Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 08:19:16 Player: Willow Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (201) 1005 Value Destroyed (7435) 7435 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 13210 Bonus ------- High Alert Combat Kills 1170 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 82/100 System Corruption 14% Temperature Cool (29) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Advanced Targeting Computer Improved Particle Charger Remote Shield Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Kinecellerator Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Cooled Pulse Rifle Wave Gun Precision Assault Rifle > --- INVENTORY -------- F-cell Engine F-cell Engine Advanced Heat Sink Advanced Heat Sink Improved Cooling System Energy Well High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Heavy Armor Plating Layered Medium Armor Plating Improved Shield Generator Improved Field Recycling Unit Heavy Ion Cannon Heavy Plasma Cannon Mini Assault Cannon Remote Datajack [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Slots Evolved 8 | . . . 4 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 3 1 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 202 | 11 15 6 60 39 6 4 61 Power 21 | 1 1 3 5 4 . . 7 Engine 15 | 1 1 2 2 3 . . 6 Core 5 | . . 1 3 1 . . . Reactor 1 | . . . . . . . 1 Propulsion 49 | 7 6 1 14 6 1 . 14 Treads 25 | 2 1 . 14 4 1 . 3 Leg 3 | . . . . . . . 3 Wheel 19 | 5 5 1 . 2 . . 6 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 72 | 2 4 . 21 15 4 2 24 Device 39 | . 2 . 11 10 4 . 12 Storage 5 | 2 1 . 1 1 . . . Processor 8 | . 1 . 3 1 . 1 2 Hackware 4 | . . . . . . . 4 Protection 16 | . . . 6 3 . 1 6 Artifact . | . . . . . . . . Weapon 60 | 1 4 2 20 14 1 2 16 Energy Gun 31 | 1 4 1 16 5 . . 4 Energy Cannon 3 | . . . . 1 . . 2 Ballistic Gun 13 | . . . 2 4 . 1 6 Ballistic Cannon 8 | . . . 2 2 . 1 3 Launcher 5 | . . 1 . 2 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 5 2 . . 3 Parts Lost 68 | . 2 . 17 10 2 2 35 Power 6 | . . . . 2 . . 4 Propulsion 17 | . 2 . 4 1 1 . 9 Utility 25 | . . . 6 4 1 . 14 Weapon 20 | . . . 7 3 . 2 8 Highest Loss Streak 11 | . 1 . 4 4 1 2 11 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 98 100 95 92 92 91 92 Engine 7 | . 14 12 3 6 7 7 11 Core 1 | . . 1 5 . . . . Treads 8 | . 4 . 16 10 7 7 5 Wheel 8 | . 23 28 1 5 7 7 6 Device 15 | . 11 . 15 20 23 15 16 Storage 8 | . 14 14 9 7 7 7 6 Processor 10 | . 1 14 8 10 15 15 10 Hackware 1 | . . . . . . . 8 Protection 3 | . . . 8 5 . 7 2 Energy Gun 17 | . 27 23 23 13 15 12 7 Ballistic Gun 2 | . . . 2 5 . 2 6 Ballistic Cannon 1 | . . . . 3 2 2 3 Launcher 1 | . . 4 . . 4 4 . Peak Build Rating 70 | 6 12 14 40 57 55 55 70 Average Rating 40 | 4 10 11 30 51 53 54 61 On Entrance 29 | . 6 11 14 40 54 55 52 Naked Turns 3 | . . . . . . . 3 Heaviest Build 133 | 13 53 52 84 125 121 115 133 Greatest Support 64 | 32 32 36 42 64 28 28 42 Greatest Overweight (x) 12 | 3 5 1 2 4 4 4 12 Average Overweight (x) 2 | . 1 1 1 3 3 3 4 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 Average Capacity 22 | 7 16 20 20 24 25 25 24 Most Carried 25 | 8 20 20 20 25 25 25 25 Average Carried 20 | 4 12 19 18 22 24 24 21 Final Capacity 25 | 8 20 20 20 25 25 25 5 Final Carried 25 | 5 20 20 20 23 25 23 4 Class Distribution -------------------- 41% | Gunner 27% | Scavenger-Gunner 21% | Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Fac Matter Collected 4013 | 361 176 114 711 1194 307 74 1076 Remotely . | . . . . . . . . Salvage Created 8547 | 187 866 85 2722 2228 487 173 1799 Parts 371 | 16 53 7 107 103 21 7 57 Haulers Intercepted 10 | . 