Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 07:30:07 Player: CrossedViper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2259) 2259 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5477 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Treads Autogun Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Medium Armor Plating Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Treads Advanced Treads Cooled Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon Autogun Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . 1 . . . . Parts Attached 96 | 6 14 25 27 11 6 7 Power 10 | 1 3 3 2 . . 1 Engine 10 | 1 3 3 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 27 | 2 7 4 6 4 2 2 Treads 25 | 2 7 2 6 4 2 2 Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 . 6 5 5 1 1 Device 4 | . . 2 . 2 . . Storage 3 | 1 . 2 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 12 | . . 2 5 3 1 1 Artifact . | . . . . . . . Weapon 40 | 2 4 12 14 2 3 3 Energy Gun 4 | 1 . 3 . . . . Energy Cannon 9 | . . . 3 . 3 3 Ballistic Gun 22 | 1 4 6 9 2 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . 3 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 3 . . . Parts Lost 16 | . 1 6 . . . 9 Power 2 | . . 1 . . . 1 Propulsion 4 | . . 1 . . . 3 Utility 3 | . . . . . . 3 Weapon 7 | . 1 4 . . . 2 Highest Loss Streak 9 | . 1 4 . . . 9 Average Slot Usage (%) 94 | . 80 93 99 99 100 41 Engine 10 | . 13 10 10 9 7 3 Treads 20 | . 26 18 21 17 23 8 Device 4 | . . 7 . 8 7 3 Storage 17 | . 14 13 22 18 15 7 Protection 11 | . . 8 10 17 23 7 Energy Gun 2 | . 10 6 . . . . Energy Cannon 1 | . . . . . 19 10 Ballistic Gun 24 | . 15 24 32 26 3 . Naked Turns 33 | . . . . . . 33 Heaviest Build 84 | 13 13 54 60 64 84 84 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 3 | . 3 1 2 3 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 Average Capacity 12 | 4 6 8 16 16 16 10 Most Carried 16 | 2 3 14 16 16 15 12 Average Carried 11 | . 2 7 15 15 12 8 Final Capacity 16 | 6 6 16 16 16 16 4 Final Carried 16 | 1 3 14 16 16 12 4 Class Distribution -------------------- 60% | Tank 21% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 2143 | 260 116 597 669 501 . . Remotely . | . . . . . . . Salvage Created 3018 | . 381 852 821 908 56 . Parts 179 | . 20 48 70 39 2 . Haulers Intercepted 8 | . 1 4 1 2 . . Recyclers Shooed 8 | . . 4 2 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 54 | . 7 12 19 13 3 . Guns 45 | . 7 6 19 13 . . AOE 8 | . . 5 . . 3 . Classes Destroyed 9 | . 3 3 2 1 . . Worker 3 | . . 2 1 . . . Hauler 8 | . 1 4 1 2 . . Recycler 4 | . . 2 . 2 . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 1 1 . . Swarmer 8 | . . . 7 1 . . Grunt 29 | . 7 7 5 7 3 . Sentry 16 | . . 5 7 4 . . Hunter 1 | . . . . 1 . . Best Kill Streak 6 | . 2 6 6 5 3 . Combat Bots Only 5 | . 2 4 5 4 3 . Max Kills in Single Turn 3 | . 1 2 2 2 3 . Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 3572 | . 358 705 857 714 . 938 Core 951 | . 53 33 86 70 . 709 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 78 . 70 87 . . Volleys Fired 179 | . 34 44 51 41 1 8 Largest 3 | . 2 3 3 3 3 3 Hottest 144 | . 70 144 69 69 105 105 Shots Fired 461 | . 67 107 140 123 3 21 Gun 424 | . 67 100 134 123 . . Cannon 27 | . . . 3 . 3 21 Launcher 10 | . . 7 3 . . . Special . | . . . . . . . Kinetic 356 | . 36 63 134 123 . . Thermal 95 | . 31 37 3 . 3 21 Explosive 10 | . . 7 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 11 11 11 29 1 13 Robot Miss Streak 5 | . 3 5 3 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 2 . 5 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 308 | . 44 73 80 90 2 19 Core Hits 135 | . 19 29 33 41 3 10 Critical Hits 3 | . 1 . 1 1 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6461 | . 