Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 21:37:58 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (2701) 2701 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (468) 468 TOTAL SCORE: 7944 Bonus ------- High Alert Combat Kills 168 Aligned with FarCom 300 Cogmind --------- Core Integrity 601/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy Ion Cannon Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY (28) --- Cooled Ion Engine Medium Treads Medium Treads Cooling System High-capacity Storage Unit High-capacity Battery (400) High-capacity Matter Pod (200) Long-range Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Makeshift Hacking Suite System Shield EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Enhanced Autogun Gauss Rifle Gauss Rifle Heavy Machine Gun EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Heavy Hammer Katana CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Enhanced Autogun Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Medium Treads Medium Treads Cooling System High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Long-range Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Hacking Suite System Shield EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Hammer Katana [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 96 | 4 1 8 2 6 34 34 4 1 2 . Power 7 | . . 3 . . 3 1 . . . . Engine 3 | . . 1 . . 1 1 . . . . Core 4 | . . 2 . . 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 2 . 1 6 4 . . . . Treads 6 | 1 . 1 . . 3 1 . . . . Leg . | . . . . . . . . . . . Wheel 9 | 1 . 1 . 1 3 3 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 1 1 2 2 . 10 15 2 . . . Device 12 | . . . . . 4 7 1 . . . Storage 8 | 1 1 2 2 . 2 . . . . . Processor 3 | . . . . . 1 2 . . . . Hackware 1 | . . . . . . 1 . . . . Protection 9 | . . . . . 3 5 1 . . . Artifact . | . . . . . . . . . . . Weapon 41 | 1 . 1 . 5 15 14 2 1 2 . Energy Gun 7 | . . . . 3 4 . . . . . Energy Cannon 11 | . . . . 1 2 7 . 1 . . Ballistic Gun 13 | 1 . 1 . 1 5 3 1 . 1 . Ballistic Cannon 2 | . . . . . 2 . . . . . Launcher 2 | . . . . . 1 . . . 1 . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 4 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . 1 . 1 . Parts Lost 21 | . . 4 . 3 10 4 . . . . Power 4 | . . 2 . . 2 . . . . . Propulsion 7 | . . 1 . 1 3 2 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 7 | . . 1 . 2 3 1 . . . . Highest Loss Streak 4 | . . 4 . 1 2 2 . . . . Average Slot Usage (%) 99 | . 100 98 100 96 99 99 100 100 100 100 Engine 5 | . 14 10 . . 4 6 7 7 7 7 Core 2 | . . 2 14 14 4 . . . . . Treads 6 | . 14 13 14 14 14 . . . . . Wheel 11 | . 14 14 14 11 3 14 14 14 14 14 Device 6 | . . . . . 9 6 7 7 7 7 Storage 24 | . 28 28 28 28 27 23 22 21 21 21 Processor 3 | . . . . . . 7 7 7 7 7 Hackware 3 | . . . . . . 6 7 7 7 7 Protection 6 | . . . . . 8 7 7 7 7 7 Energy Gun 2 | . . . . 15 4 . . . . . Energy Cannon 2 | . . . . 3 2 5 . 1 7 7 Ballistic Gun 19 | . 28 27 28 8 19 13 22 21 21 21 Slashing Weapon 1 | . . . . . . 3 1 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 129 | 15 19 26 74 77 122 125 121 126 129 127 Greatest Support 40 | 20 16 16 16 20 40 32 32 32 32 32 Greatest Overweight (x) 12 | . 1 1 4 7 12 4 3 3 4 3 Average Overweight (x) 3 | . . 1 1 4 4 3 3 3 3 3 Largest Inventory Capacity 28 | 8 10 12 20 20 28 28 28 28 28 28 Average Capacity 25 | 6 8 11 14 20 27 28 28 28 28 28 Most Carried 28 | 6 8 11 13 17 28 28 28 27 28 28 Average Carried 22 | 5 5 9 11 14 23 27 26 26 27 28 Final Capacity 28 | 8 10 12 20 20 28 28 28 28 28 28 Final Carried 28 | 4 8 11 12 17 28 27 26 27 28 28 Class Distribution -------------------- 38% | Hauler-Mutant 25% | Hauler-Tank 23% | Hauler-Skirmisher 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2798 | 236 175 295 . 