1 . 5 2 . . 2 Recyclers Shooed 6 | . 2 . 1 2 . . 1 Parts Field Recycled 9 | . . . . . 9 . . Retrieved Matter 50 | . . . . . 50 . . Parts Self-Destructed 30 | . . 5 . . 17 8 . Prevented 3 | . . . . . . 3 . Kills | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Combat Hostiles Destroyed 168 | . 17 2 53 50 16 5 25 Guns 125 | . 17 1 47 38 6 1 15 Cannons 16 | . . . 1 7 . 1 7 AOE 19 | . . 1 . 4 10 3 1 Classes Destroyed 19 | 3 4 1 6 5 . . . Worker 8 | 2 1 . . 1 . . 4 Builder 2 | . . . . 1 . . 1 Tunneler 5 | 4 . . . . . . 1 Hauler 10 | . 1 . 5 2 . . 2 Recycler 6 | 1 3 . . 1 . . 1 Mechanic 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 8 | . 2 . 2 3 . . 1 Swarmer 29 | . 5 . 9 11 4 . . Grunt 90 | . 12 . 26 27 7 4 14 Brawler 9 | . . . 3 1 3 . 2 Duelist 3 | . . . 3 . . . . Protector 1 | . . . . 1 . . . Sentry 15 | . . . 9 4 1 . 1 Specialist 2 | . . . 2 . . . . Hunter 4 | . . . . 1 1 1 1 Programmer 11 | . . . . 5 . . 6 Heavy 2 | . . . 1 . . . 1 Subdweller 2 | . . 2 . . . . . Best Kill Streak 9 | 6 5 1 6 5 9 4 5 Combat Bots Only 9 | . 5 1 6 4 9 4 4 Max Kills in Single Turn 4 | 1 2 1 2 2 4 2 2 Gunslinging 1 | . 1 . 1 . . . . Exploded 4 | . . 1 . 2 4 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Hostile Shots Fired 991 | . 32 5 336 264 33 13 308 Missed 302 | . 11 3 92 89 13 2 92 Damage Taken 11871 | . 292 199 3826 2342 343 175 4694 Core 1780 | . 31 62 398 354 75 . 860 Absorbed by Shields 103 | . . . . . . . 103 Redirected to Shielding 160 | . . . 91 69 . . . Ignored by Resistances 90 | . . . . 90 . . . Regen/Repaired (Parts) 155 | . 155 . . . . . . Core Remaining (%) 56 | 100 . 62 27 . . 38 . Volleys Fired 449 | 22 50 7 128 121 14 9 98 Largest 3 | 1 2 2 3 3 3 2 3 Hottest 215 | 40 112 112 185 129 120 120 215 Shots Fired 1122 | 22 100 10 362 321 26 15 266 Gun 999 | 22 100 6 358 272 18 10 213 Cannon 107 | . . . 4 46 3 3 51 Launcher 16 | . . 4 . 3 5 2 2 Special . | . . . . . . . . Kinetic 269 | . . . 35 123 3 5 103 Thermal 837 | 22 100 6 327 195 18 8 161 Explosive 16 | . . 4 . 3 5 2 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | 4 7 7 18 27 7 10 29 Robot Miss Streak 5 | 3 3 2 5 3 2 1 3 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 17 | . 2 . 12 . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 Shots Hit Robots 792 | 10 57 6 259 233 16 12 199 Core Hits 411 | 8 29 3 105 143 30 8 85 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 48 | . 8 1 22 9 . . 8 Burn 44 | . 8 1 22 9 . . 4 Destroy 3 | . . . . . . . 3 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19628 | 119 889 129 4700 6097 1452 710 5532 Guns 14358 | 119 889 86 4653 4371 352 250 3638 Cannons 1906 | . . . 30 729 17 80 1050 Explosions 3294 | . . 43 . 944 1083 380 844 Melee . | . . . . . . . . Ramming 70 | . . . 17 53 . . . Kinetic 4432 | . . . 506 1941 17 98 1870 Thermal 12090 | 119 889 86 4177 3159 352 232 3076 Explosive 3036 | . . 43 . 944 1083 380 586 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 1 1 3 1 1 1 14 Average Corruption 3 | . 1 1 2 1 1 1 11 Corruption Purged 3 | . . . 3 . . . . Corruption Blocked 2 | . . . . 2 . . . Effects 131 | . 6 7 2 21 9 7 79 Message Errors 32 | . 4 2 . 4 2 2 18 Matter Fused 26 | . . 1 . 4 3 1 17 Heat Flow Errors 15 | . 1 1 . 2 1 1 9 Energy Discharges 15 | . . 2 . 2 2 2 7 Parts Rejected 3 | . . . . 1 . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . 1 . 