Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 15:04:26 Player: TryExcept Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (191) 955 Value Destroyed (7206) 7206 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 14286 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 360 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 236/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Advanced Heat Sink Targeting Computer Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Precision Energy Filter Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Advanced Plasma Cannon Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Targeting Computer Targeting Computer Recoil Stabilizer Weapon Cycler Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon Proton Missile Launcher CR-A16's Pointy Stick [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 5 | . . 2 . 1 . . . 1 1 . . Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 298 | 2 24 39 48 25 1 8 5 67 70 9 . Power 32 | . 4 4 6 1 1 . 1 5 9 1 . Engine 22 | . 4 4 6 1 1 . 1 5 . . . Core 10 | . . . . . . . . . 9 1 . Reactor . | . . . . . . . . . . . . Propulsion 65 | 2 9 8 11 9 . . 2 9 12 3 . Treads . | . . . . . . . . . . . . Leg 63 | . 9 8 11 9 . . 2 9 12 3 . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 82 | . 1 12 12 8 . 3 . 26 18 2 . Device 42 | . 1 2 6 4 . 1 . 12 14 2 . Storage 7 | . . 3 2 . . . . 2 . . . Processor 5 | . . . . 1 . 1 . . 3 . . Hackware 3 | . . . . 1 . . . 2 . . . Protection 25 | . . 7 4 2 . 1 . 10 1 . . Artifact . | . . . . . . . . . . . . Weapon 119 | . 10 15 19 7 . 5 2 27 31 3 . Energy Gun 18 | . 2 5 7 3 . . . . 1 . . Energy Cannon 13 | . . . 1 . . . . 3 8 1 . Ballistic Gun 45 | . 6 7 9 3 . 3 1 11 4 1 . Ballistic Cannon 17 | . . . . . . . . 5 11 1 . Launcher 10 | . . 3 2 . . . 1 2 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 . . . . . Piercing Weapon 11 | . . . . . . . . 6 5 . . Special Melee Weapon 2 | . 2 . . . . . . . . . . Unidentified Prototypes 9 | . . 3 2 . . 2 . . 2 . . Parts Lost 51 | . . 1 11 . . . . 8 23 8 . Power 10 | . . 1 1 . . . . 3 4 1 . Propulsion 14 | . . . 3 . . . . 2 5 4 . Utility 5 | . . . 1 . . . . 1 3 . . Weapon 22 | . . . 6 . . . . 2 11 3 . Highest Loss Streak 5 | . . 1 4 . . . . 2 5 4 . Average Slot Usage (%) 97 | . 97 98 99 99 100 100 100 98 97 79 . Engine 6 | . 14 10 8 7 7 7 7 5 1 . . Core 1 | . . . . . . . . . 8 10 . Leg 25 | . 25 22 26 30 30 30 30 25 22 16 . Device 9 | . 12 11 15 7 7 7 7 7 9 4 . Storage 9 | . 14 11 9 7 7 7 7 10 11 10 . Processor 7 | . . . . 6 7 11 15 11 10 16 . Hackware 3 | . . . . 3 7 7 7 6 5 4 . Protection 5 | . . 20 10 11 7 3 . 2 . . . Energy Gun 2 | . 3 3 11 5 . . . . . . . Energy Cannon 2 | . . . . 5 . . . 3 6 . . Ballistic Gun 15 | . 23 16 14 10 23 22 22 16 5 4 . Ballistic Cannon 2 | . . . . . . . . 2 7 5 . Naked Turns 41 | . . . . . . . . . . 34 7 Heaviest Build 109 | 13 14 33 68 76 62 62 61 104 109 81 . Greatest Support 80 | 32 32 20 42 62 62 62 67 67 76 80 3 Greatest Overweight (x) 1 | . 1 1 1 1 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 18 | 6 6 12 12 12 12 12 12 18 18 18 4 Average Capacity 12 | 6 6 6 10 12 12 12 12 15 18 17 4 Most Carried 18 | 6 6 8 12 12 12 12 12 13 18 11 4 Average Carried 10 | 5 5 6 8 11 11 11 11 11 15 7 4 Final Capacity 18 | 6 6 8 12 12 12 12 12 18 18 4 4 Final Carried 12 | 6 6 8 12 11 12 12 12 11 11 4 4 Class Distribution -------------------- 35% | Skirmisher 20% | Scavenger-Mutant 11% | Mutant 11% | Scavenger-Tank 8% | Scavenger-Skirmisher 5% | Tank 4% | Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Matter Collected 6352 | 212 617 756 1086 207 140 70 220 1186 1372 486 . Remotely . | . . . . . . . . . . . . Salvage Created 7488 | 81 672 1235 1655 207 41 . 