Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.10 @ 18:42:19 Player: M1-K3 Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (785) 785 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7400) 7400 TOTAL SCORE: 11080 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 1900 Entered DSFs 500 Cogmind --------- Core Integrity 0/400 Matter 12/150 Energy 300/300 System Corruption 0% Temperature Critical (1197) Movement Core (1050) Ox20 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads (fused) Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON (5) ------- EM Pulse Gun Heavy Laser Ion Cannon Improved Grenade Launcher Axe > --- INVENTORY (20) --- Heavy Ion Engine Light Nuclear Core Armored Wheel Cooling System Targeting Computer Particle Charger Hacking Suite Relay Coupler [Grunt] (38) Relay Coupler [Sentry] (30) Relay Coupler [Hunter] (20) Dynamic Insulation System Heavy Laser Rocket Launcher Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Large Battery Structural Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser Axe > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Wheel Armored Wheel Armored Wheel Cooling System Targeting Computer Particle Charger Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Dynamic Insulation System EM Pulse Gun EM Pulse Gun Ion Cannon Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Mining Laser [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 7 | . 1 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon 2 | . 1 1 . . . . Parts Attached 36 | . 8 6 2 11 3 6 Power 3 | . . 3 . . . . Engine 3 | . . 3 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . 2 . 1 4 1 2 Treads 7 | . 2 . 1 3 1 . Leg . | . . . . . . . Wheel 3 | . . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 3 . . 2 2 . Device 4 | . 2 . . . 2 . Storage 3 | . 1 . . 2 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | . 3 3 1 5 . 4 Energy Gun 8 | . 2 1 . 2 . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 3 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . Parts Lost 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Backups 14 | . 12 14 14 16 19 18 Power 1 | . 1 1 2 2 2 2 Propulsion 2 | . 1 3 3 2 3 2 Utility 5 | . 6 5 5 5 6 7 Weapon 4 | . 2 4 4 6 8 6 Tool/Special . | . . . . . . . Unused Backups 34 | . 9 9 2 2 . 12 Power 4 | . 1 . . 1 . 2 Propulsion 4 | . 4 . . . . . Utility 17 | . 2 6 . . . 9 Weapon 9 | . 2 3 2 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 98 | . 100 99 100 98 96 87 Engine 10 | . 12 10 10 8 7 6 Treads 22 | . 24 20 20 22 25 17 Device 10 | . 5 17 10 8 13 11 Storage 11 | . 12 10 10 15 14 10 Protection 2 | . 6 . . . . . Energy Gun 35 | . 36 39 40 28 28 22 Slashing Weapon 2 | . . . 6 8 7 7 Peak Build Rating 52 | . 21 27 28 40 43 52 Average Rating 22 | . 10 24 27 34 42 45 On Entrance 24 | 7 7 21 27 28 40 43 Avg Prop Armor Cover (%) 3 | . . . . 3 . . Naked Turns . | . . . . . . . Heaviest Build 72 | 19 32 40 40 67 66 72 Greatest Support 87 | 20 40 40 40 64 87 87 Greatest Overweight (x) 23 | . . . . 1 1 23 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | . 15 15 15 20 20 20 Average Capacity 15 | . 13 15 15 17 20 20 Most Carried 20 | . 15 15 15 20 20 20 Average Carried 14 | . 12 14 14 16 19 18 Final Capacity 20 | 10 15 15 15 20 20 20 Final Carried 20 | 7 15 15 15 20 20 15 Class Distribution -------------------- 38% | Hacker-Gunner 37% | Hacker-Skirmisher 21% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 522 | 200 70 55 61 57 73 6 Remotely . | . . . . . . . Salvage Created 960 | . 133 147 20 372 . 288 Parts 67 | . 16 9 . 30 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 24 | . 6 4 . 9 . 5 Guns 20 | . 6 4 . 6 . 4 AOE 3 | . . . . 3 . . Classes Destroyed 10 | . 2 2 1 3 . 2 Builder 1 | . . . . 1 . . Tunneler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . 1 1 . 1 . . Swarmer 14 | . 6 2 . 6 . . Grunt 4 | . . 1 . 2 . 1 Sentry 3 | . . 1 . 1 . 1 Specialist 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 1 4 . 2 Combat Bots Only 3 | . 2 2 . 3 . 2 Max Kills in Single Turn 4 | . 1 1 1 4 . 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 171 | . 20 8 . 14 . 129 Missed 27 | . 4 2 . 3 . 18 Hits 144 | . 16 6 . 11 . 111 Projectile 144 | . 16 6 . 11 . 111 Critical Strikes 4 | . . . . . . 4 Damage Taken 1658 | . 66 37 . 62 . 1493 Core 417 | . 5 . . 9 . 403 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1086 | . 53 28 . 47 . 958 Core Remaining (%) 99 | 100 100 . 