99 1408 381 174 10 20 . Remotely . | . . . . . . . . . . . Salvage Created 3953 | 66 187 307 . 281 2425 557 . 130 . . Parts 204 | 2 17 16 . 18 118 31 . 2 . . Haulers Intercepted 4 | . 1 . . . 2 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 4 10 . 9 41 6 . . . . Guns 56 | . 4 10 . 7 31 4 . . . . Cannons 10 | . . . . 2 7 1 . . . . AOE 3 | . . . . . 3 . . . . . Classes Destroyed 14 | 1 5 1 . 1 5 1 . . . . Worker 5 | . . . . 2 2 1 . . . . Builder 2 | . 1 . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 4 | . 1 . . . 2 1 . . . . Recycler 7 | 1 . . . . 5 1 . . . . Operator 5 | . . . . . 4 1 . . . . Watcher 6 | . 1 . . . 5 . . . . . Swarmer 23 | . 3 3 . 6 11 . . . . . Grunt 28 | . 1 5 . 3 19 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 12 | . . . . . 9 3 . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 2 | . . . . . . 2 . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 9 | 1 3 4 . 3 9 2 . . . . Combat Bots Only 7 | . 3 4 . 3 7 1 . . . . Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 . . . . Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 3380 | . 72 646 . 253 1686 723 . . . . Core 509 | . 8 178 . 60 164 99 . . . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 57 | 100 . . . 1 70 . . . . . Volleys Fired 265 | 3 12 30 2 28 139 29 1 11 . 10 Largest 3 | 2 2 2 1 2 3 3 3 1 . 1 Hottest 194 | 70 40 40 20 118 194 151 81 65 . 65 Shots Fired 635 | 6 24 59 2 49 399 72 3 11 . 10 Gun 525 | 6 24 59 2 39 352 40 3 . . . Cannon 105 | . . . . 10 42 32 . 11 . 10 Launcher 4 | . . . . . 4 . . . . . Special 1 | . . . . . 1 . . . . . Kinetic 452 | 3 24 59 2 14 307 40 3 . . . Thermal 147 | 3 . . . 35 82 6 . 11 . 10 Explosive 4 | . . . . . 4 . . . . . Electromagnetic 32 | . . . . . 6 26 . . . . Robot Hit Streak 16 | 4 5 10 . 11 16 9 . . . . Robot Miss Streak 11 | 1 2 2 . 3 3 11 . . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 5 | . . 2 . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . Shots Hit Robots 403 | 4 14 45 . 28 262 46 . 4 . . Core Hits 171 | 2 9 19 . 16 97 25 . 3 . . Critical Hits 2 | . . . . . 2 . . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 28 | . . . . . . 22 1 5 . . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . . 22 1 5 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7244 | 39 205 576 . 431 4617 972 . 404 . . Guns 5513 | 39 205 576 . 324 3888 481 . . . . Cannons 852 | . . . . 107 417 328 . . . . Explosions 276 | . . . . . 276 . . . . . Melee 567 | . . . . . . 163 . 404 . . Ramming 36 | . . . . . 36 . . . . . Kinetic 4931 | 26 205 576 . 72 3571 481 . . . . Thermal 997 | 13 . . . 359 625 . . . . . Explosive 276 | . . . . . 276 . . . . . Electromagnetic 437 | . . . . . 109 328 . . . . Impact . | . . . . . . . . . . . Slashing 567 | . . . . . . 163 . 404 . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 1 1 1 1 . Average Corruption 2 | . . . . . 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 67 | . . . . . 54 1 5 6 1 . Message Errors 21 | . . . . . 14 1 2 3 1 . Matter Fused 10 | . . . . . 10 . . . . . Heat Flow Errors 4 | . . . . . 4 . . . . . Energy Discharges 8 | . . . . . 6 . . 2 . . Data Loss (minor) 9 | . . . . . 5 . 3 1 . . Targeting Errors 13 | . . . . . 13 . . . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 111 | . . . . 2 42 7 . 60 . . Projectiles 12 | . . . . 2 3 7 . . . . Explosions 39 | . . . . . 39 . . . . . Melee 60 | . . . . . . . . 60 . . Knockbacks 5 | . . . . . 5 . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 3 | . . . . . 3 . . . . . Targets Rammed 3 | . . . . . 3 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 384 | 11 . 34 . 352 384 173 24 72 . 48 Average Temperature 73 | 6 . 15 . 106 86 50 18 34 . 22 Received Heat Transfer 1107 | . . 264 . 21 684 138 . . . . Effects 4 | . . . . 