Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 12:28:40 Player: ZarZap Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (40) 200 Value Destroyed (1262) 1262 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 7516 Bonus ------- Follower Combat Kills 74 Entered Garrisons 200 Friendly Fire -20 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Battery Machine Analyzer Signal Interpreter Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Deuterium Engine Power Amplifier Focal Shield Hardlight Generator Medium Laser Improved EM Pulse Cannon Assault Rifle Flak Gun Improved Light Cannon Heavy Flak Cannon [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced System Restoration Module Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 . Utility 5 | . . . 2 . 2 . . . 1 . . Weapon 5 | . . . . 2 . . . 1 1 1 . Parts Attached 59 | 2 6 7 2 6 8 15 1 8 . 4 . Power 8 | . . 1 . 1 . 4 . 2 . . . Engine 7 | . . 1 . 1 . 4 . 1 . . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 13 | 2 2 2 1 1 1 . . 1 . 3 . Treads 1 | . . . . . . . . . . 1 . Leg 2 | . . . . . . . . . . 2 . Wheel 8 | 2 2 2 . 1 1 . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight 1 | . . . 1 . . . . . . . . Utility 17 | . 1 2 . 2 3 3 . 5 . 1 . Device 10 | . . 1 . 1 . 3 . 4 . 1 . Storage 2 | . 1 . . . 1 . . . . . . Processor 2 | . . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 21 | . 3 2 1 2 4 8 1 . . . . Energy Gun 2 | . . . . . . 1 1 . . . . Energy Cannon 6 | . . 1 . . 3 2 . . . . . Ballistic Gun 8 | . 2 1 1 1 . 3 . . . . . Ballistic Cannon 5 | . 1 . . 1 1 2 . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . 1 . . 1 . . . Parts Lost 38 | . 1 4 . 2 1 22 4 . . . 4 Power 5 | . 1 . . . . 4 . . . . . Propulsion 9 | . . 2 . 1 1 2 . . . . 3 Utility 12 | . . 1 . 1 . 8 1 . . . 1 Weapon 12 | . . 1 . . . 8 3 . . . . Highest Loss Streak 17 | . 1 2 . 2 1 17 4 . . . 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 50 | . 78 93 63 72 84 40 16 22 . 10 15 Engine 4 | . 7 11 9 7 6 2 . 3 . . . Wheel 10 | . 28 39 18 9 16 1 . . . . . Device 1 | . . 1 . 1 . . . 5 . 3 3 Storage 8 | . 14 11 9 7 13 8 5 . . . . Processor 4 | . . 8 9 7 9 5 . . . . . Protection 3 | . . . . 7 10 4 . 4 . . . Energy Cannon 3 | . . 3 9 7 11 3 . . . . . Ballistic Gun 6 | . 18 8 9 15 7 5 3 . . . . Ballistic Cannon 5 | . 7 9 . 7 6 5 4 . . . . Peak Build Rating 41 | 6 8 13 14 21 41 40 11 36 . 30 30 Average Rating 18 | 4 7 11 12 19 32 19 7 18 . 16 24 On Entrance 12 | 6 6 7 11 13 21 40 11 . . . 30 Naked Turns 128 | . . . . . . . 6 43 39 29 11 Heaviest Build 63 | 12 29 31 30 44 63 63 33 28 . 1 1 Greatest Support 58 | 32 32 58 32 32 36 26 3 10 3 56 56 Greatest Overweight (x) 19 | . 1 . . 2 2 19 10 2 . . . Average Overweight (x) 1 | . . . . 1 1 8 3 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 8 14 15 15 15 15 15 13 5 5 5 5 Most Carried 12 | 7 7 8 7 7 12 12 1 1 1 1 1 Average Carried 4 | 4 5 6 7 4 8 5 . . 1 1 1 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 Final Carried 12 | 2 7 7 7 7 12 1 . 1 1 1 1 Class Distribution -------------------- 68% | Mutant 20% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Matter Collected 1613 | 200 209 230 86 92 152 522 24 . . 98 . Remotely . | . . . . . . . . . . . . Salvage Created 1667 | . 303 437 86 151 274 416 . . . . . Parts 78 | . 13 27 4 9 10 15 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Combat Hostiles Destroyed 28 | . 4 10 1 1 2 10 . . . . . Guns 13 | . 4 2 1 . . 6 . . . . . Cannons 13 | . . 8 . 1 1 3 . . . . . Classes Destroyed 9 | . 3 2 1 1 1 1 . . . . . Worker 1 | . . . . 1 . . . . . . . Recycler 4 | . 1 1 . 1 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Watcher 6 | . 2 3 1 . . . . . . . . Swarmer 7 | . . 3 . . . 4 . . . . . Grunt 11 | . 4 4 . . . 3 . . . . . Brawler 2 | . . . . . . 2 . . . . . Sentry 7 | . . 3 . 1 2 1 . . . . . Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 5 | . 4 5 2 2 2 4 . . . . . Combat Bots Only 5 | . 