Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 22:41:00 Player: Mogwok Wargfriend Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (254) 1270 Value Destroyed (7263) 7263 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 12821 Bonus ------- High Alert Combat Kills 877 Follower Combat Kills 77 Friendly Fire -46 Cogmind --------- Core Integrity 300/850 Matter 214/300 Energy 160/160 System Corruption 7% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Core Analyzer Particle Charger > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Fission Core Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink High-capacity Battery (250) Matter Compressor (250) Improved Signal Interpreter Particle Charger Hacking Suite Heavy Particle Gun Advanced Assault Cannon Heavy Flak Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Core Analyzer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Improved Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Light Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink High-capacity Battery Matter Compressor Improved Signal Interpreter Particle Charger Particle Charger Hacking Suite Heavy Particle Gun Advanced Assault Cannon Heavy Flak Cannon Powered Hammer [Rating: 65] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 . 2 1 Weapon 1 | . . . 1 . . Parts Attached 152 | 8 9 30 29 34 42 Power 18 | 1 . 4 3 5 5 Engine 13 | 1 . 4 1 5 2 Core 4 | . . . 2 . 2 Reactor 1 | . . . . . 1 Propulsion 39 | 2 2 9 8 6 12 Treads 14 | 1 . 5 2 4 2 Leg 4 | . . . . . 4 Wheel 20 | 1 2 4 5 2 6 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 60 | 2 4 11 10 13 20 Device 26 | 1 2 4 3 4 12 Storage 4 | 1 2 . . . 1 Processor 8 | . . . 1 4 3 Hackware 1 | . . . . 1 . Protection 21 | . . 7 6 4 4 Artifact . | . . . . . . Weapon 35 | 3 3 6 8 10 5 Energy Gun 15 | 2 2 1 3 5 2 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 1 4 4 2 2 Ballistic Cannon 3 | . . . . 2 1 Launcher 1 | . . . 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 14 | . . 5 4 3 2 Parts Lost 68 | . 1 11 8 17 31 Power 6 | . . 1 1 1 3 Propulsion 20 | . 1 2 3 2 12 Utility 25 | . . 4 3 8 10 Weapon 17 | . . 4 1 6 6 Highest Loss Streak 8 | . 1 8 3 5 5 To Critical Strikes . | . . . . . . Average Backups 14 | 5 12 14 14 13 15 Power 1 | . 1 . 1 1 2 Propulsion 2 | 2 3 2 2 3 2 Utility 4 | . 2 3 4 3 5 Weapon 6 | 1 5 6 6 6 5 Tool/Special . | . . . . . . Unused Backups 35 | . 7 6 5 7 10 Power 6 | . . 1 1 2 2 Propulsion 5 | . . 2 2 1 . Utility 13 | . 2 . 1 3 7 Weapon 10 | . 5 2 1 1 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 96 | . 97 98 97 93 96 Engine 6 | . 14 10 5 7 3 Core 1 | . . . 3 . 1 Treads 7 | . 14 8 7 7 5 Leg 2 | . . . . . 6 Wheel 13 | . 13 13 18 10 11 Device 13 | . 12 19 11 11 14 Storage 8 | . 14 11 9 7 6 Processor 10 | . . . 6 13 18 Protection 7 | . . 12 8 7 5 Energy Gun 10 | . 14 9 8 13 10 Ballistic Gun 8 | . 14 12 17 6 2 Ballistic Cannon 2 | . . . . 1 6 Peak Build Rating 65 | 7 11 23 37 50 65 Average Rating 36 | 5 8 17 34 43 54 On Entrance 18 | . 7 8 23 34 41 Naked Turns . | . . . . . . Heaviest Build 76 | 14 31 43 47 52 76 Greatest Support 48 | 16 16 40 34 48 44 Greatest Overweight (x) 4 | 1 3 4 3 3 4 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 7 14 15 15 15 16 Most Carried 20 | 8 15 15 15 15 20 Average Carried 14 | 5 12 14 14 14 15 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 15 | 8 15 15 15 11 14 Class Distribution -------------------- 30% | Mutant 21% | Tank 19% | Scavenger-Gunner 18% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 6372 | 343 401 843 1714 1193 1878 Remotely . | . . . . . . Salvage Created 9342 | 303 974 1632 2483 2274 1676 Parts 499 | 27 51 93 133 112 83 Haulers Intercepted 14 | . 