1 3 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 3 | . . . . 1 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 2257 | 37 . . . 851 1369 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 744 | 5 222 145 . 130 744 375 . . . . Initial 329 | . 3 86 . . 50 329 . . . . Average 204 | 3 79 87 . 77 291 195 . . . . Maximum Alert Level 3 | . 1 . . . 3 1 . . . . Low Security (%) 55 | 100 91 100 . 100 33 45 . . . . Level 1 33 | . 8 . . . 42 54 . . . . Level 2 8 | . . . . . 19 . . . . . Level 3 2 | . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 8 4 . . . . Investigation 3 | . 1 . . . . 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . . . . . 4 . . . . . Assault 3 | . . . . . 3 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 5 | . . . . . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 9 10 . 13 68 13 . . . . Peak Tracking Total 9 | . 3 4 9 3 7 3 . . . . Tactical Retreats 8 | . 1 . . 2 5 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 1 . . . 2 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . 1 1 4 1 . . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 28 | . 4 1 2 . 12 9 . . . . Terminals 17 | . 4 . . . 7 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 73 | . 10 1 2 . 31 29 . . . . Successful 41 | . 7 1 2 . 15 16 . . . . Failed 32 | . 3 . . . 16 13 . . . . Catastrophic 4 | . 1 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 4 . 1 . 14 12 . . . . Terminals 48 | . 10 . . . 19 19 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 6 | . . . . . 6 . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers 6 | . . . . . 2 4 . . . . Garrison Access 3 | . . . . . 1 2 . . . . Terminal Hacks 21 | . 7 1 2 . 4 7 . . . . Record 1 | . . . 1 . . . . . . . Part Schematic 2 | . 1 . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Repair Station Index 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . . 2 . . . . Unreport Threat 2 | . . . . . 1 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . Zone Layout 2 | . 2 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 5 | . . . . . 2 3 . . . . Insert Component 3 | . . . . . 1 2 . . . . Analyze 2 | . . . . . 1 1 . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 5 | . . . . . 2 3 . . . . Terminals 5 | . . . . . 2 3 . . . . Botnet 5 | . . . . . 2 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 20 | . 3 . . . 10 7 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 1 2 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 146 | . . . . . . 146 . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 140 | . . . . . 140 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . Parts Scanalyzed 3 | . . . . . 1 2 . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . Total Damage 62 | . . . . 62 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . 1 2 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 10714 | 46 268 791 415 735 2832 1683 1214 1307 987 436 Spaces Moved 6399 | 27 200 485 346 415 1178 1036 807 831 755 319 Core . | . . . . . . . . . . . Treads 700 | . . . . 52 646 2 . . . . Legs 24 | 24 . . . . . . . . . . Wheels 5675 | 3 200 485 346 363 532 1034 807 831 755 319 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 100 100 110 110 140 130 130 130 130 130 130 Average Speed 139 | 117 102 110 116 152 190 130 130 130 130 130 Slowest Speed 240 | 120 110 110 140 220 220 240 130 130 140 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 3 43 95 70 80 85 27 89 78 81 48 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 13 | . . 1 . . . . 4 3 2 3 Spaces Dug 31 | . . . . . 1 19 1 4 . 6 Terrain Destroyed 64 | . . . . . 31 19 1 6 . 7 Melee 19 | . . . . . . 17 1 1 . . Projectile 19 | . . . . . 5 2 . 5 . 7 AOE 26 | . . . . . 26 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7718 | 35 239 684 355 470 1549 1284 968 1039 763 332 Wait 786 | . 