Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.11 @ 16:14:20 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (213) 1065 Value Destroyed (10743) 10743 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (10075) 10075 TOTAL SCORE: 29643 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5721 Follower Combat Kills 2090 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -636 Cogmind --------- Core Integrity 312/1300 Matter 48/300 Energy 10/100 System Corruption 21% Temperature Cool (0) Movement Hovering (52) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Graphene Brace > --- WEAPON (2) ------- Hypervelocity Railgun > --- INVENTORY (5) ---- Advanced Heat Sink High-capacity Battery (208) Experimental Signal Interpreter Z-Drone Bay (1/2) Segregator Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Hovering Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Weapon Cycler Advanced Transmission Jammer Advanced Focal Shield Improved Thermal Shield EM Disruption Field > --- WEAPON ----------- Fusion Bomb Launcher High-powered Thermal Construct/G > --- INVENTORY -------- Advanced Thermal Generator Advanced Heat Sink High-capacity Battery Experimental Signal Interpreter Quantum Capacitor Graphene Brace Advanced Focal Shield Z-Drone Bay RU-N14's Throwing Claymores Molecular Deconstructor Segregator Phasing Sabre [Rating: 171] Favorites ----------- Power Multi-Quantum Reactor Engine Deuterium Engine Reactor Multi-Quantum Reactor Propulsion Hovering Combat Exoskeleton Treads Advanced Heavy Siege Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hovering Combat Exoskeleton Flight Unit Cesium-ion Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Improved Hacking Suite Protection Light Regenerative Plating Weapon High-powered EM Proton Construct/G Energy Gun High-powered EM Proton Construct/G Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . 1 2 . . . . . . . . . 1 . 1 . . Utility 8 | . . . 2 1 . . . . . 1 . . . . 1 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 141 | 6 . 5 . 19 10 . 3 . 4 3 4 2 3 4 3 1 32 7 35 Power 2 | 1 . 1 . . . . . . . . . . . . . . . . . Engine 2 | 1 . 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 29 | 2 . . . 9 2 . . . . . . . . . . . . . 16 Treads 10 | . . . . 4 . . . . . . . . . . . . . . 6 Leg 1 | . . . . 1 . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . 10 Flight 6 | . . . . 4 2 . . . . . . . . . . . . . . Utility 79 | 1 . 1 . 6 8 . 2 . 2 3 3 2 2 3 3 1 28 6 8 Device 61 | . . . . 5 8 . 2 . 1 2 1 2 1 2 . 1 25 4 7 Storage 5 | 1 . . . . . . . . . . . . 1 . 1 . 1 . 1 Processor 8 | . . . . 1 . . . . 1 1 1 . . 1 . . 1 2 . Hackware 3 | . . . . . . . . . . . 1 . . . 1 . 1 . . Protection 2 | . . 1 . . . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 3 . 4 . . 1 . 2 . 1 . 1 1 . . 4 1 11 Energy Gun 5 | 1 . 2 . 2 . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 . 1 . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . 1 . . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . . . . . . . . . . . 4 Special Weapon 7 | . . . . . . . . . . . . . . . . . 3 1 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 2 . 1 . 1 1 . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . . . . . . . . . 1 . 2 1 1 Parts Lost 72 | . . 1 . 16 3 . 4 . 4 . 1 . . . . 2 15 . 26 Power 5 | . . . . 1 . . 1 . . . . . . . . . 1 . 2 Propulsion 22 | . . . . 7 1 . . . 2 . . . . . . . 3 . 9 Utility 34 | . . . . 5 2 . 2 . 1 . 1 . . . . 2 9 . 12 Weapon 11 | . . 1 . 3 . . 1 . 1 . . . . . . . 2 . 3 Highest Loss Streak 16 | . . 1 . 10 2 . 1 . 4 . 1 . . . . 2 7 . 16 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . 1 . . Average Slot Usage (%) 58 | . 85 86 77 66 66 53 49 53 54 58 59 59 59 58 48 51 51 55 63 Engine 1 | . 14 14 11 5 . 1 3 . . . . . . 4 . . . . . Core 3 | . . . . . 5 5 . . 3 6 6 6 6 1 5 5 2 1 . Treads 2 | . . . . 9 . . . . . . . . 6 6 5 5 1 4 7 Wheel 1 | . 28 28 22 7 . . . . . . . . . . . . 1 . . Hover 1 | . . . . . . 