Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 16:00:31 Player: perambulator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2217) 2217 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1472) 1472 TOTAL SCORE: 7679 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 554 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Large Storage Unit Phasing AFG Improved Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Utility Shielding Layered Light Armor Plating Thermal Shield > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Bore Cannon Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Large Storage Unit Phasing AFG Autogun Improved Assault Rifle Improved Assault Rifle Barrage Gun Heavy Battle Rifle Bore Cannon Rocket Launcher Self-destruct Interrupter [Rating: 57] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Utility Shielding Device Thermal Shield Storage Large Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . 1 . . . 3 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 49 | 6 8 . 9 . 6 2 9 9 Power 5 | 1 1 . 1 . . . 1 1 Engine 3 | 1 1 . 1 . . . . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 4 . 2 . . 2 2 . Treads 6 | 2 . . . . . 2 2 . Leg 6 | . 4 . 2 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 1 . 2 . 5 . 5 . Device 4 | . . . . . 1 . 3 . Storage 2 | 1 . . 1 . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 . 4 . 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 2 . 4 . 1 . 1 8 Energy Gun 3 | 1 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 1 . 2 . 1 . . 5 Ballistic Cannon 4 | . . . 1 . . . 1 2 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 28 | . 4 . 2 . . . 1 21 Power 3 | . 1 . . . . . . 2 Propulsion 4 | . 1 . . . . . . 3 Utility 5 | . . . . . . . 1 4 Weapon 16 | . 2 . 2 . . . . 12 Highest Loss Streak 9 | . 2 . 2 . . . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 88 100 84 100 90 100 87 73 Engine 10 | . 13 14 11 11 11 11 4 . Treads 4 | . 12 . . . . 4 20 16 Leg 17 | . 14 28 21 22 22 17 . . Device 1 | . . . . . . . 9 9 Storage 10 | . 14 14 11 11 11 11 6 6 Protection 18 | . 4 14 16 22 22 22 15 6 Energy Gun 2 | . 14 14 9 . . . . . Ballistic Gun 22 | . 14 14 7 22 23 33 20 14 Ballistic Cannon 2 | . . . 6 11 . . 6 7 Peak Build Rating 57 | 6 7 7 16 17 34 28 56 57 Average Rating 20 | 4 6 7 9 16 19 24 46 41 On Entrance 17 | . 6 7 7 16 17 23 28 56 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 13 13 11 43 43 44 44 59 53 Greatest Support 104 | 40 40 20 26 26 26 56 104 104 Greatest Overweight (x) 15 | . 2 . 13 1 1 1 1 15 Average Overweight (x) . | . . . 1 1 1 . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 14 15 15 15 15 15 Most Carried 15 | . 4 3 9 11 15 15 15 14 Average Carried 11 | . 2 3 4 9 14 14 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | . 3 3 8 11 15 15 14 8 Class Distribution -------------------- 41% | Mutant 34% | Tank 12% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1859 | 202 284 . 189 93 . 161 553 377 Remotely . | . . . . . . . . . Salvage Created 2145 | . 420 . 314 92 . 50 750 519 Parts 123 | . 27 . 25 6 . 3 33 29 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 59 | . 14 . 9 2 . 2 15 17 Guns 41 | . 14 . 5 1 . 2 9 10 Cannons 15 | . . . 4 1 . . 5 5 AOE 3 | . . . . . . . 1 2 Classes Destroyed 8 | . 2 . 4 . . . 2 . Worker 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Swarmer 22 | . 6 . 3 . . 2 1 10 Grunt 30 | . 8 . 5 2 . . 9 6 Brawler 3 | . . . . . . . 3 . Duelist 1 | . . . 1 . . . . . Programmer 3 | . . . . . . . 2 1 Best Kill Streak 5 | . 3 . 4 2 . 2 5 5 Combat Bots Only 5 | . 3 . 3 2 . 2 5 5 Max Kills in Single Turn 2 | . 2 . 2 1 . 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . 1 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 413 | . 87 . 69 4 . 14 40 199 Missed 111 | . 21 . 21 1 . 4 7 57 Damage Taken 4681 | . 719 . 491 35 . 186 711 2539 Core 1189 | . 136 . 113 11 . 64 169 696 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 57 | . . . 7 . . . 30 20 Ignored by Resistances 183 | . . . . . . . 91 92 Regen/Repaired (Parts) 156 | . . . . . 156 . . . Core Remaining (%) 66 | 100 . 45 . . . 53 . . Volleys Fired 186 | . 64 . 43 3 . 9 31 36 Largest 4 | . 2 . 3 3 . 3 4 4 Hottest 175 | . 60 . 98 81 . 79 136 175 Shots Fired 496 | . 126 . 85 9 . 27 124 125 Gun 388 | . 126 . 58 6 . 27 93 78 Cannon 104 | . . . 27 3 . . 31 43 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 404 | . 64 . 59 9 . 27 124 121 Thermal 88 | . 62 . 26 . . . . . Explosive 4 | . . . . . . . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 10 . 6 6 . 12 11 6 Robot Miss Streak 8 | . 3 . 5 1 . 