Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 16:28:06

Player: naththebg

Result: System corrupted

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (372)     1860
Value Destroyed (17705)    17705
Prototype IDs (67)         1340
Alien Tech Used (7)        1400
Bonus (7594)               7594
              TOTAL SCORE: 36799

 Bonus
-------
High Alert Combat Kills    3276
Follower Combat Kills      840
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1870
Scanned by Researcher      500
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/1300
Matter                     260/300
Energy                     232/810
System Corruption          102%
Temperature                Cool (0)
Movement                   Walking (112)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
               Particle Reactor
>              --- PROPULSION (5) ---
               Myomer Leg
               Biometal Leg
               Biometal Leg
               Biometal Leg
>              --- UTILITY (9) ------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
  Experimental Cooling System
         Large Storage Unit
      Improved Energy Well
      Advanced Weapon Cycler
     Makeshift Ablative Armor
>              --- WEAPON (5) -------
        Cooled Phase Gun
     Precision Phase Gun
       Compact HERF Cannon
               Nova Cannon
>              --- INVENTORY (15) ---
               Matter Drive
               Myomer Leg
               Biometal Leg
               Phase Armor
               Terrabomb
               Quantum Rifle
               Core Cannon
               Core Cannon
               Vortex Lance (40)
               Vortex Lance (40)

 Peak State 
------------
>              --- POWER ------------
               Matter Drive
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cryofiber Web
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Reaction Control System
               Phase Armor
               Phase Redirector
>              --- WEAPON -----------
      Advanced Variable Charge Gun
       Compact HERF Cannon
       Compact HERF Cannon
               Matter Neutralizer
               Nova Cannon
>              --- INVENTORY --------
               Flexi-carbon Leg
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
     Makeshift Ablative Armor
  Experimental Focal Shield
               Nova Cannon
               Core Cannon
               Core Stripper
               Vortex Lance
               Vortex Lance
[Rating: 194]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Enhanced Biometal Leg
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Matter Neutralizer
  Energy Gun               Gatling Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            KE Penetrator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              14   | .   .   2   2   2   2   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             317  | 6   3   14  34  24  35  10  14  3   38  4   29  1   .   10  3   37  52  
  Power                    29   | 1   .   1   2   2   1   1   .   .   3   .   5   .   .   2   .   3   8   
    Engine                 7    | 1   .   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   2   .   4   .   .   2   .   3   8   
  Propulsion               68   | 2   .   5   9   6   16  1   3   1   10  .   1   .   .   2   .   4   8   
    Treads                 15   | 2   .   5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    40   | .   .   .   .   .   11  1   3   1   10  .   1   .   .   1   .   4   8   
    Wheel                  10   | .   .   .   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  117  | 1   3   3   7   5   9   5   5   1   11  2   12  .   .   6   .   21  26  
    Device                 78   | .   .   1   4   1   6   4   4   1   9   2   12  .   .   3   .   17  14  
    Storage                12   | 1   2   1   .   2   1   .   .   .   .   .   .   .   .   2   .   1   2   
    Processor              6    | .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   1   3   .   .   .   1   .   2   .   .   .   .   1   .   2   5   
    Artifact               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Weapon                   103  | 2   .   5   16  11  9   3   6   1   14  2   11  1   .   .   3   9   10  
    Energy Gun             45   | .   .   4   5   2   4   2   4   .   8   2   5   1   .   .   3   2   3   
    Energy Cannon          37   | .   .   .   7   6   4   1   .   .   .   .   6   .   .   .   .   7   6   
    Ballistic Gun          13   | 2   .   1   4   1   .   .   1   1   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   1   4   .   3   .   1   .   6   .   2   .   .   6   .   7   11  
  Corrupted Parts          17   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   15  
    System Corruption      78   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   66  
Parts Lost                 74   | .   .   .   20  4   5   1   8   2   3   1   .   .   .   .   .   10  20  
  Power                    5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               22   | .   .   .   7   3   1   .   3   .   1   .   .   .   .   .   .   4   3   
  Utility                  22   | .   .   .   3   .   1   .   2   1   1   .   .   .   .   .   .   3   11  
  Weapon                   25   | .   .   .   9   1   2   1   3   1   1   1   .   .   .   .   .   3   3   
  Highest Loss Streak      18   | .   .   .   18  2   1   1   7   1   3   1   .   .   .   .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  97  95  80  96  99  95  97  99  99  93  94  94  93  94  92  92  
  Engine                   2    | .   14  11  8   7   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   3   5   5   3   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   4   6   
  Treads                   5    | .   28  32  25  15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      17   | .   .   .   .   .   10  29  28  29  28  29  26  26  26  26  26  22  22  
  Wheel                    1    | .   .   .   .   2   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   .   2   15  1   12  20  17  17  16  17  24  26  26  25  26  27  21  
  Storage                  5    | .   14  11  9   7   6   5   5   5   5   5   5   5   5   5   5   4   4   
  Processor                6    | .   9   .   .   12  11  7   5   5   5   5   5   5   5   5   5   4   8   
  Protection               2    | .   .   8   1   .   .   .   3   5   5   5   .   .   .   .   .   3   1   
  Energy Gun               7    | .   .   11  18  2   7   11  11  11  15  16  5   5   5   5   5   .   4   
  Energy Cannon            15   | .   .   .   3   23  23  16  11  8   4   .   19  21  21  21  21  21  17  
  Ballistic Gun            3    | .   28  19  12  .   .   .   2   5   7   11  .   .   .   .   .   .   .   
