Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 02:33:05 Player: Suslik Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (269) 1345 Value Destroyed (10073) 10073 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (5966) 5966 TOTAL SCORE: 24324 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 237 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 4000 Friendly Fire -302 Cogmind --------- Core Integrity 618/1000 Matter 289/300 Energy 93/1100 System Corruption 5% Temperature Cool (0) Location -5/Waste Parts ------- Power (2) Assembled Flux Generator Propulsion (3) Assembled Alloy Leg Assembled Alloy Leg Utility (10) Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame GOLEM Unit Weapon (2) Assembled Focal Cannon Assembled Focal Cannon Inventory (12) Advanced Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Improved Medium Armor Plating Layered Heavy Armor Plating GOLEM Unit GOLEM Unit Proton Cannon Mini Grenade Launcher Peak State ------------ Power Assembled Flux Generator Propulsion Armored Medium Treads Assembled Alloy Leg Assembled Alloy Leg Utility Assembled Nanovents Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Advanced Terrain Scanner GOLEM Unit Weapon Assembled Focal Cannon Assembled Focal Cannon Inventory Experimental Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Zionite Weapon Casing Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Medium Reactive Plating Improved Reclamation Unit GOLEM Unit GOLEM Unit Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Improved Proton Missile Launcher Mini Grenade Launcher Improved Grenade Launcher Impact Mace Phasing Sabre Phasing Sabre [Rating: 130] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Improved Treads Treads Improved Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . 2 2 . . . . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 . Utility 8 | . . . 2 . 2 1 . . . . . 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 260 | 2 5 4 17 29 22 64 12 . 17 42 17 9 2 2 . 5 10 1 Power 17 | . 1 . 1 2 1 7 1 . 2 2 . . . . . . . . Engine 14 | . 1 . 1 2 1 5 1 . 2 1 . . . . . . . . Core 2 | . . . . . . 2 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 36 | 2 . . 4 4 1 5 1 . 4 10 3 1 . . . . 1 . Treads 28 | 2 . . 4 4 1 5 1 . 3 5 1 1 . . . . 1 . Leg 2 | . . . . . . . . . . 1 1 . . . . . . . Wheel 6 | . . . . . . . . . 1 4 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 82 | . 2 1 5 2 11 13 . . 8 14 5 5 2 1 . 4 8 1 Device 17 | . . . . 1 1 3 . . . 3 1 3 . . . 2 3 . Storage 16 | . 2 1 1 . 1 3 . . 4 1 . 1 . . . . 1 1 Processor 2 | . . . 1 . . 1 . . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . . . Protection 46 | . . . 3 1 9 5 . . 4 10 4 1 2 1 . 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 125 | . 2 3 7 21 9 39 10 . 3 16 9 3 . 1 . 1 1 . Energy Gun 47 | . 2 2 1 12 6 10 6 . . 6 2 . . . . . . . Energy Cannon 14 | . . . 5 1 . 2 . . 2 2 2 . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . . . . . Ballistic Cannon 13 | . . . 1 1 . 11 . . . . . . . . . . . . Launcher 20 | . . 1 . 2 1 3 2 . . 5 2 2 . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 2 2 . . . . . . . . . . . . Slashing Weapon 25 | . . . . 4 . 10 2 . 1 3 3 1 . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 4 . 2 . . . 10 . . . . . . . . Parts Lost 49 | . . . 2 . 2 8 2 . . 13 5 2 2 . . 2 5 6 Power 8 | . . . 1 . . 3 1 . . 2 . . . . . . 1 . Propulsion 5 | . . . . . . 1 . . . 2 1 . . . . . . 1 Utility 27 | . . . 1 . 1 4 . . . 6 4 1 1 . . 1 4 4 Weapon 9 | . . . . . 1 . 1 . . 3 . 1 1 . . 1 . 1 Highest Loss Streak 6 | . . . 1 . 1 2 2 . . 6 3 1 2 . . 1 2 6 Average Slot Usage (%) 90 | . 99 100 98 99 98 95 99 100 79 89 89 85 85 86 77 86 83 82 Engine 7 | . 14 14 11 11 9 12 12 15 10 5 . . . . . . . . Reactor 2 | . . . . . . . . . . 5 7 6 6 6 6 6 5 5 Treads 11 | . 