100 97 . . Volleys Fired 63 | . 9 9 . 13 . 32 Largest 4 | . 3 4 . 4 . 4 Hottest 276 | . 120 220 . 189 . 276 Shots Fired 177 | . 27 36 . 45 . 69 Gun 170 | . 27 33 . 42 . 68 Cannon 1 | . . . . . . 1 Launcher 3 | . . . . 3 . . Special 3 | . . 3 . . . . Kinetic . | . . . . . . . Thermal 64 | . . 3 . 3 . 58 Explosive 3 | . . . . 3 . . Electromagnetic 110 | . 27 33 . 39 . 11 Robot Hit Streak 31 | . 5 10 . 21 . 31 Robot Miss Streak 2 | . 2 . . 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . . 2 . 4 Max Gunslinging Chain 2 | . 1 . . 2 . 1 Shots Hit Robots 119 | . 15 10 1 31 . 62 Core Hits 44 | . 7 6 . 19 . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks 2 | . . 1 1 . . . Impact 2 | . . 1 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2199 | . 209 142 91 639 . 1118 Guns 1862 | . 195 115 . 456 . 1096 Cannons 22 | . . . . . . 22 Explosions 183 | . . . . 183 . . Melee 118 | . . 27 91 . . . Ramming 14 | . 14 . . . . . Kinetic . | . . . . . . . Thermal 1081 | . . . . 78 . 1003 Explosive 143 | . . . . 143 . . Electromagnetic 843 | . 195 115 . 418 . 115 Impact 118 | . . 27 91 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 51 | . . . 51 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 51 | . . . 51 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . 5 . . . . . Targets Rammed 5 | . 5 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1225 | . 138 292 . 272 . 1225 Average Temperature 292 | . 56 96 . 94 . 671 Received Heat Transfer 654 | . . 9 . 18 . 627 Effects 50 | . . 1 . . . 49 Shutdowns 6 | . . . . . . 6 Energy Bleed 10 | . . 1 . . . 9 Interference 11 | . . . . . . 11 Matter Decay 3 | . . . . . . 3 Short Circuit 4 | . . . . . . 4 Damage (minor) 6 | . . . . . . 6 Damage (major) 7 | . . . . . . 7 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . . . . 7 Heat Transferred 2109 | . . . . 74 . 2035 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 92 | . 50 35 5 92 3 50 Initial . | . . . . . . . Average 7 | . 4 2 . 26 . 19 Influence Increases 690 | . 182 118 5 272 3 110 Destroy 0b10 Robot/C 480 | . 120 80 . 180 . 100 Destroy 0b10 Robot/NC 35 | . 5 5 5 20 . . Destroy Leader 96 | . 32 22 . 32 . 10 Successful Hack 18 | . 10 5 . . 3 . Disable Machine 20 | . . 4 . 16 . . Destroy Structure 11 | . . 2 . 9 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 660 | . 182 118 5 272 . 83 Entered New Map 3 | . . . . . . 3 Time Decay 577 | . 182 118 5 272 . . Lost Part 80 | . . . . . . 80 Squads Dispatched 2 | . . . . . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 12 5 . 11 . 8 Peak Tracking Total 4 | . 3 2 . 3 . 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . . 2 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 5 | . . 1 . 4 . . Max in Single Turn 2 | . . 1 . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 11 | . 7 2 . 1 1 . Terminals 11 | . 7 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 14 5 . 3 1 . Successful 19 | . 12 4 . 2 1 . Failed 4 | . 2 1 . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 6 5 . . . . Terminals 23 | . 14 5 . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 10 2 . 2 1 . Record 3 | . 3 . . . . . Part Schematic 2 | . 2 . . . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Locate Traps 3 | . 1 2 . . . . Disarm Traps 1 | . . . . 1 . . Zone Layout 4 | . 4 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . Terminals 4 | . 2 2 . . . . Botnet 4 | . 2 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 1 . 1 . . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 117 | . 8 10 . . . 99 Good Acts 7 | . 1 2 2 . 1 1 Bad Acts 11 | . . 3 . 4 . 4 Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Active Infowar (turns) 1227 | . 332 672 . . 127 96 Sensors 1004 | . 332 672 . . . . Structural 223 | . . . . . 127 96 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 3273 | . 1229 850 412 497 131 154 Spaces Moved 1661 | 1 658 457 251 195 75 24 Core 1 | . . . . . . 1 Treads 1659 | . 658 457 251 195 75 23 Legs 1 | 1 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 160 160 160 152 152 152 Average Speed 167 | 120 160 160 160 216 169 209 Slowest Speed 1200 | 120 160 160 160 240 230 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 87 29 46 21 2 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 3 | . . 3 . . . . Terrain Destroyed 21 | . . 3 . 18 . . Melee . | . . . . . . . Projectile 3 | . . 3 . . . . AOE 18 | . . . . 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2016 | . 811 552 261 241 78 73 Wait 167 | . 