Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.14 @ 23:43:35 Player: Johnny Result: Destroyed by MD-Y40(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (167) 835 Value Destroyed (4522) 4522 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 9075 Bonus ------- High Alert Combat Kills 332 Follower Combat Kills 126 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 43/100 System Corruption 0% Temperature Cool (64) Movement Core (350) Ox6 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Heat Sink Compact Battery (200) Target Analyzer Advanced ECM Suite Improved Light Armor Plating Particle Gun Improved Medium Laser Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Compact Battery Target Analyzer Advanced ECM Suite Heavy Armor Plating Improved Light Armor Plating Particle Gun Improved Medium Laser Beamcaster Improved EM Pulse Cannon Beam Cannon Flak Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . . 1 1 . 1 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 157 | 6 16 2 37 26 40 26 . . 4 Power 14 | 1 . . 3 1 5 4 . . . Engine 13 | 1 . . 3 1 5 3 . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 49 | 2 5 2 11 10 13 6 . . . Treads 20 | . . . 3 6 9 2 . . . Leg 26 | 2 5 2 7 4 3 3 . . . Wheel 3 | . . . 1 . 1 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 5 . 7 9 3 11 . . 1 Device 8 | . 1 . 1 2 . 4 . . . Storage 11 | 1 3 . 2 3 . 2 . . . Processor 4 | . 1 . . 2 . . . . 1 Hackware 2 | . . . . . . 2 . . . Protection 12 | . . . 4 2 3 3 . . . Artifact . | . . . . . . . . . . Weapon 57 | 2 6 . 16 6 19 5 . . 3 Energy Gun 18 | 1 . . 7 2 6 1 . . 1 Energy Cannon 7 | . 3 . . 1 . 1 . . 2 Ballistic Gun 17 | 1 1 . 4 1 8 2 . . . Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 13 | . 2 . 5 2 4 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . Parts Lost 53 | . . . 6 6 19 10 . . 12 Power 5 | . . . 1 . 2 1 . . 1 Propulsion 18 | . . . 3 . 7 4 . . 4 Utility 13 | . . . 1 3 4 3 . . 2 Weapon 17 | . . . 1 3 6 2 . . 5 Highest Loss Streak 12 | . . . 5 3 8 5 . . 12 To Critical Strikes 2 | . . . . . 2 . . . . Average Slot Usage (%) 90 | . 99 100 85 87 91 91 100 100 91 Engine 9 | . 14 14 10 9 7 4 7 7 6 Treads 8 | . . . 6 20 21 13 7 7 6 Leg 15 | . 27 28 15 5 2 8 23 23 21 Device 3 | . 1 . 2 4 5 6 7 7 7 Storage 12 | . 18 28 11 9 9 9 7 7 7 Processor 3 | . 7 . . 2 9 3 . . 4 Hackware 2 | . . . . . . 7 15 15 10 Protection 9 | . . . 15 8 10 6 7 7 6 Energy Gun 2 | . . . 3 4 4 2 . . . Energy Cannon 3 | . 10 14 . 6 . 4 7 7 2 Ballistic Gun 10 | . 14 14 7 5 13 11 15 15 13 Launcher 5 | . 3 . 9 8 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 14 89 16 41 43 51 89 48 48 48 Greatest Support 65 | 20 20 20 43 65 65 60 30 30 30 Greatest Overweight (x) 13 | 1 4 . 13 3 5 8 1 1 11 Average Overweight (x) . | . . . 1 . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 8 15 15 15 20 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 16 15 15 15 Most Carried 15 | 5 8 8 15 15 15 14 15 15 15 Average Carried 10 | 3 7 8 10 12 13 9 14 15 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 15 15 11 14 15 15 9 Class Distribution -------------------- 61% | Mutant 13% | Bomber 10% | Hacker-Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Bomber | -8/Storage Scavenger-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Matter Collected 3764 | 170 341 103 1194 452 983 521 . . . Remotely 29 | . 29 . . . . . . . . Salvage Created 5065 | . 530 130 1481 909 1486 529 . . . Parts 320 | . 32 6 104 60 95 23 . . . Haulers Intercepted 5 | . . . 1 1 3 . . . . Recyclers Shooed 5 | . . . 2 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 108 | . 12 3 31 15 36 11 . . . Guns 37 | . 6 . 6 8 13 4 . . . Cannons 23 | . 5 3 3 3 4 5 . . . AOE 47 | . 1 . 22 4 18 2 . . . Classes Destroyed 14 | . 5 . 6 . 1 2 . . . Worker 13 | . . . 9 1 3 . . . . Builder 16 | . 1 . 3 7 3 2 . . . Tunneler 1 | . . . 1 . . . . . . Hauler 5 | . . . 1 1 3 . . . . Recycler 11 | . 2 . 6 1 2 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 12 | . 3 . 5 2 2 . . . . Swarmer 22 | . 6 . 8 . 6 2 . . . Grunt 53 | . 