Peak Build Rating          194  | 6   9   18  33  42  67  87  93  88  127 127 150 146 145 146 147 169 194 
  Average Rating           91   | 5   7   13  28  33  51  80  83  85  98  123 144 145 145 143 145 159 157 
  On Entrance              85   | .   6   9   18  10  40  67  87  88  87  127 123 146 145 145 145 147 155 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 12  47  57  76  80  84  76  78  78  88  82  122 119 118 118 119 137 159 
  Greatest Support         135  | 40  40  60  66  60  73  93  93  83  135 135 135 128 128 128 128 128 133 
  Greatest Overweight (x)  4    | 2   1   .   4   4   2   .   1   .   1   .   .   .   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 7   15  19  20  20  17  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             20   | 6   10  20  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          15   | 2   7   15  18  16  16  14  13  14  14  15  14  14  15  14  15  14  13  
  Final Capacity           20   | 8   15  20  20  20  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            20   | 6   10  20  8   20  15  15  14  14  15  15  15  15  15  15  15  9   14  

 Class Distribution 
--------------------
 49% | Scavenger-Gunner
 22% | Scavenger-Tank
 10% | Gunner
  6% | Mutant
  5% | Pyromaniac-Gunner
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Upper Caves
   Scavenger-Tank | -4/Upper Caves
   Scavenger-Tank | -4/Zhirov
   Scavenger-Tank | -3/Proximity Caves
   Scavenger-Tank | -3/Research
 Scavenger-Gunner | -3/Quarantine

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Matter Collected           5155  | 260  64   663  736  284  430  106  197  137  567  190  342  10   .    .    140  431  598  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20147 | .    74   999  1608 1465 2342 631  974  847  646  654  1042 141  262  .    326  3704 4432 
  Parts                    800   | .    9    64   63   78   101  30   42   23   23   31   36   8    11   .    14   103  164  
Haulers Intercepted        19    | .    .    2    2    4    5    1    .    .    .    .    1    .    .    .    .    3    1    
Recyclers Shooed           5     | .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      131   | .    .    .    .    .    .    .    40   32   .    27   .    8    11   .    13   .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  276  | .   3   14  27  19  31  5   16  14  11  15  14  6   4   .   7   42  48  
  Guns                     109  | .   3   14  21  5   10  3   7   10  7   15  .   .   1   .   1   2   10  
  Cannons                  127  | .   .   .   4   12  11  2   8   3   1   .   13  6   2   .   6   30  29  
  AOE                      9    | .   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | .   2   7   1   2   3   1   1   .   2   1   .   .   .   .   .   .   4   
  Worker                   14   | .   .   .   .   5   4   1   .   .   .   .   .   .   .   .   .   1   3   
  Builder                  11   | .   .   1   1   2   6   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   .   2   2   4   5   1   .   .   .   .   1   .   .   .   .   3   1   
  Recycler                 13   | .   .   2   3   3   2   1   .   .   .   .   1   .   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  26   | .   1   3   .   6   3   2   .   .   .   .   3   .   .   .   .   6   2   
  Swarmer                  48   | .   3   .   5   6   6   .   1   2   .   9   4   5   .   .   4   .   3   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    102  | .   .   9   14  7   11  1   4   5   2   4   .   1   3   .   2   17  22  
  Brawler                  8    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   4   
  Duelist                  13   | .   .   1   2   1   1   .   3   2   .   .   .   .   1   .   .   .   2   
  Researcher               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Sentry                   28   | .   .   4   5   2   2   2   1   2   .   .   3   .   .   .   1   3   3   
  Specialist               7    | .   .   .   .   .   4   .   2   .   1   .   .   .   .   .   .   .   .   
  Hunter                   27   | .   .   .   .   .   4   .   2   2   2   .   2   .   .   .   .   8   7   
  Programmer               28   | .   .   .   .   3   1   2   1   .   2   .   4   .   .   .   .   11  4   
  Heavy                    2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   10  5   8   9   3   3   3   3   5   4   5   3   .   4   9   13  
  Combat Bots Only         9    | .   3   8   5   4   7   2   3   3   3   5   4   5   3   .   4   8   9   
Max Kills in Single Turn   3    | .   1   2   2   3   3   1   2   1   1   3   2   1   2   .   2   2   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   
Hostile Shots Fired        1703  | .     7     66    280   77    101   16    120   24    79    50    105   30    14    .     18    378   338   
  Missed                   589   | .     4     20    57    22    30    5     38    10    23    17    48    14    6     .     9     165   121   
Damage Taken               17216 | .     25    703   3137  799   1248  273   1259  287   1508  534   373   114   80    .     94    2294  4488  
  Core                     2549  | .     9     116   429   44    158   25    186   19    250   70    20    22    22    .     11    162   1006  
  Absorbed by Shields      3060  | .     .     .     .     .     .     .     .     .     .     .     356   120   85    .     100   2019  380   
  Redirected to Core       643   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     643   
  Redirected to Shielding  157   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     157   .     
