Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 19:17:18 Player: btracker Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3116) 3116 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (523) 523 TOTAL SCORE: 8374 Bonus ------- High Alert Combat Kills 23 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 54/300 Energy 93/100 System Corruption 3% Temperature Cool (9) Movement Core (100) Ox1 Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink > --- WEAPON (4) ------- Maul > --- INVENTORY (5) ---- Improved Sensor Array Beam Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Sensor Array Core Analyzer Shock Rifle Shock Rifle Beam Rifle Field Laser Field Laser Shotgun Heavy Machine Gun Datajack Maul Powered Hammer Power Sword [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 2 | . . . . . . 1 1 . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . 2 . 1 1 . Weapon 2 | . . 2 . . . . . . Parts Attached 85 | . 8 7 20 9 20 2 6 13 Power 12 | . 2 1 2 . 3 1 1 2 Engine 8 | . 1 . 2 . 2 1 1 1 Core 4 | . 1 1 . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 17 | . 3 2 6 2 4 . . . Treads 14 | . . 2 6 2 4 . . . Leg 3 | . 3 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . 1 . 4 5 5 1 1 2 Device 10 | . . . 3 2 3 . 1 1 Storage 3 | . . . 1 2 . . . . Processor 5 | . 1 . . 1 2 . . 1 Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 37 | . 2 4 8 2 8 . 4 9 Energy Gun 13 | . . 3 . . 6 . . 4 Energy Cannon 7 | . . . 6 1 . . . . Ballistic Gun 7 | . 2 1 2 . 1 . . 1 Ballistic Cannon 5 | . . . . . . . 4 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 1 . . 2 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 1 | . . 1 . . . . . . Parts Lost 31 | . 1 1 . . 5 . . 24 Power 5 | . . . . . . . . 5 Propulsion 5 | . . . . . 1 . . 4 Utility 7 | . . . . . 2 . . 5 Weapon 14 | . 1 1 . . 2 . . 10 Highest Loss Streak 20 | . 1 1 . . 2 . . 20 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 83 99 100 97 99 99 61 Engine 7 | . 7 . 10 9 5 6 11 5 Core 2 | . 6 10 . . 1 6 5 3 Treads 17 | . . 13 22 18 29 26 23 8 Leg 5 | . 28 7 . . . . . . Device 9 | . . . 6 18 14 13 17 9 Storage 9 | . 14 11 11 9 7 6 5 4 Processor 7 | . 11 11 4 9 7 6 5 6 Energy Gun 3 | . . 15 1 . 10 20 3 1 Energy Cannon 11 | . . . 26 18 6 . . . Ballistic Gun 14 | . 28 14 15 17 3 . . . Ballistic Cannon 1 | . . . . . . . 18 12 Impact Weapon 1 | . . . . . 7 6 1 . Peak Build Rating 62 | 6 9 13 22 29 37 42 61 62 Average Rating 24 | 6 7 11 20 26 34 41 58 40 On Entrance 25 | 6 6 9 13 22 29 37 42 61 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 11 13 19 44 47 47 47 82 82 Greatest Support 80 | 20 20 40 40 40 80 80 80 80 Greatest Overweight (x) 17 | . . . 2 1 . . 1 17 Average Overweight (x) . | . . . . 1 . . . 2 Largest Inventory Capacity 25 | 8 8 8 15 25 15 15 15 15 Average Capacity 12 | 8 8 8 13 15 15 15 15 13 Most Carried 15 | 6 8 8 15 15 15 13 15 15 Average Carried 12 | 6 7 7 12 14 14 12 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 6 8 15 15 14 13 15 3 Class Distribution -------------------- 28% | Skirmisher 19% | Gunner 17% | Scavenger-Mutant 15% | Scavenger-Skirmisher 9% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Matter Collected 1707 | 200 312 80 450 234 284 . . 147 Remotely . | . . . . . . . . . Salvage Created 4769 | . 596 224 1183 804 1626 . . 336 Parts 261 | . 42 19 77 34 81 . . 8 Haulers Intercepted 6 | . . 1 4 1 . . . . Recyclers Shooed 10 | . 2 . 