Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 10:29:35 Player: PTS Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1178) 1178 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5148 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 645/700 Matter 222/300 Energy 180/180 System Corruption 0% Temperature Hot (200) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Gatling Laser Cooled Pulse Rifle > --- INVENTORY (5) ---- Light Armored Exoskeleton Recalibrator Lightning Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Reaction Control System Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Remote Datajack > --- INVENTORY -------- Light Armored Exoskeleton Relay Coupler [Brawler] Recalibrator Field Recycling Unit Lightning Gun Heavy Assault Rifle Rocket Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . 1 . Parts Attached 62 | 7 13 5 5 3 11 18 Power 10 | 1 1 1 . . 3 4 Engine 7 | 1 . 1 . . 2 3 Core 3 | . 1 . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | 2 3 1 2 . 1 3 Treads . | . . . . . . . Leg 5 | . . . 2 . 1 2 Wheel 3 | 2 1 . . . . . Hover 4 | . 2 1 . . . 1 Flight . | . . . . . . . Utility 12 | 2 2 . 3 . 2 3 Device 6 | 1 1 . 2 . . 2 Storage 2 | 1 . . 1 . . . Processor 2 | . 1 . . . . 1 Hackware 1 | . . . . . 1 . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 28 | 2 7 3 . 3 5 8 Energy Gun 7 | . . 1 . 1 1 4 Energy Cannon 3 | . 1 1 . . 1 . Ballistic Gun 6 | 2 2 . . . 1 1 Ballistic Cannon 6 | . 3 1 . 1 1 . Launcher 4 | . 1 . . 1 1 1 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 2 Parts Lost 10 | . 2 2 . . 1 5 Power 2 | . . 1 . . . 1 Propulsion 3 | . 1 1 . . 1 . Utility 4 | . 1 . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . 1 1 . . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 98 98 100 94 98 Engine 11 | . 4 2 14 14 15 14 Core 3 | . 9 11 . . 2 . Leg 13 | . . . 18 28 18 15 Wheel 2 | . 14 . . . . . Hover 6 | . 11 27 8 . . . Device 11 | . 5 14 9 14 9 14 Storage 11 | . 14 14 17 14 9 7 Processor 3 | . 7 . . . . 6 Hackware 3 | . . . . . 9 7 Protection 2 | . . . . . 4 7 Energy Gun 7 | . . 1 . 13 9 15 Energy Cannon 5 | . 7 14 14 . 8 . Ballistic Gun 3 | . 8 . . . 3 5 Ballistic Cannon 7 | . 11 12 14 13 4 . Peak Build Rating 57 | 7 13 12 34 31 43 57 Average Rating 29 | 5 9 11 22 29 37 51 On Entrance 18 | . 7 12 10 25 30 43 Naked Turns . | . . . . . . . Heaviest Build 30 | 14 17 17 17 19 28 30 Greatest Support 60 | 26 32 14 60 60 60 60 Greatest Overweight (x) 9 | . 2 2 5 . . 9 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 5 8 7 7 8 8 8 Average Carried 6 | . 4 6 5 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | . 7 7 5 8 8 5 Class Distribution -------------------- 47% | Mutant 37% | Scavenger-Skirmisher 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1453 | 409 321 200 . 133 41 349 Remotely . | . . . . . . . Salvage Created 1559 | 262 388 235 . 165 102 407 Parts 122 | 17 27 30 . 11 17 20 Haulers Intercepted 3 | . 1 . . . 1 1 Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 34 | . 8 11 . 7 1 7 Guns 15 | . 4 . . 5 . 6 Cannons 18 | . 4 11 . 2 1 . Classes Destroyed 12 | 2 6 1 . . . 3 Worker 3 | . 1 2 . . . . Builder 2 | . . 1 . . 1 . Tunneler 9 | 8 . 1 . . . . Hauler 3 | . 1 . . . 1 1 Recycler 2 | 1 1 . . . . . Operator 1 | . 1 . . . . . Watcher 4 | . 2 . . . 1 1 Swarmer 17 | . 3 9 . 4 1 . Grunt 12 | . 5 2 . 3 . 2 Sentry 2 | . . . . . . 2 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | 2 6 6 . 4 3 2 Combat Bots Only 5 | . 5 3 . 4 1 2 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 193 | . 34 52 . 19 2 86 Missed 72 | . 8 20 . 9 1 34 Damage Taken 1624 | . 302 296 . 133 22 871 Core 231 | . 66 79 . 15 16 55 Absorbed by Shields . | . . . . . . . Redirected to Shielding 117 | . . . . . . 