6 3 13 10 17 4 . . . Brawler 5 | . . . 1 1 2 1 . . . Duelist 3 | . . . 1 . 2 . . . . Sentry 23 | . . . 8 4 9 2 . . . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 13 | . 3 3 9 9 13 4 . . . Combat Bots Only 7 | . 3 3 5 5 7 4 . . . Max Kills in Single Turn 5 | . 1 1 3 3 5 3 . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 . 3 1 4 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Hostile Shots Fired 868 | . 43 2 132 68 255 251 . . 117 Missed 281 | . 10 . 41 25 71 91 . . 43 Damage Taken 8258 | . 263 21 1509 623 2709 1294 . . 1839 Core 1238 | . 32 11 133 45 311 151 . . 555 Absorbed by Shields 110 | . . . 110 . . . . . . Redirected to Shielding 194 | . . . . 19 175 . . . . Ignored by Resistances 2292 | . 79 6 373 174 760 418 . . 482 Regen/Repaired (Parts) 127 | . 31 . 96 . . . . . . Core Remaining (%) 70 | 100 . 82 66 . 35 . . . . Volleys Fired 330 | . 51 4 98 47 91 36 . . 3 Largest 3 | . 2 2 2 3 3 3 . . 2 Hottest 155 | . 80 80 112 155 130 142 . . 135 Shots Fired 646 | . 87 8 162 103 203 79 . . 4 Gun 428 | . 51 4 92 71 153 54 . . 3 Cannon 126 | . 28 4 20 23 25 25 . . 1 Launcher 92 | . 8 . 50 9 25 . . . . Special . | . . . . . . . . . . Kinetic 328 | . 51 4 52 31 136 54 . . . Thermal 155 | . 28 4 27 39 42 11 . . 4 Explosive 89 | . 8 . 50 9 22 . . . . Electromagnetic 74 | . . . 33 24 3 14 . . . Robot Hit Streak 23 | . 9 10 12 19 23 17 . . 3 Robot Miss Streak 4 | . 3 1 2 3 4 2 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 425 | . 51 4 93 78 139 57 . . 3 Core Hits 324 | . 29 3 80 48 128 35 . . 1 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 2 2 2 1 . . . Burn 3 | . . . 1 . 2 . . . . Destroy 2 | . . . . 1 . 1 . . . Corrupt 2 | . . . 1 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13239 | . 826 82 3967 2182 4848 1253 . . 81 Guns 4216 | . 320 12 710 758 1741 611 . . 64 Cannons 2082 | . 280 70 278 315 684 438 . . 17 Explosions 6916 | . 226 . 2971 1101 2414 204 . . . Melee . | . . . . . . . . . . Ramming 25 | . . . 8 8 9 . . . . Kinetic 3710 | . 320 12 451 357 1918 652 . . . Thermal 2611 | . 280 70 583 732 512 353 . . 81 Explosive 6068 | . 226 . 2700 876 2266 . . . . Electromagnetic 825 | . . . 225 209 143 248 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 8 . 8 . . . . Average Corruption 7 | . . . 8 . 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 98 | . . . 85 . 13 . . . . Message Errors 21 | . . . 20 . 1 . . . . Matter Fused 26 | . . . 23 . 3 . . . . Heat Flow Errors 11 | . . . 8 . 3 . . . . Energy Discharges 7 | . . . 5 . 2 . . . . Parts Fused 2 | . . . 2 . . . . . . Data Loss (minor) 12 | . . . 12 . . . . . . Data Loss (major) 6 | . . . 5 . 1 . . . . Misfires 7 | . . . 6 . 1 . . . . Alerts 2 | . . . 2 . . . . . . Weapon Failures 4 | . . . 2 . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 285 | . . . 126 77 80 2 . . . Projectiles . | . . . . . . . . . . Explosions 285 | . . . 126 77 80 2 . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . 21 2 . . . Impact . | . . . . . . . . . . Kinetic 20 | . . . . . 18 2 . . . Secondary 3 | . . . . . 3 . . . . Self-Inflicted Damage 874 | . 5 . 431 127 268 43 . . . Shots 34 | . 1 . 16 6 10 1 . . . Rammed 4 | . . . . 2 2 . . . . Targets Rammed 6 | . . . 2 2 2 . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 380 | . 144 98 275 132 380 189 . . 162 Average Temperature 66 | . 50 45 61 32 110 43 . . 61 Received Heat Transfer 3187 | . 132 18 337 369 1224 441 . . 666 Effects 3 | . . . 2 . 1 . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . 2 2 . . . 1 . . . Heat Transferred 5008 | . 592 148 990 1447 1308 459 . . 64 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 2 3 1 1 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Peak Influence 738 | . 179 106 598 384 738 312 . . . Initial 267 | . . . 34 21 128 267 . . . Average 201 | . 48 34 206 253 401 198 . . . Maximum Alert Level 3 | . . . 2 1 3 1 . . . Low Security (%) 56 | 100 100 100 56 30 18 40 . . . Level 1 27 | . . . 21 69 41 59 . . . Level 2 15 | . . . 22 . 39 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 3 8 3 . . . Investigation 4 | . 