7 7 7 6 4 . . . . . . 1 . 2 Flight 3 | . . . . 5 19 . . . . 1 6 5 . . . . . . . Device 21 | . . . . 13 26 30 28 30 28 19 13 12 13 16 17 16 21 28 31 Storage 2 | . 14 14 11 6 . . . . . . . . 4 6 5 5 5 4 4 Processor 3 | . . . . 1 3 . . . 1 12 13 13 8 3 . . . 3 3 Hackware 2 | . . . . . . . . . . . 5 6 6 6 5 5 2 . . Protection 1 | . . 2 11 3 . . . . . . . . . . . 5 4 . . Energy Gun 1 | . 14 23 11 6 . . . . 5 . 1 . 3 3 . . . . 2 Energy Cannon 1 | . . . 11 4 1 . . . . . 1 5 . . . 5 2 . . Ballistic Cannon 2 | . . . . . 4 7 4 7 1 . . . 2 . 5 . 2 . . Slashing Weapon 2 | . . . . . . . . . 5 13 8 6 5 5 . . . 3 . Naked Turns 5 | . . . . 5 . . . . . . . . . . . . . . . Heaviest Build 101 | 14 14 27 27 37 28 27 24 15 24 19 22 33 33 52 53 53 97 78 101 Greatest Support 260 | 20 20 20 20 44 64 61 44 44 83 60 52 82 82 127 127 127 260 108 240 Greatest Overweight (x) 3 | 1 . 1 1 3 2 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 5 5 5 5 5 5 5 5 8 8 8 8 20 20 20 Average Capacity 8 | 7 8 8 8 7 5 5 5 5 5 5 5 5 7 8 8 8 14 20 19 Most Carried 20 | 4 8 8 8 8 5 5 5 5 5 5 5 5 8 8 8 8 20 16 19 Average Carried 7 | 2 4 7 7 6 4 4 4 5 4 4 4 4 6 7 7 7 13 12 14 Final Capacity 20 | 8 8 8 8 5 5 5 5 5 5 5 5 5 8 8 8 8 20 20 5 Final Carried 16 | 4 8 8 8 5 5 5 5 5 4 5 5 5 8 8 7 8 16 12 5 Class Distribution -------------------- 46% | Construct 25% | Derelict-Construct 16% | Mutant 4% | Hacker-Construct 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Mutant | -6/Factory Derelict-Construct | -6/Lower Caves Derelict-Construct | -6/Lower Caves Derelict-Construct | -6/Zion Derelict-Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Matter Collected 3932 | 266 . 32 31 107 764 319 464 . 55 . 134 20 30 39 . 50 1297 76 248 Remotely 10 | . . . . 10 . . . . . . . . . . . . . . . Salvage Created 9620 | 66 . 167 146 342 1428 601 331 . 88 . 160 41 188 543 . 235 4353 197 734 Parts 391 | . . 4 3 10 78 20 18 . 8 . 2 2 1 26 . 6 187 6 20 Haulers Intercepted 9 | . . . . . 5 . . . . . . . . . . 1 2 1 . Recyclers Shooed 2 | . . . . . 1 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 20 13 . 14 . . 1 1 10 . . . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Combat Hostiles Destroyed 172 | . . 4 1 9 21 7 8 . 4 . . 1 . 2 . 2 81 3 29 Melee 9 | . . . . 3 . . . . 1 . . 1 . 2 . . 2 . . Guns 13 | . . 4 . 4 1 . . . 3 . . . . . . . . . 1 Cannons 85 | . . . 1 1 19 7 8 . . . . . . . . . 46 1 2 AOE 60 | . . . . 1 1 . . . . . . . . . . . 32 2 24 Classes Destroyed 23 | 1 . 1 . 2 8 . 1 . 1 . . . . 1 . 1 6 . 1 Worker 8 | . . . . . 5 . . . . . . . . . . . 3 . . Builder 4 | . . . . . 1 . . . . . . . . . . . 3 . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler 9 | . . . . . 5 . . . . . . . . . . 1 2 1 . Recycler 4 | 1 . . 1 . 2 . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . . Mechanic 5 | . . . . . . . . . . . . . . . . . 3 . 2 Operator 2 | . . . . . 1 . . . . . . . . . . . . . 1 Watcher 4 | . . . . . 2 . . . . . . . . . . . 2 . . Swarmer 34 | . . . . . 4 3 6 . 3 . . . . . . . 14 . 4 Saboteur 6 | . . . . . . . . . 1 . . . . . . . 3 . 2 Grunt 68 | . . 4 1 6 10 2 . . . . . . . . . . 27 3 15 Brawler 8 | . . . . . 1 . . . . . . . . . . . 3 . 4 Duelist 9 | . . . . . . . . . . . . . . . . . 6 . 3 Protector 2 | . . . . . . . . . . . . . . . . . 1 . 1 Sentry 11 | . . . . 2 2 1 1 . . . . . . . . . 5 . . Specialist 3 | . . . . . . . . . . . . . . . . 2 1 . . Hunter 8 | . . . . 1 1 . . . . . . . . . . . 6 . . Programmer 22 | . . . . . 3 1 1 . . . . 1 . 2 . . 14 . . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . 3 . . . . . . . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 32 | 1 . 2 2 3 9 3 2 . 2 . . 1 . 2 . 1 32 4 23 Combat Bots Only 29 | . . 2 1 3 5 3 2 . 2 . . 1 . 2 . 1 29 3 20 Max Kills in Single Turn 6 | 1 . 1 1 1 2 1 1 . 1 . . 1 . 1 . 1 6 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 1 . . . . . . . . . . . 3 1 5 Melee 1 | . . . . 1 . . . . 1 . . 1 . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Damage Taken 20293 | . 