2 3 6 3 . Recyclers Shooed 5 | . 1 . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 144 | . 16 22 43 31 32 Guns 106 | . 15 22 39 21 9 Cannons 20 | . . . . 2 18 AOE 15 | . . . 4 6 5 Classes Destroyed 17 | 3 5 4 2 2 1 Worker 25 | 2 4 5 4 5 5 Builder 12 | . 1 . 4 5 2 Tunneler 12 | 9 . . . 2 1 Hauler 14 | . 2 3 6 3 . Recycler 16 | 1 3 3 4 3 2 Mechanic 5 | . . 1 1 3 . Operator 6 | . . 2 1 3 . Watcher 20 | . 3 5 5 2 5 Swarmer 30 | . 8 . 12 3 7 Grunt 61 | . 8 14 20 11 8 Brawler 2 | . . . 1 1 . Duelist 4 | . . 1 1 2 . Protector 1 | . . . 1 . . Sentry 24 | . . 7 8 7 2 Hunter 6 | . . . . 2 4 Programmer 15 | . . . . 5 10 Behemoth 1 | . . . . . 1 Best Kill Streak 17 | 4 5 5 17 8 5 Combat Bots Only 5 | . 4 3 5 3 4 Max Kills in Single Turn 3 | 1 2 2 2 2 3 Gunslinging 1 | . 1 . 1 . . Exploded 3 | . . . 1 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1245 | . 83 160 199 467 336 Missed 391 | . 17 48 63 172 91 Hits 854 | . 66 112 136 295 245 Melee 31 | . . 10 7 11 3 Projectile 823 | . 66 102 129 284 242 Critical Strikes 26 | . . 3 8 8 7 Actively Blocked 2 | . . . . . 2 Part Disruptions 1 | . . . . . 1 Damage Taken 11833 | . 675 1606 2062 3410 4080 Core 1483 | . 170 198 293 272 550 Absorbed by Shields . | . . . . . . Redirected to Shielding 205 | . . 57 3 . 145 Regen/Repaired (Parts) 555 | . . 144 . . 411 Core Remaining (%) 57 | 100 32 50 46 61 . Volleys Fired 748 | 26 111 144 160 160 147 Largest 3 | 2 2 2 3 3 3 Hottest 190 | 70 85 100 111 190 180 Shots Fired 1817 | 52 219 276 421 447 402 Gun 1614 | 52 219 273 406 408 256 Cannon 177 | . . . . 34 143 Launcher 22 | . . . 14 5 3 Special 4 | . . 3 1 . . Kinetic 972 | 26 111 178 268 192 197 Thermal 823 | 26 108 98 139 250 202 Explosive 22 | . . . 14 5 3 Electromagnetic . | . . . . . . Robot Hit Streak 24 | 11 15 24 11 18 9 Robot Miss Streak 8 | 2 8 5 6 8 5 Penetration Max . | . . . . . . Secondary Targets 15 | . 3 4 5 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 1012 | 38 121 189 234 270 160 Core Hits 451 | 17 45 61 115 128 85 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 51 | 3 6 6 7 14 15 Burn 40 | 3 6 6 6 13 6 Destroy 2 | . . . 1 . 1 Blast 9 | . . . . 1 8 Melee Attacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 20400 | 412 1587 2876 5014 5682 4829 Guns 15936 | 412 1578 2876 4225 4661 2184 Cannons 2268 | . . . . 467 1801 Explosions 2187 | . . . 789 554 844 Melee . | . . . . . . Ramming 9 | . 9 . . . . Kinetic 9787 | 138 639 1772 2615 2382 2241 Thermal 8968 | 274 939 1104 1610 2746 2295 Explosive 1636 | . . . 789 554 293 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 2 2 9 7 Average Corruption 3 | . . 2 1 5 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 114 | . . 4 16 44 50 Message Errors 24 | . . 1 2 7 14 Matter Fused 29 | . . 1 4 10 14 Heat Flow Errors 12 | . . . 2 5 5 Energy Discharges 15 | . . 2 1 6 6 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 12 | . . . 4 4 4 Data Loss (major) 4 | . . . 1 3 . Misfires 6 | . . . . 4 2 Alerts 6 | . . . 1 1 4 Weapon Failures 4 | . . . 1 3 . Overload Shots . | . . . . . . Overflow Damage 231 | . . . 57 44 130 Projectiles 48 | . . . . 23 25 Explosions 183 | . . . 57 21 105 Melee . | . . . . . . Knockbacks 22 | . . . . 4 18 Impact . | . . . . . . Kinetic 20 | . . . . 4 16 Secondary 2 | . . . . . 2 Self-Inflicted Damage 471 | . 4 . 48 99 320 Shots 6 | . . . 1 1 4 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | 150 208 10 246 241 330 Average Temperature 57 | 54 69 4 57 38 77 Received Heat Transfer 3081 | . 