1 . 7 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Combat Hostiles Destroyed 64 | . 10 3 17 13 15 . . 6 Melee 3 | . . . . . 3 . . . Guns 34 | . 10 3 6 4 10 . . 1 Cannons 23 | . . . 11 7 . . . 5 Classes Destroyed 14 | . 6 2 1 2 2 . . 1 Worker 5 | . . . 1 1 3 . . . Builder 5 | . . . . . 5 . . . Hauler 6 | . . 1 4 1 . . . . Recycler 12 | . 2 . 2 1 7 . . . Mechanic 2 | . 1 . 1 . . . . . Operator 3 | . 1 . 1 1 . . . . Watcher 10 | . 2 1 2 1 4 . . . Swarmer 11 | . 3 . 3 3 2 . . . Grunt 33 | . 7 . 9 6 9 . . 2 Brawler 2 | . . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 11 | . . 3 5 2 1 . . . Specialist 3 | . . . . . . . . 3 Programmer 3 | . . . . . 3 . . . Best Kill Streak 8 | . 5 2 6 8 7 . . 4 Combat Bots Only 6 | . 2 2 6 4 3 . . 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Hostile Shots Fired 453 | . 62 18 76 37 127 . . 133 Missed 148 | . 17 6 27 12 54 . . 32 Damage Taken 5873 | . 458 202 540 344 1265 . . 3064 Core 1597 | . 80 53 80 22 357 . . 1005 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 68 . 66 96 49 100 . . Volleys Fired 228 | . 58 12 53 26 62 . . 17 Largest 4 | . 2 3 4 4 3 . . 4 Hottest 228 | . 40 132 227 182 176 . . 228 Shots Fired 611 | . 116 32 156 97 163 . . 47 Gun 413 | . 116 32 76 48 131 . . 10 Cannon 198 | . . . 80 49 32 . . 37 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 320 | . 116 14 70 48 30 . . 42 Thermal 186 | . . 14 86 48 38 . . . Explosive . | . . . . . . . . . Electromagnetic 105 | . . 4 . 1 95 . . 5 Robot Hit Streak 11 | . 8 11 8 11 9 . . 5 Robot Miss Streak 6 | . 3 3 4 5 6 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 359 | . 67 21 72 55 116 . . 28 Core Hits 158 | . 29 10 32 25 47 . . 15 Critical Kills 3 | . . . . 2 1 . . . Critical Parts Destroyed 5 | . 1 . . 1 3 . . . Critical Strikes 19 | . 1 4 . 3 8 . . 3 Burn 7 | . . 4 . . 3 . . . Meltdown 2 | . . . . 2 . . . . Destroy 2 | . 1 . . 1 . . . . Blast 3 | . . . . . . . . 3 Corrupt 1 | . . . . . 1 . . . Smash 4 | . . . . . 4 . . . Melee Attacks 39 | . . . . 2 19 1 . 17 Impact 35 | . . . . 2 19 1 . 13 Slashing 4 | . . . . . . . . 4 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 7 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7485 | . 739 299 1416 1112 2927 . . 992 Guns 3462 | . 731 254 513 432 1422 . . 110 Cannons 2647 | . . . 900 678 410 . . 659 Explosions 341 | . . 45 . . 296 . . . Melee 1022 | . . . . . 799 . . 223 Ramming 13 | . 8 . 3 2 . . . . Kinetic 2793 | . 731 80 455 432 367 . . 728 Thermal 2372 | . . 188 958 653 573 . . . Explosive 180 | . . . . . 180 . . . Electromagnetic 1105 | . . 31 . 25 1008 . . 41 Impact 1022 | . . . . . 799 . . 223 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 1 1 4 . . 3 Average Corruption 1 | . . 1 1 1 1 . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . 1 10 . 10 . . 2 Message Errors 5 | . . . 4 . 1 . . . Matter Fused 7 | . . . 3 . 3 . . 1 Heat Flow Errors 3 | . . . 1 . 2 . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . . . 3 . . 1 Misfires 2 | . . 1 . . 1 . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 397 | . . . 9 11 373 . . 4 Projectiles 42 | . . . 9 11 18 . . 4 Explosions 24 | . . . . . 24 . . . Melee 331 | . . . . . 331 . . . Knockbacks 5 | . 1 . . . 2 . . 2 Impact 3 | . 1 . . . 2 . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 214 | . . 23 . . 191 . . . Shots 4 | . . 1 . . 3 . . . Rammed 4 | . . . 3 1 . . . . Targets Rammed 5 | . 1 . 