56 242 36 2128 872 70 1146 . 220 28 194 58 . 431 . 1365 7564 213 5670 Core 2761 | . . 36 . 441 159 27 202 . 118 . . . . . . 58 732 . 988 Absorbed by Shields 4827 | . . . . . . . . . . . . . . 105 . 228 2525 . 1969 Reduced by Siege Mode 236 | . . . . . . . . . . . . . . . . . . . 236 Regen/Repaired (Parts) 594 | . . . . . . . . . . . . . . . . 15 579 . . Core Remaining (%) 70 | 100 . 85 100 19 . . . . 27 . . . . 100 . 94 36 . . Volleys Fired 562 | 2 2 14 6 27 84 20 41 . 6 . 6 . . 17 9 10 258 4 56 Largest 2 | 2 2 2 2 2 1 1 1 . 1 . 1 . . 1 1 1 1 2 2 Hottest 219 | 70 70 115 126 126 118 106 106 . 58 . 80 . . 64 128 218 219 58 123 Shots Fired 607 | 4 4 27 11 53 84 20 40 . 6 . 6 . . 17 9 10 252 5 59 Gun 153 | 4 4 27 5 43 5 . 5 . 6 . . . . 15 . . . 2 37 Cannon 404 | . . . 6 10 79 20 35 . . . 6 . . 2 9 10 224 . 3 Launcher 7 | . . . . . . . . . . . . . . . . . . . 7 Special 43 | . . . . . . . . . . . . . . . . . 28 3 12 Kinetic 296 | 2 2 7 . 16 57 20 40 . 6 . . . . 7 9 . 130 . . Thermal 200 | 2 2 20 5 27 25 . . . . . 6 . . . . 1 75 2 35 Explosive 47 | . . . . . . . . . . . . . . . . . 28 3 16 Electromagnetic 61 | . . . 6 10 2 . . . . . . . . 10 . 9 19 . 5 Robot Hit Streak 26 | 2 1 9 6 11 26 5 7 . 6 . . . . 5 . 5 11 11 7 Robot Miss Streak 5 | 1 1 1 2 3 5 3 3 . 3 . . . . 4 . 1 4 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 391 | 2 2 20 7 45 62 17 24 . 6 . 6 2 4 24 . 8 138 4 20 Core Hits 390 | 1 . 7 3 21 37 8 13 . 7 . 3 1 3 12 . . 134 14 126 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | 1 . 4 . 1 2 . . . . . . 1 . 3 . . 8 . 1 Burn 6 | 1 . 4 . 1 . . . . . . . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . . 1 . 3 . . 8 . 1 Melee Attacks 55 | . . . . . . . . . 2 9 7 3 5 14 . . 1 6 8 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . 2 9 7 3 5 14 . . 1 6 8 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41774 | 28 24 296 164 982 4572 1311 939 . 151 . 334 76 287 1091 . 457 20167 1619 9276 Guns 2021 | 28 24 296 35 690 122 . 222 . 119 . . . . 317 . . . 66 102 Cannons 18364 | . . . 129 191 3750 1311 701 . . . . . . 23 . 457 11802 . . Explosions 18503 | . . . . 66 700 . . . . . . . . . . . 7474 1424 8839 Melee 1576 | . . . . . . . . . 32 . 334 76 287 751 . . 30 . 66 Ramming 51 | . . . . 35 . . 16 . . . . . . . . . . . . Kinetic 12681 | 15 . 76 . 311 2643 1311 923 . 119 . . . . 116 . . 7167 . . Thermal 7598 | 13 24 220 35 445 1807 . . . . . . . . . . 60 4807 66 121 Explosive 16532 | . . . . . 96 . . . . . . . . . . . 6192 1424 8820 Electromagnetic 2077 | . . . 129 191 26 . . . . . . . . 224 . 397 1110 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2835 | . . . . . . . . . 32 . 334 76 287 751 . . 891 129 335 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . 6 6 6 6 6 . . 1 1 2 . 1 18 . 20 Average Corruption 5 | . . . . . 3 6 6 6 6 . . 1 1 1 . 1 11 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . 15 15 23 2 19 . . 2 1 7 . . 59 . 7 Message Errors 40 | . . . . . 3 3 9 1 6 . . . . 1 . . 17 . . Matter Fused 41 | . . . . . 8 4 2 . 6 . . . . 2 . . 15 . 4 Heat Flow Errors 12 | . . . . . 1 1 1 . 3 . . . 1 . . . 4 . 1 Energy Discharges 20 | . . . . . 2 3 3 . 1 . . 1 . 3 . . 5 . 2 Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . 3 . . Data Loss (minor) 20 | . . . . . 1 4 5 1 1 . . 1 . 1 . . 6 . . Data Loss (major) 4 | . . . . . . . 1 . 1 . . . . . . . 2 . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . . 1 . . . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 3446 | . . . 2 . 574 294 54 . . . 14 . 36 . . 19 2322 2 129 Projectiles 2665 | . . . 2 . 497 294 54 . . . . . . . . 19 1793 . 6 Explosions 711 | . . . . . 77 . . . . . . . . . . . 529 2 103 Melee 70 | . . . . . . . . . . . 14 . 36 . . . . . 20 Knockbacks 44 | . . . . . 10 5 1 . . . . . . . . . 28 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . 9 5 1 . . . . . . . . . 27 . . Secondary 2 | . . . . . 1 . . . . . . . . . . . 1 . . Self-Inflicted Damage 983 | . . . . . 