Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 18:03:16 Player: Fuselflubel Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3503) 3503 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 8809 Bonus ------- High Alert Combat Kills 151 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 63/300 Energy 78/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton Thunder Leg > --- UTILITY ---------- Advanced Targeting Computer Energy Filter Force Booster Transmission Jammer Improved Medium Armor Plating Remote Force Field Authchip [Device] > --- WEAPON ----------- Tesla Rifle Heavy Laser Scatter Rocket Array Spear > --- INVENTORY -------- Fission Core Gatling Laser Scatter Rocket Array Scatter Rocket Array [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Transport Network Coupler Hackware Authchip [Device] Protection Improved Propulsion Shielding Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 5 | . . . . 2 . 2 . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 86 | 4 6 8 . 15 26 3 6 18 Power 15 | 1 1 2 . 1 6 1 . 3 Engine 7 | 1 1 2 . . 2 1 . . Core 8 | . . . . 1 4 . . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 3 . 4 6 . 2 2 Treads . | . . . . . . . . . Leg 20 | 2 1 3 . 4 6 . 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 1 . . 4 8 2 1 5 Device 9 | . . . . 1 4 2 . 2 Storage 2 | 1 . . . 1 . . . . Processor 3 | . 1 . . . 1 . . 1 Hackware 1 | . . . . . . . 1 . Protection 7 | . . . . 2 3 . . 2 Artifact . | . . . . . . . . . Weapon 29 | . 3 3 . 6 6 . 3 8 Energy Gun 8 | . . . . 1 2 . 1 4 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 9 | . 3 2 . 3 1 . . . Ballistic Cannon 3 | . . . . 2 1 . . . Launcher 5 | . . 1 . . . . 1 3 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 2 . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 20 | . 3 1 . . 3 . 1 12 Power 6 | . 1 . . . 2 . . 3 Propulsion 5 | . 2 1 . . 1 . . 1 Utility 3 | . . . . . . . 1 2 Weapon 6 | . . . . . . . . 6 Highest Loss Streak 9 | . 2 1 . . 2 . 1 9 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 4 3 6 7 8 6 4 2 Power . | . . . 1 1 . . . . Propulsion 1 | . . . 3 2 1 1 . . Utility 1 | . 1 2 2 2 3 1 . . Weapon 2 | 1 1 . . 1 3 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 1 . 6 9 . 2 . Power 2 | . 1 1 . . . . . . Propulsion 5 | . . . . 2 2 . 1 . Utility 8 | . . . . 3 4 . 1 . Weapon 4 | . . . . 1 3 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 82 78 100 99 92 85 83 83 Engine 5 | . 13 11 11 3 1 11 13 3 Core 6 | . . . . 5 12 1 . 7 Leg 21 | . 24 12 33 27 24 13 13 16 Device 11 | . . . . 9 11 25 26 19 Storage 6 | . 14 11 11 9 7 6 1 . Processor 5 | . 8 11 11 9 1 6 6 5 Hackware 1 | . . . . . . . 2 5 Protection 4 | . . . . 8 8 . . 1 Energy Gun 4 | . . . . . 4 . 3 12 Ballistic Gun 9 | . 20 31 22 10 5 6 . . Ballistic Cannon 3 | . . . . 14 5 . . . Launcher 1 | . . 1 11 1 . . 1 2 Impact Weapon 2 | . . . . . 3 6 6 1 Piercing Weapon 1 | . . . . . 2 6 4 1 Peak Build Rating 78 | 4 7 16 16 31 51 59 61 78 Average Rating 39 | 2 5 8 16 27 44 58 57 65 On Entrance 26 | . 4 6 16 16 31 51 58 60 Avg Prop Armor Cover (%) 8 | . . . . . 3 . . 10 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 63 | 10 13 20 20 31 51 49 53 63 Greatest Support 68 | 20 20 39 39 45 65 60 68 68 Greatest Overweight (x) 4 | . 1 4 . . 1 . 