Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 13:02:30

Player: NeoBoaz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (760)      760
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2420

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     140/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (750) Ox14
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Melee Analysis Suite
                Hacking Drone Bay (1/1)
>               --- WEAPON (2) -------
                Scythe
>               --- INVENTORY (20) ---
                Flight Unit
                Flight Unit
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Signal Interpreter
       Advanced Terrain Scan Processor
                Launcher Guidance Computer
                Utility Shielding
                Particle Gun
       Improved EM Pulse Cannon
                Flak Cannon
                Rocket Launcher
                Scythe
                Scythe
                Scythe
      Makeshift Spear
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Melee Analysis Suite
                Hacking Drone Bay
>               --- WEAPON -----------
                RU-N14's Throwing Claymores
                Scythe
>               --- INVENTORY --------
                Flight Unit
                Flight Unit
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Signal Interpreter
       Advanced Terrain Scan Processor
                Launcher Guidance Computer
                Utility Shielding
                Particle Gun
       Improved EM Pulse Cannon
   High-powered Shotgun
                Flak Cannon
                Flak Cannon
                Rocket Launcher
                Scythe
                Scythe
                Scythe
      Makeshift Spear
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Hacking Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Scythe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 7   5   20  3   6   1   
  Power                    4    | 2   .   2   .   .   .   
    Engine                 4    | 2   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   7   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   2   4   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  10   | 1   3   3   1   2   .   
    Device                 3    | .   2   .   .   1   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              3    | .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   .   8   2   4   1   
    Energy Gun             2    | 1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   .   1   1   
    Ballistic Cannon       4    | .   .   4   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   2   .   1   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 10   | .   1   5   .   .   4   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               6    | .   1   2   .   .   3   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      4    | .   1   4   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  91  85  88  61  
  Engine                   3    | .   14  8   .   .   .   
  Leg                      29   | .   17  25  33  33  11  
  Hover                    1    | .   .   4   .   .   .   
  Device                   6    | .   9   7   .   5   11  
  Storage                  8    | .   9   3   11  11  11  
  Processor                15   | .   4   18  19  15  11  
  Energy Gun               1    | .   14  1   .   .   .   
  Ballistic Gun            6    | .   14  2   .   7   6   
  Ballistic Cannon         2    | .   .   8   2   .   .   
  Launcher                 1    | .   .   .   8   1   .   
  Special Weapon           1    | .   .   .   .   1   .   
  Slashing Weapon          6    | .   .   8   2   6   11  
  Special Melee Weapon     2    | .   .   .   8   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 14  15  56  48  51  46  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  15   | .   1   11  1   1   15  
  Average Overweight (x)   .    | .   .   .   1   1   7   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  
  Average Capacity         15   | 6   7   9   20  20  20  
  Most Carried             20   | 6   8   14  15  20  20  
  Average Carried          12   | 3   6   6   13  17  19  
  Final Capacity           20   | 8   5   20  20  20  20  
  Final Carried            20   | 6   5   14  13  20  19  

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 14% | Mutant
  9% | Scavenger-Assassin
  5% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Assassin | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -7/Zion
             Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           826  | 198 179 329 60  60  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            559  | .   198 317 .   .   44  
  Parts                    44   | .   13  30  .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  20   | .   4   12  2   .   2   
  Guns                     6    | .   4   1   .   .   1   
  Cannons                  11   | .   .   11  .   .   .   
  AOE                      3    | .   .   .   2   .   1   
Classes Destroyed          7    | .   3   3   1   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  4    | .   .   3   .   .   1   
  Grunt                    10   | .   4   6   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   3    | .   .   2   .   .   1   
  Demolisher               2    | .   .   .   2   .   .   
Best Kill Streak           7    | .   4   7   2   .   2   
  Combat Bots Only         7    | .   2   7   2   .   2   
Max Kills in Single Turn   2    | .   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        170  | .   31  96  .   .   43  
  Missed                   43   | .   6   29  .   .   8   
Damage Taken               1905 | .   353 783 137 .   632 
  Core                     425  | .   14  203 29  .   179 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         97   | 100 94  .   .   .   .   
Volleys Fired              86   | 1   22  52  3   .   8   
  Largest                  2    | 2   2   2   1   .   1   
  Hottest                  70   | 70  70  50  33  .   25  
Shots Fired                112  | 2   44  55  3   .   8   
  Gun                      60   | 2   44  8   .   .   6   
  Cannon                   47   | .   .   47  .   .   .   