35 . 8 . . . . . . . . . 363 . 577 Shots 16 | . . . . . 1 . . . . . . . . . . . 7 . 8 Rammed 17 | . . . . 15 . . 2 . . . . . . . . . . . . Targets Rammed 21 | . . . . 19 . . 2 . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . Crushed 3 | . . . . 3 . . . . . . . . . . . . . . . Highest Temperature 567 | 18 18 240 221 302 460 252 346 . 199 . 213 . 103 342 264 382 567 38 191 Average Temperature 128 | 10 10 111 116 150 128 65 121 . 70 . 115 . 57 121 102 158 144 18 67 Received Heat Transfer 3634 | . 30 135 24 837 147 9 219 . 18 18 54 . . 26 . 400 751 69 897 Effects 22 | . . . . 1 5 . . . . . . . . 2 . 1 13 . . Shutdowns 6 | . . . . . 1 . . . . . . . . 1 . . 4 . . Energy Bleed 7 | . . . . 1 1 . . . . . . . . . . 1 4 . . Interference 5 | . . . . . 3 . . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 3 Total Turns 18 | . . . . . . . . . . . . . . . . . . . 18 Longest Duration 8 | . . . . . . . . . . . . . . . . . . . 8 Robots Corrupted 6 | . . . . . . . . . . . . . . 1 . 3 2 . . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 . 2 1 . . Parts Fried 17 | . . . 1 . . . . . . . . . . . . 3 13 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . Heat Transferred 4371 | 111 74 888 74 988 1430 . . . . . . . . . . 37 700 . 69 Parts Sabotaged 11 | . . . . . . . . . 3 . . . . . . . 4 . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . . . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Peak Influence 3218 | 5 17 96 87 134 942 . . . . 88 . . . . 18 99 3218 2016 2841 Initial 1689 | . 3 6 37 36 . . . . . 70 . . . . . 14 41 1689 1058 Average 753 | 1 10 58 67 73 241 . . . . 56 . . . . 10 54 1051 1771 1786 Maximum Alert Level 5 | . . . . . 3 . . . . . . . . . . . 5 5 5 Low Security (%) 40 | 100 100 100 100 100 44 . . . . 100 . . . . 100 100 21 . . Level 1 14 | . . . . . 40 . . . . . . . . . . . 11 . . Level 2 4 | . . . . . 10 . . . . . . . . . . . 4 . . Level 3 6 | . . . . . 5 . . . . . . . . . . . 11 . 6 Level 4 16 | . . . . . . . . . . . . . . . . . 29 . 40 Level 5 8 | . . . . . . . . . . . . . . . . . 8 100 19 High Security 9 | . . . . . . . . . . . . . . . . . 12 . 33 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 1 . 4 9 . 1 . 1 2 . . . . 1 1 23 3 10 Investigation 10 | . . 1 . 4 . . . . . 2 . . . . 1 . 1 . 1 Extermination 9 | . . . . . 3 . . . . . . . . . . . 5 . 1 Reinforcement 14 | . 1 . . . 4 . . . . . . . . . . 1 5 3 . Assault 24 | . . . . . 2 . 1 . 1 . . . . . . . 12 . 8 Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . 1 . . . . 1 . 2 . 1 Construction Impeded 3 | . . . . . 1 . . . . . . . . . . . 2 . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Distress Signals 7 | . . . 1 . 3 . . . . . . . . . . . 2 1 . Communications Jammed 65 | . . . . . . . . . . . . . . . . . . 1 64 Distress Signals 65 | . . . . . . . . . . . . . . . . . . 1 64 Times Spotted 369 | . 3 4 3 18 43 7 26 . 19 2 11 4 . 6 . 12 124 10 77 Peak Tracking Total 24 | . 2 2 3 8 7 3 11 . 12 2 9 3 . 3 . 8 18 8 24 Tactical Retreats 42 | . . . . 1 7 . 7 . . 1 4 2 . . . 2 15 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Traps Triggered 4 | . . . . . . . . . . 1 . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . . . 3 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Machines Disabled 76 | . . . . . 24 . . . . 1 1 . . . . . 39 . 11 Max in Single Turn 14 | . . . . . 14 . . . . 1 1 . . . . . 6 . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Machines Accessed 31 | . 1 1 1 5 6 1 . 4 . 3 1 . 1 1 2 . 3 . 1 Terminals 10 | . 1 . . 3 2 . . . . 2 . . . 1 1 . . . . Fabricators 5 | . . . . . 1 . . . . . . . . . 1 . 2 . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 1 2 . . . . 1 . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 86 | . 2 1 2 13 8 1 . 31 . 7 1 . 8 1 4 . 6 . 1 Successful 64 | . 2 1 1 7 4 1 . 31 . 2 1 . 8 1 3 . 1 . 1 Failed 22 | . . . 1 6 4 . . . . 5 . . . . 1 . 5 . . Catastrophic 5 | . . . . 1 1 . . . . 1 . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 25 | . 