1 3 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 10 10 5 5 Most Carried 10 | 4 5 7 8 9 10 9 8 5 Average Carried 6 | 2 4 3 6 7 9 7 5 2 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 Final Carried 10 | 4 4 6 8 8 10 7 4 . Class Distribution -------------------- 23% | Scavenger-Tank 23% | Gladiator 14% | Mutant 10% | Gunner 10% | Skirmisher 7% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gladiator | -6/Factory Gladiator | -6/DSF Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 2416 | 183 237 204 166 384 671 . 137 434 Remotely . | . . . . . . . . . Salvage Created 3019 | . 330 321 136 358 755 . 121 998 Parts 167 | . 14 16 11 28 37 . 10 51 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 72 | . 7 9 5 7 20 . 3 21 Melee 6 | . . . . . 5 . . 1 Guns 31 | . 7 7 3 1 7 . 1 5 Cannons 12 | . . . . 6 6 . . . AOE 20 | . . 2 2 . . . 2 14 Classes Destroyed 16 | . 4 1 . 3 2 . 2 4 Worker 7 | . . . . 1 1 . . 5 Builder 1 | . . . . . . . . 1 Hauler 2 | . 2 . . . . . . . Recycler 1 | . . . . . . . . 1 Operator 2 | . . . . 1 . . . 1 Watcher 6 | . 1 1 . 2 1 . . 1 Swarmer 22 | . 3 4 3 . 7 . . 5 Grunt 16 | . 4 3 2 2 5 . . . Brawler 3 | . . . . . 3 . . . Protector 1 | . . . . . . . . 1 Sentry 10 | . . 2 . 3 2 . . 3 Specialist 2 | . . . . . . . . 2 Hunter 5 | . . . . 2 . . . 3 Programmer 10 | . . . . . 3 . . 7 Heavy 1 | . . . . . . . 1 . Savage 1 | . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . Best Kill Streak 8 | . 4 4 6 4 4 . 2 8 Combat Bots Only 6 | . 3 4 5 1 4 . 2 6 Max Kills in Single Turn 7 | . 2 2 1 2 1 . 1 7 Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . . 1 1 . . . 1 5 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 613 | . 77 41 15 61 196 . 31 192 Missed 215 | . 17 8 4 23 80 . 9 74 Hits 398 | . 60 33 11 38 116 . 22 118 Melee 7 | . . . . . 6 . . 1 Projectile 391 | . 60 33 11 38 110 . 22 117 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . 1 . 1 3 5 . 2 3 Actively Blocked 2 | . . . . . 2 . . . Part Disruptions 1 | . . . . . . . . 1 Damage Taken 7231 | . 615 453 93 444 1810 . 794 3022 Core 1817 | . 190 150 7 78 178 . 203 1011 Absorbed by Shields 232 | . . . . . . . . 232 Redirected to Shielding 265 | . . . . 107 158 . . . Regen/Repaired (Parts) 22 | . . . . . 22 . . . Core Remaining (%) 69 | 100 24 . 60 85 74 . 76 . Volleys Fired 203 | . 41 29 8 25 38 . 15 47 Largest 4 | . 2 3 3 3 3 . 2 4 Hottest 255 | . 40 76 76 99 181 . 105 255 Shots Fired 503 | . 82 87 23 75 111 . 19 106 Gun 379 | . 82 83 16 25 71 . 9 93 Cannon 96 | . . . . 50 40 . 6 . Launcher 28 | . . 4 7 . . . 4 13 Special . | . . . . . . . . . Kinetic 314 | . 82 83 16 75 58 . . . Thermal 114 | . . . . . 53 . 15 46 Explosive 17 | . . . . . . . 4 13 Electromagnetic 58 | . . 4 7 . . . . 47 Robot Hit Streak 13 | . 9 7 3 6 11 . 8 13 Robot Miss Streak 12 | . 5 5 3 10 9 . 2 12 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 333 | . 51 54 10 33 94 . 14 77 Core Hits 232 | . 16 19 6 16 50 . 15 110 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 6 | . . . . . 5 . . 1 Burn 1 | . . . . . . . . 1 Blast 1 | . . . . . 1 . . . Smash 2 | . . . . . 2 . . . Impale 2 | . . . . . 2 . . . Melee Attacks 32 | . . . . . 27 . . 5 Impact 6 | . . . . . 6 . . . Slashing . | . . . . . . . . . Piercing 26 | . . . . . 21 . . 5 Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . Damage Inflicted 10664 | . 560 690 202 763 2193 . 1036 5220 Guns 3534 | . 560 534 80 187 853 . 135 1185 Cannons 1263 | . . . . 545 585 . 133 . Explosions 4924 | . . 