Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 16:52:30 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (50) 250 Value Destroyed (1099) 1099 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 2309 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 184/400 Matter 155/300 Energy 13/265 System Corruption 4% Temperature Cool (0) Location -9/Materials Parts ------- Power (1) Improved Ion Engine Propulsion (3) Aluminum Leg Aluminum Leg Utility (3) Heat Shielding High-capacity Storage Unit Weapon (2) Beam Rifle Grenade Launcher Inventory (12) Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink High-capacity Storage Unit Large Matter Pod (150) Large Matter Pod (150) Improved Sensor Array Peak State ------------ Power Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Aluminum Leg Utility Heat Shielding High-capacity Storage Unit Light Armor Plating Weapon Beam Rifle Light Assault Rifle Inventory Ion Engine Aluminum Leg Heat Sink Heat Sink High-capacity Storage Unit Large Matter Pod Large Matter Pod Improved Sensor Array Grenade Launcher Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 50 | 2 34 14 Power 9 | . 6 3 Engine 8 | . 5 3 Core 1 | . 1 . Reactor . | . . . Propulsion 10 | . 7 3 Treads 2 | . 2 . Leg 8 | . 5 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 11 | . 7 4 Device 4 | . 1 3 Storage 5 | . 5 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 20 | 2 14 4 Energy Gun 12 | 1 10 1 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 6 | . 4 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 5 7 Power 3 | . 1 2 Propulsion 2 | . 1 1 Utility 3 | . 1 2 Weapon 4 | . 2 2 Highest Loss Streak 5 | . 2 5 Average Slot Usage (%) 83 | . 83 81 Engine 8 | . 8 6 Core 4 | . 4 2 Treads 4 | . 5 . Leg 17 | . 15 25 Device 6 | . 5 7 Storage 13 | . 14 11 Protection 5 | . 4 8 Energy Gun 17 | . 20 8 Ballistic Gun 2 | . . 8 Launcher 2 | . 2 1 Naked Turns . | . . . Heaviest Build 75 | 2 75 47 Greatest Support 40 | 3 40 30 Greatest Overweight (x) 7 | . 7 4 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 4 20 12 Average Capacity 10 | 4 9 12 Most Carried 11 | 4 10 11 Average Carried 7 | 2 7 9 Final Capacity 12 | 4 12 12 Final Carried 10 | 4 10 9 Class Distribution -------------------- 82% | Mutant 12% | Scavenger-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1086 | 176 787 123 Remotely . | . . . Salvage Created 1246 | . 770 476 Parts 84 | . 48 36 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . 2 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 36 | . 19 17 Guns 18 | . 10 8 AOE 17 | . 8 9 Classes Destroyed 8 | . 8 . Worker 4 | . 4 . Builder 4 | . 3 1 Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 14 | . 9 5 Grunt 22 | . 10 12 Best Kill Streak 10 | . 7 10 Combat Bots Only 9 | . 6 9 Max Kills in Single Turn 3 | . 2 3 Gunslinging 1 | . . 1 Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1780 | . 798 982 Core 429 | . 213 216 Absorbed by Shields 76 | . . 76 Core Remaining (%) 57 | 100 14 . Volleys Fired 112 | . 79 33 Largest 2 | . 2 2 Hottest 112 | . 112 76 Shots Fired 206 | . 141 65 Gun 181 | . 127 54 Cannon . | . . . Launcher 25 | . 14 11 Special . | . . . Kinetic 36 | . 3 33 Thermal 145 | . 124 21 Explosive 25 | . 14 11 Electromagnetic . | . . . Robot Hit Streak 6 | . 5 6 Robot Miss Streak 6 | . 4 6 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 111 | . 79 32 Core Hits 79 | . 41 38 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2916 | . 1872 1044 Guns 1443 | . 1112 331 Cannons . | . . . Explosions 1473 | . 760 713 Melee . | . . . Ramming . | . . . Kinetic 178 | . 20 158 Thermal 1265 | . 1092 173 Explosive 1473 | . 760 713 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 1 | . . 1 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage 88 | . 64 24 Projectiles . | . . . Explosions 88 | . 64 24 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 160 | . 128 32 Shots 5 | . 4 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 410 | . 410 138 Average Temperature 113 | . 134 33 Received Heat Transfer 375 | . 273 102 Effects 7 | . 7 . Shutdowns 2 | . 2 . Energy Bleed 2 | . 2 . Matter Decay 1 | . 1 . Short Circuit 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 9 | . 9 . Heat Transferred 3219 | . 2775 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 459 | . 349 459 Average Influence 199 | . 195 231 Maximum Alert Level 2 | . 1 2 Low Security (%) 42 | . . . Level 1 56 | . . . Level 2 1 | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 5 | . 2 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 57 | . 31 26 Peak Tracking Total 8 | . 4 8 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 5 | . 5 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 6 15 Successful 11 | . 2 9 Failed 10 | . 4 6 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 15 | . 6 9 Terminals 21 | . 6 15 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 1 5 Part Schematic 1 | . 1 . Prototype ID Bank 1 | . . 1 Emergency Access Points 1 | . . 1 Scanalyzer Index 1 | . . 1 Alert Level 1 | . . 1 Locate Traps 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 4 8 Terminals 5 | . 1 4 Track 2 | . . 2 Botnet 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1604 | 31 1256 317 Spaces Moved 751 | 47 591 113 Core 98 | 47 51 . Treads 126 | . 126 . Legs 527 | . 414 113 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 150 Average Speed 154 | 50 159 169 Slowest Speed 330 | 50 330 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 36 | 3 90 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 96 | . 62 34 Melee . | . . . Projectile . | . . . AOE 96 | . 62 34 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 997 | 54 764 179 Wait 17 | . 11 6 Move 749 | 46 590 113 Hop . | . . . Pick Up 47 | 6 30 11 Fast Attach 1 | . 1 . Attach 27 | 2 15 10 Detach 2 | . 2 . Swap 22 | . 18 4 Drop 20 | . 18 2 Fire 112 | . 79 33 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Core integrity fell below 50% 754 | -10/Materials | Discovered new exit (range 12) 1177 | -10/Materials | Core integrity fell below 20% 1187 | -10/Materials | Discovered new exit (range 15) 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1587 | -9/Materials | Discovered new exit (range 14) 1598 | -9/Materials | Crushed by falling debris 1598 | -9/Materials | Core integrity fell below 50% 1605 | -9/Materials | Self-destructed Last Messages --------------- 01578_ Destroyed Heat Sink. 01578_ Destroyed Sml. Laser. 01581_ G-34 Mercenary destroyed. 01581_ S-10 Pest destroyed. 01583_ Lgt. Armor Plating destroyed. 01584_ The unstable cave ceiling collapses. 01584_ 23 Matter crushed. 01586_ G-34 Mercenary destroyed. 01587_ EXIT=FOUND 01587_ Grenade Launcher destroyed. 01592_ G-34 Mercenary destroyed. 01595_ S-10 Pest destroyed. 01596_ Lgt. Assault Rifle destroyed. 01598_ The unstable cave ceiling collapses. 01598_ Crushed by falling debris. 01598_ Aluminum Leg destroyed. 01598_ System corrupted by crushing effect (+4). 01601_ Acquired Aluminum Leg. 01602_ System corrupted: Matter fused (-5). 01604_ Shield Generator destroyed. 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