117 Core Remaining (%) 77 | 100 . . . 36 97 . Volleys Fired 176 | 40 37 44 . 14 5 36 Largest 3 | 2 2 2 . 2 3 3 Hottest 198 | 40 95 100 . 115 175 198 Shots Fired 342 | 80 70 74 . 24 13 81 Gun 201 | 80 32 2 . 10 4 73 Cannon 128 | . 38 72 . 10 8 . Launcher 10 | . . . . 4 1 5 Special 3 | . . . . . . 3 Kinetic 213 | 80 62 42 . 10 4 15 Thermal 114 | . 8 32 . 10 8 56 Explosive 10 | . . . . 4 1 5 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 19 | 10 7 5 . 8 5 19 Robot Miss Streak 9 | 4 4 7 . 2 9 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 194 | 49 38 32 . 15 5 55 Core Hits 92 | 14 17 15 . 11 6 29 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 2 . . . 1 Burn 1 | . . . . . . 1 Blast 4 | . 2 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3249 | 487 594 555 . 268 119 1226 Guns 2054 | 487 171 . . 177 47 1172 Cannons 1141 | . 423 555 . 91 72 . Explosions 54 | . . . . . . 54 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1509 | 487 507 290 . 91 20 114 Thermal 1653 | . 87 265 . 177 99 1025 Explosive 54 | . . . . . . 54 Electromagnetic 33 | . . . . . . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . 8 14 . . . . Projectiles 22 | . 8 14 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . 3 2 . 2 . . Impact . | . . . . . . . Kinetic 6 | . 2 2 . 2 . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 65 | . . . . 49 16 . Shots 3 | . . . . 2 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 380 | . 136 276 . 270 298 380 Average Temperature 108 | . 36 94 . 91 126 158 Received Heat Transfer 375 | . 153 45 . 9 . 168 Effects 5 | . . 2 . . 1 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Interference 2 | . . 2 . . . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . 1 . . . . Heat Transferred 3426 | . 185 555 . 400 211 2075 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 399 | 45 329 399 . 160 95 121 Initial 64 | . 29 64 . . 27 . Average 95 | 20 166 253 . 35 76 48 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 87 | 100 72 37 . 100 100 100 Level 1 12 | . 27 62 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . . 1 2 5 Investigation 2 | . . . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . . . 1 1 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 20 14 . 10 2 15 Peak Tracking Total 6 | . 6 3 . 4 2 5 Tactical Retreats 5 | . 2 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 5 | . 2 . . 2 . 1 Max in Single Turn 2 | . 2 . . 2 . 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 19 | . 7 . 1 2 3 6 Terminals 11 | . 5 . . 1 2 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 29 | . 12 . 1 3 6 7 Successful 18 | . 6 . 1 1 5 5 Failed 11 | . 6 . . 2 1 2 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 8 | . 1 . 4 . 1 2 Terminals 15 | . 6 . . 2 3 4 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 3 . . . . . Recycling Units 7 | . 3 . . . 3 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 5 . 1 1 2 2 Record 1 | . . . . . . 1 Prototype ID Bank 4 | . 2 . . . 2 . Open Door 1 | . . . . 1 . . Open DSF 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 2 1 Report Inventory 3 | . 1 . . . 1 1 Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 Terminals 1 | . . . . . 1 . Sabotage 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Restock 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 . . 1 1 5 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 2 | . . . . . . 2 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4228 | 277 761 429 537 526 407 1291 Spaces Moved 2810 | 168 554 242 367 410 242 827 Core 25 | 22 . . 2 . . 1 Treads . | . . . . . . . Legs 1703 | . . . 225 410 242 826 Wheels 447 | 146 301 . . . . . Hover 635 | . 