156 122 . . . 768 3878 Melee 898 | . . . . . 751 . . 147 Ramming 45 | . . . . 31 4 . . 10 Kinetic 2639 | . 560 534 80 732 733 . . . Thermal 3422 | . . . . . 705 . 268 2449 Explosive 2918 | . . . . . . . 768 2150 Electromagnetic 742 | . . 156 122 . . . . 464 Impact 222 | . . . . . 222 . . . Slashing . | . . . . . . . . . Piercing 676 | . . . . . 529 . . 147 Highest Corruption 13 | . . . . . 2 . . 13 Average Corruption 4 | . . . . . 1 . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . 12 . . 20 Message Errors 6 | . . . . . 2 . . 4 Matter Fused 8 | . . . . . 3 . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 4 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . . Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 5 | . . . . . 2 . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 478 | . . 10 2 . 149 . . 317 Projectiles . | . . . . . . . . . Explosions 329 | . . 10 2 . . . . 317 Melee 149 | . . . . . 149 . . . Knockbacks 10 | . . . . 4 5 . . 1 Impact 5 | . . . . 2 2 . . 1 Kinetic 5 | . . . . 2 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 764 | . . 26 . . . . . 738 Shots 27 | . . 2 . . . . . 25 Rammed . | . . . . . . . . . Targets Rammed 5 | . . . . 3 1 . . 1 Kicked 5 | . . . . 3 1 . . 1 Crushed . | . . . . . . . . . Highest Temperature 707 | . 24 128 84 22 672 . 1 707 Average Temperature 187 | . 10 45 38 10 252 . 1 216 Received Heat Transfer 1047 | . 204 165 12 99 387 . 83 97 Effects 82 | . . . . . 39 . . 43 Shutdowns 25 | . . . . . 11 . . 14 Energy Bleed 7 | . . . . . 3 . . 4 Interference 9 | . . . . . 5 . . 4 Matter Decay 4 | . . . . . 2 . . 2 Short Circuit 6 | . . . . . 3 . . 3 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 26 | . . . . . 15 . . 11 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 2 | . . 1 . . . . . 1 Impact Corruptions 3 | . . . . . 3 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . . . . . . 9 Heat Transferred 3743 | . . . . . 883 . 444 2416 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 3 | . . . . . . . . 3 Low Security (%) 84 | 100 100 100 100 100 100 100 100 27 Level 1 13 | . . . . . . . . 60 Level 2 2 | . . . . . . . . 11 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 763 | . 77 122 125 89 151 67 79 763 Initial 67 | . . 22 47 26 29 67 32 41 Average 107 | . 26 44 81 36 76 58 49 287 Influence Increases 2695 | . 207 242 120 253 566 . 57 1250 Destroy 0b10 Robot/C 1380 | . 140 180 100 140 400 . 20 400 Destroy 0b10 Robot/NC 100 | . 15 5 . 20 10 . . 50 Destroy Leader 356 | . 36 42 10 64 92 . . 112 Trap Triggered on 0b10 30 | . . . . . 30 . . . Successful Hack 15 | . . . . . 3 . . 12 Disable Machine 330 | . 15 15 . 15 30 . . 255 Destroy Structure 454 | . 1 . 10 14 1 . 22 406 Lose Combat Pursuer 30 | . . . . . . . 15 15 Influence Decreases 1958 | . 154 173 175 255 492 92 25 592 Entered New Map 308 | . . 31 75 41 36 72 15 38 Time Decay 1470 | . 144 132 100 214 426 20 . 434 Lost Part 180 | . 10 10 . . 30 . 10 120 Squads Dispatched 13 | . 1 . . 1 5 . 1 5 Investigation 1 | . 1 . . . . . . . Extermination 7 | . . . . . 4 . . 3 Reinforcement 5 | . . . . 1 1 . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 7 | . 1 2 . 3 . . . 1 Communications Jammed 6 | . . . . . . . . 6 Distress Signals 6 | . . . . . . . . 6 Times Spotted 119 | . 11 12 6 19 26 . 10 35 Peak Tracking Total 9 | . 4 4 3 4 5 . 8 9 Tactical Retreats 3 | . . . . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 3 | . 1 . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . Reused 3 | . . . . . 3 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 22 | . 1 1 . 1 2 . . 17 Max in Single Turn 5 | . 1 1 . 1 1 . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 9 | . 1 3 . 1 2 1 . 1 Terminals 6 | . 1 2 . 1 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 19 | . 2 5 . 3 7 1 . 1 Successful 14 | . 1 4 . 1 6 1 . 1 Failed 5 | . 1 1 . 2 1 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . . . 1 . . . Terminals 12 | . 2 4 . 3 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 4 . 1 2 1 . . Record 5 | . 1 3 . 1 . . . . Open DSF 1 | . . . . . . 1 . . Locate Traps 2 | . . 1 . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . Scan Component 2 | . . . . . 2 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 Insert Component 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . 1 3 . . 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 76 | . . . . . 76 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 2887 | . 308 366 218 614 12 48 282 1039 T.N.C. 1518 | . 308 366 218 614 12 . . . Jamming 1369 | . . . . . . 48 282 1039 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 4967 | 57 499 366 218 614 1818 49 282 1064 Spaces Moved 2912 | 42 288 134 162 401 1145 33 109 598 Core 28 | 6 . 14 . . . . . 8 Treads . | . . . . . . . . . Legs 2884 | 36 288 120 162 401 1145 33 109 590 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 140 126 50 Average Speed 129 | 110 128 183 120 120 126 140 143 131 Slowest Speed 330 | 120 190 250 120 120 250 140 250 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 49 17 52 28 32 1 90 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 338 | . . . 10 14 1 . 22 291 Melee . | . . . . . . . . . Projectile 15 | . . . . 14 1 . . . AOE 323 | . . . 10 . . . 22 291 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 3702 | 53 344 206 171 489 1412 36 215 776 Wait 288 | . . 22 . 9 111 . 80 66 Move 2904 | 41 287 133 161 400 1144 32 108 598 Hop . | . . . . . . . . . Pick Up 94 | 8 7 10 2 16 32 . 3 16 Fast Attach 11 | . . . . 3 6 . 1 1 Attach 58 | 4 5 5 . 7 14 2 3 18 Detach 1 | . . . . . . . . 1 Swap 28 | . 2 3 . 6 10 1 2 4 Drop 81 | . 2 4 . 20 32 1 3 19 Fire 203 | . 41 29 8 25 38 . 15 47 Melee 29 | . . . . . 24 . . 5 Ram . | . . . . . . . . . Kick 5 | . . . . 3 1 . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 10) 464 | -10/Materials | Core integrity fell below 50% 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 817 | -9/Materials | Discovered new exit (range 15) 923 | -9/Materials | Entered Mines 979 | -9/Mines | Learned location of Storage (-9) 1128 | -9/Mines | Discovered new exit (range 12) 1134 | -9/Mines | Build established: Skirmisher 1141 | -9/Mines | Entered Materials 1141 | -8/Materials | Evolved 2 slots: Utility x2 1644 | -8/Materials | Build established: Scavenger-Tank 1669 | -8/Materials | Discovered new exit (range 14) 1755 | -8/Materials | Entered Factory 1755 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1807 | -7/Factory | Repaired Carbon-fiber Leg 1845 | -7/Factory | Repaired Lgt. Nuclear Core 3227 | -7/Factory | Build established: Gladiator 3553 | -7/Factory | Discovered new exit (range 14) 3573 | -7/Factory | Entered another Factory area 3573 | -6/Factory | Evolved 2 slots: Utility x2 3622 | -6/Factory | Identified exit to