  Ignored by Resistances   247   | .     .     .     .     .     .     .     .     .     78    61    35    .     .     .     .     .     73    
  Regen/Repaired (Parts)   441   | .     .     .     .     .     .     .     .     .     157   .     102   .     .     .     .     .     182   
Core Remaining (%)         75    | 100   96    71    22    93    81    .     .     .     .     45    .     .     .     .     93    .     .     
Volleys Fired              670   | .     6     47    82    57    71    16    41    27    27    17    33    7     4     .     6     109   120   
  Largest                  5     | .     2     3     4     5     5     5     5     5     5     5     5     5     5     .     5     5     5     
  Hottest                  646   | .     40    135   320   388   415   417   417   373   368   321   508   508   501   .     514   514   646   
Shots Fired                2176  | .     12    141   268   159   215   63    96    98    118   73    157   35    20    .     30    345   346   
  Gun                      925   | .     12    141   224   29    61    26    51    76    100   73    40    7     4     .     6     13    62    
  Cannon                   1233  | .     .     .     44    124   146   37    43    22    16    .     117   28    16    .     24    332   284   
  Launcher                 14    | .     .     .     .     6     8     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  4     | .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     
  Kinetic                  300   | .     12    84    93    1     .     .     6     28    37    32    7     .     .     .     .     .     .     
  Thermal                  1589  | .     .     57    175   151   207   63    88    70    79    41    150   35    20    .     30    224   199   
  Explosive                14    | .     .     .     .     6     8     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          269   | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     121   147   
  Robot Hit Streak         31    | .     2     8     9     18    31    10    10    24    26    16    24    4     6     .     9     19    25    
  Robot Miss Streak        7     | .     3     6     7     3     3     2     3     2     4     3     2     2     1     .     2     3     5     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     
  Secondary Targets        16    | .     1     3     3     .     1     .     .     1     1     6     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     1     1     1     .     1     .     .     1     1     2     .     .     .     .     .     .     .     
Shots Hit Robots           1294  | .     4     75    146   85    139   30    52    70    81    49    72    12    8     .     13    241   217   
  Core Hits                645   | .     4     36    58    60    102   21    25    31    34    31    35    7     8     .     11    75    107   
  Critical Kills           19    | .     .     1     .     2     2     .     .     .     1     2     2     .     1     .     .     7     1     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     2     1     1     2     .     .     .     .     .     .     
  Critical Strikes         59    | .     .     3     11    2     2     1     2     5     9     8     4     .     1     .     .     9     2     
    Burn                   30    | .     .     2     11    .     .     1     2     3     6     5     .     .     .     .     .     .     .     
    Meltdown               16    | .     .     .     .     2     2     .     .     .     1     .     2     .     1     .     .     7     1     
    Destroy                10    | .     .     1     .     .     .     .     .     2     2     3     2     .     .     .     .     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           45489 | .     48    1122  2887  2601  5212  1147  1848  2030  2610  1167  2765  471   412   .     629   10840 9700  
  Guns                     13522 | .     48    1122  2123  601   1500  370   729   1277  2196  1167  325   .     48    .     50    624   1342  
  Cannons                  29379 | .     .     .     744   1726  2414  713   1119  753   414   .     2338  471   364   .     579   9715  8029  
  Explosions               2084  | .     .     .     .     266   1297  63    .     .     .     .     .     .     .     .     .     236   222   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  504   | .     .     .     20    8     1     1     .     .     .     .     102   .     .     .     .     265   107   
  Kinetic                  3823  | .     48    663   963   .     .     .     55    455   1097  519   23    .     .     .     .     .     .     
  Thermal                  30821 | .     .     459   1904  2327  4186  1083  1793  1575  1513  648   2640  471   412   .     629   6601  4580  
  Explosive                1291  | .     .     .     .     266   1025  .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          9050  | .     .     .     .     .     .     63    .     .     .     .     .     .     .     .     .     3974  5013  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         102   | .     .     1     .     1     .     5     6     .     20    20    .     .     .     .     .     19    102   
  Average Corruption       13    | .     .     1     .     1     .     4     5     .     8     20    .     .     .     .     .     11    25    
  Corruption Purged        13    | .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     7     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  204   | .     .     5     .     4     .     7     14    .     6     18    .     .     .     .     .     56    94    
    Message Errors         38    | .     .     .     .     1     .     1     3     .     .     4     .     .     .     .     .     11    18    
    Matter Fused           50    | .     .     2     .     .     .     1     4     .     3     2     .     .     .     .     .     16    22    
    Heat Flow Errors       25    | .     .     .     .     1     .     2     1     .     1     2     .     .     .     .     .     10    8     
    Energy Discharges      19    | .     .     1     .     .     .     2     1     .     1     3     .     .     .     .     .     3     8     
    Data Loss (minor)      17    | .     .     .     .     1     .     1     2     .     .     1     .     .     .     .     .     4     8     
    Data Loss (major)      11    | .     .     2     .     .     .     .     1     .     .     2     .     .     .     .     .     3     3     
    Misfires               9     | .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     7     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Weapon Failures        30    | .     .     .     .     .     .     .     1     .     1     4     .     .     .     .     .     7     17    
Overload Shots             23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    13    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            1110  | .     .     .     22    35    89    24    29    .     .     .     58    12    .     .     12    671   158   
  Projectiles              966   | .     .     .     22    35    42    24    29    .     .     .     48    12    .     .     12    636   106   
  Explosions               52    | .     .     .     .     .     47    .     .     .     .     .     .     .     .     .     .     .     5     
  Melee                    92    | .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     35    47    
Knockbacks                 5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     
  Impact                   5     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      101   | .     .     .     5     .     29    .     .     .     .     .     .     .     .     .     .     67    .     