28 28 21 22 18 14 15 15 12 5 11 . . . . . 1 3 Leg 3 | . . . . . . . . . . 3 . 12 13 13 13 13 11 11 Device 5 | . . . . 5 8 5 . . . 5 6 13 8 6 6 13 15 22 Storage 29 | . 27 28 32 33 26 30 30 30 23 31 30 31 33 33 33 33 29 23 Protection 9 | . . . 9 4 17 5 23 23 16 10 13 6 9 12 13 6 5 2 Energy Gun 7 | . 14 25 11 16 17 3 14 15 9 5 3 1 . . . . . . Energy Cannon 4 | . . . 9 1 . . . . . 3 8 9 13 13 4 12 10 10 Ballistic Cannon 1 | . . . . . . 6 . . . . . . . . . . . . Slashing Weapon 1 | . . . . 2 . 3 . . 2 1 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 10 41 59 84 82 97 143 147 147 159 165 185 193 199 199 199 197 208 208 Greatest Support 70 | 40 40 40 43 46 46 48 43 43 46 46 43 60 60 60 60 60 70 70 Greatest Overweight (x) 11 | . 1 1 3 1 2 6 3 3 9 10 11 7 3 3 3 3 5 2 Average Overweight (x) 2 | . . 1 1 1 1 2 3 3 2 6 6 2 3 3 2 3 2 2 Largest Inventory Capacity 36 | 6 16 18 24 24 24 32 32 32 32 32 32 34 34 34 34 34 36 36 Average Capacity 29 | 6 15 17 23 24 23 30 32 32 26 32 32 32 34 34 34 34 34 29 Most Carried 34 | 6 16 18 24 24 24 32 32 32 32 32 32 32 32 34 34 34 34 27 Average Carried 27 | 6 12 17 21 23 23 29 31 31 25 31 28 31 30 33 34 33 30 23 Final Capacity 36 | 6 16 18 24 24 24 32 32 32 32 32 32 34 34 34 34 34 36 12 Final Carried 34 | 6 16 18 24 24 24 32 32 32 32 32 28 32 32 34 34 34 27 12 Class Distribution -------------------- 58% | Hauler-Mutant 26% | Hauler-Golem 7% | Messiah-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Golem | -6/Factory Hauler-Golem | -6/Lower Caves Hauler-Golem | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Matter Collected 4229 | 200 187 167 169 328 227 1122 342 61 100 525 275 146 44 38 . 151 147 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 12884 | . 556 138 791 1235 1949 1719 455 . . 1090 257 1425 181 312 . 1215 1265 296 Parts 620 | . 31 11 45 97 100 77 17 . . 31 9 62 11 14 . 40 71 4 Haulers Intercepted 19 | . 2 . 3 4 3 3 . . . . . 1 . . . . 3 . Recyclers Shooed 8 | . 1 . . 1 4 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . 8 8 . . 3 . 9 19 . 45 . . Prevented 19 | . . . . . . . 6 . 8 . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 220 | . 8 5 12 25 33 32 10 . . 16 5 21 4 10 . 23 15 1 Melee 11 | . . . . . . 6 1 . . 3 1 . . . . . . . Guns 65 | . 8 2 6 19 22 5 2 . . 1 . . . . . . . . Cannons 81 | . . . 6 . . 12 . . . . 1 18 4 6 . 18 15 1 AOE 49 | . . 3 . 5 10 5 7 . . 7 2 1 . 4 . 5 . . Classes Destroyed 21 | . 5 2 3 1 1 1 1 . . 3 1 2 . . . . . 1 Worker 10 | . 1 . . 3 2 1 . . . . . 2 . . . . 1 . Builder 4 | . . . . 2 . 1 . . . . . . . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . Hauler 19 | . 2 . 3 4 3 3 . . . . . 1 . . . . 3 . Recycler 5 | . 1 . 1 1 . 1 . . . . . 1 . . . . . . Mechanic 2 | . . 1 . 1 . . . . . . . . . . . . . . Operator 4 | . . . 2 . . . . . . . . 1 . . . . 1 . Watcher 2 | . . . 1 . . . . . . . . 1 . . . . . . Swarmer 50 | . . 2 3 13 3 4 3 . . . 1 5 3 8 . 5 . . Grunt 85 | . 8 3 6 4 22 9 6 . . . 1 10 . 2 . 11 3 . Brawler 4 | . . . . . . . . . . . . 2 . . . 2 . . Duelist 3 | . . . . . . . . . . . . 1 . . . 2 . . Sentry 30 | . . . 3 8 7 7 . . . . 1 1 . . . 1 2 . Hunter 13 | . . . . . 1 2 . . . . 1 . . . . 2 7 . Programmer 16 | . . . . . . 10 . . . . . 2 1 . . . 3 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . 1 Z-Light 7 | . . . . . . . . . . 7 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . Golem 5 | . . . . . . . . . . 5 . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 4 4 5 7 7 4 4 . . 5 3 8 4 4 . 6 5 1 Combat Bots Only 7 | . 3 3 3 5 7 4 4 . . 5 3 6 4 4 . 6 5 1 Max Kills in Single Turn 4 | . 1 2 1 3 2 2 4 . . 2 2 2 1 4 . 3 2 1 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 2 2 4 . . 2 2 1 . 4 . 3 . . Melee 1 | . . . . . . 1 1 . . 1 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Damage Taken 14119 | . 