Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 16:00:31

Player: perambulator

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (62)      310
Value Destroyed (2217)     2217
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1472)               1472
              TOTAL SCORE: 7679

 Bonus
-------
High Alert Combat Kills    186
Follower Combat Kills      554
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/850
Matter                     15/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Micro Nuclear Core
  Improved Aluminum Leg
           Carbon-fiber Leg
     Large Storage Unit
           Phasing AFG
  Improved Assault Rifle
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
     Light Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
  Improved Signal Interpreter
           Utility Shielding
   Layered Light Armor Plating
           Thermal Shield
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
           Bore Cannon
           Bore Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Aluminum Leg
           Carbon-fiber Leg
     Large Storage Unit
           Phasing AFG
           Autogun
  Improved Assault Rifle
  Improved Assault Rifle
           Barrage Gun
     Heavy Battle Rifle
           Bore Cannon
           Rocket Launcher
           Self-destruct Interrupter
[Rating: 57]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
Utility                    Utility Shielding
  Device                   Thermal Shield
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   1   .   .   .   3   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   
Parts Attached             49   | 6   8   .   9   .   6   2   9   9   
  Power                    5    | 1   1   .   1   .   .   .   1   1   
    Engine                 3    | 1   1   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   4   .   2   .   .   2   2   .   
    Treads                 6    | 2   .   .   .   .   .   2   2   .   
    Leg                    6    | .   4   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   .   2   .   5   .   5   .   
    Device                 4    | .   .   .   .   .   1   .   3   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   1   .   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   4   .   1   .   1   8   
    Energy Gun             3    | 1   1   .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   2   .   1   .   .   5   
    Ballistic Cannon       4    | .   .   .   1   .   .   .   1   2   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   
Parts Lost                 28   | .   4   .   2   .   .   .   1   21  
  Power                    3    | .   1   .   .   .   .   .   .   2   
  Propulsion               4    | .   1   .   .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   .   .   1   4   
  Weapon                   16   | .   2   .   2   .   .   .   .   12  
  Highest Loss Streak      9    | .   2   .   2   .   .   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  100 84  100 90  100 87  73  
  Engine                   10   | .   13  14  11  11  11  11  4   .   
  Treads                   4    | .   12  .   .   .   .   4   20  16  
  Leg                      17   | .   14  28  21  22  22  17  .   .   
  Device                   1    | .   .   .   .   .   .   .   9   9   
  Storage                  10   | .   14  14  11  11  11  11  6   6   
  Protection               18   | .   4   14  16  22  22  22  15  6   
  Energy Gun               2    | .   14  14  9   .   .   .   .   .   
  Ballistic Gun            22   | .   14  14  7   22  23  33  20  14  
  Ballistic Cannon         2    | .   .   .   6   11  .   .   6   7   
Peak Build Rating          57   | 6   7   7   16  17  34  28  56  57  
  Average Rating           20   | 4   6   7   9   16  19  24  46  41  
  On Entrance              17   | .   6   7   7   16  17  23  28  56  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  13  11  43  43  44  44  59  53  
  Greatest Support         104  | 40  40  20  26  26  26  56  104 104 
  Greatest Overweight (x)  15   | .   2   .   13  1   1   1   1   15  
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  
  Average Capacity         14   | 6   8   8   14  15  15  15  15  15  
  Most Carried             15   | .   4   3   9   11  15  15  15  14  
  Average Carried          11   | .   2   3   4   9   14  14  14  11  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  
  Final Carried            15   | .   3   3   8   11  15  15  14  8   

 Class Distribution 
--------------------
 41% | Mutant
 34% | Tank
 12% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
                 Tank | -9/Mines
               Mutant | -7/Zion
                 Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Matter Collected           1859 | 202 284 .   189 93  .   161 553 377 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2145 | .   420 .   314 92  .   50  750 519 
  Parts                    123  | .   27  .   25  6   .   3   33  29  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   17  .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Combat Hostiles Destroyed  59   | .   14  .   9   2   .   2   15  17  
  Guns                     41   | .   14  .   5   1   .   2   9   10  
  Cannons                  15   | .   .   .   4   1   .   .   5   5   
  AOE                      3    | .   .   .   .   .   .   .   1   2   
Classes Destroyed          8    | .   2   .   4   .   .   .   2   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  22   | .   6   .   3   .   .   2   1   10  
  Grunt                    30   | .   8   .   5   2   .   .   9   6   
  Brawler                  3    | .   .   .   .   .   .   .   3   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   1   
Best Kill Streak           5    | .   3   .   4   2   .   2   5   5   
  Combat Bots Only         5    | .   3   .   3   2   .   2   5   5   
Max Kills in Single Turn   2    | .   2   .   2   1   .   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Hostile Shots Fired        413  | .    87   .    69   4    .    14   40   199  
  Missed                   111  | .    21   .    21   1    .    4    7    57   
Damage Taken               4681 | .    719  .    491  35   .    186  711  2539 
  Core                     1189 | .    136  .    113  11   .    64   169  696  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  57   | .    .    .    7    .    .    .    30   20   
  Ignored by Resistances   183  | .    .    .    .    .    .    .    91   92   
  Regen/Repaired (Parts)   156  | .    .    .    .    .    156  .    .    .    
