Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 13:45:43

Player: Buttons

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (171)     855
Value Destroyed (5128)     5128
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1272)               1272
              TOTAL SCORE: 13215

 Bonus
-------
High Alert Combat Kills    35
Follower Combat Kills      337
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     5/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
  Advanced Terrain Scanner
           Tactical Coordination Suite
           Hacking Suite

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Improved Treads
      Improved Medium Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Superbattery
      Improved Trap Scanner
               Tactical Coordination Suite
       Layered Medium Armor Plating
       Layered Heavy Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
         Light Angular Momentum Engine
         Light Fission Core
      Improved Treads
      Advanced Cooling System
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
               Tactical Coordination Suite
      Improved Particle Charger
      Hardened Heavy Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
               Hacking Suite
               System Shield
  High-powered Shock Rifle
               Beamcaster
               Beamcaster
               Gauss Rifle
      Advanced Assault Cannon
               Rocket Launcher
          Mini Grenade Launcher
         Heavy Mace
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 8   13  6   23  1   .   1   18  19  1   3   6   8   16  3   .   16  
  Power                    14   | 1   1   2   2   1   .   .   2   2   1   .   .   .   1   .   .   1   
    Engine                 9    | 1   1   1   2   1   .   .   .   1   1   .   .   .   .   .   .   1   
    Core                   5    | .   .   1   .   .   .   .   2   1   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   3   4   .   .   .   5   2   .   1   .   4   1   1   .   .   
    Treads                 16   | .   .   .   2   .   .   .   5   2   .   1   .   4   1   1   .   .   
    Leg                    9    | 2   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   2   .   11  .   .   1   5   8   .   2   .   4   5   2   .   5   
    Device                 18   | 1   1   .   6   .   .   1   1   2   .   .   .   2   3   .   .   1   
    Storage                5    | 1   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   3   .   .   .   2   6   .   2   .   2   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 3   8   1   6   .   .   .   6   7   .   .   6   .   9   .   .   10  
    Energy Gun             8    | 2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          5    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   2   .   3   .   .   .   4   2   .   .   .   .   .   .   .   1   
    Ballistic Cannon       15   | .   1   1   .   .   .   .   .   .   .   .   5   .   5   .   .   3   
    Launcher               5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
    Special Weapon         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   .   2   .   .   1   .   4   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   3   5   1   .   .   1   3   .   1   .   4   3   2   .   23  
  Power                    7    | .   .   1   1   1   .   .   .   1   .   .   .   .   1   .   .   2   
  Propulsion               14   | .   .   2   2   .   .   .   .   1   .   1   .   3   1   1   .   3   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   9   
  Weapon                   13   | .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   9   
  Highest Loss Streak      23   | .   .   3   2   1   .   .   1   2   .   1   .   2   1   2   .   23  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 98  97  99  100 100 99  99  100 99  96  96  92  91  93  85  
  Engine                   6    | .   14  3   10  10  11  11  .   1   6   7   7   7   2   .   .   .   
  Core                     2    | .   .   10  .   .   .   .   8   5   .   .   .   .   3   6   6   5   
  Treads                   23   | .   .   .   9   22  22  22  27  30  30  29  30  29  25  26  26  23  
  Leg                      3    | .   28  26  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   12  .   11  11  11  11  9   7   7   7   7   16  25  20  20  18  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   13  13  13  12  
  Processor                6    | .   1   14  11  11  11  11  9   7   7   7   7   2   .   .   .   .   
  Hackware                 3    | .   .   .   .   .   .   .   8   7   7   7   7   2   .   .   .   .   
  Protection               10   | .   .   .   10  11  11  11  9   15  15  15  15  11  5   11  13  12  
  Energy Gun               1    | .   11  .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   6   10  .   .   .   .   .   5   15  15  .   .   .   .   .   .   