180 22 321 668 1123 2255 444 . . 2858 1095 1589 206 278 . 1075 1555 450 Core 1758 | . 34 . 64 57 99 246 22 . . 377 30 236 34 47 . 130 252 130 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 86 . 69 82 . . . . . 3 . . . . 47 . . Volleys Fired 555 | . 28 4 38 60 63 69 14 . . 41 26 71 11 12 . 44 52 22 Largest 2 | . 2 2 2 2 2 2 2 . . 2 1 2 2 2 . 2 2 2 Hottest 126 | . 70 90 126 126 90 100 90 . . 123 63 50 50 50 . 50 50 50 Shots Fired 932 | . 54 6 72 114 120 123 21 2 . 52 26 94 16 25 . 79 101 27 Gun 413 | . 54 4 40 106 114 48 13 2 . 23 9 . . . . . . . Cannon 461 | . . . 32 5 . 67 . . . 9 13 90 16 24 . 77 101 27 Launcher 58 | . . 2 . 3 6 8 8 . . 20 4 4 . 1 . 2 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 94 | . 28 . 2 3 . 61 . . . . . . . . . . . . Thermal 358 | . 13 . . . . . . . . 4 6 90 16 24 . 77 101 27 Explosive 22 | . . 2 . 3 . . 4 . . 5 4 1 . 1 . 2 . . Electromagnetic 446 | . 13 4 70 108 120 62 17 2 . 34 13 3 . . . . . . Phasic 12 | . . . . . . . . . . 9 3 . . . . . . . Robot Hit Streak 65 | . 24 6 12 41 41 47 16 . . 15 16 19 11 30 . 65 15 18 Robot Miss Streak 4 | . 1 2 3 2 1 3 1 . . 4 1 2 1 . . 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 3 1 1 . 5 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 803 | . 47 5 56 89 111 136 18 . . 54 25 65 12 19 . 69 72 25 Core Hits 509 | . 27 7 26 61 96 77 26 . . 61 11 35 6 10 . 32 29 5 Critical Hits 8 | . . . . . 3 3 . . . 1 1 . . . . . . . Critical Kills 3 | . . . . . 2 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 2 . . . . 1 . . . . . . . Melee Attacks 164 | . . . . 6 6 66 2 . 39 30 11 . . . . . 4 . Impact 12 | . . . . . 6 6 . . . . . . . . . . . . Slashing 150 | . . . . 6 . 58 2 . 39 30 11 . . . . . 4 . Piercing 2 | . . . . . . 2 . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 29964 | . 574 321 1073 2241 3385 4325 1037 . . 2696 1015 3347 528 1074 . 3470 3742 1136 Guns 6082 | . 545 17 435 1420 1999 857 254 . . 437 118 . . . . . . . Cannons 14332 | . . . 543 . . 1165 . . . 89 406 2970 528 822 . 3115 3558 1136 Explosions 6374 | . 25 283 95 815 1341 744 748 . . 1070 267 359 . 252 . 355 20 . Melee 3066 | . . . . . 20 1532 35 . . 1100 224 . . . . . 155 . Ramming 110 | . 4 21 . 6 25 27 . . . . . 18 . . . . 9 . Kinetic 1285 | . 173 . 46 . . 1066 . . . . . . . . . . . . Thermal 14682 | . 160 . 95 421 989 414 97 . . 86 291 2970 528 822 . 3115 3558 1136 Explosive 2364 | . . 283 . 394 . . 353 . . 440 267 . . 252 . 355 20 . Electromagnetic 8259 | . 237 17 932 1420 2351 1286 552 . . 872 233 359 . . . . . . Impact 20 | . . . . . 20 . . . . . . . . . . . . . Slashing 3046 | . . . . . . 1532 35 . . 1100 224 . . . . . 155 . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 198 | . . . . . . . . . . 198 . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 . . 5 5 5 5 5 5 5 Average Corruption 3 | . . . . . . 3 5 5 5 . . 1 5 5 5 5 3 5 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . . . Effects 197 | . . . . . . 44 17 22 2 . . 12 14 19 10 28 26 3 Message Errors 42 | . . . . . . 9 2 7 1 . . 6 1 2 3 5 6 . Matter Fused 49 | . . . . . . 12 3 8 1 . . . 5 5 2 5 8 . Heat Flow Errors 27 | . . . . . . 4 3 3 . . . 1 3 4 1 4 4 . Energy Discharges 18 | . . . . . . 4 3 . . . . 1 2 2 2 3 1 . Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 . . . . Data Loss (minor) 22 | . . . . . . 4 1 2 . . . 1 1 . 2 4 7 . Data Loss (major) 8 | . . . . . . 2 1 . . . . . . 2 . 1 . 2 Misfires 8 | . . . . . . . 1 2 . . . . 2 2 . 1 . . Targeting Errors 18 | . . . . . . 7 3 . . . . 1 . 1 . 5 . 1 Weapon Failures 3 | . . . . . . 1 . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1228 | . . . 42 28 46 388 48 . . 51 3 177 34 75 . 159 177 . Projectiles 630 | . . . 42 . . 10 . . . . . 164 34 66 . 159 155 . Explosions 217 | . . . . 28 46 42 48 . . 28 3 13 . 9 . . . . Melee 381 | . . . . . . 