Core Remaining (%)         66   | 100  .    45   .    .    .    53   .    .    
Volleys Fired              186  | .    64   .    43   3    .    9    31   36   
  Largest                  4    | .    2    .    3    3    .    3    4    4    
  Hottest                  175  | .    60   .    98   81   .    79   136  175  
Shots Fired                496  | .    126  .    85   9    .    27   124  125  
  Gun                      388  | .    126  .    58   6    .    27   93   78   
  Cannon                   104  | .    .    .    27   3    .    .    31   43   
  Launcher                 4    | .    .    .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  404  | .    64   .    59   9    .    27   124  121  
  Thermal                  88   | .    62   .    26   .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    10   .    6    6    .    12   11   6    
  Robot Miss Streak        8    | .    3    .    5    1    .    3    7    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           261  | .    73   .    43   6    .    17   66   56   
  Core Hits                124  | .    24   .    22   3    .    9    34   32   
  Critical Kills           6    | .    .    .    .    .    .    .    3    3    
  Critical Parts Destroyed 9    | .    .    .    .    .    .    .    3    6    
  Critical Strikes         17   | .    .    .    .    .    .    .    8    9    
    Destroy                17   | .    .    .    .    .    .    .    8    9    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4796 | .    889  .    579  112  .    294  1559 1363 
  Guns                     3386 | .    883  .    346  55   .    294  949  859  
  Cannons                  987  | .    .    .    233  57   .    .    366  331  
  Explosions               417  | .    .    .    .    .    .    .    244  173  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    6    .    .    .    .    .    .    .    
  Kinetic                  3839 | .    492  .    436  112  .    294  1315 1190 
  Thermal                  778  | .    391  .    143  .    .    .    244  .    
  Explosive                173  | .    .    .    .    .    .    .    .    173  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    1    .    12   
  Average Corruption       1    | .    .    .    .    .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    3    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    .    .    .    42   20   
  Projectiles              12   | .    .    .    .    .    .    .    .    12   
  Explosions               50   | .    .    .    .    .    .    .    42   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    3    .    .    .    4    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    3    .    .    .    4    5    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        614  | .    135  .    215  104  .    248  527  614  
  Average Temperature      124  | .    58   .    70   53   .    69   174  195  
  Received Heat Transfer   1122 | .    339  .    174  21   .    .    237  351  
  Effects                  24   | .    .    .    .    .    .    .    10   14   
    Shutdowns              4    | .    .    .    .    .    .    .    3    1    
    Energy Bleed           5    | .    .    .    .    .    .    .    3    2    
    Interference           2    | .    .    .    .    .    .    .    2    .    
    Matter Decay           2    | .    .    .    .    .    .    .    1    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    .    .    .    7    
    Damage (core)          3    | .    .    .    .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1350 | .    875  .    325  .    .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Peak Influence             699  | .   268 63  230 132 .   .   475 699 
  Initial                  332  | .   .   63  24  72  .   .   193 332 
  Average                  185  | .   114 63  122 37  .   .   312 545 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   2   
  Low Security (%)         67   | 100 84  100 85  100 .   .   27  .   
  Level 1                  15   | .   15  .   14  .   .   .   45  8   
  Level 2                  16   | .   .   .   .   .   .   .   26  91  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   5   .   .   .   .   .   4   .   