  Ballistic Gun            6    | .   3   .   11  22  22  22  17  8   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   5   18  3   .   .   .   .   .   .   .   10  15  10  13  13  11  
Peak Build Rating          75   | 8   8   10  23  23  24  25  36  44  42  44  48  52  74  74  74  75  
  Average Rating           38   | 6   7   9   17  22  23  24  33  41  42  42  45  48  67  73  74  68  
  On Entrance              35   | .   8   8   8   23  23  24  25  35  42  42  43  48  48  70  74  74  
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             150  | 14  17  16  95  97  97  97  98  121 125 129 136 139 147 150 150 150 
  Greatest Support         93   | 20  20  20  44  44  44  44  66  82  82  85  85  88  93  93  93  93  
  Greatest Overweight (x)  18   | .   .   .   18  2   2   2   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   8   8   20  25  25  25  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  22  24  
  Average Carried          22   | 3   7   7   19  24  24  24  24  24  24  24  24  23  23  22  22  21  
  Final Capacity           25   | 8   8   8   25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   8   8   25  25  25  24  25  24  25  25  25  23  25  22  22  4   

 Class Distribution 
--------------------
 62% | Mutant
 13% | Derelict-Mutant
  9% | Skirmisher
  8% | Scavenger-Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  
Matter Collected           4279 | 280  181  144  664  255  .    10   670  594  37   35   73   385  565  92   .    294  
  Remotely                 265  | .    .    .    265  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5892 | 225  474  169  1366 515  .    .    902  904  40   377  .    373  306  9    .    232  
  Parts                    347  | 18   28   11   87   31   .    .    62   48   2    11   .    20   15   .    .    14   
Haulers Intercepted        6    | .    2    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | 1    2    1    4    1    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      73   | .    .    .    .    .    .    .    .    .    2    28   .    29   .    .    .    14   
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    2    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Combat Hostiles Destroyed  121  | .   10  5   27  13  .   .   15  11  1   6   .   13  8   2   .   10  
  Guns                     58   | .   6   .   20  13  .   .   12  7   .   .   .   .   .   .   .   .   
  Cannons                  51   | .   3   5   6   .   .   .   .   3   1   5   .   13  6   2   .   7   
  AOE                      8    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   3   
Classes Destroyed          16   | 3   5   .   3   1   .   .   2   1   .   .   .   .   .   .   .   1   
  Worker                   7    | 2   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 8    | 5   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   1   .   4   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  13   | .   3   .   4   .   .   .   2   2   .   .   .   .   2   .   .   .   
  Swarmer                  30   | .   6   .   10  .   .   .   4   .   .   .   .   6   .   .   .   4   
  Grunt                    56   | .   4   5   10  12  .   .   5   5   1   4   .   4   6   .   .   .   
  Brawler                  5    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   2   
  Sentry                   13   | .   .   .   6   .   .   .   3   2   .   1   .   1   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
Best Kill Streak           6    | 3   3   2   6   6   .   .   3   6   1   4   .   4   3   1   .   4   
  Combat Bots Only         6    | .   3   2   5   6   .   .   3   6   1   4   .   4   3   1   .   4   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   .   2   2   1   1   .   1   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  
Hostile Shots Fired        998   | .    52   43   157  38   .    .    70   167  2    28   .    103  43   63   .    232  
  Missed                   253   | .    14   4    46   9    .    .    15   50   .    6    .    23   17   13   .    56   
Damage Taken               12032 | .    398  514  1159 364  .    .    877  1622 30   503  .    1351 651  643  .    3920 
  Core                     1702  | .    80   108  107  69   .    .    51   216  16   58   .    137  89   22   .    749  
  Absorbed by Shields      576   | .    .    .    .    .    .    .    .    .    .    .    .    .    228  241  .    107  
  Ignored by Resistances   63    | .    .    .    .    .    .    .    .    28   .    20   .    15   .    .    .    .    
  Regen/Repaired (Parts)   895   | .    64   .    171  .    .    .    145  .    .    .    .    .    515  .    .    .    
Core Remaining (%)         61    | 100  .    24   .    .    .    56   90   .    .    .    .    39   .    .    .    .    