3 7 8 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 261 | . 73 . 43 6 . 17 66 56 Core Hits 124 | . 24 . 22 3 . 9 34 32 Critical Kills 6 | . . . . . . . 3 3 Critical Parts Destroyed 9 | . . . . . . . 3 6 Critical Strikes 17 | . . . . . . . 8 9 Destroy 17 | . . . . . . . 8 9 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4796 | . 889 . 579 112 . 294 1559 1363 Guns 3386 | . 883 . 346 55 . 294 949 859 Cannons 987 | . . . 233 57 . . 366 331 Explosions 417 | . . . . . . . 244 173 Melee . | . . . . . . . . . Ramming 6 | . 6 . . . . . . . Kinetic 3839 | . 492 . 436 112 . 294 1315 1190 Thermal 778 | . 391 . 143 . . . 244 . Explosive 173 | . . . . . . . . 173 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 1 . 12 Average Corruption 1 | . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 3 . 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . . . . . 42 20 Projectiles 12 | . . . . . . . . 12 Explosions 50 | . . . . . . . 42 8 Melee . | . . . . . . . . . Knockbacks 13 | . . . 3 . . . 4 6 Impact . | . . . . . . . . . Kinetic 12 | . . . 3 . . . 4 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 614 | . 135 . 215 104 . 248 527 614 Average Temperature 124 | . 58 . 70 53 . 69 174 195 Received Heat Transfer 1122 | . 339 . 174 21 . . 237 351 Effects 24 | . . . . . . . 10 14 Shutdowns 4 | . . . . . . . 3 1 Energy Bleed 5 | . . . . . . . 3 2 Interference 2 | . . . . . . . 2 . Matter Decay 2 | . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . 1 Damage (major) 7 | . . . . . . . . 7 Damage (core) 3 | . . . . . . . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1350 | . 875 . 325 . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 699 | . 268 63 230 132 . . 475 699 Initial 332 | . . 63 24 72 . . 193 332 Average 185 | . 114 63 122 37 . . 312 545 Maximum Alert Level 2 | . 1 . 1 . . . 2 2 Low Security (%) 67 | 100 84 100 85 100 . . 27 . Level 1 15 | . 15 . 14 . . . 45 8 Level 2 16 | . . . . . . . 26 91 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 5 . . . . . 4 . Investigation 4 | . 3 . . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 2 | . 2 . . . . . . . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 4 | . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 30 . 18 2 . 16 19 23 Peak Tracking Total 6 | . 6 . 3 2 . 4 4 6 Tactical Retreats 8 | . 1 . . . . 1 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 5 | . 3 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 7 | . . . 2 . . . 4 1 Max in Single Turn 4 | . . . 1 . . . 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 3 | . 2 . . . . . 1 . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 6 | . 5 . . . . . 1 . Successful 4 | . 3 . . . . . 1 . Failed 2 | . 2 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 1 . 2 . Terminals 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . 3 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 12 | . . 2 . . 10 . . . Largest Group 10 | . . 2 2 . 10 10 5 . Highest-Rated Group 312 | . . 41 41 . 312 312 152 . Highest-Rated Ally 39 | . . 31 31 . 39 39 38 . Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . 17 . . 54 14 . Total Damage 1412 | . . . 231 . . 977 204 . Kills 23 | . . . 5 . . 15 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 9292 | 95 1111 27 536 992 3562 1720 735 514 Spaces Moved 4610 | 58 662 23 205 432 1814 921 323 172 Core 28 | 5 2 . 1 . . . . 20 Treads 994 | 53 253 . . . . 213 323 152 Legs 3588 | . 407 23 204 432 1814 708 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 160 160 160 Average Speed 180 | 150 135 120 192 190 190 183 186 205 Slowest Speed 800 | 160 190 120 700 190 190 240 240 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 75 14 19 68 88 86 5 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . . . . . 35 18 Melee . | . . . . . . . . . Projectile 18 | . . . . . . . 8 10 AOE 35 | . . . . . . . 27 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 5194 | 63 751 22 272 597 1929 935 376 249 Wait 299 | . 6 . . 160 98 . 5 30 Move 4602 | 57 661 22 204 431 1813 920 322 172 Hop . | . . . . . . . . . Pick Up 35 | . 7 . 10 3 8 1 5 1 Fast Attach 23 | 6 4 . 4 . . 2 5 2 Attach 18 | . 4 . 3 . 1 . 3 7 Detach . | . . . . . . . . . Swap 8 | . . . 2 . 5 . 1 . Drop 21 | . 3 . 6 . 4 3 4 1 Fire 186 | . 64 . 43 3 . 