570 1748 1228 1439 751 725 Guns 4157 | . 564 991 1207 1395 . . Cannons 665 | . . . . . 34 631 Explosions 1462 | . . 745 . . 717 . Melee . | . . . . . . . Ramming 177 | . 6 12 21 44 . 94 Kinetic 3485 | . 300 583 1207 1395 . . Thermal 2213 | . 264 567 . . 751 631 Explosive 586 | . . 586 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 6 8 . . 11 Average Corruption 5 | . . 4 7 . . 9 Corruption Purged . | . . . . . . . Effects 72 | . . 22 45 . . 5 Message Errors 17 | . . 4 12 . . 1 Matter Fused 8 | . . 2 4 . . 2 Heat Flow Errors 10 | . . 5 5 . . . Energy Discharges 8 | . . 3 5 . . . Data Loss (minor) 8 | . . 3 5 . . . Data Loss (major) 2 | . . 1 1 . . . Misfires 4 | . . 2 2 . . . Targeting Errors 13 | . . 2 9 . . 2 Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 285 | . . 154 . . 131 . Projectiles . | . . . . . . . Explosions 285 | . . 154 . . 131 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 403 | . . 219 144 . . 40 Shots 8 | . . 5 3 . . . Rammed 47 | . 3 3 3 4 . 34 Targets Rammed 47 | . 3 3 3 4 . 34 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 273 | . 147 273 241 158 54 198 Average Temperature 60 | . 52 82 48 51 30 117 Received Heat Transfer 873 | . 195 174 171 333 . . Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 3327 | . 777 1150 . . 450 950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 546 | . 241 347 351 289 546 208 Initial 191 | . . 101 39 27 130 191 Average 154 | . 123 159 114 167 362 158 Maximum Alert Level 2 | . 1 1 1 1 2 1 Low Security (%) 73 | 100 73 72 86 65 30 84 Level 1 23 | . 26 27 13 34 26 15 Level 2 2 | . . . . . 43 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 4 2 3 1 1 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 9 | . 4 1 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 7 | . 2 1 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 15 23 28 26 2 2 Peak Tracking Total 5 | . 3 3 5 5 3 2 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 16 | . 6 3 5 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 13 | . . 3 2 . 8 . Max in Single Turn 8 | . . 2 1 . 8 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 18 | . 1 3 9 3 2 . Terminals 16 | . 1 3 8 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 54 | . 7 14 24 7 2 . Successful 27 | . 5 6 9 5 2 . Failed 27 | . 2 8 15 2 . . Catastrophic 5 | . . 2 3 . . . Database Lockouts . | . . . . . . . Manual 33 | . 7 12 8 5 1 . Terminals 51 | . 7 14 22 7 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 16 | . 1 5 6 3 1 . Record 1 | . . 1 . . . . Robot Analysis 1 | . . 1 . . . . Open Door 3 | . . . 3 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . . Alert Level 4 | . . 1 1 1 1 . Unreport Threat 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 1 3 2 1 . Terminals 10 | . 4 1 3 2 . . Track 2 | . 1 . 1 . . . Assimilate 2 | . 1 . . 1 . . Botnet 5 | . 1 1 2 1 . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 3 8 2 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 26 | . . . . 26 . . Highest-Rated Ally 26 | . . . . 26 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 3870 | 66 354 1087 1253 751 269 90 Spaces Moved 1773 | 43 134 544 573 326 143 10 Core 13 | 12 1 . . . . . Treads 1677 | 31 133 461 573 326 143 10 Legs 83 | . . 83 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 160 180 180 165 Average Speed 171 | 129 160 161 180 180 180 178 Slowest Speed 220 | 160 200 180 200 220 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 33 48 80 34 6 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 37 | . . 11 26 . . . Terrain Destroyed 153 | . . 99 26 . 26 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 151 | . . 99 26 . 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 2226 | 53 198 668 694 399 154 60 Wait 30 | . 