Volleys Fired              508   | 20   43   29   114  28   .    .    79   64   2    17   .    31   29   12   .    40   
  Largest                  2     | 2    2    2    2    2    .    .    2    2    2    2    .    2    2    2    .    2    
  Hottest                  150   | 90   150  95   121  50   .    .    50   143  143  143  .    110  110  106  .    150  
Shots Fired                946   | 40   83   57   198  56   .    .    153  108  4    34   .    62   58   22   .    71   
  Gun                      547   | 40   61   .    147  56   .    .    150  70   .    .    .    .    .    .    .    23   
  Cannon                   381   | .    18   57   49   .    .    .    .    38   4    34   .    62   58   22   .    39   
  Launcher                 12    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    9    
  Special                  6     | .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  648   | .    14   39   132  56   .    .    150  70   .    .    .    62   58   22   .    45   
  Thermal                  284   | 40   69   18   66   .    .    .    .    38   4    34   .    .    .    .    .    15   
  Explosive                12    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    9    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         16    | 7    8    7    9    14   .    .    9    9    2    8    .    6    6    12   .    16   
  Robot Miss Streak        5     | 2    3    4    5    2    .    .    4    5    1    2    .    3    3    2    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    2    1    .    .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           581   | 19   51   31   110  43   .    .    90   70   3    23   .    39   34   16   .    52   
  Core Hits                254   | 9    23   8    50   15   .    .    43   33   1    10   .    18   17   5    .    22   
  Critical Kills           11    | .    1    .    .    .    .    .    .    1    .    .    .    7    2    .    .    .    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    1    .    .    .    .    4    4    .    .    .    
  Critical Strikes         41    | .    4    2    7    .    .    .    1    1    .    .    .    12   8    1    .    5    
    Burn                   10    | .    3    .    5    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Meltdown               2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                19    | .    .    .    .    .    .    .    1    .    .    .    .    11   6    .    .    1    
    Blast                  10    | .    .    2    2    .    .    .    .    .    .    .    .    1    2    1    .    2    
Melee Attacks              14    | .    .    .    .    .    .    .    .    4    .    .    1    .    9    .    .    .    
  Impact                   14    | .    .    .    .    .    .    .    .    4    .    .    1    .    9    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12651 | 241  708  555  1855 779  .    .    1900 1412 72   536  .    1019 1171 366  .    2037 
  Guns                     5572  | 241  489  .    1275 779  .    .    1550 806  .    .    .    .    .    .    .    432  
  Cannons                  5637  | .    195  555  576  .    .    .    .    606  72   536  .    1019 880  366  .    832  
  Explosions               1364  | .    .    .    .    .    .    .    347  .    .    .    .    .    244  .    .    773  
  Melee                    44    | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    
  Ramming                  10    | .    .    .    4    .    .    .    3    .    .    .    .    .    3    .    .    .    