253 242 140 . . . Flight . | . . . . . . . Fastest Speed 45 | 50 90 116 90 45 90 90 Average Speed 96 | 84 104 116 101 89 90 90 Slowest Speed 500 | 90 180 180 300 90 90 500 Overloaded Moves 9 | . . . . 9 . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 6 87 50 61 52 17 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 19 | . . . . . 9 10 Terrain Destroyed 70 | . . . . 41 9 20 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 70 | . . . . 41 9 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4005 | 230 668 314 536 545 418 1294 Wait 883 | 9 41 22 153 109 150 399 Move 2804 | 167 553 241 366 409 241 827 Hop . | . . . . . . . Pick Up 49 | 7 17 2 5 6 7 5 Fast Attach 10 | . . . . . 1 9 Attach 28 | 7 4 2 5 1 5 4 Detach . | . . . . . . . Swap 25 | . 9 3 . 2 6 5 Drop 30 | . 7 . 7 4 3 9 Fire 176 | 40 37 44 . 14 5 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 278 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 12) 638 | -10/Materials | Discovered new exit (range 3) 763 | -10/Materials | Discovered new exit (range 5) 1011 | -10/Materials | Discovered new exit (range 7) 1039 | -10/Materials | Entered Mines 1346 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1368 | -10/Mines | Discovered new exit (range 10) 1384 | -10/Mines | Core integrity fell below 50% 1448 | -10/Mines | Learned 2 Materials zone layouts 1461 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1462 | -10/Mines | Discovered new exit (range 5) 1468 | -10/Mines | Entered Exiles 1497 | -10/Exiles | Met 8R-AWN 1516 | -10/Exiles | Met EX-HEX 1561 | -10/Exiles | Met EX-DEC 1575 | -10/Exiles | Met EX-BIN 1597 | -10/Exiles | Aligned with FarCom system 1598 | -10/Exiles | Given EX-Vault access code 1625 | -10/Exiles | Opened EX-Vault 1636 | -10/Exiles | Found Prototype Leg 1640 | -10/Exiles | Found Prototype Leg 1641 | -10/Exiles | Identified Potential Leg (x2) 1644 | -10/Exiles | Found Prototype Device 1645 | -10/Exiles | Identified Cloak of Protection 1650 | -10/Exiles | Found Prototype Storage 1651 | -10/Exiles | Identified Superbattery 1829 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1992 | -10/Exiles | Discovered new exit (range 14) 2005 | -10/Exiles | Left Exiles lab with Potential Leg 2005 | -10/Exiles | Entered Mines 2008 | -9/Mines | Met a Derelict shopkeep closing up shop 2191 | -9/Mines | Learned Materials interactive machine intel 2303 | -9/Mines | Build established: Skirmisher 2506 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2524 | -9/Mines | Discovered new exit (range 12) 2531 | -9/Mines | Entered Materials 2531 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2532 | -8/Materials | Identified exit to Storage 2533 | -8/Materials | Loaded intel: 18 interactive machine locations 2535 | -8/Materials | Discovered exit to Storage (range 10) 2905 | -8/Materials | Discovered new exit (range 15) 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Utility x2 2940 | -7/Factory | Identified exit to DSF 2953 | -7/Factory | Build established: Scavenger-Skirmisher 3154 | -7/Factory | Garrison activated, responded to threat 3906 | -7/Factory | Cargo convoy interrupted 4229 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Acquired 39 matter. A-02 Transporter calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. A-02 Transporter destroyed. Dropped Pulse Rifle. Acquired Cld. Pulse Rifle. Acquired 50 matter. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. K-01 Serf collects debris. Reaction Control System destroyed. Remote Datajack destroyed. K-01 Serf collects debris. Imp. Propulsion Shielding destroyed. Sml. Storage Unit destroyed. 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