2 5 1 1 1 4 . . . . . Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Hostile Shots Fired 529 | . 28 50 4 33 56 134 39 39 . 9 137 Missed 156 | . 7 8 . 15 24 31 7 18 . 3 43 Damage Taken 6775 | . 252 481 66 303 330 2172 633 389 . 130 2019 Core 2514 | . 36 164 51 62 85 325 210 271 . 42 1268 Absorbed by Shields 8 | . . . . . . 8 . . . . . Ignored by Resistances 40 | . . . . . . 40 . . . . . Core Remaining (%) 78 | 100 85 59 90 91 . . 27 72 100 . . Volleys Fired 129 | . 21 38 3 8 19 35 5 . . . . Largest 4 | . 2 2 2 4 4 4 2 . . . . Hottest 155 | . 62 107 93 155 155 148 103 . . . . Shots Fired 279 | . 42 74 6 24 46 80 7 . . . . Gun 145 | . 34 27 3 16 25 35 5 . . . . Cannon 134 | . 8 47 3 8 21 45 2 . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 213 | . 42 56 3 20 34 56 2 . . . . Thermal 63 | . . 18 3 4 12 21 5 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . 3 . . . . . Robot Hit Streak 9 | . 7 7 5 5 8 9 4 . . . . Robot Miss Streak 8 | . 3 2 3 3 3 8 4 . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 163 | . 23 43 5 14 30 44 4 . . . . Core Hits 79 | . 11 16 3 5 10 28 6 . . . . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . . 2 . . . . . Burn 2 | . . . . . . 2 . . . . . Destroy 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3397 | . 381 856 76 357 622 1009 83 10 . . 3 Guns 1421 | . 343 244 35 140 270 352 37 . . . . Cannons 1850 | . 38 612 41 104 352 657 46 . . . . Explosions 113 | . . . . 113 . . . . . . . Melee . | . . . . . . . . . . . . Ramming 13 | . . . . . . . . 10 . . 3 Kinetic 2316 | . 381 611 35 182 396 665 46 . . . . Thermal 880 | . . 245 41 62 226 269 37 . . . . Explosive 113 | . . . . 113 . . . . . . . Electromagnetic 75 | . . . . . . 75 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . 4 3 . . . 23 23 . . . . Average Corruption 19 | . 3 2 . . . 20 23 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 44 | . . 1 . . . 39 4 . . . . Message Errors 6 | . . . . . . 6 . . . . . Matter Fused 14 | . . 1 . . . 11 2 . . . . Heat Flow Errors 7 | . . . . . . 7 . . . . . Energy Discharges 5 | . . . . . . 5 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . Data Loss (major) 3 | . . . . . . 3 . . . . . Misfires 2 | . . . . . . 2 . . . . . Alerts 2 | . . . . . . 1 1 . . . . Misdirections 1 | . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 86 | . . 11 . 75 . . . . . . . Projectiles 11 | . . 11 . . . . . . . . . Explosions 75 | . . . . 75 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . 4 . . . 5 4 . . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . 4 . . . 5 4 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 184 | . . . . 178 . . . 5 . . 1 Shots 2 | . . . . 2 . . . . . . . Rammed 2 | . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 438 | . 63 218 76 298 438 259 36 . . . . Average Temperature 97 | . 18 66 37 109 155 136 16 . . . . Received Heat Transfer 1441 | . 132 180 . 30 72 421 315 117 . . 174 Effects 4 | . . . . . 1 3 . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . Parts Melted 4 | . . 1 . . 1 2 . . . . . Heat Transferred 1771 | . . 444 74 111 361 670 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Peak Influence 282 | . 114 282 120 170 189 . . 75 36 33 77 Initial 83 | . . 48 68 54 83 . . . 36 18 42 Average 86 | . 65 139 96 118 138 . . 12 36 20 50 Maximum Alert Level 1 | . . 1 . . . . . . . . . Low Security (%) 93 | 100 100 75 100 100 100 . . 100 100 100 100 Level 1 6 | . . 24 . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 2 . . 2 . . 1 . 1 . Investigation 2 | . . . . . . . . 1 . 1 . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 3 | . . 2 . . 1 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Distress Signals 3 | . 2 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 72 | . 8 17 3 1 4 13 4 6 . 5 11 Peak Tracking Total 9 | . 3 4 1 1 2 7 4 5 . 4 9 Tactical Retreats 8 | . . 1 . . 1 2 . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Traps Triggered 4 | . 