  Kinetic                  8057  | .    122  381  1224 779  .    .    1550 806  .    .    .    1019 880  366  .    930  
  Thermal                  3136  | 241  586  174  627  .    .    .    .    606  72   536  .    .    .    .    .    294  
  Explosive                1364  | .    .    .    .    .    .    .    347  .    .    .    .    .    244  .    .    773  
  Electromagnetic          40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Impact                   44    | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    3    3    .    .    .    .    .    1    1    1    1    .    5    5    5    12   
  Average Corruption       2     | .    2    3    .    .    .    .    .    1    1    1    1    .    5    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  110   | .    9    11   .    .    .    .    .    .    11   8    5    .    27   4    3    32   
    Message Errors         34    | .    2    1    .    .    .    .    .    .    3    4    1    .    9    1    2    11   
    Matter Fused           24    | .    1    2    .    .    .    .    .    .    3    1    2    .    10   .    .    5    
    Heat Flow Errors       9     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
    Energy Discharges      15    | .    1    1    .    .    .    .    .    .    3    1    .    .    3    1    1    4    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      13    | .    2    2    .    .    .    .    .    .    .    2    2    .    4    .    .    1    
    Data Loss (major)      6     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            72    | .    .    .    4    .    .    .    .    6    .    7    .    28   19   .    .    8    
  Projectiles              72    | .    .    .    4    .    .    .    .    6    .    7    .    28   19   .    .    8    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 43    | .    2    6    5    .    .    .    .    .    .    .    .    10   10   5    .    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  41    | .    2    6    5    .    .    .    .    .    .    .    .    10   8    5    .    5    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      183   | .    .    .    .    .    .    .    32   .    .    .    .    .    80   .    .    71   
  Shots                    4     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    
  Rammed                   2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        445   | 150  405  445  261  77   .    .    152  324  48   105  .    9    124  324  .    425  
  Average Temperature      87    | 45   94   165  73   24   .    .    36   90   26   49   .    9    28   183  .    127  
  Received Heat Transfer   3403  | .    153  288  300  183  .    .    270  705  18   135  .    144  114  .    .    1093 
  Effects                  18    | .    .    11   5    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Shutdowns              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    .    2    5    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Combat Hostiles          4     | .    1    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Parts Melted             11    | 1    3    .    4    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Heat Transferred         7176  | 632  1697 370  1887 .    .    .    .    962  111  851  .    .    .    .    .    666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Peak Influence             529  | 40  321 164 529 339 .   .   214 183 .   .   .   .   240 .   .   .   
  Initial                  189  | .   26  19  5   189 .   .   .   81  .   .   .   .   53  .   .   .   
  Average                  147  | 18  148 80  279 226 .   .   81  117 .   .   .   .   83  .   .   .   
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Low Security (%)         80   | 100 83  100 50  51  .   100 92  100 .   .   .   .   96  .   .   .   
  Level 1                  9    | .   16  .   7   48  .   .   7   .   .   .   .   .   3   .   .   .   
  Level 2                  9    | .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   3   .   .   .   .   3   .   1   .   .   6   .   .   1   
  Investigation            4    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Reinforcement            6    | .   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Distress Signals           12   | .   .   .   4   1   .   .   3   3   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              219  | .   19  7   54  13  .   .   33  23  1   14  .   19  15  2   .   19  
  Peak Tracking Total      10   | .   3   2   7   3   .   .   6   10  1   10  .   7   3   2   .   8   
  Tactical Retreats        24   | .   3   2   5   .   .   .   1   .   .   4   .   2   6   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Traps Triggered            4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Machines Disabled          13   | .   .   .   1   .   .   .   3   1   .   .   .   1   7   .   .   .   
  Max in Single Turn       3    | .   .   .   1   .   .   .   2   1   .   .   .   1   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Machines Accessed          51   | .   9   .   11  .   5   .   10  1   .   3   1   1   6   .   4   .   
  Terminals                25   | .   6   .   7   .   .   .   8   1   .   .   .   1   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   1   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                229  | .   29  .   45  .   50  .   44  2   .   6   3   8   12  .   30  .   
  Successful               181  | .   15  .   36  .   50  .   28  .   .   6   3   8   5   .   30  .   
  Failed                   45   | .   14  .   9   .   .   .   13  2   .   .   .   .   7   .   .   .   
    Catastrophic           5    | .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Database Lockouts        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   19  .   24  .   1   .   25  2   .   .   .   .   3   .   .   .   
  Terminals                94   | .   21  .   19  .   .   .   41  2   .   .   .   8   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          13   | .   2   .   4   .   .   .   2   .   .   .   .   .   5   .   .   .   
  Recycling Units          14   | .   6   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   15  .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             120  | .   2   .   3   .   50  .   17  .   .   6   3   8   1   .   30  .   
  Record                   83   | .   2   .   .   .   49  .   9   .   .   4   .   8   .   .   11  .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   10  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robot Analysis           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   2   .   3   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Scan Component           5    | .   1   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair                   4    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         32   | .   9   .   14  .   .   .   9   .   .   .   .   .   .   .   .   .   