22 151 1 14 128 126 152 191 . 1 Move 6389 | 26 199 484 345 414 1177 1035 806 830 754 319 Hop . | . . . . . . . . . . . Pick Up 89 | . 4 7 2 8 45 17 1 1 3 1 Fast Attach 8 | 1 . 2 . . 1 2 1 . 1 . Attach 35 | 2 . 3 . 3 18 6 2 . 1 . Detach 5 | . . . . . 3 . 1 . 1 . Swap 54 | 1 1 3 2 3 15 26 2 1 . . Drop 48 | 2 1 4 3 . 20 13 1 . 3 1 Fire 265 | 3 12 30 2 28 139 29 1 11 . 10 Melee 28 | . . . . . . 22 1 5 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . 3 . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 268 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered Mines 351 | -10/Mines | Learned location of 1 exit from Materials 522 | -10/Mines | Excavation squad dispatched 522 | -10/Mines | A large section of the Mines collapsed 676 | -10/Mines | Destroyed YI-UF0 709 | -10/Mines | Discovered new exit (range 6) 710 | -10/Mines | Learned location of Storage (-9) 754 | -10/Mines | Found a hidden stash of uninstalled traps 924 | -10/Mines | Core integrity fell below 50% 952 | -10/Mines | Lost 4 parts (2p1n1w) 974 | -10/Mines | Discovered new exit (range 8) 994 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1101 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1102 | -10/Mines | Discovered new exit (range 5) 1106 | -10/Mines | Entered Exiles 1134 | -10/Exiles | Met 8R-AWN 1152 | -10/Exiles | Met EX-HEX 1181 | -10/Exiles | Met EX-BIN 1196 | -10/Exiles | Aligned with FarCom system 1197 | -10/Exiles | Given EX-Vault access code 1223 | -10/Exiles | Opened EX-Vault 1249 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1282 | -10/Exiles | Met EX-DEC 1288 | -10/Exiles | Learned location of Zion (-7) 1452 | -10/Exiles | Discovered new exit (range 12) 1492 | -10/Exiles | Attacked by the Exiles 1521 | -10/Exiles | Entered Mines 1530 | -9/Mines | Met a Derelict bent on vengeance 1592 | -9/Mines | Core integrity fell below 20% 1666 | -9/Mines | Discovered new exit (range 11) 1719 | -9/Mines | Build established: Hauler-Mutant 1753 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2039 | -9/Mines | Escorted by a lone wolf Derelict 2080 | -9/Mines | Discovered new exit (range 12) 2136 | -9/Mines | Learned Materials stockpile data 2174 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2177 | -9/Mines | Found Prototype Device 2256 | -9/Mines | Entered Materials 2256 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2257 | -8/Materials | Identified exit to Factory 2257 | -8/Materials | Identified Exp. Sensor Array 3166 | -8/Materials | Build established: Hauler-Tank 3185 | -8/Materials | Garrison activated, responded to threat 4150 | -8/Materials | Repaired Exp. Sensor Array? 4244 | -8/Materials | Repaired Enh. Autogun? 4656 | -8/Materials | First assault squad dispatched 4817 | -8/Materials | Destroyed 7 combat bots 4940 | -8/Materials | Discovered exit to Factory (range 13) 5088 | -8/Materials | Entered Factory 5088 | -7/Factory | Evolved 2 slots: Utility x2 5381 | -7/Factory | Build established: Hauler-Mutant 5694 | -7/Factory | Discovered new exit (range 13) 5758 | -7/Factory | Identified exit to Factory 5771 | -7/Factory | Discovered new exit (range 15) 5838 | -7/Factory | Identified exit to Lower Caves 6026 | -7/Factory | Discovered exit to Factory (range 13) 6188 | -7/Factory | Fabricated Adv. Signal Interpreter? 