  Shots                    2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   6     | .     .     .     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             26    | .     .     .     3     3     1     2     .     .     .     .     3     .     .     .     .     11    3     
  Kicked                   20    | .     .     .     .     .     1     2     .     .     .     .     3     .     .     .     .     11    3     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        458   | .     .     284   414   355   458   271   319   305   200   187   330   330   160   .     69    40    231   
  Average Temperature      128   | .     .     100   140   148   150   129   124   90    104   83    120   164   83    .     43    22    86    
  Received Heat Transfer   3624  | .     .     234   1440  126   414   27    54    93    120   188   8     4     23    .     9     175   709   
  Effects                  14    | .     .     2     4     5     1     .     .     .     1     .     .     1     .     .     .     .     .     
    Shutdowns              2     | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           5     | .     .     1     .     2     1     .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           7     | .     .     1     3     2     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     12    
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     8     
  Parts Fried              89    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    49    
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     
Robots Melted              26    | .     .     .     2     2     5     .     1     1     3     .     3     .     1     .     .     7     1     
  Combat Hostiles          19    | .     .     .     2     1     2     .     1     1     3     .     1     .     1     .     .     6     1     
  Parts Melted             134   | .     .     1     19    14    23    7     8     7     12    11    11    .     2     .     1     16    2     
  Heat Transferred         45105 | .     .     1160  4780  4482  7354  1556  2778  2830  3439  1803  2808  481   444   .     666   5878  4646  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Peak Influence             1638 | .    94   334  636  461  877  466  .    .    .    .    440  .    .    .    .    1127 1638 
  Initial                  628  | .    .    39   141  254  225  429  .    .    .    .    339  .    .    .    .    101  628  
  Average                  393  | .    29   149  362  206  463  360  .    .    .    .    259  .    .    .    .    356  1005 
Maximum Alert Level        5    | .    .    1    2    2    3    2    .    .    .    .    2    .    .    .    .    4    5    
  Low Security (%)         34   | 100  100  59   14   59   1    .    .    .    .    .    40   .    .    .    .    52   .    
  Level 1                  26   | .    .    40   45   31   26   54   .    .    .    .    41   .    .    .    .    12   .    
  Level 2                  24   | .    .    .    39   8    69   45   .    .    .    .    17   .    .    .    .    15   24   
  Level 3                  8    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    16   40   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          57   | .    1    3    5    8    11   3    .    1    .    .    5    .    .    .    .    8    12   
  Investigation            9    | .    1    2    1    .    2    1    .    .    .    .    1    .    .    .    .    .    1    
  Extermination            15   | .    .    .    .    3    1    1    .    .    .    .    3    .    .    .    .    4    3    
  Reinforcement            21   | .    .    1    3    2    6    .    .    .    .    .    .    .    .    .    .    4    5    
  Assault                  7    | .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    3    
  Garrison                 5    | .    .    .    .    3    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           22   | .   .   2   .   5   1   .   .   .   1   .   2   .   .   .   .   8   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              449  | .   4   24  42  32  46  8   17  24  58  15  31  9   9   .   7   59  64  
  Peak Tracking Total      17   | .   2   5   6   6   7   2   7   7   17  5   11  5   4   .   4   8   8   
  Tactical Retreats        31   | .   .   2   4   3   3   .   1   3   1   .   3   2   2   .   .   6   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            10   | .   1   1   .   .   2   5   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   1   .   .   1   8   .   .   3   .   .   .   2   .   
Time Bombs Activated       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          49   | .   .   .   3   5   9   11  1   .   .   .   2   .   .   .   .   5   13  
  Max in Single Turn       6    | .   .   .   1   1   2   6   1   .   .   .   1   .   .   .   .   1   1   
  Garrison Access          6    | .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Accessed          63   | .   4   2   3   8   8   5   .   .   4   .   9   1   .   4   .   8   7   
  Terminals                39   | .   4   2   3   5   4   4   .   .   .   .   5   1   .   .   .   5   6   
  Fabricators              5    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   2   .   
Total Hacks                153  | .   12  7   5   21  20  10  .   .   11  .   19  1   .   17  .   16  14  
  Successful               89   | .   7   3   2   7   13  7   .   .   11  .   9   1   .   17  .   6   6   
  Failed                   64   | .   5   4   3   14  7   3   .   .   .   .   10  .   .   .   .   10  8   
    Catastrophic           16   | .   2   .   2   4   1   .   .   .   .   .   4   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   1   .   1   7   7   4   1   .   .   .   6   .   .   .   .   8   4   
  Terminals                97   | .   12  7   5   14  12  8   .   .   .   .   14  1   .   .   .   11  13  
  Fabricators              12   | .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   2   3   2   .   .   .   .   1   .   .   .   .   3   .   