  Terminals                24   | .   6   .   10  .   .   .   8   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Skim                   16   | .   5   .   6   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Monitor                4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   8   .   10  .   .   .   9   1   .   .   .   .   6   .   .   .   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   40   | .   .   .   11  .   .   .   .   .   .   .   19  .   .   .   10  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Time                     134  | .   26  .   32  .   .   .   32  .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          132  | .   .   .   132 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         132  | .   .   .   132 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  
Total Allies               11   | .    .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    1    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    2    8    8    .    .    .    1    
  Highest-Rated Group      217  | .    .    .    .    .    .    .    .    .    .    51   217  217  .    .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    .    31   51   51   .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               99   | .    .    .    .    .    .    .    .    .    .    9    .    81   .    .    .    9    
  Total Damage             2127 | .    .    .    .    .    .    .    .    .    .    208  .    1505 .    .    .    414  
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    4    .    7    .    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro 
Robot Analysis Total       4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   1   .   1   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  
Turns Passed               23168 | 218  1295 495  2786 1006 1249 328  2556 1137 1297 1358 3493 2511 2076 173  216  974  
Spaces Moved               8945  | 116  804  298  878  293  410  108  881  371  520  526  1440 1001 782  49   91   377  
  Core                     60    | 4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    55   
  Treads                   7150  | .    .    .    356  293  410  108  881  371  520  526  1440 1001 782  49   91   322  
  Legs                     1735  | 112  804  298  521  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  305  305  305  225  243  243  241  241  236  240  240  240  50   
  Average Speed            230   | 117  120  120  251  305  305  305  241  248  243  242  241  238  240  240  240  217  
  Slowest Speed            950   | 120  120  120  950  305  305  305  250  250  243  243  241  241  240  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       55    | 7    93   60   67   56   89   38   45   10   68   65   89   90   16   8    74   60   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     11    | .    .    1    2    .    1    .    2    .    .    .    2    2    .    .    1    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
Scrap Searched             24    | .    .    1    .    1    .    1    .    .    6    2    4    4    .    1    .    4    
Spaces Dug                 13    | .    1    .    2    .    .    .    .    3    .    .    .    .    7    .    .    .    
Terrain Destroyed          180   | .    1    .    2    .    .    .    23   3    .    .    .    15   84   3    .    49   
  Melee                    10    | .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    .    .    
  Projectile               43    | .    1    .    2    .    .    .    .    .    .    .    .    15   17   3    .    5    
  AOE                      127   | .    .    .    .    .    .    .    23   .    .    .    .    .    60   .    .    44   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  
Total                      10624 | 153  1048 379  1273 363  411  109  1202 489  552  577  1461 1069 904  83   90   461  
  Wait                     773   | 2    164  39   186  39   .    .    166  8    23   22   6    19   56   20   .    23   
  Move                     8927  | 115  803  297  877  292  409  107  880  370  519  525  1437 1000 781  48   90   377  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  141   | 8    11   5    44   2    1    .    30   11   3    5    5    6    8    .    .    2    
  Fast Attach              18    | 7    2    .    6    .    .    .    1    1    .    1    .    .    .    .    .    .    
