Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 19:45:01 Player: raiguard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (161) 805 Value Destroyed (4995) 4995 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 9080 Bonus ------- High Alert Combat Kills 160 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Trap Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced ECM Suite Tractor Beam EM Shotgun Shock Rifle Heavy Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Weight Redist. System Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Battery Sensor Array Advanced ECM Suite Light Armor Plating Recalibrator Field Recycling Unit Heavy EM Shotgun Particle Gun Particle Gun EM Pulse Cannon Heavy Ion Cannon Mini Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . . 1 . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 130 | 6 4 30 33 32 25 Power 17 | 1 . 3 4 6 3 Engine 12 | 1 . 2 2 6 1 Core 5 | . . 1 2 . 2 Reactor . | . . . . . . Propulsion 42 | 2 . 11 11 9 9 Treads 14 | 2 . 7 4 . 1 Leg 22 | . . 3 7 9 3 Wheel 5 | . . . . . 5 Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 37 | 1 2 9 7 12 6 Device 12 | . 1 . 2 5 4 Storage 6 | 1 1 1 . 2 1 Processor 4 | . . 2 1 . 1 Hackware 1 | . . . . 1 . Protection 14 | . . 6 4 4 . Artifact . | . . . . . . Weapon 34 | 2 2 7 11 5 7 Energy Gun 11 | 2 . 1 3 3 2 Energy Cannon 4 | . . . 1 1 2 Ballistic Gun 11 | . 1 3 6 . 1 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . 1 . System Corruption 8 | . . . . 8 . Parts Lost 84 | . . 8 15 34 27 Power 14 | . . 1 3 6 4 Propulsion 33 | . . 3 7 12 11 Utility 21 | . . 2 3 11 5 Weapon 16 | . . 2 2 5 7 Highest Loss Streak 18 | . . 1 6 7 18 To Critical Strikes . | . . . . . . Average Backups 16 | 1 7 17 19 15 16 Power 1 | . 2 2 1 . . Propulsion 2 | 1 2 3 3 2 . Utility 5 | . . 4 7 4 6 Weapon 6 | . 1 5 6 6 8 Tool/Special . | . . . . . . Unused Backups 25 | . 2 8 8 2 5 Power 6 | . 1 3 2 . . Propulsion 1 | . . 1 . . . Utility 12 | . . 3 3 2 4 Weapon 5 | . 1 1 2 . 1 Tool/Special 1 | . . . 1 . . Average Slot Usage (%) 87 | . 95 97 94 76 55 Engine 7 | . 14 9 8 5 5 Core 3 | . . 1 6 1 2 Treads 11 | . 28 21 13 . 2 Leg 10 | . . . 12 20 7 Device 6 | . 9 2 5 11 6 Storage 10 | . 14 11 9 10 14 Processor 10 | . . 19 13 3 1 Protection 6 | . . 9 8 5 . Energy Gun 4 | . 9 1 7 5 . Ballistic Gun 8 | . 9 16 10 1 . Ballistic Cannon 2 | . 9 1 . 2 7 Launcher 1 | . . 2 . 2 . Peak Build Rating 41 | 6 7 19 34 41 36 Average Rating 22 | 4 6 15 27 26 24 On Entrance 13 | . 6 7 18 34 17 Naked Turns . | . . . . . . Heaviest Build 73 | 13 31 60 69 69 73 Greatest Support 62 | 40 40 40 62 51 58 Greatest Overweight (x) 18 | . . 18 3 4 18 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 19 | 6 9 18 20 20 20 Most Carried 20 | 4 9 20 20 20 19 Average Carried 16 | 1 7 17 19 15 16 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 4 9 20 20 15 10 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3617 | 100 99 975 1037 826 580 Remotely 374 | . . . . 198 176 Salvage Created 5706 | . 178 1283 1947 1416 882 Parts 332 | . 14 96 116 65 41 Haulers Intercepted . | . . . . . . Recyclers Shooed 8 | . . 1 1 3 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 116 | . 7 34 41 20 14 Guns 62 | . 5 18 36 3 . Cannons 26 | . 2 6 3 4 11 AOE 25 | . . 10 2 10 3 Classes Destroyed 13 | . 2 6 3 2 . Worker 11 | . . 3 3 5 . Builder 13 | . . 4 1 7 1 Tunneler 1 | . . . . 1 . Recycler 13 | . . 1 . 8 4 Operator 1 | . . . 1 . . Watcher 6 | . . 3 3 . . Swarmer 26 | . 