2 . . 8 . . . . . . 1 . . . . . 6 3 5 Terminals 23 | . 2 . . 10 3 . . . . 5 . . . 1 2 . . . . Fabricators 10 | . . . . . 2 . . . . . . . . . 2 . 5 . 1 Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 9 | . . . 2 2 2 . . . . 2 . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 2 1 . 4 1 1 . 31 . 1 1 . 8 1 1 . . . . Record 12 | . . . . . . . . 11 . . . . . 1 . . . . . Part Schematic 19 | . . . . 1 . . . 10 . . . . 8 . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . . . . . . . . . . . Open Door 3 | . . 1 . . . 1 . . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 . . . . . . . . . 2 . 1 . 1 Load Schematic 2 | . . . . . . . . . . . . . . . 1 . 1 . . Build 3 | . . . . . 1 . . . . . . . . . 1 . . . 1 Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . Retrieve Components 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . . 3 3 . . . . 3 . . . 1 1 . 3 . 1 Full Trace Events 6 | . . . . 3 . . . . . 1 . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 3 . . . 10 . . . . 8 . . . . . . Parts Built 5 | . . . . . 2 . . . . . . . . . 1 . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . Time 150 | . . . . . 31 . . . . . . . . . 50 . . . 69 Total Part Build Rating 33 | . . . . . 10 . . . . . . . . . 5 . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . 5 3 9 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Total Allies 18 | . . . . . . . . . 1 . . . 4 . . . 5 1 7 Largest Group 6 | . . . . . . . . . 1 . . . 4 4 . . 4 1 6 Highest-Rated Group 613 | . . . . . . . . . 96 . . . 155 155 . . 398 269 613 Highest-Rated Ally 269 | . . . . . . . . . 96 . . . 40 40 . . 103 269 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 2 1 2 Heavy 3 | . . . . . . . . . . . . . . . . . 1 . 2 Recon 1 | . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 155 | . . . . . . . . . 16 . . . . 14 . . 20 13 92 Total Damage 9402 | . . . . . . . . . 842 . . . . 553 . . 1093 1344 5570 Kills 50 | . . . . . . . . . 7 . . . . 4 . . 6 6 27 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 2 . 1 . 1 1 1 2 . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 3 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Turns Passed 12013 | 45 71 102 184 412 1659 623 844 98 731 214 536 602 1131 1064 164 186 2230 132 985 Spaces Moved 9712 | 33 69 48 163 291 1077 661 991 111 771 255 643 774 992 684 102 150 1397 57 443 Core 7 | 2 . . . 5 . . . . . . . . . . . . . . . Treads 2978 | . . . . 12 . . . . . . . 88 992 684 102 150 643 57 250 Legs 412 | . . . . 25 122 . . . 45 . . . . . . . 54 . 166 Wheels 924 | 31 69 48 163 101 122 . . . . . . . . . . . 390 . . Hover 3100 | . . . . . 77 661 991 111 726 197 . . . . . . 310 . 27 Flight 2291 | . . . . 148 756 . . . . 58 643 686 . . . . . . . Fastest Speed 23 | 50 80 80 95 29 23 71 71 71 71 71 71 71 86 86 86 86 61 143 45 Average Speed 76 | 79 80 82 95 66 49 71 71 71 71 71 71 73 86 86 86 86 75 158 138 Slowest Speed 250 | 100 80 95 95 157 181 104 71 71 71 71 71 86 86 86 86 86 143 165 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . 3 5 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 13 9 20 36 38 79 95 75 91 8 82 92 90 72 5 93 33 2 34 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . 1 . 1 1 . . 1 3 . . . . . . Known Exits Taken 8 | . 1 . . 1 1 1 . . . 1 . . . 1 1 . . 1 . Unknown Exits Taken 10 | 1 . 1 1 . . . 1 1 1 . 1 1 1 . . . 1 . . Scrap Searched 21 | . . . . . . 2 2 . 3 . 3 6 3 2 . . . . . Spaces Dug 63 | . . . . . 1 . . . . 7 2 . . . 4 . 30 6 13 Terrain Destroyed 697 | . . . . 6 89 19 14 . . 7 3 . . . 9 . 401 17 132 Melee 17 | . . . . . . . . . . 7 . . . . . . . 6 4 Projectile 189 | . . . . . 25 19 14 . . . 3 . . . 9 . 103 . 16 AOE 491 | . . . . 6 64 . . . . . . . . . . . 298 11 112 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Arm Total 13637 | 44 80 83 184 441 2135 794 1098 129 946 274 708 802 1264 1123 169 196 2319 87 761 Wait 2968 | . 