9 31 36 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / Gar) -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 861 | -10/Materials | Core integrity fell below 50% 891 | -10/Materials | Discovered new exit (range 12) 1155 | -10/Materials | Build established: Scavenger-Mutant 1207 | -10/Materials | Entered Mines 1215 | -10/Mines | Discovered new exit (range 11) 1234 | -10/Mines | Entered Materials 1234 | -9/Materials | Accompanied by 2 allies 1234 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1239 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1626 | -9/Materials | Discovered new exit (range 16) 1770 | -9/Materials | Entered Mines 1821 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1889 | -9/Mines | Discovered new exit (range 7) 1935 | -9/Mines | Build established: Tank 1936 | -9/Mines | Met a Derelict bent on vengeance 1980 | -9/Mines | Discovered new exit (range 11) 2679 | -9/Mines | Learned Materials stockpile data 2752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2762 | -9/Mines | Entered Zion 3055 | -7/Zion | Received a visual enhancement algorithm 3283 | -7/Zion | Build established: Mutant 3748 | -7/Zion | Gained Derelict followers 4769 | -7/Zion | Met Imprinter 4809 | -7/Zion | Imprinted 4811 | -7/Zion | Declared Zion's savior 5159 | -7/Zion | Given the Hacking Drone Bay 5875 | -7/Zion | Visited the Megawrench Repair Shop 5875 | -7/Zion | Megawrench repaired 8 parts 5928 | -7/Zion | Discovered new exit (range 16) 6076 | -7/Zion | Found Prototype Device 6077 | -7/Zion | Identified Phasing AFG 6176 | -7/Zion | Build established: Tank 6324 | -7/Zion | Entered Proximity Caves 6324 | -6/Proximity Caves | Accompanied by 10 allies 7073 | -6/Proximity Caves | Learned location of 1 exit from Factory 7814 | -6/Proximity Caves | Discovered new exit (range 13) 7992 | -6/Proximity Caves | Build established: Scavenger-Tank 8044 | -6/Proximity Caves | Entered Factory 8044 | -6/Factory | Accompanied by 5 allies 8044 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 8045 | -6/Factory | Identified exit to Extension 8363 | -6/Factory | Lost 5 allies 8394 | -6/Factory | First assault squad dispatched 8778 | -6/Factory | Identified exit to Garrison 8779 | -6/Factory | Entered Garrison 8815 | -6/Garrison | Triggered checkpoint 8919 | -6/Garrison | Triggered checkpoint 8970 | -6/Garrison | Core integrity fell below 50% 8986 | -6/Garrison | Lost 3 parts (1p1u1w) 9084 | -6/Garrison | Triggered checkpoint 9109 | -6/Garrison | Triggered checkpoint 9167 | -6/Garrison | Lost 9 parts (3n2u4w) 9246 | -6/Garrison | Core integrity fell below 20% 9266 | -6/Garrison | Lost 3 parts (3w) 9282 | -6/Garrison | System corruption reached 10% 9293 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Rocket Launcher destroyed. Hvy. Battle Rifle destroyed. Bore Cannon destroyed. Imp. Assault Rifle destroyed. L YNS:K%MJT9ZZE System corrupted: Heat flow error (+278). Acquired Autogun. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+5). B-48 Gladiator suffers critical hit (Burn). Autogun destroyed. System corrupted: Matter fused (-7). Autogun destroyed. System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??#######????????????????????????????????????????? | | ??#"""""#????????????????????????????????????????? | | #### ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ???# # #????????????????????????????????????????? | | ????#" #????????????????????????????????????????? | | ######"+#######??????????????????????????????????? | | = = #??????????????????????????????????? | | [ ####???????????????????????????????? | | =* " #???????????????????????????????? | | ########### ####???????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????#^^^#??????????????????????????????????? | | ??????????#^^ #??????????????????????????????????? | | ??????????# ##""""###########??????????????????? | | ??????????# ???????????????????? | | ??????????# ????????????????????? | | ??????????# ?????????????????????? | | ??????????# *=## #???????????????????????? | | ????????### # # ###?????????????????????? | | ????????# = = = % @ #?????????????????????? | | ????????# ! b =#?????????????????????? | | ????????# % g ** #?????????????????????? | | ????????# g =* =#?????????????????????? | | ????????### ## =###?????????????????????? | | ??????????# ## # #???????????????????????? | | ????????? ?????????????????????? | | ??????? ???????????????????? | | ??????##### ??????????????????? | | ??????????## ## ########"###?????????????????? | | ???????????# ## CCC#??????? #???????????????????? | | ???????????# #######????????#???????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????#^^#??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: TH 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFusionAutocannon Manual? 0 Play Time 00:56:20 Cumulative 21.7 hours Start 2025.02.22 @ 14:37:15 End 2025.02.22 @ 16:00:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 59da556f-9e35-4537-a37a-d45d51bbe940