6771 | -7/Factory | Entered Lower Caves 6964 | -7/Lower Caves | Build established: Hauler-Skirmisher 7040 | -7/Lower Caves | Learned Factory stockpile data 7750 | -7/Lower Caves | Discovered new exit (range 11) 7765 | -7/Lower Caves | Identified exit to Lower Caves 7784 | -7/Lower Caves | Found Alien Artifact 7784 | -7/Lower Caves | Identified Core Expander 7784 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 7985 | -7/Lower Caves | Entered another Lower Caves area 8059 | -7/Lower Caves | Discovered exit to Factory (range 7) 8074 | -7/Lower Caves | Build established: Hauler-Mutant 8494 | -7/Lower Caves | Encountered a Warlord checkpoint 8849 | -7/Lower Caves | Identified exit to Zion 9005 | -7/Lower Caves | Learned 12 Factory zone layouts 9292 | -7/Lower Caves | Entered Zion 9399 | -7/Zion | Discovered new exit (range 8) 9517 | -7/Zion | System corruption cleaned by Quarantine Array 9669 | -7/Zion | Found CR-A16's Pointy Stick 9698 | -7/Zion | Received a hallucinogenic algorithm 9881 | -7/Zion | Build established: Hauler-Skirmisher 10035 | -7/Zion | Learned Factory security intel 10278 | -7/Zion | Identified exit to Proximity Caves 10279 | -7/Zion | Entered Proximity Caves 10290 | -6/Proximity Caves | Learned 8 Factory zone layouts 10715 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10035_ 10-UOR(z) fiddles with the Twisted Machinery. 10075_ 97-93C(z) shifts around the Twisted Machinery. 10278_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 10290_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 10487_ Searching scrap... 10487_ Found Imp. Targeting Computer. 10487_ Found Greatsword. 10487_ Found 38 Matter. 10495_ Searching scrap... 10495_ Found Recalibrator. 10495_ Found 12 Matter. 10705_ Searching scrap... 10705_ Found Hvy. Machine Gun. 10705_ Found Adv. Terrain Scan Processor. 10705_ Found 24 Matter. 10707_ Dropped Enh. Autogun. 10707_ Acquired Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ?????????????????????? ##???# #???????????? | | ???????????????????? ???# #???????????? | | ???????????????????? ???? ##??????????? | | ???????????????????? ???? #??????????? | | ????????????????????? ?????# #??????????? | | ?????????????????????# ????## #??##??#####? | | ?????????????????????# ???## #??# ### ## | | ?????????????????????# #???# ### # | | ?????????????????????? #??## ## | | ??????????????????????? #?## | | ????????????????????S??? ### S #?? | | ????????????????????????# ## #### #?? | | ????????????????????????# ## ## ##???? #?? | | ???????????????????????## #### #???? #?? | | ???????????????????????# ##??# #?## ##? | | ???????????????????????# ## ##???## ## #? | | ???????????????????????# #####?????# #? | | ?????????????????????### #?????????# #? | | ?????????????????????# #?####????## # | | ?????????????????????# ## #????# # | | ?????????????????????# ### ##???# #### | | ?????????####????????# ## #??## #???# | | ????????? ?????# # ##?# #????#### | | ???????? #### ### #?????????## | | ???????? ## #??######??? | | ???????????????# %!@ ### #### #### | | ???????????????# ## [ ####?# ## # | | ??????????????# ??## ##????## | | ?????????????# ????## ????# ### | | ???????????? ??????# ?## #?### | | ??????????? ???????# ###### ### #???## | | ??????????? ???????? ##???????#?## ????### | | ????????????#???????? ##???????????# #????## | | ????????????????????? #???????????? ##????# | | ????????????????????### #??????????? #????## | | ??????????????????????# #??????????? ###### | | ??????????????????????# ??????????## | | ??????????????###?????# ???????????## | | ###??????????? ##????####????????????# | | ?????????? ####????????????????g | | ?# ???????? #????????????????? # ## | | ?# ???????# #????? ????????? ?# ## | | ??# #####?# ### ???g??Y?? ?# | | ???# %!### ???????????# | | ???# ## / ??????????# | | ???#?????# ## #### #??????? | | ?????????# ## %#???????????????????? ## | | ?????????# ##! #?#####????###??????? ????## # | | ????????## ## #?# ##??## ##??????????## ##? | | ????????# #### #### #?????????## #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeNodeImmobilizer Manual? 0 Play Time 02:41:37 Cumulative 179.9 hours Start 2020.11.30 @ 11:00:15 End 2020.12.07 @ 21:37:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5b36c1-ad6a-4b8b-9c30-3280f7bcc1ac