Terminal Hacks             67   | .   6   3   2   3   8   5   .   .   11  .   5   1   .   17  .   2   4   
  Record                   27   | .   .   .   .   .   2   3   .   .   10  .   1   1   .   5   .   1   4   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   2   .   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              5    | .   1   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              6    | .   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         14   | .   1   .   .   2   3   1   .   .   .   .   2   .   .   .   .   3   2   
  Terminals                7    | .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   1   
    Botnet                 7    | .   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   1   
  Fabricators              5    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   2   .   
    Liberate               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Patch                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         43   | .   4   2   3   6   7   4   .   .   .   .   6   .   .   .   .   7   4   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   3   4   4   4   4   1   1   1   1   1   .   .   .   
  Autooverrided            5    | .   .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total Allies               16   | .    .    .    .    .    6    .    3    3    2    .    .    .    .    .    .    2    .    
  Largest Group            5    | .    .    .    .    .    5    .    2    4    4    .    .    .    .    .    .    2    .    
  Highest-Rated Group      177  | .    .    .    .    .    101  .    98   177  175  .    .    .    .    .    .    128  .    
  Highest-Rated Ally       64   | .    .    .    .    .    32   .    49   49   50   .    .    .    .    .    .    64   .    
Total Orders               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               167  | .    .    .    .    .    41   .    2    47   35   .    .    .    .    .    .    42   .    
  Total Damage             5210 | .    .    .    .    .    774  .    13   1449 1136 .    .    .    .    .    .    1838 .    
  Kills                    31   | .    .    .    .    .    9    .    .    8    8    .    .    .    .    .    .    6    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              4    | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Robot Analysis Total       6    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   3   2   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Turns Passed               16496 | 77   365  597  967  2712 1385 921  1116 725  1587 370  1308 328  216  161  304  1696 1661 
Spaces Moved               9795  | 42   186  232  332  1151 816  594  662  462  1084 291  992  313  196  150  288  1131 873  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1674  | 36   186  232  321  899  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7353  | .    .    .    .    .    317  594  662  462  1084 291  992  313  196  150  288  1131 873  
  Wheels                   762   | .    .    .    11   252  499  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  145  105  100  112  102  102  90   100  94   94   94   94   94   94   112  
  Average Speed            121   | 150  181  160  163  202  109  114  108  102  99   100  98   94   94   94   94   101  127  
  Slowest Speed            410   | 160  240  160  240  410  190  120  185  105  190  100  100  94   94   94   94   250  187  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    39   31   35   30   24   20   77   63   91   45   19   60   46   59   51   37   73   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    1    .    1    1    1    .    1    1    1    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    4    2    .    2    .    3    .    .    2    .    .    
Spaces Dug                 37    | .    .    .    .    .    5    6    .    .    .    .    23   .    .    .    .    1    2    
Terrain Destroyed          402   | .    .    .    13   22   89   12   17   4    15   27   55   13   3    .    7    61   64   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               261   | .    .    .    13   .    11   12   17   3    15   27   55   13   3    .    7    48   37   
  AOE                      140   | .    .    .    .    22   78   .    .    .    .    .    .    .    .    .    .    13   27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      12906 | 53   201  350  609  1406 1160 804  988  645  1527 324  1240 327  217  167  304  1423 1161 
  Wait                     1702  | .    2    43   124  136  186  165  245  102  332  11   146  5    18   .    6    107  74   
  Move                     9778  | 41   185  231  331  1150 815  593  661  461  1083 290  991  312  195  149  287  1130 873  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  146   | 6    4    11   16   24   14   7    8    4    14   .    11   1    .    1    1    10   14   
  Fast Attach              90    | 6    2    1    4    8    6    2    6    1    7    1    10   .    .    6    .    11   19   
  Attach                   70    | .    .    3    15   4    4    3    6    1    3    .    2    .    .    .    .    9    20   
  Detach                   13    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    1    9    
  Swap                     160   | .    1    10   15   12   25   5    2    1    28   3    17   1    .    5    3    17   15   