4 . . 6 Data Loss (major) 8 | . . . . 1 1 1 5 Misfires 4 | . . . . 1 . . 3 Alerts 3 | . 1 . 1 . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 11 | . . . 1 2 . . 8 Overload Shots 18 | . . . . 1 6 8 3 Overflow Damage 213 | . . . . 22 . . 191 Projectiles 22 | . . . . 13 . . 9 Explosions 182 | . . . . . . . 182 Melee 9 | . . . . 9 . . . Knockbacks 10 | . . . . 6 . . 4 Impact . | . . . . . . . . Kinetic 10 | . . . . 6 . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 982 | . . 47 . 112 5 . 818 Shots 15 | . . 1 . 1 1 . 12 Rammed 8 | . . . 5 3 . . . Targets Rammed 9 | . . . 6 3 . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 403 | . 269 70 403 276 164 207 333 Average Temperature 91 | . 119 47 108 57 32 77 88 Received Heat Transfer 4023 | . 72 . 1674 735 90 72 1380 Effects 7 | . . . 4 1 . . 2 Shutdowns 1 | . . . 1 . . . . Energy Bleed 3 | . . . 1 . . . 2 Interference 1 | . . . . 1 . . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 8 | . . . 5 1 . . 2 Combat Hostiles 8 | . . . 5 1 . . 2 Parts Melted 73 | . 6 1 36 10 . 1 19 Heat Transferred 25830 | 275 2812 296 10323 6253 546 300 5025 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Peak Influence 1159 | 35 421 . 607 1159 . . 744 Initial 275 | . 22 . . 275 . . 239 Average 389 | 13 205 . 298 584 . . 394 Maximum Alert Level 4 | . 2 . 2 4 . . 3 Low Security (%) 27 | 100 49 . 41 . . . 27 Level 1 20 | . 50 . 19 9 . . 21 Level 2 43 | . . . 39 68 . . 44 Level 3 7 | . . . . 19 . . 6 Level 4 . | . . . . 2 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . 1 . . . . Squads Dispatched 44 | . 3 . 9 18 . . 14 Investigation 4 | . 2 . 1 . . . 1 Extermination 10 | . . . . 6 . . 4 Reinforcement 12 | . 1 . 4 4 . . 3 Assault 8 | . . . 1 5 . . 2 Garrison 10 | . . . 3 3 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Distress Signals 11 | . . . 7 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 260 | . 25 3 77 76 14 5 60 Peak Tracking Total 8 | . 5 2 8 5 7 4 8 Tactical Retreats 19 | . 1 . 3 7 . . 8 Traps | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Traps Triggered 6 | . 2 1 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . 2 . . . 1 . Machines | -11 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Disabled 21 | . 1 . . 2 1 . 17 Max in Single Turn 10 | . 1 . . 1 1 . 10 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Machines Accessed 35 | . 7 1 9 3 2 . 13 Terminals 23 | . 6 . 6 2 . . 9 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . . . . 1 . . 2 Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 123 | . 33 4 39 8 8 . 31 Successful 73 | . 23 4 21 3 8 . 14 Failed 49 | . 9 . 18 5 . . 17 Catastrophic 8 | . . . 3 3 . . 2 Database Lockouts 1 | . 1 . . . . . . Manual 71 | . 14 . 24 8 . . 25 Terminals 81 | . 25 . 27 6 . . 23 Fabricators 2 | . . . . . . . 2 Repair Stations 8 | . 8 . . . . . . Recycling Units 4 | . . . . 2 . . 2 Scanalyzers 9 | . . . 9 . . . . Garrison Access 7 | . . . 3 . . . 4 Terminal Hacks 33 | . 10 4 7 . 8 . 4 Record 11 | . . 4 . . 7 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . Open Door 1 | . . . . . 1 . . Open DSF 2 | . . . . . . . 2 Branch Access Points 1 | . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 2 . 1 . . . 1 Disarm Traps 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 7 . 6 3 . . 10 Terminals 22 | . 7 . 6 2 . . 7 Botnet 20 | . 6 . 6 2 . . 6 Operators 2 | . 1 . . . . . 1 Fabricators 1 | . . . . . . . 1 Report 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 1 . . 2 Mask 3 | . . . . 