336 . . . 23 . . . . . . 22 . Knockbacks 14 | . . . . . . 14 . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . Kinetic 13 | . . . . . . 13 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 548 | . . . . 44 98 67 33 . . 147 30 9 . . . . 120 . Shots 22 | . . . . 3 4 3 1 . . 8 1 . . . . . 2 . Rammed 10 | . 1 1 . 1 3 2 . . . . . 1 . . . . 1 . Targets Rammed 14 | . 2 1 . 2 3 3 . . . . . 1 . . . . 2 . Kicked 1 | . . . . . . . . . . . . . . . . . 1 . Crushed 3 | . 1 . . 1 . 1 . . . . . . . . . . . . Highest Temperature 417 | . 176 60 257 219 312 236 327 279 . 417 78 210 217 274 278 242 217 . Average Temperature 96 | . 52 30 86 68 88 63 102 138 . 207 30 42 94 118 141 82 100 . Received Heat Transfer 3787 | . 132 18 159 168 612 798 244 . . 909 174 294 . . . 153 126 . Effects 13 | . . . 1 1 1 . 2 . . 6 . . . . . 1 1 . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . . . Energy Bleed 6 | . . . 1 . 1 . 2 . . 1 . . . . . 1 . . Interference 3 | . . . . 1 . . . . . 1 . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . 1 1 4 . . . 5 1 2 . . . . . . Combat Hostiles 14 | . . . . 1 1 4 . . . 5 1 2 . . . . . . Parts Fried 57 | . . . 5 8 8 12 4 . . 14 4 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 1 . 1 . . . . . . . . . . 5 3 . Heat Transferred 9364 | . 481 . 100 550 1000 400 100 . . 50 150 1575 275 475 . 1633 1925 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 30 | . 1 . 1 6 15 4 1 . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Peak Influence 558 | . 161 181 183 418 558 286 . . . . . 399 . . . . 306 89 Average Influence 123 | . 75 89 63 174 335 88 . . . . . 116 . . . . 68 74 Maximum Alert Level 2 | . . . . 2 2 1 . . . . . 1 . . . . 1 . Low Security (%) 79 | . . . . . . . . . . . . . . . . . . . Level 1 16 | . . . . . . . . . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 1 1 3 5 15 . . . . . 8 . . . 1 6 . Investigation 12 | . 2 . . 2 2 2 . . . . . 3 . . . . 1 . Extermination 13 | . . . . . . 9 . . . . . 2 . . . . 2 . Reinforcement 10 | . . . 1 1 3 1 . . . . . 2 . . . . 2 . Assault 4 | . . 1 . . . . . . . . . 1 . . . 1 1 . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Distress Signals 6 | . . . . 2 1 1 . . . . . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 325 | . 13 9 23 35 66 44 14 2 . 16 5 32 4 11 . 28 21 2 Peak Tracking Total 8 | . 4 4 3 6 7 5 4 3 . 6 3 7 4 4 . 8 5 2 Tactical Retreats 30 | . . . 3 . 18 2 . . . 1 . . . 2 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Traps Triggered 13 | . 1 . 2 2 1 3 . . . . . 2 . . . . 2 . Indirectly 2 | . . . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . 3 . 1 . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Disabled 30 | . 1 . 2 9 2 1 1 . . 3 . 3 . . . 1 7 . Max in Single Turn 2 | . 1 . 2 2 1 1 1 . . 1 . 1 . . . 1 2 . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Accessed 53 | . 4 . 4 13 7 9 . . 1 . . 7 . 1 4 . 3 . Terminals 28 | . 3 . 3 11 4 2 . . . . . 4 . . . . 1 . Fabricators 3 | . . . . . . 2 . . . . . 1 . . . . . . Repair Stations 6 | . . . 1 . 1 2 . . . . . 1 . . . . 1 . Recycling Units 8 | . 1 . . 2 1 2 . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Total Hacks 152 | . 9 . 8 33 17 22 . . 5 . . 19 . 1 32 . 6 . Successful 102 | . 3 . 3 22 12 12 . . 5 . . 7 . 1 32 . 5 . Failed 50 | . 6 . 5 11 5 10 . . . . . 12 . . . . 1 . Catastrophic 8 | . 2 . . . 1 2 . . . . . 2 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 56 | . 9 . 6 24 6 5 . . . . . 5 . . . . 1 . Terminals 73 | . 8 . 6 31 11 4 . . . . . 10 . . . . 3 . Fabricators 12 | . . . . . . 7 . . . . . 5 . . . . . . Repair Stations 16 | . . . 2 . 3 6 . . . . . 3 . . . . 2 . Recycling Units 9 | . 1 . . 2 1 3 . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . . . . . . . . Terminal Hacks 69 | . 2 . 1 15 8 . . . 5 . . 3 . 1 32 . 