6 10 2 76 941 108 59 19 158 6 38 20 251 398 54 35 581 11 195 Move 9679 | 32 68 47 162 285 1067 660 990 110 770 254 642 773 991 683 101 149 1396 56 443 Hop 6 | . . . . 2 4 . . . . . . . . . . . . . . Pick Up 84 | 4 4 2 7 7 9 3 2 . 3 2 3 1 7 1 . 1 25 1 2 Fast Attach 76 | 6 . 2 . 12 5 . 1 . 1 2 3 2 3 2 2 1 15 1 18 Attach 53 | . . 1 . 7 3 . 2 . 3 . . . . 2 1 . 13 6 15 Detach 31 | . . 1 . 1 4 . . . . . 1 . 1 4 1 . 6 2 10 Swap 12 | . . 2 . . 2 . . . . 1 1 . . . . . 4 . 2 Drop 82 | . . 4 7 5 16 3 1 . 3 1 7 3 6 2 1 . 17 . 6 Fire 562 | 2 2 14 6 27 84 20 41 . 6 . 6 . . 17 9 10 258 4 56 Melee 54 | . . . . . . . . . 2 8 7 3 5 14 . . 1 6 8 Ram 2 | . . . . . . . 2 . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . Crush 18 | . . . . 18 . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . 6 Rewire 3 | . . . . . . . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 117 | -10/Materials | Entered Mines 163 | -10/Mines | Discovered new exit (range 10) 174 | -10/Mines | Met a Derelict shopkeep closing up shop 219 | -10/Mines | Entered Materials 219 | -9/Materials | Evolved 2 slots: Utility x2 303 | -9/Materials | Build established: Mutant 400 | -9/Materials | Discovered new exit (range 4) 403 | -9/Materials | Entered another Materials area 403 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -8/Materials | Lost 5 parts (2n3u) 684 | -8/Materials | Core integrity fell below 50% 728 | -8/Materials | Lost 10 parts (1p4n2u3w) 732 | -8/Materials | Core integrity fell below 20% 770 | -8/Materials | Identified exit to Factory 815 | -8/Materials | Entered Factory 815 | -7/Factory | Evolved 2 slots: Propulsion x2 815 | -7/Factory | Found Scrap Engine 1025 | -7/Factory | Build established: Sprinter 1323 | -7/Factory | Discovered new exit (range 16) 1353 | -7/Factory | Identified exit to Lower Caves 1499 | -7/Factory | Build established: Construct 1748 | -7/Factory | Fabricated Hvy. Flak Cannon (x2) 2415 | -7/Factory | First assault squad dispatched 2465 | -7/Factory | Discovered exit to Lower Caves (range 8) 2474 | -7/Factory | Entered Lower Caves 2610 | -7/Lower Caves | Spotted B-75 Beast 2639 | -7/Lower Caves | Identified exit to Lower Caves 2676 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2722 | -7/Lower Caves | Learned location of Extension (-5) 2892 | -7/Lower Caves | Encountered a Warlord checkpoint 3097 | -7/Lower Caves | Entered another Lower Caves area 3159 | -7/Lower Caves | Encountered a Warlord checkpoint 3226 | -7/Lower Caves | Discovered new exit (range 8) 3256 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3360 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3471 | -7/Lower Caves | Core integrity fell below 50% 3554 | -7/Lower Caves | Learned 4 Factory zone layouts 3934 | -7/Lower Caves | Discovered new exit (range 10) 3941 | -7/Lower Caves | Entered Data Miner 3941 | -7/Data Miner | Discovered new exit (range 6) 3955 | -7/Data Miner | Met Data Miner 3987 | -7/Data Miner | Learned location of Section 7 (-2) 3987 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4002 | -7/Data Miner | Received God Mode back door access code from Data Miner 4039 | -7/Data Miner | Entered Proximity Caves 4047 | -6/Proximity Caves | Escorted by Enhanced Grunt 4466 | -6/Proximity Caves | Learned location of Zion (-6) 4733 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4766 | -6/Proximity Caves | Discovered new exit (range 7) 4770 | -6/Proximity Caves | Entered Factory 4770 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4785 | -6/Factory | Lost 4 parts (2n1u1w) 4889 | -6/Factory | Spotted B-75 Beast 4976 | -6/Factory | Discovered new exit (range 5) 4977 | -6/Factory | Incoming investigation squad redirected 4979 | -6/Factory | Identified exit to Lower Caves 4984 | -6/Factory | Entered Lower Caves 5141 | -6/Lower Caves | Learned Factory trap positions 5195 | -6/Lower Caves | Discovered new exit (range 8) 5394 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5398 | -6/Lower Caves | Found Prototype Special