3 8 8 . 7 Grunt 54 | . 4 16 21 7 6 Brawler 1 | . . . 1 . . Duelist 3 | . . 1 2 . . Sentry 19 | . . 9 6 4 . Hunter 6 | . . . 3 3 . Programmer 7 | . . . . 6 1 Best Kill Streak 7 | . 3 6 5 7 6 Combat Bots Only 5 | . 3 5 5 3 4 Max Kills in Single Turn 5 | . 1 3 1 5 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1106 | . 17 177 265 407 240 Missed 312 | . 4 56 65 129 58 Hits 794 | . 13 121 200 278 182 Melee 12 | . . 5 7 . . Projectile 782 | . 13 116 193 278 182 AOE 1 | . . . . 1 . Critical Strikes 25 | . . 3 10 7 5 Part Disruptions 2 | . . . . 2 . Damage Taken 11446 | . 137 1736 3046 3551 2976 Core 2081 | . 11 307 361 539 863 Absorbed by Shields 287 | . . . . . 287 Regen/Repaired (Parts) 62 | . . 62 . . . Core Remaining (%) 55 | 100 95 23 34 23 . Volleys Fired 360 | . 15 83 132 82 48 Largest 2 | . 2 2 2 2 2 Hottest 134 | . 90 68 134 132 105 Shots Fired 669 | . 30 160 262 137 80 Gun 472 | . 18 123 246 76 9 Cannon 152 | . 12 24 10 38 68 Launcher 45 | . . 13 6 23 3 Special . | . . . . . . Kinetic 409 | . 24 135 153 28 69 Thermal 182 | . 6 . 93 77 6 Explosive 39 | . . 13 . 23 3 Electromagnetic 39 | . . 12 16 9 2 Robot Hit Streak 29 | . 7 11 29 17 5 Robot Miss Streak 5 | . 4 5 2 3 4 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 461 | . 19 104 200 96 42 Core Hits 272 | . 12 68 92 68 32 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 15 | . . 2 4 6 3 Burn 9 | . . . 3 6 . Destroy 2 | . . 1 1 . . Blast 3 | . . 1 . . 2 Corrupt 1 | . . . . . 1 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11833 | . 218 2535 3889 3622 1569 Guns 5500 | . 132 1158 3247 888 75 Cannons 2420 | . 86 274 238 710 1112 Explosions 3900 | . . 1103 403 2022 372 Melee . | . . . . . . Ramming 13 | . . . 1 2 10 Kinetic 4937 | . 169 1277 2088 371 1032 Thermal 2584 | . 49 29 1241 1166 99 Explosive 3276 | . . 1074 . 1830 372 Electromagnetic 1023 | . . 155 559 253 56 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 31 | . . . 1 31 6 Average Corruption 10 | . . . 1 16 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 105 | . . . 10 93 2 Message Errors 28 | . . . 3 24 1 Matter Fused 23 | . . . 3 20 . Heat Flow Errors 10 | . . . . 9 1 Energy Discharges 11 | . . . 3 8 . Parts Rejected 6 | . . . . 6 . Parts Fused 3 | . . . . 3 . Data Loss (minor) 6 | . . . . 6 . Data Loss (major) 7 | . . . 1 6 . Misfires 2 | . . . . 2 . Alerts 4 | . . . . 4 . Misdirections 2 | . . . . 2 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 156 | . . 33 . 81 42 Projectiles . | . . . . . . Explosions 156 | . . 33 . 81 42 Melee . | . . . . . . Knockbacks 20 | . 1 8 . 3 8 Impact 1 | . . . . . 1 Kinetic 19 | . 1 8 . 3 7 Secondary . | . . . . . . Self-Inflicted Damage 606 | . . 160 55 269 122 Shots 26 | . . 7 3 13 3 Rammed 6 | . . . 1 . 5 Targets Rammed 11 | . . . 2 3 6 Kicked 5 | . . . 1 3 1 Crushed . | . . . . . . Highest Temperature 312 | . 90 111 312 250 209 Average Temperature 50 | . 23 17 68 56 36 Received Heat Transfer 3147 | . 60 447 1224 516 900 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 10 | . . 1 3 6 . Heat Transferred 5788 | . 136 50 2875 2579 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 51 | 100 100 43 53 33 100 Level 1 35 | . . 55 8 66 . Level 2 12 | . . 1 38 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 606 | . 71 424 606 362 174 Initial 273 | . . 13 122 273 154 Average 196 | . 20 192 249 218 76 Influence Increases 4079 | . 171 1170 1172 1081 485 Destroy 0b10 Robot/C 2320 | . 