396 1354 1653 194 . Parts 443 | 1 54 88 87 10 1 . 10 85 96 11 . Haulers Intercepted 4 | . 2 2 . . . . . . . . . Recyclers Shooed 7 | . . . . . . . . 1 6 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 6 . 18 . . 11 . Prevented 9 | . . . . . . . 9 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 152 | . 17 29 37 4 1 . 6 21 30 7 . Melee 8 | . . . . . . . . 2 6 . . Guns 87 | . 17 21 30 4 1 . 2 8 1 3 . Cannons 25 | . . . . . . . . 5 16 4 . AOE 30 | . . 8 5 . . . 4 6 7 . . Classes Destroyed 14 | 1 6 2 3 . . . 1 1 . . . Worker 9 | . 1 1 2 . . . . 3 2 . . Builder 9 | . . . 2 . . . . 5 2 . . Hauler 4 | . 2 2 . . . . . . . . . Recycler 5 | 1 . 1 . . . . . 2 1 . . Operator 1 | . 1 . . . . . . . . . . Watcher 10 | . 2 3 1 . . . . 1 3 . . Swarmer 32 | . 6 4 7 . . . 2 7 4 2 . Grunt 72 | . 11 19 19 4 1 . 3 4 10 1 . Brawler 2 | . . 1 . . . . 1 . . . . Duelist 3 | . . . 1 . . . . 1 . 1 . Sentry 19 | . . 5 8 . . . . 1 4 1 . Hunter 11 | . . . 2 . . . . 1 6 2 . Programmer 13 | . . . . . . . . 7 6 . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 7 10 2 1 . 3 6 5 3 . Combat Bots Only 8 | . 3 5 8 2 1 . 3 3 4 3 . Max Kills in Single Turn 3 | 1 2 3 2 1 1 . 2 2 3 1 . Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 3 | . . 3 2 . . . 2 1 3 . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Damage Taken 14906 | . 1027 773 2581 125 94 . 358 3115 5139 1620 74 Core 2114 | . 175 101 344 14 15 . 33 423 650 285 74 Absorbed by Shields 27 | . . . 27 . . . . . . . . Core Remaining (%) 63 | 100 30 74 37 . . . 91 50 . . . Volleys Fired 424 | 4 75 62 97 9 5 . 19 61 63 29 . Largest 4 | 2 2 2 3 3 3 . 3 4 4 4 . Hottest 290 | 70 100 90 145 168 84 . 95 276 290 233 . Shots Fired 1102 | 8 150 122 275 27 15 . 38 194 208 65 . Gun 819 | 8 150 113 269 22 15 . 30 146 42 24 . Cannon 246 | . . . 2 5 . . . 43 155 41 . Launcher 37 | . . 9 4 . . . 8 5 11 . . Special . | . . . . . . . . . . . . Kinetic 789 | 4 125 91 164 9 15 . 30 171 123 57 . Thermal 133 | 4 25 . . 9 . . . 18 71 6 . Explosive 13 | . . 9 4 . . . . . . . . Electromagnetic 167 | . . 22 107 9 . . 8 5 14 2 . Robot Hit Streak 19 | 3 14 19 18 12 2 . 4 10 13 12 . Robot Miss Streak 7 | 2 3 4 5 2 5 . 3 7 7 4 . Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 9 | . 2 2 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 762 | 5 112 95 206 23 6 . 19 105 140 51 . Core Hits 405 | 2 44 52 93 12 1 . 13 74 90 24 . Critical Hits 20 | . 1 . 5 . . . 2 3 4 5 . Critical Kills 4 | . . . 1 . . . . . 2 1 . Critical Parts Destroyed 15 | . 1 . 4 . . . 2 3 2 3 . Melee Attacks 71 | . 7 . . 1 . . . 36 27 . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . Piercing 63 | . . . . . . . . 36 27 . . Sneak Attacks 9 | . 5 . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17633 | 48 901 2008 3273 297 107 . 763 3886 4928 1422 . Guns 8147 | 48 901 1435 2613 218 107 . 363 1651 369 442 . Cannons 4762 | . . . 20 79 . . . 807 2876 980 . Explosions 3614 | . . 563 638 . . . 400 838 1175 . . Melee 1061 | . . . . . . . . 567 494 . . Ramming 49 | . . 10 2 . . . . 23 14 . . Kinetic 9214 | 24 814 1123 1653 52 107 . 363 2105 1759 1214 . Thermal 3131 | 24 87 219 113 133 . . 57 407 1939 152 . Explosive 960 | . . 344 525 . . . . . 91 . . Electromagnetic 3218 | . . 312 980 112 . . 