Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 19:50:08 Player: vera Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (83) 83 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1068 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 96/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Mini Grenade Launcher > --- INVENTORY (6) ---- Light Ion Engine High-capacity Storage Unit Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine High-capacity Storage Unit Light Assault Rifle Light Assault Rifle Grenade Launcher Mini Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 17 | 6 9 2 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 1 | 1 . . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 3 1 Ballistic Cannon . | . . . Launcher 5 | . 4 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 98 | . 99 84 Engine 13 | . 14 11 Leg 27 | . 28 22 Storage 13 | . 14 11 Processor 13 | . 13 11 Ballistic Gun 21 | . 21 22 Launcher 7 | . 7 7 Naked Turns . | . . . Heaviest Build 12 | 11 11 12 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 1 6 6 Average Carried 5 | . 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 1 6 5 Class Distribution -------------------- 95% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 278 | 244 34 . Remotely . | . . . Salvage Created 104 | . 104 . Parts 19 | . 19 . Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 4 . Guns 2 | . 2 . AOE 2 | . 2 . Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Builder 2 | . 2 . Watcher 2 | . 2 . Swarmer 4 | . 4 . Best Kill Streak 6 | . 6 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 2 | . 2 . Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 195 | . 195 . Core 90 | . 90 . Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 64 . Volleys Fired 30 | . 30 . Largest 2 | . 2 . Hottest 60 | . 60 . Shots Fired 40 | . 40 . Gun 32 | . 32 . Cannon . | . . . Launcher 8 | . 8 . Special . | . . . Kinetic 32 | . 32 . Thermal . | . . . Explosive 8 | . 8 . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 . Robot Miss Streak 4 | . 4 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 19 | . 19 . Core Hits 12 | . 12 . Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 540 | . 540 . Guns 150 | . 150 . Cannons . | . . . Explosions 390 | . 390 . Melee . | . . . Ramming . | . . . Kinetic 150 | . 150 . Thermal . | . . . Explosive 390 | . 390 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 . Average Corruption 3 | . 3 . Corruption Purged . | . . . Effects 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 15 | . 15 . Projectiles . | . . . Explosions 15 | . 15 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 46 | . 46 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 19 | . 19 . Average Temperature 11 | . 11 . Received Heat Transfer 45 | . 45 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 161 | . 161 79 Initial 67 | . . 67 Average 70 | . 78 72 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 8 | . 8 . Peak Tracking Total 6 | . 6 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 11 4 Successful 7 | . 6 1 Failed 8 | . 5 3 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Surveillance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . . 1 Scan Component 1 | . . 1 Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 476 | 48 399 29 Spaces Moved 319 | 34 263 22 Core 7 | 7 . . Treads . | . . . Legs 312 | 27 263 22 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 112 120 120 Slowest Speed 200 | 200 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 40 4 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 75 | . 75 . Melee . | . . . Projectile . | . . . AOE 75 | . 75 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 375 | 40 311 24 Wait . | . . . Move 317 | 33 262 22 Hop . | . . . Pick Up 8 | 1 7 . Fast Attach 8 | 6 2 . Attach 1 | . . 1 Detach . | . . . Swap 8 | . 7 1 Drop 3 | . 3 . Fire 30 | . 30 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 9) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 477 | -9/Materials | Self-destructed Last Messages --------------- 00431_ R-06 Scavenger collects Signal Interpreter. 00432_ U-05 Engineer lays Concrete. 00433_ Triggered Shock Trap. 00433_ The floor emits a surge of raw power. 00433_ System corrupted (+2). 00433_ U-05 Engineer builds a Wall. 00435_ System corrupted: Component data lost. 00435_ R-06 Scavenger collects Lgt. Ion Engine. PARAMETERS=PROPULSION_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 00463_ Connecting with Repair Station... 00463_ Current location identified: Materials >>Scan(Lgt. Assault Rifle) Scanning Lgt. Assault Rifle... Ready to Repair: Lgt. Assault Rifle Rating: 1 Time: 13 00474_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????? ????????????????????? | | ????????????# #???????????????????? | | ????????????# +???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# #???????????????????? | | ????????????# ########????????????? | | ?????######?# # #????????????? | | ?????# # # """ #????????????? | | ?????# # # "R #????????????? | | ?????# @ + """ #????????????? | | ?????# # # "" #????????????? | | ?????# # # #????????????? | | ?????# ?# ########????????????? | | ?????######?#####???????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 284 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAssembledTerrabomb Manual? 0 Play Time 00:08:29 Cumulative 6.6 hours Start 2021.07.20 @ 19:40:49 End 2021.07.20 @ 19:50:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636a2ca3-f4a2-454c-aafc-04d21c5935a5