140 680 820 400 280 Destroy 0b10 Robot/NC 225 | . . 55 40 105 25 Destroy Leader 592 | . 30 176 196 150 40 Successful Hack 188 | . . 66 50 44 28 Disable Machine 255 | . . 45 15 150 45 Destroy Structure 349 | . 1 103 21 172 52 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 135 | . . 30 30 60 15 Influence Decreases 4079 | . 140 911 860 1368 800 Entered New Map 676 | . . 18 168 329 161 Time Decay 2452 | . 140 673 561 699 379 Lost Part 801 | . . 70 131 340 260 Purge Threat 150 | . . 150 . . . Squads Dispatched 33 | . 2 4 10 11 6 Investigation 11 | . 2 1 4 3 1 Extermination 8 | . . . . 6 2 Reinforcement 9 | . . 3 1 2 3 Assault 2 | . . . 2 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . 1 1 2 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 11 | . . 1 8 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 190 | . 18 54 62 33 23 Peak Tracking Total 7 | . 3 6 5 5 7 Tactical Retreats 14 | . 3 6 1 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . . 3 1 10 3 Max in Single Turn 4 | . . 1 1 4 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 37 | . 4 9 14 7 3 Terminals 27 | . 4 6 10 6 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 4 | . . 2 1 . 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access . | . . . . . . Total Hacks 110 | . 9 27 46 17 11 Successful 58 | . 2 15 30 4 7 Failed 52 | . 7 12 16 13 4 Catastrophic 8 | . 1 3 2 2 . Database Lockouts . | . . . . . . Manual 9 | . 1 1 3 2 2 Terminals 73 | . 9 14 28 16 6 Fabricators . | . . . . . . Repair Stations 9 | . . 5 3 1 . Recycling Units 11 | . . 8 1 . 2 Scanalyzers 17 | . . . 14 . 3 Garrison Access . | . . . . . . Terminal Hacks 37 | . 2 8 17 4 6 Record 6 | . 2 1 2 . 1 Part Schematic 2 | . . . . 1 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 2 | . . . 1 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 3 | . . . 2 . 1 Terminal Index 1 | . . . 1 . . Repair Station Index 2 | . . . 1 1 . Alert Level 7 | . . 2 4 . 1 Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . . 1 1 . 1 Disarm Traps 1 | . . 1 . . . Dispatch Records 2 | . . 1 1 . . Surveillance Status 1 | . . . 1 . . Registered Components 2 | . . . 1 . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 4 1 . . Scan Component 3 | . . 2 1 . . Repair 2 | . . 2 . . . Recycling Unit Hacks 4 | . . 3 1 . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 12 | . . . 11 . 1 Insert Component 6 | . . . 5 . 1 Analyze 6 | . . . 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 36 | . 4 9 13 7 3 Full Trace Events 10 | . 2 . 4 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 5 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 29 | . . 29 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 149 | . . 149 . . . Retrieved Components 18 | . . 9 9 . . Parts Scanalyzed 6 | . . . 5 . 1 Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 6500 | . 358 3036 1498 966 642 Optics 4040 | . . 2329 1498 . 213 Sensors 966 | . . . . 966 . Traps 429 | . . . . . 429 ECM 1065 | . 358 707 . . . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 10998 | 82 521 3063 3376 2967 989 Spaces Moved 4516 | 46 265 1190 1337 1272 406 Core 7 | 3 . 2 . . 2 Treads 2118 | 43 265 1182 619 . 9 Legs 2188 | . . 6 718 1272 192 Wheels 203 | . . . . . 203 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 190 95 Average Speed 204 | 152 160 219 207 205 189 Slowest Speed 950 | 160 160 950 400 400 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 48 77 76 31 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 372 | . . 