2 . Record 12 | . . . . . . . . . . . . . . . 11 . 1 . Part Schematic 19 | . . . 1 . 1 . . . 5 . . 1 . . 11 . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . Prototype ID Bank 6 | . . . . 1 2 . . . . . . . . . 3 . . . Open Door 7 | . . . . 6 . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 1 . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . 1 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 5 . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . 1 . . . . . . Build 3 | . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 12 | . . . 2 . 2 5 . . . . . 1 . . . . 2 . Scan Component 6 | . . . 1 . 1 2 . . . . . 1 . . . . 1 . Repair 5 | . . . 1 . 1 2 . . . . . . . . . . 1 . Refit 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 34 | . 2 . . 16 2 5 . . . . . 7 . . . . 2 . Terminals 6 | . . . . 5 . . . . . . . 1 . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . . . Assimilate 2 | . . . . 1 . . . . . . . 1 . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . 2 1 2 . . . . . 1 . . . . 1 . Tunnel 8 | . 1 . . 2 1 2 . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 3 10 5 5 . . . . . 5 . . . . 1 . Full Trace Events 3 | . . . 1 . . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . 1 . . . 5 . . 1 . . 11 . . . Parts Built 3 | . . . . . . 3 . . . . . . . . . . . . Matter 306 | . . . . . . 306 . . . . . . . . . . . . Time 153 | . . . . . . 153 . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 1 2 . . . . . . . . . . 1 . Time 170 | . . . 36 . 26 70 . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 2 . . . . 3 . Machine Destruction 5 | . . . . . . . . . . . . 2 . . . . 3 . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total Allies 11 | . . 4 . 1 . . . . 4 . . . . . . 2 . . Largest Group 4 | . . 3 2 1 . . . . 4 3 . . . . . 1 . . Highest-Rated Group 151 | . . 40 32 10 . . . . 151 114 . . . . . 94 . . Highest-Rated Ally 94 | . . 31 16 10 . . . . 39 39 . . . . . 94 . . Total Orders 2 | . . . . 1 . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . 1 . . . . . . . . . . . . 1 . Ally Attacks 59 | . . 20 10 . . . . . . . . . . . . 29 . . Total Damage 1256 | . . 199 111 . . . . . . . . . . . . 946 . . Kills 9 | . . 3 2 . . . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . . . . 1 1 1 . 1 . 1 . . 2 . . Drone Launches 18 | . . . . 16 . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Turns Passed 22489 | 6 566 539 1124 1696 1378 3865 654 712 3587 1343 699 1922 651 573 265 880 1947 82 Spaces Moved 9193 | 3 271 288 459 762 578 1414 263 316 1759 450 267 643 294 253 88 333 739 13 Core 294 | . . . . . . . . . 294 . . . . . . . . . Treads 5859 | 1 271 288 459 762 578 1414 263 316 1197 142 164 4 . . . . . . Legs 2361 | 2 . . . . . . . . . . . 639 294 253 88 333 739 13 Wheels 679 | . . . . . . . . . 268 308 103 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 160 180 180 180 180 205 225 225 100 170 200 190 210 210 190 210 190 190 Average Speed 198 | 133 166 180 191 180 183 221 225 225 186 198 219 198 210 210 190 210 194 190 Slowest Speed 320 | 160 180 180 220 180 205 290 225 225 225 260 320 300 210 210 210 210 250 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 1 1 . . . 1 . . Exploration Rate (%) 49 | 2 49 79 45 94 64 38 47 49 90 56 48 18 47 43 68 60 24 14 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 16 | . 1 2 . 2 1 2 . 1 2 . . 1 1 . 1 1 1 . Known Exits Taken 6 | . . . 1 1 1 1 . . . . 1 . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 . . . . 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 14 | . . 1 . . . . 2 1 4 . 1 . 1 1 . 3 . . Spaces Dug 91 | . . . . 8 5 21 . . 2 . 29 20 . . . . 6 . Terrain Destroyed 480 | . . 17 28 49 74 35 47 . 2 28 40 35 2 10 . 25 87 1 Melee 35 | . . . . 1 5 21 . . 2 . 6 . . . . . . . Projectile 63 | . . . . . . 3 . . . 1 3 22 2 5 . 