1 . 1 1 1 . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 6 | . . . 1 2 2 1 . . . Assault 2 | . . . . . 2 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Distress Signals 8 | . 2 . 3 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 18 4 44 22 60 15 . . 6 Peak Tracking Total 12 | . 4 2 7 7 12 7 . . 7 Tactical Retreats 5 | . . . . . 4 1 . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Traps Triggered 8 | . 1 . 2 1 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Machines Disabled 10 | . 2 . 3 2 3 . . . . Max in Single Turn 2 | . 2 . 2 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Machines Accessed 23 | . 8 . 11 1 1 2 . . . Terminals 15 | . 6 . 7 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . 1 . 2 . . 1 . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 57 | . 25 . 25 4 1 2 . . . Successful 40 | . 18 . 17 3 1 1 . . . Failed 17 | . 7 . 8 1 . 1 . . . Catastrophic 2 | . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . . . . . . 6 . Terminals 39 | . 17 . 17 4 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 11 | . 5 . 5 . . 1 . . . Recycling Units 5 | . 3 . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 10 . 10 3 1 . . . . Record 6 | . 2 . 2 2 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 4 | . 2 . 2 . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . Investigation Status 2 | . . . 2 . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 9 | . 5 . 4 . . . . . . Scan Component 6 | . 3 . 3 . . . . . . Repair 3 | . 2 . 1 . . . . . . Recycling Unit Hacks 5 | . 3 . 2 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 . 6 1 1 1 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 2 . 1 . . . . . . Time 78 | . 52 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Total Allies 4 | . . 2 . . 2 . . . . Largest Group 2 | . . 2 2 . 2 . . . . Highest-Rated Group 62 | . . 45 45 . 62 . . . . Highest-Rated Ally 31 | . . 31 31 . 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . 7 5 . 34 . . . . Total Damage 752 | . . 125 66 . 561 . . . . Kills 5 | . . 1 1 . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Turns Passed 10378 | 118 1667 346 3988 658 1426 1086 142 517 430 Spaces Moved 4987 | 98 1184 277 1549 280 616 424 75 273 211 Core 95 | 21 . . 73 . . . . . 1 Treads 1320 | . . . 233 247 560 280 . . . Legs 3434 | 77 1184 277 1135 33 26 144 75 273 210 Wheels 138 | . . . 108 . 30 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 155 125 160 190 190 190 Average Speed 177 | 106 121 120 231 168 160 204 190 190 194 Slowest Speed 700 | 120 400 120 700 330 400 680 190 190 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 43 | 6 94 75 67 17 76 7 12 52 28 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 40 | . . . 40 . . . . . . Terrain Destroyed 602 | . 18 . 380 77 122 5 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 602 | . 18 . 380 77 122 5 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Zio Dee Total 5945 | 110 1330 284 1804 372 897 574 75 272 227 Wait 333 | . 60 . 66 . 122 80 . . 5 Move 4978 | 97 1183 276 1548 279 615 423 74 272 211 Hop . | . . . . . . . . . . Pick Up 79 | 7 11 . 29 7 16 7 1 . 1 Fast Attach 30 | 3 3 . 7 4 5 8 . . . Attach 41 | 3 3 . 5 7 12 8 . . 3 Detach 6 | . 1 . 2 3 . . . . . Swap 86 | . 10 2 25 15 23 10 . . 1 Drop 56 | . 8 2 22 8 11 2 . . 3 Fire 330 | . 51 4 98 47 91 36 . . 3 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush 4 | . . . . 