102 10 211 49 Melee . | . . . . . . Projectile 18 | . . . . 7 11 AOE 354 | . . 102 10 204 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5585 | 55 336 1494 1694 1485 521 Wait 315 | . 37 116 111 32 19 Move 4511 | 45 264 1189 1336 1271 406 Hop . | . . . . . . Pick Up 99 | 4 10 27 31 22 5 Fast Attach 50 | 6 1 9 11 11 12 Attach 83 | . . 12 21 35 15 Detach 26 | . . 5 7 8 6 Swap 60 | . 3 25 17 12 3 Drop 69 | . 6 27 26 9 1 Fire 360 | . 15 83 132 82 48 Melee 1 | . . 1 . . . Ram 5 | . . . . . 5 Kick 5 | . . . 1 3 1 Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 14) 548 | -10/Materials | Discovered new exit (range 15) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Discovered new exit (range 9) 1311 | -9/Materials | Build established: Scavenger-Mutant 1675 | -9/Materials | Core integrity fell below 50% 2059 | -9/Materials | Repaired Imp. Ion Engine 2083 | -9/Materials | Repaired ECM Suite 2180 | -9/Materials | Discovered new exit (range 14) 2192 | -9/Materials | Discovered new exit (range 18) 2357 | -9/Materials | Identified exit to Materials 3667 | -9/Materials | Entered another Materials area 3667 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5398 | -8/Materials | Garrison activated, responded to threat 5765 | -8/Materials | Core integrity fell below 50% 5806 | -8/Materials | Lost 6 parts (1p3n1u1w) 6078 | -8/Materials | Discovered new exit (range 7) 6867 | -8/Materials | First assault squad dispatched 6867 | -8/Materials | Discovered new exit (range 6) 7043 | -8/Materials | Entered Factory 7043 | -7/Factory | Evolved 2 slots: Utility x2 7501 | -7/Factory | Lost 5 parts (1p1n2u1w) 7737 | -7/Factory | Lost 3 parts (1p2n) 8254 | -7/Factory | Lost 3 parts (1p2n) 8255 | -7/Factory | System corruption reached 10% 8312 | -7/Factory | Discovered new exit (range 12) 8625 | -7/Factory | Build established: Mutant 8674 | -7/Factory | Lost 7 parts (1p1n4u1w) 9153 | -7/Factory | Core integrity fell below 50% 9238 | -7/Factory | Lost 5 parts (1p4n) 9380 | -7/Factory | System corruption reached 30% 9410 | -7/Factory | Lost 6 parts (1p2n2u1w) 9731 | -7/Factory | Build established: Scavenger-Mutant 10010 | -7/Factory | Entered another Factory area 10010 | -6/Factory | Evolved 2 slots: Propulsion x2 10465 | -6/Factory | Discovered new exit (range 16) 10598 | -6/Factory | Lost 3 parts (1p2n) 10830 | -6/Factory | Lost 5 parts (1n3u1w) 10958 | -6/Factory | Core integrity fell below 50% 10976 | -6/Factory | Core integrity fell below 20% 10999 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10962_ Imp. Heat Sink destroyed. 10962_ U-05 Engineer works on Manufacturing Mainframe. 10965_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10965_ Sml. Matter Pod destroyed. 10967_ U-05 Engineer works on Manufacturing Mainframe. 10970_ Acquired Carbon-fiber Leg. 10971_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10972_ U-05 Engineer works on Manufacturing Mainframe. 10977_ U-05 Engineer completes Manufacturing Mainframe. 10982_ Kicked G-50 Soldier out of the way. 10984_ Carbon-fiber Leg destroyed. 10984_ Slammed into G-50 Soldier. 10988_ Critical hit (Burn: +37). 10989_ U-05 Engineer completes Manufacturing Mainframe. 10991_ Slammed into G-50 Soldier. 10991_ Destabilizing: Core damaged (-17). 10998_ OO9O6TSYCP7L6 %BZ IL16NXE=6KHEWZCT4/NI4 10998_ R-10 Processor collects Hvy. Laser. 10998_ Slammed into G-50 Soldier. 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