6 20 1 AOE 382 | . . 17 28 48 69 11 47 . . 27 31 13 . 5 . 19 67 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total 12308 | 4 338 301 634 967 773 1916 300 318 2013 797 333 1203 316 277 187 438 1150 43 Wait 1756 | . 13 2 95 45 50 260 5 1 145 201 11 454 4 1 98 44 322 5 Move 9174 | 2 270 287 458 759 577 1413 262 315 1758 449 266 642 293 252 87 332 739 13 Hop 1 | . . . . 1 . . . . . . . . . . . . . . Pick Up 161 | . 13 2 15 17 23 22 3 1 37 8 . 7 2 3 . 1 5 2 Fast Attach 62 | . 3 . 5 6 4 15 . . 8 14 2 1 . 1 . 1 2 . Attach 54 | . . . 4 1 5 6 2 . 4 10 6 5 2 1 . 2 5 1 Detach 59 | . . . 2 1 1 5 . . . 11 2 13 4 5 2 6 7 . Swap 144 | 2 2 4 8 22 13 43 10 . 5 18 9 3 . . . 2 3 . Drop 144 | . 7 1 9 27 28 20 2 1 17 15 . 6 . 2 . 1 8 . Fire 555 | . 28 4 38 60 63 69 14 . . 41 26 71 11 12 . 44 52 22 Melee 158 | . . . . 6 6 60 2 . 39 30 11 . . . . . 4 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 1 . . . . 2 . Crush 11 | . 2 1 . 2 3 3 . . . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . . . . . . . . Rewire 15 | . . . . 10 . . . . . . . . . . . 5 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . 8 . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 573 | -10/Materials | Entered Mines 574 | -10/Mines | Met a Derelict testing a Signal Generator 581 | -10/Mines | Learned location of Storage (-9) 621 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 769 | -10/Mines | Learned location of Zion (-7) 796 | -10/Mines | Learned Materials emergency access door positions 798 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1083 | -10/Mines | Discovered new exit (range 9) 1112 | -10/Mines | Entered Materials 1112 | -9/Materials | Accompanied by 2 allies 1112 | -9/Materials | Evolved 2 slots: Utility x2 1278 | -9/Materials | Discovered new exit (range 3) 1496 | -9/Materials | Build established: Hauler-Mutant 1545 | -9/Materials | Repaired Lgt. Treads 2097 | -9/Materials | Discovered new exit (range 5) 2106 | -9/Materials | Identified exit to Materials 2228 | -9/Materials | Identified exit to Storage 2236 | -9/Materials | Entered Storage 2973 | -9/Storage | Discovered exit to Materials (range 23) 3033 | -9/Storage | Identified exit to Recycling 3932 | -9/Storage | Entered Materials 3932 | -8/Materials | Evolved 2 slots: Utility x2 4062 | -8/Materials | Destroyed 7 combat bots 4174 | -8/Materials | Repaired Hcp. Storage Unit 4494 | -8/Materials | Discovered new exit (range 5) 5009 | -8/Materials | Identified exit to Factory 5310 | -8/Materials | Entered Factory 5310 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5582 | -7/Factory | Repaired Imp. Treads 6409 | -7/Factory | Discovered new exit (range 9) 6495 | -7/Factory | Identified exit to Lower Caves 6995 | -7/Factory | Discovered new exit (range 2) 7003 | -7/Factory | Identified exit to Factory 7307 | -7/Factory | Found Powered Armor 7782 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7853 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 7905 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8578 | -7/Factory | Repaired Imp. Light Armor Plating 8906 | -7/Factory | Discovered exit to Lower Caves (range 3) 9175 | -7/Factory | Entered Lower Caves 9669 | -7/Lower Caves | Learned Factory terminal intel 9756 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9815 | -7/Lower Caves | Discovered new exit (range 7) 9827 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9829 | -7/Lower Caves | Entered another Lower Caves area 9943 | -7/Lower Caves | Encountered a Warlord checkpoint 10519 | -7/Lower Caves | Discovered new exit (range 8) 10541 | -7/Lower Caves | Entered Zion 10602 | -7/Zion | Given A8's code to call for help 10620 | -7/Zion | System corruption cleaned by Quarantine Array 11154 | -7/Zion | Discovered new exit (range 14) 12162 | -7/Zion | Imprinted 