  Drop                     189   | .    1    4    19   12   32   11   8    4    31   2    25   1    .    6    1    18   14   
  Fire                     670   | .    6    47   82   57   71   16   41   27   27   17   33   7    4    .    6    109  120  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     20    | .    .    .    .    .    1    2    .    .    .    .    3    .    .    .    .    11   3    
  Crush                    4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   61    | .    .    .    .    .    6    .    11   44   .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / [*Ext])
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    78 | -11/Scrapyard      | Entered Materials
   317 | -10/Materials      | Build established: Mutant
   409 | -10/Materials      | Discovered new exit (range 5)
   443 | -10/Materials      | Entered another Materials area
   443 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   857 | -9/Materials       | Build established: Tank
   978 | -9/Materials       | Discovered new exit (range 15)
   985 | -9/Materials       | Destroyed 8 combat bots
  1040 | -9/Materials       | Entered another Materials area
  1040 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1619 | -8/Materials       | Build established: Gunner
  1840 | -8/Materials       | First assault squad dispatched
  1935 | -8/Materials       | Core integrity fell below 50%
  1999 | -8/Materials       | Discovered new exit (range 6)
  2007 | -8/Materials       | Entered Factory
  2007 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  2021 | -7/Factory         | Lost 18 parts (1p7n2u8w)
  2160 | -7/Factory         | Identified exit to Lower Caves
  2196 | -7/Factory         | Build established: Mutant
  2709 | -7/Factory         | Build established: Gunner
  3932 | -7/Factory         | Build established: Pyromaniac-Gunner
  4226 | -7/Factory         | Garrison activated, responded to threat
  4611 | -7/Factory         | Discovered new exit (range 15)
  4719 | -7/Factory         | Entered another Factory area
  4719 | -6/Factory         | Evolved 2 slots: Utility x2
  4817 | -6/Factory         | Build established: Scavenger-Gunner
  4849 | -6/Factory         | Destroyed 7 combat bots
  4949 | -6/Factory         | Found Prototype Processor
  4949 | -6/Factory         | Identified Exp. Targeting Computer
  4952 | -6/Factory         | Found Exp. Targeting Computer
  5285 | -6/Factory         | Garrison activated, responded to threat
  5593 | -6/Factory         | Cargo convoy interrupted
  5769 | -6/Factory         | First assault squad dispatched
  5911 | -6/Factory         | Discovered new exit (range 6)
  5990 | -6/Factory         | Lost 4 allies
  6104 | -6/Factory         | Entered another Factory area
  6104 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6428 | -5/Factory         | Discovered new exit (range 4)
  6647 | -5/Factory         | Identified exit to Upper Caves
  7004 | -5/Factory         | First assault squad dispatched
  7025 | -5/Factory         | Entered Upper Caves
  7166 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
  7176 | -5/Upper Caves     | Found Prototype Special Weapon
  7176 | -5/Upper Caves     | Identified Molecular Deconstructor
  7251 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
  7265 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
  7349 | -5/Upper Caves     | Lost 7 parts (2n2u3w)
  7531 | -5/Upper Caves     | Spotted B-75 Beast
  7534 | -5/Upper Caves     | Destroyed B-75 Beast
  7706 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8040 | -5/Upper Caves     | Discovered new exit (range 11)
  8046 | -5/Upper Caves     | Learned Factory security intel
  8096 | -5/Upper Caves     | Learned location of Warlord (-5)
  8141 | -5/Upper Caves     | Entered another Upper Caves area
  8141 | -5/Upper Caves     | Accompanied by 2 allies
  8142 | -5/Upper Caves     | Identified exit to Warlord
  8451 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8813 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8866 | -5/Upper Caves     | Entered Warlord
  8866 | -5/Warlord         | Accompanied by 4 allies
  9548 | -5/Warlord         | Visited the Vortex Lab
  9562 | -5/Warlord         | Found Prototype Piercing Weapon
  9563 | -5/Warlord         | Identified Vortex Lance
  9565 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9573 | -5/Warlord         | Found Vortex Lance
  9657 | -5/Warlord         | Met Warlord
  9795 | -5/Warlord         | Found Exp. Targeting Computer
  9813 | -5/Warlord         | Found Prototype Device
  9813 | -5/Warlord         | Identified Exp. Focal Shield
  9829 | -5/Warlord         | Found Prototype Reactor
  9915 | -5/Warlord         | Warlord forces counterattacked
  9972 | -5/Warlord         | Spotted Executioner
  9980 | -5/Warlord         | Destroyed Executioner
  9981 | -5/Warlord         | Spotted Striker
 10017 | -5/Warlord         | Lost 6 allies
 10066 | -5/Warlord         | Spotted Executioner
 10066 | -5/Warlord         | Spotted Executioner
 10069 | -5/Warlord         | Destroyed Executioner
 10112 | -5/Warlord         | Lost 7 allies
 10165 | -5/Warlord         | Spotted Striker
 10168 | -5/Warlord         | Spotted Striker
 10219 | -5/Warlord         | Lost 9 allies