Weapon 5478 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 5520 | -6/Lower Caves | Entered another Lower Caves area 5531 | -6/Lower Caves | Discovered new exit (range 16) 5532 | -6/Lower Caves | Build established: Derelict-Construct 5540 | -6/Lower Caves | Encountered a Warlord checkpoint 5947 | -6/Lower Caves | Discovered new exit (range 17) 6122 | -6/Lower Caves | Entered Zion 6165 | -6/Zion | Given A8's code to call for help 6196 | -6/Zion | Discovered new exit (range 20) 6243 | -6/Zion | System corruption cleaned by Quarantine Array 6454 | -6/Zion | Learned location of Warlord (-5) 6464 | -6/Zion | Learned 4 Factory zone layouts 6878 | -6/Zion | Found Prototype Special Weapon 6880 | -6/Zion | Found Prototype Special Weapon 6882 | -6/Zion | Found Prototype Special Weapon 6884 | -6/Zion | Found Prototype Special Weapon 6984 | -6/Zion | Imprinted 6986 | -6/Zion | Declared Zion's savior 7253 | -6/Zion | Entered Proximity Caves 7253 | -5/Proximity Caves | Accompanied by 4 allies 7437 | -5/Proximity Caves | Identified exit to Factory 8008 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8008 | -5/Proximity Caves | Learned Factory trap positions 8317 | -5/Proximity Caves | Entered Factory 8317 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8318 | -5/Factory | Identified exit to Upper Caves 8320 | -5/Factory | Loaded intel: 85 trap records 8421 | -5/Factory | Incoming investigation squad redirected 8451 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 8481 | -5/Factory | Identified exit to DSF 8481 | -5/Factory | Entered DSF 8507 | -5/DSF | Additional patrols routed to DSF 8510 | -5/DSF | Build established: Construct 8654 | -5/DSF | Discovered new exit (range 14) 8667 | -5/DSF | Entered Factory 8667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8668 | -4/Factory | Loaded intel: 115 trap records 9006 | -4/Factory | Build established: Hacker-Construct 9578 | -4/Factory | Build established: Construct 9708 | -4/Factory | First assault squad dispatched 9752 | -4/Factory | Zion Heavy squad teleported in 9754 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9755 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9760 | -4/Factory | Zion Recon squad teleported in 9875 | -4/Factory | Terminal network hard line cut 9960 | -4/Factory | Found Quantum Capacitor 10105 | -4/Factory | System corruption reached 10% 10443 | -4/Factory | Incoming assault squad redirected 10508 | -4/Factory | Destroyed 7 combat bots 10550 | -4/Factory | Incoming investigation squad redirected 10628 | -4/Factory | High security lockdown imminent 10659 | -4/Factory | Lost 4 parts (1p2n1w) 10708 | -4/Factory | High security lockdown engaged 10771 | -4/Factory | Identified RU-N14's Throwing Claymores (x4) 10789 | -4/Factory | Core integrity fell below 50% 10844 | -4/Factory | Lost 7 parts (1n5u1w) 10872 | -4/Factory | Discovered new exit (range 15) 10873 | -4/Factory | Destroyed 29 combat bots 10897 | -4/Factory | Entered Research 10897 | -3/Research | Evolved 2 slots: Utility x2 10915 | -3/Research | Build established: Mutant 10988 | -3/Research | Zion Experimental squad teleported in 10994 | -3/Research | Discovered new exit (range 11) 11013 | -3/Research | Found Prototype Processor 11013 | -3/Research | Identified Exp. Signal Interpreter 11018 | -3/Research | Found Exp. Signal Interpreter 11027 | -3/Research | Identified exit to Armory 11029 | -3/Research | Entered Armory 11029 | -3/Armory | Accompanied by 1 ally 11050 | -3/Armory | Incoming investigation squad redirected 11230 | -3/Armory | Fabricated Adv. Heavy Siege Treads (x2) 11393 | -3/Armory | Zion Heavy squad teleported in 11548 | -3/Armory | Energy Cycler disabled 11633 | -3/Armory | Found Fusion Bomb Launcher 11636 | -3/Armory | Found Fusion Bomb Launcher 11684 | -3/Armory | High security lockdown imminent 11690 | -3/Armory | Zion Heavy squad teleported in 11764 | -3/Armory | High security lockdown engaged 11919 | -3/Armory | Spotted Investigator 11920 | -3/Armory | Scanned by Researcher 11929 | -3/Armory | Destroyed Investigator 11937 | -3/Armory | Identified Molecular Deconstructor 11967 | -3/Armory | Lost 8 parts (1p1n4u2w) 11975 | -3/Armory | Destroyed 20 combat bots 11989 | -3/Armory | System corruption reached 10% 11995 | -3/Armory | Spotted Executioner 11996 | -3/Armory | Core integrity fell below 50% 12014 | -3/Armory | Self-destructed Last Messages --------------- 12000_ Slug penetrates Earth. 