114 49 3 . . 1 Move 1655 | . 657 456 250 194 74 24 Hop . | . . . . . . . Pick Up 46 | . 13 16 2 11 1 3 Fast Attach 5 | . . . . 3 1 1 Attach 15 | . 1 3 . 5 1 5 Detach . | . . . . . . . Swap 26 | . 7 5 2 8 1 3 Drop 32 | . 5 13 3 7 . 4 Fire 63 | . 9 9 . 13 . 32 Melee 2 | . . 1 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 5 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 238 | -10/Materials | Identified exit to Materials 238 | -10/Materials | Discovered exit to Materials (range 8) 261 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered exit to Mines (range 16) 310 | -10/Materials | Build established: Hacker-Tank 358 | -10/Materials | Discovered exit to Materials (range 15) 681 | -10/Materials | Discovered exit to Mines (range 16) 1025 | -10/Materials | Build established: Hacker-Skirmisher 1048 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1182 | -10/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -9/Materials | TH resistance permanently improved by X0-1V1 (+10%; -100 max core) 1902 | -9/Materials | X0-1V1 mutated your Utility slot to Weapon slot 1934 | -9/Materials | X0-1V1 activates XOMVISION 2039 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2049 | -9/Materials | Identified exit to Mines 2049 | -9/Materials | Discovered exit to Mines (range 16) 2080 | -9/Materials | Entered Mines 2130 | -9/Mines | Learned location of 1 exit from Materials 2181 | -9/Mines | Identified exit to Materials 2181 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 2188 | -9/Mines | Learned location of Storage (-7) 2197 | -9/Mines | Build established: Hacker-Gunner 2325 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2492 | -9/Mines | Entered Materials 2492 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2493 | -8/Materials | Identified exit to Factory 2750 | -8/Materials | X0-1V1 announced a LAN party 2989 | -8/Materials | Entered Factory 2989 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3107 | -7/Factory | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 3117 | -7/Factory | Identified exit to DSF 3120 | -7/Factory | Entered DSF 3150 | -7/DSF | Additional patrols routed to DSF 3171 | -7/DSF | X0-1V1 sent you into danger 3198 | -7/DSF | Sterilization system engaged 3214 | -7/DSF | Core integrity fell below 50% 3218 | -7/DSF | Ambient heat levels rising (+10) 3233 | -7/DSF | Ambient heat levels rising (+10) 3248 | -7/DSF | Ambient heat levels rising (+10) 3255 | -7/DSF | Lost 6 parts (2n2u2w) 3263 | -7/DSF | Ambient heat levels rising (+10) 3270 | -7/DSF | Core integrity fell below 20% 3275 | -7/DSF | Core melted Last Messages --------------- 03265_ Imp. Grenade Launcher temporarily disabled. 03265_ G-47 Trooper overheating. 03266_ Overheating: Core damaged (-80). 03266_ G-47 Trooper overheating. 03267_ Overheating: Energy bleed (-76). 03267_ Hvy. Ion Engine destroyed. 03267_ G-47 Trooper overheating. 03270_ Overheating: Core damaged (-56). 03270_ X0-1V1 is interested. 03270_ G-47 Trooper overheating. 03272_ Overheating: Hcp. Storage Unit damaged (-122). 03272_ G-47 Trooper overheating. 03273_ Overheating: Arm. Wheel damaged (-6). 03273_ G-47 Trooper heat damages core (-12). 03273_ G-47 Trooper overheating. 03274_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 03274_ G-47 Trooper overheating. 03275_ Overheating: Core damaged (-44). 03275_ X0-1V1 giggles madly! 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[!## !!###!!%=!]]##???????????????????? | | ???### ##### #####!==%#####?????????????????? | | ???##! ##????##!!!%*% ###????????????????? | | ???## ! ##????##!! gg %## ##????????????????? | | ??#### #######?##!! #####????????????????? | | ###### ### # ? ### ### ???????????????????? | | ####"" ##!!#!!!### ### ???????????????????? | | #""""" ?????????????????????? | | #"##"" ??????????????????????? | | ####"""""##!!#!!!#%= ??????????????????????? | | ??##"""""#########== ?????????????????????? | | ??#####"#################?????????????????????? | | ??#####"###?????#########?????????????????????? | | ?????#""##????????????????????????????????????? | | ???????###????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationCoreMachine Manual? 0 Play Time 00:33:49 Cumulative 20.8 hours Start 2026.08.09 @ 21:14:17 End 2026.08.10 @ 18:42:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 5 Adventurer 0 Explorer 21 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 231b39eb-bd3c-4b97-8513-b17c801bfe68