343 784 631 56 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1061 | . . . . . . . . 567 494 . . Highest Corruption 9 | . 1 2 1 . . . . 5 9 9 9 Average Corruption 3 | . 1 2 1 . . . . 4 3 9 9 Corruption Purged . | . . . . . . . . . . . . Effects 133 | . 2 13 8 . . . . 50 26 34 . Message Errors 36 | . 1 7 2 . . . . 12 7 7 . Matter Fused 12 | . . . . . . . . 5 2 5 . Heat Flow Errors 14 | . . 3 . . . . . 4 2 5 . Energy Discharges 16 | . 1 1 . . . . . 8 1 5 . Parts Rejected 2 | . . . . . . . . 1 1 . . Data Loss (minor) 17 | . . . 2 . . . . 10 4 1 . Data Loss (major) 2 | . . . . . . . . 1 . 1 . Misfires 2 | . . . . . . . . . 2 . . Targeting Errors 28 | . . 2 3 . . . . 9 7 7 . Weapon Failures 4 | . . . 1 . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 483 | . . 28 4 . . . . 75 328 48 . Projectiles 159 | . . . . . . . . 21 90 48 . Explosions 270 | . . 28 4 . . . . . 238 . . Melee 54 | . . . . . . . . 54 . . . Knockbacks 45 | . . . . . . . . 4 29 12 . Impact . | . . . . . . . . . . . . Kinetic 39 | . . . . . . . . 3 24 12 . Secondary 6 | . . . . . . . . 1 5 . . Self-Inflicted Damage 690 | . . 108 18 . . . . 104 460 . . Shots 24 | . . 5 2 . . . . 3 14 . . Rammed 3 | . . 1 1 . . . . . 1 . . Targets Rammed 8 | . . 3 1 . . . . 2 2 . . Kicked 5 | . . 2 . . . . . 2 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 461 | 36 45 266 345 363 54 . 32 440 403 461 . Average Temperature 124 | 19 16 73 116 153 19 . 10 140 160 151 . Received Heat Transfer 3348 | . 435 261 882 72 54 . 126 489 696 333 . Effects 24 | . . . 3 3 . . . 7 8 3 . Shutdowns 7 | . . . 1 . . . . 3 1 2 . Energy Bleed 5 | . . . . . . . . 2 2 1 . Interference 8 | . . . 1 3 . . . 1 3 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 3 | . . . 1 . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Parts Fried 20 | . . 2 7 . . . 4 3 4 . . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . 1 2 . . Heat Transferred 4353 | 74 259 250 100 300 . . 50 524 2611 185 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | . . 2 1 . . . 1 4 2 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Peak Influence 649 | 5 237 279 557 235 . . . 507 649 . . Initial 247 | . 3 46 87 184 . . . 14 247 . . Average 234 | 2 98 116 324 111 . . . 275 330 . . Maximum Alert Level 2 | . 1 1 2 1 . . . 2 2 . . Low Security (%) 44 | 100 88 81 21 86 . . . 33 5 . . Level 1 38 | . 11 18 40 13 . . . 46 67 . . Level 2 17 | . . . 38 . . . . 20 26 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 5 6 5 3 . . . 7 4 . . Investigation 14 | . 3 3 4 2 . . . 2 . . . Extermination 9 | . . . . 1 . . . 5 3 . . Reinforcement 7 | . 2 3 1 . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Distress Signals 10 | . . 3 3 . . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 264 | . 28 38 63 9 3 . 14 45 43 16 5 Peak Tracking Total 9 | . 3 5 9 3 3 . 4 4 6 7 5 Tactical Retreats 32 | . 1 2 9 4 . . 1 6 4 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Traps Triggered 8 | . 1 2 1 2 . . . 2 . . . Indirectly 2 | . . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Machines Disabled 41 | . . . 5 . . . . 27 8 1 . Max in Single Turn 7 | . . . 2 . . . . 7 3 1 . Garrison Access 2 | . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Machines Accessed 38 | . 8 8 7 6 . . 1 4 4 . . Terminals 19 | . 6 4 4 4 . . 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 3 | . . 1 . 1 . . . . 1 . . Recycling Units 9 | . 2 2 1 1 . . . 2 1 . . Scanalyzers 3 | . . 1 1 . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . 1 1 . . Total Hacks 115 | . 30 30 23 12 . . 2 11 7 . . Successful 71 | . 19 20 14 7 . . 1 6 4 . . Failed 44 | . 11 10 9 5 . . 1 5 3 . . Catastrophic 3 | . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 65 | . 19 14 14 7 . 1 1 4 5 . . Terminals 72 | . 24 21 16 9 . . 2 . . . . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 5 | . . 2 . 1 . . . . 2 . . Recycling Units 25 | . 6 5 3 2 . . . 6 3 . . Scanalyzers 8 | . . 2 3 . . . . 3 . . . Garrison Access 4 | . . . 1 . . . . 2 1 . . Terminal Hacks 31 | . 11 10 7 2 . . 1 . . . . Record 2 | . . . 1 . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 11 | . 2 5 3 1 . . . . . . . Unreport Threat 5 | . 1 2 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . 2 . . Scan Component 2 | . . 1 . . . . . . 1 . . Repair 2 | . . 1 . . . . . . 1 . . Recycling Unit Hacks 14 | . 3 4 2 1 . . . 3 1 . . Report Inventory 10 | . 2 3 1 1 . . . 2 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . . Retrieve Components 3 | . 1 1 1 . . . . . . . . Scanalyzer 6 | . . 2 2 . . . . 2 . . . Insert Component 3 | . . 1 1 . . . . 1 . . . Analyze 3 | . . 1 1 . . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . 1 . . Unauthorized Hacks 14 | . 5 2 2 4 . . . 1 . . . Terminals 8 | . 3 1 2 2 . . . . . . . Botnet 8 | . 3 1 2 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . Recycling Units 5 | . 2 1 . 1 . . . 1 . . . Monitor 1 | . . . . . . . . 1 . . . Tunnel 4 | . 2 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 30 | . 7 5 6 5 . . 1 4 2 . . Full Trace Events 11 | . 4 2 3 1 . . . 1 . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . Time 66 | . . 36 . . . . . . 30 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 73 | . . . . . . . . 73 . . . Retrieved Components 12 | . 10 1 1 . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . . . 1 . . . Part Schematics Acquired 3 | . . 1 1 . . . . 1 . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . 4 . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . Combat 1 | . 1 . . . . . . . . . . Robot Hacks Applied 6 | . 6 . . . . . . . . . . parse_system 4 | . 4 . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Total Allies 7 | . . . . 3 . 4 . . . . . Largest Group 6 | . . . . 3 3 6 6 . . . . Highest-Rated Group 215 | . . . . 93 93 215 215 . . . . Highest-Rated Ally 39 | . . . . 31 31 39 39 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 71 | . . . . . 20 . 51 . . . . Total Damage 1279 | . . . . . 339 . 940 . . . . Kills 12 | . . . . . 2 . 10 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 3 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Turns Passed 14137 | 22 1273 1689 1767 936 248 1484 920 2744 2296 751 7 Spaces Moved 8164 | 5 800 863 854 530 180 1151 634 1505 1197 432 13 Core 78 | . . . . . . . . . . 65 13 Treads . | . . . . . . . . . . . . Legs 8020 | 4 735 863 854 530 180 1151 634 1505 1197 367 . Wheels 66 | 1 65 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 100 100 120 120 125 125 125 125 120 150 50 50 Average Speed 137 | 116 118 148 138 146 125 125 125 146 150 134 50 Slowest Speed 155 | 120 150 150 153 155 125 125 125 155 150 150 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 94 46 66 11 22 92 86 33 23 68 5 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . 2 1 . 1 . 2 . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . Scrap Searched 9 | . . . . . 1 4 1 . . 3 . Spaces Dug 25 | . . . . 1 . . . 23 1 . . Terrain Destroyed 341 | . . 61 68 1 . . 8 60 134 9 . Melee 25 | . . . . 