 10240 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 10262 | -5/Warlord         | Spotted Striker
 10270 | -5/Warlord         | Spotted Executioner
 10279 | -5/Warlord         | Destroyed Striker
 10281 | -5/Warlord         | P-70 Sage assimilated allied Sentinel 6c
 10316 | -5/Warlord         | Lost 10 allies
 10326 | -5/Warlord         | Lost 3 parts (1n1u1w)
 10388 | -5/Warlord         | Spotted Striker
 10389 | -5/Warlord         | Spotted Striker
 10389 | -5/Warlord         | Spotted Executioner
 10395 | -5/Warlord         | Destroyed Executioner
 10441 | -5/Warlord         | System corruption reached 10%
 10446 | -5/Warlord         | Discovered new exit (range 8)
 10453 | -5/Warlord         | Entered Proximity Caves
 10455 | -4/Proximity Caves | Spotter reported a threat
 10570 | -4/Proximity Caves | Core integrity fell below 50%
 10802 | -4/Proximity Caves | Discovered new exit (range 11)
 10823 | -4/Proximity Caves | Entered Factory
 10823 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10949 | -4/Factory         | Identified Vortex Chain Reactor
 10985 | -4/Factory         | Discovered new exit (range 12)
 11170 | -4/Factory         | Discovered new exit (range 9)
 11181 | -4/Factory         | Spotted B-86 Titan
 11361 | -4/Factory         | Build established: Tank
 11588 | -4/Factory         | Destroyed B-86 Titan
 11715 | -4/Factory         | Build established: Scavenger-Tank
 11853 | -4/Factory         | Garrison activated, responded to threat
 12062 | -4/Factory         | Discovered new exit (range 6)
 12116 | -4/Factory         | Cargo convoy interrupted
 12131 | -4/Factory         | Entered Upper Caves
 12132 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12285 | -4/Upper Caves     | Learned location of Quarantine (-3)
 12312 | -4/Upper Caves     | Identified exit to Upper Caves
 12459 | -4/Upper Caves     | Entered another Upper Caves area
 12477 | -4/Upper Caves     | Discovered new exit (range 14)
 12668 | -4/Upper Caves     | Discovered new exit (range 6)
 12675 | -4/Upper Caves     | Entered Zhirov
 12675 | -4/Zhirov          | Discovered new exit (range 3)
 12692 | -4/Zhirov          | Met Zhirov
 12714 | -4/Zhirov          | Learned location of Testing (-2)
 12714 | -4/Zhirov          | Learned location of Command (-1)
 12725 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12741 | -4/Zhirov          | Found Alien Artifact
 12741 | -4/Zhirov          | Identified Integrated Dissipator
 12741 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12836 | -4/Zhirov          | Entered Proximity Caves
 13066 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13116 | -3/Proximity Caves | Discovered new exit (range 13)
 13140 | -3/Proximity Caves | Entered Research
 13140 | -3/Research        | Evolved 2 slots: Utility x2
 13141 | -3/Research        | Identified exit to Armory
 13569 | -3/Research        | Spotted B-86 Titan
 13575 | -3/Research        | Destroyed B-86 Titan
 13588 | -3/Research        | Found Powered Armor
 13830 | -3/Research        | Identified exit to Quarantine
 13936 | -3/Research        | System corruption reached 10%
 14095 | -3/Research        | Spotted B-86 Titan
 14135 | -3/Research        | Destroyed B-86 Titan
 14604 | -3/Research        | Lost 3 parts (1n1u1w)
 14647 | -3/Research        | Destroyed 8 combat bots
 14661 | -3/Research        | Lost 3 parts (3n)
 14836 | -3/Research        | Entered Quarantine
 14862 | -3/Quarantine      | Found Alien Energy Cannon
 14864 | -3/Quarantine      | Identified Core Cannon
 14902 | -3/Quarantine      | Found Alien Artifact
 14902 | -3/Quarantine      | Identified Phase Redirector
 14966 | -3/Quarantine      | Build established: Scavenger-Gunner
 15379 | -3/Quarantine      | First assault squad dispatched
 15554 | -3/Quarantine      | Found Alien Impact Weapon
 15580 | -3/Quarantine      | Scanned by Researcher
 15694 | -3/Quarantine      | Found Alien Reactor
 15860 | -3/Quarantine      | Found Alien Artifact
 15860 | -3/Quarantine      | Identified Phase Armor
 15863 | -3/Quarantine      | Identified Matter Drive
 16029 | -3/Quarantine      | Found Alien Artifact
 16030 | -3/Quarantine      | Identified Subatomic Replicator
 16030 | -3/Quarantine      | Used Subatomic Replicator to replicate Core Cannon
 16191 | -3/Quarantine      | Lost 3 parts (1p2u)
 16193 | -3/Quarantine      | Destroyed 9 combat bots
 16194 | -3/Quarantine      | Found Alien Artifact
 16194 | -3/Quarantine      | Identified Terrabomb
 16194 | -3/Quarantine      | Used Terrabomb
 16243 | -3/Quarantine      | Found Terrabomb
 16254 | -3/Quarantine      | System corruption reached 30%
 16268 | -3/Quarantine      | Core integrity fell below 50%
 16310 | -3/Quarantine      | Lost 4 parts (1p1n2u)
 16389 | -3/Quarantine      | Core integrity fell below 20%
 16483 | -3/Quarantine      | Lost 10 parts (1n6u3w)
 16498 | -3/Quarantine      | System corrupted

 Last Messages 
---------------
16488_ Integrated Corrupted Cld. Phase Gun (+1).
16488_ U-05 Engineer builds a Wall.
16491_ Acquired Corrupted Unknown Device.
16491_ Identified Adv. Weapon Cycler.
16491_ Integrated Corrupted Adv. Weapon Cycler
  (+2).
16491_ Complication: Energy sink damages
  Corrupted Adv. Weapon Cycler (-14).
16493_ U-05 Engineer builds a Wall.
16493_ Acquired Corrupted Prototype Device.
16493_ Identified Exp. Cooling System.