2 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 12) 906 | -10/Materials | Discovered new exit (range 13) 1280 | -10/Materials | Repaired Aluminum Leg 1306 | -10/Materials | Repaired Beam Cannon 1407 | -10/Materials | Discovered new exit (range 6) 1647 | -10/Materials | Discovered new exit (range 7) 1704 | -10/Materials | Discovered new exit (range 5) 1786 | -10/Materials | Entered Mines 1916 | -10/Mines | Learned Materials stockpile data 2119 | -10/Mines | Discovered new exit (range 6) 2132 | -10/Mines | Entered Materials 2132 | -9/Materials | Accompanied by 2 allies 2132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2137 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2912 | -9/Materials | Discovered new exit (range 8) 3525 | -9/Materials | Crushed by falling debris 3556 | -9/Materials | Lost 5 parts (1p3n1u) 4235 | -9/Materials | Discovered new exit (range 12) 4297 | -9/Materials | Identified exit to Mines 4397 | -9/Materials | Repaired Lrg. Storage Unit 6120 | -9/Materials | Entered another Materials area 6120 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6135 | -8/Materials | Discovered new exit (range 12) 6247 | -8/Materials | Lost 3 parts (2u1w) 6317 | -8/Materials | Lost 3 parts (1u2w) 6466 | -8/Materials | Build established: Bomber 6651 | -8/Materials | Discovered new exit (range 16) 6778 | -8/Materials | Entered Storage 6814 | -8/Storage | Met a pair of Derelict thieves 7013 | -8/Storage | Lost 7 parts (1p3n1u2w) 7410 | -8/Storage | Destroyed 7 combat bots 7831 | -8/Storage | Garrison activated, responded to threat 7885 | -8/Storage | Destroyed 7 combat bots 7892 | -8/Storage | Lost 3 parts (1p1n1u) 7922 | -8/Storage | Core integrity fell below 50% 8114 | -8/Storage | Lost 8 parts (3n2u3w) 8180 | -8/Storage | Discovered new exit (range 15) 8204 | -8/Storage | Entered Factory 8204 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8531 | -7/Factory | Build established: Scavenger-Tank 8589 | -7/Factory | Lost 3 parts (2u1w) 8781 | -7/Factory | Lost 5 parts (3n1u1w) 9263 | -7/Factory | Discovered new exit (range 14) 9290 | -7/Factory | Entered Lower Caves 9412 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9432 | -7/Lower Caves | Entered Zion 9454 | -6/Zion | Build established: Hacker-Tank 9518 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9581 | -6/Zion | Learned location of Warlord (-5) 9915 | -6/Zion | Opened final containment barrier to the Deep Caves 9945 | -6/Zion | Discovered new exit (range 3) 9945 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9949 | -6/Zion | Entered Deep Caves 10314 | -6/Deep Caves | Attacked by Z-Imprinter 10345 | -6/Deep Caves | Z-Facility disabled 10364 | -6/Deep Caves | Core integrity fell below 50% 10375 | -6/Deep Caves | Core integrity fell below 20% 10379 | -6/Deep Caves | Destroyed by MD-Y40(z) with Zionite Laser-S Last Messages --------------- 10122_ Dropped Hvy. Armor Plating. 10122_ Acquired Targeting Computer. 10123_ Discarded Hacking Suite. 10298_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 10325_ Aluminum Leg destroyed. 10331_ Hvy. Assault Rifle destroyed. 10345_ Z-Facility disabled. 10345_ Lgt. Treads destroyed. 10348_ Aluminum Leg destroyed. 10357_ Enh. Autogun destroyed. 10360_ Lyr. Light Armor Plating destroyed. 10362_ Imp. Deuterium Engine destroyed. 10366_ Imp. EM Pulse Cannon destroyed. 10369_ Beam Cannon destroyed. 10373_ Coolant Injector destroyed. 10377_ Beamcaster destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????###############???????? | | ????????????????????????#### ##??????? | | ???????????????????#???## #????### | | ????????????#??????# ?## ###### # | | ???????????? # #?# ## ## # | | ??????????? zz ;# | | ??????????? | | ?????????? z | | ?????????? I | | ?????????? @ z | | ?????????? " | | ?????????? """""""""" | | ??????????? " """"""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" | | ???????????? """""""""?"""" | | ???????????? """""?????"""" | | ????????????? ????????????"" | | ????????????? ????????????"" | | ?????????????? ?????????????? | | ?????????????? ?????????????? | | ???????????????? ????????????????? | | ?????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 16 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Hey, That's Mine! Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Part-time Mechanic Remodeling Risk Taker Signs Are For Wimps Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed ActiveCoolingCharger Manual? 0 Play Time 02:58:20 Cumulative 3.6 hours Start 2024.07.14 @ 02:15:28 End 2024.07.14 @ 23:43:35 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 629fd3db-70a1-4f4c-9956-c297f7ca91db