2 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Machines Disabled 4 | . . . . 3 . 1 . . . . . Max in Single Turn 3 | . . . . 3 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Machines Accessed 2 | . . . . . . . . 1 . 1 . Terminals 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 7 | . . . . . . . . 4 . 3 . Successful 4 | . . . . . . . . 3 . 1 . Failed 3 | . . . . . . . . 1 . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 4 | . . . . . . . . 4 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . Terminal Hacks 3 | . . . . . . . . 3 . . . Record 3 | . . . . . . . . 3 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 1 . 1 . Full Trace Events 2 | . . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 1 . . . . Highest-Rated Group 20 | . . . . . . 20 20 . . . . Highest-Rated Ally 20 | . . . . . . 20 20 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . . . Total Damage 254 | . . . . . . . 254 . . . . Kills 2 | . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Turns Passed 3161 | 6 193 425 117 145 266 1356 65 293 39 132 124 Spaces Moved 1697 | 1 123 312 106 92 196 271 25 262 78 132 99 Core 441 | . . . . . . 182 25 86 78 61 9 Treads 29 | . . . . . . . . . . 29 . Legs 132 | . . . . . . . . . . 42 90 Wheels 919 | 1 123 312 106 92 196 89 . . . . . Hover 176 | . . . . . . . . 176 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 100 100 95 100 105 101 120 50 50 50 50 50 Average Speed 156 | 100 102 95 100 124 105 459 208 93 50 95 104 Slowest Speed 1000 | 100 105 100 100 130 120 1000 550 160 50 170 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 16 | 2 35 44 17 5 8 44 4 10 3 4 19 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . . Scrap Searched 2 | . . . . . . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 57 | . . 1 . 39 1 16 . . . . . Melee . | . . . . . . . . . . . . Projectile 18 | . . 1 . . 1 16 . . . . . AOE 39 | . . . . 39 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Gar Total 1967 | 8 152 367 111 108 228 323 30 307 77 136 120 Wait 60 | . . 7 . . . . . 33 . . 20 Move 1687 | . 122 311 105 91 195 270 24 261 77 132 99 Hop . | . . . . . . . . . . . . Pick Up 16 | . 2 4 . 3 5 1 . 1 . . . Fast Attach 22 | . 1 2 1 1 4 1 . 8 . 4 . Attach 24 | 2 . 4 . 4 1 12 1 . . . . Detach 5 | 2 . . . . . . . 3 . . . Swap 13 | . 5 1 1 1 3 2 . . . . . Drop 7 | 4 1 . 1 . 1 . . . . . . Fire 129 | . 21 38 3 8 19 35 5 . . . . Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 8) 188 | -10/Materials | Discovered new exit (range 12) 200 | -10/Materials | Entered another Materials area 200 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 331 | -9/Materials | Discovered new exit (range 15) 345 | -9/Materials | Identified exit to Materials 618 | -9/Materials | Discovered exit to Materials (range 8) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Utility x2 723 | -8/Materials | Discovered new exit (range 13) 741 | -8/Materials | Identified exit to Factory 742 | -8/Materials | Entered Factory 742 | -7/Factory | Evolved 2 slots: Weapon x2 849 | -7/Factory | Discovered new exit (range 16) 886 | -7/Factory | Identified exit to Factory 887 | -7/Factory | Entered another Factory area 887 | -6/Factory | Evolved 2 slots: Utility x2 1135 | -6/Factory | Discovered new exit (range 16) 1152 | -6/Factory | Identified exit to Lower Caves 1153 | -6/Factory | Entered Lower Caves 1248 | -6/Lower Caves | Learned Factory non-interactive machine intel 1308 | -6/Lower Caves | Lost 3 parts (1p2n) 1561 | -6/Lower Caves | Build established: Tank 1652 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1781 | -6/Lower Caves | System corruption reached 10% 1821 | -6/Lower Caves | Lost 17 parts (2p8u7w) 1828 | -6/Lower Caves | Learned Factory non-interactive machine intel 2045 | -6/Lower Caves | Build established: Mutant 2251 | -6/Lower Caves | Learned Factory emergency access door positions 