  Launcher                 3    | .   .   .   3   .   .   
  Special                  2    | .   .   .   .   .   2   
  Kinetic                  83   | 1   22  54  .   .   6   
  Thermal                  24   | 1   22  1   .   .   .   
  Explosive                5    | .   .   .   3   .   2   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         10   | .   6   10  6   .   2   
  Robot Miss Streak        16   | .   5   16  1   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           85   | .   25  47  3   .   10  
  Core Hits                63   | .   12  44  2   .   5   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   
    Burn                   1    | .   .   1   .   .   .   
Melee Attacks              6    | .   .   .   1   .   5   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 5    | .   .   .   .   .   5   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1628 | .   320 810 37  .   461 
  Guns                     487  | .   316 84  .   .   87  
  Cannons                  726  | .   .   726 .   .   .   
  Explosions               218  | .   .   .   37  .   181 
  Melee                    160  | .   .   .   .   .   160 
  Ramming                  4    | .   4   .   .   .   .   
  Kinetic                  1062 | .   177 798 .   .   87  
  Thermal                  151  | .   139 12  .   .   .   
  Explosive                218  | .   .   .   37  .   181 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 193  | .   .   .   .   .   193 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   .   .   .   .   
  Average Corruption       1    | .   1   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            30   | .   .   .   .   .   30  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               19   | .   .   .   .   .   19  
  Melee                    11   | .   .   .   .   .   11  
Knockbacks                 28   | .   .   28  .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  26   | .   .   26  .   .   .   
  Secondary                2    | .   .   2   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             3    | .   3   .   .   .   .   
  Kicked                   3    | .   3   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        100  | 9   100 18  .   .   .   
  Average Temperature      31   | 6   61  6   .   .   .   
  Received Heat Transfer   729  | .   189 216 .   .   324 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         518  | .   407 111 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             232  | .   134 232 141 .   .   
  Initial                  90   | .   .   56  90  .   .   
  Average                  88   | .   78  87  128 .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 85  100 .   .   
  Level 1                  9    | .   .   14  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   8   18  5   .   3   
  Peak Tracking Total      7    | .   3   7   3   .   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            5    | .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   3   2   .   1   .   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   5   4   .   6   .   
  Successful               11   | .   4   1   .   6   .   
  Failed                   4    | .   1   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   .   6   .   
  Record                   3    | .   3   .   .   .   .   
  Part Schematic           6    | .   .   .   .   6   .   
  Assault Status           1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   
Drone Launches             1    | .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3917 | 71   319  1121 250  2082 74   
Spaces Moved               1997 | 66   218  494  126  1084 9    
  Core                     17   | 13   .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1678 | .    120  343  126  1084 5    
  Wheels                   151  | 53   98   .    .    .    .    
  Hover                    150  | .    .    150  .    .    .    
  Flight                   1    | .    .    1    .    .    .    
  Fastest Speed            50   | 50   80   120  190  190  190  
  Average Speed            171  | 74   104  164  190  190  504  
  Slowest Speed            930  | 80   120  930  190  190  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    31   33   47   75   5    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    12   .    35   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      46   | .    .    .    12   .    34   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2359 | 85   267  745  134  1105 23   
  Wait                     162  | .    6    151  1    4    .    
  Move                     1992 | 65   217  493  125  1083 9    
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  52   | 12   7    23   .    10   .    
  Fast Attach              2    | .    1    1    .    .    .    
  Attach                   21   | 6    2    10   2    .    1    
  Detach                   1    | .    .    .    1    .    .    
  Swap                     19   | 1    2    9    1    6    .    
  Drop                     15   | .    7    6    .    2    .    
