | ????????????????????????# "" "" """ ##### """?? | | ????????????????????????# """ + | | ????????????????????????# """ ###### """?? | | ????????????????????????# #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """ """ ###### | | ????????????????????????# """ """ / | | ????????????????????????# ########????? | | ????????????????????????# #???????????? | | ????????????????????????#######+######???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Flight Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Deconstruction Challenges ------------ None Game ------ Seed MassMakeshiftDatajack Manual? 0 Play Time 02:00:39 Cumulative 57.2 hours Start 2025.03.31 @ 20:31:12 End 2025.03.31 @ 22:42:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c772476-0e38-4a49-90f6-ca7f4273f830