1 . . . 23 1 . . Projectile 60 | . . . . . . . 2 13 36 9 . AOE 256 | . . 61 68 . . . 6 24 97 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Total 10095 | 12 996 1157 1238 673 192 1197 729 1832 1510 546 13 Wait 865 | . 59 136 198 73 5 22 65 129 107 71 . Move 8153 | 4 799 862 853 529 179 1150 633 1504 1196 431 13 Hop . | . . . . . . . . . . . . Pick Up 112 | 1 8 19 19 10 1 8 2 15 26 3 . Fast Attach 37 | . 6 6 5 2 . 1 1 6 10 . . Attach 60 | . 1 2 16 5 . . . 10 20 6 . Detach 5 | . . . 2 . . . . 1 2 . . Swap 202 | 2 17 32 27 18 1 7 4 51 40 3 . Drop 151 | 1 24 35 20 21 1 9 5 17 17 1 . Fire 424 | 4 75 62 97 9 5 . 19 61 63 29 . Melee 71 | . 7 . . 1 . . . 36 27 . . Ram . | . . . . . . . . . . . . Kick 8 | . . 3 1 . . . . 2 2 . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 23 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 6) 421 | -10/Materials | Discovered new exit (range 7) 423 | -10/Materials | Build established: Scavenger-Mutant 512 | -10/Materials | Discovered new exit (range 12) 705 | -10/Materials | Discovered new exit (range 12) 950 | -10/Materials | Core integrity fell below 50% 1023 | -10/Materials | Discovered new exit (range 3) 1296 | -10/Materials | Entered another Materials area 1296 | -9/Materials | Evolved 2 slots: Utility x2 1806 | -9/Materials | Discovered new exit (range 11) 2033 | -9/Materials | Repaired Broken Grenade Launcher 2363 | -9/Materials | Build established: Mutant 2824 | -9/Materials | Discovered new exit (range 16) 2985 | -9/Materials | Entered another Materials area 2985 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3536 | -8/Materials | Build established: Tank 3864 | -8/Materials | Lost 4 parts (1n1u2w) 3870 | -8/Materials | Destroyed 8 combat bots 3980 | -8/Materials | Core integrity fell below 50% 4006 | -8/Materials | Lost 4 parts (1p2n1w) 4028 | -8/Materials | Discovered new exit (range 16) 4312 | -8/Materials | Build established: Scavenger-Tank 4752 | -8/Materials | Entered Factory 4752 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5477 | -7/Factory | Build established: Skirmisher 5564 | -7/Factory | Identified exit to Storage 5564 | -7/Factory | Identified exit to Lower Caves 5593 | -7/Factory | Allied Derelicts emerged from ambush trap array 5688 | -7/Factory | Entered Lower Caves 5688 | -7/Lower Caves | Accompanied by 3 allies 5721 | -7/Lower Caves | Learned Factory trap positions 5884 | -7/Lower Caves | Learned Factory security intel 5925 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5933 | -7/Lower Caves | Identified exit to Zion 5936 | -7/Lower Caves | Entered Zion 5936 | -7/Zion | Accompanied by 2 allies 5973 | -7/Zion | Learned 4 Factory zone layouts 6124 | -7/Zion | Learned location of Quarantine (-3) 6197 | -7/Zion | Learned location of Recycling (-7) 6228 | -7/Zion | Found CR-A16's Pointy Stick 6383 | -7/Zion | Learned Factory trap positions 6414 | -7/Zion | Given the Hacking Drone Bay 6415 | -7/Zion | Found Prototype Device 6416 | -7/Zion | Identified Hacking Drone Bay 6736 | -7/Zion | Imprinted 6738 | -7/Zion | Declared Zion's savior 7346 | -7/Zion | Discovered new exit (range 22) 7381 | -7/Zion | Identified exit to Proximity Caves 7420 | -7/Zion | Entered Proximity Caves 7420 | -6/Proximity Caves | Accompanied by 6 allies 7766 | -6/Proximity Caves | Identified exit to Factory 8340 | -6/Proximity Caves | Entered Factory 8340 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8342 | -6/Factory | Loaded intel: 99 