12164 | -7/Zion | Declared Zion's savior 12464 | -7/Zion | Build established: Messiah-Mutant 13687 | -7/Zion | Build established: Mutant 13784 | -7/Zion | Discovered new exit (range 3) 14104 | -7/Zion | Build established: Messiah-Mutant 14121 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14128 | -7/Zion | Entered Deep Caves 14128 | -7/Deep Caves | Accompanied by 4 allies 14282 | -7/Deep Caves | Attacked by Z-Imprinter 14335 | -7/Deep Caves | Core integrity fell below 50% 14369 | -7/Deep Caves | Destroyed Z-Imprinter 14371 | -7/Deep Caves | Lost 5 parts (1p3u1w) 14511 | -7/Deep Caves | Z-Facility disabled 14519 | -7/Deep Caves | Core integrity fell below 20% 14528 | -7/Deep Caves | Found Prototype Protection 14528 | -7/Deep Caves | Identified Zio. Weapon Casing 14531 | -7/Deep Caves | Found Zio. Weapon Casing 14551 | -7/Deep Caves | Lost 6 parts (2n2u2w) 14571 | -7/Deep Caves | Build established: Hauler-Mutant 14607 | -7/Deep Caves | Found Prototype Protection 14607 | -7/Deep Caves | Identified Zio. Heavy Carapace 14674 | -7/Deep Caves | Found Zio. Heavy Carapace 14861 | -7/Deep Caves | Spotted as-70252 14891 | -7/Deep Caves | Destroyed as-70252 14908 | -7/Deep Caves | Found GOLEM Unit 14988 | -7/Deep Caves | Exposed GOLEM chamber 15055 | -7/Deep Caves | Found GOLEM Unit 15253 | -7/Deep Caves | Found GOLEM Unit 15268 | -7/Deep Caves | Found GOLEM Unit 15276 | -7/Deep Caves | Found GOLEM Unit 15282 | -7/Deep Caves | Found GOLEM Unit 15457 | -7/Deep Caves | Discovered new exit (range 7) 15471 | -7/Deep Caves | Entered Proximity Caves 15496 | -6/Proximity Caves | Spotted B-75 Beast 15548 | -6/Proximity Caves | Destroyed B-75 Beast 15578 | -6/Proximity Caves | Lost 3 parts (3u) 15739 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16142 | -6/Proximity Caves | Crushed by falling debris 16170 | -6/Proximity Caves | Entered Factory 16170 | -6/Factory | Evolved 2 slots: Utility x2 16171 | -6/Factory | Loaded intel: 20 terminal locations 16469 | -6/Factory | Build established: Hauler-Golem 16638 | -6/Factory | Crushed by falling debris 16648 | -6/Factory | Identified exit to Factory 17892 | -6/Factory | Terminal network hard line cut 18057 | -6/Factory | Discovered new exit (range 7) 18092 | -6/Factory | Entered Lower Caves 18093 | -6/Lower Caves | Encountered a Warlord checkpoint 18647 | -6/Lower Caves | Discovered new exit (range 3) 18743 | -6/Lower Caves | Entered another Lower Caves area 19280 | -6/Lower Caves | Discovered new exit (range 16) 19316 | -6/Lower Caves | Entered Data Miner 19317 | -6/Data Miner | Discovered new exit (range 6) 19354 | -6/Data Miner | Met Data Miner 19388 | -6/Data Miner | Learned location of Section 7 (-2) 19388 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19424 | -6/Data Miner | Received God Mode back door access code from Data Miner 19581 | -6/Data Miner | Entered Proximity Caves 19765 | -5/Proximity Caves | Escorted by Enhanced Grunt 20084 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20207 | -5/Proximity Caves | Crushed by falling debris 20232 | -5/Proximity Caves | Learned location of 1 exit from Factory 20329 | -5/Proximity Caves | Core integrity fell below 50% 20431 | -5/Proximity Caves | Learned location of Armory (-3) 20452 | -5/Proximity Caves | Discovered exit to Factory (range 5) 20454 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20461 | -5/Proximity Caves | Entered Factory 20461 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20462 | -5/Factory | Identified exit to Extension 20529 | -5/Factory | Repaired Hrd. Medium Armor Plating 20808 | -5/Factory | Incoming investigation squad redirected 22147 | -5/Factory | Terminal network hard line cut 22408 | -5/Factory | Sucked down chute 22408 | -5/Factory | Entered Waste 22432 | -5/Waste | Spotted C-40 