186 621 819 1023 432 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 . . 2 . Combat Hostiles 3 | . 1 . . 2 . Parts Melted 24 | 3 3 1 1 10 6 Heat Transferred 20558 | 1036 2923 2886 3332 6307 4074 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . 1 3 3 3 Low Security (%) 36 | 100 100 91 6 15 14 Level 1 24 | . . 8 7 42 40 Level 2 28 | . . . 71 21 31 Level 3 11 | . . . 15 21 14 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 980 | 10 172 279 755 746 980 Initial 363 | . . 59 117 328 363 Average 348 | 2 74 90 588 420 398 Influence Increases 5583 | 60 504 759 1345 1254 1661 Destroy 0b10 Robot/C 2900 | . 320 440 840 620 680 Destroy 0b10 Robot/NC 555 | 60 65 95 130 130 75 Destroy Leader 788 | . 80 136 202 180 190 Allied During Kill 14 | . . . . . 14 Successful Hack 144 | . 7 22 39 34 42 Disable Machine 390 | . . 15 60 90 225 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 282 | . 2 6 74 50 150 Lose Combat Pursuer 360 | . 30 45 . 150 135 Influence Decreases 4655 | 60 362 624 900 1234 1475 Entered New Map 1016 | . . 83 160 394 379 Time Decay 2966 | 60 352 478 660 670 746 Lost Part 633 | . 10 63 80 170 310 Lost Ally 40 | . . . . . 40 Squads Dispatched 48 | . 3 2 6 16 21 Investigation 6 | . 1 1 . 1 3 Extermination 11 | . . . . 4 7 Reinforcement 14 | . 2 1 4 5 2 Assault 8 | . . . 2 2 4 Garrison 9 | . . . . 4 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 2 1 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . 3 1 3 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 254 | . 32 39 61 61 61 Peak Tracking Total 8 | . 6 4 5 6 8 Tactical Retreats 19 | . 2 3 . 7 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 15 | . 2 1 3 1 8 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 27 | . . 1 4 6 16 Max in Single Turn 4 | . . 1 1 4 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 59 | . 6 9 16 11 17 Terminals 25 | . 4 6 9 3 3 Fabricators 5 | . . . . 1 4 Repair Stations 10 | . . 1 2 4 3 Recycling Units 9 | . 2 . 2 1 4 Scanalyzers 7 | . . 2 2 1 2 Garrison Access 3 | . . . 1 1 1 Total Hacks 171 | . 18 29 54 23 47 Successful 93 | . 11 17 36 11 18 Failed 77 | . 7 11 18 12 29 Catastrophic 15 | . . 1 2 4 8 Database Lockouts 1 | . . 1 . . . Manual 84 | . 12 15 30 7 20 Terminals 63 | . 11 19 23 5 5 Fabricators 11 | . . . . 1 10 Repair Stations 30 | . . 5 3 7 15 Recycling Units 21 | . 7 . 4 2 8 Scanalyzers 36 | . . 5 19 6 6 Garrison Access 10 | . . . 5 2 3 Terminal Hacks 13 | . 4 6 2 1 . Robot Analysis 4 | . 2 1 . 1 . Prototype ID Bank 3 | . . 2 1 . . Level Access Points 1 | . . . 1 . . Terminal Index 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Network Status 2 | . . . . . 2 Repair Station Hacks 16 | . . 3 2 2 9 Scan Component 10 | . . 2 1 2 5 Repair 6 | . . 1 1 . 4 Recycling Unit Hacks 6 | . 4 . 1 1 . Report Inventory 4 | . 2 . 1 1 . Retrieve Components 2 | . 2 . . . . Scanalyzer 28 | . . 3 17 6 2 Insert Component 15 | . . 2 9 3 1 Analyze 13 | . . 1 8 3 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 28 | . 3 5 14 1 5 Terminals 14 | . 1 5 8 . . Assimilate 2 | . . . 2 . . Botnet 11 | . 1 5 5 . . Operators 1 | . . . 1 . . Fabricators 3 | . . . . . 3 Liberate 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 7 | . 2 . 2 1 2 Reject 7 | . 2 . 2 1 2 Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Broadcast 1 | . . . 1 . . Redirect 1 | . . . 1 . . Intercept 1 | . . . 1 . . Watchers 1 | . . . 1 . . Data Cores Recovered 2 | . . 1 . 1 . Used 1 | . . 1 . . . Hacking Detections 55 | . 5 8 14 11 17 Full Trace Events 4 | . . . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 1 7 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 1 1 . 