  Attach                   55    | .    .    3    6    1    .    1    5    6    .    1    2    8    6    3    .    13   
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Swap                     69    | 1    11   3    11   .    .    .    12   12   1    1    4    .    10   .    .    3    
  Drop                     112   | .    14   3    28   1    1    1    28   13   4    5    5    4    3    .    .    2    
  Fire                     508   | 20   43   29   114  28   .    .    79   64   2    17   .    31   29   12   .    40   
  Melee                    14    | .    .    .    .    .    .    .    .    4    .    .    1    .    9    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 15)
   219 | -11/Scrapyard      | Entered Materials
   329 | -10/Materials      | Build established: Mutant
   677 | -10/Materials      | Discovered new exit (range 8)
   985 | -10/Materials      | Discovered new exit (range 16)
  1139 | -10/Materials      | Repaired Aluminum Leg
  1177 | -10/Materials      | Discovered new exit (range 13)
  1225 | -10/Materials      | Discovered new exit (range 12)
  1388 | -10/Materials      | Identified exit to Materials
  1419 | -10/Materials      | Loaded intel: 24 non-interactive machine locations
  1460 | -10/Materials      | Learned location of 2 exits from Mines
  1490 | -10/Materials      | Loaded intel: 11 trap records
  1512 | -10/Materials      | Learned Storage trap positions
  1512 | -10/Materials      | Identified exit to Mines
  1514 | -10/Materials      | Entered Mines
  1515 | -10/Mines          | Identified exit to Subcaves
  1674 | -10/Mines          | Learned location of Zion (-7)
  1740 | -10/Mines          | Core integrity fell below 50%
  1913 | -10/Mines          | Lost 3 parts (1p2n)
  2009 | -10/Mines          | Entered Materials
  2009 | -9/Materials       | Evolved 2 slots: Utility x2
  2203 | -9/Materials       | Build established: Scavenger-Mutant
  2313 | -9/Materials       | Discovered new exit (range 7)
  2419 | -9/Materials       | Identified exit to Mines
  2719 | -9/Materials       | Repaired Hrd. Light Armor Plating
  3806 | -9/Materials       | Discovered new exit (range 11)
  3876 | -9/Materials       | Build established: Mutant
  3993 | -9/Materials       | Identified exit to Materials
  4254 | -9/Materials       | Learned Storage interactive machine intel
  4311 | -9/Materials       | Learned 2 Storage zone layouts
  4451 | -9/Materials       | Learned Storage stockpile data
  4795 | -9/Materials       | Entered Mines
  5147 | -9/Mines           | Excavation squad dispatched
  5147 | -9/Mines           | A large section of the Mines collapsed
  5397 | -9/Mines           | Excavation squad dispatched
  5647 | -9/Mines           | Excavation squad dispatched
  5759 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5762 | -9/Mines           | Discovered new exit (range 5)
  5771 | -9/Mines           | Identified exit to Exiles
  5801 | -9/Mines           | Entered Exiles
  5875 | -9/Exiles          | Met 8R-AWN
  5927 | -9/Exiles          | Met EX-HEX
  6015 | -9/Exiles          | Met EX-BIN
  6052 | -9/Exiles          | Aligned with FarCom system
  6055 | -9/Exiles          | Given EX-Vault access code
  6125 | -9/Exiles          | Opened EX-Vault
  6147 | -9/Exiles          | Found Superbattery
  6254 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6361 | -9/Exiles          | Met EX-DEC
  6530 | -9/Exiles          | Visited The Gauntlet
  7017 | -9/Exiles          | Discovered new exit (range 14)
  7047 | -9/Exiles          | Identified exit to Mines
  7050 | -9/Exiles          | Left Exiles lab with Superbattery
  7050 | -9/Exiles          | Entered Mines
  7344 | -8/Mines           | Build established: Skirmisher
  7348 | -8/Mines           | Discovered exit to Materials (range 11)
  7378 | -8/Mines           | Entered Materials
  7378 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8392 | -8/Materials       | Identified exit to Factory
  8392 | -8/Materials       | Discovered new exit (range 10)