1 . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 6 . 9 3 . . 5 Full Trace Events 4 | . 3 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 90 | . 90 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Fac Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Fac Turns Passed 12568 | 162 1299 1135 2871 2824 1279 782 2216 Spaces Moved 6370 | 95 785 923 984 1329 796 487 971 Core 18 | 13 . . . . . . 5 Treads 1166 | 4 . . 860 250 . . 52 Legs 4 | . . . . . . . 4 Wheels 5176 | 78 785 923 124 1079 796 487 904 Hover 6 | . . . . . . . 6 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 115 117 145 145 145 50 Average Speed 160 | 100 111 115 226 167 154 154 181 Slowest Speed 680 | 200 155 117 320 235 160 160 680 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 98 45 81 32 86 62 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 4 | . 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 9 | . . 3 . . 4 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 294 | . . 24 4 62 55 23 126 Melee . | . . . . . . . . Projectile 32 | . . . 4 9 1 2 16 AOE 262 | . . 24 . 53 54 21 110 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Fac Total 7892 | 135 1107 984 1350 1749 823 503 1241 Wait 619 | . 228 40 89 193 . 4 65 Move 6363 | 94 784 922 983 1328 795 486 971 Hop . | . . . . . . . . Pick Up 138 | 5 21 3 44 33 6 . 26 Fast Attach 57 | 6 7 2 14 9 . . 19 Attach 81 | . 1 1 24 18 2 2 33 Detach 15 | . 1 . 5 6 . . 3 Swap 64 | 5 7 3 22 12 4 2 9 Drop 97 | 3 8 6 35 26 2 . 17 Fire 449 | 22 50 7 128 121 14 9 98 Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush 8 | . . . 6 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 362 | -10/Materials | Central database locked down 440 | -10/Materials | Discovered new exit (range 4) 608 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Repaired Beam Rifle 1243 | -10/Materials | Repaired Lgt. Treads 1276 | -10/Materials | Repaired Cooling System 1355 | -10/Materials | Discovered new exit (range 7) 1363 | -10/Materials | Identified exit to Subcaves 1377 | -10/Materials | Identified exit to Materials 1462 | -10/Materials | Entered Subcaves 1475 | -10/Subcaves | Learned location of Zion (-6) 1475 | -10/Subcaves | Met a Zionite searching for "candidates" 1805 | -10/Subcaves | Discovered new exit (range 7) 1811 | -10/Subcaves | Identified exit to Materials 2205 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2416 | -10/Subcaves | Visited Clippyterm 2420 | -10/Subcaves | Learned Factory trap positions 2597 | -10/Subcaves | Entered Materials 2597 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3115 | -8/Materials | Build established: Gunner 3380 | -8/Materials | Lost 4 parts (1n2u1w) 4260 | -8/Materials | Garrison activated, responded to threat 4315 | -8/Materials | Core integrity fell below 50% 4344 | -8/Materials | Discovered new exit (range 15) 4381 | -8/Materials | Build established: Scavenger-Gunner 4997 | -8/Materials | First assault squad dispatched 5155 | -8/Materials | Sterilization system engaged 5155 | -8/Materials | Non-combat units ordered to evacuate 5255 | -8/Materials | Combat units ordered to evacuate 5455 | -8/Materials | Ambient heat levels rising (+10) 5468 | -8/Materials | Entered Factory 5468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5469 | -7/Factory | Loaded intel: 95 trap records 6668 | -7/Factory | First assault squad dispatched 6839 | -7/Factory | Build established: Gunner 7255 | -7/Factory | Discovered new exit (range 5) 7862 | -7/Factory | Discovered new exit (range 5) 7932 | -7/Factory | Garrison activated, responded to threat 7977 | -7/Factory | Lost 4 parts (1p1n1u1w) 8275 | -7/Factory | Core integrity fell below 50% 8292 | -7/Factory | Entered Lower Caves 8325 | -7/Lower Caves | Learned Factory security intel 8331 | -7/Lower Caves | Identified exit to Lower Caves 8398 | -7/Lower Caves | Encountered a Warlord checkpoint 8843 | -7/Lower Caves | Learned location of Armory (-3) 8843 | -7/Lower Caves | Learned Extension stockpile data 8843 | -7/Lower Caves | Learned Armory stockpile data 8843 | -7/Lower Caves | Learned Extension terminal intel 8843 | -7/Lower Caves | Learned Armory garrison access intel 9272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9306 | -7/Lower Caves | Destroyed 9 combat bots 9571 | -7/Lower Caves | Entered another Lower Caves area 9683 | -7/Lower Caves | Discovered new exit (range 10) 10353 | -7/Lower Caves | Identified exit to Factory 10353 | -7/Lower Caves | Entered Factory 10353 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10391 | -6/Factory | Discovered new exit (range 6) 10404 | -6/Factory | Identified exit to Factory 10474 | -6/Factory | Identified exit to DSF 10752 | -6/Factory | Identified exit to DSF 10783 | -6/Factory | Build established: Hacker-Gunner 11215 | -6/Factory | System corruption reached 10% 11255 | -6/Factory | Lost 4 parts (4u) 11391 | -6/Factory | Lost 3 parts (1n1u1w) 11674 | -6/Factory | Build established: Scavenger-Gunner 11680 | -6/Factory | Discovered exit to Factory (range 13) 11695 | -6/Factory | Garrison activated, responded to threat 11947 | -6/Factory | Lost 6 parts (1p2n2u1w) 11998 | -6/Factory | Core integrity fell below 50% 12084 | -6/Factory | Lost 3 parts (1n1u1w) 12103 | -6/Factory | First assault squad dispatched 12261 | -6/Factory | Lost 3 parts (1n2w) 12480 | -6/Factory | Garrison activated, responded to threat 12532 | -6/Factory | Core integrity fell below 20% 12560 | -6/Factory | Released all parts (11) 12569 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12560_ Released Hvy. Plasma Cannon. 12561_ U-05 Engineer lays Concrete. 12561_ K-01 Serf collects debris. 12561_ U-05 Engineer lays Concrete. 12563_ Acquired Unknown Hover Unit. 12563_ Identified Gravmag System. 12563_ U-05 Engineer lays Concrete. 12564_ K-01 Serf collects debris. 12564_ U-05 Engineer lays Concrete. 12565_ Dropped Energy Well. 12565_ U-05 Engineer lays Concrete. 12566_ U-05 Engineer builds a Wall. 12567_ Extracted 74 energy. 12567_ U-05 Engineer lays Concrete. 12567_ Critical hit (Burn: +37). 12568_ Acquired Gravmag System. 12568_ K-01 Serf collects debris. 12568_ U-05 Engineer lays Concrete. 12569_ K-01 Serf collects debris. 12569_ U-05 Engineer lays Concrete. 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" " ??????????? | | ????????????????????????????? " " ? ??????????? | | ????????????????????????????? " " ?? ??????????? | | ????????????????????????????? ? " ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 900 Matter Stores 374 Matter Capacity 400 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 EM Shielding 2 Corruption Block 7 Armor Coverage 800 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed NovaDiametricSpecial Manual? 0 Play Time 02:56:56 Cumulative 43.3 hours Start 2024.12.30 @ 21:39:19 End 2025.01.01 @ 08:19:16 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 15 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a963f143-562b-4c76-894f-684f8a1cff29