trap records 8960 | -6/Factory | Spotted B-75 Beast 9678 | -6/Factory | Terminal network hard line cut 9889 | -6/Factory | Build established: Assassin 11020 | -6/Factory | Discovered new exit (range 16) 11041 | -6/Factory | Identified exit to Factory 11084 | -6/Factory | Entered another Factory area 11084 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11085 | -5/Factory | Loaded intel: 99 trap records 11275 | -5/Factory | Repaired Broken Weapon Cycler 11286 | -5/Factory | Build established: Skirmisher 11355 | -5/Factory | Lost 4 parts (2u2w) 11704 | -5/Factory | Build established: Scavenger-Skirmisher 11720 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11988 | -5/Factory | Lost 3 parts (2n1w) 12240 | -5/Factory | Build established: Skirmisher 12293 | -5/Factory | Terminal network hard line cut 12753 | -5/Factory | Build established: Scavenger-Skirmisher 12880 | -5/Factory | Discovered new exit (range 14) 12998 | -5/Factory | Core integrity fell below 50% 13024 | -5/Factory | Lost 3 parts (1n2w) 13138 | -5/Factory | Lost 5 parts (1p1n3w) 13378 | -5/Factory | Identified exit to Upper Caves 13380 | -5/Factory | Entered Upper Caves 13437 | -5/Upper Caves | Lost 4 parts (1p1n2w) 13484 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13531 | -5/Upper Caves | Lost 4 parts (3n1w) 13771 | -5/Upper Caves | Build established: Scavenger-Mutant 14090 | -5/Upper Caves | Core integrity fell below 20% 14097 | -5/Upper Caves | Released all parts (15) 14117 | -5/Upper Caves | Discovered new exit (range 8) 14131 | -5/Upper Caves | Entered another Upper Caves area 14138 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14097_ Released Mic. Fission Core. 14097_ Released Adv. Sensor Array. 14097_ Released Proton Cannon. 14097_ Dropped Adv. Heat Sink. 14106_ System corrupted: Component data lost. 14109_ Acquired 5 matter. 14110_ Acquired 1 matter. 14111_ Acquired 4 matter. 14117_ EXIT=FOUND 14120_ Acquired Lgt. Ion Engine. 14122_ Acquired 5 matter. 14123_ Acquired 3 matter. 14124_ Acquired 4 matter. 14124_ Acquired 2 matter. 14125_ System corrupted: Energy discharge (-22). 14125_ Acquired 3 matter. 14126_ Acquired 4 matter. 14127_ Acquired 1 matter. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ???????????????????####??## #???????????????????? | | ??????????????????## ## #???????????????????? | | ?????????????????## @ #???????????????????? | | ?????????????????# ##???####?????#?????? | | ?????????????+ "" ###?# ##?? #?????? | | ?????????????# " "" s ### ## #?????? | | ?????????????# ### " " """ s ### #?????? | | ?????????????#????# """ s## ##?????? | | ?????????????????# "" "" s #??????? | | ?????????????????### """" " s ##??????? | | ???????????????????# "" ###### ##???????? | | ???????????????????# #????? #????????? | | ??????????????????? ###### #????? #????????? | | ?????????????????? ???????## ##????? #????????? | | ??????????????????##?????????###??????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????????? ????????? | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????? #???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Dynamic Key GoHome() I Spy I'm Back, Baby! Let's See Who's Tougher Power Corrupts Quantum Hacking Remodeling Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed DecoyPointCloak Manual? 0 Play Time 04:44:38 Cumulative 26.1 hours Start 2020.09.28 @ 08:52:46 End 2020.09.29 @ 15:04:26 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7efdf901-8fe7-497d-b406-d6eac8c1a580