  Fire                     86   | 1    22   52   3    .    8    
  Melee                    6    | .    .    .    1    .    5    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Build established: Mutant
  387 | -10/Materials      | Discovered new exit (range 3)
  389 | -10/Materials      | Identified exit to Materials
  391 | -10/Materials      | Entered another Materials area
  391 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1063 | -9/Materials       | Build established: Scavenger-Assassin
 1355 | -9/Materials       | Core integrity fell below 50%
 1362 | -9/Materials       | Lost 4 parts (1p2n1u)
 1375 | -9/Materials       | Destroyed 7 combat bots
 1459 | -9/Materials       | Discovered new exit (range 18)
 1512 | -9/Materials       | Entered Mines
 1557 | -9/Mines           | Assembled infested the area
 1562 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1573 | -9/Mines           | Discovered new exit (range 6)
 1685 | -9/Mines           | Build established: Scavenger-Mutant
 1734 | -9/Mines           | Learned Materials terminal intel
 1752 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1762 | -9/Mines           | Entered Zion
 2048 | -7/Zion            | Learned location of Quarantine (-3)
 2147 | -7/Zion            | Given A8's code to call for help
 2320 | -7/Zion            | Learned location of Data Miner (-6)
 2502 | -7/Zion            | Learned location of Warlord (-4)
 2722 | -7/Zion            | Given the Hacking Drone Bay
 2729 | -7/Zion            | Found Prototype Device
 2736 | -7/Zion            | Identified Hacking Drone Bay
 2743 | -7/Zion            | Discovered new exit (range 13)
 3487 | -7/Zion            | Found Prototype Special Weapon
 3488 | -7/Zion            | Identified RU-N14's Throwing Claymores
 3844 | -7/Zion            | Entered Proximity Caves
 3844 | -6/Proximity Caves | Accompanied by 1 ally
 3846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3889 | -6/Proximity Caves | Core integrity fell below 20%
 3918 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Really.
[Achievement: Tourist]
LOCATION=UNKNOWN
GOAL=ESCAPE
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
Hacking Drone retrieved by Hacking Drone Bay.
RU-N14's Throwing Claymores expended.
Destroyed VTOL Module.
S-27 Virus destroyed.
Y-54 Guardian destroyed.
Aluminum Leg destroyed. <x2>
Gatling Laser fries itself beyond repair.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Destroyed Carbon-fiber Leg.
Hpw. Shotgun destroyed.
The unstable cave ceiling collapses. <x3>
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ????????????????????#??????????????????????? |
|       ???????????????????? ##????????????????????? |
|       ????????????????????  #????????????????????? |
|       ????????????????????  #????????????????????? |
|       ????????????????????  #????????????????????? |
|       ???????????????"  ??  #????????????????????? |
|       ??????????"??"""""##  ##???????????????????? |
|       ??????????"""""""""#   ###?????????????????? |
|       ??????????#"  """  "     #?????????????????? |
|       ??????????#" """""""     ??????????????????? |
|       ??????#  ##"  """      #???????????????????? |
|       ??????#               #????????????????????? |
|       ????????              #????????????????????? |
|       ???????????????#      #### #???????????????? |
|       ???????????????#           ######??????????? |
|       ???????????????#     ####        #?????????? |
|       ???????????????#     #????       #?????????? |
|       ???????????????## #  #???   #???##?????????? |
|       ????????????????###  ###   #???????????????? |
|       ?????????????????#  %      #???????????????? |
|       ?????????????????#         #???????????????? |
|       ?????????????????#         #???????????????? |
|       ?????????????????# @              #????????? |
|       ?????????????????# g %           #?????????? |
|       ?????????????????#         #######?????????? |
|       ?????????????????#          #??????????????? |
|       ?????????????????          ##??????????????? |
|       ?????????????????  #    # ##???????????????? |
|       ????????????????      #####????????????????? |
|       ????????????????    #####??????????????????? |
|       ???????????????#### ##?????????????????????? |
|       ???????????????????#???????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
                       Drone Bay | -7/Zion | Archive
                        Riot Gun | -7/Zion | Free
                    Battle Rifle | -7/Zion | Free
                     Slug Cannon | -7/Zion | Free
                     Barrage Gun | -7/Zion | Free
                     Enh. Flamer | -7/Zion | Free
                   Plasma Flamer | -7/Zion | Free
             Adv. Cooling System | -7/Zion | Archive
               Hvy. Battle Rifle | -7/Zion | Archive
                    Plasma Rifle | -7/Zion | Archive
 Imp. Salvage Targeting Computer | -7/Zion | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Risk Taker
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              GodDamperGun
  Manual?         0
Play Time         00:43:53
  Cumulative      3.4 hours
  Start           2024.04.07 @ 12:18:59
  End             2024.04.07 @ 13:02:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 964faa95-885c-46c0-b00e-2047d4b83c85