  Investigation            4    | .   3   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            2    | .   2   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Distress Signals           4    | .   3   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   30  .   18  2   .   16  19  23  
  Peak Tracking Total      6    | .   6   .   3   2   .   4   4   6   
  Tactical Retreats        8    | .   1   .   .   .   .   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Traps Triggered            5    | .   3   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Machines Disabled          7    | .   .   .   2   .   .   .   4   1   
  Max in Single Turn       4    | .   .   .   1   .   .   .   4   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Machines Accessed          3    | .   2   .   .   .   .   .   1   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                6    | .   5   .   .   .   .   .   1   .   
  Successful               4    | .   3   .   .   .   .   .   1   .   
  Failed                   2    | .   2   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   .   2   .   
  Terminals                5    | .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             3    | .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   15  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Total Allies               12   | .   .   2   .   .   10  .   .   .   
  Largest Group            10   | .   .   2   2   .   10  10  5   .   
  Highest-Rated Group      312  | .   .   41  41  .   312 312 152 .   
  Highest-Rated Ally       39   | .   .   31  31  .   39  39  38  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               85   | .   .   .   17  .   .   54  14  .   
  Total Damage             1412 | .   .   .   231 .   .   977 204 .   
  Kills                    23   | .   .   .   5   .   .   15  3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Turns Passed               9292 | 95   1111 27   536  992  3562 1720 735  514  
Spaces Moved               4610 | 58   662  23   205  432  1814 921  323  172  
  Core                     28   | 5    2    .    1    .    .    .    .    20   
  Treads                   994  | 53   253  .    .    .    .    213  323  152  
  Legs                     3588 | .    407  23   204  432  1814 708  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  190  160  160  160  
  Average Speed            180  | 150  135  120  192  190  190  183  186  205  
  Slowest Speed            800  | 160  190  120  700  190  190  240  240  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    75   14   19   68   88   86   5    24   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    .    2    2    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    .    .    .    .    .    35   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    .    .    8    10   
  AOE                      35   | .    .    .    .    .    .    .    27   8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Total                      5194 | 63   751  22   272  597  1929 935  376  249  
  Wait                     299  | .    6    .    .    160  98   .    5    30   
  Move                     4602 | 57   661  22   204  431  1813 920  322  172  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | .    7    .    10   3    8    1    5    1    
  Fast Attach              23   | 6    4    .    4    .    .    2    5    2    
  Attach                   18   | .    4    .    3    .    1    .    3    7    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     8    | .    .    .    2    .    5    .    1    .    
  Drop                     21   | .    3    .    6    .    4    3    4    1    
  Fire                     186  | .    64   .    43   3    .    9    31   36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Ext / Gar)
-6/Garrison

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 13)
   96 | -11/Scrapyard      | Entered Materials
  154 | -10/Materials      | Discovered new exit (range 11)
  306 | -10/Materials      | Build established: Mutant
  457 | -10/Materials      | Discovered new exit (range 16)
  861 | -10/Materials      | Core integrity fell below 50%
  891 | -10/Materials      | Discovered new exit (range 12)
 1155 | -10/Materials      | Build established: Scavenger-Mutant
 1207 | -10/Materials      | Entered Mines
 1215 | -10/Mines          | Discovered new exit (range 11)
 1234 | -10/Mines          | Entered Materials
 1234 | -9/Materials       | Accompanied by 2 allies
 1234 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1239 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
 1626 | -9/Materials       | Discovered new exit (range 16)
 1770 | -9/Materials       | Entered Mines
 1821 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1889 | -9/Mines           | Discovered new exit (range 7)