3 1 . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 689 | . 18 175 689 252 585 . . 17 Average Temperature 124 | . 5 63 188 71 130 . . 16 Received Heat Transfer 1461 | . 183 72 189 135 324 . . 558 Effects 25 | . . . 15 3 7 . . . Shutdowns 3 | . . . 2 . 1 . . . Energy Bleed 4 | . . . 2 1 1 . . . Interference 9 | . . . 4 2 3 . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 4 | . . . 4 . . . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 14 | . . . . . 14 . . . Impact Corruptions 12 | . . . . . 12 . . . Robots Melted 3 | . . . . 2 1 . . . Combat Hostiles 3 | . . . . 2 1 . . . Parts Melted 10 | . . 4 3 2 1 . . . Heat Transferred 5023 | . . 716 1776 1184 1347 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Peak Influence 433 | . 171 174 296 340 433 201 98 163 Initial 186 | . . 32 73 118 117 186 98 68 Average 158 | . 54 93 182 122 290 198 98 88 Maximum Alert Level 2 | . . . 1 1 2 1 . . Low Security (%) 61 | 100 100 100 50 72 13 15 100 100 Level 1 36 | . . . 49 27 78 84 . . Level 2 1 | . . . . . 7 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 1 1 6 2 . . 3 Investigation 2 | . 1 . . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 8 | . 1 1 1 2 . . . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Distress Signals 9 | . 2 1 4 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 21 7 26 19 25 . . 16 Peak Tracking Total 6 | . 3 2 5 4 4 1 . 6 Tactical Retreats 12 | . 1 . 2 4 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Machines Disabled 17 | . 1 . 3 1 10 1 . 1 Max in Single Turn 6 | . 1 . 1 1 6 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Machines Accessed 15 | . 7 1 2 1 3 . 1 . Terminals 10 | . 6 1 1 1 . . 1 . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 19 4 3 3 7 . 1 . Successful 16 | . 7 2 2 2 2 . 1 . Failed 21 | . 12 2 1 1 5 . . . Catastrophic 4 | . 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 25 | . 18 4 . 3 . . . . Terminals 28 | . 18 4 2 3 . . 1 . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 . 1 . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . Retrieve Components 2 | . . . 1 . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 6 2 . 2 . . . . Terminals 10 | . 6 2 . 2 . . . . Botnet 7 | . 5 1 . 1 . . . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 7 1 1 1 3 . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 53 | . . . . . 53 . . . Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . 2 . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Turns Passed 6082 | 2 1179 268 1498 1311 1330 79 150 265 Spaces Moved 2523 | 2 772 147 542 307 591 46 63 53 Core 19 | . . . . . . . . 19 Treads 1660 | . . 77 542 307 591 46 63 34 Legs 844 | 2 772 70 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 160 240 162 162 162 50 Average Speed 173 | 120 120 140 221 243 162 162 222 246 Slowest Speed 900 | 120 120 160 320 245 163 162 242 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 22 | 1 63 11 47 22 15 2 2 36 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . . . 2 1 . . 9 Terrain Destroyed 90 | . . 3 . 2 63 . . 22 Melee 12 | . . . . 2 1 . . 9 Projectile 13 | . . . . . . . . 13 AOE 65 | . . 3 . . 62 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Total 3705 | 1 924 189 741 804 800 49 74 123 Wait 733 | . 73 11 76 453 101 . . 19 Move 2515 | 1 771 146 541 306 590 45 62 53 Hop . | . . . . . . . . . Pick Up 36 | . 4 5 18 2 4 1 1 1 Fast Attach 26 | . 1 7 9 1 2 . 