16493_ Integrated Corrupted Exp. Cooling System
  (+3).
16495_ HERWT3NKG1WQXC<Z8BQT
16497_ Acquired Corrupted Prototype Storage.
16497_ Identified Imp. Energy Well.
16497_ Integrated Corrupted Imp. Energy Well
  (+6).
16497_ U-05 Engineer builds a Wall.
16498_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
|       =[*     =%=|#=  ###          +    #????????? |
|  ######+######"[#### ##?#     "#""""  ! #????????? |
|  #?#  =%!   ##"T"  # #??#""""""?   "    #????????? |
|  #?#        "#"""""" #??"""""""""" ""####????????? |
|  ###   ""   +                    """""#??????????? |
|  ###   """  #""""""""""""""""""" ""     ?????????? |
|    +     "  "  #####""""""""" "" ""     ?????????? |
| %###   """  "  #            """   "     "????????? |
|  ###     %  "  #            +     +     "????????? |
|  ###        "  "   """""""  #""   "      ????????? |
|  #?#        "  "  """"""""" # "" ""     "????????? |
|  #?###""""""""""  """"""""" #  " ""     "????????? |
|  # ?          "" !" ""!"" " #""" ""     ""???????? |
|  #  """""""   ""[%!%  ""=[  #"    #     #????????? |
|  #  """""""   "" !%[= %!%%% ""    +     #????????? |
|  #    """     "" ==*  [[ %[ ""    #  !  #????????? |
|  #    "/"     ""            ""    #     #????????? |
|  #??  """     ""            ""   u#;;;"##????????? |
|  #????        ""      %=    ""        ;#?????????? |
|  ###?#""+"############+#;#####        ##?????????? |
|  ""#?#                =!  u         m #??????????? |
|  ""#?#             %               ;;##??????????? |
|    #?#                             ; #???????????? |
|   T#?#                   !!!     ;;;##???????????? |
|    #?#                     %     ;  #????????????? |
|    #?#                   @%!!!   ; ##????????????? |
| =  #?#           ###;##### ####;+;####???????????? |
| %#####           #      *# #!        #???????????? |
|  [               #  """=%#!#         #???????????? |
| %#####           #  """"=# #      [  #???????????? |
| =#???#         [ #""#"T ##+#=        #???????????? |
|  ##??########  % #"       %###########???????????? |
|  ##?????????# =% ##  """   #?????????????????????? |
|  ##?????????# %[=##  "     #?????????????????????? |
|  #??????????#![%!#"=  "[! =#?????????????????????? |
|  #??????????#!=!%##==%[%== #?????????????????????? |
|  #??????????? =%!##=*"/!%! #?????????????????????? |
|  #???????????????#*%*= " = #?????????????????????? |
|  #???????????????##=%[""%  #?????????????????????? |
|  #???????????????#=[[=[%== #?????????????????????? |
|  #???????????????#!#%#""%###?????????????????????? |
|  ##########?????    !!!!    ?????????????????????? |
|  #        #???       !%!       ??????????????????? |
|  #   """  #??        *!=         ????????????????? |
|  #   """  #?#         !            ??????????????? |
|  #   """  #?####+##"    ###########??????????????? |
|  +        #??????? #    #????????????????????????? |
|  # ! [    #??????  #    #????????????????????????? |
|  #        #?????!""#    ?????????????????????????? |
|  #        #????""??#    ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           180
Energy Generation          75
Energy Capacity            700
Matter Stores              300
Matter Capacity            600
Sight Range                18
Terrain Scan Density       10
Power Amplification        40
Base Temperature (-)       200
Armor Coverage             400
Resistance: KI             30
Utility Shielding          90
Evasion (%)                68
Targeting Accuracy         24
Recoil Reduction           3
Energy Filtering           50
Particle Charging          20

 Item Schematics 
-----------------
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free
         Cld. Gravmag System | -3/Quarantine | Archive
       Centrium Heavy Treads | -3/Quarantine | Archive
            Exp. Energy Well | -3/Quarantine | Archive
        Exp. Power Amplifier | -3/Quarantine | Archive
             Coolant Network | -3/Quarantine | Archive
    Com. Tesla Bomb Launcher | -3/Quarantine | Archive
           Cld. Phase Cannon | -3/Quarantine | Archive
  Enh. Armored Medium Treads | -3/Quarantine | Archive
           Exp. Focal Shield | -3/Quarantine | Archive
     Quantum Shading Machine | -3/Quarantine | Archive
               Gravity Flail | -3/Quarantine | Archive
    Adv. Gravity Neutralizer | -3/Quarantine | Archive
        Cld. Antigrav System | -3/Quarantine | Archive
 Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive
          Exp. Hacking Suite | -3/Quarantine | Archive

 Robot Schematics 
------------------
 L-61 Swordsman | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Cannon
Phase Redirector
Phase Armor
Matter Drive
Subatomic Replicator
Terrabomb

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExpertHardenedReconfigurator
  Manual?         0
Play Time         03:38:45
  Cumulative      185.6 hours
  Start           2025.01.04 @ 10:04:42
  End             2025.01.04 @ 16:28:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          74
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e56ec2c-153a-413a-932d-ee64fdf30146