11 16 2 1 . . Move 1768 | 42 133 543 572 325 143 10 Hop . | . . . . . . . Pick Up 53 | 5 3 21 15 7 1 1 Fast Attach 43 | 2 13 12 10 5 . 1 Attach 26 | 4 1 5 3 4 3 6 Detach . | . . . . . . . Swap 28 | . . 9 14 2 3 . Drop 52 | . . 15 24 10 3 . Fire 179 | . 34 44 51 41 1 8 Melee . | . . . . . . . Ram 34 | . . . . . . 34 Kick . | . . . . . . . Crush 13 | . 3 3 3 4 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 10) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 539 | -9/Materials | Discovered new exit (range 13) 672 | -9/Materials | Discovered new exit (range 16) 677 | -9/Materials | Lost 4 parts (1p1n2w) 735 | -9/Materials | Identified exit to Mines 735 | -9/Materials | Identified exit to Storage 1024 | -9/Materials | Discovered new exit (range 16) 1042 | -9/Materials | Build established: Scavenger-Tank 1508 | -9/Materials | Entered Storage 1509 | -9/Storage | Build established: Tank 2067 | -9/Storage | Discovered new exit (range 7) 2761 | -9/Storage | Entered Materials 2761 | -8/Materials | Evolved 2 slots: Utility x2 3269 | -8/Materials | Identified exit to Factory 3512 | -8/Materials | Entered Factory 3512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3781 | -7/Factory | Sucked down chute 3781 | -7/Factory | Entered Waste 3796 | -7/Waste | EMP discharged 3796 | -7/Waste | Spotted C-40 Crusher 3812 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3815 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3818 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3824 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3827 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3832 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3838 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3842 | -7/Waste | System corruption reached 10% 3851 | -7/Waste | Core integrity fell below 50% 3866 | -7/Waste | Core integrity fell below 20% 3869 | -7/Waste | Lost 9 parts (1p3n3u2w) 3871 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03832_ Adv. Treads crushed. 03832_ Imp. Ion Engine crushed. 03832_ Slammed into C-40 Crusher. 03835_ Cld. Plasma Cannon crushed. 03835_ Lrg. Storage Unit crushed. 03838_ Slammed into C-40 Crusher. 03838_ Rocket Launcher crushed. 03838_ Coolant Injector crushed. 03838_ Cld. Plasma Cannon crushed. 03839_ Slammed into C-40 Crusher. 03839_ Destabilizing: Core damaged (-14). 03840_ Slammed into C-40 Crusher. 03841_ Cld. Plasma Cannon crushed. 03841_ Slammed into C-40 Crusher. 03841_ Destabilizing: System corrupted (+1). 03842_ Slammed into C-40 Crusher. 03860_ System corrupted: Matter fused (-9). 03860_ Slammed into C-40 Crusher. 03861_ Destabilizing: System corrupted (+1). 03862_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ####???????????????? | | ??????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? CC #??????????????????? | | ???????????############??? CC #??????????????????? | | ???????????# #??? ##?????????????????? | | ???????????# #?## ;#?????????????????? | | ???????????# ###; #??????????????????? | | ???????????# #??????????????????? | | ???????????# CC #??????????????????? | | ???????????# ]CC #??????????????????? | | ???????????# ]=@! #??????????????????? | | ???????????# ####[ #??????????????????? | | ???????????# #??? #??????????????????? | | ???????????# #???? #??????????????????? | | ???????????############???? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonGhostLeg Manual? 0 Play Time 00:23:02 Cumulative 450.2 hours Start 2021.06.18 @ 07:04:07 End 2021.06.18 @ 07:30:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 339 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 82 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82bd83ab-0dd0-4e89-b41b-1c69e200d313