4 2 Attach 21 | . 1 . 1 2 5 2 2 8 Detach 11 | . . 2 5 . . . 4 . Swap 38 | . 6 . 10 6 13 . . 3 Drop 52 | . 9 6 25 5 4 . 1 2 Fire 228 | . 58 12 53 26 62 . . 17 Melee 39 | . . . . 2 19 1 . 17 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 4 | . . . 3 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 9) 240 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 729 | -10/Materials | Build established: Scavenger-Mutant 834 | -10/Materials | Discovered new exit (range 15) 1155 | -10/Materials | Identified exit to Materials 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Weapon x2 1388 | -9/Materials | Discovered new exit (range 16) 1448 | -9/Materials | Identified exit to Storage 1450 | -9/Materials | Entered Storage 1704 | -9/Storage | Build established: Scavenger-Gunner 2082 | -9/Storage | Build established: Gunner 2912 | -9/Storage | Discovered new exit (range 15) 2948 | -9/Storage | Entered Materials 2948 | -8/Materials | Evolved 2 slots: Utility x2 3255 | -8/Materials | Build established: Skirmisher 3837 | -8/Materials | Garrison activated, responded to threat 4222 | -8/Materials | Discovered new exit (range 15) 4259 | -8/Materials | Entered Factory 4259 | -7/Factory | Evolved 2 slots: Propulsion x2 4536 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 5494 | -7/Factory | Core integrity fell below 50% 5548 | -7/Factory | Discovered new exit (range 8) 5589 | -7/Factory | Entered another Factory area 5589 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5633 | -6/Factory | Discovered new exit (range 15) 5668 | -6/Factory | Entered another Factory area 5668 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5816 | -5/Factory | Identified exit to DSF 5818 | -5/Factory | Entered DSF 5853 | -5/DSF | Additional patrols routed to DSF 5874 | -5/DSF | Build established: Scavenger-Skirmisher 5999 | -5/DSF | Crushed by falling debris 6025 | -5/DSF | Core integrity fell below 50% 6048 | -5/DSF | Lost 20 parts (5p3n4u8w) 6075 | -5/DSF | Core integrity fell below 20% 6083 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06033_ H-71 Marshal IFF system glitched. 06033_ G-50 Soldier suffers critical hit (Blast). 06033_ G-50 Soldier knocked back. 06034_ Acquired 14 matter. 06036_ System corrupted: Matter fused (-7). 06059_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 06069_ Hvy. Laser destroyed. 06069_ Imp. Salvage Targeting Computer destroyed. 06069_ Critical hit (Blast). 06074_ Penetrated by Slug. 06074_ Powered Hammer destroyed. 06074_ Knocked back. 06083_ C-30 ARC bursts open, deploying its payload. 06083_ H-66 Slayer unfolds itself. 06083_ Penetrated by Slug. 06083_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????###?????????????##?????????? | | ????????????????# #????????????#""?????????? | | ????????????????# ###?##???????#"#?????????? | | ?????????????####"#"##"###????##"####??????? | | ?????????????#"!!!!! #""######"""""#??????? | | ?????????????## !!!!/ " #]]##"""""#??????? | | ?????????????#;%![! [ ""##"#???? | | ?????????????#% !!%%! 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[??????????????#???????? | | ??????????????????? ???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed GodShadingAutocannon Manual? 0 Play Time 00:49:17 Cumulative 17.7 hours Start 2024.08.06 @ 18:30:07 End 2024.08.06 @ 19:17:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ca90af3-51ae-40f0-8137-7eb5ae73628b