 1935 | -9/Mines           | Build established: Tank
 1936 | -9/Mines           | Met a Derelict bent on vengeance
 1980 | -9/Mines           | Discovered new exit (range 11)
 2679 | -9/Mines           | Learned Materials stockpile data
 2752 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2762 | -9/Mines           | Entered Zion
 3055 | -7/Zion            | Received a visual enhancement algorithm
 3283 | -7/Zion            | Build established: Mutant
 3748 | -7/Zion            | Gained Derelict followers
 4769 | -7/Zion            | Met Imprinter
 4809 | -7/Zion            | Imprinted
 4811 | -7/Zion            | Declared Zion's savior
 5159 | -7/Zion            | Given the Hacking Drone Bay
 5875 | -7/Zion            | Visited the Megawrench Repair Shop
 5875 | -7/Zion            | Megawrench repaired 8 parts
 5928 | -7/Zion            | Discovered new exit (range 16)
 6076 | -7/Zion            | Found Prototype Device
 6077 | -7/Zion            | Identified Phasing AFG
 6176 | -7/Zion            | Build established: Tank
 6324 | -7/Zion            | Entered Proximity Caves
 6324 | -6/Proximity Caves | Accompanied by 10 allies
 7073 | -6/Proximity Caves | Learned location of 1 exit from Factory
 7814 | -6/Proximity Caves | Discovered new exit (range 13)
 7992 | -6/Proximity Caves | Build established: Scavenger-Tank
 8044 | -6/Proximity Caves | Entered Factory
 8044 | -6/Factory         | Accompanied by 5 allies
 8044 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1
 8045 | -6/Factory         | Identified exit to Extension
 8363 | -6/Factory         | Lost 5 allies
 8394 | -6/Factory         | First assault squad dispatched
 8778 | -6/Factory         | Identified exit to Garrison
 8779 | -6/Factory         | Entered Garrison
 8815 | -6/Garrison        | Triggered checkpoint
 8919 | -6/Garrison        | Triggered checkpoint
 8970 | -6/Garrison        | Core integrity fell below 50%
 8986 | -6/Garrison        | Lost 3 parts (1p1u1w)
 9084 | -6/Garrison        | Triggered checkpoint
 9109 | -6/Garrison        | Triggered checkpoint
 9167 | -6/Garrison        | Lost 9 parts (3n2u4w)
 9246 | -6/Garrison        | Core integrity fell below 20%
 9266 | -6/Garrison        | Lost 3 parts (3w)
 9282 | -6/Garrison        | System corruption reached 10%
 9293 | -6/Garrison        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Rocket Launcher destroyed.
Hvy. Battle Rifle destroyed.
Bore Cannon destroyed.
Imp. Assault Rifle destroyed.
L YNS:K%MJT9ZZE<SYSS|4AKYDDC48Q5AJ57M6U
Acquired 17 matter.
P-60 Hacker destroyed.
Acquired 3 matter.
C-30 ARC bursts open, deploying its payload.
B-48 Gladiator unfolds itself.
G-50 Soldier unfolds itself. <x2>
System corrupted: Heat flow error (+278).
Acquired Autogun.
Imp. Signal Interpreter destroyed.
System corrupted by crushing effect (+5).
B-48 Gladiator suffers critical hit (Burn).
Autogun destroyed.
System corrupted: Matter fused (-7).
Autogun destroyed.
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????# = = =   %      @ #?????????????????????? |
| ????????#    !          b =#?????????????????????? |
| ????????#   %   g       ** #?????????????????????? |
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| ????????###   ##        =###?????????????????????? |
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| ?????????                   ?????????????????????? |
| ???????                       ???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Resistance: TH             20
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
               Matter Compressor | -7/Zion | Archive
             Imp. Thermal Shield | -7/Zion | Archive
                       Hvy. Pick | -7/Zion | Archive
           Imp. Shield Generator | -7/Zion | Archive
               Imp. Titanium Leg | -7/Zion | Archive
               Fusion Compressor | -7/Zion | Archive
 Imp. Salvage Targeting Computer | -7/Zion | Archive
                Hvy. Flak Cannon | -7/Zion | Archive
          Med. Insulated Plating | -7/Zion | Archive
   Imp. Component Analysis Suite | -7/Zion | Archive
            Imp. EM Pulse Cannon | -7/Zion | Archive
              Imp. System Shield | -7/Zion | Archive
                   Core Analyzer | -7/Zion | Archive
            Imp. Target Analyzer | -7/Zion | Archive
                   Plasma Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
     I-36 Angel | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperFusionAutocannon
  Manual?         0
Play Time         00:56:20
  Cumulative      21.7 hours
  Start           2025.02.22 @ 14:37:15
  End             2025.02.22 @ 16:00:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          25x20
Zoom Use          92%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 59da556f-9e35-4537-a37a-d45d51bbe940