2487 | -6/Lower Caves | Discovered new exit (range 3) 2509 | -6/Lower Caves | Entered another Lower Caves area 2509 | -6/Lower Caves | Accompanied by 1 ally 2513 | -6/Lower Caves | Core integrity fell below 50% 2571 | -6/Lower Caves | Discovered new exit (range 5) 2574 | -6/Lower Caves | Entered Factory 2574 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2576 | -5/Factory | Loaded intel: 217 non-interactive machine locations 2599 | -5/Factory | Lost 4 parts (1u3w) 2831 | -5/Factory | Released all parts (5) 2864 | -5/Factory | Discovered new exit (range 5) 2867 | -5/Factory | Entered another Factory area 2867 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2868 | -4/Factory | Loaded intel: 204 non-interactive machine locations 2904 | -4/Factory | Discovered new exit (range 4) 2906 | -4/Factory | Entered Research 2906 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 3038 | -3/Research | Identified exit to Garrison 3038 | -3/Research | Entered Garrison 3100 | -3/Garrison | Triggered checkpoint 3155 | -3/Garrison | Core integrity fell below 50% 3160 | -3/Garrison | Core integrity fell below 20% 3162 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03028_ S-43 Plague unfolds itself. 03028_ ALERT: All DSF locations entering lockdown mode. 03029_ K-01 Serf collects debris. 03038_ Connecting with Garrison Access... 03038_ Current location identified: Research >>Unlock Access door unlocked. 03038_ EXIT=UNLOCKED: GARRISON 03038_ ALERT: Suspicious activity at Garrison Access R002. Dispatching Investigation squad. LOCATION=GARRISON GOAL=ESCAPE 03100_ Beams of light sweep through the air. An alarm sounds. 03135_ Critical hit (Destroy). 03135_ Biometal Leg destroyed. 03140_ Adv. Component Analysis Suite destroyed. 03145_ Slammed into S-43 Plague. 03151_ Arm. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ?????????????? | | ??????????????????????????????? ? ????????????? | | ??????????????????????????????? ? ????????????? | | ???????????????????????????????+? #????????????? | | ??????###?????????????????????? ? ##???????????? | | ??????# ?????????????????????? ? ????????????? | | ?????? ?????????????????????? ? ????????????? | | ??????# ?????????????????????? # ????????????? | | ????### #????????????????????# # #????????????? | | ????#"# #????????????????????# + #????????????? | | ????#" "????????????????????# # #????????????? | | ?????" "????????????????????# # #????????????? | | ?????? "????????????????????# # #????????????? | | ??????# #????????????????????# # #????????????? | | ??????# #????????????????????# # #????????????? | | ??????# ######################+# #????????????? | | ??????# #????????????? | | ??????# #????????????? | | ??????###### #????????????? | | ???????????# #########sg#####+#####????????????? | | ???????????# #???????# #???# #????????????????? | | ???????????# #???????# #???# #????????????????? | | ???????????# #?????###s #???# #????????????????? | | ???????????# #?????# ##### #????????????????? | | ???????????# #?????# sg #????????????????? | | ???????????# #?????# @#?###+###??????????????? | | ???????????# #?????###sg###!!!!!#??????????????? | | ???????????# #???????# !#??????????????? | | ???????????# #???????# s !#??????????????? | | ???????????# #???????######!!!!!#??????????????? | | ???????????# #????????????#######??????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ############ #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ################?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 28 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Executioner Streaker Challenges ------------ None Game ------ Seed ArmorRagnarokChainsaw Manual? 0 Play Time 00:27:20 Cumulative 27.6 hours Start 2024.09.22 @ 11:46:21 End 2024.09.22 @ 12:28:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 112 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 210fb79c-118e-4b1e-9298-3a2bd9795e5b