  8428 | -8/Materials       | Learned Factory stockpile data
  8471 | -8/Materials       | Build established: Scavenger-Skirmisher
  8474 | -8/Materials       | Repaired Hrd. Light Armor Plating
  8502 | -8/Materials       | Learned Storage garrison access intel
  8524 | -8/Materials       | Learned Factory fabricator intel
  8553 | -8/Materials       | Learned location of Lower Caves (-6)
  8575 | -8/Materials       | Learned location of Recycling (-8)
  8736 | -8/Materials       | Identified exit to Storage
  9054 | -8/Materials       | Central database locked down
  9054 | -8/Materials       | Central database locked down
  9054 | -8/Materials       | Central database locked down
  9581 | -8/Materials       | Build established: Skirmisher
  9934 | -8/Materials       | Entered Factory
  9934 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9936 | -7/Factory         | Loaded intel: 6 fabricator locations
 10932 | -7/Factory         | Discovered new exit (range 8)
 10971 | -7/Factory         | Identified exit to Lower Caves
 11071 | -7/Factory         | Entered Lower Caves
 11077 | -7/Lower Caves     | Build established: Mutant
 12305 | -7/Lower Caves     | Discovered new exit (range 9)
 12339 | -7/Lower Caves     | Learned location of 1 exit from Factory
 12366 | -7/Lower Caves     | Identified exit to Lower Caves
 12368 | -7/Lower Caves     | Entered another Lower Caves area
 12868 | -7/Lower Caves     | Found DCF Scrap (12 items)
 13011 | -7/Lower Caves     | A Commander dispatched an escort
 13043 | -7/Lower Caves     | Learned location of 1 exit from Research
 13043 | -7/Lower Caves     | Learned Extension security intel
 13175 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13307 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 13682 | -7/Lower Caves     | Discovered new exit (range 7)
 13709 | -7/Lower Caves     | Identified exit to Zion
 13726 | -7/Lower Caves     | Entered Zion
 13981 | -7/Zion            | Discovered new exit (range 14)
 14014 | -7/Zion            | Identified exit to Proximity Caves
 14106 | -7/Zion            | System corruption cleaned by Quarantine Array
 14529 | -7/Zion            | Learned 8 Factory zone layouts
 14726 | -7/Zion            | Learned location of Quarantine (-3)
 16074 | -7/Zion            | Gained Derelict followers
 16291 | -7/Zion            | Gained Derelict followers
 16540 | -7/Zion            | Rebuked by Imprinter
 17219 | -7/Zion            | Entered Proximity Caves
 17219 | -6/Proximity Caves | Accompanied by 8 allies
 17470 | -6/Proximity Caves | Learned Factory trap positions
 17544 | -6/Proximity Caves | Spotted B-75 Beast
 17565 | -6/Proximity Caves | Allies destroyed B-75 Beast
 17591 | -6/Proximity Caves | Lost 5 allies
 18109 | -6/Proximity Caves | Learned Factory terminal intel
 18213 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18500 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 18510 | -6/Proximity Caves | Build established: Derelict-Mutant
 18521 | -6/Proximity Caves | Core integrity fell below 50%
 18580 | -6/Proximity Caves | Learned location of 1 exit from Factory
 18580 | -6/Proximity Caves | Learned 8 Factory zone layouts
 18580 | -6/Proximity Caves | Learned Factory emergency access door positions
 18580 | -6/Proximity Caves | Learned Research garrison access intel
 19638 | -6/Proximity Caves | Discovered new exit (range 5)
 19684 | -6/Proximity Caves | Learned 8 Factory zone layouts
 19730 | -6/Proximity Caves | Entered Factory
 19730 | -6/Factory         | Evolved 2 slots: Utility x2
 19731 | -6/Factory         | Identified exit to Lower Caves
 19731 | -6/Factory         | Identified exit to Factory
 19733 | -6/Factory         | Loaded intel: 87 trap records
 19735 | -6/Factory         | Loaded intel: 25 terminal locations
 19907 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 20700 | -6/Factory         | Crushed by falling debris
 20818 | -6/Factory         | Fabricated Lyr. Heavy Armor Plating?
 21426 | -6/Factory         | Build established: Mutant
 21646 | -6/Factory         | Repaired Hrd. Heavy Armor Plating?