DSF 3622 | -6/Factory | Entered DSF 3678 | -6/DSF | Additional patrols routed to DSF 3702 | -6/DSF | Wild Derelicts raided the area 3819 | -6/DSF | Discovered new exit (range 16) 3852 | -6/DSF | Sterilization system engaged 3872 | -6/DSF | Ambient heat levels rising (+10) 3887 | -6/DSF | Ambient heat levels rising (+10) 3902 | -6/DSF | Ambient heat levels rising (+10) 3904 | -6/DSF | Entered Factory 3904 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4507 | -5/Factory | Build established: Gunner 4561 | -5/Factory | Found Prototype Launcher 4562 | -5/Factory | Identified Scatter Rocket Array 4567 | -5/Factory | Found Scatter Rocket Array 4600 | -5/Factory | Found Scatter Rocket Array 4722 | -5/Factory | System corruption reached 10% 4954 | -5/Factory | Cargo convoy interrupted 4959 | -5/Factory | Core integrity fell below 50% 4966 | -5/Factory | Core integrity fell below 20% 4968 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- A-27 Freighter distress signal jammed. Transmission Jammer destroyed. The unstable cave ceiling collapses. Slug penetrates P-70 Sage. P-70 Sage destroyed. Penetrated by Slug. Scatter Rocket Array destroyed. Authchip [Device] destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. P-70 Sage resets H-66 Slayer, system corruption cleaned. System corrupted: Energy discharge (-40). The unstable cave ceiling collapses. Slug penetrates P-70 Sage. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????? + #### | | ?????????????????????? ?# #???? | | ??????????????????????? ?#### ######????? | | ???????????????????????? ?????# #???#####???? | | ????????????????????????########### #?? #????? | | ????????????????????????# # #?? #????? | | ????????????????????????# # #? #????? | | ????????????????????????# | # #? #????? | | ???????????????????# ???# # # #????? | | ??????????????????## ???########+## # #????? | | ????????????????? * + #????? | | ?????????????????###% ?######### #########????? | | ?????????????????# ! ## ##### #????????????? | | ???????????????### # ## #????????????? | | ???????????????# ## #????????????? | | ??????????????## * # # #????????????? | | ??????????????# = # #????????????? | | ??????????????# i %h[! %[ ## #????????????? | | ????????????# # hp% #####+##?????? | | ???????????## h Ap "G | | ???????????# ##"#+########?????? | | ???????????# # # #?????????? | | ???????????# ## # #?????????? | | ???????????# # #?????????? | | ???????????## # # #?????????? | | ???????????# @ ### #?????????? | | ???????????## ###?# #?????????? | | ????????????# #???########?????????? | | ????????????### #;###;###????????????????????? | | ??????????????# # ## ?? #??????????????????????? | | ??????????????#?##?# ??? #??????????????????????? | | ??????????????????? ???? #??????????????????????? | | ?????????????????? ?????###??????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Matter Filtering 30 Energy Filtering 30 Force Boost 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 56% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Part-time Mechanic Power Corrupts Quick And Dirty Resistances Are Futile Window Shopping You Again Challenges ------------ None Game ------ Seed LinearDynamicStorm Manual? 0 Play Time 01:11:22 Cumulative 7.9 hours Start 2025.11.22 @ 10:57:36 End 2025.11.30 @ 18:03:16 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 57c2181b-7cfa-42b0-bd5c-7fa60eff98c0