Crusher 22445 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 22448 | -5/Waste | Crushed by Compactor (1 part destroyed) 22454 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 22457 | -5/Waste | Destroyed C-40 Crusher 22463 | -5/Waste | Spotted C-40 Crusher 22473 | -5/Waste | Crushed by Compactor (1 part destroyed) 22479 | -5/Waste | Crushed by Compactor (1 part destroyed) 22488 | -5/Waste | Crushed by Compactor (1 part destroyed) 22490 | -5/Waste | Self-destructed Last Messages --------------- 22453_ System corrupted: Asb. Focal Cannon targeting data glitched. 22454_ Hcp. Storage Unit crushed. 22457_ Imp. Grenade Launcher crushed. 22457_ Adv. Terrain Scan Processor crushed. 22457_ C-40 Crusher destroyed. 22462_ Acquired Zio. Weapon Casing. 22465_ Acquired Phasing Sabre. 22467_ Dynamic Insulation System crushed. 22467_ Antimatter Reactor crushed. 22469_ 296 Matter crushed. 22469_ Hvy. Treads crushed. 22470_ System corrupted: Substantial component data lost. 22471_ Imp. Medium Armor Plating crushed. 22471_ Lrn. Proton Cannon crushed. 22473_ Exp. Heat Sink crushed. 22473_ Arm. Medium Treads crushed. 22479_ Hcp. Storage Unit crushed. 22479_ Adv. Terrain Scanner destroyed. 22482_ Med. Reactive Plating crushed. 22488_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????#??????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????#??????#??????????????????????? | | ?????????????????????????? ? ??????????????????? | | ?????????????#???????????????? ????????????????? | | ???????????????????????????????????????????????? | | ????????????????????#???#? ???????#????????????? | | ???????????????????????????#?????#?##??????????? | | ???????????????????#??????????????#??#?????????? | | ?????????????????#?????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????? ????#?#??????????? | | ????????????????????????#??????????????????????? | | ????#??????#??????#??????#?????????? ??????????? | | ????????????#??????????????? ??????????? ??????? | | ??????????????????????#????????????? ?? ??????? | | ???????????#???##??????????????????????????????? | | ?????????????############????????????????? ????? | | ?????????????# #??????????????????????? | | ?????????????# ###?????#??????????????? | | ?????????????# !!### ##?????#???????? | | ?????#???????# ]@CC ??????? | | ???????#?????# ]/CC ? ????? | | ?????#???#???# * !! ??????? | | ?????????????# ???????? | | ??#???#??????# #### ######## ??????? | | ???????????#?# | #??? #??????????????? | | ?????????????# #???? #??????????????? | | ?????????????############?#?? #??????????????? | | ?????????#?????????????????? ? #?#????? ??????? | | ???????#??????????????????##???##??????????????? | | ???????????????????????????????????????????????? | | ???????????#???#???????????????????????????????? | | ?????????????#????#????????????????????????????? | | ??????????????#??????#?????????????????????????? | | ???????????????????????????#?????????#?????????? | | ????????????????????????????#?????#????????????? | | ????????????????????????#??????????????????????? | | ????????????????????#??????????????????????????? | | ???????????????????????#??#????????????????????? | | ???????????????????#???????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????#?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Reclamation Efficiency 15 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Imp. Armor Integrity Analyzer | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicProcessingExtractor Manual? 0 Play Time 02:12:00 Cumulative 172.8 hours Start 2019.11.07 @ 05:26:17 End 2019.11.08 @ 02:33:05 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 169 Rogue 163 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 64 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23592fb6-d428-4d84-bbba-9554922d20aa