 21806 | -6/Factory         | Entered Lower Caves
 21807 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21938 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 21979 | -6/Lower Caves     | Entered Data Miner
 21979 | -6/Data Miner      | Discovered new exit (range 6)
 22025 | -6/Data Miner      | Met Data Miner
 22097 | -6/Data Miner      | Learned location of Section 7 (-3)
 22097 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 22138 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 22195 | -6/Data Miner      | Entered Proximity Caves
 22393 | -5/Proximity Caves | Spotter reported a threat
 22408 | -5/Proximity Caves | Spotter reported a threat
 23015 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 23082 | -5/Proximity Caves | System corruption reached 10%
 23105 | -5/Proximity Caves | Core integrity fell below 50%
 23116 | -5/Proximity Caves | Escorted by Enhanced Grunt
 23119 | -5/Proximity Caves | Core integrity fell below 20%
 23145 | -5/Proximity Caves | Lost 23 parts (2p3n9u9w)
 23169 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
23110_ Gauss Rifle destroyed.
23111_ Imp. Medium Armor Plating self-destruct
  mechanism malfunctions.
23112_ Rnf. Fission Core self-destruct mechanism
  malfunctions.
23112_ Unknown Device fries itself beyond
  repair.
[Achievement: Oops]
23113_ Dropped Huge Storage Unit.
23114_ Mni. Grenade Launcher destroyed.
23116_ Enhanced Grunt: "Protecting LRC-V3."
23116_ L-41 Fighter destroyed.
23117_ Penetrated by Slug.
23117_ Slug penetrates Wall.
23135_ System corrupted: Substantial component
  data lost.
23151_ RRVKO3>F|XL|SLV EM0W
23158_ Dropped Imp. Particle Charger.
23159_ Discarded Superbattery.
[Achievement: 10k Club]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          18
Energy Capacity            1810
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
     Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
                Hacking Suite | -9/Materials  | Scanalyzed
            Imp. Light Cannon | -9/Materials  | Scanalyzed
           Hvy. Assault Rifle | -9/Materials  | Extracted
             Weapon Shielding | -9/Materials  | Extracted
             Adv. Beam Cannon | -9/Materials  | Extracted
               Trap Extractor | -9/Materials  | Extracted
            Imp. Medium Laser | -9/Materials  | Extracted
           Lgt. Armor Plating | -9/Materials  | Scanalyzed
                  Flight Unit | -9/Materials  | Scanalyzed
             Imp. Flight Unit | -9/Materials  | Scanalyzed
                   Beamcaster | -7/Zion       | Free
                  Barrage Gun | -7/Zion       | Free
                  Enh. Flamer | -7/Zion       | Free
      Proton Missile Launcher | -7/Zion       | Archive
 Imp. Reaction Control System | -7/Zion       | Archive
                  Energy Well | -7/Zion       | Archive
               Microactuators | -7/Zion       | Archive
                     Coil Gun | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
     Lyr. Heavy Armor Plating | -7/Zion       | Archive
           Imp. Medium Treads | -7/Zion       | Archive
          Imp. Cooling System | -7/Zion       | Archive
            Corruption Screen | -7/Zion       | Archive
                 Phase Cannon | -7/Zion       | Archive
    Dynamic Insulation System | -7/Zion       | Archive
              Power Amplifier | -7/Zion       | Archive
  Adv. Terrain Scan Processor | -7/Zion       | Archive
           Lrn. Proton Cannon | -7/Zion       | Archive
             Hvy. Mass Driver | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
             Enh. Armored Leg | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
          Tesla Bomb Launcher | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
            Imp. System Guard | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free
           Imp. Force Booster | -6/Data Miner | Free
                  HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
     B-60 Warrior | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
       S-27 Virus | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Armchair Analyst
Brute Force
Explorer
I'm Back, Baby!
Knowing Is Half The Battle
Oops
Part-time Excavator
Quantum Hacking
Robot Respite
Safety First
Tank
The More The Merrier
The Oracle
Tourist
Unlikely Earthworm
Use The Force
root@

 Challenges 
------------
None

 Game 
------
Seed              ForcePitchforkSpiker
  Manual?         0
Play Time         05:05:10
  Cumulative      7.4 hours
  Start           2024.09.07 @ 22:43:56
  End             2024.09.10 @ 13:45:43
Sessions          22
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          8
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8745457c-e194-48b6-aa0c-c346f09d0283