4 Time 299 | . . 32 64 . 203 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed 11 | . . 1 7 2 1 Part Schematics Acquired 10 | . . 1 7 2 . Parts Damaged 2 | . . . 1 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 5 | . . . 2 . 3 Largest Group 2 | . . . 2 . 2 Highest-Rated Group 74 | . . . 20 . 74 Highest-Rated Ally 37 | . . . 10 . 37 Total Orders 2 | . . . 2 . . STAY 1 | . . . 1 . . FOLLOW 1 | . . . 1 . . Ally Attacks 20 | . . . . . 20 Total Damage 496 | . . . . . 496 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 11085 | 5 396 1714 2466 2589 3915 Optics 8264 | . . . 1760 2589 3915 Sensors 3671 | . . 1714 405 . 1552 Structural 301 | . . . 301 . . Seismic 401 | 5 396 . . . . Robot Analysis Total 4 | . 2 1 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 12615 | 242 1259 2126 2482 2589 3917 Spaces Moved 7568 | 114 749 1090 1550 1674 2391 Core 7 | 7 . . . . . Treads 96 | . . 18 . 78 . Legs . | . . . . . . Wheels 7465 | 107 749 1072 1550 1596 2391 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 105 101 105 108 Average Speed 114 | 98 112 122 104 113 118 Slowest Speed 160 | 100 125 160 135 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 6 92 68 92 33 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 18 | . . . . 6 12 Terrain Destroyed 327 | . . . 92 61 174 Melee 3 | . . . . 3 . Projectile 49 | . . . 2 7 40 AOE 275 | . . . 90 51 134 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 10103 | 193 969 1605 2172 2006 3158 Wait 1350 | 38 64 295 376 82 495 Move 7563 | 113 748 1089 1549 1673 2391 Hop . | . . . . . . Pick Up 97 | 8 19 17 17 17 19 Fast Attach 103 | 7 2 13 21 22 38 Attach 51 | . 2 13 6 12 18 Detach 20 | . 1 5 . 6 8 Swap 44 | 1 5 8 12 7 11 Drop 107 | . 16 21 31 24 15 Fire 748 | 26 111 144 160 160 147 Melee 3 | . . . . 3 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 243 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Discovered new exit (range 9) 1060 | -10/Materials | Discovered new exit (range 15) 1236 | -10/Materials | Core integrity fell below 50% 1275 | -10/Materials | Discovered new exit (range 15) 1502 | -10/Materials | Entered another Materials area 1502 | -9/Materials | Evolved 2 slots: Utility x2 1943 | -9/Materials | Lost 8 parts (1p2n2u3w) 2724 | -9/Materials | Central database locked down 2730 | -9/Materials | Discovered new exit (range 3) 3080 | -9/Materials | Discovered new exit (range 4) 3283 | -9/Materials | Repaired Hrd. Light Armor Plating 3628 | -9/Materials | Entered another Materials area 3628 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4015 | -8/Materials | Build established: Tank 4016 | -8/Materials | Discovered new exit (range 15) 4276 | -8/Materials | Discovered new exit (range 15) 4761 | -8/Materials | Repaired Broken Cld. Ion Engine 4828 | -8/Materials | First assault squad dispatched 5409 | -8/Materials | Discovered new exit (range 20) 5449 | -8/Materials | Identified exit to Factory 5759 | -8/Materials | Core integrity fell below 50% 5786 | -8/Materials | Lost 3 parts (2u1w) 6110 | -8/Materials | Entered Factory 6110 | -7/Factory | Evolved 2 slots: Utility x2 6464 | -7/Factory | Discovered new exit (range 12) 6735 | -7/Factory | Discovered new exit (range 4) 6878 | -7/Factory | Build established: Gunner 6965 | -7/Factory | Garrison activated, responded to threat 7187 | -7/Factory | Lost 5 parts (1n2u2w) 7500 | -7/Factory | Build established: Scavenger-Gunner 7710 | -7/Factory | First assault squad dispatched 8176 | -7/Factory | Lost 3 parts (1p2u) 8298 | -7/Factory | Build established: Scavenger-Tank 8303 | -7/Factory | Discovered new exit (range 18) 8606 | -7/Factory | Garrison activated, responded to threat 8699 | -7/Factory | Entered another Factory area 8699 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8701 | -6/Factory | Build established: Scavenger-Gunner 9365 | -6/Factory | Build established: Gunner 9659 | -6/Factory | Cargo convoy interrupted 10556 | -6/Factory | Lost 4 parts (1n2u1w) 10711 | -6/Factory | Garrison activated, responded to threat 10747 | -6/Factory | Lost 4 parts (2n1u1w) 10867 | -6/Factory | Build established: Scavenger-Gunner 11185 | -6/Factory | Lost 3 parts (2u1w) 11340 | -6/Factory | Repaired Plasma Rifle 11411 | -6/Factory | Repaired Hvy. Particle Gun 11451 | -6/Factory | Repaired Autogun 11521 | -6/Factory | Repaired Broken Adv. Assault Cannon 11849 | -6/Factory | First assault squad dispatched 11863 | -6/Factory | Spotted B-75 Beast 11891 | -6/Factory | Destroyed B-75 Beast 11947 | -6/Factory | Garrison activated, responded to threat 11985 | -6/Factory | P-60 Hacker assimilated hostile G-50 Soldier 12309 | -6/Factory | Build established: Scavenger-Tank 12406 | -6/Factory | Core integrity fell below 50% 12504 | -6/Factory | Lost 3 parts (3n) 12616 | -6/Factory | Self-destructed Last Messages --------------- 12608_ C-30 ARC bursts open, deploying its payload. 12608_ L-41 Fighter unfolds itself. 12608_ G-50 Soldier unfolds itself. 12610_ Com. Wheel blown off. 12610_ Imp. Assault Rifle blown off. 12610_ E-15 Imp destroyed. 12610_ Slug penetrates Power Conduit. 12611_ Power Conduit explodes. 12611_ A-15 Conveyor destroyed. 12611_ Power Conduit explodes. 12611_ G-50 Soldier destroyed. 12611_ Acquired Com. Wheel. 12611_ Lyr. Medium Armor Plating destroyed. 12611_ K-01 Serf collects debris. 12616_ Flexi-carbon Leg destroyed. 12616_ Imp. Medium Treads destroyed. 12616_ Penetrated by Slug. 12616_ Com. Wheel destroyed. 12616_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ??????????#######?????????????????? | | ???????????+ ""????????# #?????????????????? | | ???????????# """???????# """ #?????????????????? | | ????######## % ####### """ #?????????????????? | | ????# #;;;;;;;;; # """ #?????????????????? | | ?#### g # #?????????????????? | | ?# "" g [@ """ #?????????????????? | | ?#""" ll# """ #?????????????????? | | ?#"T =%=#A""" #?????????????????? | | ?#"" # #?????????????????? | | ?"" # #?????????????????? | | ?"" # #?????????????????? | | ???# # #?????????????????? | | #### ] ###+####????????????????? | | ]]] ??????????? | | *]%]= ????????? | | ]]] ! ???????? | | h = ############+## ???????? | | #######;;;;;;;;;##???????????????? ???????? | | #???? ;##?????????????????? ########? | | #??? #???????????????????? # #? | | #??? =????????????????????? # #? | | #???? ?#???????????????????# # #? | | ############+# #?????????????# # #? | | + #?????????????# # ## | | #????????##########?# # # | | ########## #?# + # | | ## + """ #?# # # | | ?# #### """ #?# # += | | ?# #??# """ #?# # # | | ?# #??# #?# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Power Amplifier | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 20% | -9/Materials Cld. Ion Engine | 99% | -8/Materials | Broken Plasma Rifle | 10% | -6/Factory Hvy. Particle Gun | 13% | -6/Factory Autogun | 15% | -6/Factory Adv. Assault Cannon | 13% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldDisposableCloak Manual? 0 Play Time 01:39:33 Cumulative 367.9 hours Start 2025.09.01 @ 13:18:18 End 2025.09.01 @ 22:41:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 68 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 665f0cda-799d-4841-88d6-dbad15834491