Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 19:57:11 Player: Dami Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (550) 550 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2275 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 212/400 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Medium Laser Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Light Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Light Assault Rifle > --- INVENTORY -------- Medium Matter Pod Medium Laser Beam Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 18 | 6 4 8 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 2 | 2 . . . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device 1 | . . 1 . Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 9 | 2 2 5 . Energy Gun 3 | . 1 2 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 10 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility 2 | . . 2 . Weapon 5 | . . 5 . Highest Loss Streak 6 | . . 6 . To Critical Strikes . | . . . . Average Backups 5 | 1 6 5 1 Power . | . . . . Propulsion . | 1 . . . Utility 1 | . 1 . . Weapon 4 | . 4 4 1 Tool/Special . | . . . . Unused Backups 3 | . 2 . 1 Power . | . . . . Propulsion 2 | . 2 . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 82 | . 87 70 54 Engine 11 | . 14 6 . Treads 23 | . 28 12 . Device 1 | . . 6 . Storage 13 | . 14 12 18 Protection 2 | . 2 2 . Energy Gun 10 | . 8 16 9 Ballistic Gun 16 | . 19 8 18 Peak Build Rating 12 | 6 8 12 7 Average Rating 6 | 4 6 8 7 On Entrance 5 | . 6 8 7 Naked Turns . | . . . . Heaviest Build 26 | 12 21 26 17 Greatest Support 40 | 40 40 40 13 Greatest Overweight (x) 6 | . . 6 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 3 10 8 1 Average Carried 5 | 1 6 5 1 Final Capacity 10 | 8 10 10 10 Final Carried 9 | 3 9 1 1 Class Distribution -------------------- 82% | Mutant 8% | Skirmisher 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 581 | 211 191 179 . Remotely . | . . . . Salvage Created 519 | . 160 359 . Parts 32 | . 10 22 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 16 | . 4 12 . Guns 14 | . 4 10 . AOE 2 | . . 2 . Classes Destroyed 4 | . 2 2 . Watcher 1 | . 1 . . Swarmer 4 | . . 4 . Grunt 9 | . 4 5 . Sentry 3 | . . 3 . Best Kill Streak 5 | . 2 5 . Combat Bots Only 5 | . 2 5 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 118 | . 19 99 . Missed 34 | . 7 27 . Hits 84 | . 12 72 . Projectile 84 | . 12 72 . Critical Strikes 4 | . . 4 . Damage Taken 1376 | . 153 1223 . Core 349 | . 23 326 . Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 90 18 . Volleys Fired 69 | . 17 52 . Largest 3 | . 2 3 . Hottest 136 | . 70 136 . Shots Fired 145 | . 34 111 . Gun 130 | . 33 97 . Cannon . | . . . . Launcher 15 | . 1 14 . Special . | . . . . Kinetic 62 | . 24 38 . Thermal 68 | . 9 59 . Explosive 15 | . 1 14 . Electromagnetic . | . . . . Robot Hit Streak 16 | . 9 16 . Robot Miss Streak 4 | . 2 4 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 73 | . 19 54 . Core Hits 34 | . 11 23 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 1 3 . Burn 3 | . 1 2 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1059 | 10 199 850 . Guns 745 | . 182 563 . Cannons . | . . . . Explosions 281 | . . 281 . Melee . | . . . . Ramming 33 | 10 17 6 . Kinetic 311 | . 105 206 . Thermal 434 | . 77 357 . Explosive 238 | . . 238 . Electromagnetic 43 | . . 43 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 7 2 . Average Corruption 4 | . 5 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . 32 . . Message Errors 10 | . 10 . . Matter Fused 4 | . 4 . . Heat Flow Errors 4 | . 4 . . Energy Discharges 8 | . 8 . . Parts Fused 1 | . 1 . . Data Loss (minor) 3 | . 3 . . Data Loss (major) 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 59 | . . 59 . Projectiles . | . . . . Explosions 59 | . . 59 . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 297 | . 24 273 . Shots 10 | . 1 9 . Rammed 10 | 3 5 2 . Targets Rammed 10 | 3 5 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 625 | . 274 625 . Average Temperature 183 | . 87 235 . Received Heat Transfer 450 | . 72 378 . Effects 16 | . . 16 . Shutdowns 2 | . . 2 . Energy Bleed 4 | . . 4 . Interference 6 | . . 6 . Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 1 6 . Heat Transferred 1443 | . 296 1147 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 175 | . 44 175 37 Initial 37 | . . . 37 Average 31 | . 4 110 37 Influence Increases 567 | . 141 426 . Destroy 0b10 Robot/C 320 | . 80 240 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 92 | . 32 60 . Successful Hack 7 | . . 7 . Disable Machine 60 | . . 60 . Destroy Structure 68 | . 9 59 . Partial Spotted 15 | . 15 . . Influence Decreases 530 | . 141 336 53 Entered New Map 53 | . . . 53 Time Decay 377 | . 141 236 . Lost Part 100 | . . 100 . Squads Dispatched 5 | . 4 1 . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 8 13 . Peak Tracking Total 5 | . 2 5 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 6 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 6 1 . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 7 1 . Successful 8 | . 7 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 263 | . . 263 . Terrain 263 | . . 263 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2099 | 94 1473 528 4 Spaces Moved 1130 | 54 875 199 2 Core 57 | 10 . 47 . Treads 1042 | 44 875 123 . Legs 31 | . . 29 2 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 190 Average Speed 163 | 139 160 187 190 Slowest Speed 350 | 160 160 350 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 7 | . . 7 . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 30 | 4 99 17 1 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 21 | . 9 12 . Terrain Destroyed 130 | . 9 121 . Melee . | . . . . Projectile . | . . . . AOE 130 | . 9 121 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1260 | 71 918 269 2 Wait 3 | . 3 . . Move 1127 | 53 874 198 2 Hop . | . . . . Pick Up 21 | 9 10 2 . Fast Attach . | . . . . Attach 23 | 6 5 12 . Detach 6 | . 3 3 . Swap . | . . . . Drop 1 | . 1 . . Fire 69 | . 17 52 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 10 | 3 5 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Discovered new exit (range 9) 899 | -10/Materials | Discovered new exit (range 11) 1089 | -10/Materials | Discovered new exit (range 16) 1279 | -10/Materials | Discovered new exit (range 11) 1568 | -10/Materials | Entered another Materials area 1568 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1914 | -9/Materials | Lost 6 parts (1p2n1u2w) 1916 | -9/Materials | Discovered new exit (range 16) 1967 | -9/Materials | Core integrity fell below 50% 1984 | -9/Materials | Crushed by falling debris 2015 | -9/Materials | Lost 3 parts (3w) 2026 | -9/Materials | Core integrity fell below 20% 2096 | -9/Materials | Entered another Materials area 2096 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2100 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Y-45 Defender suffers critical hit (Destroy). Destroyed Lgt. Treads. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Y-45 Defender destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Acquired 50 matter. U-05 Engineer lays Concrete. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????? ???????????????????????????? | | ?????????? #######+####??????????? | | ??????????!!! #??????????? | | ??????????!!! @ #??????????? | | ??????????!!! #??????????? | | ?????????????#####+###########??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 338 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed MobilePhasingDetonator Manual? 0 Play Time 00:16:03 Cumulative 3.8 hours Start 2025.09.16 @ 00:23:04 End 2025.09.21 @ 19:57:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c207007-8bb7-4723-b313-f678f5e123cc