12000_ Slug penetrates M-36 Artificer. 12000_ Slug penetrates G-67 Veteran. 12001_ Acquired Cmb. Linear Gravjet. 12001_ M-36 Artificer repairs G-67 Veteran. 12002_ Hovering Combat Exoskeleton destroyed. 12003_ Acquired Cmb. Linear Gravjet. 12004_ Adv. Transmission Jammer destroyed. 12005_ The unstable cave ceiling collapses. 12005_ G-67 Veteran suffers critical hit (Burn). 12006_ System corrupted: Heat flow error (+178). 12006_ Slug penetrates Reinforced Shell. 12006_ Adv. Thermal Generator destroyed. 12006_ Slug penetrates Earth. 12007_ The unstable cave ceiling collapses. 12011_ M-36 Artificer repairs G-67 Veteran. 12012_ Quantum Capacitor destroyed. 12012_ Acquired Hyp. Railgun. 12013_ M-36 Artificer repairs Field Laser. 12014_ Cmb. Linear Gravjet destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????# ???????????????? | | ?????????????????????????????## ###????????????## | | ????????????????????????????## # ###?????##### | | ????????????????????######### ### # ####### | | ??????????????????? "%%" % %% | | ??????????????????? " " ### ######## %/## | | ????????????????????? "%+% [ ### ###? | | ????????????????############# #?# #??? | | ????????????????# " ### ##?? | | ????????????????# " ## ### | | ????????????????# ! ! # | | ????????????????# # ## | | ????????????????# g % ##"### | | ????????????????# g m ] ###?# | | ????????????????# """"" #???# | | ??????????????????????"[[@p" # # #??# | | ??????????????????????"[""p" / #??# | | ?????????????????????????"[p ##??# | | ?????????????????????????""" ## # ### ##???# | | ??????????????????????????? ### !!!#??# | | ??????????????????????????##"### !!!####+ | | ???????????????????????????###?# !!!# [ | | ??????????????????????????????"%" # # % | | ????????????????????????????? " # "######## * | | ????????????????????????????##### ####?###### | | ????????????????????????????????# #????# # | | ????????????????????????????????# #????# # | | ????????????????????????????????# #????# + | | ?????????????????????????????????? ?????# # | | ????????????????????????????????????????## ## | | ?????????????????????????????????????????# "## | | ????????????????????????????????# ??????#"%## | | ????????????????????????????????# ?????## "## | | ??????????????????????H????????## #????#" ###### | | ???????????????????????????????# [ ????# ####? | | ???????????????????????????????? !%=????# #? | | ???????????????????????????????? *=????# ## #? | | ???????????????????????????????? ????# ## #? | | ????????????????????????????????# #????#" ###/## | | ????????????????????????????????# #????## "# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 80 Energy Generation 79 Energy Capacity 2706 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 150 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 65 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Cargo Storage Unit | -8/Materials | Hacked Lrg. Battery | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. System Shield | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Hvy. Flak Cannon | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Adv. Heavy Siege Treads | x2 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed AlphaSwordCarapace Manual? 0 Play Time 02:12:09 Cumulative 302.6 hours Start 2022.09.11 @ 14:07:11 End 2022.09.11 @ 16:14:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 346 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 365fba51-c2d5-4580-8fae-729a5757f5e6